Descend into the fungus-infected, hand-drawn depths of the freakiest dungeons you’ve ever seen in this unique roguelike, drawing from hundreds of cards across two distinct decks – Combat and Explore – to battle grotesque mushroomy monstrosities.
Every enemy you encounter is edible, every attack is infinitely upgradeable, and every run is an opportunity for unprecedented levels of card-based chaos.
FUNGAL FEATURES
Use the Explore deck to reveal, search, break, unlock, ignite, feed, and fix as you head even deeper into the game’s dark, dangerous, and oddly musty dungeons.
Use the Combat deck to hack, slash, roast, and eat the myco-monstrosities that stand between you and the mysterious underground realm known as The Gloom.
Hand-drawn art collides with rich 3D spaces, dragging you screaming into a surreal, visually striking world of mushrooms and madness.
Grow and modify your cards infinitely, transforming low level starting cards into powerful attacks, or rare cards into game-breaking superweapons.
Skewer, season, and roast fallen fungal enemies, eating them to restore health or tossing them into a pot and brewing up game-changing soups.
Hundreds of cards, deep meta progression, and scores of unique enemies spread across a dense network of caves and tunnels.
In this first Early Access release, players will find 2 separate paths (dungeons) to reach The Gloom – each with entirely unique card pools – 5 playable characters, and a whole bunch of quests to unlock new stuff. But this is just the beginning: as Early Access development progresses, more cards, enemies, dungeons, and a lot more besides will be added to the game.
You can experience Shroom and Gloom’s imaginative take on dungeon-crawling and deck-building now on Steam Early Access.
Catch the latest news and updates from tinyBuild’s lineup of powerhouse games like Kingmakers, The Lift, and Graveyard Keeper 2 along with brand-new game announcements!
SEATTLE – Sept. 10, 2026 – You like games, right? Well tinyBuild has just the thing for you with the next installment of tinyBuild Connect,debuting on September 14! Celebrating 15 years of releasing killer indie games, tinyBuild is back to show you what’s next. Get ready for new game announcements, demos, updates, trailers and the long-awaited return of Kingmakers – with a 10-minute gameplay deep dive!
tinyBuild Connect 26 Teaser: YouTube
tinyBuild Connect Premieres onYouTube,TwitchandBilibilion Sept. 14 at 17:00 CEST/ 11 AM EDT/ 8 AM PDT
Prepare yourself for a showcase jam-packed with surprises from tinyBuild, the publisher behind ReStory, Graveyard Keeper, Hello Neighbor, and The King is Watching, among many other incredible titles! Get new looks at Kingmakers, The Lift, and Graveyard Keeper 2, discover fresh updates for Hozy, Of Ash and Steel and SAND: Raiders of Sophie, plus so much more!
Make sure to tune in on September 14 at 17:00 CEST/ 11 AM EDT/ 8 AM PDT!
About tinyBuild
tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including the Hello Neighbor series, Graveyard Keeper, SpeedRunners, DUCKSIDE, The King is Watching and more. Although headquartered in the Seattle area, USA, the company has established a strong global presence with studios across the US, the Netherlands, and Eastern Europe. https://www.tinybuild.com
PARIS, FRANCE (September 10th) – The wait is finally over, multiplayer in Solasta II is now available for all players! From today, up to 4 people can form an online adventuring party and head out into the mysterious world of Neokos. The free update also introduces the Warlock as a new playable class, new World Events, quality of life updates, new character customization options – and lots more!
“Multiplayer is finally here! We know players have been waiting for it, and we want to thank everyone for their patience. The tabletop RPGs we love – and that inspire us as a studio – are collaborative experiences at heart, best shared with friends, so we’re thrilled to bring that spirit to Solasta II. This release marks the first major step for multiplayer: it will continue to evolve throughout Early Access, and, as always, we’ll rely on our players’ feedback to help us refine and improve the experience. – Mathieu Girard, Creative Director of Solasta II and CEO of Tactical Adventures
Solasta II is currently available in Early Access on Steam,with a 20% discount currently running. ##
About Solasta II
Solasta II is a CRPG that uses the latest 2024 D&D SRD ruleset (5.2) to faithfully recreate the feeling of traditional tabletop play. Following the story of the Colwall siblings on a journey through the unknown lands of Neokos, as they wrestle with the consequences of a divine covenant forged and broken by their adoptive mother, alongside managing the fraught relationship with her 2 biological children.
Controlling the adopted siblings as a party of 4 fully voiced and customizable characters, the choices players make across their adventure will shape alliances, story outcomes, and ultimately impact the final fate of Neokos. Launching into Steam Early Access in March 2026, Solasta II continues to work closely with its community to guide future updates.
About Tactical Adventures
Tactical Adventures is a development studio based in Paris, France, founded in 2018 with a commitment to bringing the tabletop RPG experience to life on screen. Led by industry veterans and lifelong tabletop fans, the team focuses on crafting deeply narrative-driven games within the RPG genre, supporting tactical-minded combat situations.
Their passion for immersive storytelling led to the creation of Solasta: Crown of the Magister, a project initially brought to life through a successful Kickstarter campaign, followed by a community-rooted Early Access. Tactical Adventures is currently working on Solasta II, the highly anticipated sequel currently in Early Access for PC.
About Kepler Interactive
Kepler Interactive is a video game company and creative studio headquartered in London. With games like Pacific Drive, Sifu, Rematch and Clair Obscur: Expedition 33, Kepler curates its partnerships with developers worldwide to showcase some of the newest and most brilliant ideas in gaming that combine experimental game design with unique art direction.
Alongside its game portfolio, Kepler’s creative studio seeks to bring games to life in areas such as art, fashion, music, architecture and design through development of lifestyle products and collaborations with artists like fashion designer Robyn Lynch. Kepler explores the creative spaces that inspire games and the people who make them – challenging perspectives and elevating the medium to a new level.
Leamington Spa, UK – September 10, 2026: Cozy Horror RPG Welcome to Elderfield is out now on PC via Steam. Players can explore the quaint town of Elderfield for $17.99, €17.99, and £15.99, with a 10% launch discount available for the first two weeks.
Welcome to Elderfield is a cozy horror RPG where the abnormal is normal, the townsfolk are odd, eldritch beings watch over you, and the local news reports seem stranger by the day. The debut game from solo developer Chris Cote features hand-drawn art and a dark lo-fi soundtrack.
Players can manage their farm, befriend or romance the locals, investigate mysterious happenings, decorate their home, fight terrifying creatures, fish, cook, seek out the Old Gods, die in their sleep, and more.
Welcome to Elderfield is also teaming up with Look Outside, Bloomtown, and Graveyard Keeper to launch three eerie Steam bundles. Players can receive an additional discount when purchasing any of the bundles.
About Welcome to Elderfield
Welcome to Elderfield is a cozy horror RPG where the abnormal is normal, the townsfolk are odd, the eldritch beings watch over you and the local news reports seem stranger by the day.
Cozy distractions from the horrors around you
Everything in Elderfield is unsettling, from the haunting, horror manga-inspired, hand-drawn visuals to the dark, lofi soundscapes composed by Dated. Despite the strange creatures lurking just outside your home, those who wander into Elderfield rarely find a reason… or option, to leave.
Life-sim RPG
Customize your home and character, unravel daily mysteries, befriend the odd townsfolk (or even marry one!), go fishing, spend your afternoons mining and forage through the surrounding wilds… There’s lots to do in Elderfield!
Farming with a twist
Cultivate your land, harvest your crops, and stop the growth of unruly tentacles. Manage a variety of strange, otherworldly livestock, grow useful crops like corn, pumpkins, teeth or eyeballs and hope that beings from the woods don’t wander onto your farm.
In-depth combat and strategy
Choose your difficulty, how much suffering can you endure? For players seeking a peaceful life of harvest and discovery, cozy difficulty offers a more laid-back experience. For those who crave a challenge, the Old Gods are waiting.
Elderfield features a deep, turn-based combat system where you must utilize gathered resources, strategic buffs and diverse equipment to survive encounters with ancient, Lovecraftian horrors.
Die, learn, farm, and forage… Then die again.
Full RPG life sim with relationships, customization, fishing and more
Hand drawn horror manga inspired artwork
Dark lofi soundtrack by Dated
Build your farm, manage animals, mine and forage to build resources
Play on cozy mode or test your skills and resource building with in depth turn based combat
About Kwalee
Kwalee is a multi-award-winning games publisher and developer based in Leamington Spa, UK. The company has built a growing catalogue of PC and console titles, including Wildmender, ROBOBEAT, Voidwrought, In Sink, Hordes of Hunger, The Precinct, Town to City, Don’t Stop, Girlypop!, Grime II, Modulus: Factory Automation, Rune Dice, Call of the Elder Gods, Ground Zero, Shift at Midnight, SPRAWL zero and Welcome to Elderfield as well as upcoming titles including Hark the Ghoul, RetroSpace, BPM Bitcrushed, lily’s World XD, Steam to Electric, Vampire: The Masquerade — ETERNAL WHISPERS, Ballistic.exe and more.
Founded by games industry icon and Codemasters co-founder, David Darling CBE, Kwalee is supported by a global team of games experts, with studios in the UK, India, and remote locations worldwide. The company is actively seeking high-quality games to publish across all platforms and invites developers to get in touch.
Officially recognised as ‘Best Publisher’ at the TIGA Awards 2022, Kwalee is also a committed industry advocate, serving as an ambassador for the non-profit organisation Women in Games and regularly supporting charities such as Safe In Our World, GamesAid, and SpecialEffect.
Your inner child is calling! Step into a cozy world of nostalgia, creativity, and imagination when Woodo launches September 16.
September 10, 2026 — Developer Tiny Monks Tales and publisher Daedalic Entertainment are giving players one more glimpse into the warm, handcrafted world of Woodo with its official launch trailer, ahead of the wholesome puzzler’s release on September 16.
Spend a childhood summer alongside Foxy and Ben the Frog as their friendship unfolds through a collection of charming, interactive dioramas. In Woodo, players piece together objects and environments one satisfying piece at a time, gradually bringing each colorful 3D scene and the memories within it to life.
Key Features:
Tactile Satisfaction: Feel like you’re assembling a real toy, with each piece clicking into place with a satisfying, tactile sensation, as if it’s right in your hands.
A Warm Companion: With a friendly narrator’s voice, immerse yourself in a world when time was plentiful and much of it was spent outdoors, when the simplest things surprised and when every day promised great adventure.
Feed Your Inner Child: The game features funny and charming characters that create an atmosphere of carefree joy and humor, reminding you that happiness is what your inner child needs.
Ready to give your inner child something to smile about? Woodo launches September 16 on Steam, Xbox Series X|S, PlayStation 5, and Nintendo Switch. Wishlist the game today and get ready to relax, get creative, and piece together a world filled with nostalgia and childhood wonder.
About the developers
Yullia ‘Julia’ Prohorova and Timur Bogotov are an indie game development team passionate about creating heartfelt gaming experiences. Previously, they worked on Clumsy Rush, released on Switch in 2019. Woodo represents their vision of a game full of warmth and creativity, developed in collaboration with Daedalic Entertainment to bring this vision to life.
Connect with Woodo on social media and follow the game’s development journey. Engage with fellow fans and share your own stories of nostalgia and creativity.
About Daedalic Entertainment
Celebrating its 20th publishing year, Daedalic Entertainment is a renowned publisher with nearly two decades of experience supporting indie developers across all major gaming platforms. The lineup of games includes a diverse variety of unique titles, focusing on four distinct areas: storytelling, strategy, co-op games, and wholesome games. With an international team of around 35 employees, Daedalic is currently working with various development studios to create a new lineup of innovative games across consoles and PCs to market. Recent hits include Woodo, Star Trek: Voyager – Across the Unknown, The Occultist, New Cycle, Barotrauma, Unrailed!, Bloodgrounds, Into the Emberlands, Deponia, Shadow Tactics, Inkulinati, Hidden Deep, Fling to the Finish!, and more.
Please look out for upcoming games like Hordeguard, Barotrauma Home & Harbor Expansion, Ghost Haunting, Surviving Deponia, and many more. Since April 2022, Daedalic Entertainment has been a subsidiary of the French publishing house, Nacon.
Publisher Mindscape, development studio Aesir Interactive, and leading global children’s entertainment company Spin Master are debuting a new gameplay trailer for Unicorn Academy: Island of Magic™.
The trailer offers a first look at life as a student at Unicorn Academy™, showcasing character creation, magical abilities, unicorn care, exploration, and an exciting new adventure involving the villainous Ravenzella. Watch the new gameplay trailer below.
The game will be released on PlayStation 4/5, Nintendo Switch, Steam, Xbox One, and Xbox Series X|S on November 17, 2026.
About Unicorn Academy: Island of Magic
Join Unicorn Academy as a first-year student in this enchanting adventure set on Unicorn Island. Wield magic, bond with your unicorn, and team up with your favorite heroes from the TV show to defeat Ravenzella’s evil plot to corrupt and control Unicorn Island. Fans can now explore the magical world of Unicorn Island with their very own unique unicorn and join the Sapphires!
Key features:
Play with and as your favorite heroes– Switch between your own character or one of the Sapphires and experience the different powers the unicorn has!
Wield unicorn magic- Become a master in elemental magic and use it to solve puzzles!
Dress up- Dress up your very own character, and style your unicorn to your liking!
Look after your unicorn– Groom, play, and race with your unicorn to strengthen your bond!
Stop Ravenzella– Use your magic, friends, and wits to stop Ravenzella from taking control of Unicorn Island!
The development of Unicorn Academy: Island of Magic is supported by the games funding programme of the German Federal Ministry of Research, Technology and Space.
AboutUnicorn Academy
Unicorn Academy is a fantasy-adventure series that follows Sophia and the rest of the freshman class as they bond with their unicorns and unlock their magical powers. The series is adapted from The New York Times bestselling book series originated and published by Nosy Crow, written by Julie Sykes and published in North America by Penguin Random House. With strong performance across platforms, Unicorn Academy has ranked as a top-performing fantasy animated series in Netflix’s Kids & Family category, generating more than 500 million global YouTube views (over 3 billion viewing minutes), 110 million social media views across TikTok, Instagram and Snapchat, and 40 million global audio and music streams, highlighting the brand’s resonance with audiences wherever they engage with content. Unicorn Academy is also complemented by a multi-category consumer products program led by toys, apparel and lifestyle.About Mindscape Mindscape has been at the forefront of developing and publishing video games for over 30 years. Capturing the minds and imagination of millions of gamers around the world with beloved games like Myst, Riven, The Legend of Khiimori, Dog Man: Mission Impawsible, Games Advent Calendar and distributing famous brands such as Minecraft, Rollercoaster Tycoon, Disney, Bluey and Nickelodeon.
About Spin Master Spin Master Corp. (TSX:TOY) is a leading global children’s entertainment company, creating exceptional play experiences across its three creative centres: Toys, Entertainment and Digital Games. With worldwide toy distribution, Spin Master is best known for award-winning brands including PAW Patrol®, Melissa & Doug®, Bakugan® and Rubik’s® Cube, and is the global toy licensee for other iconic properties. Through its in-house entertainment studio, the company creates and produces captivating multiplatform content including powerhouse preschool franchise PAW Patrol, along with other original shows, short-form series and feature films. With an established presence in digital games anchored by Toca Boca® and Piknik™, Spin Master engages close to 60 million active users monthly in open-ended, creative and safe play. With 29 offices spanning nearly 20 countries, Spin Master employs close to 2,500 team members globally.
About Aesir Interactive Founded in Munich, Germany, Aesir Interactive is one of Germany’s largest independent game development studios. With 120 employees and more than 15 shipped titles across PC and consoles, the studio develops both original and licensed IP while increasingly expanding into self-publishing. Known for titles including Police Simulator: Patrol Officers, The Legend of Khiimori, and EverRail, Aesir Interactive combines technical expertise, creativity, and strong community collaboration to create games that players love.
The clock is ticking; every second counts in this atmospheric murder mystery!
SÃO PAULO, Brazil, 10 September 2026 | Publisher Critical Leap and Mother Gaia Studio are excited to announce that their critically acclaimed time-loop murder mystery, The Posthumous Investigation, is coming to Nintendo Switch and Mobile! Both versions will launch on September 17.
Your Client Is…The Victim Play as a private investigator hired by a rather unusual client: an influential entrepreneur who’s already dead. The task? You have a single day to solve the mystery of his murder. The story unfolds in a noir version of 1937 Rio de Janeiro, where each suspect has their own routine, secrets and motives. Players observe characters, question their actions and use each loop to learn more about the case. When the day resets, take your knowledge with you through the time loop to stay one step ahead of the killer. In The Posthumous Investigation, death is the client, and time is your only weapon.
Gather The Evidence Venture from dirty alleys to postcard-perfect sceneries, rummaging through settings for notes, documents, or anything that serves as a clue. This is a hand-drawn work of art. Once you’ve unearthed all the evidence, it’s up to you to piece it together and reconstruct the timeline; only then will you be able to properly accuse the culprit. Use the knowledge you gain from your different time loops to unlock new paths, confront characters, and break open their alibis. Utilize your “Thinking Board” to keep everything you’ve learned organized, before making your final accusation.
A Hand-Drawn Noir World Your investigation sends you through a hand-drawn 1937 Rio de Janeiro that drips with style, sarcasm, and atmosphere. With the narrative reimagining characters and themes from the works of a Brazilian author Machado de Assis, there is no single correct answer for this world-weary detective. Every accusation has its logic, and the truth is yours to define.
Coming to Nintendo Switch and Mobile Devices The team is thrilled to bring the game to more audiences, introducing new players to this homage to Brazilian storytelling. According to Bruno Toledo, Game Director of Mother Gaia:
It is a great achievement to bring The Posthumous Investigation to Nintendo Switch and mobile platforms, as people will be able to play anytime, anywhere. It will work for those who enjoy the comfort of the sofa, for those commuting through the city, or even for those in bed before sleep, and the important thing is that access will become more diverse, with players able to choose the platform that suits them best.
Gameplay Features
Master the Time Loop: You only have one day to solve the crime, but unlimited attempts to try new approaches and test different theories.
Question Everyone: Fourteen characters with distinct routines, stories and motivations can be observed and interrogated to uncover who truly wanted the client dead.
The Thinking Board: Track the progression of the case by checking your board.
Interrogation & Dialogue: As you move through the time loops, unlock new paths, confront characters, and find the cracks in their alibis.
Manipulate Routines: By observing and altering the suspects daily schedules, you can create new opportunities to gather information.
Hand-Drawn Noir-Drenched World: Enjoy a stylized, hand-drawn art style that captures the aesthetic of 1930s Brazil.
The Posthumous Investigation is out now on Steam. The game will launch on Nintendo Switch, iOS, and Android on September 17th. Pre-orders are open now.
About Mother Gaia Studio An award-winning independent game studio based in Bauru, São Paulo, we develop innovative experiences for different audiences and platforms. With more than 15 years in the market, we have built an internationally recognized portfolio, including award-winning titles such as Legend of the Skyfish, Minesweeper Genius, and The Posthumous Investigation.
About CriticalLeap CriticalLeap is the new publishing imprint of Nuuvem — Latin America’s Official Game Store. Created to connect worlds, CriticalLeap brings the talent and creativity of Brazilian and Latin American studios to the global stage, delivering international games that speak the language — and share the humor — of our community. With games like Enigma of Fear, Songs for a Hero – Definitive Edition, Copycat, Granblue Fantasy Versus: Rising, Granblue Fantasy: Relink, Asleep, and Bagdex, CriticalLeap combines strategy, creativity, and Brazilian authenticity to make our games shine around the world. This isn’t just publishing, this is a LEAP.
September 10, 2026 | To mark the start of Steam Programming Fest, Static Signal is excited to announce that Persistence, Blackdoor’s biggest free update yet, is now live for all owners of Blackdoor, available on Steam for $12.99 / £11.75 / €13.49. For fans of Hacknet or Grey Hack, this is the real thing, a terminal, real scripting, no shortcuts.
Even Blackdoor’s own website plays by the same rules, visit blackdoor.tools to boot up a real, interactive terminal and type your way through the site itself. A free demo is also available on Steam.
The Persistence Update: Servers That Fight Back Every server you break into in Blackdoor is alive now. Get sloppy while you’re still connected and the system doesn’t wait until you log off to notice anymore, it reacts in real time: rotating the account you just cracked, killing the port you got in through. Plant a script before you disconnect and it keeps working without you, ready to react the next time you’re back in-game and something it’s watching for actually happens. The people running these systems remember you too, push them too hard and they get harder to crack, or hand you off to someone worse. This is the update where hacking stops being a puzzle that holds still and starts pushing back.
“I love playing hacking games, and creating Blackdoor was my chance to contribute to that space and try my best to push it further. Scripting was my first idea for doing that. Persistence is the second, servers keep doing things in the background while you’re writing scripts or hacking somewhere else, and your scripts can keep working across multiple systems at once. It makes Blackdoor feel less like a collection of static hacking puzzles and more like something that actually reacts to you and your actions,” said Static Signal, the solo developer behind Blackdoor.
About the Game You’re a hacker with a terminal, four terrible scripts, and an anonymous contact who needs files from places they really shouldn’t be. The scripts were free, and you can tell.
Your port scanner checks all 65,535 ports, which is thorough and also going to take longer than you have patience for. Your password cracker just brute-forces everything and wakes up the intrusion detection system doing it. Both will technically get the job done, the way a spoon will technically dig a tunnel.
So you rewrite them, and the new probe only checks common ports and finishes in seconds, while the new cracker skips guessing entirely and reads the admin’s own password hints straight off the filesystem. Nobody told you to fix these – you just got tired of using tools this bad. That’s Blackdoor – you write the code, the code hacks the servers, and better code hacks them faster, quieter, and before the trace catches up.
Not a hacking-themed clicker. An actual terminal. There are no buttons, no “press X to hack”, no minigames where you rotate pipes or match symbols. You sit at a command line with tab completion, a built-in code editor, and the full set of commands you’d expect – and you write scripts in a custom Python-like language that was built to be fun to learn and satisfying to master.
If you’ve never programmed before, it’s more sink-or-swim than a tutorial – you’re straight into scripts that already work but could work better, picking up variables, loops, and functions by actually touching them. If you have, you’ll skip past the basics quickly and start writing proper tooling. The language is close enough to Python that your instincts will carry over. Either way, the regulars will accidentally teach you things by arguing about it in IRC.
The Job Your contact goes by second_hand, who operates through #blackdoor – a small IRC channel populated by hackers, script kiddies, and at least one person who thinks printing “hello” counts as a proof of concept – and doesn’t do small talk. You get a server IP, a brief explanation of what’s on it, “good luck”, and payment on delivery.
You’re not alone in here You’re never alone in #blackdoor. Hackers chat while you work – sharing tips, posting side jobs, placing bets on whether anon42 can find a port (he can’t). Your contact DMs you mission briefings, and the channel reacts when jobs get done. Like any real IRC channel, most of the advice is unsolicited and some of it is wrong.
#lounge is a live channel where real players talk about anything – help, questions, scripts, general chat. It’s not moderated in real time, though Steam’s text filter still applies.
Your code, your rules There’s no right answer – you get targets and tools, and how you combine them is entirely up to you.
Key Features
Write real code: A custom scripting language designed for hacking, not buttons or minigames. Your code runs line by line, and you see exactly why it’s slow.
Hack servers: Probe ports, crack passwords, explore filesystems, escalate privileges, steal data. Every server has its own users, files, and weak points to find.
Race the trace: Every connection starts a countdown that speeds up the more noise you make, and getting traced ends it right there.
A real terminal: Tab completion, command history, a code editor – no theming, no skin over a menu, this is the actual interface.
Upgrade your rig: Faster hardware means faster scripts, better tools unlock new capabilities, or just save your money and write better code instead.
Story campaign: An anonymous contact, escalating jobs, a corporate conspiracy, and a secret that might be worth more than the pay.
IRC: Hackers chat, argue, and accidentally teach you things while you work, and side jobs and tips both get shared along the way.
Your approach: No fixed solution – write surgical tools or blunt instruments, find passwords in config files or brute-force them, and if you find a shortcut nobody else did, that’s the point.
Live community chat: #lounge connects you to other players. Ask questions, share scripts, compare notes.
Workshop: Share scripts and entire campaigns, download community tools, and see how other people solved the same problems.
About Static Signal Static Signal is a solo developer based in the UK. Blackdoor is their third game on Steam.
Journey deep into the dungeons of Mordecoom and combat Lovecraftian creatures in golden age isometric action
Norway (September 10, 2026) Independent developer Badger Punch Games is proud to finally unleash their gorgeous retro roguelike Roguecraft DX onto Steam. Handcrafted to honour the pixel-perfect Amiga adventures of yore, Roguecraft DX’s scalable difficulty ensures that all are welcomed into Mordecoom’s dark embrace, regardless of skill level.
Watch the latestRoguecraft DXtrailer:
Brawn, brains, and backstabs are yours to choose from, with the Warrior, Wizard, and Rogue class each offering a different gameplay experience and level of challenge. Pulverise your enemies into putty, atomise them with a thought, or teleport behind them to deliver a swift knife to the ribs, all to an original Amiga mod tracker soundtrack.
Each time your run ends, either by way of victory or the smothering grasp of slimy tentacles, the dungeon shifts. Every run has new layouts to navigate, treasures to discover, and scars to be earned that tell tales of glorious battle against formidable foes. These foes might sometimes just be quite angry chickens, but the people you regale with your stories don’t have to know that.
Once you’ve mastered the treacherous catacombs, a new challenge awaits. Know thy enemy, and be reborn; become the most pernicious of poultry, the eldritch egg-layer, the fearsome… Chicklathotep. In Chicken Run mode, cast off your raiment and enter the dungeon as a lowly 2HP chicken. Find a golden egg, however, and you’ll ascend from finger-licking fledgling to a horrifying, hulking hen. Unleash the poultry powers granted to you from the beyond and ascend the pecking order through a host of squelching Lovecraftian horrors.
Don’t be fooled by Roguecraft DX’s delightfully nostalgic aesthetic. Though it may conjure images of bulging CRTs and blowing on cartridges to get them to work, the entire experience is designed around respecting modern players’ time. With each adventure lasting 30-40 minutes, both new players who want a sample of Mordecoom’s delights and hardcore roguelike masochists who want to chain runs are well catered for.
Key Features ofRoguecraft DX:
Three classic classes, each offering a totally different gameplay experience and level of challenge.
Every run is different, filled with new nooks and crannies to explore, potions to gulp, and unspeakable creatures to duel.
In Chicken Run mode, collect golden eggs that transform you from a pathetic 2HP chicken to a monstrous Chicklathohep.
See how long you can survive in the Endless Dungeon mode and rack up a new high score.
Roguecraft DX is out now on PC via Steam for the price of $11.99 USD / €12,25 EUR / £10.75 GBP, with a launch discount of 20%.
The game is also featured in a bundle with grid-based rhythm roguelike KAZ from developer Kalinarm and publisher HAKURO.
About Badger Punch Games
Badger Punch Games was founded in Norway in 2011 by veteran game developers Ricki Sickenger and Henning Ludvigsen, who first met during the popular Amiga “Demo Scene” era in the 1990s. The duo have developed multiple games for PC, mobile, handheld, and retro systems, including Dragon Dipper, Ubergridder, Showdown, Rogue64, and Roguecraft, recipient of the prestigious “Retro World” award at the 2025 Debug Indie Game Awards.
London, UK – September 10, 2026 – Prove your might as an Orc demigod in Fangstorm, a brutal horde survival, strategic first-person brawler, coming to PC in 2027 – and with a public playtest available to download on Steam today.
Developed by Jamie Janas and published by Mythwright, the publisher of Thronefall, Bladesong and TerraTech Legion, Fangstorm is a goblin-crushing PvE brawler. Playing as a lone Orc demigod, smash into the frontlines to survive an unrelenting goblin siege, wielding devastating weaponry and unleashing godlike abilities to defend your castles against an absurd amount of raiders and turn yourself into the ultimate meat grinder.
In Fangstorm, you will build lethal traps and summon savage minions to engineer deadly killzones, and bend the battlefield to your will via a deep, persistent progression system. Find powerful relics to amplify your strengths and discover devastating, high-risk builds, upgrading your capabilities while surviving intense, wave-based tower defence combat to become the ultimate goblin-slaying machine.
Jump into the Fangstorm playtest today until September 21st, and become the first line of defence across two playable maps: Barrow’s Bridge and Skullcrag Keep. Build brutal traps to hold back the goblin invasion, and wield powerful weaponry to crush the horde.
Fangstorm Features:
Ascend as Champion of the Gods – Felled heroically in battle, ascend once again as a newly resurrected orc demigod imbued with godlike power. Face hordes of goblin invaders in brutal first-person combat, using a deep, persistent progression system to become a powerful warrior forged by endless carnage.
Fight as a Demigod – Unleash brutal combat strikes as you smash into the frontlines of battle in ferocious first-person gameplay. Build brutal trap combos, summon savage minions, and wield powerful godlike abilities.
Divine Progression – Wear the patron mark of a god and honour them through battle to be rewarded with growing power and boons. Unlock persistent upgrades to become a master goblin slayer.
Escalating Invasions – Survive intense wave-based hordes of goblins, trolls, and fantasy creatures, growing stronger with each invasion. Test your skill across five difficulty levels and apply punishing modifiers to face truly brutal assaults for even greater rewards.
ABOUT MYTHWRIGHT Mythwright is the independent publisher of hit Simulation, Management and Strategy games including Thronefall, Going Medieval, Scriptorium: Master of Manuscripts, Bladesong and TerraTech Legion.
ABOUT JAMIE JANAS Jamie Janas is a UK-based solo developer and CG Generalist, best known for creating Warhammer 40,000 animated shows for Games Workshop. Fangstorm is his debut game.