Home Blog Page 6629

God Of War III Sydney Media EVENT

Sony Computer Entertainment hosted a special media only GOD OF WAR 3 event yesterday in Sydney with 2 special guests from Santa Monica Studios making their way down to present a really cool detailed presentation on the evolution of the God Of War.

Santa Monica Studios specials guests :

Bruno Velazquez

Bruno Velazquez started his game career in 2002 after graduating from the California Institute of the Arts in Valencia California, with a Bachelors Degree in Art Character Animation.  He managed to combine his passion of animation and video games by starting his career working as a computer animator on various PlayStation 2 titles.  Some of his most notable titles include Mortal Kombat: Shaolin Monks and God of War 2.  His path has taken him to work with some very talented teams in Midway games and Sony Computer Entertainment over the past 8 years.  Bruno is currently the Lead Game Animator for God of War 3, which will be released on March 18th 2010, in Australia for PlayStation 3.

Jonathan Hawkins

Jonathan Hawkins is a Senior Designer at Sony Santa Monica Studios.  As a member of the original God of War team, Jonathan has been able to use his experience from working on the previous two God of War titles to create one of the richest and memorable experiences video game players have seen to date. Prior to joining Sony Santa Monica Studios Jonathan attended the University of Southern California where he was actively involved in the USC Interactive Multimedia Club.  He graduated with a Bachelor’s Degree in Computer Science in 2003.

Check out a  few never seen before artwork and images from the presentation below along with some snipets of video footage.  Video footage is actually pretty interesting you get to see some early prototype builds of God Of War in its infancy stages. 

The presentation was a great success as  EVEN KRATOS made an appearance !!   MasterAbbott was able to calm him down and presuade him into taking a photo.  Once taken he ran for his life !!

godofwar3-event-13

Video snipet presentation:

Screenshots of artwork and Kratos

[Gallery=46]

Special thanks to the Sony Computer Entertainment team for hosting this fantastic event and also to the Santa Monica Studios crew for coming down to share their knowledge and experiences from the game.

Game Room Achievements

3

The Game Room has 56 achievements worth a total of 1000g. You will have to buy the retro arcade games in order to get a majority of the achievements but at least 80g can be gotten for free. I have marked the free achievements with [FREE] next to them. You’ll just need to download everything you can for free and then do the required task.

[FREE] My First Theme – Place a Theme in your arcade

[FREE] Theme FillerPlace 5 unique Themes in your arcade

Fancy ArcadeTheme an entire arcade with unique Themes

My First MascotActivate a Mascot in your arcade

[FREE] My First DecorationPlace a Decoration in your arcade

[FREE] ProptasticPlace 5 arcade Decorations in your arcade

My First Game Place a Game Cabinet in your arcade

[FREE] The VisitorVisit a Friend’s arcade

[FREE] Show Me!Visit the Showcase Arcade

The PlayerPlay a Friend’s Game Cabinet

[FREE] Room FillerFill an entire room

My First WinWin a Challenge

My First ChallengeSend a Challenge

Challenge ChiefWin 10 Challenges

Challenge MasterWin 20 Challenges

Too Cool for my ScoreBeat your own High Score in a game

My Blisters have Blisters!Play a game for 1 hour continuously

Arcade JunkieSpend 4 hours total playing games in your arcade

Retro AddictSpend 8 hours total playing games in your arcade

Go to SleepSpend 16 hours total playing games in your arcade

Machine not ManSpend 24 hours total playing games in your arcade

Matchstick EyesSpend 36 hours total playing games in your arcade

My First MedalWin your first Medal

Medal VarietyWin a Medal of each Type (Point Buster, Survivalist, Time Spender)

Double TroubleWin 2 Medals of each type (2x Point Buster, 2x Survivalist, 2x Time Spender)

Medal CollectorWin 3 Medals

80s SkilledWin 6 Medals

Game BeaterWin 9 Medals

Arcade HustlerWin 12 Medals

Retro ExpertWin 15 Medals

The New Old SchoolerWin 18 Medals

Medal EnthusiastWin 21 Medals

Arcade SharkWin 24 Medals

Can’t Touch This!Win 27 Medals

Retro MasterWin 30 Medals

Check My SkillzWin 33 Medals

MintedWin 36 Medals

MedaltasticWin 39 Medals

Fly SkillzWin 42 Medals

Medal MasherWin 45 Medals

I Like Shiny ThingsWin 48 Medals

Level Up!Reach Level 2

Level 5!Reach Level 5

Level 8!Reach Level 8

Level 11!Reach Level 11

Level 14!Reach Level 14

Level 17!Reach Level 17

Level 20!Reach Level 20

Medal SmasherWin 10 Medals of each type

Medal MadWin 20 Medals of each type

Point BusterWin 5 Point Buster Medals

Point SlammerWin 10 Point Buster Medals

SurvivalistWin 5 Survivalist Medals

Survival of the FittestWin 10 Survivalist Medals

Time SpenderWin 5 Time Spender Medals

Time CrazyWin 10 Time Spender Medals

Assassin’s Creed Playstation Home – Launch Trailer [Europe]

Visit the Abstergo offices and the Assassin’s Creed hideout in Playstation Home. There is even a fun Tower & Defense game for you to enjoy. Many secrets await you, I am particularly curious what happens when you type the secret code on the computer correctly.

Dante’s Inferno Interview with Visceral Games

MasterAbbott caught up wth the creative minds over at Visceral Studios Creators of Dante’s Inferno.  Check out the interview below.

Question 1 – Tell us a little bit about Visceral Games Studios.  How were they created, the origin behind the name Visceral Games, when was it first established, and how many employees does it have today.

Visceral Games is one of EA’s oldest studios, actually, and used to operate under the name EA Redwood Shores.  In years past, we focused on mostly licensed products, including the Lord of the Rings games, Tiger Woods, James Bond, Godfather, and The Simpsons.  Following the success of Dead Space, EARS’ first internally developed newIP, the studio was re-branded as Visceral Games, with the mission of delivering high-quality third-person action games with an edge.  We’ve got about 200 developers working there today.

Question 2 – For people that don’t know anything about, Dante’s Inferno.  How would you describe the game to them ? And How would you describe the game mechanics of Dante’s Inferno.  What do players need to do to succeed.

Dante’s Inferno is a big epic action-adventure, loosely based upon part one of The Divine Comedy, a 700-year-old Italian poem that chronicles a journey through the medieval afterlife.  The poet, Dante Alighieri, imagined Hell in nine concentric circles, descending down to the center of the earth.  His vision for the underworld is incredibly detailed, and we used it as the backdrop for the game.  In terms of mechanics, the game is a melee fighting adventure, and you will need to get very good at killing demons 🙂

Question 3 – What makes Dante’s Inferno stand out compared to other games currently available in the same genre ?

The most unique thing about the game is the incredibly rich and disturbing environments, and the variety of the art direction and creature design as you descend through the nine circles.  No other game takes you to Hell in quite this way; it’s truly a re-creation of the medieval Christian world-view of what happens to those who go to Hell.

 

Question 4 – How long was the development cycle for Dante’s Inferno.  Could you briefly explain the start to finish phases: storyboading, concept art etc

We’ve been working on it since 2007, when we started with a script adaptation of the poem, and the overall concept of fighting your way through the nine circles of Hell.  We employed a great deal of concept artists to help us bring the creatures and environments to life.  We also worked very hard, early in the process, on nailing down a fast-paced 60fps responsive combat system, which we are very proud of.  The game is incredibly fun to play, with smooth controls, and a great variety of moves and abilities for the hero, Dante.

Question 5 – What engine / technology is used in getting Dante’s Inferno up and running on the Xbox 360, how many developers / programmers were involved in creating Dante’s Inferno.

We built the game on Visceral Games’ internal proprietary engine, the same engine used to create Dead Space.

Question 6 – Are there any updates planned for Dante’s Inferno ? (extra missions, downloadable content) if so what can players expect to see

Yes!  There is already a lot of DLC available, including Dark Forest, which is a prequel level to the game.  In April, we are releasing a very ambitious and exciting expansion pack, Trials of St. Lucia, which brings custom content creation to the game, along with online co-op and a second playable character.

Question 7 – What were the development teams inspirations behind creating Dante’s Inferno, what other games have played a major role (past and present) in shaping and creating this amazing game .

We were really drawn to the whole genre of hack-and-slash action-adventure, and are obviously big fans of Devil May Cry, Bayonetta, God of War, Ninja Gaiden, Streetfighter, etc.  We tried to bring a darker and more western sensibility to the genre.

Question 9 – What can fans of Visceral Games expect to see in the future in terms of new games.

The studio is really focused now on Dead Space 2, the sequel to 2008’s highly-acclaimed sci-fi horror game.  It is a huge title for us, and fans and gamers won’t be disappointed.

Question 10 – Finally.. What do you love most working at Visceral / EA ?

What I love most about Visceral Games is the creative freedom afforded to the teams here.  We really do get to make the games we want to make, no question.

Let us know what you thought of the interview with the Visceral guys.  Leave a Comment below

Red Steel 2 : LAUNCH TRAILER

3

With  Red Steel 2 being released yesterday 25th of March.  UBISOFT have released an official trailer to get you into the mood to get out there and grab your copy of the game !!

Check out out below

Also make sure you have a look at our prevous article on how to play Red Steel 2 with Creative Director Jason Vandenberghe.

Enjoy

Who’s already picked up Red Steel 2 ?  What do you all think of it ?  Leave a comment below and convey your thoughts.

3D Dot Game Heroes Full Trailer Launches today !!

Ok lets just straight to the trailer then the reading after.  This is looking so ultra, uber, l33t cool that its not funny.  I want this now .. who else does ?

Watch the trailer below then read all about it via the official press release and game details :



If you experience sudden, uncontrollable nostalgia lasting longer than four hours, please consult a fellow gamer and/or your parents immediately (or come speak to MasterAbbott)

Official Press Release

IRVINE, CALIFORNIA – MARCH 25, 2010 – Atlus U.S.A., Inc. today released the full video trailer for 3D Dot Game Heroes™, the ultimate retro action-adventure game for PlayStation®3 computer entertainment system.

“Atlus scientists are very excited to announce a breakthrough,” begin a jittery, caffeine-addled Aram Jabbari, Manager of Public Relations and Sales. “Many, many sleepless nights later, we’ve achieved our goal: cramming all of the retro-sexiness that is 3D Dot Game Heroes into a single video trailer. At first we thought it couldn’t be done, and maybe we only think we’ve succeeded… I mean, maybe it just isn’t possible to capture all of the humor and parody of the full game, all of the aspects that make it both a stunning new retro adventure and a tribute to the legends of gaming past, in a single video. You’ll just have to see for yourselves, I guess…” he trailed off before hurriedly shoving another cup of coffee at his mouth.

A kingdom threatened by an evil demon… a legendary sword nestled in a sacred forest… a hero sent out on a quest through puzzle-filled dungeons… dozens of useful items to collect, weapons to equip, and oversized bosses to best… Sound familiar? That’s because it’s supposed to! Rediscover the magic of the 8- and 16-bit classics of old, laugh along with countless inside jokes, comic references, and parodies from the past, and explore an all new world filled with its own secrets, wonders, and challenges to overcome!

3D Dot Game Heroes is scheduled to release on May 11, 2010 with an MSRP of $39.99 USD. For more information,

Visit the official website: http://www.3ddotgameheroes.com.

Become a fan of 3D Dot Game Heroes on Facebook: http://www.facebook.com/3ddotgameheroes.

About 3D Dot Game Heroes

A long, long time ago, the Dark King Onyx brought an age of darkness upon Dotnia Kingdom. Only by the bravery of a hero with a legendary sword was Onyx sealed in an orb, restoring peace to the world. But Fuelle, a powerful Dark Bishop, has stolen the orb, and with it, peace. Dotnia requires a hero once more! Can you live up to the legend?

Key Features
Ultimate retro love letter – Seamlessly fusing new and old, the golden era of gaming is felt in every detail of this lovingly-crafted adventure. Eye-popping visuals capture the nostalgic charm of pixel graphics in cutting edge 3D. Simple, but deep action-adventure gameplay is a throwback to the 8-bit era. Veterans will find references and jokes that pay homage to the great games of yore.
Awe and adventure live again – Embark on the next generation of classic exploration and discovery in a grand story-based quest. A hero sets out to gain the power of the six sages and the six orbs that protected the kingdom of Dotnia, which now stands on the verge of destruction.
Customize your hero – When pixels are your building blocks, the possibilities are unlimited. Freely edit the look of your character, or design one completely from scratch, and then trade designs with friends via a compatible USB storage device. Your hero’s blade is also upgradeable, letting you add length and width to create a sword that fills the whole screen!

3D Dot Game Heroes has been rated E10+ (Everyone 10 and older) with Mild Cartoon Violence by the ESRB.

About Atlus U.S.A., Inc.
Located in Irvine, California and founded in 1991, Atlus U.S.A., Inc. is renowned for its proud tradition of publishing exceptional role-playing games with strong niche appeal. The Atlus library of critically acclaimed video games includes Demon’s Souls, Odin Sphere, the Trauma Center series, and the award-winning Shin Megami Tensei series. For more information, visit http://www.atlus.com.

For breaking news, special promotions, insider info, and more, visit http://www.atlus.com/faithful to join the ranks of the Atlus Faithful!

©2009, 2010 FromSoftware, Inc. Licensed to and published by Atlus U.S.A., Inc.

2K Games Announces August 27, 2010 Street Date for Mafia® II

2K Games have released information on MAFIA 2.  A game that I personally CANT WAIT to get my hands on as I finished and LOVED the original one.  It’s been a very long time coming but now we finally have a date !! Get your PRE-ORDERS IN NOW !! 😉

Read the official Press release below and check out THE SEXAY Box Covers for all 3 formats :  **note these box covers are for the Australian releases**

Click to enlarge photos

Official PRESS RELEASE

Epic mobster video game combines rich storytelling with the style and vices of the ‘40s and ‘50s for high-stakes third-person shooter

Sydney, Australia– March 26, 2010 2K Games announced today that Mafia® II will be available in North America on August 24, 2010 and internationally on August 27, 2010 for the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft, and Windows PC. Mafia II is currently in development by 2K Czech, the same creative team behind the award-winning, genre-defining Mafia®, which captivated millions of gamers around the world.

Through a compelling narrative, Mafia II transports gamers into the dark and unforgiving world of the Mafia. The fiction is embellished by a sophisticated, era-evoking atmosphere that meticulously replicates the clothing, cars, music and advertising of 1940’s and 1950’s Americana. Players will easily become immersed in the game’s cinematic Hollywood-style experience with strong, believable characters in a living, breathing metropolis. By fusing high-octane gunplay with white-knuckle driving and an engaging narrative, Mafia II looks to be the industry’s most compelling Mafia title to date. According to IGN.com, Mafia II is definitely at the top of our most wanted lists.”

Born the son of a poor immigrant, Vito is a beaten down Italian-American who is trying to escape the life of poverty that consumed his childhood. Vito, along with his lifelong friend, Joe, will descend into the world of organized crime. Looking to escape the life of hardship that his father led, Vito dreams about becoming a “made man,” and together with Joe, will work to prove themselves to the Mafia as they try to make their names on the streets. However, the two quickly realize that life as a wise guy isn’t quite as glamorous as it seems.

Mafia II is rated MA 15+ and R18+, in Australia and New Zealand respectively. For more information on Mafia II, please visit www.mafia2game.com.

2K Games is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Top Film Critic Roger Ebert’s thoughts on 3-D

Photobucket

Looks like Roger Ebert has made his thoughts quite clear on the recent influx of Hollywood movies being made in 3D now a days.

He posted this on his twitter yesterday:

3-D is a distracting, annoying, anti-realistic, juvenile abomination to use as an excuse for higher prices.

To be honest I will have to agree with him. Films like Avatar were shot with a 3-D camera from the beginning, increasing the cost of production and the cost of the equipment so it is understandable that the price would go up for such a film. But the 3-D in this movie was simply amazing and was so subtle, there was nothing forced out of the screen at the audience.

But with other movies coming out; such as Alice In Wonderland, The Final Destination, My Bloody Valentine, the list could go on. Not to mention the extremely large amounts of children’s movies all being marketed in 3-D suddenly. These are all movies that were filmed with basic equipment, and then they used After Effects to create the 3-D effects, making things pop out of the screen and to mess with the coloration.

Personally I agree with Ebert completely when it comes to this, there are movies that should cost more because of production costs, and others that should not. If 3-D is done right, then it is amazing, if it is done wrong then it will just ruin the movie and make the audience sick to their stomachs.

What do you think?

Red Dead Redemption Latest Trailer Gentlemen & Vagabonds

3

Here’s the latest trailer from ROCKSTAR Games for Red Dead Redemption entitled Gentlemen & Vagabonds.  I have to say Rockstar sure know how to create video game characters, just look at the amount of work that have gone into these fine gentlemen and the good for nothing vagabonds.  

– 

Which category do fall under ?

BioShock 2 – Xbox 360 Review

Bioshock 2Publisher: 2k Games
Developer: 2k Australia
Platforms: Xbox 360 (Reviewed), PlayStation 3
Release Date: February 9th, 2010

Story
“Step back into the unforgettable world of Rapture in BioShock® 2, the next installment in the franchise that has won more than 50 Game of the Year Awards and has sold more than 2.5 million units worldwide. Developed by 2K Marin, 2K Australia, Digital Extremes and 2K China, BioShock 2 features the perfect blend of explosive first person shooter combat, compelling storytelling, and intense multiplayer to form one of 2010’s most highly anticipated titles.         

Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Step into the boots of the most iconic denizen of Rapture, the Big Daddy, as you travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.” [Via Xbox.com]

Welcome back to rapture, take the role of a Big Daddy as you re-explore rapture and protect little sisters as you try to unravel the new mystery surrounding Rapture 10 years later. Audio files will reveal more back story as you listen to a father’s attempts to find his kidnapped daughter, or Lamb’s notes as she recreates the little sisters as well as the new big sister.

The story is unique enough to stand alone from the first, so even if you haven’t played the first game you will still enjoy the sequel. The references to the first are small enough to not notice. If you do play the first game; however, you will understand the story in more depth and if you enjoyed the first game you will feel welcomed back and comfortable as you return in the second game.

Gameplay
Your return to Rapture finds you in control of a Big Daddy. You are only the Delta version, so you are not as strong as the Alpha versions but you are faster.  Harness the power of plasmids and and guns as you explore the run down city of rapture trying to save the little sisters and stay alive at the same time. The gameplay in Bioshock 2 is very unique with a combination of special powers and guns. The combination leads to a high number of tactical possibilities.

BioShock 2 is perceived as the mature version of the first. Everything you loved from the first game is in the second but with extra improvements as well.

Improvements

  • Wrench replaced with Drill that requires fuel but does more damage.
  • You can now melee with pretty much every weapon, rather than just your melee weapon.
  • Hacking has been greatly improved. No longer must you move pipes, but instead your reflexes will be tested as you try to land the needle in the green to hack enemy turrets and cameras.
  • Improved enemy AI, as well as more enemy variants.
  • Improved story which involves less twists and is more straight forward.
  • Varied Gameplay, no longer do you go from one location to another, killing things. You must now protect your little sister at spots as well.
  • Dual wield a weapon and plasmid at the same time. No more switching between the two!
  • New and improved upgrade system for plasmids and weapons.

 

For those of you who haven’t played the first game, I’d suggest to go pick it up. You can buy it for about $20 new and it is very fun. After you finish it, come back to rapture in this sequel.

Multiplayer
Multiplayer in BioShock 2 provides a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.” [Via Xbox.com]

Developed by a separate team, the multiplayer is its own unique story. Bioshock 2’s multiplayer acts as a prologue to all the events that have happened in Rapture. Play as citizen of rapture who was accepted into plasmid testing as you fight other citizens for Adam as civil war breaks lose.

Choose a character, customize your appearance by adding a mask, and customize your loadout with different guns and plasmids. Increase your level by winning games or doing certain objectives or trials in a match. A higher level gives you access to more weapons and plasmids to use. A higher level also gives you more masks to customize your character with.

With 10 levels to wage civil war on and multiple game types the multiplayer in Bioshock 2 is a nice addition to the game. Use your plasmids and weapons against other players also using their plasmids and weapons.  The multiplayer is a nice addition to Rapture and enables further use of your plasmids in the field.

Sinclair Solutions Tester Pack – 400MSP
This DLC for Bioshock 2 add more to the multiplayer aspect of the game. This DLC increases your rank cap to 50. With this increase cap comes more rank rewards, which include a 3rd set of weapon upgrades, 20 new trials, 2 new playable characters, and 5 new masks to customize your character.

Extend your Bioshock 2 gameplay with the extra levels to gain. The additional trials will help you gain the new levels, and the additional weapon upgrades and masks will make you more unique in the battle.

Audio and Graphics
The music and graphics will easily send you back into rapture and have you exploring the splicer infested corridors again. 100 audio logs are placed within the game to further expand the story or add pointless funny bits. The game gives the look and feel of the first game, but the slight creepiness in the first game was lost in this sequel. Everything seems brighter and less gloomy. 10 years have passed, yet Rapture doesn’t seem as run down as it did in the first game. The soundtrack brings the feel of Rapture to the player. Classic music fits the time period, while splicers will be holding partial conversations or yelling at you.

Achievements
The achievements are similar to those that were found in the first game. Beat the game on the hardest setting, upgrade everything, hack everything, research everything. It even has the brass balls achievement again, although this time it is only worth 25g instead of 100g and you can now do it on any difficulty. This time around; however, they have added online achievements. You should unlock all the other online achievements just by getting to rank. Overall the achievements in Bioshock 2 range from easy to challenging, but all are possible and all of them are fun to get. Except for the audio log one, but if you explore every nook and cranny it should come naturally through gameplay.

The Achievement List can be found here.

 

Overview
Bioshock 2 is a welcomed sequel that delves you even farther into the crumbling city of Rapture. All the problems from the first have been redone and fixed in this sequel to give you a well polished and entertaining game. Throw in multiplayer and you will have even more fun using your plasmids and shooting enemies while trying to dodge the enemy’s plasmids and bullets. With a heavier weight on moral descisions that lead to multiple different endings, because of this Bioshock 2 has a lot of replay value. I give Bioshock 2 9 capsules out of 10.

9-0-capsules-out-of-10

Pros

  • Hacking is greatly improved (but is not friendly towards colorblind people)
  • Your choices weigh much heavier than they did in the first.
  • New and improved weapons, and upgraded gameplay mechanics.

Cons

  • The drill seems fun, but it turned out to be quite a disappointment.
  • Although multiplayer is a nice addition, it wasn’t really needed and seems rushed.
  • The game is much brighter and not as creepy as the first one.

Optional

  • The game seems very familiar, even for a sequel it feels like you have seen it all already. This does wear off eventually and you will enjoy it as if it is your first time in rapture.
  • Although the game is a sequel to the first game, it can still stand alone since there is a 10 year gap between games and the only references to the first game aren’t extremely big.

 

Source