Cozy Farm Life Meets Fantasy Adventure in a Lovingly Handcrafted World
Vancouver, B.C. – 23 October , 2024 – Phoenix Labs today celebrated the release of Fae Farm on PlayStation 4 & 5, Xbox Series X│S, Xbox One and Windows Store. Both the Standard Edition and Deluxe Edition of Fae Farm are available, as well as the DLC packs Coasts of Croakia and Skies of Azoria.
Infused with magic and mystery, Fae Farm invites players to a wondrous land where they will build the fairy-tale life of their dreams, growing crops, catching critters, raising farm animals, and crafting a wide range of items to customize their homes and character. Cozy vibes radiate from every corner of Azoria, across multiple unique environments, and from the charming characters and cute creatures that populate the island. Players can even befriend many characters over the course of their journey, some of whom will be interested in romance, and possibly even marriage!
Fae Farm can be enjoyed in single player, or with up to four players online. The game features full cross-play functionality across all platforms (Nintendo Switch, PlayStation, Xbox and PC via Steam or the Epic Games Store).
Players can purchase the Fae Farm Standard Edition for 24.99GBP/29.99EUR/29.99USD, or the Deluxe Edition for 36.99GBP/44.99EUR/44.99USD, which includes the base game and the first two post-launch add-ons, Coasts of Croakia and Skies of Azoria.
Phoenix Labs is an independent games company based in Vancouver, British Columbia. Founded in 2014, Phoenix Labs creates worlds that empower players to share enduring stories like never before. Their debut title, Dauntless, a co-op Action RPG, has seen incredible success with over 30 million players worldwide. Their second title, the magic-infused cozy farm sim Fae Farm, launched September 8, 2023 on Nintendo Switch, Steam, and the Epic Games Store.
Bringing magic into the modern day has created some wonderfully unique games in the past, especially when done well. Blending the fact that someone can conjure fire or giant mystical serpents out of thin-air next to someone who can only pull out a cell phone to record or call the police makes for an interesting dynamic and it is one that FuRyu and NIS America have looked to explore in Reynatis. The question is, were they successful with this action RPG or is Reynatis one of FuRyu’s infamous entries that fails to reach its potential?
Story
In an alternate world a powerful event occurred that unleashed the untapped magical potential of the world and made it so wizards can exist among normal humans. Years have passed since this event and the story focuses on Shibuya, Japan where the Magic Enforcement Agency and the wizards that they employ as a new brand of police officers seek to eliminate any rogue wizards trying to use their powers for evil. What few realize, while some may have come to power through bloodlines, many wizards awaken to their magic through near-death experiences and both of our lead characters find themselves in the latter category.
One is Sari Nijishima, a member of M.E.A. who believes she can enforce justice by tracking down those who use the mysterious drug Rubrum to try to tap into magic only to devolve into monstrous creatures as a result, and Marin Kirizami, a young stray wizard who wants to become the strongest around because with power comes freedom. While initially these two and their party members that quickly gather around them clash against one another as the story swaps between their opposing viewpoints, the two soon find themselves uncovering more secrets behind the mysterious drug that will shake the streets of Shibuya and the magic world to its core.
Reynatis tells a fairly interesting storyline where an oppressed populace is trying to find a life for themselves all while still realizing how truly dangerous the world can be should their powers go unrestrained as well a the corruption that can arise from the police having total control over the fate of others and the distaste the general public has for magic and wizards in general. Things eventually escalate to a rather interesting level as more is revealed about the depths of magic but the title really likes to over complicate things for no reason. As for the characters, there are numerous interesting scenes involving the characters of the party members including text chains, though these can be a bit more annoying to read, that help flesh out the characters and the world that players live in. Unfortunately, side-quests that players can take on and even a number of main quests that feel like they should have some emotional impact fall flat on their face.
That’s not to say that there aren’t emotional scenes and a few twists here and there as there certainly are, especially near the end, but early developments are so poorly handled that it makes players wonder what, if at all, the writers were thinking when it came to trying to give these characters emotions. This same issue persists fairly often simply because Reynatis constantly tries to throw more fancy terms and depth at things that is just unnecessary, trying desperately to make the storyline feel more complicated than it really is, often muddying the waters of an already middle-of-the-road story.
Gameplay
Reynatis finds itself in a bit of an odd place when it comes to combat and this is because it tries to do something unique but ends up faltering in the process, making what might have been a unique feature one that gets in the way of the actual flow of battle more than anything else. Regardless of whether players are controlling Marin or Sari’s group they will be able to swap between two “states” at will, Suppressed and Liberated. Suppressed mode is just a standard mode where players can explore like normal, pick up items, and generally navigate through Shibuya’s streets but anytime combat kicks off they’ll need to be in Liberated mode to actually fight. Liberation Mode is where characters can attack and unleash spells to deal damage to enemies but staying in this mode diminishes a character’s MP gauge and when it is fully depleted they will be forced back into a Suppressed state.
What makes this unique however is the fact that players won’t want to stay in Liberation mode long as the game’s MP recovery system focuses heavily on dodging while Suppressed with any long distance attacks being dodged at the tap of a button and melee attacks requiring the dodge button to be pressed and held until the gauge fills up entirely to “perfect dodge” and absorb tons of MP. When their MP is overfilled a character can trigger an enhanced Liberation mode that stuns enemies and allows for players to unleash hell on an opponent using all manner of attacks and “Wizarts” but the fact that players need to walk this line between MP management and the two modes often feels more annoying than intuitive, especially since it often goes against most action gamers’ intuition to dodge properly rather than stand there and let attacks hit them first to trigger the gauge. Nevermind that when combat unfolds in the tight streets of Shibuya or even the oddly tight-yet-open locations in “Another” the camera does an incredibly poor job keeping it up with the action and even the fanciest skills can feel floaty and imprecise. In fact, one skill in particular felt like it never landed properly a single time, though thankfully players can swap skills out when they gain more.
Thankfully most of the time players have two other characters fighting in their party that can be swapped to at any time during a fight and can trigger these characters’ Liberation states as well to keep combo chains flowing and even unleash a powerfully charged ultimate that varies from character to character. When not fighting these two modes will vary depending on what character players are currently controlling. If they are Marin, they will need to avoid entering Liberation mode as the general populace will freak out and alert the police to their presence and, should they arrive, instantly kill them all while building up their stress meter. A high stress meter rewards players with dealing higher damage at the risk of taking more themselves as well as slipping into Liberation mode accidentally in public. Ironically, considering the game’s auto-save will revive players instantly without cost there really isn’t much of a concern for this, let alone the fact that players can instantly travel out of a location to lower suspicion or enter a few blind spots.
While playing as Sari the public won’t care at all of course as she’s a member of the police unit. Ironically this means players can travel freely in Liberation mode and focus on grabbing items that may not appear unless they are in this state while traveling around Shibuya. That being said, actually exploring Shibuya is very bland. While it’s evident a lot of care was put into creating a vivid replica of the city streets and famous crossings there just isn’t much to actually see or do here. Numerous save points can heal players just as much as visiting the useless restaurants or vending machines with authentic food or drinks inside of them and the side-quests that players can undertake are incredibly underwhelming and unrewarding.
One thing that is a solid reward for completing side-quests as either Sari or Marin is that it will reduce the “Malice” the residents of Shibuya have against wizards and magic in general, allowing more pieces of graffiti art called Wizarts to appear in the world. This graffiti can then be studied and rewarded skills or bonuses that can be equipped to the various characters in each party, giving players plenty of ways they can customize their team if they feel the need to. That being said, thanks to the way the combat system controls, the lackluster feeling level-ups, and more, most of the actual rewards for exploration are disappointing at best outside of some of the more flashy skills that players can obtain at low Malice levels.
Audio & Visuals
Similar to its combat system, Reynatis feels like it has two separate states when it comes to it’s graphical design. The streets and designs of Shibuya are wonderful looking while the poorly rendered fog of the generic Another feels like something from two generations ago. Similarly while the character art is gorgeous looking in character portraits and menus and even the character models look rather impressive when they are in their Liberation forms, the Suppressed forms and generic designs of almost everyone else is dull. This disparity in quality is quite shocking, especially with how colorful and flashy some of the combat can be, but it just never manages to keep itself at those heights.
As far as the audio goes, it is worth noting that the game features only the original Japanese voice track and while this isn’t too much of a problem considering the characters are handled quite well by the fantastic Japanese voice cast, what is an issue is the fact that they never stop talking. Having a talkative party is always a favorite feature of mine when it comes to RPGs, helps keep things from feeling tedious usually, but when players need to constantly keep reading subtitles while trying to walk to their destination or straight-up miss subtitles because they continue to talk even during location transitions, it’s an issue. This is especially true thanks to the way that some story elements are presented as mentioned before. As for the soundtrack, Reynatis surprisingly features the highly skilled Yoko Shimomura behind the soundtrack but it doesn’t really feel like it makes the best use of their skills. There are some nice tracks here and there, especially a certain track that plays near the end of the game that we won’t spoil here, but many of them surprisingly just lack the impact that most would expect from the composer.
Overall
Reynatis is a game that feels like it is full of good ideas but just can’t execute any of them well enough to stand out in any way. It has gorgeous looking visuals when the action is at its best but the combat can be stiff and limited by its own unique mechanics and while the storyline may be interesting on the surface, the writing skill just isn’t there when they try to develop it further, making this a middle-of-the-road action RPG with some interesting ideas that just don’t pan out.
Capsule Computers review guidelines can be found here.
Stumble upon gruesome secrets hidden within the forsaken town Mt. Utaga-Yama as college student Garasu Yuki. After an otherworldly creature attacks Chocolat, Yuki’s beloved dog, plunge into the frightening forested foothills in search of the precious pup. Avoid further altercations with the atrocious abominations and learn what truly lurks within Mt. Utaga-Yama.
After Yuki’s fearsome foray through the foothills, switch perspectives to another protagonist: a young boy carrying his teary-eyed sister to safety. Flee from a disemboweled, katana-wielding killer thirsting for wanton bloodshed. Dodge his attacks while navigating a maze of disorienting doorways, where one wrong turn can lead to a dead end.
To celebrate the upcoming launch, IchimatsuSuzuka also announces a 77% off sale for GOHOME and 夜詛YASO curse of soirée.This sale lasts until Sunday, November 3rd, along with special bundles that include all three games and soundtracks available for each of their creations.
“I’ve been working on the story of GUCHA GUCHA for more than ten years, and this is only the beginning of the series,” said IchimatsuSuzuka, the creator of the title. “Horror games are more than just jumpscares, and BAN: The Prologue of GUCHA GUCHA adds a layer of unsettling fear into the player’s mind as they adventure through the story, get to know the characters, experience the haunting music, and make their way through a one-of-a-kind hellscape!”
BAN: The Prologue of GUCHA GUCHA is now available on PC via Steam, with language support options in English, Japanese, Simplified Chinese, Traditional Chinese, and Korean. To learn more, check out the YouTube channel, and follow IchimatsuSuzuka and Kodansha Creators’ Lab on Twitter/X.
About Kodansha Game Creator’s Lab
Established in 2021, Kodansha Game Creator’s Lab is the fourth department of the prestigious entertainment publishing company Kodansha Ltd., founded in 1909. Its motto is “Everything for the creator,” reflecting the company’s goal to support young talents and introduce indie creators to the wider public.
Hidden in my Paradise, the cozy hidden-object game about taking photos and decorating by Mexico-based developer Ogre Pixel, gets into the spooky spirit with a free Halloween update on Nintendo Switch, Steam (PC, Mac, and verified on Steam Deck), and mobile on iOS and Android via Crunchyroll Game Vault today.
Celebrate Halloween in creepy little paradises with photography protégé Laly and her fairy companion Coronya. Poke through three new nighttime levels full of haunted houses, ghostly cemeteries, fuzzy nocturnal creatures, and plenty of candy!
Check off the missing items on Coronya’s festive checklist by peering inside buildings, opening boxes, and tapping on cursed tree stumps to reveal secrets! Pose critters, jack-o-lanterns, candy, and other objects in eerie yet adorable scenes to complete Snap missions.
Create haunting paradises in Sandbox mode with the new spooky setting and more than 70 new pieces of festive decor earnable via the gacha machine (in-game currency only!). Share the scares and play in boo-tiful paradises created by the worldwide community!
Hidden in my Paradise’s Halloween update is now live on on Nintendo Switch, Steam (PC, Mac, and verified on Steam Deck), and mobile on iOS and Android via Crunchyroll Game Vault, with English, Spanish, French, German, Portuguese, Japanese, Korean, and Chinese (Simplified and Traditional) language support. Seek more information about Ogre Pixel on the official website, join the Discord server, and follow the studio on Twitter, TikTok, Instagram, and Facebook.
About Ogre Pixel
Based in Aguascalientes, México, Ogre Pixel is an indie game studio creating fantastical stories including cozy coyote adventure Lonesome Village, emotional sticker story A Tiny Sticker Tale, and Jumper Jon, which launched on Apple Arcade and was played by more than 500,000 people around the world. Founded in 2014 by Steve Durán, a Game Awards Future Class Member and one of Forbes’ 100 Most Creative Mexicans in the World of 2019, their philosophy is to “work hard to live the dream.” For more information, visit: https://ogrepixel.com/
After almost two years in Early Access, the top-down survival extraction shooter from CABO Studio and Modern Wolf heads into 1.0
London, UK – 23rd October, 2024 – CABO Studio and UK indie publisher Modern Wolf are excited to announce that the hit pixel-art extraction shooter, ZERO Sievert, launches into 1.0 today. After nearly two years in Early Access, players can now experience the post-apocalyptic world of Zakov in full.
ZERO Sievert is a survival extraction shooter set in a wasteland ravaged by a nuclear fallout, overrun with mutated creatures and dangerous bandits. Players must head out on excursions into the wilds to scavenge supplies, taking out enemies to get safely back to the bunker where they can trade items, mod weapons, and ready themselves for their next mission.
Since the game’s successful launch in Early Access in 2022, a range of improvements and new features have been added. These include multiple new maps, new weapons, gunplay improvements and sought-after localisation into a multitude of languages – all coming together to make surviving the wilderness even more exciting.
Players can look forward to new developments arriving in 1.0, including an endgame zone of the Zakov City map for players to complete the ZERO Sievert story, along with final gameplay polish. Following an in-depth process of refinement and updates led by player and community feedback, ZERO Sievert has gone through significant changes to improve the game’s overall balance, and refine its tense gameplay.
“We are beyond excited to finally bring ZERO Sievert out of Early Access into the hands of our players,” said Luca Carbonera, creator and lead developer at CABO Studio. “This Early Access period has given us a fantastic opportunity to really listen to everyone’s comments and opinions and make some great changes. We’re now super proud of where we have the game. Existing fans will love the 1.0 update, and we hope to see new faces drop into Zakov!”
“It’s thrilling that the day has come for ZERO Sievert to launch in full, we couldn’t have asked for a better team to work with than Luca and our amazing development partners,” said Phil Elliott, CEO at Modern Wolf. “It’s phenomenal to see the passion and dedication put into the game over the past two years. Finally, 1.0 is here and we can’t wait for players to get stuck in.”
ZERO Sievert is available to purchase now on Steam at a price point of $24.99/€24.99/£19.99.
About ZERO Sievert
Set in the apocalyptic wasteland of Zakov, ZERO Sievert is a tense top-down shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world.
ZERO Sievert launched into Steam Early Access in November 2022 and is currently sitting with over 9,000 positive reviews.
CABO Studio was founded by Luca Carbonera in Italy in 2020. Currently working on his first title, ZERO Sievert is PvE top-down shooter that combines tight and tense gameplay with environments and atmospheres to match.
About Modern Wolf
Modern Wolf is an independent publisher of games. Boasting a catalogue of exciting games that span genres, art styles, and development teams, their goal is to publish titles that players can enjoy and master again and again.
CD PROJEKT RED is excited to announce the expansion of its RED Playtesting Program to the United States, inviting US-based players to become integral members of a growing community where their experiences and feedback help shape the future of the studio’s games.
Snapshot:
The RED Playtesting Program is expanding to the United States; onsite activities will take place in Boston, Massachusetts.
Players can sign up to participate and share their experiences and feedback during in-person and online sessions.
Participants provide valuable insights, contributing to the development and refinement of CDPR’s upcoming titles.
All participants are welcome — but must be at least 16 years old and not working in the games industry.
Having successfully launched in Warsaw in 2023, the RED Playtesting Program has now expanded into the United States. It gives participants the unique opportunity to influence the development of CD PROJEKT RED’s games by sharing their feedback on everything from gameplay mechanics and storytelling to character development and artistic direction, and they are able to do so from very early stages of the production process. By gathering diverse perspectives, the studio aims to create games that resonate more deeply with players. The expansion to the United States and a hub in Boston mean that more players can engage in this creative dialogue, helping to shape the future of CDPR’s projects with their valuable contributions.
In-person sessions will be held at CD PROJEKT RED’s Boston hub, with online interviews and other studies also included as part of the process for players across the United States. The program is open to a wide range of players, regardless of gaming background or skill level, encouraging all who are passionate about gaming to share their insights. Participants, who must be at least 16 years old and not professionally involved in game development, will be rewarded with exclusive loot and a chance to make their voices heard.
Anyone eager to be part of this vibrant community and have their feedback make a difference can sign up for the RED Playtesting Program today. For more details and to join the community, visit the program’s website.
About CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for PCs and video game consoles. The studio’s flagship titles include the futuristic RPG Cyberpunk 2077, its spy-thriller expansion Phantom Liberty, and The Witcher series of games, including The Witcher 3: Wild Hunt and its two expansions. In collaboration with Studio Trigger, CD PROJEKT RED also created the award-winning Netflix anime series Cyberpunk: Edgerunners, set in the same universe as the game. Other games developed by the studio include Thronebreaker: The Witcher Tales and GWENT: The Witcher Card Game. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).
London (October 23, 2024) Today, Monster Hunter Wilds™ producer Ryozo Tsujimoto unveiled the latest trailer for the highly anticipated action RPG as well as details on an upcoming Open Beta Test during Capcom’s October Monster Hunter Wilds Showcase. The fiery new footage revealed the captivating surroundings and inhabitants of the new Oilwell Basin ecosystem, including the mysterious monster known as the “Black Flame,” even more new monsters living within the region, and the local craftsman village Azuz. Tsujimoto followed these new game details with the announcement of an Open Beta Test taking place next week across PlayStation®5, Xbox Series X|S, and PC via Steam. The Open Beta Test will run November 1 – November 4 (GMT), and PlayStation®Plus subscribers can get a head start on PlayStation 5 with an exclusive early access period starting on October 29 (GMT).
Monster Hunter Wilds launches on February 28, 2025 for PlayStation 5, Xbox Series X|S, and PC via Steam. Watch the full showcase and latest trailer, visit the official Monster Hunter™ YouTube.
Ready to Combust
The Oilwell Basin is a dangerous territory defined by the bubbling oil wells for which it is named. This terrain is known to erupt into raging flames during a period of Inclemency known as the Firespring. The newly revealed Brute Wyvern Rompopolo prowls within areas blanketed in a deep oil silt. This fearsome predator expels a toxic gas from its tongue to weaken its prey before using its tail to inject gas into the tar blanketing the ground causing bubbling eruptions. Rompopolo often finds itself battling for territory against roaming Ajarakan, another previously unseen monster that calls this region home. This red-hot Fanged Beast rubs its thick shell to cover itself in a sweltering armor. Amidst this incredibly harsh, ever-changing environment, the skilled craftsman village of Azuz grew around a massive central forge. While the local artisans and fearsome wildlife struggle to survive, a mysterious monster known to locals as the “Black Flame” lurks deep beneath the basin.
Play the Open Beta
Following the exciting new trailer, Tsujimoto revealed that eager hunters can soon experience Monster Hunter Wilds at home for the first time by participating in an Open Beta Test across PlayStation 5, Xbox Series X|S, and PC via Steam with cross-play supported between all platforms. Participants will also receive a special bonus Pendant to decorate their weapons or Seikret mount alongside a helpful item pack in the full release of Monster Hunter Wilds. The Open Beta Test will include three separate experiences: the complete character creation tool with character creation data that will be transferable to the full game upon release, a Story Trial, and the free-roaming Doshaguma Hunt. In the Story Trial, players can experience the opening cutscene of the game along with basic tutorials while hunting a Chatacabra, while in the Doshaguma Hunt, players can pursue the Alpha of a Doshaguma pack or explore the Windward Plains. Both the Story Trial and Doshaguma Hunt can be experienced solo, or players can use an SOS flare to create a party of up to four players online, or call in assistance from NPC Support Hunters.
The Monster Hunter Wilds Open Beta Test will take place at the following times for each platform:
PlayStation 5
PlayStation Plus Early Access: October 29 at 03:00am GMT – October 31 at 02:59am GMT
Non-PlayStation Plus Subscribers: November 1 at 03:00am GMT – November 4 at 01:59am GMT
Xbox Series X|S**: November 1 at 03:00am GMT – November 4 at 01:59am GMT
Steam: November 1 at 03:00am GMT – November 4 at 01:59am GMT
*Time Adjusted for Daylight Savings Time
**Game Pass Core or Ultimate subscription not required for OBT access
Product Details
Monster Hunter Wilds launches on February 28, 2025 for PlayStation 5, Xbox Series X|S, and PC via Steam, and will include Standard, Deluxe, and Premium Deluxe editions across all platforms. The Deluxe Edition features the Monster Hunter Wilds base game and the Deluxe Pack, which includes a variety of cosmetic DLC, such as Hunter Layered Armor and sticker sets. The Premium Deluxe Edition includes the Monster Hunter Wilds base game, the Deluxe Pack, a Premium Bonus available upon launch, a Cosmetic DLC Pack 1 coming in Spring 2025, and Cosmetic DLC Pack 2 planned for Summer 2025. Pre-orders of any edition will include the bonus “Guild Knight Set” hunter layered armor and “Hope Charm” Talisman. Additionally, pre-orders made through the PlayStation Store will also include a Digital Mini Art Book.
ABOUT MONSTER HUNTER
The Monster Hunter series is now celebrating its 20th anniversary. Since 2004, the beloved co-op action RPGs have sold over 100 million units worldwide. In the games, players hunt larger-than-life foes across expansive natural environments. Each monster poses a unique challenge, so players must plan carefully, form hunting parties with friends, and utilize everything at their disposal to survive these thrilling set-piece quests. As a reward for overcoming their quarry, hunters can harvest the remains to craft equipment and upgrade their customizable arsenal for the challenges ahead.
About Capcom
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.
Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.
Into the Emberlands is 25% off on Steam until November 4th.
Hamburg, Germany – October 23, 2024 – Daedalic Entertainment, together with the creative team at Tiny Roar, is excited to announce the release of the new Dubious Dunes update for their cozy roguelike exploration game Into the Emberlands. Known for its cozy yet challenging world, Into the Emberlands offers players an inviting atmosphere filled with light-hearted exploration, and the Dubious Dunes update is no exception—though it comes with a twist of adventure and mystery.
Welcome to the Dubious Dunes Get ready to traverse the sun-scorched expanse of the Dubious Dunes, a mysterious and treacherous desert biome. This new area, designed for experienced players nearing the endgame, challenges you to survive the unforgiving heat and the enigmatic creatures that lurk within. Packed with ancient relics and unusual characters, this desert wasteland isn’t for the faint of heart. Prepare for a treasure hunt like no other, where only the well-prepared will make it back to the village.
What’s New in the Dubious Dunes? Players will encounter new locations like the Lost Bunker, a treasure trove of valuable finds—if you can avoid its curses! Or explore the Junky Trunk, a place with secrets of its own, just waiting to be uncovered. Meet quirky new NPCs, like the cautious Historian, the ever-so-suspicious Reptiloneat, and the unexpectedly helpful Hagwash. Whether you’re hunting for relics or trading with the Trade Peddler, there’s always something new waiting in the dunes.
New Features and Updates Include:
New Biome: Explore the Dubious Dunes, a harsh desert filled with danger and treasure.
New Locations: Uncover hidden treasures in the Lost Bunker and Junky Trunk.
New NPCs: From the adorable yet odd Hagwash to the shadowy Reptiloneat, new characters will add depth to your journey.
New Items and Upgrades: Master the Dubious Dunes, and you will be rewarded with riches and equipment upgrades that go beyond their usual maximum!
Quality of Life Improvements: In addition to the new content, the update also brings a number of player-requested fixes and gameplay improvements. From better gamepad navigation to UI adjustments that improve clarity during play, these tweaks ensure a smoother, more enjoyable experience.
The Dubious Dunes update is available now, so don’t wait to dive back into the cozy, mysterious world of Into the Emberlands. With new adventures, characters, and treasures awaiting, there’s never been a better time to grab your ember lantern and set out on a new journey.
About Into the Emberlands: Developed by Tiny Roar, Into the Emberlands is a captivating cozy roguelike exploration game where players take on the role of the Lightbearer, venturing through a mysterious and atmospheric world. With its combination of exploration, puzzle-solving, and cozy gameplay, Into the Emberlands is an inviting experience for players looking for adventure and relaxation.
About Tiny Roar
With a passion for gaming, Tiny Roar is dedicated to crafting unforgettable experiences. Established in 2015 by industry veterans, we’re doing our best every day to deliver fun, polished games across all platforms. Committed to fostering a supportive work environment, we approach game development as a collaboration with both players and partners.
Previous releases include titles such as Bomb Bots Arena and Xel. Currently we’re focusing all our efforts on Into the Emberlands and Lou’s Lagoon, which you can look forward to in the near future!
About Daedalic Entertainment
Daedalic Entertainment is a renowned publisher that has supported indie developers for over 17 years, bringing their titles to every major gaming platform. The line-up of games includes a diverse variety of unique titles, focusing on four distinct areas: storytelling, strategy, co-op games, and wholesome games. With an international team of around 45 employees, Daedalic is currently working with various development studios to create a new line-up of innovative games across consoles and PCs to market. Recent hits include New Cycle, Barotrauma, Unrailed!, REVEIL, Potion Tycoon, Deponia, Shadow Tactics, Inkulinati, Hidden Deep, Fling to the Finish! and more. Please look out for upcoming games like The Occultist, Woodo, Magin: The Rat Project Stories, Edge of Sanity, Wild Woods, and many more. Since April 2022, Daedalic Entertainment has been a subsidiary of the French publishing house Nacon.
LONDON, UK – October 23, 2024 – With the evenings drawing in and spooky season approaching, it’s the perfect time to check out REKA and discover a witchcraft adventure ideal for cozy autumnal gaming.
Coming just in time for Halloween, uncover new Halloween-themed content on October 28th with ‘The Witching Hour’ content update, a free update introducing a range of eerie items and ghostly goings-on deep within REKA’s woodlands…
With strange sightings spotted deep in the forest, speak with the villagers for clues on where to discover a mysterious new point of interest. Decorate your cottage with ghostly new ornaments, including floating candles, a pumpkin bowl and more. Befriend a black cat and unlock new items to customise your character, including a new witches cape, dress, shoes, headwear and long witchy nails.
From October 28th, REKA will also be included in the Steam Scream Event, offering a discount on the game until November 4th.
Available now on Steam Early Access, REKA is a cottage-building third-person adventure that tells the tale of a Slavic with travelling the countryside with their walking chicken-legged home.
Experience an unforgettable story of witchcraft and wonder, penned in collaboration with Lead Writer Rhianna Pratchett. Build, customise, and expand your walking cottage, designing and decorating your home with complete creative freedom, while taking on quests to unlock new furniture, decorations, and keepsakes in an atmospheric house-building adventure.
About Emberstorm Entertainment
REKA is the debut title of Berlin-based indie game studio Emberstorm Entertainment. Founded in 2020, the team’s goal is to make unique and immersive games with a focus on atmosphere and artistic craftsmanship.
About Fireshine Games
Fireshine Games is a global publisher of digital and physical video games based in London, England, with a focus on finding fun and bringing innovative indie gems to players around the world. Originally established in 2014, Fireshine Games has built a portfolio of digital titles and indie sensations, including award-winning titles Core Keeper and Shadows of Doubt, while partnering with studio giants to bring digital hits to physical release, including Lies of P from Neowiz, Balatro from Playstack, and Planet Zoo: Console Edition from Frontier Developments. Fireshine Games is part of the EG7 group of companies.
Shanghai, China– October 23, 2024 | Today, the team behind RO: Idle Poring is proud to announce that the closed beta of adorable MMORPG Go Go Muffin opens its doors today and promises players a plethora of exclusive rewards!
It is time for the mightiest players to gather around the campfire and take a first look at the comfy cosy world of Go Go Muffin. With a collection of five unique character classes, players can not only create their own customised team, they can also evolve their fighters into the perfect battling machine.
And they won’t be alone. Party mode allows four to six teammates to work together to slay the mighty dragon and return home victorious. Alternatively, if they’re looking for others to play with they can join a guild because, as the saying goes, those who camp together slay together.
The closed beta will run for 10 days and finish on November 1st, 9PM BST. Click the link here to join the closed beta test now: https://muffin.xdg.com/en/
For keen battlers, players can now pre-register their interest and guarantee themselves the best possible start with a treasure of powerful launch rewards. The more players register, the better the rewards:
Founded in 2003, XD Games. is a global video games developer and publisher with extensive experience across development, publishing and operations. As of 2022, XD has 38 free-to-play and paid games with over 50 million monthly active users worldwide. In addition, TapTap — a mobile games community and app store — was launched by XD in 2016 and is estimated to currently have 44 million monthly active users. XD’s mission is to assemble like-minded talented games industry craftspeople with a common goal of touching the hearts of players around the world. XD produces games of the finest quality with passion, offering a pure gaming experience, and encouraging players of all ages to embrace the unique joy of video gaming.