The taskbar idle auto-battler invites players to recruit, battle, and build their ultimate Duelist squad
Hong Kong – September 14, 2026 – One Interactive Studio and Infini Fun today announced that their JRPG-style idle combat game, Duelist: Idle Expedition, is set to launch on Steam on October 8th, 2026.
Designed to live on your taskbar, Duelist: Idle Expedition lets players build and manage a travelling Guild of hand-drawn Duelists, watching them fight, grow, and adventure across the Continent, even when you step away. The game runs on a dual-progression loop: on the front lines, battles rage on nonstop, while behind the lines, camp life is thriving. With 91 unique roles spanning 7 main classes, over 200 pieces of equipment to grind for, and a deep camp management system complete with a Tavern, Blacksmith, and Shopkeeper, the game blends satisfying idle progression with genuine strategic depth.
In Duelist: Idle Expedition players will build their Guild from the ground up: recruit Duelists, discover powerful role combinations, gear them up, and lead them into battle across the Continent, all while growing camp facilities, unlocking followers, and opening up new Combat Styles and progression paths.
“Whether you’re a nostalgic fan of pixel JRPGs, a hardcore min-maxer obsessed with build-crafting, or a busy professional in dire need of a quality secondary-screen game, you’ll find your fun here!” Said CK, Game Producer at One Interactive. “Head over to Steam and add the game to your Wishlist. We’ll see you on the Duelist Continent on October 8th!”
Key Features
91 Unique Duelist Roles: Choose from 7 main classes, each branching into specialized roles with individual abilities and hand-drawn combat animations. Discover the most powerful combinations to build your legendary team.
Taskbar Idle Battler: Your Guild fights and progresses automatically, making it the perfect companion for your working day. Your adventure continues even when you’re busy.
Deep Equipment System: Grind for over 200 items, including 60+ class-exclusive Legendary Equipment pieces, and customise each piece through enchanting to perfect your build.
Camp Management: Run your travelling camp; grow revenue at the Tavern, upgrade your Blacksmith for superior gear, and let your Shopkeeper turn spoils into supplies.
Followers & Combat Styles: Defeat rival Duelists to earn Followers and unlock regional Combat Styles that add new layers of strategy and progression.
Multilingual Support: Available in 31 languages, including English, French, German, Japanese, Simplified and Traditional Chinese, Korean, and Russian.
About Infini Fun
Infini Fun is a China-based game publisher founded in 2024 with a strong focus on the global market. Specializing in multi-platform titles for PC and consoles, the company provides funding and technical support for developers, while also offering comprehensive services across all stages of game development, including platform porting, localization QA, and design consulting.
Backed by a team with over 15 years of publishing experience, Infini Fun approaches each project with care and passion, aiming to build long-term creative partnerships with developers and serve as a bridge connecting creators and players around the world.
The recently announced co-op titles will be available to play on the show floor from 17th-21st September.
Monday, 14th September, 2026 – team17 has today announced physics based 1-4 player co-op puzzle game What Goes Up, and co-op metroidvania Greak 2: Alliance of the Storms will be heading to Tokyo Game Show next week with playable demos available on the show floor with Kakehashi in Hall 2, booth number 02-C18.
What Goes Up Reveal Trailer
Available for hands on for the very first time, What Goes Up will have two demo stations available on the show floor to allow for both singleplayer and multiplayer trash tower fun. With five full levels on offer, players will experience the joy of building their own perfectly precarious trash tower while they dodge slow moving lava and meteor showers, and can even customise their character with a selection of GALACTIC REFUSE CO. rewards.
About What Goes Up
Coming to PC, Xbox Series X|S, and PlayStation 5 later this year, What Goes Up is a 1-4 player co-op puzzle game that sees players employed by GALACTIC REFUSE CO, the galaxy’s most ambitious provider of high-risk junk removal solutions. They are tasked with scouring planets in search of Earth’s finest discarded garbage, cleaning up the mess they find, and then turning it into titanic towers of trash.
Greak 2 Reveal Trailer
The Greak 2: Alliance of the Storms TGS demo will allow attendees to get hands-on with 10 minutes of the hand-drawn adventure, taking control of the siblings (co-op or singleplayer) as they navigate through parallel dimensions solving puzzles together in a race to save a legendary species from extinction.
About Greak 2: Alliance of the Storms
Launching in 2027 on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch, co-op metroidvania Greak 2: Alliance of the Storms is the stunning hand-drawn sequel to multi-award winning Greak: Memories of Azur. Players join siblings Greak and Adara once again as they work together to navigate a hostile new land, explore interconnected worlds, and overcome magic-infused, straw-made creatures.
About Bossa Games
Bossa Games is a multiple award-winning independent studio based in London, UK, with over a decade of great games made by its team. Bossa is recognized as one of the most creative game companies in the world, with titles such as Surgeon Simulator, I Am Bread, and I Am Fish cementing our reputation for disruption. Bossa Games has a shared mission to ‘Forge the best co-op experiences friends will ever share together’ and their values are their guiding principles and beliefs to get them there.
About Navegante
Navegante is an independent video game studio based in Mexico with collaborators in other countries from Latin America. With focus on creating fun, unique, and artistic experiences for the players, their multi award-winning debut title Greak: Memories of Azur is focused on providing a high-quality experience using traditional hand-drawn animation.
About team17
Founded in 1990, team17 is part of everplay group plc, and a passionate and creative developer and publisher dedicated to its pioneering independent partners and games. Team17 has an extensive portfolio of over 150 titles that players around the world love for a lifetime, including DREDGE, Date Everything!, and Overcooked!, together with multi-award-winning and award-nominated in-house brands such as Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise.
The new Jail level sees the 60 million player platformer join forces with the Roblox hit for a blockbuster prison break level, free on PC today.
14th September, 2026 – London, UK – No Brakes Games and Curve Games have today launched the brand-new Jail level for Human Fall Flat on Steam. Available to download for free, the new level – a crossover with the Roblox Hit BARRY’S PRISON RUN – sees players thrown behind bars as they attempt a jail break with their friends.Marking the 34th level to be added to Human Fall Flat since launch in 2016, the Jail level challenges players to break out of solitary confinement, dodging the steely gaze of the security cameras, navigating fragile walkways, and platforming perfectly to avoid ending up back behind bars.
The free update also includes two brand-new BARRY’S PRISON RUN skins – Barry Prison Officer and The Prisoner – for players to don as they make their bid for freedom. And, so that fans of both iconic titles can share in the fun, The Human Fall Flat version of these skins are available in BARRY’S PRISON RUN starting today!
“BARRY’S PRISON RUN is the perfect partner in crime for Human Fall Flat,” said Rich Keen, VP of Publishing, Curve Games, “We know players will have a riot making a break for it with their friends.”
“It’s been really exciting working with the Human: Fall Flat team and seeing Barry brought into their world. Barry’s Prison Run has grown far beyond what I originally imagined, so seeing the character cross over into something like this is incredibly cool.” said Osian Taubman (PlatinumFalls), Founder of FatPaps Games Ltd and creator of BARRY’S PRISON RUN on Roblox
Key Features for the Jail level:
Dress to impress with two brand-new BARRY’S PRISON RUN outfits
Stealth your way to victory by avoiding the always present surveillance cameras
Put one step in front of the other (and try not to fall) as you cross fragile walkways
Hop, skip, jump your way across platforming puzzles as you race to freedom.
The Jail level is available now on Steam, with other platforms to follow at a later date. Owners of Human Fall Flat can download the new level and enjoy the crossover content for free.
About No Brakes Games
No Brakes Games are the developers of Human Fall Flat, based in Vilnius. We believe in empowering our team to support and challenge each other to make the best games for our players. Our studios are hard at work on our next titles, including the development of the much-anticipated sequel Human Fall Flat 2.
About Curve Games:
Based in London, Curve Games (a Nazara Technologies group company) is an award-winning publisher across PC, Nintendo, PlayStation, Xbox and mobile. Curve boasts a uniquely diverse games catalogue of over 50 titles that includes smash hits such as For The King I & II, Bomber Crew, Lawn Mowing Simulator, the 60 million player Human Fall Flat, and Nintendo Switch chart-topper Wobbly Life.
About Human Fall Flat:
Launching in July 2016, Human Fall Flat is celebrating 10 years of physics-based platforming enjoyed by players worldwide, with more than 60 million players across PC, consoles, mobile and VR.
About FatPaps Games Ltd
FatPaps Games Ltd is an independent game development studio founded by Roblox developer Osian Taubman, also known as PlatinumFalls. The studio is best known for creating Barry’s Prison Run on Roblox and focuses on creating fun, accessible and memorable experiences for players across the platform.
During BlizzCon® 2026, CD PROJEKT RED announced that Cyberpunk 2077 and Phantom Liberty will launch on Battle.net® later this year.
Snapshot:
Amelia Korzycka and Miles Tost from CD PROJEKT RED joined the “30 Years of Battle.net With Special Guest CD PROJEKT RED” BlizzCon panel.
They revealed that Cyberpunk 2077, Phantom Liberty, and the Ultimate Edition are coming to Battle.net, launching later this year.
In 2027, Overwatch will receive Cyberpunk: Edgerunners and Edgerunners 2-themed content
This follows the addition of The Witcher 3: Wild Hunt — Remastered and Songs of the Past coming to Battle.net, which can be pre-purchased and wishlisted respectively.
The Geralt-themed Barbarian skin for Diablo IV was also fully revealed, and will be available to players who pre-purchases Songs of the Past when available, or purchases the expansion when it launches. In 2027, more Witcher-themed content will come to Diablo IV, with more details to be revealed at a later date.
At this year’s BlizzCon, hosted by Blizzard Entertainment, CD PROJEKT RED team members Amelia Korzycka (Expert Community and Social Media Manager) and Miles Tost (Level Design Lead) joined the keynote panel, “30 Years of Battle.net With Special Guest CD PROJEKT RED”, to discuss the recently announced partnership between the two companies. Revealed at the panel was the news that CD PROJEKT RED’s open-world action-adventure RPG Cyberpunk 2077 will be available on Battle.net in 2026. Players will be able to separately purchase the base game and the expansion Phantom Liberty, or opt to purchase Cyberpunk 2077: Ultimate Edition, which contains both.
As the panelists discussed the partnership and how bringing Cyberpunk 2077 to Battle.net came about, more news was also revealed regarding the collaboration, with the focus shifting to another cornerstone of the Cyberpunk franchise: the anime series Cyberpunk: Edgerunners. In 2027, Overwatch players can look forward to Cyberpunk: Edgerunners and Cyberpunk: Edgerunners 2 collaborations coming to the game. This news came on the day of the 4th anniversary of the award-winning series, and just over a month ahead of the release of Cyberpunk: Edgerunners 2, which premieres exclusively on Netflix on October 20. The BlizzCon panel was streamed live, and is available to watch on demand now.
Cyberpunk 2077 comes to Battle.net in quick succession to The Witcher 3: Wild Hunt — Remastered and its upcoming expansion Songs of the Past. Players can pre-purchase Remastered today on Battle.net in anticipation of its release on September 29, while they can add Songs of the Past to their wishlist ahead of its 2027 release.
Also revealed in full during the panel was the Geralt-themed Barbarian skin coming to Diablo IV. The skin will be available to claim by any Battle.net player who pre-purchases Songs of the Past when available, or purchases the expansion when it launches. This skin, taking Geralt’s style into the hellscapes of Sanctuary, is the first piece of Witcher-inspired content coming to Diablo IV, and more is in the works, coming to Blizzard’s action-RPG in 2027. Details will be revealed at a later date.
Battle.net and BlizzCon are registered trademarks of Blizzard Entertainment, Inc.
About Cyberpunk 2077
Cyberpunk 2077 is a narrative-driven, open world RPG set in the most vibrant and dangerous metropolis of the future — Night City. The game follows the story of V, a hired gun on the rise in a world of cyberenhanced street warriors, tech-savvy netrunners and corporate life-hackers. Featuring CD PROJEKT RED’s hallmark concept of choices and consequences, players will face difficult decisions that ripple through the entire game. Winner of over 100 awards at E3 2018, Cyberpunk 2077 is set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.
About Cyberpunk: Edgerunners 2 Cyberpunk: Edgerunners 2 is an upcoming Netflix anime series created in collaboration between CD PROJEKT RED and the legendary animation studio TRIGGER. Set in the world of Cyberpunk 2077, it features an entirely new cast of characters and tells a raw story of redemption and revenge. Offering a fresh perspective on the lives of edgerunners in a city consumed by violence and spectacle, it’s set to release on October 20, 2026. Cyberpunk: Edgerunners 2 is directed by Kai Ikarashi, with a story by Hugo Award winner Bartosz Sztybor, and character designs by Kanno Ichigo.
About The Witcher 3: Wild Hunt and Remastered The Witcher 3: Wild Hunt is a single-player open-world role-playing game from CD PROJEKT RED. In this acclaimed dark fantasy adventure, players take on the role of Geralt of Rivia, a professional monster slayer, as he searches for his adopted daughter, Ciri. Originally released in 2015, the base game and its first two expansions, Hearts of Stone and Blood and Wine, are being modernized and upgraded in The Witcher 3: Wild Hunt — Remastered. By introducing sweeping improvements to visuals, gameplay, and performance, it offers players the most polished and immersive version of Geralt’s adventure to date, all ahead of the release of a third expansion in 2027 — Songs of the Past. The Witcher 3: Wild Hunt has won over 250 Game of the Year awards and sold more than 65 million copies worldwide.
About The Witcher 3: Wild Hunt — Songs of the Past The Witcher 3: Wild Hunt — Songs of the Past is an upcoming expansion for The Witcher 3: Wild Hunt from CD PROJEKT RED and Fool’s Theory. Players will once again take on the role of Geralt of Rivia and journey to the brand new region of Letten — a seemingly idyllic land that hides a dark secret beneath its peaceful surface. Equipped with new abilities and a new weapon, the chain, Geralt will face never-before-seen foes, reunite with old friends, and embark on a gripping adventure filled with difficult decisions and meaningful consequences.
About CD PROJEKT RED CD PROJEKT RED is a video game development studio founded in 2002. Its flagship titles include the futuristic role-playing game Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty, alongside The Witcher series of games including The Witcher 3: Wild Hunt and its expansions. In collaboration with TRIGGER, CD PROJEKT RED also created the award-winning Netflix anime series Cyberpunk: Edgerunners, set in the same universe as the game. CD IPROJEKT RED is part of the CD PROJEKT RED Capital Group. CD PROJEKT RED S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).
Team up with two new 5-star playable characters, Vesna and Vodyanitsa, for an intense showdown, and return to Liyue to celebrate the long-awaited Moonchase Festival!
SINGAPORE, September 12, 2026 — Global interactive entertainment brand HoYoverse announced today that Genshin Impact Version 7.1, “A Rekviem for the Underworld,” will launch on September 23. With the situation in Snezhnaya becoming increasingly dire, the nation is drawing up a new plan to stand against the Heavenly Principles. Meanwhile, the growing threat of Ronova, the Ruler of Death, is setting the stage for an inevitable showdown. Two new 5-star playable characters, Vesna and Vodyanitsa, will join the roster, bringing new ways to enhance Stellar Swirl reactions. Players will also return to Liyue for the long-awaited Moonchase Festival celebrations.
Check out Genshin Impact Version 7.1 trailer here:
In Version 7.1’s Archon Quest, the crisis in Snezhnaya continues to deepen. Players will finally come face-to-face with the Tsaritsa and uncover the true strategy behind her years-long effort to collect the Gnoses. Meanwhile, Ronova, the Ruler of Death, has used her authority to severely hinder Snezhnaya’s progress, bringing an inevitable showdown ever closer. The arrival of Rhinedottir, the Ruler of Life, only adds further uncertainty to the unfolding situation. Players will head to the front lines and fight alongside Snezhnaya in a climactic battle against Ronova. The Ruler of Death will also appear as a new Weekly Boss, giving players the chance to confront her overwhelming power firsthand. Completing the new Archon Quest will grant Primogems ×620. Starting in Version 7.1, players can also take on special assignments issued by the Tsaritsa’s Confidential Secretary, helping handle matters both great and small while gaining deeper insight into the Tsaritsa’s approach to governing Snezhnaya.
Two new 5-star playable characters, Vesna and Vodyanitsa, will bring their own unique ways to enhance Stellar Swirl reactions. The youngest Commander in Druzhna history, Vesna is known for her unwavering loyalty to the Tsaritsa and joins the roster as a 5-star Anemo Sword wielder. In combat, she can convert Cryo Swirl reactions into Stellar Swirl reactions. Using her Elemental Skill and other abilities, Vesna can summon Spirit Blades and gain a certain amount of “Sword Essence.” She can then consume “Sword Essence” with a special Elemental Skill to command the Spirit Blades to strike enemies. When they attack near a Stellar Vortex, their attacks are treated as Stellar Swirl reaction DMG. Her Elemental Burst summons another wave of Spirit Blades to deal AoE Anemo DMG while restoring “Sword Essence.” Vesna also offers a unique way to explore the open world. As a Vila, she is able to take flight during exploration. Players can also experience a special anecdote featuring Vesna to unlock a unique appearance for her sword spirit companion.
Vodyanitsa is the Prima Donna of Snezhnograd’s Korolevskiy Troupe, as well as a kind-hearted Water Imp and 5-star Hydro Catalyst wielder. In combat, she can transform into her Water Imp form and sustain her song through her Elemental Skill, continuously healing the active character, reducing enemies’ Hydro and Cryo RES, and boosting the active character’s ATK. In this form, she can also move swiftly through the water. Her song further empowers Stellar Vortices, reducing enemies’ Anemo RES and increasing Stellar Swirl reaction DMG. Her Elemental Burst carries her voice across the battlefield, dealing AoE Hydro DMG. While exploring the open world, Vodyanitsa can remain in her Water Imp form and move freely even outside the water. Players can learn more about her through a story featuring Vodyanitsa and obtain a unique appearance for her microphone as a reward.
In the first phase of Version 7.1 Event Wishes will feature Vesna and Vodyanitsa, with Skirk and Escoffier returning in the second phase.
The long-awaited Moonchase Festival returns to Liyue after five years, welcoming players back for another celebration! Yilong Wharf has been transformed for the festivities, but beneath the celebrations lies a mystery from the past that even Zhongli and Zibai have yet to unravel. The festival will also introduce three new mini-games inspired by Liyue thaumaturges, with a variety of rewards up for grabs, including a new 4-star Sword.
Back in Snezhnaya, players can join local children in a seasonal snowball event and take on a host of unusual foes. Meanwhile in Natlan, a tournament prediction event will invite players to predict the final results for 16 competing teams over several days of matches. A variety of rewards will be available for completing these events.
Miliastra Wonderland will also see a range of new updates in Version 7.1. The lobby will be refreshed with an autumn-themed look inspired by traditional motifs such as osmanthus blossoms and the moon, and players can unlock an elegant cosmetic set for free by completing the related event. A special festival event will offer even more rewards, including an exclusive headpiece. The editor is also being expanded with new controls that support client-side scripting, along with collaborative editing tools that give players even more ways to create and experiment.
The new version will also mark Genshin Impact’s sixth anniversary with players around the world, bringing a generous lineup of anniversary rewards. For the first time, players who complete the latest Archon Quest will be able to choose one event-exclusive 5-star character for free from a select lineup at any point during Version 7.1. Players can also select one standard 5-star character for free, along with Primogems ×1,600, Intertwined Fate ×10, and more anniversary rewards.
Genshin Impact Version 7.1 launches on September 23, bringing players into a pivotal moment for Snezhnaya! With cross-progression and Co-Op functions, players can enjoy their adventure across PlayStation®, Xbox, PC, Android, and iOS. The game has been rated T for Teen by ESRB on PS5, Xbox, PC, and Google Play, and 12+ on iOS. For more information, please visit Genshin Impact’s official website (genshin.hoyoverse.com) or follow @GenshinImpact on X, Instagram, and Facebook.
About Genshin Impact Genshin Impact is a free-to-play open-world adventure RPG that brings players to the visually stunning world of Teyvat. The player takes on the role of the mysterious “Traveler,” who sets off on a journey to discover the fate of their lost sibling. Starting from Version 7.0, Snezhnaya, the seventh nation of Teyvat, is open for exploration. Players can explore each region with unique cultures and vast landscapes, meet a diverse cast of characters, master the art of element-based combat, and unveil the secrets of Teyvat. With cross-progression and Co-Op functions, players can now continue their adventure across PlayStation®5, Xbox, PC, Android, and iOS alone or with friends.
About HoYoverse HoYoverse is committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.
Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community that provides access and encouragement for people to share their passion for ACG (Animation, Comics, and Games) through their own creativity and skills.
Pushing the boundaries of imagination, we consistently explore cutting-edge game development technologies, and have accumulated leading technical capabilities in cel shading, cloud gaming, and other fields. In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.
The Inaugural New York Games Week, Establishing New York City as a Global Games Industry Destination
NEW YORK – Sept. 12, 2026 – The inaugural New York Games Week, a grand celebration of the video game industry and community, will feature events, showcases, conferences, tournaments, summits, professional mixers and meetups across the five boroughs of New York City from Oct 4 – 11.
New York Games Week partners with reputable organizations hosting their own events under the week-long celebration, providing the best opportunity for the global gaming industry to connect with the local New York gaming landscape.
As of today, the confirmed events include the East Coast’s largest pop culture convention with over 250,000 attendees, New York Comic Con, independent gaming exhibition Game-A-Palooza, the world’s first in-person Fashion in Gaming Awards, a collaboration between Women in Games and Game Devs of Color, and VGAmatuers will kick the week off with a 2-hr digital showcase streamed live on Twitch, YouTube, and TikTok; the show spotlights developers, trailers, reveals, and short interviews. New York Games Week will include 25 other activities and events throughout the city, with more to be announced.
“The digital games industry in NYC is growing at an incredible rate, generating millions in economic activity and supporting thousands of jobs for New Yorkers,” said Commissioner Rafael Espinal of the NYC Mayor’s Office of Media and Entertainment. “We’re proud to support this inaugural celebration which will serve to shine an even bigger light on New York City to be a leading global hub for the industry in the years and decades to come.”
“New York Games Week also has the support of the EDC: “New York City is home to a diverse and rapidly growing gaming community, with talent and creativity found in every borough,” said New York City Economic Development Corporation (NYCEDC) Senior Vice President of Innovation Industries Daria Siegel. “New York Games Week is an opportunity to bring together creators, developers, students, and industry leaders to celebrate the emerging talent shaping this industry and highlight why New York continues to be a destination for innovation.”
New York Games Week is spearheaded by gaming industry veterans with decades of experience, including Guy Blomberg (Games Industry Gathering), Krysti Pryde (PlayNYC), and Amit Hossain (IGDA NYC).
New York Games Week is a yearly celebration of the games industry in New York, celebrating the video game industry and community across New York City. Founded by Guy Blomberg, Krysti Pryde, and Amit Hossain, New York Games Week combines week-long events and activities that aim to provide valuable business opportunities and entertainment for the global games sector to connect with the local industry and community.
NYC Mayor’s Office of Media and Entertainment
MOME’s support of the inaugural New York Games Week reflects the Administration’s broader efforts to strengthen NYC’s position as a global hub for games and interactive media by building the talent pipeline, supporting developers and studios, growing esports, and connecting the industry to publishers, investment and jobs. Key initiatives include the first NYC 4-year public option in game design — City College of New York’s Bachelor’s Degree in Game Design, the NYC Video Game Festival, the “Made in NY” Developer Grant and Marketing Credit, and the Digital Games Industry Council, alongside K–12, workforce, industry, and promotional initiatives.
For quite a while, Metal Gear fans didn’t know what was going to happen with their beloved franchise. After the surprising spin-off action game that was Revengeance followed by the masterpiece that was Metal Gear Solid V, the series languished for three years until a terrible survival game nearly drove the series under. What followed was five years of silence until Konami revealed that not only would they be bringing together the Metal Gear Solid games in a series of collections but remaking Snake Eater from the ground-up. After a successful first Master Collection and a masterful remake, now Konami has brought out the Metal Gear Solid: Master Collection Vol. 2, containing one of the most significant elements and that is the fact that it is freeing Metal Gear Solid 4 from the chains of the PlayStation 3. So combining that title alongside Peace Walker and even the non-canon Ghost Babel as a bonus, how does this collection come together?
Story
For as divisive as Metal Gear Solid 4: Guns of the Patriots was back at the time, it certainly didn’t deserve to be imprisoned on the PlayStation 3 for two decades but that happened to be its fate until now, giving players new to the series and longtime fans the ability to experience Solid Snake’s final outing at its best. Set five years after the events of Big Shell, Snake has started suffering from accelerated aging that has turned this veteran soldier into an old man, dubbed “Old Snake” by the game. While hiding away from the world that is convinced he is a criminal, he is brought back into the fold for one last job by none other than Colonel Campbell himself. While PMCs have grown in power to the point that the rival nations’ militaries, the SOP System suppressing and helping maintain PMC soldier’s connections during conflict and more, Liquid has made his move and is rising to power in the Middle East.
With one last task keeping him moving forward, it will be up to Old Snake to put a stop to Liquid Ocelot and prevent him from enacting his plan that goes far beyond what any could have expected, even as it brings Solid Snake’s journey to a satisfying finale. Metal Gear Solid 4 was always a bit of a strange game and one that was absolutely notorious for having twenty minute long, or even longer, cutscenes as it explained numerous details and references that spanned the entire franchise including events that happened in the Metal Gear games all while players would also encounter familiar faces, face off against “beauties” haunted by their trauma and turned into weapons, and buying DNA-code free firearms off of a man who has a cigarette and soda addicted monkey wearing a diaper as a pet.
This ridiculous story is one that manages to be as absurd and eerily familiar to the current world as any of Kojima’s previous Metal Gear entries, what with the rise of AI, drone warfare, and autonomous weaponry, but it also is as impactful now as it was back then, maintaining its relevancy as being the final major note in Snake’s journey as well as tying up every single loose end that the franchise had canonically in the timeline, even though this was not the last Metal Gear Solid game to be made. In fact, the next game in the collection, Peace Walker, was released later but instead follows the events that took place following Snake Eater.
Four years after that entry, Big Boss, formerly known as Naked Snake but now saddled with his new moniker, has established his own mercenary faction in the Colombian region called the Militaires Sans Frontières, or simply the MSF. Upon the arrival of an agent carrying a message from his former mentor, The Boss, he chooses to take action once again into investigating a freshly formed army and the mysterious weaponry that they have gathered, including a massive weapon code-named Peace Walker, a nuclear tank designed to instantly fire its nuclear payload if triggered. As Snake delves deeper into the conspiracy and designs of the organization that helped construct Peace Walker and their meaning, it becomes clear that he must put a stop to it at all costs, even if it means going against what he previously swore off.
Peace Walker shows the limitations of the PSP that it was released on at the time both through its gameplay as well as its narrative. While still a worthwhile storyline, the basic pacing of the short missions and reveals pushed the handheld to the limit back then and while seeing the story updated once again, after the previous HD release, is nice nonetheless. It is interesting to note that while the overarching storyline of the game isn’t necessarily inventive, it does serve as the building blocks for what would eventually become Metal Gear Solid V both narratively and partially in design.
Finally included in the game is an odd little bonus that even most fans of the franchise probably have never touched or even heard about in the form of Ghost Babel. This Game Boy Color title once again pushed the old handheld far beyond what the limits were at the time even if it feels like something of a long-forgotten game that is a blend of Metal Gear as well as some Solid to try and tie things together. It tells a completely non-canon alternative story that takes place after Metal Gear 2 and sees Snake facing off against a number of unique bosses and enemies that for its time were impressive but now are mostly an afterthought.
Perhaps the most interesting inclusion in this entire release outside of the games themselves is the absolutely exhaustive amount of bonus reading content that is included. These range from being simple manuals and character biographies to straight up providing entirely timelines and how certain characters connect with one another, the various actions and how they tie together, and more. The game even warns players before reading that it will spoil content with how in-depth it goes and it does seem to contain quite a lot of information that longtime fans may have only scratched the surface of or only barely remember and now are able to see it all laid out in one place, including direct links within the compendium to go down a rabbit hole of information and learn the ins an outs of each story.
Gameplay
In a similar vein to the first collection, Metal Gear Solid: Master Collection Vol. 2 splits all three games into their own separate titles which is something of an odd decision, especially since Ghost Babel is slotted into a “Bonus” only title which is strange as it could have easily been stuck in with Peace Walker. For the most part Guns of the Patriots plays the exact same as fans of the original will remember it with many of the controls modified to better work with the current expected layout for aiming and shooting, though aiming down the sights is still a bit of an odd choice, having players tap triangle while already aiming. Swapping between equipment and weapons are simple and easy to do on the fly, with most things needing to be unlocked by Drebin or immediately available for purchase or use upon picking them up, depending if they were obtained from a rebel or a PMC member.
Players are encouraged to play stealthily and use less lethal methods to take down enemies, and even bosses as there are extra rewards for non-lethal boss take downs, as it not only keeps Snake’s stress levels low but keeps the “war price” that affects how expensive Drebin’s unlocks are, down. This can be done through simple stealth take downs, tranq darts, making use of the OctoCamo that will help blend Snake into his current environment automatically, but there are also plenty of moments that players can choose to go loud and support one side of a conflict or are forced to with some impressive gunplay that still feels good to this day.
Peace Walker continues the impressive standard but as mentioned earlier, lays the groundwork heavily for what would eventually become the core gameplay loop for Metal Gear Solid V. Peace Walker’s PSP origins meant that while the combat was sufficient, it was also kept to a smaller scale as players would find themselves being sent out on missions in various locations rather than a large area players would need to navigate through with their map. Similarly this is also the entry that introduced the Fulton Recovery System meaning players can easily attach it to any guard they have knocked out and instantly remove them from the field helping keep stealth approaches simpler since no one can stumble upon a knocked out guard. These recovered soldiers and other items can then be used to manage the player’s base such as assigning soldiers to the best posts that fit their skills and so on. It is a bit surprising that the game’s multiplayer element was transferred into the collection and a welcome one at that.
Then there is Ghost Babel, a title that is perhaps the most unique and at the same time most limited of all three titles in the collection. The game plays akin to the old Metal Gear games with a top down perspective and simple controls but does give Snake the option to press up against walls and the like similar to how he can in the Metal Gear Solid games, bringing it into something of a strange middle-ground bridging the two stories even if it has no real place in the storyline other than a “what if”, at least the gameplay itself is enjoyable.
Audio & Visuals
With Konami bringing the Metal Gear Solid: Master Collection Vol. 2 to modern platforms it sees each game once again take a slight jump in quality, however minor, though most of it happens to come from the fact that all of the games now run completely smoothly at 60 FPS, minus Ghost Babel of course thanks to its design. The character models and designs in Guns of the Patriots look as impressive as ever, with the OctoCamo system doing wonders, even if it can make a few cutscenes look odd at times, and players having plenty of gorgeous visuals throughout the incredibly long cutscenes. Similarly Peace Walker has seen a decent graphical improvement over the HD release in 2011 but this is still a PSP game in the end. As for Ghost Babel, the title really did push the limits of the GBC and it is clear even today why with how gorgeous the game’s spritework looks and detailed the environments are given the age of the game.
All of the games’ voice work has been maintained perfectly throughout the years and the actors’ performances continue to impress all these years later, which is important given how long players will be listening to some of them talk, and how iconic many of the specific phrases in Guns of the Patriots have become over the years. The background music across the titles remains impressive and untouched, with players even being able to find tracks of iPod music MP3’s they can use to listen to other games’ songs while traveling around in Guns of the Patriots often hidden out of the way or given as rewards, though listening to the iPod will occupy the equipment slot at the time.
Overall
Metal Gear Solid: Master Collection Vol. 2 managed to do what many thought would never happen, saving Metal Gear Solid 4: Guns of the Patriots from its PlayStation 3 jail, and it is nearly worth the price of admission simply for that. However the plenty of flair that comes with MGS4’s story and gameplay also play a huge role alongside Peace Walker’s extensive amount of missions that laid the groundwork for MGSV, despite still looking rough in many areas. Combine that with the bonus that is Ghost Babel and tons of extra lore and in-game bonuses and this is a collection that, despite being a bit smaller in size compared to the first one, is well worth it for any fan of the franchise.
Capsule Computers review guidelines can be found here.
Las Vegas, NV – September 11, 2026 – Independent developer Super Subatomic Games is announcing the release of the demo of abducted on steam.
abducted is a 3d isometric roguelike action rpg game.
You’ve been abducted by aliens and you need to find your way back to earth. Fight lots of different robots on the mother ship. Every level is randomly generated. And you can only carry a few weapons, so choose them wisely. Use combinations of weapons to defeat the robot bosses. Good luck, don’t die!Features
Randomly generated levels
Tons of different types of robots
Unique robot bosses
Lots of different weapons to destroy the robots with
Free loot boxes
Achievements
Helper drone to make sure you don’t miss anything important
Use combinations of weapons to destroy robots
Manage the resources you find to make it through the game
Availability and assets
The abducted free demo is available starting today 9-9-2026 on steam. The full game is coming soon. The price is TBD.
Super Subatomic Games is an independent developer based in Las Vegas that has been active since 2022. Super Subatomic Games has released a VR game on meta Oculus as well as some mobile utility apps.
The developers have decades of experience making games for companies such as EA, Zynga, Sega, and Aristocrat.
Oduvan Games releases its first major PC title after two years of development, combining turn-based tactical combat, open-sector exploration, and a nonlinear story shaped by a sentient alien Symbiont.
Independent developer Oduvan Games announced the release of Frontier: Path of Shadows, a hard sci-fi turn-based tactical RPG now available on PC via Steam.
After two years of development, Frontier: Path of Shadows marks the studio’s first major PC release. Players follow Jay and the crew of the Simurgh through a fractured corner of outer space, where rival factions compete for influence in the aftermath of the Interstellar War.
Along the way, players will explore planets and dangerous regions of space, take on contracts and side missions, fight tactical battles, make difficult choices, and uncover the mystery of the strange alien being connected to Jay — the Symbiont.
Tactical Combat Where Positioning Matters Combat in Frontier is built around a network of interconnected tactical points rather than a traditional grid. Different positions can provide advantages or inflict negative effects, while movement abilities allow players to push enemies into dangerous locations and turn the battlefield itself into a weapon.
Each crew member has unique abilities, with new skills opening additional tactical combinations. Weapons and equipment come in different rarities, encouraging experimentation with squad builds and loadouts. Battles also feature changing environments, enemy compositions, and procedural conditions that force players to adapt.
For those willing to take greater risks, Frontier includes a roguelite extraction-style combat loop: win a battle, push deeper for better rewards, or leave before losing what you have earned.
Explore an Open Sector Outside combat, players are free to choose where the crew travels next.
The sector includes planets, nebulae, asteroid fields, wrecks, other ships, contracts, side quests, random encounters, and resources. Players can follow the main story or spend time exploring and taking on optional activities.
Resources can also be handed over to different factions to increase reputation, giving players another way to shape their relationships with the groups competing for power across the sector.
A Story Shaped by the Symbiont At the heart of Frontier: Path of Shadows is a nonlinear story filled with quests, faction conflicts, discoveries, and difficult decisions.
Path of Shadows is the first chapter of a larger Frontier narrative. Its main story reaches a conclusion, while introducing characters, mysteries, and conflicts intended to continue in future chapters. Jay is bonded to an aurorite Symbiont, a rare form of sentient crystalline life coveted by powerful forces across the sector.
But the Symbiont is not simply another tool. It watches how the player behaves. Decisions made in conversations, combat, exploration, and interactions with the world gradually shape its tendencies and the way it responds to Jay.
This relationship can influence major story developments and help determine which endings players reach.
What Comes Next Oduvan Games plans to continue supporting Frontier: Path of Shadows after release with fixes, updates, balance adjustments, and improvements based on player feedback. The studio is also considering:
additional storefronts, including the Epic Games Store;
new combat encounters, side quests, and random events;
future chapters and stories in the Frontier universe.
The story of Path of Shadows may reach its conclusion, but several questions remain. Why is Jay able to bond with the Symbiont? What did the Argonauts discover on the Path of Shadows? And what exactly is Khan hiding?
Frontier: Path of Shadows is available now on PC via Steam.
About Frontier: Path of Shadows Frontier: Path of Shadows is a hard sci-fi turn-based tactical RPG combining squad combat, open-sector exploration, faction relationships, procedural encounters, and a nonlinear narrative shaped by a sentient alien Symbiont.
About Oduvan Games Oduvan Games is an independent game development studio. Frontier: Path of Shadows is the team’s first major PC project and is based on the original hard science-fiction universe of Frontier.
Thrive on alien-funded fortune with up to four players in a massive underground world
SHENZHEN, China- Sept. 11, 2026 –DIG Raiders: Anomaly Extraction, a twisted mining co-op adventure blending exploration, extraction, and extraterrestrials from developer Soda Game Studio and publisher Infini Fun, uncovers alien treasures on PC via Steam today for $9.99 with a 30% launch discount.
Staking a claim on digging rights at an alien crash site put a catastrophic hole in the DIG Raiders’ wallets, so get ready to make that money back and more with a little help from friends! Assemble a crew, dig to the heart of the crash site, and plunder out-of-this-world riches, all while fending off visitors from beyond.
Who says miners can only wear overalls and wield pickaxes? Dress up in one of seven hilarious animal costumes packed with stat-altering effects while completing wacky tasks to rake in cash. Venture into the great unknown within nine distinct underground levels: treasure hunt in a seemingly robbed bank vault, confront anomalous creatures in the Backrooms, and bounce between platforms in futuristic space stations.
Survive alien onslaughts in a PvE story-focused mode, or engage in high-stakes 4v4 PvP to extract valuable loot, keeping it out of the hands of the opposing team. Spend hard-earned cash on otherworldly weaponry, always keeping a sharp eye out for aliens disguised as robots, mummies, or even crocodile men. Stay in cahoots with proximity voice chat to extract the most loot, outwit opponents, and thrive as the largest underground business.
Successfully extract enough of a fortune to construct a blood industryalien-friendly center that empowers every galactic species to maximize its productivity. Carefully plan out the blueprint and create automated assembly lines. Interact with residents in the marketplace to upgrade gear and supplies in the Military Shop, and sell precious loot in the Auction House to upgrade the base and turn it into a thriving business empire.
“DIG Raiders: Anomaly Extraction has implemented countless improvements based on the passionate feedback from all of you who’ve played our demo,” said Jeff Wu, CEO and Director, Soda Game Studio. “With the refined Story Mode and Industrial Zone, brave miners can dig up the richest of valuables with friends today. Do you have what it takes to breach an alien crash site and mine up all their precious loot?”
DIG Raiders: Anomaly Extraction is available now for $9.99 with a 30% launch discount for two weeks on PC via Steam, including language support for English, French, German, Spanish, Russian, Japanese, Portuguese, Korean, Italian, Danish, Indonesian, Turkish, Polish, Thai, Dutch, Vietnamese, Simplified and Traditional Chinese.
For more information, follow Infini Fun on X, join the community on Discord, and search #DigRaiders on social media.
About Infini Fun
Infini Fun is a dynamic new publisher, established in 2024, with a global focus. It specializes in publishing multi-platform games for PC and consoles, and providing developers with essential funding and technical support. Its services extend to platform porting, localization QA, and design consulting, covering every aspect of game development.
With a team boasting over 15 years of publishing experience, they meticulously handle each project, embarking on every exciting journey with developers, and striving to become the bridge between developers and players.
About Soda Game Studio
Soda Game Studio is an independent game development company founded by Tencent and ByteDance veterans Jeff Wu and Wilson Niu. Its team aims to leverage their deep-rooted gaming industry expertise to push boundaries through the radical embrace of new frontiers. The studio is currently working on DIG Raiders: Anomaly Extraction, a multiplayer extraction digging game, currently in development.