Bonnie’s Bookstore Platform: PC Publisher: PopCap Games Developer: PopCap Games Release Date: November 28, 2005
Overview :Flex your word muscles to help Bonnie become a children’s author in this masterpiece. Turn the tiles green as you weave your way through the word grid… capture the consonants… vex the vowels… but watch out for the dreaded Writer’s Blocks!
Bonnie’s Bookstore is a fun and very addictive letter/word puzzle game. It will get your brain ticking and thinking. Letters are presented to you on a game board which appears in different shapes and sizes with every level you access. The object of the game is to LINK letter tiles together to form words that are 3 or more characters in length. Once you use a specific tile it will turn green for the remainder of the level. To clear the level all letter tiles must be used and green. Sounds hard ?? Well it’s not that hard. Well if you play it on Genius it might be, but with three levels of difficulty you can ease yourself in and gradually try the harder ones, once you get the hang of it.
Check out the Video review below which covers everything you need to know about Bonnie’s Bookstore :
MasterAbbott kicks off POP CAP Games FEVER with an interview with Garth Chouteau VP of Communications at PoP CaP Games. Garth answers in fine detail information on POP CAP Games, designs and development on certain games available at the moment. PLUS A LOT MORE !!
Enjoy the read.
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Capsule Computers Question 1: Do POPCAP Games create games on all the major platforms, such as PC, XBOX, PS3, Nintendo, DS, iPhone?
Garth Chouteau : Yes PopCap is available on all major platforms –
These breakdown by market as follows:
Apple iPod/itouch – US & Worldwide
Apple iPhone US & Worldwide
Gameboy Advance – US & Worldwide
Gameboy Micro – US & Worldwide
In-Flight – US & Worldwide
Lottery Tickets – US (Bejeweled, Chuzzle and Bookworm)
Mac – US & Worldwide
Mobile phones – US & Worldwide
On-Demand TV– US (in numerous hotel chains)
PalmOS – US & Worldwide
PC – Worldwide
Pocket PC – US & Worldwide
Retail – US & UK
Ultra-Mobile PCs – US & Worldwide
Web – US & Worldwide
Windows Mobile PDA – US & Worldwide
Xbox 360 – US & Worldwide
Sony Playstation – US & Worldwide
Facebook/social – Worldwide
Nintendo/DS – Worldwide
Capsule Computers Question 2 : Is development of POPCAP Games done in-house? How many software developers are employed by POPCAP Games?
Garth Chouteau : More than 150 of our 250 employees are directly involved in the design and/or development of our games. We have perhaps two dozen games in the pipeline at any given time, including adaptations of existing games for new platforms, sequels, add-ons and expansions of/to existing games, and all-new games. Most – roughly 80% – of the development of our games occurs in-house; occasionally we’ll farm out the adapting of an existing game for a particular platform or work with another developer who we admire, such as our collaboration with Q Entertainment on Peggle Dual Shot for DS or our work with Square Enix on Gyromancer.
Capsule Computers Question 3: The Apple iphone / iTouch is starting to be one of the biggest consumer products used worldwide at the moment for mobile gaming. Currently how many iPhone / iTouch games do POPCAP Games have available for purchase via iTunes?
Garth Chouteau : We have currently 3 games available in the iTunes store – Peggle, Bookworm and Bejeweled 2 which also has the free update to Bejeweled Blitz on Facebook – you can connect to Facebook and play Bejeweled Blitz online or an option to play offline. We’ve got several other iPhone/iPod Touch games coming soon – stay tuned!
Capsule Computers Question 4 : And what are your best sellers and are there any plans on bringing out more of your original titles and new titles to this market?
Garth Chouteau :Bejeweled 2 has been a Top 5 best-selling application since its release. Our games are quick, simple fun and are perfect for on-the-go gaming where the user doesn’t have to spend a lot of time learning how to play the game or struggling against complicated controls. Our games appeal to the masses and the masses seem to be buying iPhones and iPod Touches.
Bejeweled 2 is, according to Apple, the #4 best-selling paid app of all time.
Peggle is the #11 top paid app for iPhone (#10 for iPod touch) and #8 top paid games.
Bookworm has been a top 100 paid game for most of its lifetime on the App Store
Capsule Computers Question 5 : What was the development process like in creating one of the most popular games in POPCAPS Line up: PEGGLE?
Garth Chouteau : (This is regarding the original PC version of Peggle, not the iPhone version.) In the first 5 months or so of developing Peggle there was just the Producer and Developer. Then Walter Wilson joined the team as Lead Artist. In the last third of the project, Marcia Broderick (Background Artist) and Eric Tams (Developer) joined the core team. We also had lots of great input from our QA team – and the rest of the PopCap staff throughout the project. So depending on how you look at it, you could say 5 people created Peggle, or you could say 150 people were involved! It took almost 2 and half years from prototyping to release.
Capsule Computers Question 6 : What sort of research was done in creating a new and certainly a very enjoyable and challenging game for players, please explain the entire process from Storyboarding, concept art, QA etc.
Garth Chouteau : The idea for Peggle first came about by one of our PopCap’s peeps had played an imported pachinko game back in the late ‘90’s and thought “this game is awesome!” The trouble was pachinko was purely luck-based and didn’t translate well to a downloadable PC game. Then another PopCap staffer started work on a 2D physics engine, and we talked about one day making some sort of pachinko/pinball/breakout style game. John Vechey, one of PopCap’s founders, thought it was a great idea and basically pushed us forward even though we both weren’t quite ready to start.
We spent the first few months working on a basic engine and level editor that would let us create pinball or pachinko levels. We basically tried to one up each other with our levels, and came up with some inventive and fun stuff, but it was all either pretty fast paced using the typical non-stop ball shooting that you would see in pachinko, or very skill based.
So, we started simplifying. We made a level that had 100 rotating crosses, which all had to be cleared. This seemed to be the right direction – it was a lot of fun, addictive and replayable but we soon found the frustration factor was really high.
Over the next couple of weeks or so this was distilled down to a field of static round pegs so you could get a more predictable bounce, then we finally decided to just use a subset of randomly selected orange target pegs to help balance levels and ease some of the frustration of getting the last peg. After that, we had to get the scoring right. Since there are fewer pegs to hit as you play, we escalated point values as you progressed through the level so you don’t just earn the bulk of your score with the first few shots. By that point, we were pretty hooked ourselves, as were others who tried it.
Capsule Computers Question 7 : For new players not aware of POPCAP Games. What sort and style of games do you have available for consumers. Please explain in as much detail the broad range of titles available to consumers. Are most of the Games created by POPCAP only suitable for a specific age rating or can anyone enjoy playing PopCap Games.
Garth Chouteau : Everyone is a potential player of PopCap games. We strive to make games that appeal to everyone and anyone – from mothers to their renowned nemesis, hardcore gamers. PopCap research shows that casual games naturally skew towards an older (three quarters of our customers are aged 30+), female (two thirds are female) audience but those are just the people who buy the games on the PC. Many of our games are on Xbox Live Arcade, for example, and are doing well with traditional gamers – while PopCap’s mobile games do very well with younger gamers.
Our mission at PopCap is to be innovators of casual games on as many platforms as possible to make our games as accessible to this audience of ‘everyone’ as possible. As we discover new genres of casual games and make these playable on new platforms, the PopCap audience likewise continues to expand and diversify.
Capsule Computers Question 8 :Finally what can fans and consumers expect to see in terms of innovative, creative and new games from POPCAP. What new titles can we all expect to see in the future and on what gaming platform will they be made available on.
Garth Chouteau : As a company policy, we don’t discuss future plans or upcoming games. However I can say that a priority will always be to make PopCap games as universally available as possible through different markets and platforms.
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MasterAbbott & Capsule Computers would like to thank Garth once again for taking the time to answer all these questions about POP CAP Games. We know our readers and also fans of POP CAP Games have found this interview very interesting and informative.
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Next we move onto the video reviews. Stay tuned !! 🙂
The classic addictive castle defense game with polished 3D graphics
Looking for a game to let off steam?
Feed the dark elves to the hydra, make warlocks explode against the fortress, drop a giant troll on a goblin squad, smash elves to the ground, shake away skeletons, throw boars in the air, and use magical spells to petrify, freeze or burn threatening invaders!
Relentless hordes of mythical creatures are pouring out of the darkness and heading straight to your castle. With each wave, their numbers and strength grow as they get closer to breaking in!
Your fingertip will become the most powerful weapon of all as you draw a zigzag on the screen to throw lightning or a trace a V to trigger a tornado!
Challenge your friends online to beat your achievements on Gameloft LIVE!
– 10 TYPES OF INVADERS that interact differently with one another and require different strategies to defeat
– 18 STRATEGIC UPGRADES: Buy a fireball or hydra with money earned by killing invaders
– 23 ACHIEVEMENTS to keep you entertained for hours
– ONLINE COMMUNITY: Compare your achievements and chat with your friends on Gameloft LIVE!
– FULL 3D graphics in a beautiful medieval fantasy world for total immersion in the game
– A progressively harder CAMPAIGN mode and an infinite SURVIVAL mode with adjustable difficulty
– ACCESSIBLE to both right- and left-handed players
Defend your castle against fearless enemies ! Download Castle Frenzy NOW
Experience real football and play for the Super Bowl against the Cardinals, Steelers and the rest of the NFL on your iPhone/iPod touch. Every 2010 player and over 200 plays make this a complete sports game. Feel the rush of running and passing in beautiful 3D-like graphics. Intuitive controls allow you to perform moves easily while charging down the field. You’ll practically feel it as your player tackles opponents & hear the crowd roar as you score!
SEGA’s BAYONETTA is set for release in the US on January 5th and across Europe on January 8th 2010 on Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment … Check out this gameplay trailer that shows Bayonetta in full swing .. the amount of stuff this hot chick can do is absolutely AMAZING !!!
Check it out and watch out for drool on your keyboard :P~~~
Introducing GrandPar GOLD for the IPhone by Com2us
Info about the game :
GrandPar Golf was ranked No. 1 game in Samsung’s Application Store for 5 consecutive days, right above Asphalt GT. GrandPar golf is a full length 3D golf game where you play an elderly golf player that becomes younger and younger as you progress by winning rejuvenation potions. With 162 golf courses and 42 outfits, this game is loaded with playtime and customization.
A little about Com2us :
Com2uS has been making large strides in the open application market such as Apple’s AppStore and Samsung’s Application Store.With Chronicles of Inotia: A Wanderer of Luonedue to hit Apple’s App Store in December 2009, Com2uS will be coming out with a jam-packed 14 game line up in a multitude of open platform devices including the Apple’s AppStore, Android, Samsung Application Store, and much more.
Check out some screenshot from GrandPar Gold. It looks very good and very fun to play !! Something different and very innovative. This is a must for all sports fans.
Microsoft on Monday said that millions of Xbox Live members have used the new social-media features that the company pushed live a week ago.
In June, Microsoft announced it would begin offering Xbox Live users access to Facebook, Twitter, and Last.fm. And while the manifestation of each of those services is scaled down on Xbox Live, the rollout has been one of the company’s big pushes this fall for its hugely popular online system.
According to Microsoft spokesman David Dennis, the first-week figures show that at least 2 million Xbox Live users have logged into Facebook, and that half a million Last.fm accounts were created in the first 24 hours of availability. Dennis didn’t address how many Xbox Live users have used the service’s Twitter feature, except to say that there have been “tweets from nearly every market where we have Xbox Live.”
So, based on the data Dennis provided, the Facebook integration with Xbox Live has had the most adoption. And while 2 million people logging into Facebook is far short of the 20 million total Xbox Live users, it is notable that fully one tenth of the service’s users have tried the Facebook feature in just the first week.
Still, there’s no way to know if the numbers of members using the social-media features will climb higher. There are those who feel that the Facebook and Twitter implementations lack some of the richness that has led to those services’ phenomenal growth, and one has to wonder how many Xbox Live users will choose to spend time with Facebook or Twitter instead of doing things like watching movies or playing games.
As for Last.fm, Dennis said that in the first week, Xbox Live users had streamed 120 million minutes of music. Last.fm is a part of CBS Interactive, which also publishes CNET.
Lastly, Dennis said that 1.7 million Xbox Live users had gone to the newZunemarketplace–formerly known as the Xbox Live marketplace–and watched video.
As reported by a few people this week, Pandemic Studios has shut its doors forever but in the spirit of the movie Office Space, former Pandemic Studios employees leave us with a farewell video.
This video contains foul language and is absolutely not safe for work, you have been warned!
Plunge into this unique turn-based strategy game set in a futurist world. Take command of unbelievable battles in Solo and Multiplayer modes!
– A BREATHTAKING STORY MODE: Discover the story through numerous cutscenes. Complete 19 campaign missions to defeat the machines and take back Earth!
– GET READY FOR ENDLESS FUN! Quick Play mode features 34 maps: 19 from Story mode, and 15 new ones playable with 2 different armies and 3 difficulty levels.
– MULTIPLAYER MODE: Face your friend’s army via local Wi-Fi or Bluetooth connection (online multiplayer via Wi-Fi or 3G coming soon in the next update).
– REALISTIC ENVIRONMENTS AND ANIMATIONS: Sci-fi visuals and 3D backgrounds provide maximum immersion in the game.
– OPTIMIZED GAMEPLAY: Touch the screen to select your units, zoom-in or rotate the game field.
– A LIVELY SOUNDTRACK for a unique feeling of intensity: Epic themes, shouting soldiers and mechanical sound effects give life to your army!
Grab Rogue Planet now from the Apple iTunes store for only $4.99 US