Home Blog Page 70

Major Update for The Midnight Walkers adds Hardcore Mode, Tutorial, Daily Missions, and More, ahead of Free Play Weekend Event

Update also adds new system-wide overhaul and balance adjustments

Seongnam, South Korea April 30, 2026 | Wemade Max and Oneway Ticket Studio are thrilled to announce that a major new update for PvPvE zombie extraction shooter The Midnight Walkers is rolling out today, ahead of a free play weekend coming next week.

Developer Oneway Ticket Studio has been listening closely to player feedback since The Midnight Walkers launched in Early Access in January, and is incorporating that feedback into this latest update, focusing on both the expansion of brand new content, and improvements to the overall gameplay feel, to create a more polished and complete experience.

First, a new PvPvE mode called Hardcore Mode has been added. Hardcore Mode is accessible to players who have reached a gear score of 1,000 or higher and a character level of 15 or above, with drop rates for higher-tier items adjusted upward to match the increased difficulty.

A new tutorial and Training Ground have also been introduced to help new players. The tutorial runs immediately after character creation, designed to help players easily learn the basic flow of the game. In the Training Ground, players can freely equip various gear, and test controls and performance with ease.

The update also includes a new daily mission system, a complete crafting bench overhaul, combat and class balance adjustments, and level design improvements for select areas.

Alongside the update, a ‘Free Weekend’ event will be held on Steam for approximately four days, starting at 10:00 AM PT  on 8 May. During this period, players can freely access all in-game content at no cost, and any character data created during the event will carry over into the full game.

“This update broadly reflects the feedback shared by our players since Early Access launched,” said game director Ray Song “We’ve prepared content that both new and returning users can enjoy, so we hope everyone takes the opportunity to experience the game without any commitment during the Free Weekend.”

Building on this update and the Free Weekend event, The Midnight Walkers will continue to evolve through ongoing community engagement on Discord, with the full release planned to release within the next twelve months.

About Oneway Ticket Studio

Oneway Ticket Studio is an indie game developer founded in 2023. Backed by a veteran team with more than 15 years of collective experience, the studio is creating its debut title, The Midnight Walkers—a tense extraction-FPS built to be equally rewarding in solo or squad play. Guided by the motto “create an unforgettable gameplay experience,” the team focuses on delivering polished, player-first design and lasting fun.

SPECIAL ENCORE ENGAGEMENT – GODDESS OF VICTORY: NIKKE THANK-YOU CONCERT FEATURING ANIS AND T.T. STAR IN LONDON ON APRIL 30

The GODDESS OF VICTORY: NIKKE3.5 Anniversary Update has become a joyful global appreciation of the popular RPG shooter, illuminated by the idol spectacle of Anis and T.T. STAR. Through the millions of activities from fans around the world, all seven major anniversary rewards have been unlocked including show-stopping T.T. STAR music videos, commemorative cosmetics, and real-life Global Landmark video messages in Seoul, Tokyo, Taipei and New York City. 

Now with the 2nd phase of the 3.5 Anniversary Update launching this week, be sure to grab new character Neon: Vision Eye character, Anis: Star Popstar and Anis: Starlight costumes, as well as a final celebration T.T. STAR Special Thank-You Performance in London!  

Goddess of Victory: NIKKE3.5 Anniversary Part 2

  • New Character: Neon: Vision Eye – Created with ancient V.T.C. technology, Neon’s new body is able to cut off all external elements, making her immune to corruption, Dark Matter, and E2 Crystal. It’s undeniably the healthiest body in the world.
  • New Anis Costumes: Not just one, but TWO new costumes for Anis are now available: Anis: Star – Popstar and Anis: Star – Starlight.

The T.T. Star Special Thank-You Performance in London

  • WHAT – An encore thank-you music performance by Anis and T.T. STAR for the 3.5 Anniversary of NIKKE
  • WHEN – April 30 at 21:00 (UTC+9)
  • WHERE – Official GODDESS OF VICTORY: NIKKE Youtube Channel
  • WHY – To bring joy to gamers everywhere through the music and NIKKE visual style featuring special giveaways including:
    • 3.5 Anniversary T.T. STAR Fan Support Gift Box (10) 
    • 1,000 Gems (20)
    • $10 Amazon Gift Card (25)

Downloaded over 45 million times since launch, GODDESS OF VICTORY: NIKKE is available globally for PC, iOS, and Android mobile devices. GODDESS OF VICTORY: NIKKE continues to deliver regular updates and content expansions that keep players immersed in the game’s evolving narrative. Download the game on the iOS App StoreGoogle Play, and Windows PC.

To learn more about GODDESS OF VICTORY: NIKKE, go to: http://nikke-en.com

SAVE THE DATE — NACON CONNECT IS BACK ON MAY 7, 2026

Lesquin, France, April 30, 2026 – After being postponed last February, NACON Connect 2026 will return on May 7th. A flagship event of the year, the new edition of NACON Connect will offer players and the press the opportunity to discover NACON’s new projects, for both its accessories branch and its video game publishing.

On the program for the evening: announcements of ambitious games, a preview of upcoming innovations for its range of accessories and exclusive gameplay sequences for anticipated titles such as The Mound, Edge of Memories, Endurance Motorsport Series, and the very recently announced Hunter: The Reckoning – Deathwish.

The conference will be broadcast on NACON’s official YouTube and Twitch channels on May 7 at 8:00 PM CEST / 11:00 AM PST.

Join us on NACON’s official channels on May 7 at 8:00 PM CEST / 11:00 AM PST to follow the announcements and react live. #NACONCONNECT

Watch NACON Connect on: YouTube| Twitch

About NACON

A company within the BIGBEN group, NACON was created in 2019 to optimise its expertise and leverage synergies in the video game market. Comprising 16 development studios, AA game publishing, and the design and distribution of premium gaming peripherals, NACON brings 40 years of experience to benefit the world’s gaming community. This unified centre of excellence strengthens NACON’s position in the market and creates unique opportunities for innovation and competitive advantages. https://corporate.nacongaming.com 

Star Wars: Galactic Racer launches across the galaxy on October 6th

Standard, Deluxe, and Collector’s Edition pre-orders available today across PS5, Xbox Series X|S, and PC

Guildford, UK – April 30th, 2026: Star Wars: Galactic Racer, the high-stakes, runs-based Star Wars™ racing adventure, will be inviting budding pilots to shunt, slam, and takedown their rivals when the game launches on October 6th, 2026. Pre-orders open today, with digital Standard and Deluxe Editions, as well as a physical Collector’s Edition, available across PlayStation®5 (PS5™), Xbox Series X|S, and PC. Physical Standard and Deluxe Editions will also be available on PS5 and Xbox Series X|S. Pricing begins at an SRP of $59.99/£49.99/€59.99 for the Standard Edition.

Star Wars: Galactic Racer invites race fans to join the Galactic League, an unsanctioned racing circuit born in the lawless Outer Rim of the Star Wars galaxy. Step into the cockpit as mysterious pilot Shade in a thrilling singleplayer campaign where alliances will be forged, rivalries reignited, and old grudges will be settled. Experiment with your build strategies across three distinct styles of repulsorcraft to create your ultimate vehicle. Get behind the controls of podracers and put your skills to the test in this iconic vehicle class. Take your talents online in exciting multiplayer races to prove yourself as an elite racing pilot. No Force. No prophecy. Just skill, strategy, and the will to rise.

All pre-orders of Star Wars: Galactic Racer will include a free bonus livery which can be used with your landspeeders, speeder bikes, or skim speeders, with a unique color for the livery depending on your pre-order platform. Additionally, all pre-orders will come with a free Player Banner background for use in multiplayer modes.

The Deluxe Edition of Star Wars: Galactic Racer comes with three bonus vehicles – the Kor Sarun: Darc X landspeeder, Kor Sarun: Ciza T speeder bike, and Kor Sarun: Rak S skim speeder – alongside three deluxe Arcade events designed to test your skills with these powerful repulsorcraft, as well as the Deluxe Livery Pack with unique designs for all of your vehicles. In addition, pilots will have access to the Deluxe Player Banner Pack, with a new Insignia and Background for you to show your style in multiplayer modes, and a Digital Art Book containing never-before-seen artwork of the characters, locations, and vehicles of Star Wars: Galactic Racer. The Deluxe Edition is available at an SRP of $79.99/£64.99/€79.99. A Deluxe Edition Upgrade will be made available at launch.

For the most dedicated pilots, a physical Collector’s Edition is available for PS5, Xbox Series X|S, and PC. This edition comes with a physical model of the Kor Sarun: Darc X landspeeder, along with a physical banner celebrating Galactic League champion Kestar Bool, two pilot patches, a physical copy of the Digital Art Book, and a custom slip cover and steel case for the game, all inside premium Collector’s Edition packaging. The Collector’s Edition will additionally come with a Deluxe Edition Upgrade, including all the digital items from the Deluxe Edition in-game. The Collector’s Edition is available at an SRP of $159.99/£139.99/€159.99.

Star Wars: Galactic Racer launches for PS5, Xbox Series X|S, and PC on October 6th, 2026. Pre-orders for the Standard, Deluxe, and Collector’s Editions are now open.

Lucasfilm, the Lucasfilm logo, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & TM 2026 Lucasfilm Ltd. All rights reserved.

FUSE GAMES® and the Fuse Games logo® are registered trademarks of Fuse Games Limited 2026.

© Secret Mode Ltd. All Rights Reserved.

All other trademarks, copyrights and logos are property of their respective owners.

About Fuse Games

Fuse Games is an independent UK-based game developer led by key figures from the Burnout and Need for Speed franchises. They craft genre-leading interactive entertainment that fuses uncompromising attention on game feel with blockbuster spectacle and innovative gameplay advances.

About Secret Mode

Secret Mode is an independent publisher and the winner of the MCV/Develop Indie Publisher of the Year 2025 award, Ukie Best UK Publisher 2024 award, and the Debug Indie Game Best Influencer Marketing 2025 award. In March 2025 Emona Capital LLP, a financial investor with deep expertise in the gaming industry, partnered with CEO Ed Blincoe and CPO James Schall in the successful buyout of Secret Mode. Published titles include triple-BAFTA-winner Still Wakes the Deep, A Little to the Left, Wobbledogs, Loddlenaut, and Escape the Backrooms.

Aztecs: The Last Sun Hits Version 1.0 On May 22, Adding New Features And Modes To The Survival-Infused City Builder

Enjoy the new sandbox mode, face new difficulty levels or become creative as you determine the survival of the Aztec civilization

Oberhaching, Germany, April 30, 2026 – When divine wrath clashes with mortal ingenuity, civilizations will fall or are forever etched into history. Become one of the great leaders of the Aztecs, guide your people to build the glorious city state of Tenochtitlan and defend them against divine attacks that will endanger your progress and threaten your very survival.

With the release of version 1.0 on May 22, 2026, the survival infused city builder Aztecs: The Last Sun from development team Play2Chill and publisher Toplitz Productions reaches a major milestone. During the early access period, the game saw meaningful updates adding new features and fixes, while streamlining the gaming experience. Community feedback also shaped much of the new content on the path to version 1.0, like the often requested sandbox mode, where you don’t follow a story, but build to your heart’s content while still having to face the challenges of nighttime survival.

The new creative mode removes survival elements entirely, so you can focus on building and terrain editing. Raise Tenochtitlan without limits and build a city to rival the historic splendor that defined a whole civilization, once you unlock all the buildings by surviving the nights in the other game modes. 

Additionally, the main campaign is concluded with a new questline that will pit you against the Moon Goddess herself, as you need to enter her temple and defeat her. With new game mechanics like a fourth building level, enhanced god offerings or the Sun Pillar as a new building to decrease the Moon Ghosts‘ strength, the question is not just whether you can survive the night. It is, whether you are worthy of the gods.

Version 1.0 of Aztecs: The Last Sun will be available May 22, 2026 on Steam, GOG and Epic Games Store. Find more information on each platform’s product page. Join our Discord to stay up-to-date on Aztecs: The Last Sun and everything else coming from Toplitz Productions.

About Play2Chill S.A.
Play2Chill S.A. is an independent game development studio comprised of professionals and game enthusiasts dedicated to creating simulation, strategy, and survival games. Listed on the Polish stock exchange since 2020, Play2Chill S.A. continues to innovate and deliver engaging gaming experiences to a global audience.

About Toplitz Productions
The German-Austrian publisher, whose name originates from the mysterious Toplitz Lake in the heart of Austria, develops and publishes games with “heart & soul” for all platforms. The company consists of a healthy mix of experienced industry veterans and young talents, all of whom are passionate gamers. They enjoy working with creative developers on many exciting titles, such as those from the “Dynasty” and “Giant” series.

Wuthering Waves Version 3.3 Available Now as Second Anniversary Celebrations Begin

The ‘Reverbs From The End of Galaxies’ update is live today, introducing new story content, Resonators, weapons, new areas to explore, and collaboration rewards.

GUANGZHOU, CHINA, Thursday 30th April 2026 – Kuro Games has released Version 3.3 for its award-winning action-RPG Wuthering Waves, launching a major new update and kicking off the game’s second anniversary celebrations.

Version 3.3, otherwise known as ‘Reverbs From the End of Galaxies’, introduces three new main quests, two new Resonators, new weapons and cosmetics, a new area to explore, and a special collaboration event featuring Expedition Motorbike liveries inspired by beloved franchises such as Resident Evil, PRAGMATA, and Angry Birds. Full details on the update were first shared during the game’s recent community livestream, now available on the official Wuthering Waves YouTube channel.

Also arriving in Version 3.3 are two new playable Resonators: Hiyuki, a Glacio-aligned member of the Special Response Force, and Denia, a Fusion-aligned student from Startorch Academy. Players can also obtain the new weapons ‘Frostburn’ and ‘Forged Dwarf Star’, unlock Morney’s outfit ‘Plush Dream’, and venture into Dimmr Plains, a brand new region introduced in Version 3.3. For those seeking challenging combat encounters, Tactical Hologram: Sigillum is now available as a new challenge.

And her combat showcase here: Wuthering Waves Resonator Combat Showcase | Hiyuki

Version 3.3 also delivers a range of improvements and feature updates designed to refine the player experience, including:

  • Accessories for select Resonators: players can now equip and swap compatible outfit accessories
  • Expanded Expedition Motorbike functionality: including a new aerial mode ability and the aerial tactics module
  • Interface refinements across key menus: updates to the Resonators, Team, Data Bank, Guidebook, and Backpack pages, as well as new ways to view and switch a Resonator’s “Resonance Mode” in certain interfaces
  • Additional visual and performance enhancements: including Anisotropic Filtering on PC for sharper textures, plus DLSS Super Resolution support for DLAA on compatible hardware
  • Further mobile client improvements: including proprietary frame generation for smoother play on mid-range devices, alongside expanded resource cleanup and download options to reduce the minimum required install footprint

Kuro Games has also confirmed that ‘To the New World’, a global Wuthering Waves concert tour, will take place later this year. The tour will begin in Shanghai before heading to Tokyo, Seoul, Taipei, Singapore, and Los Angeles, bringing music from the game to audiences around the world in a series of live performances. Additional details, including tour dates, will be announced via the game’s official X channel in the coming weeks.

Wuthering Waves is available now via PlayStation 5, Steam, Epic Games Store, Mac and mobile. Wuthering Waves launches on Xbox Series S|X in July 2026.

About Wuthering Waves

Wuthering Waves is a free-to-play cross-platform action RPG set in a post-cataclysmic sci-fi world. Players explore freely and engage in fast-paced combat built on dodges, parries, and team synergy. With its breathtaking visuals and layered storytelling, the game offers an immersive experience for both new and veteran players. An award-winning title, Wuthering Waves was the winner of The Game Awards’ 2025 Player’s Voice, a 100% community-voted award chosen by the public. The game has also received multiple industry honors, including the PlayStation® Partner Awards 2025 PARTNER AWARD, PlayStation® Partner Awards 2025 USERS’ CHOICE AWARD, Google Play 2025 Best Ongoing, and Hollywood Music In Media Awards™ (Category: Song – Video Game [Console and PC]).

About Kuro Games

Founded in 2014, Kuro Games main focus is to create high-quality, original games that push boundaries. For over a decade Kuro Games has strived to bring more diverse, innovative, and enjoyable services to its players. Kuro Games independently developed Punishing: Gray Raven, which was warmly received by players around the world.  With over 30 million downloads worldwide, its open-world ARPG Wuthering Waves has been met with a similarly positive reception. 

AKIRA YAMAOKA, LEGENDARY SILENT HILL COMPOSER, TO SCORE REMOTHERED: RED NUN’S LEGACY

Catania, April 30 – Stormind Games is proud to announce that Akira Yamaoka, the legendary composer behind the Silent Hill video game and film series, will compose the soundtrack for Remothered: Red Nun’s Legacy.

This collaboration marks a turning point for the Remothered franchise, bringing one of the most influential figures in survival horror history to shape the game’s audio identity.

Throughout his career, Akira Yamaoka has been more than a composer, he is the architect of a musical language that redefined the very feeling of fear. His haunting, intimate, and deeply emotional soundscapes made Silent Hill an iconic experience, capable of lingering in players’ minds long after the screen goes dark.

“Horror isn’t just about fear, but something that remains deep within the heart and memory. With Remothered: Red Nun’s Legacy, I wanted to create music that becomes one with the space, slowly seeping into the player and leaving a lasting, unexplainable feeling,” said Akira Yamaoka.

“Working with Akira Yamaoka represents a defining moment for Stormind Games and for the entire Remothered journey. His work has shaped the identity of survival horror, and we are proud that his vision will help define the sonic identity of Red Nun’s Legacy. This collaboration is not only an artistic recognition, but also an important step in our ambition to elevate narrative horror in video games,” said Antonio Cannata, CEO of Stormind Games.

With Remothered: Red Nun’s Legacy, Yamaoka will bring his unique vision into a narrative universe already rich in psychological tension and mystery, elevating it even further. The result will be a soundtrack that seamlessly blends with gameplay and storytelling, amplifying every moment of dread, every silence and every revelation.

This collaboration represents a meeting of two aligned creative forces: on one side, the artistic legacy of a master of horror; on the other, Stormind Games’ ambition to push narrative horror to new heights.

Further updates and details on Remothered: Red Nun’s Legacy will be announced soon. The game is scheduled for release by the end of 2026 on PlayStation 5, Nintendo Switch 2, PC, and Xbox Series S/X, including physical editions for Nintendo Switch 2 and PlayStation 5.

About Stormind Games

Stormind is an independent AA studio creating original and licensed horror games for PC and consoles. The team is best known for the survival horror saga Remothered and A Quiet Place: The Road Ahead, the first-person horror adventure based on the Paramount Pictures franchise. They also co-developed Mafia: The Old Country alongside Hangar 13 and 2K. More information at: https://stormindgames.com/

Above Land: Rhapsody Brings Absurd Weapons to Co-Op Action Roguelite Combat 

Toronto, Canada – April 30, 2026 – Independent studio Flying Amateurs today revealed the first trailer for Above Land: Rhapsody, a 1-3 player 3D co-op action roguelite adventure coming to PC via Steam. Set in a breathtaking world above the clouds, Above Land: Rhapsody sends players into comic-book chapters filled with floating islands, colossal sky creatures called Kun, giant monsters, and weapons pulled from childhood imagination.

In Above Land: Rhapsody, players enter chapters from a comic book left behind by the player’s mother, complete each map’s challenge, bring back Stars, repair the stranded Invincible Bebe, and unlock later chapters. The journey moves between a ruined present and a lost “Yesterday” when humans and ancient giant Kun lived in harmony.

Combat is built around fast 3D action, two-weapon loadouts, and wildly different tools of destruction. Players can dual-wield any two weapons and swap between them instantly, combining classic arms with stranger options such as basketballs, folding chairs, guitars, dice, yo-yos, fireworks, drones, and more. These are not simple joke reskins: a folding chair can turn a boss fight into a wrestling-ring brawl, while a basketball rewards momentum with dribble strings, dodges, and dunk finishers.

Co-op is designed to be easy to jump into. Players can fight solo or team up with up to two friends through online drop-in/drop-out co-op, cutting through waves of enemies, discovering synergies between builds, and taking down giant bosses together without needing voice comms or high-pressure coordination.

Every player also fights alongside Wobbo, an adorable but powerful companion creature with multiple combat modes, including summon and transformation-based abilities. As players progress, Wobbo becomes part of both moment-to-moment combat and long-term build identity.

Key Features:

  • 1-3 Player Co-op: Play solo or fight side by side with your friends in online drop-in/drop-out co-op as you explore floating islands in the clouds, cut through waves of enemies and conquer giant bosses. Above Land: Rhapsody is designed to feel low-pressure and welcoming, with no voice comms required.
  • Ridiculous Weapons and Fluid Combat: Dual-wield any two weapons and swap between them instantly. At launch, Above Land: Rhapsody will feature 40+ weapon types, mixing classic weapons with weapons born from childhood make-believe, like folding chairs, basketballs, guitars, dice, yo-yos, spinning tops, fireworks, drones, and more, each with distinct mechanics, pacing, and upgrade paths. A folding chair can turn a boss fight into a wrestling match, while a basketball rewards momentum with dribbling strings and dunk finishers.
  • Epic World Above the Clouds: Soar through a stylized-realistic Unreal Engine 5 world of floating islands, ancient ruins, cloud cities, and civilizations built on the backs of colossal Kun. Each comic-book chapter has its own ecosystem and gameplay identity.
  • Wobbo Companion System: Every player fights alongside Wobbo, an adorable but powerful companion with multiple combat modes, including summon and transformation-based abilities.
  • Chapter-Based Adventure and Progression: Choose chapters from Mom’s comic book, enter each map, complete its challenge, bring back Stars, repair the stranded Invincible Bebe, and unlock later chapters. Between runs, players return to the Invincible Bebe and Memory Chamber, where gathered resources feed broader progression through crafting, customization, gear, and Wobbo growth.

Above Land: Rhapsody offers an immersive adventure as you and your friends effortlessly traverse between two timelines, encounter breathtaking islands, battle a range of monsters, and hone your skills by crafting unique weapons.

About Flying Amateurs Studio

Founded in 2021, Flying Amateurs Studio is an independent gaming studio headquartered in Toronto, Canada, supported by a globally distributed team. The studio is currently developing its debut title, Above Land: Rhapsody, a 3D co-op action roguelite adventure with fast-paced combat and high replayability. Its vision is to create thrilling, memorable games that players return to again and again.

Ambitious Monster Taming RPG Monster Crown: Sin Eater is Out Now on PS5, Xbox Series, Switch and PC

Paris, France – April 30, 2026 – Monster tamers, the time has come to explore Crown Nation! Red Art Games is happy to announce that Monster Crown: Sin Eater can now be purchased digitally on PlayStation®5, Xbox Series X|S, Nintendo Switch™ and Steam. 

Developed by Studio Aurum and ported to PS5 and Xbox Series X|S by Red Art Studios, Monster Crown: Sin Eater is a beautiful 2D Monster Taming RPG. With its branching storyline, Monster Crown’s trademark True Crossbreeding System and more than a thousand unique, hand-crafted Monster sprites, Monster Crown: Sin Eater aims to push the genre to its absolute limits.

In addition to its digital release, Monster Crown: Sin Eater will also receive a physical release on PS5 in Europe on July 2. It will be available from various retailers upon release and already be pre-ordered from Red Art Games’ official online store.

About the Monster Crown: Sin Eater physical edition:

The Monster Crown: Sin Eater Standard Edition (PS5) contains:

  • Copy of the game
  • Double-Sided poster

About Monster Crown: Sin Eater:

Monster Crown: Sin Eater is a top-down, 2D Monster Taming RPG that aims to push the concept to its absolute limits. In Monster Crown: Sin Eater, the player will travel the world and encounter Monsters roaming the wilds. Each one has a personality; some will flee from the protagonist, some will give chase, some — the more sinister Monsters — will stalk the hero from the shadows.

Throughout the journey, the hero will explore towns packed with interesting characters. Another way Monster Crown: Sin Eater elevates the standard tropes is with branching dialogue and decisions that have a real impact on the game. How the story turns out is up to the player.

The Story

Monster Crown: Sin Eater’s storyline puts the player in the shoes of Asur, a young farm boy who has aspired to be a Monster Tamer his whole life, just like his big brother and the greatest Tamer in the Crown Nation, Dyeus. When his family is put in mortal danger, he must act to set things right, and in so doing will change the Crown Nation forever.

Asur’s journey will see him pitted against Lord Taishakuten and his Holy Order, who have ruled over the Crown Nation for over a thousand years. Law is maintained by the Four Heavenly Kings and their Beastman Inquisitors, horrific fusions of man and monster created by esoteric and forbidden sciences to enforce peace by any means necessary.

Asur’s quest will also see him cross paths with a few different factions, all of whom have a vested interest in seeing Taishakuten’s order fall. Will Asur enlist their help, or will he stand against fate alone? The player’s choices will define the kind of world Asur creates for the people of the Crown Nation. 

No matter what, though, players will have to be sure to build themselves a team of mighty companions. As it turns out, Asur won’t have much luck going it alone!

The Monsters

As its title implies, Monster Crown: Sin Eater is all about Monsters. During their journey to change the Crown Nation forever, players will tame a diverse array of Monsters rendered in beautiful pixel art. With over a thousand unique, hand-crafted Monster sprites, and hundreds of palettes to choose from, players will no doubt find the ace Monster that’s right for them (sharp-eyed tamers might even find a 1/1000 Brilliant Monster variants).

But that’s not all! While the world itself is geared for exploration, the same can be said of Monsters. Each Monster contains countless crossbreeds just waiting for the players to be uncovered!

Additionally, certain Monsters transform when exposed to certain elements. Trying new items on Monsters can yield very surprising results… With so many monsters, obtaining them all, their crossbreeds and their transformations (and the transformation’s crossbreeds) is quite an undertaking. Will true collectors be up to the challenge?

Features

  • Top-down, 2D Monster Taming RPG
  • Beautiful pixel art
  • Rich lore
  • Branching dialogue and decisions that truly impact the game and story
  • More than 1,000 unique monster sprites
  • True Monster Crossbreeding and Monster Fusion systems
  • Multiple difficulty settings
  • Deep Monster battling system

About Red Art Games:

Officially launched in early 2018, Red Art Games is a France-based publishing company that specializes in bringing indie, Japanese and retro titles to consoles and PC both physically and digitally. In addition to its publishing work, Red Art Games also develops and ports games to consoles, PC and mobile platforms via its award-winning internal development studio. Since its inception, Red Art Games has published over 200 physical titles and ported over 20 games. In March 2023, Red Art Games grabbed the 11th spot in Metacritic’s 13th Annual Game Publisher Rankings. 

About Studio Aurum:

Studio Aurum is an indie development studio formed in 2016 by Jason Walsh. After the success of Walsh’s first title, Monster Crown, the studio was expanded, growing to five members each with a unique talent to elevate their projects to the next level.

Australian Game Developer Award 2026 Nominations Now Open

IGEA Announces the 2026 AGDAs

30 April 2026 – The Australian Game Developer Awards return in 2026 to celebrate the creativity, resilience, and excellence of the Australian games industry. This year’s Awards will take place on the afternoon of Wednesday, 7 October as the closing ceremony of GCAP, held at the Melbourne Convention & Exhibition Centre as part of Melbourne International Games Week. Nominations for AGDAs Game Awards are now open and will close on 7 June 2026.

The AGDAs remain Australia’s premier celebration of local game development, recognising outstanding games, studios, and individuals whose work continues to gain national and international acclaim. Past AGDAs winners include titles such as The Drifter, CONSCRIPT, Stray Gods: The Roleplaying Musical, Gubbins, Cult of the Lamb, Unpacking, Moving Out, Wylde Flowers, Untitled Goose Game and The Oregon Trail, showcasing the strength and diversity of Australian-made games on the global stage.

“The best thing about the AGDAs is the recognition from your peers. Seeing my game up there on the screen in front of the amazing Aussie community is such a great feeling. It’s personal – these are the people that you work and hang out with, and to have them celebrate your work is very special,” said Dave Lloyd, Powerhoof, co-developer of the 2025 AGDAs Game of the Year, The Drifter.

“Nominating your game to be a part of the AGDAs not only gets your game in front of more people, it strengthens the Aussie game dev community, adding your work to the celebration of the awesome games we make here. It’s a reward for your whole team’s hard work, one of the rare times you take a moment to just be proud of what you’ve done.”

2026 AGDAs Ceremony Details

The 2026 Awards Ceremony will be held in Plenary 1 at the Melbourne Convention & Exhibition Centre at the conclusion of GCAP in a slightly revised format. This year’s event will continue as a 90-minute sit-down celebration focused on recognising and respecting the achievements and contributions of the Australian games industry. The community will have the ability to connect and celebrate both before and after the ceremony with refreshments provided.

The AGDAs will provide a dedicated celebration of the people and games that have defined the year, allowing us all to acknowledge the creativity, the skills, the perseverance, and the impact of Australian game makers.

The categories for the 2026 AGDAs are:

 
GAMES AWARDS

  • Excellence in Visual Art
  • Excellence in Gameplay
  • Excellence in Narrative
  • Excellence In Sound Design
  • Excellence in Music
  • Excellence in Accessibility
  • Excellence in Mobile
  • Excellence in Extended Reality
  • Excellence in Impact
  • Excellence In Ongoing
  • Excellence in Debut
  • Game of The Year

CAREER, CONTRIBUTION & CULTURE AWARDS

  • Studio of the Year
  • The Adam Lancman Award
  • The Rising Star Award

Judges, Nominees, and Game Submissions Are Now Open

Building on the success of 2025 (a record-breaking year that saw 70 games judged by 79 judges in just over eight weeks) the AGDAs judging process returns in 2026 with only minor refinements to the Judging Rubric.

Judging Applications
Submissions to join the 2026 AGDAs Judging Panel are now open and will close on 29 May 2026.

Game Submissions

Nominations for AGDAs Game Awards are now open and will close on 7 June 2026. Eligible games must have been released between 1 July 2025 and 31 October 2026.

Career, Contribution & Culture Awards

Nominations for the AGDAs Career & Culture Awards are also now open until 7 June 2026. Further information regarding the judging and assessment process can be found via our Judging Page.

Sponsorship Opportunities

The AGDAs would not be possible without the generous support of our industry partners. If you would like to support the Australian games industry, please reach out to [email protected] to discuss the sponsorship opportunities are available.

About the AGDAs

The Australian Game Developer Awards (AGDAs) are a national event celebrating outstanding games and individual achievements by the Australian game development community.

Since 2020 The AGDAs have been run by the Interactive Games and Entertainment Association (IGEA) – the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry.

For more information, please visit:  https://agdas.com.au

About IGEA

IGEA (Interactive Games & Entertainment Association) is the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry.  IGEA supports the games industry’s business and public policy interests through advocacy, research and education programs. For more information, please visit www.igea.net