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Warrior Cats: Clans of the Forest Review

Warrior Cats: Clans of the Forest

Developer: Bamtang Games
Publisher: Trailmark Games
Platforms: PlayStation 5, PC, Xbox Series X (Reviewed), Switch, Switch 2
Release Date: Available Now
Price: $29.99 USD – Available Here

Overview

Although the Warrior Cats books began releasing after the point where I would have read them, it has been impossible not to notice them in some way or hear about the franchise that has been running strong for over twenty years now. Spanning across multiple authors and numerous story arcs, the Warrior Cats novels have attracted quite the fanbase but it is one that has yet to be catered to in any way when it comes to films, cartoons, or even a video game. That is until now as Warrior Cats: Clans of the Forest has arrived with its own original story set in the world of the franchise, or more like four original stories, each one following a different prophecy depending on the chosen clan that the player has selected.

Story

As players begin the game they will customize their very own cat and, once they have chosen all the various types of fur patterns, colors, ear types, tail types, and more, they’ll be presented one final choice that will dictate roughly how the next six to eight hours will go depending on how much players feel like exploring the world. This choice is selecting from one of the four primary clans in the franchise: ThunderClan, WindClan, RiverClan, and ShadowClan. Each of these has a unique prophecy that has been handed down to their leader by the StarClan, some speaking of fire, others speaking of two-legged threats to come, others speaking of inter-clan warfare, and more. Depending on the player’s chosen clan, their story will roughly follow that prophecy as they begin their adventure as an apprentice and interact with the members of the clan hierarchy.

This includes helping the Medicine Cat, maintaining the food pile, listening to orders from the Elders, and of course taking on missions from the Leader such as driving off encroaching threats such as cats from other clans, snakes, foxes, or intensifying the “scent marker” that symbolizes the territory marker for a clan. As players progress through missions they will be able to talk with various cats that have speech bubbles and often make various dialogue choices to try and win their favor or, in many cases, show humility as the Warrior Cats live by a Warriors Code after all. Depending on the prophecy players will eventually see their role rise from apprentice, to warrior, and beyond though it is worth noting that not only are the ally cats’ appearances randomized, so are their names.

That doesn’t mean that players won’t be able to quickly pick up on certain personality types from each cat that they talk with such as a traumatized “Queen” cat that now focuses entirely on raising the clan’s kits and makes sure to protect them no matter what and needing reassurance that threats can be dealt with or how another apprentice grows increasingly annoyed as the player quickly advances through the ranks, even bringing other “Paw” level cats with them, as they stay at the apprentice level. That being said, it is a bit strange that there does seem to be a level of oddity to how stories unfold. For instance, during a climactic moment near the end of one clan’s prophecy where my cat had already become the new leader and promoted a new Deputy and raised the rank of the complaining cat, the feline randomly chose to betray me in the final battle claiming he was overlooked for the very position he was now in and wanted vengeance, only to be dispatched alongside the other invading threats at the time.

This isn’t a major issue with all of the clan prophecies as most of them tell a decent enough storyline but at the same time they feel like they also don’t go nearly as in-depth into the lore of the world and what the belief system of the Warrior Cats actually is nor does it really make the various clans feel too different besides their designs and home-territory. This may not be a problem for longtime fans but newcomers will be confused about StarClan, the signature cats that appear here and there throughout the world, including a certain phantom cat, nor the way some pieces of cosmetics are named or the environmental storytelling. Things such as why a normal cat collar is called a Kittypet Collar or why there are abandoned human campsites, homes, and even bones scattered here and there.  This, combined with the surface level feeling of the storytelling, especially in regards to not really making most Clans feel different from one another narratively is serviceable at best.

Gameplay

As players create their cat the way they design certain aspects appears to provide at least two buffs of some sort, though how this is determined is entirely unknown. In one instance a cat saw bonuses to its wisdom gauge and any “choices” made using wise dialogue would provide an extra bond point even if it wasn’t what the cat wanted to hear as well as the ability to clamber up trees and navigate branches with less stamina drain. It is also worth noting that, depending on the clan that the player has selected to play as, there will be certain attack moves that are only available to that specific clan, though there are twenty universal moves as well as roughly fifteen “Ancestral Moves” that are unlocked through completing other tasks such as taking down hidden bosses, with seventy five different moves in total. Every cat can have four moves assigned to their skill-set at a time and players do not need to worry about min-maxing their skills.

This is especially true once players advance the story a bit and find that they are joined by an ally cat that can also be given various skills alongside the player’s cat. This even means players can opt to double-up on specific skills if they like or have specific moves that are incredibly powerful and easy to use. As for how combat actually works, as players are traveling around the world they will witness an enemy animal with a paw-print above their head. Blue means the enemy can be killed instantly with a sneak attack, Green means weaker, Yellow is equal, and Red is tougher than the player’s party. Sneaking around in tall grass or moving slowly can give the player a first strike to one of the enemies in the group before beginning the turn order.

This turn order is dictated by the characters’ stats but considering there is no equipment in the game, it eventually just comes down to levels and since the level cap is a measly 20, that means that players will be just duking it out with level 20 foes all the time once it is reached, outside of story specific enemies that will instantly be crushed by the player’s team. The game’s many moves are all broken down into various “stances” that have strengths and weaknesses to one another in a triangle. For example, an aggressive stance will deal extra damage to a tricky stance while tricky deals more damage to defensive and so on. There are two exceptions to this rule, sneaky stance attacks that give the player a lower chance to hit but deal a lot of damage and reckless stance that give all attacks 50% extra damage but allow the cat to take 50% more damage as well.

That being said, it is entirely possible to very quickly break this system through reckless stances and even universal moves, though a certain Ancestral move is even more devastating despite its lower hit rate. These attacks deal such overwhelming damage that it often one-shots a foe or, in team battles, allows the entire team to focus on a single target and drop them from the fight, whittling their opponents down and that isn’t even counting later clan abilities that can target an entire enemy team. Now it is worth noting that all moves cost “stamina” to use and reckless attacks take a large portion of stamina but not only does this recover entirely after every battle but fights rarely drag on long enough for it to play a factor with the exception of a few multi-stage boss battles. 

Players can also make use of herbs they have gathered around the open world or traded with the Medicine Cat to create to heal, restore stamina, heal or buff the entire team, and more. However this rarely feels like an issue as gathering ingredients and healing items are incredibly easy and rarely is worth the effort, especially since interacting with a “travel stump” warp point that players can unlock throughout the map also instantly heals the player’s cat. Speaking of which, the player only ever needs to worry about their own cat’s health as the rest of the team automatically heals after battle.

Anyways, navigating the world of Warrior Cats: Clans of the Forest is both an interesting and frustrating experience. Interesting in the way that every clans’ territory at least matches their Clan’s theme, even if there is no discernible difference between how they play or move around the world, and that there is plenty of environmental storytelling going on as mentioned before, but also frustrating that there are far too many invisible walls in locations that players, especially cats, should be able to squeeze through or jump over. It is also worth noting that the map the players explore will be exactly the same no matter what clan the player is choosing to run through other than giving the player access to that clan’s home base and initial travel stump. This means that any “sunning spots” that permanently boost a cat’s movement stamina must be found again even if they do not move and any shortcuts players unlocked will be locked again in a subsequent run.

The same can be said about the enemy types players will face down. While it is clear that enemy clan cats will appear more frequently when navigating through their turf or taking on rogue cats here and there, standard enemies range from standard rats, mice, squirrels, birds, foxes, dogs, snakes, and even badgers. During combat players will occasionally be given the choice to target a weaker or stronger foe for a temporary stat boost or, after winning a fight, be given the option to spare the enemy for bonus XP or slay them for an extra item, which is all well and good until players hit the small level cap.

As mentioned before, players can talk with various cats in their clan and take on side-missions from them when they have voice bubbles over their heads or purple icons and doing these, or saying the right thing, will increase the bonds with the other felines, even though apparently a maxed out bond won’t stop a betrayal that’s baked into the story of a certain prophecy. Speaking of annoyances, there are more than a few bugs and other issues throughout the game and while none are game-breaking, they are quite odd. Occasionally when triggering a sneak attack on an enemy the fight would instantly flash that my team had won, then that my team had lost, then simply had me standing there with zero HP against a Green enemy. Similarly another time saw my cat getting stuck entirely in the environment to the point that the game had to be restarted to respawn at the most recent save. 

Also, while this is more of a pet peeve, at the time of this writing the “customization” of the player’s personal den is something of a joke. While the options available are plentiful, the fact that it takes forty-eight real hours to pass to craft a bunny pelt bed or string of ribbons dangling from a branch is a joke and while it is clear players are meant to invite friends to see their “den” and speed things along, it is more of an annoyance than anything else. Speaking of which, while players can choose to fight online, we didn’t have a chance to test out this mechanic, but those wanting to take their favorite felines online and face down others can do so.

Audio & Visuals

Now those coming into Warrior Cats: Clans of the Forest may be in for two entirely different experiences depending on one option that may not be available to everyone and this is the cel-shaded option. The standard graphics are pretty decent with some decent variety to the cat designs, especially since they are almost entirely randomized outside of specific cats from the franchise’s lore, but adding the cel-shading to the game brings it up to an extra level. The details on the feline’s fur is exceptional in this mode and combined with the various cosmetic accessories that players can have worn on their cat’s head, neck, body, and paw are an extra nice touch to help change things up.

The title does have a bit of voice work though it is handled entirely through the “Narrator” who serves as the voice of the world and explains some of the details about what is happening in some events, or providing voice work for specific scenes such as naming ceremonies or finales. The narrator’s voice acting is decent and the many cat noises, ranging from simple meows and mews to hisses and yowling cries were believable enough that my own cats were looking at the TV more than once. The background music is decent enough and each of the four clan locations feature its own theme song as players explore.

Overall

Warrior Cats: Clans of the Forest is not the type of turn-based RPG that will set the world on fire, nor is it one that will likely satisfy the desires that longtime fans of the franchise could have hoped for, though those expectations would likely have been built so high by now that nothing could have matched them. Instead what Warrior Cats: Clans of the Forest is is a solid turn-based RPG that provides just enough flavoring for new fans to get into the franchise and those who have been longtime fans something to sink their claws into, even if they will find that they are a bit dull by gameplay that grows repetitive quite quickly and lacks the depth one would hope for in an RPG.

Capsule Computers review guidelines can be found here.

Rose Guns Days Season 3 Pre-orders Open!

Explore 07th Expansion’s fictional post-war Japan that reeks of alcohol and gunpowder in HD and three languages!

TOKYO – October 29th, 2026 – MangaGamer has opened pre-orders for the third season of Rose Guns Days, the hit visual novel from lauded indie studio, 07th Expansion, on the MangaGamer store and Steam. Customers can save 10% when they pre-order the title.

MangaGamer Store Page
Steam Page

Promotional Website

Set in the aftermath of an alternate history World War II where an unprecedented natural disaster forces Japan to accept an unconditional surrender to the Sino-American allies. The country is split up and occupied by the two forces radically transforming it and its people in a matter of years, and making the Japanese strangers in their own home. Nevertheless, they united and did whatever it took to survive…

Later on, in 21st century Japan, aspiring reporter Julie Hayashibara is given an opportunity to interview the mysterious and powerful Jeanne Amakawa to learn the truth of what post-war Japan really was like.

Key Features:

  • Multi-language Support: Enjoy Rose Guns Days in English, Chinese, or the original Japanese with the flick of an option in the settings menu.
  • Combat Mini-games: Immerse yourself in the action with Rose Guns Days’ novel combat mini-game! Defend yourself from attacks and fight back with your own too. Aim for a high score or set the fight scenes to auto-mode and forget all about them!
  • Immersive Music: With contributions from When They Cry regulars like Luck Ganriki, dai, M.Zakky and more the soundtrack is sure to draw you even deeper into the story.

In Season 3, by 1949 the Sino-American occupation has reduced the Japanese people to a minority in Tokyo. So when Alan returns from Siberia, he and his partner, Keith, refuse to let that harsh reality get them down as they search for a new reason to fight. When those two strong-willed men find someone to love and allies they can believe in, Primavera and their Japanese brethren start finding new hope for the future…

For more information on Rose Guns Days, and other titles from MangaGamer, be sure to join the discussion on Discord or follow MangaGamer on Bluesky, Twitter and Facebook. You can also check out their blog for comments from the staff and other featured articles!

ABOUT MANGAGAMER.COM
MangaGamer.com is the world’s biggest publisher of English translated Visual Novels. Since its launch in July 2008, it has offered services where fans can download and enjoy popular Visual Novels such as 07th Expansion’s Higurashi When They Cry series,Alicesoft’s infamous Rance series, and Novectacle’s critically acclaimed The House in Fata Morgana right from their homes.

HYPERyuki: Snowboard Syndicate Drops In on Nintendo Switch 2 With All-New Indie World Showcase Trailer

HYPERyuki: Snowboard Syndicate brings arcade-style snowboarding, big air, and explosive tricks to Nintendo Switch 2 early next year

LOS ANGELES – October 28, 2026 – HYPERyuki: Snowboard Syndicate, Wabisabi Games and Acclaim’s hotly anticipated love letter to the SSX franchise and the classic extreme sports games of the Y2K era, is carving its way onto the Nintendo Switch 2 in early 2027.

Announced in a trailer during Nintendo’s Indie World Showcase, the Switch 2 version lets players bomb HYPERyuki’s over-the-top courses, perform death-defying tricks, and go for the gold against a colorful cast of riders—including a snowboarding taco and a giant kaiju—whether playing from the comfort of their couch or riding a ski lift high atop the mountain.

The latest footage for the game sends riders straight off the deep end and is packed with even more death defying-gameplay and nonstop speed. Players can catch massive air, string together explosive combos, and carve through a selection of crazy courses inspired by real-world locales, whether docked on the big screen or shredding on the go.

Watch the HYPERyuki: Snowboard Syndicate Switch 2 Announcement Trailer:

“Having Hyperyuki Snowboard Syndicate featured in the Nintendo Indie World Showcase is a dream come true for our team,” said Wabisabi Games’ CEO & Co-founder Anwar Noriega. “Growing up, the ‘Nintendo Seal of Quality’ meant a game was special, polished, and worth your time. To us, being included in an Indie World Showcase feels like the modern-day equivalent of that iconic badge. We can’t wait for players to get their hands on it!”

First revealed at last year’s Play Acclaim Showcase, HYPERyuki: Snowboard Syndicate is developed by Mexican indie studio Wabisabi Games (RKGK / Rakugaki). Inspired by the fast-paced gameplay and stylish excess of classics like SSX and Jet Grind Radio, the game delivers a modern take on white-knuckle arcade-style snowboarding.

Key Features

  • Challenge – Think you have what it takes to impress? In Challenge mode you’ll have to complete objectives to hit the highest score possible. Ride rails, collect trinkets and hit impressive tricks to hit the top rank on the leaderboard.
  • Race – Speed down the slopes against NPCs or other players in this fast-paced game mode. Tricks will increase your boost meter, making style and speed an important balance.
  • Chill – Enjoy a calm experience, hang around the tracks, and enjoy the view in this endless mode. Who knows? Maybe you’ll even find some secrets along the way!
  • Multiplayer – Compete against friends both online and in person! Play online with up to seven of your friends or play local multiplayer through split screen.
  • Shred – Bomb the slopes as a sentient snowboarding taco!

HYPERyuki: Snowboard Syndicate races onto the Nintendo Switch 2, Xbox Series X|S, PlayStation 5 and PC via Steam in early next year. Players will be able to experience the Steam demo next month. 

About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim’s modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

First look inside the Prism Collection, with three new transparent designs for PS5 accessories

Get ready to see your PS5 console and DualSense controller in a whole new way. PlayStation Australia is pleased to introduce the Prism Collection, featuring three striking transparent designs for DualSense wireless controllers and PS5 console covers: Flare Orange, Emerald Green, and Graphite Gray.

The new collection was inspired by PlayStation’s design teams’ interest in bringing a transparent appearance to PS5, and giving players a closer look into the design and craftsmanship behind the DualSense controllers and PlayStation 5 consoles. From bold Flare Orange to elegant Emerald Green and stylish Graphite Gray, each colour is finished with a premium glossy sheen for a sleek and elevated design.

To share more about our creative process behind the new design, here are insights from Leo Cardoso and Satoshi Aoyagi from PlayStation’s Colour, Material, and Finish design team.

“We know how much our fans have been looking forward to the return of transparent controllers. We wanted to bring back the iconic see-through trend of the late ’90s in a fresh, modern way that complements the PS5’s industrial design.” – Leo Cardoso

“The high-gloss clear finish extends across the back of the controller, offering a look at the technology that powers the DualSense controller while maintaining a sleek, monochromatic look.

The metallic finish on the middle cover brings the contrasting surfaces together for a premium appearance that feels consistent with the PS5 generation.

To complement the futuristic aesthetic, we carefully selected three distinct colors: a vibrant orange that subtly takes on a rosy hue where the transparent material overlaps, a deep hunter green that gains depth through its transparency, and a cool-toned storm gray.” – Satoshi Aoyagi

The Prism Collection DualSense wireless controllers will be available in Australia from select retailers for a recommended retail price (RRP) of $134.95 AUD.

  • DualSense® Wireless Controller – Flare Orange
  • DualSense® Wireless Controller – Emerald Green
  • DualSense® Wireless Controller – Graphite Gray

The matching PS5 console covers will be available in limited quantities through select retailers for an RRP of $119.95 AUD. 

The Prism Collection launches in Australia starting Thursday, 4 February, 2027. Pre-orders will begin on Tuesday, 10 November, 2026 at 10 AM local time at participating retailers.

To learn more about the collection’s design and inspiration, head to the PlayStation blog.

For the latest PlayStation news, follow PlayStation Australia on Facebook, Twitter, YouTube, and Instagram. 

PlayStation Plus Monthly Games for November: Dead Island 2, Tomb Raider IV – VI Remastered, Monster Train 2

Tackle the sun-kissed undead, uncover ancient relics, and jump aboard a train for a deckbuilding journey through Heaven, Hell and beyond. Dead Island 2, Tomb Raider IV – VI Remastered, Monster Train 2 form your PlayStation Plus Monthly Games for November, with all available to play from Tuesday, 3 November to Monday, 30 November. 

Let’s take a closer look at each of the games.

Dead Island 2 | PS5, PS4 

Welcome to HELL-A. The City of Angels has been transformed into a hellish sprawl, its populace now mutated into disgusting zombies with an insatiable appetite for humans. In this extensive, visceral RPG experience you’ll journey to iconic LA locations, taking on quests, meeting eccentric survivors and enjoying a joyously pulpy narrative along the way. The game’s brutal melee combat gives you access to an expansive array of inventive zombie-slaying weaponry that lets you slice, smash and tear through the hordes before they get the chance to do the same to you. Explore the game’s expansive world alone, or practice strength in numbers in online three-player co-op to increase your chances of survival.

Tomb Raider IV – VI Remastered | PS5, PS4 

Play the next series of Tomb Raider adventures in this remastered collection of the Darkness Trilogy, which includes 

Tomb Raider: The Last Revelation, Tomb Raider: Chronicles and Tomb Raider: The Angel of Darkness. Play with the original polygonal models or swap to the remastered graphics at any time. 

Monster Train 2 | PS5 

This single-player deck-building roguelite sees you command clans formed of a makeshift alliance between former angels and demons, as they work together to oust powerful beings known as Titans, who have seized control of Heaven. Now, you must command these clans aboard newly forged trains, and embark on your journey through Hell, Heaven, and the Abyss, to defeat the Titans before they destroy this world. Choose from a selection of five brand new clans, each with its own unique strengths and gameplay to forge strategies fitting your personal playstyle. With three vertical levels to defend against dangerous new enemies, you’ll need to recruit powerful new units, upgrade cards, and experiment to survive. 

Last chance to add the PlayStation Plus Monthly Games for October

PlayStation Plus members have until Monday, 2 November to add the PlayStation Plus Monthly Games for October – F1 25, Hunt: Showdown 1896, Earth Defense Force: World Brothers 2 – to their library.

To learn more about the full lineup, visit the PlayStation Blog.

For the latest PlayStation news, follow PlayStation Australia on Facebook, Twitter, YouTube, and Instagram. 

Gennady Breaks Free From Alien Meat Factory Today on PC, PlayStation, XBOX

Nintendo Switch version of roguelike action platformer launches Nov. 12

29, Oct 2026 – Gennady, the absurd monochrome roguelike platformer from developer Feed 64 and publisher Sobaka Studio (KIBORG), today dashes onto PlayStation 4 / 5, XBOX One and Series X|S, and PC via Steam and GOG. The Nintendo Switch edition launches on Thursday, Nov. 12, 2026.

Watch the new launch trailer here

Gennady’s blissful sleep turns into a horrifying nightmare when he awakens in a dark, grimy, alien meat factory…in nothing but his underwear! Chthonic creatures want to turn him into lunch, but fueled by rage, brute strength, and extraterrestrial weaponry, he’ll find a way back to his home and his pants, even if he has to die repeatedly to do so.

Pummel alien scum in grotesque environments with gritty hand-to-hand fisticuffs, wielding lasers and other out of this world weaponry. Dash through gore-stained walls, acidic barriers, and foes with blistering speed as a literal human cannonball. Unleash Rage Mode to increase speed and strength and blaze a bloody trail back to Earth.

Acquire shields, ammo, and artifacts to keep the fight going through procedurally generated biomes. Upgrade Gennady’s abilities before taking on otherworldly boss encounters that put him on the brink of death. Keep the carnage going and start new runs to experiment with abilities, all while collecting comic book pages unlocking the story, and extraterrestrial secrets.  

“At Sobaka Studio, we love games that combine brutal action that don’t always take themselves seriously,” said Dmitry Kachkov, Head of Sobaka Studio. “Working with Feed 64 to bring Gennady to consoles was right up our alley.”

Gennady bursts onto PlayStation 4 / 5, XBOX One and Series X|S, and PC via Steam and GOG today, with the Nintendo Switch version launching on Thursday, Nov. 12. Supported languages include English, Russian, French, Italian, German, Brazilian Portuguese, Spanish (Spain and Latin America), Chinese (Simplified and Traditional), Korean, and Japanese. Follow developer Feed 64 on X, and join the official Discord server for the latest updates. 

About Feed64

Based in Armenia, developer Feed64 is a small indie game studio developing titles across PC and consoles. The team’s debut title was 2023’s Throworm. Infinite Upward is a mobile game available on Google Play. Their next title is the roguelike platformer Gennady, which is available now on PC and consoles. 

About Sobaka Studio

Sobaka Studio is an indie game developer known for games like KIBORG, the rogue-lite with brutal, cybernetic-enhanced combat, the intense brawler Redeemer, and the beat ‘em up inspired by the 16-bit era, 9 Monkeys of Shaolin, Sobaka is currently working on multiple developed and published titles.

WWE 2K26 Ringside Pass Season 6 Available Today, Featuring Royce Keys, The Natural Disasters, and Octagón Jr.

WWE 2K26 X Street Fighter™ Elite Pack also available, complete with Street Fighter-inspired signature moves, entrance themes, and cosmetic parts

Executive Summary:

  • Sixth and Final WWE 2K26 Ringside Pass Introduces Four New Playable Superstars: Royce Keys, The Natural Disasters (Earthquake and Typhoon), and Octagón Jr. available now in Ringside Pass Season 6 Premium Track;
  • First-Ever WWE 2K and Street Fighter Collaboration: Inspired by Mattel Elite Collection WWE X Street Fighter figures, including The Rock “Final Boss” as M. Bison, Rey Mysterio as Ryu, Bianca Belair as Cammy, Ultimate Warrior as Blanka, and Dominik Mysterio as Ken. All five Superstars come with unique signature moves, including Shinku Hadoken, Psycho Crusher, Spiral Arrow, Electric Thunder, and Shoryuken;
  • New Moves and Cosmetic Parts: The new Ringside Pass Season 6 Premium Track Superstars introduce 43 new moves and taunts and six Create-A-Superstar parts, while the WWE 2K26 X Street Fighter Elite Pack adds 15 additional Create-A-Superstar parts from iconic Street Fighter characters such as M. Bison, Ryu, Akuma, Vega, and Chun-Li.

The WWE 2K26 Ringside Pass Season 6 trailer is available here: 

WWE® 2K26 Ringside Pass Season 6* is available today and includes:

On the Premium Track**:

  • Ringside Pass Season 6 introduces the powerhouse leader of the 946, Royce Keys, WWE Hall of Famers, former WWE Tag Team Champions, and two of the most imposing big men of their era, Earthquake and Typhoon, The Natural Disasters, and former AAA World Trios Champion and AAA Latin American Champion Octagón Jr. All four Superstars are unlocked and available to claim immediately in Tier 1, bringing a combined 43 new moves and taunts with them;
  • New Personas including AJ Styles Masked and Bray Wyatt ‘23, plus new creation parts and moves for character customisation, RXP boosts, Island VC, MyFACTION tokens, and more;
    • New moves including Hellbound, the Butterfly Destroyer, and three variations of the Kata-Ha-Jime.

On the Free Track:

  • Personas featuring alternate, historical looks for Superstars, including AJ Styles Retro, Rhea Ripley ’20, and Eddie Guerrero ’05 will be available for all players to earn and unlock.

Full WWE 2K26 Ringside Pass Season 6 details are available now in the latest Ringside Report.

Also available today, the WWE® 2K26 X Street Fighter Elite Pack introduces five new characters inspired by Mattel Elite Collection WWE X Street Fighter figures, each with unique signature moves and cosmetic parts. The WWE 2K26 X Street Fighter Elite Pack is available as a standalone purchase and is not included in any existing bundles or premium editions of the game.

The WWE 2K26 X Street Fighter Elite Pack includes:

  • The Rock “Final Boss” as M. Bison;
  • Rey Mysterio as Ryu;
  • Bianca Belair as Cammy;
  • Ultimate Warrior as Blanka;
  • Dominik Mysterio as Ken;
  • Signature moves unique to each Superstar, including Shinku Hadoken, Psycho Crusher, Spiral Arrow, Electric Thunder, and Shoryuken, also available for use with Create-A-Superstars;
  • Unique entrance animations and iconic Street Fighter stage music, also available for use with Create-A-Superstars;
  • 15 additional Create-A-Superstar parts from iconic Street Fighter characters such as M. Bison, Ryu, Akuma, Vega, and Chun-Li.

Four editions of WWE 2K26 are available now, including Standard Edition, King of Kings Edition, Attitude Era Edition, and Monday Night War Edition.

For more information on WWE 2K26, visit the game’s official website, become a fan on Facebook, follow the game on TikTok, X, Instagram, and subscribe on Twitch and YouTube. Official campaign hashtag #WWE2K26.

Visual Concepts is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Access to online or bonus features, content, or services, including MyFACTION, The Island, and Online Multiplayer, may require Internet connection, online account registration, and/or may not be accessible by accounts registered to users below the age of 13 (minimum age varies). See www.take2games.com/legal and www.take2games.com/privacy for additional details. Game includes optional in-game purchases and paid random items. Some in-game content may require download and/or online gameplay to unlock. Online console play may require separate paid platform subscription and account registration. Terms apply.

*Ringside Pass and WWE 2K26 X Street Fighter Elite Pack require WWE 2K26, internet connection and 2K account. Ringside Pass rewards require unlocking with gameplay. For more information on Ringside Pass go to wwe.2k.com/2k26/ringside-pass/

**Ringside Pass Premium is available for separate purchase. Paid Premium Passes unlock additional rewards for the Season through gameplay. For more information on Premium Pass offerings, go to wwe.2k.com/2k26/ringside-pass/

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars – creativity, innovation, and efficiency – guide us as we strive to create the highest quality, most captivating experiences for our consumers. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox and HB Studios. 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA® 2K; renowned BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization® and XCOM® brands; popular WWE® 2K and WWE® SuperCard franchises, TopSpin® as well as the critically and commercially acclaimed PGA TOUR® 2K. Additional information about 2K and its products may be found at 2K.com and on the Company’s official social media channels.

About Capcom

Capcom is a leading worldwide developer, publisher, and distributor of interactive entertainment for game consoles, PCs, handheld, and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™, and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.

Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. In the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil, and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries.

All other trademarks and trade names are the property of their respective owners.

SOLO LEVELING: ARISE OVERDRIVE SETS NOVEMBER 3 CONSOLE LAUNCH ON PLAYSTATION 5 AND XBOX SERIES X|S

Console Version of the Action RPG Based on the Global Hit Webtoon Arrives Following Its PC Launch Last November

LOS ANGELES – OCTOBER 28, 2026 – Solo Leveling: ARISE OVERDRIVE will launch on PlayStation 5 and Xbox Series X|S on November 3 at 4:00 PM PST (November 4 at 0:00 UTC).

Following its PC launch in November 2025, Solo Leveling: ARISE OVERDRIVE will bring its action-packed gameplay to console players who have been looking forward to the game’s arrival on PlayStation 5 and Xbox Series X|S. The game’s pages are now live on the PlayStation Store and Xbox Store:

The console version will be available in two editions: the Standard Edition for $39.99 and the Deluxe Edition for $44.99. The Deluxe Edition includes a Sung Jinwoo-exclusive costume, a Cha Hae-In emoji set, and a selection of additional items to enhance the player experience. 

Based on the worldwide megahit webtoon Solo Leveling, this action RPG delivers an original take on a beloved adventure that fans have been waiting for. Complete with gorgeously animated combat, deep progression systems, and dynamic battles, the game brings to life the story of Hunter Sung Jinwoo, who rises from humble beginnings to become the world’s strongest hunter – the Ultimate Monarch of Shadows. Players can engage in cooperative boss battles in 4-player co-op raids, experiment with diverse skill and playstyle customization, and harness the full potential of Sung Jinwoo’s Monarch abilities. 

For more information, visit the official website.

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, Raven2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

Chaos, Mayhem And One Very Long Arm – Jackbox Games’ My Arms Are Longer Now Launches March 11, 2027

Wishlist now on PC and watch noodly-armed mischief unfold in today’s gameplay trailer

CHICAGO (Oct. 28, 2026), – Developer Toot Games and publisher Jackbox Games announced during today’s Nintendo Indie World Showcase that the wickedly funny, extremely Australian, and kinda yucky 2D stealth comedy game My Arms Are Longer Now will launch on March 11, 2027 for PC, PlayStation 5, Nintendo Switch & Switch 2 and XBOX Series X|S. Solve environmental puzzles (read: steal as much as you can) across levels, and don’t let anyone find out where your really long, nasty arm starts. My Arms Are Longer Now marks Jackbox Games’ first title as a publishing partner and the debut title from Toot Games. 

https://store.steampowered.com/app/2646170/My_Arms_Are_Longer_Now/

Watch today’s gameplay and release date trailer on YouTube here:

You are a thief, and an incredibly talented one at that, thanks in no small part to your really gross, really long arm. While other people may be put off by how, er, snake-like it is, it’s the perfect tool for someone in your line of work. Avoid security and grab anything that isn’t nailed down to the ground for profit. Cash? Nabbed. Bikes? Yoinked. Family pets? Now part of YOUR family. Mischief is part of your angle, with any situation for ill-gotten gains being open to approach. 

You can even steal candy from a baby. And maybe (definitely) slap the baby. We’re not sure if the devs like babies.

But all the cunning in the world can’t replace creativity, and with a constantly spiraling detective on your heels, you’ll have to be clever to make your dosh. Snake your way through vents and under seats, disguise your hand with a sock to disarm a security guard – do whatever you can to satisfy your kleptomania.

My Arms Are Longer Now launches March 11, 2027 on PC, PlayStation 5, Nintendo Switch & Switch 2 and XBOX Series X|S. For more information, visit https://www.jackboxgames.com/games/publishing/my-arms-are-longer-now.

About Jackbox Games
Jackbox Games is a Chicago-based developer and publishing studio best known for The Jackbox Party Pack series of games, which draws tens of millions of players worldwide each year. In addition to their original party games, Jackbox now also publishes independent titles that share its passion for creativity, humor, and accessible design. 

The Hunt Begins: Cronos: Lazarus Launches on December 3 for PC, PlayStation 5, and Xbox Series X|S

Tracker and Pathfinder face off in a new story trailer

Bloober Team has announced that Cronos: Lazarus, the upcoming DLC for Cronos: The New Dawn, will launch on December 3, 2026. A newly released story trailer offers a glimpse into the expansion’s narrative, reveals the brutal confrontation between the Tracker and the Pathfinder. The footage also introduces new abilities, weapons, and enemies that will shape this new chapter in the Cronos universe. The DLC will be available on PC, PlayStation 5, and Xbox Series X|S.

Cronos: Lazarus returns to the dark sci-fi horror universe of Cronos: The New Dawn, expanding on the story introduced in last year’s original. This third-person survival horror builds on Bloober Team’s signature blend of oppressive atmosphere, intense encounters and resource-driven survival, with faster-paced action and more aggressive combat that demand quick thinking and tactical precision.

Players step into the role of the Pathfinder, an elite agent of the Collective, uncovering the events that led to his transformation into the Warden. Set before the original game, the DLC explores his past and reveals new details about the Collective and the consequences of defying its authority.

To survive, players will wield new abilities, including teleportation for rapid repositioning and a decoy that distracts enemies while briefly rendering the Pathfinder invisible. The expansion also introduces the Gladius, a faster, deadlier weapon than the original game’s dagger. Standing in the Pathfinder’s way is the Tracker, a relentless envoy of the Collective tasked with hunting him down before he can complete a revival mission the organization must never uncover.

Watch the new story trailer for Cronos: Lazarus

Key Features of Cronos: Lazarus

  • Discover the Warden’s origins: Uncover the Pathfinder’s journey toward becoming the Warden.
  • Fight on your own terms: Experience faster, more aggressive combat that rewards quick thinking and tactical play.
  • Master new abilities and weapons: Use teleportation, decoys, and the deadly Gladius to overcome your enemies.
  • Escape the Tracker: Survive the relentless pursuit of a new enemy deployed by the Collective.
  • Uncover the Collective’s secrets: Embark on a dangerous mission that reveals a darker side of the Cronos universe.

Cronos: Lazarus launches on December 3, 2026, for PC, PlayStation 5, and Xbox Series X|S. A Nintendo Switch 2 version is also planned for Q1 2027.

For those who haven’t played Cronos: The New Dawn yet, now is the perfect time to jump in, as the game will be available at 50% off during the Halloween season.

For more information about Cronos: Lazarus, visit: https://cronosnewdawn.com/lazarus.