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Dead Rising Deluxe Remaster Review

Dead Rising Deluxe Remaster

Developer: Capcom
Publisher: Capcom
Platforms: PlayStation 5, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $49.99 USD – Available Here

Overview

The Dead Rising franchise has always had a certain level of charm to it, especially in regards to the first couple of entries in the series as their quirky designs and colorful style clashed wonderfully with the morbid zombie-slaying and death contained within. As such it only makes sense that the original Dead Rising is something of a fan favorite and has even been given a bit of a remaster before, with the original releasing eighteen years ago in 2006 and a slightly enhanced version a decade later for modern consoles at that time. This time however with Dead Rising Deluxe Remaster Capcom has taken a fine tooth comb to this zombie-infested mall to work out some bugs, give the game an entire visual overhaul with the RE Engine, and even added quality of life features at the expense of a few minor elements Is this nostalgic title still as enjoyable today or is it just a shambling corpse with a fresh coat of paint?

Story

It is worth noting that, as described in the title, this isn’t a full blown remake but instead a ground up remaster of the original Dead Rising meaning that all of the same main story beats and nearly all of the side content in the game remains the same as it was in the original 2006 release. For those unfamiliar however, players take on the role of Frank West, a photojournalist that’s covered wars and has found that his latest scoop involves a small Colorado town named Willamette. Flying in via helicopter he witnesses that not only is the National Guard blocking every entrance and exit to the town but the entire place is now swarming with undead zombies. Forced to bail out onto the rooftop of the town’s massive mall, Frank finds himself needing to survive for three days for his ride to return and hope that he can uncover the truth behind what has happened here in the meantime.

After a disastrous encounter with zombies that sees the barricaded entrance broken apart and numerous survivors falling to the undead, Frank finds himself mixed in with two agents that seem to know far more than they are willing to let on, a friendly and helpful janitor named Otis that is ready to call in any scoops he sees on the security cams, and a horrific plot meant to doom the country far beyond the once quiet hills of Willamette. Dead Rising‘s original storyline remains as campy and enjoyable as ever with some outlandishly ridiculous motives for the true villain and some more grounded motives for other villains that Frank comes across while Frank himself and his other allies are all handled well storywise. One of the most improved elements to the story however is the fact that everything is now voiced. While cutscenes and main characters did have voice work before, every character talks including survivors as Frank rescues them through the mall. In fact they’ll even chirp up from time to time while they are being escorted if Frank has gotten on their good side.

Now, as mentioned before, we did mention that some elements were done away with and one of them has to do with the way two psychos that Frank encounters are portrayed. One of which, Kent, has only been given a slight adjustment to make up for the fact that a specific photograph category has been removed entirely while the other is far more drastic. Cliff, the Vietnam War veteran, has been given nearly an entirely different set of lines and dialogue when Frank faces off against him, even if his reasons for snapping remain the same. Ironically, the reason for his snapping does reference the original dialogue, making these changes stranger in retrospect. No longer is Cliff portrayed as a veteran with PTSD, instead he simply thinks Frank is a “mole” and an animal. Why Capcom believed that removing the phrases “Viet Cong” and “Filthy Communist” from a traumatized veteran’s character is questionable to say the least and feels like it trivializes mental health especially with regards to the culmination of the fight.

Gameplay

One of the key aspects that always set Dead Rising apart from other games at the time was the 72-hour time limit that players had to work with and the fact that literally every mission in the game runs on a schedule. Time ticks away everywhere except for the pause menu, meaning players will always need to be on the move to try and make it to their next destination, be it making it to a main story scoop or finding a survivor or psycho that Otis has seen on the cameras. Missing out on a survivor call might just end up with the death of those survivors, one of whom has a vital time-saving technique but even then some survivors manage to slip Otis’ sights and players will need to find these themselves or risk losing out on a potential rescue. Missing out on a main story scoop however is far different as it will end the storyline right there with players having no way to recover other than to either reload a save and do their best to reach the location in time or simply continue playing from there, aiming for a less than best ending in order to either focus on saving survivors or boosting their level for the next go around as Dead Rising Deluxe Remaster retains its excellent New Game+ system that has been revamped a little as well as not only will Frank carry over his level but even his challenge progress, meaning tackling the Zombie Genocider achievement is far simpler as it can be achieved in multiple playthroughs.

Anyways, as players make their way with their limited time they will come across countless zombies, queen wasps to kill swathes of zombies, and other dangerous forces that fill up the mall in the latter sections of the game. To deal with this Frank can use literally everything to take zombies down and while most of the combat remains the same it has been given some wonderful quality of life features. Picking up a sword and slashing through swathes of zombies or slamming a toy mask on a zombie head or even grabbing a fish out of the pond outside to use as a weapon remains the same as ever, but this time around players will have a clear indication of how long each weapon will last. Before, weapons would start to flash in Frank’s inventory when they were close to breaking but now everything with durability has a small meter underneath it showing how many hits it has left, whether it is only two or multiple. This is a great quality of life improvement especially for those who want to make sure they are fully geared before an outing into the undead horde. Another quality of life improvement is the fact that Frank can now move and aim at the same time, making firearms a far more useful tool than before as Frank was previously a stationary target when aiming and not blind-firing on the move. 

Navigating through the mall and tracking down mission objectives is far easier thanks to a compass with separate indicators for up to three tracked scoops at a time, though they don’t appear to adjust to shortcuts that players have unlocked. As for rescuing the survivors, it must be said that the survivor AI has been given a solid revamp. Yes, they can still find themselves hopelessly stuck on an object or in the middle of a group of zombies standing uselessly, but for the most part the AI is far better than before with better pathing and listening to orders when told where to go. In fact, every survivor now has a trust meter of sorts that increases as players travel with them or give them their favorite food to heal with or weapon to wield. Survivors with their favorite weapon will be more active when fighting through zombies and willing to take risks to save others Frank is traveling with or even Frank himself. At high trust levels survivors can even point out hidden weapons in the mall, PP stickers, or even reference the types of juices players can mix together for powerful benefits. It also must be said that the developers thankfully added stairs to the rooftop vent, no longer must players be forced to drop a survivor they are carrying and wait for each survivor to find their way up the climbable platform.

Now as a photojournalist Frank will always have his camera on him and the best way to earn levels and PP is taking photos. These photos come in a variety of categories and some of which come from aforementioned hidden PP stickers (that are now clearly labeled in a collection menu for easier hunting down), taking photos of moments with survivors, and of course just any photo at all. Players can find various upgrades to Frank’s camera throughout the mall though these are basic at best such as adding a flash or brightness setting but these are also locations he can refill the battery as well. So, the photo element is another area where Dead Rising Deluxe Remaster has unfortunately been censored. Players can still take photos of “horror,” “drama,” “outtakes,” and even “brutality” but the Erotica category has been entirely removed. As mentioned earlier, this alters Kent’s dialogue slightly and also has seen the removal of any PP Frank would receive from erotic tinged photos. Along these same lines, many female survivors have had minor model modifications to remove erotic elements which is incredibly ironic given a late game request that focuses heavily on it that remains in the game.

A few other notable quality of life improvements come in the form of an autosave whenever players travel between locations in the mall, giving players a chance to undo a mistake of letting someone die or dying themselves and missing out on progress if they haven’t used a bathroom to save properly as well as the ability to fast-forward time. At save points Frank can skip ahead in time if players don’t feel like waiting around for the next case or are hunting down specific elements, making what seems like a strange addition an actually useful feature. This even works in the game’s unlockable “Unlimited Mode,” though given that players will always need to monitor Frank’s health in this survival mode, it can be a risk to take. Another helpful feature added into the Unlimited Mode is the ability to create a “suspended save” that allows players to save and quit and return to the mode at any time, something that is far more useful than having to let a console sit and run for hours without stopping. Sadly, this doesn’t mean that the game retains a hidden save in the case of crashing. On more than one occasion a late Unlimited Mode run came to an abrupt end when Dead Rising Deluxe Remaster crashed to Home, annihilating the save and any progress in the process, an issue that even happened in the main game mode once.

Audio & Visuals

Obviously the biggest draw of Dead Rising Deluxe Remaster is its graphical overhaul and it must be said that it is quite significant here. While some may be on the fence regarding Frank West’s appearance compared to his old one, the character models overall in the game look absolutely amazing with their new textures and details added to them while still remaining familiar looking. The mall has been given significant revamps in some locations with Paradise Plaza being given a major facelift and other locations also given brand new details to make the mall look wonderful as players slay thousands of zombies within these stores. The gore factor is still quite high with plenty of zombie body parts flying around or blood squirting depending on what weapon is used. As mentioned earlier, some censorship has been done to remove erotic elements in the game but most of the changes are significant upgrades overall.

As far as the voice work goes, it is something of a shame that Capcom could not retain the original voice actor for Frank West from the first game to reprise his role here. The new voice actor does a solid enough job as a replacement but it is quite clear that he’s simply a replacement, not the nostalgic voice fans will remember and doesn’t quite hit the same notes that even newcomers will miss out on. It is nice to note that there is a massive amount of new voiced dialogue in the game as well, as mentioned earlier all survivors are now voiced and every call from Otis is also voiced, making exploring while listening to his calls a far easier endeavor. The soundtrack also has gone untouched thankfully, with all of the signature boss themes remaining the same as before and delivering quite a bit of hype when it comes to facing off against these familiar foes. Even all these years later, hearing “Gone Guru” start playing while outside triggers the fight or flight mechanic of facing down the convicts and is just as thrilling now as it was then.

Overall

Dead Rising Deluxe Remaster may have censored and removed some content and still have crashing issues but these problems are a far cry compared to the amount of improvements made to the title as a result. Not only is this the best that Dead Rising has ever looked, but the company has managed to retain all of the same silly and enjoyable elements that made it a classic game in 2006. To top it off, all of the quality of life improvements to the gameplay only enhance the experience while still making sure the unique timer mechanic remains untouched, giving fans and newcomers alike the best possible way to experience the game.

Capsule Computers review guidelines can be found here.

Disney Epic Mickey: Rebrushed – Gameplay

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Epic Mickey Rebrushed is here! Mickey has been taken and is trapped in a land run by forgotten cartoons. Join us as we spend the first bit of the game checking out the new coat of polish on this remake, as well as tackling the first few areas of the game.

Disney Epic Mickey: Rebrushed

Disney Epic Mickey: Rebrushed brings the magic of Disney to life in a vibrant 3D platformer. This beautiful remake sends Mickey Mouse on an epic journey through Wasteland, a realm of forgotten Disney characters. As Mickey, you will dive into a fantastical world and, armed with paint and thinner, shape your adventure and the fate of this alternate world.

Disney Epic Mickey: Rebrushed
Developer: Purple Lamp
Publisher: THQ Nordic
Platform: Windows, PlayStation 5|4, Xbox Series X|S, Xbox One, Nintendo Switch
Release Date: 24th September, 2024
Price: $59.99 USD

Available here – https://thqnordic.com/games/disney-epic-mickey-rebrushed

Summary:

Recommended – “Disney Epic Mickey: Rebrushed is a decent remaster that improves on its foundation, which is sure to be a delight to platformer fans everywhere.”

Check out our review for Disney Epic Mickey: Rebrushed here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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JRPG Adventure Bloomtown: A Different Story Launches Today on PC & Consoles

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Set off on a summer adventure jam-packed with four story acts, over 50 monsters, 40 main missions and more!

PARIS Sept. 24, 2024 – Publisher Twin Sails Interactive and developers Lazy Bear Games (the team behind Graveyard Keeper and Punch Club) and Different Sense Games are thrilled to launch the indie JRPG Bloomtown: A Different Story on Nintendo Switch, PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, and PC via Steam today for $24.99/£20.99, with an additional 10% launch discount available for a limited time. Check out today’s launch trailer and explore a demonic world hidden within a seemingly pleasant Americana suburbia in this narrative JRPG inspired by genre icons like Persona.

Bloomtown is a quiet and cozy American suburb, but this is only a façade – a demon world is growing beneath the surface, children are disappearing, and it’s up to you to save the town! Playing as Emily and her younger brother Chester on summer vacation, you’ll tame monsters from the Underside and create your own demon-hunting squad with unique team synergies.

Make the most out of your summer holiday adventure! Explore the city’s secret areas, exercise at the gym, work at the grocery store, take up gardening, or make resourceful friends. The decisions – and the adventure – are yours!

Key Features

  • A New JRPG Adventure: Inspired by beloved classics like the Persona series and Earthbound, Bloomtown balances social life with demon taming, pulse-pounding turn-based combat, and a gripping story. It’s up to Emily to figure out the mysteries of mystical disappearances and save the townsfolk’s souls!
  • Two Worlds Collide: Enter the dark Underside which lurks upon the children of Bloomtown. Encounter the inner demons of the townsfolk brought to life as monstrous manifestations of fear and vices.
  • Teamwork Makes the Dream Work: Use your own demons’ and allies’ unique abilities to defeat fiends and dungeon bosses in turn-based, tactical battles.
  • Capture and Tame Demons: Weaken unique demons to capture and add to your own demon-hunting squad. Level up your demons and fuse them to create powerful synergies for battling in the Underside.
  • A Summer Vacation to Remember: Fighting demons won’t take up all your time in Bloomtown! Explore the town, pick up jobs, make friends or take it easy – how you spend your time is up to you.
  • Tons of Content to Discover: With four story chapters and four playable characters, 50 upgradeable monsters, 40 main missions and tons of other sidequests, interesting NPCs and hidden secrets, there are loads to uncover throughout Bloomtown!

Bloomtown: A Different Story is available now on Steam, the Nintendo eShop, the PlayStation Store, and the Microsoft Store. A free demo is also available to play on Steam. For more information, follow the game on Twitter and join the community on Discord.

About Twin Sails Interactive

Twin Sails Interactive is an international video game publisher, part of the Asmodee Group, an Embracer company since March 2022. Based in Paris, our team of passionate professionals partners with developers to help drive their titles to success. Originally known as a specialist of digital board-game adaptations under the name Asmodee Digital, Twin Sails expands Asmodee’s reach into original, creative titles aimed at a wide audience on PC and consoles. Following the release of the acclaimed Gloomhaven adaptation and Ember Knights‘ full launch crowning its well-received early access period, Twin Sails is publishing indie gems Survival: Fountain of Youth, Wantless, Innchanted, News Tower, Amberial Dreams and Bloomtown, with more yet to be announced. To learn more: www.twin-sails.com.

About Lazy Bear Games

Lazy Bear Games is an international game development studio based in Vilnius, Lithuania. We develop games for PC and consoles: PlayStation, Xbox, Nintendo Switch.

About Different Sense Games

Different Sense Games is an international game development studio based in Vilnius, Lithuania. With our title Bloomtown, we wish to bring memorable gaming experiences inspired by classic JRPGs with modern twists.

ACTION ROGUELITE GAME STAND-ALONE DEMO NOW AVAILABLE ON STEAM 

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Fight against the wolves as a standalone cyber sheep next year

LONDON (Sept. 24, 2024) – Developer LIFUEL today announced that the demo for their debut title, STAND-ALONE, is now live on Steam. This pixel-art side-scrolling action roguelite game delivers a rich and exhilarating gameplay experience through smooth pixel animations and a dynamic skill combo system. 

In conjunction with the demo release, LIFUEL has also unveiled a brand-new trailer showcasing stunning combat scenes and diverse skill synergies. Watch the trailer here:

STAND-ALONE‘s new demo features one chapter where players can choose different nodes to explore a variety of randomly generated rooms. Along the way, they’ll earn rewards such as currency, chips and skills, all while unlocking new weapons. Players can even enhance their abilities by modifying their skills with various active or passive effects, allowing them to craft a personalized playstyle. 

Dive into STAND-ALONE‘s world:

Have you ever wondered if those well-known stories are true and completely being told? There might be a version that is completely different from what you know…  

The story of STAND-ALONE begins with a “shepherd,” a robot known as a deceiver.  

In the wake of Dr. Wolf’s devious plot, the sheep were massacred. The guardian robot, responsible for protecting the sheep, lost its memory data and was abandoned in a desolate corner. By chance, the guardian robot transformed into a robo-sheep and must learn to face challenges alone and survive.

Will this lone robo-sheep, forced into a brutal struggle for survival against the wolves, be able to shoulder the world’s hidden truths?

Combat and roguelike challenges:

Engage your adversaries in kinetic combat, guided by robust and responsive controls. Confront diverse levels and ever-changing enemy formations that relentlessly test your abilities. However, stay vigilant, for in the face of defeat, you risk surrendering all your hard-earned skills and gear to the void.

Combo building and infinite possibility: In STAND-ALONE, you can download new skills from enemies’ systems after defeating them. Instead of simply getting and using new skills, modify and transform them, creating new gameplay opportunities with each run. Modify your skills to overpower all the wolves and establish the robo-sheep as the new apex predator.

For more information, wishlist STAND-ALONE on Steam and follow STAND-ALONE‘s social channels.

About LIFUEL: 

LIFUEL is a video game developer formed from “Life” and “Fuel,” with a vision of using their vitality as fuel to create better games. Their debut title, STAND-ALONE, characterized by high-frame pixel animation and exhilarating combo builds, is currently under active development. 

My Time At Evershine – Kickstarter Launch Trailer Released for New Sequel in Pathea Games’ Beloved and Bestselling Life-Sim / RPG series

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Kickstarter funding window now open for My Time At Evershine with a bounty of bonuses for all early backers

Chongqing, China – 24th September: Pathea Games, the award-winning studio behind the My Time series, is delighted to announce that the Kickstarter for the sequel My Time At Evershine is now live. The official Kickstarter page has a multitude of different pledge options and bonuses which allow any backers to show their support for the game and help guide its continued development.

This new chapter in the multi-million-selling My Time series will launch on PC, Xbox Series X|S, and PlayStation 5, with plans for release on next-gen Nintendo platforms when they become available. Featuring a stunning new art direction, revamped RPG gameplay, and a diverse cast of romanceable characters, My Time at Evershine offers a story-driven narrative for both solo and co-op play right from the start. With brand-new town management and customization options, Pathea is adding an exciting layer of depth to this sequel. Whether you’re managing a growing settlement or forging deeper connections through a dynamic relationship system, Evershine retains the heartwarming charm the series is known for while making both longtime fans and newcomers feel right at home.

To commemorate the Kickstarter opening, Pathea Games has also released a brand new trailer which teases My Time At Evershine’s upcoming new story, setting, key characters and more.

For a more complete feature rundown of this future release, please refer to the summary below:

  • All New Story-driven Campaign
    Be the Governor of a brand-new settlement on the fringes of the Free Cities, facing the almighty Duvos Empire. Recruit settlers, build infrastructure, tame the wilds, and lead your people to create a new idyllic stronghold for the Alliance filled with enchanting characters and memorable stories to enjoy. As tensions rise and a powerful antagonist emerges, the stakes are higher than ever, expect surprising twists, heartfelt moments, plenty of adventure, and hours of fun.
  • New Art Direction
    My Time At Evershine is the most beautiful and realistic game in the franchise to date. Environments are more expansive and varied, characters look more realistic, and animations are motion-captured to create a more believable world.
  • Multiplayer Co-op
    For the first time in the My Time series, the campaign can be enjoyed both solo and in co-op mode with up to four players, making it perfect for family and friends. The host controls the pace of the main story, while all players share resources and money, allowing everyone to collaborate and contribute to the adventure together.
  • Build a Society
    This ambitious sequel casts players as the all-powerful Governor, who can not only build new facilities, and explore but also command a team of recruitable and customizable NPCs. These NPCs handle the routine tasks like construction and resource gathering, allowing the Governor to focus on more larger, important decisions.
  • Meaningful Relationships
    Social play was a key part of My Time At Sandrock and My Time At Portia. In My Time At Evershine Pathea is set to expand these systems even further. Players can recruit up to 3 followers to stay with them during day-to-day tasks or they can dispatch them to do their bidding across Northern Eufala. In this new installment, relationship-building is even more dynamic, with additional poses, interactions, and flirting options. RPG players will love the deep character interactions and the ability to forge meaningful relationships, with romanceable characters integrated into the storyline and more opportunities to develop connections earlier in the campaign.
  • Tame A Wild New Frontier
    3 years after the events of My Time at Sandrock, the Duvos Empire has taken over the Orzu Ruins which Ethea also claims as their own, leading to a tense situation just north of the Alliance of Free Cities border in the Northern Eufaula region. In response, the Alliance has launched the North Development Plan to move settlers into the area and establish a new City-State for better defense. Evershine is one of six major new settlements in the area and will prove pivotal in the ongoing hostilities.
  • Mod Support
    My Time at Evershine will endeavor to include full mod support for both single-player and multiplayer modes, allowing players to customize and expand their RPG experience. Whether you’re playing solo or with friends, the possibilities for creativity and new content are endless.

To help shape My Time At Evershine’s continued development, please visit the game’s Kickstarter page here: https://www.kickstarter.com/projects/mtae/my-time-at-evershine-the-next-my-time-tale

If you’d like to interact with other My Time fans, speak directly with the development team and see in-development videos and screenshots of My Time At Evershine before anyone else, please join Pathea’s official Discord server here: https://discord.com/invite/patheagames

ABOUT PATHEA

PATHEA GAMES is one of China’s leading development studios that makes video games for audiences the world over. Its aspiration is to bring memorable moments to players that stay with them for a lifetime, through building fun and immersive experiences. Pathea’s most popular IP: ‘My Time at Portia’ and ‘My Time at Sandrock’ have generated over 4.4 million unit sales worldwide with the future installment ‘My TIme At Evershine’ currently in development. Visit Pathea.net to find out more.

The Forever Winter, Highly Anticipated Tactical Shooter, Launches Into Early Access September 24th

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OLYMPA, WA – September 24, 2024 – Highly anticipated co-op tactical shooter-meets-survival horror title “The Forever Winter” launches tomorrow, September 24th (12PM PST / 3PM EST / 7PM UTC), into Early Access on both Steam and the Epic Store. The game has been generated a significant buzz online over the past few months thanks to viral trailers and announcements generating eight-figure views on YouTube, becoming the #28 most wishlisted game on the entire Steam platform.

Created by Fun Dog Studios, an independent game developer formed by industry veterans behind iconic AAA titles like Horizon: Zero Dawn, Killzone, Hawken, and Mass Effect, the “The Forever Winter” aims to create a highly engaging and hardcore experience within a captivating, highly unique world. 

The Forever Winter drops players in a post-apocalyptic, war-torn world dominated by gigantic war machines battling over Earth’s dwindling resources. This tactical shooter weaves together survival, horror, scavenging, and edge-of-your-seat combat, emphasizing strategic decision-making, challenge, and cooperation.

The development team’s belief is that the community should help drive the future of the title. Early Access is more than just a way to release the game early; it represents a unique opportunity for collaboration directly with the community. The goal of Early Access is to allow the playerbase to participate in building and refining The Forever Winter. By actively incorporating player feedback, the development team aims to deliver an evolving experience that stays true to the expectations and desires of the players. The title will ship at an initial price-point of $29.99 alongside a 10% discount, which the team hopes to be an accessible and fair price for fans.

Key Features:

  • No Pay-to-Win Mechanics: All in-game gear is earned through skill or luck, and players will never be charged for new characters, maps, quests, guns, bosses, or additional content.
  • Dynamic Encounters: The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
  • Nostalgic Roots with Modern Touches: The Forever Winter draws inspiration from the golden age of gaming in the ’90s, aiming to recreate the classic experience where players pay once and receive a complete, enriching game without ongoing charges. Fun Dog Studios has taken a stand against the modern trend of microtransactions, ensuring that the game remains fair, enjoyable, and accessible to all.
  • Community-Driven Content & Player-friendly Design : Players participating in Early Access will have access to exclusive channels where they can vote on which bosses, features, and content will be developed and released next.
  • Evolving Environments & Maps: Early Access players will be the first to explore a work-in-progress map, providing feedback to help shape its final design over time.
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  • Hosting Flexibility: The game offers local and peer-to-peer hosting to ensure a smooth gaming experience, allowing players to connect with friends or play solo without server issues.

Additionally, an upcoming free demo in October will keep with Fun Dog Studios’ community-first philosophy. The demo will allow players who are on the fence or unsure if their machines can run the game to try before they buy. This demo underscores the studio’s commitment to transparency and player satisfaction, ensuring that everyone has the opportunity to experience the world of The Forever Winter before committing to the full game.

About Fun Dog Studios

Fun Dog is a new minority-owned, development studio established by a group of experienced AAA game developers with backgrounds as senior leaders on some of the best games published over the last 10 years. Committed to defying convention, challenging players, and taking big risks, their goal is to build worlds that captivate, terrify, and inspire with stories that contemplate the turbulence of the current times.

For more updates on The Forever Winter, visit https://www.fundogstudios.com/. Play The Forever Winter on Steam and Epic Games Store tomorrow and join the Discord to get all the latest updates. Follow the studio on Instagram, YouTube, and LinkedIn.

A TERRIFYING CIRCUS EXPERIENCE AWAITS! POINT-AND-CLICK HORROR ‘NO GHOST IN CIRCUS CARAVAN’ IS OUT NOW ON STEAM

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Sometimes, the scariest stories come in the smallest package.

Japan, September 24th, 2024 | Spooky season just got scarier with the launch of No Ghost in Circus Caravan. The point-and-click horror adventure is available now on Steam and retails for $0.99.

There Are No Ghosts…

Welcome to the Mesel Circus Caravan, where you’re employed as the newest manager for the circus’s nightly shows. As the overseer, you’re responsible for deciding the evening’s program, choosing the best performers for the gig, and ensuring your attendees have a memorable experience. At the head of your troupe is Lina, the ringmaster, who ushers you into this new role. But despite Lina’s high spirit and dependability, things aren’t going as expected. There is something off about this circus, and you’re uncertain of Lina’s assurance that there are absolutely no ghosts.

Small Helpings of Horror

No Ghost in Circus Caravan is a point-and-click horror adventure where each decision informs the game’s multiple endings. Explore different areas around the circus–such as the main stage, the dressing room, and the prop warehouse–to uncover the mystery hiding within. Each investigation lasts only a few minutes and comprises unique puzzles to solve the secrets of each room. Rearrange scattered tiles to reveal the room’s facade, discover files to learn more about the troupe members, or risk cutting different ropes and see the impact on the main stage. If you find yourself stuck on any puzzle, hint cards are available for each round to guide you. Based on your actions in each room, the game’s ending will change, leading to various finales for this small circus.

An Unforgettable Cast

As you delve further into the secrets of the circus, terrifying outcomes await, and they may be connected to your troupe members. Lina, your ringmaster, assures you that no ghosts lie in the caravan; Lina’s partner, her white snake Silhouette, must be playing tricks on you in the shadowy corners of the circus. Your exploration may lead you to a nameless and faceless puppeteer, whom even Lina knows little about, or you’ll encounter the troupe’s cheery monkey, Chriqoo! Each interaction with the cast members is different from the last, and you can’t help but question Lina’s warning to you in the beginning. Are there ghosts in the circus caravan?

Gameplay Features:

  • Point-and-click horror mechanics where sudden scares lurk in every room!
  • A unique cast of characters keeps the circus running smoothly. I wonder what they’re like off-stage?
  • Puzzles are found in each room of the circus, which may lead to more questions than answers.
  • Hints are available for each puzzle to keep up the suspense and minimize distraction.
  • Multiple endings are waiting to be discovered. How many endings will you reach?
  • Quirky old-fashioned graphics leave you questioning whether it was a trick of the light, or something more…

No Ghost in Circus Caravan is out now on Steam. The game retails for $0.99, and you can check out the developer’s backlog on their store page.

About Midori Games

A Japanese indie game creator who develops horror games and 2D platformers in multiple languages. 

STORM TREADERS FOR HIRE! CO-OP SURVIVAL ROGUELIKE, ‘SKYWARD EXTRACTION’ EARLY ACCESS OUT NOW

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Gear up for a magitech steampunk adventure above the clouds

Los Angeles, USA, 24 September 2024 | The wait is over! Indie developer Naughty Clogs invites players to dive into the thrilling world of Skyward Extraction. Now available on Steam in Early Access, players can experience the heart-pounding excitement of this light-horror co-op showcased in the newly released trailer.

A Journey Through the Storm

Set in the hauntingly beautiful world of Relencost, Skyward Extraction immerses players in a post-apocalyptic world shaped by ancient conflict. Above the clouds looms the Stormwall, a magical storm that creates a treacherous barrier, rendering the surface unlivable and forcing survivors to seek refuge above the cloud layer. Embark on this journey with friends to uncover the secrets of a forgotten civilization from the pre-war Relencost period. 

Cooperative Extraction

This cooperative experience encourages players to band together to retrieve valuable ancient relics from the past. As a group of Stormtreaders, you’ll set sail in your airship, navigating deeper into a world dominated by the relentless storm. Work together to uncover hidden treasures in mysterious dungeons while avoiding deadly traps and monsters. The further you venture into the world of Relencost, the greater the risks and rewards. Enhance player perks like increased health, stamina or reduced fall damage. Upgrade your exploration gear: Complete vertical climbs with the long-range Grapple Pack, expand your inventory with the Mule Pack, or soar through the skies with the Glider Pack. Earn gold through commissions and dungeon loot to acquire new advancements at the game’s supply outpost.

Unpredictable Challenges

Survival is not guaranteed. To safeguard your loot, quick escapes are crucial. Activity within the storm attracts unwanted attention, so you must frequently return to your ship to store your rewards. Various threats haunt the remaining islands of Relencost: including slimes, goblins, automatons and deadly scorpions. But beware—the Stormbeasts lurk in the skies, posing an ever-present threat to your ship’s safety. 

Gameplay Features:

  • Procedurally generated maps, dungeons, and events offer 7 unique interiors and a diverse cast of enemies, ranging from burrowing scorpions to high-flying Stormbeasts.
  • Voice proximity chat and co-op mode create a thrilling multiplayer experience.
  • Permanent character progression, combined with the game’s procedurally generated challenges, ensures players will never experience the same challenge twice and can continue building their stats after each run.
  • Equipment enhancements increase base functions, such as extended range on a grappling hook, reduced stamina consumption on a glider, or a large radius light to guide your way through the dark.
  • Skyward Extraction’s Early Access launch promises a thrilling cooperative experience, with additional features–such as mini-quests and open exploration environments–planned for the game’s full launch.

Ready to Brave the Storm?

Simply find your nearest Radine outpost, and flag down a recruiter for a contract today! Skyward Extraction is available now in Early Access on Steam. Additional updates are available on Naughty Clog’s X and the studio’s official website.

About Naughty Clogs

Naughty Clogs is a small team of passionate developers from all over the world. Made up of industry veterans, they take a Fun First approach to making games while focusing on community involvement. They strive to make sure that they are putting out games that they would want to play and never take themselves too seriously.  

World War Z: Aftermath’s Free “Extinction” Update Out Now on PC, PlayStation & Xbox

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Can you survive the brand-new, extra-difficult Extinction Challenge Mode?!

FORT LAUDERDALE, Fla. Sept. 24, 2024 – The dead are back for more! The new “Extinction” update is now available in World War Z: Aftermath, the ultimate co-op zombie shooter from Saber Interactive. Free on PC via Steam and the Epic Games Store, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One, this newest update features fresh mutators for Challenge Mode, the addition of the Arizona XL* map to Challenge Horde Mode, a new heavy weapon skin customization option, the premium Golden Bloom Weapon Skin Pack DLC, and the new, exceptionally tough Extinction Challenge Mode!

Think you’ve got what it takes? The new Extinction Challenge Mode raises the bar even higher, with even more aggressive zombies that are harder to take down and can infect you on contact. Allies will be tougher to distinguish from the pack and death occurs after just one incapacitation, with respawns only possible at checkpoints.

Each week in Extinction Challenge Mode, maps from one campaign episode will be featured on rotation. Players who complete all maps from any episode for the first time in this mode will receive bonus rewards like a heavy weapon skin, 350 blue coins and 1,000 gold coins!

Today’s update also adds 13 new mutators for Challenge Horde Mode:

  • Grenadier – The Bomber throws explosives until neutralized
  • Myopia – After aiming, your vision becomes blurred
  • Plague Creatures – During the wave, a random special zombie and poison cloud appears
  • Mass Contamination – The Booster infects a larger group of zombies nearby
  • Angry Turrets – At the start of the wave, all deployed turrets become neutral, posing a deadly threat to both zombies and human players
  • New Advantages for All 8 Classes – Raise the health and damage of each class by 50%

Players can also grab new premium cosmetic styles for their arsenal today. Available for $4.99, the Golden Bloom Weapon Skin Pack DLC brings flashy floral patterns to the Geist 17MP pistol, Paladin LMG rifle, Keris V10 SMG, BSS-2 shotgun and MAG-5 machine gun.

For the latest World War Z news, visit WWZgame.com, and follow the series on Twitter, Instagram, Facebook and YouTube.

*The Arizona XL map is playable exclusively on PC, PlayStation 5 and Xbox Series X|S.

MORK BORG Heresy Supreme: Unleash Chaos in a Grimdark, Apocalyptic Action RPG

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MÖRK BORG Heresy Supreme is a doom-metal action RPG where antiheroes navigate a brutal, semi-procedural world. Fight, survive, and make apocalyptic choices in fast, strategic combat. Experience grimdark quests, inspired by the tabletop RPG, that will test your skills to the edge of doom.

Rome, Italy, September 24, 2024: Morbidware Studio and Stockholm Kartell unveil the game MÖRK BORG Heresy Supreme and announce the launch of an upcoming Kickstarter campaign.

Set in the grimdark fantasy universe of the MÖRK BORG tabletop RPG, the game is scheduled for release at the end of 2025 on Steam. Players can already follow on Kickstarter, and pledge their support for the game when the campaign starts in early October. Kickstarter backers will receive exclusive rewards at launch.

Additionally, the studio has revealed an announcement trailer.

MÖRK BORG Heresy Supreme is a doom-metal action RPG set in the world of MÖRK BORG. Wretched antiheroes explore a side-scrolling, semi-procedural grimdark fantasy world, searching for a way to prevent the apocalypse or make the suffering worse.

  • The world’s loudest tabletop RPG brings ruin to video gaming – Take control of the vilest scum ever to crawl upon the earth and wander the dying lands of the original game through a graphic style inspired by the book. Evade deadly flails aimed to crack your skull open in a combat system both dynamic and unforgiving that’ll require a strategic, ruthless approach. Face horrific quests testing your skills to the brink of the Apocalypse. Literally.
  • Journey through the dark path – You wake up in Galgenbeck, a decaying city under the shadow of the Cathedral of the two-headed Basilisks. A voice from its spires proclaims the world’s end, demanding an offering to delay the inevitable. In the filthy alleys, a rumor spreads: those who appease this demand will receive Arch-Priestess Josilfa Migol’s blessing and be cleansed. As a cursed walker, plagued by visions of damnation, you seek salvation — any way you can.
  • Gather Your Party – Cursed walkers in MÖRK BORG Heresy Supreme aren’t heroes. In this dying world, everyone seeks salvation, wealth, or vengeance. You can form a party, but each companion has their own agenda. Betray them, and they’ll turn their back or just stab you. Trust is rare in this brutal realm.
  • Explore the Dying World – The world outside Galgenbeck’s walls is divided into regions, each one worse than the other. Locations and adventures are dynamically generated based on your progress and the quests you’ll stumble into. Quests, adventures, bosses, and special items reset on every playthrough. Explore the dying world but don’t get lost in it. You won’t get out alive.
  • Getting Better (or worse)MÖRK BORG Heresy Supreme doesn’t have XP or the like. Instead, you level up by performing certain actions during your adventures. When you level up, some of your characters’ abilities will get better, but some will get WORSE. The more you level up, the higher the chances you may lose something in the process. Can’t teach an old goblin new tricks! They’ll kill you.
  • Miseries – The world crumbles as foretold in the Calendar of Nechrubel. Miseries (apocalyptic events) devastate the world as you delve deeper into the filth. The more you play, the more Miseries strike, bringing the doomsday closer. Some say they can be delayed, but prevention is heresy and the cost is unbearable.
  • Omens – This world is unforgiving, but Cursed Walkers have a secret trick: Omens that can be spent to deal max damage, reroll an ability check in a crucial situation, absorb the damage from a fatal blow, or guarantee a safe outcome from wielding the Power of a scroll. So remember, you can rely on the fickle fates of alternate worlds tangled with the eyes of eldritch watchers if you want… just don’t tell the Inquisition.
  • Arcane Catastrophes – Some classes can wield Powers from esoteric and ancient scrolls. In the dying world of MÖRK BORG, conjuring such witchcraft is never guaranteed. Every scroll has a chance to trigger an arcane catastrophe, and nobody can foresee what kind of disaster it could bring. You may get dizzy and start puking… or explode. However, some arcane catastrophes might even be better than the intended effect. Use at your own risk.
  • RPG Elements – Every character has four abilities — Strength, Agility, Presence, and Toughness — that determine your likelihood of survival. They affect mechanics and interactions with the world, enemies, and other characters. Some encounters, events, and choices require you to roll a d20 modified by the relevant ability. You should always put your life in the hands of a die roll. That’s why it’s called die roll.
  • The End is (always) – Once you gather the relics demanded by the two-headed Basilisk, travel to the Valley of the Unfortunate Undead to face Verhu and Gorgh. Can you appease them in time, cleanse your soul, and delay the apocalypse—or will your suffering lead to Heresy Supreme?

What is MÖRK BORG?

MÖRK BORG is a groundbreaking grimdark fantasy tabletop RPG by Pelle Nilsson and Johan Nohr of Stockholm Kartell. Unleashed upon the world in 2020, it won three gold ENNIES for Product of the Year, Best Writing, and Best Layout as well as silver for Best Game. MÖRK BORG’s dark, dying world is mid-apocalypse, and its wretched denizens cower in the shadow of the godlike two-headed Basilisks. Life is short, cheap, and full of terrors, but despite this, MÖRK BORG is currently enjoyed by thousands of players scattered around the globe, and the creative community surrounding it thrives.

Diego Sacchetti, co-founder of Morbidware, commented:One day the MÖRK BORG rpg rulebook appeared in our hands and we were just like “this is perfect material for the next Morbidware video game”. The narrative, the setting, the style and rules were so over-the-top in the greatest way possible and all design elements for a video game were so clear in our minds. We decided to contact Johan and Pelle to make this project happen and… well… here we are making together this amazing game.”

Johan Nohr of Stockholm Kartell, visual artist and cocreator of MÖRK BORG, added: “MÖRK BORG Heresy Supreme is a big milestone project and I couldn’t be more pumped for it. Not only because Morbidware really GETS the grim world, the dark humor and the whole philosophy of the original game, but also for the amount of extra stuff we’re creating specifically for this Kickstarter campaign. It’s gonna be a damn fine video game, but we’re not just making a video game. It’s a whole apocalyptic package.”

ABOUT MORBIDWARE

Morbidware was officially founded as a game-developing company in 2024. The team worked together during the creation of The Textorcist: The Story of Ray Bibbia, but all members of the team have 10+ years in their fields of expertise, with self published indie games, screenwriting jobs for tv and cinema, and freelancing jobs for companies like Team17 and Headup Games. All the members are avid tabletop role-players and enjoy experimenting with new gameplay mechanics that independent productions bring into the gaming world. https://morbidwaregames.com/ 

ABOUT STOCKHOLM KARTELL

Stockholm Kartell is a creative coven of writers, designers and idiots playing and making rules-light, flavor-heavy tabletop roleplaying games about terrible, ending worlds.