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The Top 10 Video Game Back-Stabs to see out July!

WARNING: MASSIVE SPOILERS FOR THE FOLLOWING GAMES: Final Fantasy VII, Goldeneye, God of War, Halo 2, Knights of the Old Republic, GTA Vice City, Uncharted 2, Portal 2, Bioshock.

Hey folks. Another month is about to pass, and I think it’s time we saw this one out with yet another one of my monthly video gaming top 10 list! So it’s July. Do you know what this month is named after? The famed Julius Caesar, the famed would-be emperor of ancient Rome was such an ego-maniac about his own self worth that he went and named an entire month after himself. He was an ambitious ruler and cunning military strategist. Until he was stabbed in the back that is. Everyone knows the story of how Caesar came to rise and fall, ending with the famous line “Et tu Brute? Then fall Caesar!” So in the spirit of the month I present to you:

JULY’S TOP 10: GAMING BACKSTABS!

10: Sephiroth from Final Fantasy 7.

This is more so speaking from the Crisis Core game than the original FFVII, but Sephiroth’s betrayal of Cloud and the Shinra company stands out as one of the most iconic plot points in gaming history. While the final fantasy series is no stranger to betrayals (eg Kain, Yuffie, Cait Sith etc) Sephiroth was the only one to become a major villain. For those that don’t know, Sephiroth started out as a loyal elite soldier for the Shinra company, and was their strongest asset. However, during a mission to the Cloud’s (FFVII protagonist)hometown of Nibelheim, Sephiroth, Cloud and Zack all learned about the experiments spawning monsters in the town’s Mako reactor. Discovering his otherworldly mother was the root of the process drove Sephiroth to madness veiled in hatred. He betrayed Shinra, as well as Cloud and Zack and became the major antagonist of the series. And he did so with a bang: setting all of Nibelheim on fire and killing off almost all of its inhabitants. Years later it was followed up by a LITERAL backstab which killed Aeris, one of Cloud’s party members. This action remains a constant reminder to this day of how even some of our most beloved characters may soon be killed off.

9: 006 Trevelyan from Goldeneye 64

We all remember this from the Brosnan movie, but even so,the betrayal of 006 Trevelyan was an iconic scene of the Goldeneye video game. Up until that point, the players were of the belief that codename “Janus” was some sort of terrorist mastermind or general, not a turncoat MI6 agent. The experience of seeing another 00 agent featured in a game was a cool concept as it was, but to make a man of similar skill, intellect and deadliness as Bond the primary villain was a big thing at the time. It felt memorable because we experienced his betrayal, even after he was shot in the head in the Facility level. The memory of 006’s return from beyond the grave was chilling and memorable in the Park level, mostly due to the dark and eerie atmosphere, but also the number of times the player had to replay the entire thing because they forgot to put their weapon away during the Janus meeting. Seeing 006 as a traitor and backstabber to MI6 was a real surprise, especially to those like me who played the game before seeing the movie.

8: Ares from God of War

The God of War before Kratos himself, Ares’ betrayal of the Spartan Warrior is still seen by many gamers as one of the biggest Dick Moves of all time. The betrayal was very reminiscent of the film “Gladiator” where the protagonist’s wife and child are taken and killed as a result of a betrayal by a trusted confidant. Ares’ manipulation would ultimately in his downfall, as a man who has lost everything is capable of anything, even killing a god. Violently. This is also considered a major event in the game’s chronology as this backstabbing ultimately acted as the catalyst which set in motion a series of events that resulted in the upheaval of Olympus and would incite a revolution across the mythological world. And needless to say, when Kratos is pissed, HE’S PISSED.

7: Revan returns to the Dark side from Star Wars: Knights of the Old Republic

The revelation that took place during the events of Star Wars: Knights of the Old Republic (KOTOR) that revealed the player character to be the infamous former Sith Lord Revan remains one of my favourite plot twists to ever be featured in a video game. This shocking discovery was met by disdain by some party members, pride by others and support from a select few. Suffice to say, it had a major bearing on the events that were to follow. One of the most impacting scenes in the game that occurred not too long after the revelation was the discovery that Bastila, your Jedi ally, had fallen to the dark side after being captured by Revan’s former apprentice. When she next appeared before Revan, she attempts to re-convert him/her back to the dark side of the force, to overthrow his former apprentice and bring back his own particular brand of badass to the galaxy. This is where the game feels memorable, as the players are ultimately faced with a choice. Either shrug off their former identity as Revan to continue fighting the Sith, or re-join the Sith while backstabbing your allies in the process. Because this was a choice the players got to make, it felt more real to us. Should the player choose to once again take up the mantle of Darth Revan, the player must turn on their former allies, either striking them down, or ordering those bound by honour to execute each other. (For instance ordering the Wookie whose sworn a life-debt to you to kill his best friend.) Choosing the dark side path is a sure way to bring out the inner backstabber in anyone.

6: The Brute Uprising from Halo 2

Many of the fans who paid attention to the story of Halo 2 whilst playing through would definitely have seen this coming. The newly introduced Brute race was quick to establish itself amongst the ranks of the Covenant, the alien coalition that had declared war on humanity. There were clearly an ambitious, power hunger race that wanted a larger role in the grand scheme of the “Great Journey”, and tension between themselves and the Elites was already clear. Playing through parts of Halo 2 as the Arbiter showed us a greater insight into the inner workings of the political structure of the Covenant. It showed us that the Prophets were the ones pulling the strings and that the Elite race was in fact a noble-honour bound race that was simply following orders. When the Prophets saw it fit to cut the Elites from their ranks, they sent the Brutes in to do it as their new attack dogs. From what was shown, the Brutes were tougher, stronger, faster and above all stupider than the Elites. Everything a megalomaniac wants in a lackey. This essentially sparked a Covenant civil war which tore High Charity several new ones and, compiled with the arrival of the Flood, pretty much ended the Covenant alliance altogether. Clearly a backstab that backfired. Made all the more ironic by the fact that the Arbiter was the one to silence the Prophet of Truth in Halo 3 with a literal backstab of his own.

5: Lance Vance from Grand Theft Auto: Vice City

In the business of running a criminal empire, there’ll always be someone looking to throw you under a bus to further their own agendas. We’ve seen it time and again in the GTA series, in Getaway, Saints Row, Mafia, Yakuza, True Crime etc. To crime games, the backstab is nothing new. But this is probably the most well known. Lance Vance turned out to be one of Tommy Verceti’s (player character’s) first and most reliable allies. Both have had to save each other’s necks at some point in time, and both lost something to the former drug lord Riccardo Diaz when their initial deal went bust. The pair went about the task of bringing Diaz down and building an empire of their own, while trying to avoid the Mafia’s pressure from Liberty City. It was just after the pair began running the city’s criminal rings in Vice City that Lance began to show signs of wavering. He began to act more selfishly and independently of Tommy’s plans. His pride was getting the better of him. His concern over not being properly respected ultimately led him to betray Tommy for the Mafia, a move which very soon resulted in his death at Tommy’s hands. Still… 1 less share of the loot, right?

4: Harry Flynn from Uncharted 2

Truly highlighting to the world that there is no honour among thieves, Harry Flynn, despite his appearance as a friendly British ally is VERY quick to betray Nathan Drake. Oddly enough this betrayal really surprised nobody, because, as the game’s title suggests, it wouldn’t be much of a game if there weren’t going to be a few backstabs between people in the “treasure hunter” profession. Many gamers and sci-fi fans like to draw comparisons between Uncharted and Firefly. If this is assumed to be the case that would make Drake himself Malcolm Reynolds, and it would certainly make Harry Jayne Cobb. In a sinister business, there is always someone who will backstab you, and Harry Flynn acts as a very strong reminder of that.

3: Wheatley from Portal 2

This has to be the betrayal that brought a tear to all of our eyes. Following the events of Portal 1, in which Chell (the player character) shut down the maniacal and homicidally insane AI GLaDoS, she somehow winds up in suspended animation for who-knows-how-long. Chell suddenly awakens in a bedroom when she hears a mad knocking at the door. On the other side is a thick cockney British accent, and one very hilarious intelligence core named Wheatley. Knowing that Apeture labs had pretty much gone to hell, he took it upon himself to awaken Chell and help her escape her room. With the ominous feel of the facility starting up again, Wheatley tells Chell that they have to work together to escape. After accidently re-awakening GLaDoS, Chell and Wheatley eventually escape her grasp, disable her neurotoxin and turrets, and confront her to remove her completely from the Science Centre system. Unfortunately to do so, an alternative core was required. Wheatley volunteered to take control. After doing so, he begins to marvel at the power he now controls. Suddenly, his attitude changes. It’s obvious that the command controls are corrupting him, as GLaDoS seems to snap out of her homicidal and narcissistic personality. Wheatley ultimately becomes Chell’s enemy as a result of his corruption, attempting to put her through even more deadly tests that even GLaDoS had ever created. Additionally, his lack of ability to maintain the facility almost resulted in it’s complete destruction. Wheatley’s betrayal really hit a lot of players in the heart. After all, we all worked together with him when we tried to escape the facility. His final fate makes the experience all the more harrowing when we find out he was not in full control. In the end, we all kinda felt sorry for the little guy. We’re Sorry Wheatley. :'(

2: Atlas from Bioshock

Talk about one you REALLY did not see coming. When we discover the truth behind the player character’s origins in Bioshock, as well as his brainwashing by Andrew Ryan, the notion that the player was in full control of the character is brought severely into question. Every time the phrase “would you kindly” has been uttered, the player has been forced to inadvertently take an action. After finally killing Andrew Ryan at his own Behest, you ally Atlas comes over the radio. Atlas was pretty much the only friend the player had during the first half of the game, and a person who appeared to still be one of the normal people in Rapture. His advice kept the player alive long enough to gather their own bearings in a strange city such as this one. When the player’s realise that Atlas would consistantly say “Would you kindly” we at first dismissed the idea of betrayal, seeing as how his goals and your own to take Ryan down co-incided. But after Ryan’s death, players learn Atlas’s true identity. Atlas was really Frank Fontaine, Ryan’s archenemy and a power hungry megalomaniac seeking control of Rapture and the Adam power source for his own ends. The betrayal of someone we grow to trust under such harrowing revelations places Atlas at the number 2 top backstab spot on this list. So who could be number 1?

1: The Spy from Team Fortress 2

Anyone that has played, or knows of Team Fortress 2 will know that this entry at number 1 on the top 10 list needs no explanation. 🙂 But here is the low-down. Team Fortress 2 (TF2) is a competitive multiplayer shooter that has a simple premise of pitting red team against blue in a variety of objective based games. There are 9 different character classes to choose from. However among them, one stands out in infamy. The Spy class is a class both loved and hated by fans of TF2. Hated mostly by Snipers and Heavies. Te Spy’s specialty play style is that of stealth and sabotage. The spy has a cloaking field which allows him to turn invisible to infiltrate enemy ranks. But even more harrowing is the ability that Spy’s have to take on the persona of an enemy player. To allies, the spy will simply be wearing a silly paper mask on his face. But the enemy players will see the spy as the unit he is disguised as. Using this stealth ability, skilled Spy’s can infiltrate enemy lines, sap Sentries, and utilise their 1 hit kill attack. What is it? Naturally, the Backstab. Using the Spy’s signature butterfly knife, Spies are well known for ending killing streaks and halting the advancement of even the best players. This 1 hit kill move is the bane of many Heavies and Snipers, and, to a lesser degree, the Engineers. These backstabbers make them onto the number 1 spot not only because of their infamy, but also because that they are not pre-programmed story or gameplay elements, but actually have living, thinking people controlling them. The is, and pretty much always will be, the ULTIMATE Video game backstabber.

Nerdy Niches – Games Workshop

What is the nerdiest place that I can think of? Probably Games Workshop. Don’t know about it? Well you’re about to 😀  It’s a place where you make, paint and battle with figures.

Here is some helpful information:

What: Games Workshop

Where: Hornsby Westfield

Products that was rememberable:
• Warhammer armies
• Warhammer Scenery
• Warhammer books
• Warhammer 40,000 armies
• Warhammer 40,000 Scenery
• Warhammer 40,000 books
• The lord of the rings forces
• The lord of the rings scenery
• Paints
• Tools
• Dice
• Figure Cases
• Rulebooks
• Warhammer army books
• Warhammer 40,000 codexes
• Time of legend novels
• And so much more….

The Good:

The figures can be god damn awesome. They have great detail and imagination to them; I honestly have been very tempted to buy some myself.
The games workshop is a great community place. The games workshop is a good place to meet other people just like yourself that love to play warcraft and probably love lots of other geeky stuff that you love as well.

The Bad:
Everything seems so expensive there. That might just be me because I’m a giant cheap skate but I’m sure lots of everyone else feels the same way.
No photos are allowed at the games workshop. I was sadly not allowed to take photos of the wonderful figurines that were at the Hornsby Games Workshop. This must really make advertising and articles of Games Workshops hard to do for lots of people such as me.

My silly own opinion:

Well I can easily say that warcraft is not exactly my thing, I see it as a bit too nerdy for me. Then again I guess others would just see it as a different kind of nerdy. I mean my friend has tonnes of warcraft models but there’s no way he would cosplay. Anyway I believe that some figures are honestly really damn awesome but I couldn’t be bothered to spend that much money on figures to fight with people step by step. I guess I just feel like half way through the ‘fight’ I would just end up destroying the landscape or my enemy’s troops by standing on them.

It’s quite interesting and some of the figures are really really well made. Check it out 😀

Check out our past Nerdy Niches here

Halo Reach Community Night with Capsule Computers = GREAT SUCCESS !!

Well let me tell you LADIES & GENTLEMEN !! The Microsoft Xbox 360 Community night for Halo Reach was a great success.  All of the Capsule Computers Crew had a FULL friends list and the requests kept on coming and coming all night long. The Community had a great time and the Capsule Computers Crew had a blast hosting it.

We tried some weird and whacky game-play modes like Infection, neutral bomb, odd ball, capture the flag, territories with 16players in 8 an player map was TOTAL MAYHEM according to Linkage Ayexe! And Dustin’s personal favourite the Juggernaught variant! As you can see in the picture below, MasterAbbott is just about to be WHACKED out of the ball park.

Halo-Reach-Community-Night-July-2011-17

MasterAbbott also recorded some of the action on the night as well. Check it out this hilarous video gameplay below : Hemmorage Team Slayer

*DISCLAIMER* This is not how MasterAbbott really plays. He’s normally a Super Elite Spartan Soldier made of steel, but some times you need just let go and play like a total loser 😉

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=FGuNhDe8xHM[/pro-player]

Dustin’s group also stopped to take a group photo as well. This I have to say was a complete nightmare to setup as we had a certain individual that wouldn’t stop killing everyone, but once we finally got rid of him we managed to take this pretty spectacular shot on the top of the Spire. Check it out and also all the peeps that were involved in the shot as well.

Halo-Reach-Community-Night-July-2011-17

Halo-Reach-Community-Night-July-2011-17

NOW to the business end of the night !! 5 LUCKY WINNERS were chosen to win 2 XBOX 360 RETAIL Games and 3 XBLA Games. Each member of the Capsule Computers Crew chose 1 lucky person. Here they are :

Astroboy18 – picked by The Future Frog as he played fair and also was great to have around (Xbox 360 Retail Game)

Hawkeye332 – picked by Discordman as he played fair and never complained all night. (Xbox 360 Retail Game)

Black Cyperus – picked by MasterAbbott as he played like a champion and MVP’d a few times (XBLA GAME)

Capt Falcon 77X– picked by Linkage Ayexe as he was hilarious and a true gaming nerd 😉  (XBLA GAME)

Caveman Co0kFaCe – picked by Marr 117 as he showed a great team spirit by pulling my ass out of the fire on several occasions    (XBLA GAME)

(if your one of the lucky winners above – email MasterAbbott at [email protected] and he’ll send you details on what you need to do to claim your new XBOX 360 Retail or XBLA Game !!

Honourable mentions go to the following :

BillySkiz, TyJesse, Kisamek, Bigsnaker, Predat0r, Epicgamerskillz, SkiiniestOrphan, xwave604x, Aussie Whites, Betamaster 400, DemonNathan 06, Dragon Jamie24, lolz at you 111, MOHAM15, mr eekull, Nickverms, ShadowSlasher10, w0kstar, xX Demonade Xx, AZ ZETA 07, ConnorCT1, Cruze7, Mc Squid173, Dr Smouthy, JamesBatchy, A Hobo Stick, FailingDragonMS, Shadowdevil46, doinadlay, drewstar412, FiredFour4896, xKOAx Avenger, The Man bannana, mechanizedbob, Blakearceus

IT DOESNT END HERE !! WE HAVE ONE LAST CHANCE DRAW TO GO !!

Leave a comment below on what you thought was the best part of playing Halo Reach with the Capsule Computers Crew and Xbox 360 Community !! Make sure you also include your XBOX LIVE GAMERTAG as well.

Best Comment will be hand picked by the 5 Capsule Computers Crew that hosted tonight’s event.  That person will win a XBOX Live Arcade Game (This little Competition will end on the 5th of August 2011)

* Note you must be a resident of Australia and must of played last night to be eligible to win *

Capsule Computers would like to congratulate all the Community Winners and also thank everyone that participated in the Community Play-date. We hope to have another one setup in a few weeks time. So make sure you check back regularly for more details.

SUPER THANKS also to the Capsule Computers Crew that all worked very hard as well in making this happen :

Discordman – Dustin Spencer

Marr 117 – Michael Marr

The Future Frog – Luke Halliday

Linkage Ayexe – Benjamin Web

MasterAbbott – Philip Federico

Check out more pics from the night in the gallery below

Madoka Magica to be dubbed by Aniplex, plus more.

Aniplex of America has announced at their Otakon panel, that they will be producing and releasing an english dub of the popular anime series Puelli Magi Madoka Magica. The series soared to popularity after it’s recent airing earlier this year in Japan and an english dub was a given.

Madoka Magica is a magical girl series set in a world in which wish granting creatures exist. However upon your wish being granted you are to become a magical girl in exchange and fight the forces of evil. The concept has proven popular and Aniplex being the smart people they are, have made a swift decision to dub the series. This is great for fans of the series and for those who have yet to check it out.

Alongside this major announcement was the announcement of the Rurouni Kenshin remake anime license being currently under negotiations. Also announced was that Aniplex will be releasing Welcome to the Space Show on Blu-Ray.

As more information on Madoka Magica and other titles comes to light we will keep you updated. Until then, what do you think of these announcements? Leave a comment below, letting us know.

Com2uS 13th Anniversary Sale

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This weekend global mobile game developers Com2uS will be finally become teenagers. To celebrate their 13th birthday, Com2uS will be giving a huge gift to mobile gamers from all platforms, slashing and hacking prices on a huge range of titles. From the iTunes App Store, to the Google App Market place, and anything in between, classic Com2uS titles such as: Heavy Gunner 3D, Caligo Chaser, Inotia 3, Chocolate Tycoon, Third Blade, Crazy Hotdogs and Trapped: Undead Infection are cut to a mere $0.99. Make sure you get in quick, the sale will only be in operation between July 30th and August 1st. After 13 years of delivering quality games to a range of mobile devices, the least we can do is wish Com2uS a happy birthday.

Download Com2uS’ games on iTunes here

Check out the Com2uS lineup on Android here

Samsung Com2uS games can be found here

For more information visit the official Com2uS website

Check out other Com2us news and reviews brought to you by the team at Capsule Computers

The Tatami Galaxy Complete Series Review


The Tatami Galaxy Complete Series

Tag Line: Opportunity is always dangling in front of you…
Produced by: Funimation(US) Siren Visual (AU)
Run time: 270 minutes of 12 episodes
Language: Japanese
Genre: Philosphical, School Drama, Comedy
Release Date: 22/06/2011
Available for purchase at
Siren Visual Online Store ($49.95)

Overview:
What is art? It’s a question that many have discussed, but to define it seems to contradict it’s own concept. How does this question relate to The Tatami Galaxy? It’s a question that I found myself wondering many times during watching this series, as the series continuously attempts to outdo itself with artsy expression. Does it succeed or does it fall flat?

Story:
The Tatami Galaxy features what can only be considered a high concept storyline. Each episode tells the tale of an unnamed protagonist through seperate parralell worlds in which the key difference being that each world features the protagonist joining a different club or circle in university.

Sadly this is done in such an unnatural way that there is little legible storyline or true character progression. Which is a shame because the concept is simply oozing with potential. One particular point of interest is in the fact that this is a subtitles only release. Which does not do the show any favours as the characters talk at a break-neck speed and subtitles leave the screen just as quickly. It’s rather distracting and makes it even more difficult to invest in the story of the series.

Let’s not forget the over-the-top art direction which poses another road block in the way of the plot. It just simply takes too much attention away from the story and makes things so muddled and difficult to comprehend without several rewinds to make sure you caught what just happened.

Overall the story is forgettable and left little to no true impression on me outside of the fact that it was almost impossible to invest in and nearly as difficult to comprehend.

Characters:
Like the story, there isn’t a lot going on in the character department. It is difficult to understand these characters and their personalities as for one the story direction changes constantly and the characters designs change just as often, at a completely random rate.

Of the characters worth mentioning we have the unnamed protagonist, his yokai-like friend Ozu and the love interest archetype Akashi. All of these characters are not memorable. Its a real shame because there was so much potential in this series upon the surface. However once going in deeper, you discover that it’s insides are all falling apart.

It’s clear that the creators were unable to get the right balance between the art and the story. They do not seem to understand that in all things balance is necessary. Watching pretty visuals, may be nice for a while, but without a strong story and characters to justify and hold up the artstyle, the viewer may grow tired very quickly. That is unfortunately the case with The Tatami Galaxy.

Audio:
One part where The Tatami Galaxy succeeds is in it’s music. The series features an amazing soundtrack that is every bit as crazy as the show itself. The opening theme is one of the most memorable things about the series. The ending theme isn’t too bad either. What is so great about the music of the series is that it dares to do something bizaare and doesn’t fall flat on it’s face in doing so.

The voice work is decent, but may be difficult to follow for western viewers as characters speak extremely fast in this show. If you aren’t quick with your eyes, you will miss out on a lot of the show. Unfortunately Siren Visual did not add on a slower subtitles feature.

Artwork:
The defining point of The Tatami Galaxy is in the art and animation. The creators have strived for something so bizaare and unique that in doing so they have completely shot themselves in the foot. The artstyle is without a doubt visually pleasing and is indeed something to behold. But beyond the dazzling imagery and flurry of colours lies an empty cold shell of an anime series, that could have been filled with so much more life, if more work had been put into other parts of the production other than the art and animation.

Put simply too much time and effort was put into the artstyle that all other areas of the series apart from the music was really lackluster and felt very empty. Even though they spent so much time on the art and animation a lot of it is just art with no meaning.

This is where I link it all back to the opening question: What is art? It’s a question that perfectly sums up Tatami Galaxy, a show that tries so hard to be an artistic revelation that it instead becomes the opposite, a hollow body void of the slightest hint of artistry.

So much was put into making it artistic that all in all it failed miserably to achieve that. It’s a case of an anime studio not understanding the simple concept of moderation.

Special Features:
This DVD took me by complete and utter surprise, for the first time in a long time, Siren Visual actually put a decent amount of special features on one of their titles. With features such as bonus mini episodes, TV spots, behind the scenes featurettes and more, Siren Visual has finally shown that they can release DVD’s with a little extra added in for those who want some more from their anime besides simply just watching it.

Also in the package is the usual slip-case packaging which is as usual a nice little addition to the DVD and has some nice artwork on the cover. Overall this is a definite step in the right direction for Siren Visual. Heres hoping they keep this up with future DVD releases.

Conclusion:
In closing, The Tatami Galaxy is an anime series that was bursting with complete and utter potential but never truly succeeds in grasping and utilising that potential. It is a true shame that this anime could not have been as good as it looked. Perhaps their is a parallel world in which the creators spent more time on the storyline? One can only wonder. Unfortunately The Tatami Galaxy was sadly a disappointment and an overall unbalanced experience.

Therefore I give The Tatami Galaxy Complete Series:
6-5-capsules-out-of-10

New Supremacy MMA Trailer is Gruesomely Beautiful…

If you have even the slightest interest in the blood-thirsty sport of MMA, now is your time to take notice in 505 Games’ upcoming title Supremacy MMA, which will be releasing on the Xbox 360 and PS3 this September. Being rated M, this fighter lets players beat each other to a bloody pulp and honestly looks to be the most satisfying MMA experience that we have seen so far come to the gaming realm.

In the new trailer below, you can see the bone crunching and bloody action in full display as the oddly fitting melody “The Flower Duet” gracefully plays in the background. Everything looks fantastic and the attention to detail shines through wonderfully with the painful expressions on each fighter’s face. After seeing the clip, I am almost tempted to forward this trailer to THQ as this is the way an MMA style experience should be handled. Bloody, beautiful, and satisfying.

Barkin’ Buddy Review


Barkin’ Buddy
Developer: Radical iDeas Group
Publisher: Radical iDeas Group
Genre: Social Networking
Platform: iPhone(reviewed)/iPad
Release: 11/7/11
Price: $1.99AUD

Overview

“Do ya like dogs?” A strange question from an equally strange man I met in England a few years back. The question was the proceeded by him pulling an A4 sheet of paper from his pocket, pointing at it and asking me to look. The photo was of a dog in the snow, which he claimed to be his. Secretly I suspect he had downloaded and printed the image from Google, but there isn’t much need to throw such accusations about. Perhaps there is a better, less suspicious means of sharing information about pets? Radical iDeas Group CEO and dog lover, Alexander Bagg, came up with the idea of a new social networking application for the iPhone, Barkin’ Buddy, after recognising the disconnect between the number of dog owners worldwide and the advent of social networking.

Profile Design

When I think of social networking profiles, I normally picture a convoluted misspelt list of likes and dislikes, littered with opinions that no one really cares about. Perhaps Barkin’ Buddy developers have assumed that all dogs like/dislike similar things. What is more likely is that the developers at the Radical iDeas Group released that it’s a bad idea to structure a profile for a dog this way. Let’s face it, making a Facebook page for your pet isn’t cool. The features on the profile are more related to information that is worth knowing when your dog is interacting with other dogs, like gender, age, breed and name. I think it is a little silly to include the last name, but they have done it anyway. There is also the option to upload a photo of your pet, pretty much the same as any other social networking site. However it looks as if you can only upload the one. I’d say this is for the best, to avoid people uploading a ridiculous amount of photos of their dog, perhaps even wearing a range of different little hats? The world can probably do without these images I’m afraid. In terms of the profile interface, it is a little bland, featuring just basic text and the single photo.

Networking Capabilities

Immediately after registering my dog I found a fault with the App, which is the fault with any social networking platform after release. The flaw is that no one else is using it. I registered my profile, and received an email saying I was #44, so I can only assume that there are only 43 dogs with profiles out there. None of which live anywhere near me at all. Because of this, it’s a little difficult to evaluate the strength of social networking available through this App. After clicking the map button, a bunch of parks that are near by to me appear on the map. Not much information seems to be given about the parks, just their address. There are also a few parks that appear on the map that aren’t flagged by the App. I assume that if there were to be a dog near by then they would appear in the same fashion as these parks. If it bothers you that people can find out where you and your dog live by using this App, then there is the ability to set your profile to invisible.

After finding other dogs on your walks, and adding them as your dogs friends, you can then view them on your buddy list. The profile page also gives you the option to state that you and your pet are out for a walk, in case any of your pet’s buddies are near by and want to walk too. The networking here isn’t based on pet owners, but rather on socialising the dogs. I’m not sure if the idea is that you meet new dogs when on walks, or if you are organising walks with dogs and pet owners you already know, the App seems to foster both interactions. There is also a Twitter like function, title “Bark!” As the name suggests, this is basically sending out a communal message for all to hear/read.

Conclusion

The App is rather limited in terms of sociability, and the premise itself is a little odd. However, I can see the merit behind the idea to some degree. Dogs need socialising, and perhaps it is better to walk your dog at a time where they can interact with other dogs. With this in mind, checking out local parks and seeing what type of, and how many other dogs are in the same area might be useful. Given the recent release of the App, it is hard to gauge its effectiveness at this point in time. Despite this, I can’t see it having a wide range of uses other than the one I previously stated. Perhaps spreading the information available to users to include dog friendly parks, and especially beaches, might push the App a little further in the right direction.

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Xenoblade Chronicles First Impressions

Xenoblade Chronicles has been out in Japan for over a year now, and there’s been a huge effort from fans to get it released in North America. Nevertheless, it will be landing in Europe and Australia as early as next month, and I managed to get a sneak peek at this quirky RPG this week.

The key to any RPG is an interesting setting, and Xenoblade paints a magnificent picture of a unique world. The lore follows that the first two living creatures in existence were dueling titans, who defeated each other in battle. The fallen titans went on to form two continents, the residents of which have been warring for eons. Players must make their way from a village somewhere on the lower leg of one titan, Bionis, to defeat the opposing Mechon armies. The visuals are fantastic, squeezing every drop of power out of the Wii’s hardware. The environments convey a sense of freedom and sheer scope; the fact that you can see parts of the titans in the distance helps keep you oriented, not to mention adding unique elements to the vistas before you.

Interestingly, the localized version allows players to choose an English language speech or the original Japanese audio with English subtitles, perfect for purists of JRPGs.

Gameplay wise, Xenoblade is very similar to the standard RPG format, but has a few unique characteristics, along with the creative setting, that help it stand out. Combat plays out in real-time, with attacks regulated according to how long it takes to perform each. Normal attacks can be spammed, but specials can only be activated at certain intervals. Damage bonuses can be earned by attacking different parts of an enemy, or by moving your character around them. Some attacks deal more damage or can only be used from beside or behind an enemy.

A more pronounced twist on the formula comes in the form of the Vision mechanic. According to the legends in game, the main character Shulk has the ability to foresee events, and apparently it crops up a few times throughout the game’s main story.  In battle, the Vision mechanic means that periodically, a short vision will flash up, depicting a currently engaged enemy performing a powerful attack on a party member. A timer then lets you know how long you have until that event transpires, and it’s up to the player whether or not they intercept it. Pre-emptively attacking the enemy, or using defensive abilities on the targeted party member, are possible courses of action.

Random encounters are a staple of the RPG genre, but can become very annoying after a while. Xenoblade goes a long way towards fixing this by making these encounters visible before you engage the opponents. Players can see wild creatures milling around, with icons floating above their heads to indicate how they would detect the player’s presence, and how they would react. Some will attack on sight, others will not engage the player in combat unless provoked. Some may be blind, but will hear the player, requiring different stealth tactics to avoid. I personally love this feature, and hope it becomes a standard mechanic for RPGs.

There’s already a large fanbase anticipating Xenoblade’s release outside Japan, and it looks like they will not be disappointed. Even people like me, who aren’t huge RPG players, should get a kick out of this.

Funimation licenses Heaven’s Lost Property Movie

Funimation Entertainment announced during their Otakon panel that they had acquired the license for Heaven’s Lost Property: The Movie – Angeloid of Clockwork.

The film is a continuation of the two Heaven’s Lost Property anime series and will conclude the series story. Funimation announced that they will release the film in 2012. Other than that no solid date was given.

This isn’t the first Heaven’s Lost Property title Funimation has licensed. They also previously licensed both anime series in the series and with this movie they will hold all licenses to the series.

You can check out the Heaven’s Lost Property: The Movie – Angeloid of Clockwork trailer below. Let us know what you think in the comment section below.