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Black Myth: Wukong Review

Black Myth: Wukong

Developer: Game Science
Publisher: Game Science
Platforms: PlayStation 5 (Reviewed), PC
Release Date: Available Now
Price: $59.99 USD – Available Here

Overview

For many people when it comes to a video game being developed and published out of China the first thing they’ll think of is likely a gacha title as a certain company has grown quite famous through the years with its multiple efforts. When it comes to Chinese stories though, many will likely think of The Journey to the West in one way or perhaps Romance of the Three Kingdoms though the former has stretched far beyond its roots and encouraged countless inspirations that take elements of Sun Wukong’s story and make it their own, be it through a game, manga, tv series, and even films. These different stories all came from other countries, however, and now this time with Game Science we have a Chinese developer telling a tale so steeped in The Journey to the West with Black Myth: Wukong that those unfamiliar with elements of the book may miss out on some aspects. Filled to the brim with lore and designed to be a challenging action RPG, has Game Science managed to make their own mark on Sun Wukong’s legend?

Story

Long before the events of the game, Sun Wukong rebelled against the Celestial Court, and the irreverent Monkey King was unstoppable, easily overpowering anything that came his way. That is until his sudden defeat at the hands of the Court that results with him being sealed within Mount Huaguo. Centuries pass as the monkey men that reside on the mountain occasionally send out warriors to try and recover the relics of the Monkey King to revive him. One such monkey finds himself eventually named the Destined One as he begins his trip through the mountain, finding that not only is the Destined One capable of wielding the same spells, albeit far weaker, that Sun Wukong was able to at will and managing to use an extendable staff just like the legendary Monkey King. 

With exceptional combat skills and a growing array of abilities, the Destined One’s quest to revive Sun Wukong is steeped in lore and richly engaging. Game Science has taken the classic tale of Journey to the West and infused it with its own twist on the narrative. Players familiar with the book, or with the various adaptations it has inspired, will likely catch the countless references and direct nods to Chinese mythology that appear throughout the game’s six chapters. It also helps that each of the six chapters have their own side-story and theme that is bookended by a beautiful cutscene that is portrayed differently every time.

This extra side-story and the amount of hidden content that players can find by doing simple side-objectives or interactions really helps expand the game’s storyline beyond just that of the Destined One, since he is completely lacking as a lead character that never speaks, instead putting the weight of storytelling on other characters or enemy lore summaries. It often goes into extensive detail about the events that led to the area that players just traveled through being the way it is or more background details surrounding the characters or bosses that they’ve fought and can offer useful rewards as well. Along these same lines, every single enemy type in the game, of which there are quite a few, has their own multi-paragraph detail and illustration to go along with it, with bosses and mini-bosses given even more detail than minor enemies. 

This extra content helps expand the world and also provide important context for even those that are unfamiliar with The Journey to the West. In fact, as we mentioned before, knowledge of the book will help players understand certain character’s motivations and how some have been twisted in this new and unique telling but even those who haven’t read the story will still be able to enjoy the game’s storyline nonetheless. It is also worth noting that players should definitely do some searching around once they’ve completed the game the first time through, especially if they want to find some new content waiting for them both in terms of gameplay as well as story.

Gameplay

Much of the talk leading up to Black Myth: Wukong‘s release was about what type of game it actually was as many were saying it might be a soulslike despite the developer saying otherwise and it is easy to tell where the similarities might be seen but at its core the game is actually an action RPG that is at its best when players are taking on the countless bosses, mini-bosses, and secret bosses scattered across the game’s six chapters. The resemblances to a “soulslike” lay with the fact that the Destined One will activate shrines that serve as respawn points, a healing gourd that has limited uses that replenishes when resting at a shrine while also respawning generic enemies, and challenging boss fights with no difficulty options available all while dealing with a stamina bar. Everything else is entirely different in ways both good and bad.

The Destined One will fight with a wide variety of staffs that work in the exact same fashion as Wukong’s legendary extending and shrinking Ruyi Jingu Bang with every weapon (players will obtain numerous staffs and upgrades to these throughout the game) shrinking to store in his hair during exploration or even extend into a wider harder hitting attack to close out large combo strings or during heavy attacks. Combat itself is fairly simple at its core, players will use light attack combos that generate Focus with every hit that can then be banked to unleash powerful heavy attacks or add additional damage to certain skills. Players can even hold heavy attack to bank more Focus into it and deal substantial damage and stagger to an enemy, making it highly useful for foes or chaining a heavy attack into the end of a light combo attack if possible, though players will likely need to get a few upgrades to pull this off regularly. It is also worth noting that there is no actual block button in any way here, players (with a skill) can deflect incoming projectiles and use a spell learned later in the game to parry to avoid damage but otherwise they’ll be having to dodge to avoid any damage.

As players defeat enemies they obtain experience points that will help them obtain “Sparks” that can be spent in a number of skill trees with more unlocking as players progress through the game. Thankfully, Sparks can be reset at any time with no punishment meaning players can freely try out their abilities and styles to find what fits best for them or for specific bosses. These skill trees often unlock extra attacks, increase the Destined One’s stat, make it so dodges no longer break up the light combo, add additional Focus slots with enough upgrades into specific trees, and even three different fighting stances to choose from that each have their own combat skills assigned to them. This allows for a high level of customization and experimentation that doesn’t even touch upon spells and transformations yet.

Throughout the various chapters, usually whenever players defeat a boss of some kind, they’ll obtain a new spell or transformation, both of which have cooldown timers and use their own meter with spells requiring mana to cast. These spells range from helpful abilities like being able to freeze enemies in space to either land some devastating hits to them, dodge out of the way of their incoming blow, or get some distance to heal, turning to mist to land surprise attacks while leaving a mirage behind, or even creating clones of yourself to all deal extra damage to enemies and draw their attacks. Transformations are an entirely different thing as the Destined One can transform into certain previously defeated mini-bosses and assume their movesets at the same time. This transformation practically serves as a free life as players gain a fresh health bar that is only diminished when hit or using that form’s special skills only to revert back to their original self and status when it ends. There are even “special” attacks that can be used from other mini-bosses that come in the form of spirits.  This opens up a lot of possibilities during combat and makes players pick and choose between their favorites while also factoring in what an enemy boss might be weak against at the same time, giving Black Myth: Wukong’s combat surprising depth beyond simple melee combos.

That being said, the only time players will actually have to put their skills to the test is during these types of boss encounters as otherwise nearly every other enemy is a push over. The level design in the game feels surprisingly limited and so does enemy placement. Players will travel through these locations, encountering scatterings of smaller foes that can be defeated in a solid half-combo and some slightly tougher ones that may take a full combo to defeat but even these don’t respawn. Along the way they’ll find that there is a shockingly high level of invisible walls to these levels. Yes, there are secrets to find and side-quests to complete here and there, but most of these are barely off the beaten path and a large number of locations that make it look like players can travel to will simply be walled off with an invisible barrier despite it being obvious players should be able to get through. It doesn’t help that there is shockingly no mini-map or even a map of any kind, though a small glimmer will appear whenever players are quite close to a new Shrine. This makes the level designs often feel more frustrating and empty than they should for an action RPG, instead making most locations feel more like boss rushes than anything else.

Thankfully the bosses themselves are often on the completely other side of the spectrum here as they are completely lavish affairs complete with introduction sequences and elaborate attack patterns that make almost every encounter feel like a labor of love from the developer in an effort to crush the player into the dirt. Every chapter will feature a variety of bosses throughout them with smaller bosses often leading into grander boss encounters before culminating in a massively over-the-top encounter to close things out. Sure, there are a few that aren’t quite as impressive as others, but using your abilities to the best all while fighting against an absolutely brutal boss with an incredible presentation feels amazing once they are finally defeated. It also helps that despite the large number of bosses throughout the game, it doesn’t feel like any of them are copies of one another, they each deliver a unique combat experience meant for players to overcome through brain and brawn. That being said, some of these boss encounters do have some problems and one of them that is almost always the case is the camera. 

Since a large number of bosses are large scale enemies the camera can struggle with the enemy’s size while locked on and this is exacerbated by some of these bosses having some incredibly strange hit and hurt boxes. There are times players may feel like they’ve safely cleared the area of an attack or dodged out of the way only to find themselves taking massive damage or, in some cases, simply thrown flying while taking no damage at all oddly enough while some foes can have massive AoE attacks that, should the player be stuck near a wall, are impossible to avoid by simply dodging and require the use of a limited spell to avoid. Along these same lines, attacks that should clearly have dealt damage to an enemy boss can occasionally do nothing at all, apparently missing despite landing cleanly from the way things look. This can partially be attributed to input lag as well, which is another unfortunate problem the PlayStation 5 version of the game seems to suffer from even under the best of circumstances during large scale boss fights.

Audio & Visuals

Let’s be clear here, Black Myth: Wukong is an incredibly gorgeous game. Everything from the hair on the Destined One’s hair to the way combat flows smoothly when players are unleashing combo strings on standard foes or taking advantage of a staggered boss and the wonderful looking stages players will travel through as they take down boss after boss. The stylization of the game’s lore presentation in cutscenes and enemy descriptions is lovingly thematic and steeped in Chinese aesthetic all while the enemies players encounter are just as wonderfully designed looking and varied as ever, making sure to keep players entertained with every chapter. This isn’t even touching upon the game’s bosses that tend to take things to the next level when it comes to their design and arenas, making sure to make nearly every fight stand out in some way.

As for the voice work, the English dub works quite well for the characters that players come across and it is nice to note that there are even special lines for transforming into a subordinate of a boss and fighting them in that form, triggering unique dialogue is always a fun thing, especially during these types of fights. The soundtrack also features a wonderful collection of fitting music that matches the Chinese aesthetic perfectly, in fact a lot of the music used during the cutscenes that bookend each chapter is hauntingly beautiful.

Overall

Black Myth: Wukong takes the classic Journey to the West and successfully manages to put its own spin on things while delivering a very solid and impressive looking action RPG. It does often feel more like a boss rush than anything else, which isn’t a bad thing by any means, but some annoyingly placed invisible walls betray the game’s gorgeous design and lackluster standard foes make the boss encounters the only, albeit incredibly bright, shining moments of the title. Thankfully with a vast array of combat and upgrade options available for the player to take advantage of, challenging these difficult bosses is a frustratingly great time, making Black Myth: Wukong an impressive albeit flaw

Capsule Computers review guidelines can be found here.

Tactical Stealth Adventure Sumerian Six is Out Now!

Nazi Necromancers, F$#% Off

The twisted, brilliant minds at Artificer and Devolver Digital have done it again. Sumerian Six, a character-based real-time stealth tactics adventure, has dropped behind enemy lines and exploded onto Steam today! 

Sumerian Six transports you back to an alternate version of World War II, where you command The Enigma Squad – an elite team of six scientists-turned-commandos, each with unique skills and abilities, tasked with defeating Nazi general Hanz Kammler and recovering the mysterious material known as Geiststoff.

A gripping storyline sets the stage for a thrilling adventure inspired by historical locations, filled with challenging missions and sharp, tactical stealth gameplay over 10 chapters. 

Sneak your way around Nazi strongholds and dispatch the ever-present watchmen in a variety of ways before taking on the more serious threats that lie in wait. Combine your team’s dynamic powers in creative displays of tactical tenacity, from the carcinogenic concoctions of brilliant chemist Rosa Reznick, to the mutated might of ‘The Werebear’ Wojtek Galica.

Put your strategic abilities and dexterity to the ultimate test against heavily armed, mutated, and supernaturally charged forces. The more you overcome, the more powerful your Squad becomes, striking fear into the black hearts of the Third Reich. Only you can stop Kammler from unleashing the full potential of Geiststoff – a mystical substance with the power to win the war.

As you delve deeper into the Nazi plot, you’ll encounter occult-scientific weapons and ancient Sumerian artefacts linked to Kammler’s machinations. A grim future awaits you should the Nazis be victorious, so do your best to prevent that dark timeline from coming true in this real-time tactical stealth adventure.

Sumerian Six is available now for PC via Steam, Epic Game Store and GOG priced $29.99

Modern Chinese fighters will join War Thunder

New update also brings French coastal fleet tech tree

Gaijin Entertainment announces that the online military shooter War Thunder will receive the “Dance of Dragons” update in September. It will bring two iconic Chinese-made fighters – the J-10 and JF-17. Closed beta testing of the French coastal fleet will also begin. War Thunder is going to receive dozens of other naval, ground and air  military vehicles as well, i.e.the Pakistani Al-Khalid-I tank developed in China.

The JF-17 is a fighter developed in China for the Pakistan Air Force. It has been in service with this country since 2007 and has repeatedly participated in military operations. The aircraft’s power plant is a Russian turbojet twin-circuit RD-93 engine, the same as on the MiG-29. JF-17 features a modern radar system as well as radar and missile approach warning systems closely integrated with the aircraft’s countermeasures.

The J-10A is a Chinese 4+ generation fighter, developed in the late 90s and utilizing all the advanced technologies of its time. It is produced and used in China today. The powerful AL-31FN turbofan engine is capable of very quickly accelerating the aircraft to speeds of around Mach 2 at high altitudes, and the large-area tail allows for excellent controllability, which is especially important at high speeds. The pilot will be able to place an impressive arsenal on 11 external weapon hardpoints, including the maneuverable PL-5E close-range air-to-air missiles, new to War Thunder.

The tech tree of the  French coastal navy begins with nimble light artillery and torpedo boats, such as the VTB-8, VTB-9, and VTB-11. Fans of military history will be interested to look at the Vedette-type 40K, which changed three flags – France, Britain and Germany – and in each case was equipped with different weapons and equipment. Another intriguing boat is the Arras sub-chaser disguised as a merchant ship, or as the French often called this class, “Aviso”. This relatively slow boat with artillery armament is almost like a mini destroyer!  More information on the “Dance of Dragons” update content will be published on the official website of the game in the coming weeks.

About War Thunder

War Thunder is a free-to-play, cross-platform, massively multiplayer military masterpiece with millions of fans worldwide, that allows players on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Mac and Linux to fight their way across air, land, and sea in the same battlefield. War Thunder offers 2000+ playable aircraft, armored vehicles and ships from the 1900s to the 2010s. The US, Russian, British, German, Italian, Japanese, Chinese, Swedish, Israeli, South African and French military vehicles represented in game are carefully researched, historically accurate recreations of their real world counterparts. Fans can expect hundreds more added as Gaijin Entertainment commits to ongoing development via regular updates. Official website: http://warthunder.com.

About Gaijin Entertainment

Gaijin Entertainment is the developer and publisher of the online games War Thunder, Crossout, Enlisted, CRSED: F.O.A.D. and Star Conflict as well as other PC, Mac, Linux, PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X|S, iOS and Android titles across several genres. The company’s diverse portfolio has received a range of mass media and game industry awards including such as Gamescom Award and many more. Official website: http://gaijinent.com/.

New Starminer Trailer Highlights Mining in Space

STOCKHOLM – September 2nd, 2024 – Today Paradox Arc and CoolAndGoodGames unveiled a new trailer for their upcoming game Starminer. In Starminer, players design and build an interstellar mining fleet to harvest valuable minerals from deep space and sell them for profit. However, unchecked greed can attract dangerous attention. Players must deploy warships and defense platforms to protect their fleet and push the boundaries of space. The new trailer introduces mining and exploiting space.

About Paradox Arc

Paradox ARC incubates and publishes deep, replayable games from studios with great ideas, including the titles Across the Obelisk, Mechabellum and Starminer.

Our mission is to cultivate long-term relationships with talented teams from around the world, build an exciting portfolio for players to enjoy over many years, and find future video game franchises for Paradox Interactive.

Paradox Arc is an initiative that is wholly owned and financed by Paradox Interactive.

PopSlinger Vol. 2: Loveless Brews Up Coffee-Fueled Combat on Nintendo Switch and Steam This October 9th

MONTERREY, Mexico – September 2nd, 2024 – Funky Can Creative returns with PopSlinger Vol. 2 – Loveless, the highly anticipated sequel to the vibrant musical shooter that captured the hearts of fans worldwide. Launching on Nintendo Switch and Steam in October 9, 2024, this new chapter builds on everything players loved about the original, delivering a fresh and evolved experience with a bold new story, enhanced mechanics, and an all-new coffee-powered twist.

Take control of Agent Cooper McLaren of the Juncture Against Various Anomalies (JAVA) and Akane 2.0, a reformed digital idol, as they embark on a mission to rescue Ria, the heroine of the first game, who has mysteriously disappeared. Their journey takes them into the bizarre and unpredictable Purple District, where they must face off against the powerful Loveless Sisters in a battle for control. But this time, the fight isn’t just fueled by soda—Cooper brings an all-new coffee-based arsenal to the table, adding a rich new flavor to the action.

PopSlinger Vol. 2 – Loveless introduces an evolved combat system that expands upon the foundation of the original. Players can now unleash powerful new abilities like enemy-stunning summons and utilize an improved Dream Time system integrated into a beat ‘em up-inspired special bar. With the introduction of black and white enemies and the ability to switch between digital soda and coffee-powered attacks, the game offers fresh challenges that push strategic play to new heights. Multiple difficulty settings allow players of all skill levels to enjoy the game, while a new Time Attack mode offers additional replayability by challenging players to beat the clock in increasingly difficult scenarios. 

Explore the Purple District, an evolved and more chaotic version of the original game’s Purple Lounge. Traverse crazier, more imaginative environments—from shrine-like baseball stadiums to Thunderdome-esque kingdoms—all brimming with unique enemy types. The game’s expanded retro-tech theme shines through, with Cooper’s coffee-themed weapons and Akane’s virtual pet-inspired design adding layers of nostalgia and innovation to the game’s aesthetic.

The sequel also takes the series’ iconic music to the next level, blending City Pop, Future Funk, French House, New Jack Swing, and now Punk/Pop Punk to create an electrifying and immersive audio experience. With more vocal tracks and diverse genres, the soundtrack plays an even more integral role in setting the tone and enhancing the game’s rhythm-driven gameplay. PopSlinger Vol. 2 – Loveless also introduces a Latin American Spanish dub, expanding its accessibility and appeal to a broader global audience.

PopSlinger Vol. 2 – Loveless is more than just a sequel; it’s an evolution of everything that made the original game special. The “New Retro” art style has been upgraded to bring even more life and color to the game’s world, while the narrative dives deeper into themes of family drama, mystery, and retro-tech, all wrapped in a vibrant, Saturday morning cartoon aesthetic. This is PopSlinger as you’ve never seen it before—bigger, bolder, and more stylish than ever.

“We’ve taken everything that players loved about the first PopSlinger and evolved it to new heights,” said Jose Luis Abreu, founder of Funky Can Creative. “With fresh characters, upgraded mechanics, and a groovy soundtrack, we can’t wait for players to experience this next chapter in the PopSlinger universe.”

To learn more about PopSlinger Vol. 2 – Loveless, visit the game’s official website, follow @FunkyCanDev on X/Twitter, @funkycancreative on Instagram, and like the studio’s Facebook page.

About Funky Can Creative

Based out of Mexico, Funky Can Creative is an award-winning studio founded in 2020 as a way to create an outlet for expressive developers during difficult times amidst lack of opportunities. The team’s main goal is to create expressive, memorable and musically-charged titles with influences of both Latin American and Japanese culture. PopSlinger Vol.2 Loveless is the studio’s second title.

New Gameplay Trailer Dives Deeper into the Dark World of Kill the Shadow 

Explore 663 Games’ new dark narrative-driven detective game and get a first look at ‘The Shadow’. 

Guangzhou, China – 2nd September 2024. Publisher 663 Games and developer Shadowlight Sanctuary invite you to explore the dark world of the upcoming narrative-driven detective role-playing game Kill the Shadow in an all-new gameplay trailer. 

Coming to PC in late 2024, Kill the Shadow transports you to an alternative post-war divided city brought to life with a mix of highly detailed 3D environments and 2D pixel art characters. Take on the role of Detective Ah’Guang as you investigate a series of murders. Use your eloquence, intelligence and the ability to rewind time (or even violence) to piece together the evidence of the bizarre cases and unravel the shocking secrets lurking behind them. Justice or love? The decision is in your hands. 

This new trailer immerses you in the gritty streets of Darkwater as Ah’Guang uses his powers of deduction and persuasion to investigate a series of bizarre murders plaguing the city. But there are more profound mysteries revealed with the first look at the sinister ‘Shadow’ which clings to the detective’s back. . .  

Fans can also get some firsthand experience with Kill the Shadow by downloading the free Steam playable demo! Head over to the Steam page and download now!

Watch the new Kill the Shadow gameplay trailer below

https://www.youtube.com/watch?v=X331F1jAjp0

Kill the Shadow is a suspenseful narrative-driven detective role playing game. Investigate a series of bizarre murders in different areas of the Darkwater city: the missing Master Ruan at the temple fair, the sudden death of Wangcai, the grudges at the Shipwreck, and the dismembered limbs in the sewers.

Find the lost memories of the city and piece together the truth of its division from ten years ago. Unravel the truth – kill, judge, or even kiss (?) the mastermind behind it all.

Features: 

  • Hints and Evidence – Freely choose how you enhance your abilities—strength, spirit, charm—and select your own methods to investigate cases—psychological warfare? Bribery? Or simply beating your suspects? Deduction System: Collect, analyze, and connect related clues to create your own unique investigation path
  • Seeing the Past – “The Shadow”, a strange creature attached to you that reads memories and reconstructs the traces of the deceased “Don’t worry, Ah’Guang, we’re just using each other. You use me to find the culprit, and I, well, I love tasting those bizarre stories, hahaha!”, says the Shadow.
  • The Ways of the World – Meet various characters in the city: the energetic girl with a camera, the elegant Mrs. Ruan, the rumoured goddess who can cast spells, and the elderly fish-selling lady. Discover the stories behind them. Encounter characters like the self-righteous Captain Wang, Lao Citou’s son Xiao Citou, the foul-mouthed Little Rascal, and the deceased Master Ruan. Earn the hearts of your favourite characters by completing certain events!
  • Retro and Neon – The combination of 3D environments and 2D pixel art characters creates a unique artistic style with a striking contrast between modern and retro aesthetics. Explore a variety of diverse and freely explorable scenes: the dilapidated steel forest factory, the muddy shipwreck dock built on water, the Zhulong Walled City blending the fictional traditional Ma Island and Imperial culture, and the bustling old city district.

Kill the Shadow will be released for PC via Steam in late 2024. Fans can add the game to their Wishlist now and try the free demo from Steam. Join the Kill the Shadow Discord channel for all the latest news. 

About 663 Games 

663 Games is a newly established publishing label committed to premium and indie game publishing on PC, consoles, and mobile platforms. The company, headquartered in China, was founded by a team of passionate gamers and industry veterans. The team had a proven track record of achieving global success with several titles previously, offering extensive experience and resources for worldwide publishing, along with unique advantages for a strong presence in the Chinese market. The team empathises with the financial challenges that independent developers and small teams often encounter, and 663 Games is dedicated to providing them with funding support to help bring their creative visions to life. As a new, ambitious and trustworthy global publisher, 663 Games collaborates closely with developers to ensure commercial success.

Walk the forbidden path with Atelier Yumia: The Alchemist of Memories & the Envisioned Land

Yumia and friends set out on a quest to discover the truth behind the fall of the Aladissian Empire in the game’s spectacular first trailer

Hertfordshire, 2nd September 2024 – Today, KOEI TECMO Europe and developer Gust are proud to unveil the latest instalment in the fan-favourite Atelier series, Atelier Yumia: The Alchemist of Memories & the Envisioned Land. To celebrate the announcement, an action-packed trailer was released, giving fans their first glimpse of the story, characters, and gameplay awaiting them in this new magical JRPG adventure. The stunning main artwork by beloved artist Benitama was also revealed, giving players an insight into the tone of the upcoming game. Atelier Yumia: The Alchemist of Memories & the Envisioned Land will be available on 21st March, 2025 for Nintendo Switch™, PlayStation®5, PlayStation®4, Windows PC via Steam® and, for the first time in franchise history, Xbox Series X|S and Xbox One.

Discover the first trailer of Atelier Yumia: The Alchemist of Memories & the Envisioned Land on YouTube.

In a world where alchemy has become taboo and is considered evil, Atelier Yumia: The Alchemist of Memories & the Envisioned Land follows the adventures of Yumia Liessfeldt, and her companions as they seek to uncover the truth behind the fall of the Aladissian Empire, which once thrived with alchemy, and the memories of a lost history. Yumia’s quest will take her across a ruined continent and despite the uncertainties of confronting her past, she will need to create her own path if she hopes to unravel the mysteries behind the cataclysm that destroyed Aladiss.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land takes players on a journey exploring the theme of memory. Playing as Yumia Liessfeldt, a young alchemist who lost her mother in an accident when she was young, players set out to uncover the forbidden art of alchemy while also learning the true intentions of Yumia’s mother, who hid her identity as an alchemist. Along the way, Yumia joins the Aladiss Research Team where she meets Viktor von Duerer and his younger sister, Isla von Duerer. There, they are also joined by an assorted cast of characters including a mysterious woman, a timid demi-human, and a former adventurer with spectacular experiences.

Together, Yumia and her companions will travel across the vast continent that was once the Aladissian Empire, where all civilization has perished. Players will have a wide range of actions and items at their disposal throughout the adventure, allowing them to explore a vast open world made up of different biomes as they make their way through these unknown lands. As they explore, players can gather materials and synthesis items, which can be used to synthesise and craft new items for use in their quest, both during exploration and combat. Not only fans will be able to craft items without having to return to their base thanks to the “Simple Synthesis” feature, but for the first time in the series, fans will be able to build, furnish and decorate their own base with the “Building” feature.

To help the game come alive, KOEI TECMO and developer Gust have teamed up with the brilliant artist Benitama to create the main visual and all of the character designs. Specialising in creating illustrations and character designs for various fantasy game titles, Benitama incorporates references to paintings and reliefs in his work while striving to balance both persuasive depth and cuteness. His design, characterised by a monochrome based style, gives a cool impression while bringing out the charm of the Atelier series.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land will be available on 21st March 2025 for Nintendo Switch™, PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One and Window PC via Steam®. The game will include Japanese voices with English, French, German and Spanish texts. For more information, visit the official website, Like us on Facebook, Join us on the KOEI TECMO Europe Discord server, and Follow us on Instagram and Twitter.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

©KOEI TECMO GAMES CO., LTD. All rights reserved. GUST is a trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a trademark of KOEI TECMO HOLDINGS CO., LTD.

“PlayStation”, “PS5”, and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Nintendo Switch is a trademark of Nintendo.

©2024 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Microsoft, the Xbox Sphere mark, the Series X logo, Series S logo, Series X|S logo, Xbox One, Xbox Series X, Xbox Series S, and Xbox Series X|S are trademarks of the Microsoft group of companies.

Castlevania Dominus Collection – Gameplay

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Castlevania Dominus Collection – Gameplay

M2 — the same developers responsible for Castlevania Adventure Rebirth for the Nintendo Wii in 2009 — did a great job porting these highly requested Nintendo DS classics to current systems. We take a brief but thorough look at all three DSvanias (Castlevania Order of Ecclesia, Castlevania: Portrait of Ruin, Castlevania: Dawn of Sorrow) and show how their dual-screen gimmicks were adapted for use with modern controllers.

Castlevania Dominus Collection – Gameplay

Haunted Castle (JP) & Haunted Castle Revisted – Full Playthrough

Haunted Castle is heavily criticized within the Castlevania fandom, and rightly so. It had potential but was released as a game that felt clunky and incomplete.

Haunted Castle Revisited completely overhauls the old pixel art, giving it a fresh and crisp new look. The gameplay also feels new, with rebalanced mechanics and remade stages and bosses. We showcase full playthroughs of both games so you can draw your own conclusions.

Haunted Castle (JP) & Haunted Castle Revisted – Full Playthrough

Three incredible action adventure games from the Castlevania series have finally returned, for the first time! But wait, there’s more! Haunted Castle Revisited, a redesigned version of the very first Castlevania arcade game, makes its debut!

Castlevania Dominus Collection
Developer: KONAMI
Publisher: KONAMI
Platform: Windows, Nintendo Switch, PlayStation 5, Xbox Series X|S
Release Date: 28 Aug, 2024
Price: $24.99 USD

Available here – https://www.konami.com/games/castlevania/dominus_collection/

Summary:

Recommended – “As a long-time fan, I’d pay the price of admission for Haunted Castle Revisited alone. The fact that players also get three of the best metroidvanias ever released is just too good a deal to pass.”

Check out our review for Castlevania Dominus Collection here!

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Papetura Craft Edition for PlayStation 5 and Nintendo Switch will Launch this November!

Immerse yourself in a fascinating paper world, where every fold and shadow tells a magical story of courage and mystery

Madrid, Spain – 2nd September 2024. Meridiem is pleased to announce that Papetura Craft Edition, will be launching for Nintendo Switch and PlayStation 5 on November 5 as a physical retail edition across European specialist stores.  

Developed by Petums and digitally published by Feardemic, Papetura is an intriguing adventure and puzzle game handcrafted from paper cutouts offering players a unique visual gameplay experience. 

Meridiem is responsible for the design and manufacture of this physical version of Papetura, and the release of the Craft Edition will include a specially designed case containing an exquisite art book and a code to download the original game soundtrack

Players control Pape, a small paper being who, along with his friend Tura, must save their world from a mysterious fiery threat. The gameplay is based on interaction with the environment, using Pape and Tura’s unique abilities to solve various challenges and advance the story.

Watch the trailer for Papetura below 

Puzzle design and narrative intertwine to create a cohesive and fluid experience. The puzzles are designed to be intuitive, integrating naturally with the paper environment. The narrative unfolds without dialogue, using animations and the visual environment to tell an emotional and immersive story.

Papetura received positive reviews for its unique visual style and handcrafted design. Critics praised Tomasz Ostafin’s creativity and dedication in creating the paper world and Floex’s atmospheric music. In addition, Papetura has received several awards and recognition in the video game industry.

Features

  • Experience a unique point & click experience, where the story is told through unique animations and sounds. There is no dialogue.
  • Everything is made of paper, from small insects and creatures to strange monsters, and truly magical places.
  • A beautiful and ambient soundtrack composed by Floex and Tomas Dvorak
  • The puzzles are part of the story, as they unlock the intriguing narrative

Papetura Craft Edition will be released in a physical boxed version for Nintendo Switch and PlayStation 5 on 5th November 2024.

For more information, visit www.meridiem-games.com

About Meridiem

We are Meridiem, a video game publisher and distributor in love with its culture, which we protect and pass on in order to preserve it. We do this by fostering talent through investment in independent projects with potential, bringing back classic titles, promising indies and AAA games while continuing to support the physical format.

When we stop working on video games, we celebrate by playing video games.

About Petums

Little one man studio, hand-crafting and designing games, putting heart and soul into paper.

About Feardemic

Feardemic is a publisher of computer games and their related entertainment products. The company is a specialist in the publishing of games that contain a strong horror narrative.  Feardemic publishes predominately games developed by third parties and publishes games on PC, PlayStation, Xbox and Nintendo consoles.

Warner Bros. Games Debuts Detailed Walkthrough Trailer for Harry Potter: Quidditch Champions 

Warner Bros. Games have debuted a gameplay walkthrough trailer for Harry Potter: Quidditch Champions, giving fans an in-depth look at the game’s PvP (player versus player) Mode, customisation, skill tree, Broom upgrades, Career Mode and more.  

In PvP, each player controls one of their team’s Chasers as well as a role of their choice from Chaser, Keeper, Beater or Seeker.  

In Career Mode, players begin their Quidditch careers at the Weasley Burrow in the Garden Cup, then take on the challenge of the Hogwarts House Quidditch Cup, where they’ll choose their Hogwarts house and face off against familiar characters such as Cedric Diggory and Draco Malfoy. From there, players will represent one of the three great wizarding schools, Beauxbatons Academy of Magic, Durmstrang Institute, or Hogwarts School of Witchcraft and Wizardry in the renowned Triwizard Schools Quidditch Cup. Finally, players will take on the ultimate Quidditch challenge on the global stage competing in the Quidditch World Cup.  

Players can tailor their playstyle by earning skill points to boost their stats and learn special moves. They can also upgrade their brooms to improve maximum speed, agility, and more. All game content is only earnable through in-game progression and cannot be purchased with real-world currency. 

View the Official Harry Potter: Quidditch Champions Launch Gameplay Walkthrough

Featuring iconic wizarding world locations, characters, and references that fans will love, Harry Potter: Quidditch Champions highlights the rush of flying across legendary arenas as either a Beater, Chaser, Keeper, or Seeker in a variety of modes including single player career mode, competitive multiplayer and online co-op. From backyard battles in the Weasley Burrow to high-stakes showdowns at the Quidditch World Cup, players will soar into legendary arenas playing as – or against – iconic characters such as Harry Potter, Ron Weasley, Ginny Weasley, Draco Malfoy, Cho Chang and many others. And as a special gift, players who own Hogwarts Legacy will receive the Bonus Legacy Pack* when they download Harry Potter: Quidditch Champions and connect to their WB Games account.

Harry Potter: Quidditch Champions releases on September 3, 2024 for the Digital Standard and Deluxe Editions on Xbox, PC (Steam and Epic), & PlayStation. The Physical Deluxe Edition will be available for PlayStation®5, PlayStation®4, Xbox Series X, Xbox One on Nov. 8, 2024. The Nintendo Switch™ system edition will be released this holiday season. Players can check with their preferred retailers for pre-order availability for the Physical Deluxe Editions.

Additionally, the Standard Edition of Harry Potter: Quidditch Champions** will be available at no extra charge to all PlayStation®Plus members from Sept. 3 to Sept. 30, 2024. The Firebolt Supreme Broom Skin will also be available as a redeemable pack, available during this time for PlayStation®Plus members. PlayStation®Plus members who download the game during this window will continue to have access to the game for as long as they remain a member.

To learn more about Harry Potter: Quidditch Champions, visit https://www.quidditchchampions.com/ or join the conversation on Facebook, X, Instagram, Discord, and YouTube.

# # #

*Exclusively in Harry Potter: Quidditch Champions for all Hogwarts Legacy players. You must own a copy of Hogwarts Legacy and connect it to your WB Games account.

**Standard Edition available from 09/03/24 – 09/30/24. Monthly Games accessible for duration of PS Plus subscription only. PS Plus is an ongoing subscription with recurring fees until cancelled. Age restrictions apply. Full terms: play.st/psplus-usageterms.

HARRY POTTER: QUIDDITCH CHAMPIONS software © 2024 Warner Bros. Entertainment Inc. Developed by Unbroken Studios. All characters and elements © & ™ Warner Bros. Entertainment Inc. Publishing Rights © J.K. Rowling.