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WWE 2K26 Ringside Pass Season 5 is Very Nice, Very Evil With New Roster Additions Danhausen, Bam Bam Bigelow, Brie Bella, and Pagano

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Additional new content includes retro Randy Orton, Bianca Belair, Triple H, Alexa Bliss, and Drew McIntyre Personas, plus additional cosmetics, moves, and more

WWE® 2K26 Ringside Pass Season 5* brings unpredictable chaos to the game, adding one of the hottest and most unconventional Superstars of the modern era, one of the most agile big men to ever step foot in the ring, an icon of the Divas Era, and a sinister lucha clown to the roster. Season 5 content is available starting today. Full details are available now in the latest Ringside Report.

On the Premium Track**:

  • Ringside Pass Season 5 introduces the “very nice, very evil” and undeniably eccentric Danhausen, the giant who moved like a cruiserweight, Bam Bam Bigelow, Women’s Division icon and WWE Hall of Famer Brie Bella, and AAA’s chaotic harlequin known for taking the action to extremes, Pagano. All four Superstars are unlocked and available to claim immediately in Tier 1, bringing a combined 35 new moves and taunts with them; 
  • New Personas including Randy Orton ’05 and Bianca Belair WrestleMania 41, plus new creation parts and moves for character customisation, RXP boosts, Island VC, MyFACTION tokens, and more.

Few WWE Superstars have ever made such an immediate and unforgettable impression as Danhausen. For several weeks in February 2026, a mysterious crate would appear on WWE programming, promising an unusual surprise to be revealed soon. At the Elimination Chamber PLE, the crate opened to reveal an unsettling coffin, from which burst forth the enigmatic and immediately captivating Danhausen. Quickly establishing himself as a must-watch attraction, the “very nice, very evil” face-painted and caped Superstar has crossed paths with a who’s who of WWE stars, offering his services in exchange for “human monies,” and declaring, “You are cursed!” to those who fail to cooperate. Often summoning supernatural assistance in his matches, and even helping professional sports teams win championships, there seems to be some real magic and method to Danhausen’s madness.

“Hello, yes, it is Danhausen here and I am debuting in my first ever WWE video game, WWE 2K26,” said Danhausen. “It is a dream come true to finally be in a WWE game. It is very nice, very evil.”

Standing well over six feet and weighing in at nearly 400lbs, his head tattooed with colourful flames matching his ring gear, the colossal Bam Bam Bigelow cut an imposing figure. A former ECW World Heavyweight Championship, ECW World Television Championship, WCW Hardcore Champion and WCW World Tag Team Champion, Bigelow was known for his surprising agility, performing cartwheels, moonsaults, and other nimble maneuvers not often seen from Superstars of his stature. This athleticism combined with his legendary toughness made Bam Bam Bigelow a force to be reckoned with in WWE, WCW, and ECW, across a career spanning more than 20 years.

A WWE Hall of Famer, former Women’s Tag Team Champion, and Divas Champion, Brie Bella is as much known for her in-ring accomplishments as her appearances across pop culture and lifestyle branding. Alongside her twin sister Nikki, Brie is one of the most beloved faces of the Divas Era, whose crossover appeal introduced a generation of female fans to the world of WWE via reality TV series Total Divas and Total Bellas. Together, the Bellas have also launched several successful product brands and media ventures, including beauty, baby, fashion and wine products, social media channels, a podcast, and a reality dating show.

AAA features several iconic luchadores who wear masks or makeup, but few bring the brutality and toughness of the menacing clown, Pagano, making his console video game debut in WWE 2K26. A former two-time AAA World Tag Team Champion and former member of the Los Psycho Circus faction, alongside WWE 2K newcomer Psycho Clown, Pagano is as dangerous on his own as he is with a group. It seems nobody is safe when the hardcore harlequin steps into the ring.

Throughout the Premium Track of the Ringside Pass, players will also find new Create-A-Superstar parts and moves, including the High Kick Combo, Suplex Facebuster, Springboard Phoenix Splash, and Tequila Shot, plus MyFACTION currency and content, World Taunts and currency for The Island, and more.

On the Free Track:

  • Personas featuring alternate, historical looks for Superstars, including Alexa Bliss ‘25, Drew McIntyre ’10, and Triple H ’99, will be available for all players to earn and unlock.

Four editions of WWE 2K26 are available now, including Standard Edition, King of Kings Edition, Attitude Era Edition, and Monday Night War Edition. Ringside Pass Premium Season 5 is included in the Monday Night War Edition, as part of the Season Pass, and is also available for individual purchase.

For more information on WWE 2K26, visit the game’s official website, become a fan on Facebook, follow the game on TikTok, X, Instagram, and subscribe on Twitch and YouTube. Official campaign hashtag #WWE2K26.

Visual Concepts is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Access to online or bonus features, content, or services, including MyFACTION, The Island, and Online Multiplayer, may require Internet connection, online account registration, and/or may not be accessible by accounts registered to users below the age of 13 (minimum age varies). See www.take2games.com/legal and www.take2games.com/privacy for additional details. Game includes optional in-game purchases and paid random items. Some in-game content may require download and/or online gameplay to unlock. Online console play may require separate paid platform subscription and account registration. Terms apply.

*Ringside Pass requires WWE 2K26, internet connection and 2K account. Ringside Pass rewards require unlocking with gameplay. For more information on Ringside Pass go to wwe.2k.com/2k26/ringside-pass/

**Ringside Pass Premium is available for separate purchase. Paid Premium Passes unlock additional rewards for the Season through gameplay. For more information on Premium Pass offerings, go to wwe.2k.com/2k26/ringside-pass/

ROMANCING SAGA 3 REMAKE, DRAGON QUEST MONSTERS: THE WITHERED WORLD DEMO AMONG MANY SQUARE ENIX ANNOUNCEMENTS IN LATEST NINTENDO DIRECT

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Plus, Shadow Drops of Dragon Quest Heroes: Torneko’s Mystery Dungeon -Classic HD- and a Nintendo Switch 2 Version of CRISIS CORE –FINAL FANTASY VII– REUNION

SYDNEY (Sept. 10, 2026) Today, SQUARE ENIX announced and released CRISIS CORE –FINAL FANTASY VII– REUNION for Nintendo Switch 2 and Dragon Quest Heroes: Torneko’s Mystery Dungeon -Classic HD- for PlayStation®5, Nintendo Switch 2, Nintendo Switch, XBOX Series X|S and PC via Steam®. Fans also received a first look at Romancing SaGa 3: Destinies United, which launches on Feb. 16, 2027, and a new free playable demo for DRAGON QUEST MONSTERS: The Withered World, which is available for download for every major platform now.

Details on all the exciting announcements below:

CRISIS CORE –FINAL FANTASY VII– REUNION

Ahead of the highly anticipated FINAL FANTASY VII REVELATION, the third and final entry in the critically acclaimed FINAL FANTASY VII Remake Series, witness the events that first set things into motion in CRISIS CORE –FINAL FANTASY VII– REUNION, now available on Nintendo Switch 2.

Watch the CRISIS CORE –FINAL FANTASY VII– REUNION Nintendo Switch 2 trailer here:

CRISIS CORE –FINAL FANTASY VII– REUNION brings new life to the fan-favorite story with a complete HD graphical overhaul of the character models, UI and backgrounds; fully voiced dialogue in English and Japanese; and an updated, streamlined action-combat system, with the option to trigger Limit Breaks and Summons.

As part of the launch celebration, CRISIS CORE –FINAL FANTASY VII– REUNION is available at a 30% discount for a limited time. The offer ends on Sept. 23, 2026, at 11:59 local time.

CRISIS CORE –FINAL FANTASY VII– REUNION is now available on Nintendo Switch 2, Nintendo Switch, PS5, PS4, XBOX Series X|S, XBOX One consoles and PC.

DRAGON QUEST MONSTERS: The Withered World

A free consumer demo of DRAGON QUEST MONSTERS: The Withered World is now available on Nintendo Switch, Nintendo Switch 2, PlayStation 5, XBOX Series X|S, PC via Steam and XBOX on PC. The demo covers the first chapter of the game and introduces players to the RPG’s colorful cast of characters, engaging battle systems, the ability to synthesize new monsters and expansive exploration mechanics. Up to eight monsters recruited in the demo can be transferred to the full game* once it launches on Dec. 3, 2026.

The newest addition to the DRAGON QUEST MONSTERS series, DRAGON QUEST MONSTERS: The Withered World features a robust collection of more than 500 new and fan-favorite monsters, evolved graphics and a narrative that follows dual protagonists Bianca and Nera as they embark on a journey to bring the world of Witherwood back to life. No experience with past DRAGON QUEST MONSTERS games is needed to dive into this monstrously fun new adventure.

Watch the new DRAGON QUEST MONSTERS: The Withered World trailer here:

Pre-orders for DRAGON QUEST MONSTERS: The Withered World are available now on Nintendo Switch, Nintendo Switch 2, PlayStation 5, XBOX Series X|S, PC via Steam and XBOX on PC. For more information, visit https://www.dragonquest.com/dqmtww/en_US/.

Romancing SaGa 3: Destinies United

From the developers behind Trials of Mana and Romancing SaGa 2: Revenge of the Seven comes Romancing SaGa 3: Destinies United, a full HD remake of the classic turn-based RPG rooted in the franchise’s signature Freeform Scenario system, where player choices shape the adventure. Featuring new HD visuals, classic original compositions by legendary composer Kenji Ito, newly arranged versions created for this remake under his supervision and fully voiced event scenes in both Japanese and English, fans of the original and newcomers looking for a challenging adventure will find plenty to love in Romancing SaGa 3: Destinies United.

Watch the Romancing SaGa 3: Destinies United trailer here:

Set in a world caught in a devastating cosmic cycle known as the Rise of Morastrum, which occurs once every 300 years and claims the life of everyone born that year except a single survivor known as the Child of Destiny, players will choose between eight heroes bound by fate. A little over a dozen years after the last disaster, the Four Sinistrals have returned, seeking to reopen the Abyss Gates and bring ruin to the world. On their journey to save the world, players can choose which lands to visit, which stories to pursue and the order in which to confront the Sinistrals, ensuring a unique adventure with every playthrough.

Romancing SaGa 3: Destinies United will launch on Feb. 16, 2027, for Nintendo Switch, Nintendo Switch 2, PlayStation 5, XBOX Series X|S, PC via Steam and XBOX on PC. For more information, visit https://www.square-enix.com/saga/en-us/games/romancing-saga-3-destinies-united/.

Dragon Quest Heroes: Torneko’s Mystery Dungeon -Classic HD-

A charming remaster of the beloved 1993 DRAGON QUEST spin-off that’s never been released outside Japan, Dragon Quest Heroes: Torneko’s Mystery Dungeon -Classic HD- follows weapons merchant Torneko from DRAGON QUEST IV as he chases his dream of owning the greatest item shop in the world. Set in a storybook-inspired world created by Naoki Ikushima, known for his package illustrations of DRAGON QUEST III HD-2D Remake and DRAGON QUEST I & II HD-2D Remake, this remaster of the spin-off also features a new opening video. In addition to updated HD visuals, the game includes new quality-of-life updates and unique interactive streaming features exclusive to the Steam version.

Watch the Dragon Quest Heroes: Torneko’s Mystery Dungeon -Classic HD- trailer here:

Notable for kicking off the roguelike genre in Japan, Dragon Quest Heroes: Torneko’s Mystery Dungeon -Classic HD- is an endlessly replayable adventure as players dive into dangerous, constantly changing dungeons to find and escape with treasure to help grow Torneko’s shop.

While in the dungeons, every action Torneko takes – whether moving, attacking or using an item – gives the monsters a chance to attack as well. By defeating monsters, players earn experience points to level up Torneko and grow stronger.

Dragon Quest Heroes: Torneko’s Mystery Dungeon -Classic HD- is now available on Nintendo Switch, Nintendo Switch 2, PlayStation 5, XBOX Series X|S and PC via Steam. For more information, visit https://www.dragonquest.com/torneko_hd/.

* Monsters transferred from the demo will be available from the depot in the full game, but they will begin at level 1 with their default talents.

About FINAL FANTASY

For over 35 years, the FINAL FANTASY series has delighted generations of gamers and millions of players worldwide through beloved role-playing adventures that are built upon the benchmarks of spectacular visuals, highly imaginative worlds, rich stories, memorable characters, and technical and gameplay innovation leading the industry and earning the highest accolades from around the world. Each mainline game in the series is a completely new experience, and an ideal entry-point to the series. Titles of the series have sold over 212 million units worldwide.

About DRAGON QUEST

DRAGON QUEST is a legendary series of role-playing games created by Yuji Horii and beloved by millions both in Japan and around the world. The first DRAGON QUEST was released in 1986, and the game made its US debut in 1989 as DRAGON WARRIOR. The critically acclaimed series has shipped more than 97 million units worldwide, spanning 11 main series titles, many spin-off games, as well as films, anime, novels, manga, merchandise and more. Celebrating its 40th anniversary this year, the wildly popular DRAGON QUEST franchise holds various Guinness World Records including “Longest-Running Japanese RPG Series.”

About the SaGa Series

SaGa is a series of revolutionary role-playing games (RPGs), created by legendary game developer Akitoshi Kawazu (FINAL FANTASY, FINAL FANTASY II, SaGa Frontier). Since THE FINAL FANTASY LEGEND was released for the Game Boy in North America in 1990, the franchise has expanded with many additional entries across numerous platforms. Other key creators associated with the SaGa franchise include illustrator Tomomi Kobayashi, who has given the series its own unique style, and composer Kenji Ito (Mana series). Although the SaGa franchise shares its roots with FINAL FANTASY, it has always incorporated innovative and distinctive gameplay mechanics, such as player-driven adventures, stories shaped by player choice, and characters with wildly different playstyles, setting it apart from other JRPG series. A full HD-remake of the classic Romancing SaGa 3 will launch on Feb. 16, 2027, for Nintendo Switch, Nintendo Switch 2, PlayStation 5, XBOX Series X|S and PC via XBOX on PC and Steam.

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY™, which has sold over 212 million units worldwide; DRAGON QUEST™, which has sold over 97 million units worldwide; and the legendary SPACE INVADERS™. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at https://square-enix-games.com

@ SQUARE ENIX

© 2000, 2013, 2016 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved. © SUGIYAMA KOBO

FINAL FANTASY, DRAGON QUEST, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS, and TAITO are registered trademarks or trademarks of the Square Enix group of companies. All other trademarks are properties of their respective owners.

New Metroidvania RIN: The Last Child Arrives on PS5 and XSX

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On September 10, RIN: The Last Child comes to PlayStation 5 and XBOX Series X|S, a new metroidvania with exploration elements and thousands of spell variants. Set in a fairytale fantasy world, the game combines dynamic combat, story-driven choices, and platforming challenges. The title is also available on PC.

RIN: The Last Child is the work of independent Polish studio Space Fox Games and Salient Games. The game first launched on PC in 2024. Ultimate Games S.A. is responsible for preparing and releasing the console versions.

Explore, Fight, and Cast Spells

RIN: The Last Child is an independent metroidvania action game with extensive exploration elements, a dynamic combat system, and a huge number of possible magic spell combinations. The title also stands out with its 2D fairytale fantasy art style.

Players take on the role of RIN, the last child of the Creator, who sets out on a journey to restore order to a dark world inspired by ancient mythology. The story draws on the myth of Cronus, among others, and the choices players make along the way shape the game’s ending.

Xbox Store – https://www.xbox.com/en-US/games/store/rin-the-last-child/9n5wtlzrhlk0
PlayStation Store – https://store.playstation.com/en-us/concept/10019761

RIN: The Last Child offers an expansive world full of locations packed with secrets and new areas unlocked through the abilities players acquire. The adventure also features fights against numerous enemies and five powerful bosses, with platforming challenges adding further variety.

The title further stands out with its extensive character development options and an advanced spell crafting system built on different elements from different categories. Players can create spell combinations using the spell patterns and magic aspects they collect. RIN: The Last Child offers a total of 7,776 spell variants.

RIN: The Last Child – Key Features:

  • Restore balance to a mystical world
  • Fight enemies and bosses
  • Use over 7,000 spell variants
  • Develop your character
  • Experience different endings

RIN: The Last Child launches on PlayStation 5 and XBOX Series X|S on September 10, 2026. The standard console price is 19.99 USD/EUR or the equivalent in other currencies.

Gameloft brings BLUEY’S HAPPY SNAPS into focus with a 15th October release date and preorders now open!

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Plus New “Play For Real Life” Gameplay trailer

SYDNEY — September 10, 2026 — Gameloft, a leader in the creation and publishing of games, is delighted to announce that players will soon be able to play BLUEY’S HAPPY SNAPS, a brand-new video game launching globally on PC and consoles, in-store and online, on 15th October 2026. The game will also be available day one with XBOX Game Pass and supports XBOX Play Anywhere. The game invites kids and families to play together in Bluey’s world, and is developed in Bluey’s hometown by Gameloft Brisbane in close collaboration with Bluey’s producers, Ludo Studio, and BBC Studios.

Players can preorder BLUEY’S HAPPY SNAPS now on Nintendo Switch 2, Nintendo Switch, PlayStation 5, PlayStation 4, XBOX Series X/S, XBOX One, XBOX on PC and Epic Games Store.

In BLUEY’S HAPPY SNAPS, players can play, explore and capture moments alongside Bluey and Bingo using Dad’s old camera, turning adventures into memories to add to their own unique scrapbook. Set across beloved locations from Bluey’s hometown of Brisbane, and made in Brisbane, Australia itself, BLUEY’S HAPPY SNAPS brings the world of the series to life through familiar characters, favourite toys and games, Australian wildlife and authentic local details inspired by the show. Players can fill their own scrapbook and capture the moments that matter to them.

To celebrate the game’s release on the 15th October, the latest gameplay trailer showcases how BLUEY’S HAPPY SNAPS can inspire playing “for real life” and creativity beyond the screen.

Watch the BLUEY’S HAPPY SNAPS “Play For Real Life” Gameplay trailer below.

BLUEY’S HAPPY SNAPS unique approach to gaming is reflected in research led by Professor Daniel Johnson of Queensland University of Technology (QUT) and the Digital Child, which found that BLUEY’S HAPPY SNAPS strongly supports children’s autonomy, competence and creativity through open-ended play and meaningful choice. These findings reflect the game’s focus on giving children the freedom to explore and make their own choices, with opportunities for that curiosity to continue beyond the game.

The research review described BLUEY’S HAPPY SNAPS as an exemplar of developmentally enriching digital play, highlighting its emphasis on creativity, family relationships and safe, offline play.

“Many of us who worked on developing BLUEY’S HAPPY SNAPS are parents ourselves, which is why we wanted to create a game that we could feel proud and comfortable playing with our own kids, one that encourages creativity,” says Manea Castet, Studio Manager at Gameloft Brisbane. “Between chasing bin chickens or playing a game of taxi using things lying around the house, we hope that the fun they find in the game inspires them to keep playing off-screen, stopping to take a closer look at the world around them.”

BLUEY’S HAPPY SNAPS is filled with the playful moments and authentic details fans know and love from the series. Up to 2 players can discover familiar Brisbane locations together, including New Farm Park (from episode Spy Game), South Bank (from episode Ice-Cream) and Mount Coot-tha (from episode The Sign), alongside plenty of recognisable details inspired by Bluey’s world. Along the way, players can meet their favourite characters including Muffin, Coco, Winton, Lucky and more of Bluey’s friends and family. Players can also play games inspired by the series, including Shadowlands and Magic Potion.

BLUEY’S HAPPY SNAPS invites children and families to play, explore, and capture moments in a photo-powered adventure. Whether you are snapping memories solo or side-by-side with a second player, you will discover the unique and wonderful Australian wildlife, wander through familiar Brisbane locations and turn in-game moments into real fun for real lifesaid Marina Mello, BBC Studios’ Global Director, Gaming & Interactive. “The game reflects our ambition to create interactive experiences that extend what fans love about Bluey beyond the series”.

About Gameloft      

Leader in the development and publishing of multiplatform games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for 25 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, March of Empires, and Dungeon Hunter, and also partners with major rights holders including LEGO®, Universal, Illumination, Hasbro®, Fox Digital Entertainment, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,000 people worldwide. Every month, 1 billion unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company. Bluey’s Happy Snaps game development is supported by the Queensland Government, Australia, through Screen Queensland’s Digital Games Incentive. 

About Bluey

Bluey follows a loveable, inexhaustible blue heeler dog who lives with her Mum, Dad and little sister, Bingo. Bluey uses her limitless energy to play games that unfold in unpredictable and hilarious ways, bringing her family and the whole neighbourhood into her world of fun. Celebrated for its humour, warmth and relatable portrayal of everyday family life, Bluey has earned a devoted global audience through stories grounded in play, emotional truth and authentic moments that resonate across generations. A true phenomenon, Bluey is one of the most loved and watched family entertainment brands, captivating adults and children alike.

Bluey is the creation of writer and director Joe Brumm and is produced by multiple Emmy® Award-winning Ludo Studio. Commissioned by BBC Studios Kids & Family and ABC Children’s, BBC Studios brings Bluey to audiences internationally through distribution and licensing. The first-ever feature film, The Bluey Movie, lands in cinemas on 6 August 2027. Written and directed by Joe Brumm and produced by Ludo Studio in collaboration with BBC Studios, the CG-animated feature marks the big screen debut for Bluey and her family. BBC Studios is financing and licensing the picture with theatrical distribution through Walt Disney Studios.

About Ludo Studio

Ludo Studio is a BAFTA, multi-Emmy®, Logie and Peabody award-winning Australian studio and one of TIME’s Most Influential Companies of 2024, that creates and produces original scripted drama, animation and digital stories that are authored by incredible local talent, distributed globally and loved by audiences everywhere. ludostudio.com.au

About BBC Studios Brands & Licensing

The BBC Studios Brands & Licensing division is the driving force in extending BBC Studios IP through innovative brand extensions, fostering deep fan engagement worldwide.  Partnering our iconic brands – including Doctor Who and Bluey – with the world’s biggest brands, promoters, and publishers, ignites the imagination of fans and creates memorable brand-fame moments.  Our diverse portfolio spans consumer products, live entertainment, gaming, and publishing, while BBC Studios Digital drives over 1 billion views per month, offering advertising and branded content opportunities.  Supported by award-winning teams, we focus on finding visionary opportunities to enhance global brand impact and digital growth. 

About Bandai Namco Entertainment Europe S.A.S.   

Bandai Namco Entertainment Europe is a leading global publisher, developer, and distributor of entertainment content for platforms including, but not limited to, all major video game consoles and PC. 

In producing intellectual property for a global audience, Bandai Namco Entertainment Europe is building its reputation with franchises such as LITTLE NIGHTMARES™ and the production capabilities of Reflector Entertainment. 

Based in Lyon, France, Bandai Namco Entertainment Europe is known for bringing many of the entertainment industry’s top franchises such as PAC-MAN™, GUNDAM™, TEKKEN™, ACE COMBAT™, DARK SOULS™, and ELDEN RING™ to EMEA and ANZ markets. 

For more information, please visit www.bandainamcoent.eu

How would you survive on Arrakis? Survival Expert John Hudson calls Dune: Awakening’s deserts “incredibly realistic”

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Just ahead of Dune: Awakening’s console release on September 22nd, British military survival advisor John Hudson examines the deadly realities behind Arrakis in a new video

What would it really take to survive on Arrakis? In a new featurette, the UK Military’s Chief Survival Instructor & Consultant John Hudson examines the deadly realities behind Dune: Awakening’s desert world, from hydration, shelter, and exposure to sandstorms, resource management, and surviving as a group.

Drawing on his experience designing and running survival training in extreme environments, including deserts, Hudson highlights the realism of Dune: Awakening’s weather-sculpted rock formations and unforgiving landscapes.

“The rocky outcrops that the team of Dune: Awakening have built are incredibly realistic,” says Hudson. “They look like they have been sandblasted by desert storms. They look sculpted by the wind. Yet within them you can see some hope of refuge.”

Hudson explores how the game’s hostile environment mirrors real-world desert survival principles: protecting against extreme heat and sun exposure, conserving water, seeking shelter during sandstorms, and relying on group coordination to carry the resources needed to endure.

The featurette also examines why Arrakis is more than a setting: it is an active survival challenge, where players must prepare for every journey, establish shelter, manage scarce resources, form alliances, and contend with the planet’s immense sandworms.

Dune: Awakening, Funcom’s open-world survival game inspired by Frank Herbert’s seminal sci-fi novel and Legendary Entertainment’s award-winning films, launches on consoles on September 22, 2026.  Deluxe and Ultimate owners will be able to get a head start from September 17. Console players, alongside new and returning PC players, will have access to all additions and improvements introduced since the PC launch, as well as new content and updates arriving in September.

ABOUT FUNCOM 
Funcom is a developer and publisher of games for PC and consoles. Funcom has provided outstanding entertainment since 1993 and continues to expand its track record of more than twenty released games. Titles include ‘Dune: Awakening’, ‘Conan Exiles’, ‘Metal: Hellsinger’, ‘Aloft’, ‘Dune: Spice Wars’, ‘Secret World Legends’, ‘Age of Conan: Hyborian Adventures’, ‘The Longest Journey’, ‘Anarchy Online’, and ‘Dreamfall: The Longest Journey’. For corporate information please visit www.funcom.com

About Legendary Entertainment
Legendary Entertainment is a leading independent media studio with film (Legendary Pictures), television and digital (Legendary Television and Digital Media) and comics (Legendary Comics) divisions dedicated to owning, producing and delivering content to worldwide audiences. Legendary has built a library of marquee media properties and has established itself as a trusted brand that consistently delivers high-quality, commercial entertainment and successfully translates the world’s most popular fan-driven IP. In aggregate, Legendary Pictures-associated productions have realized grosses of nearly $21 billion worldwide at the box office. To learn more, visit: www.legendary.com.

RF ONLINE NEXT LAUNCHES 900-PLAYER ALBERN WARZONE

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LOS ANGELES – SEPTEMBER 9, 2026 – Netmarble, a leading developer and publisher of high-quality games, has released a major update for its sci-fi MMORPG RF ONLINE NEXT that introduces the massive Albern Warzone, the new Core Link progression system and additional Guild content.

Albern Warzone is a new large-scale PvP experience that matches three servers within the same World Group in a battle for territorial control. Up to 300 players from each server can enter, bringing as many as 900 players together on a single battlefield. Available to players at Level 68 and above, Albern Warzone takes place every Wednesday at 7:20 P.M. EST.

Each Albern Warzone begins with a 15-minute Occupation Battle, where players compete to capture as many Occupation Sites as possible and earn points for their server. An Occupation Site is claimed by destroying its Nether Occupation Beacon where the server that lands the final hit takes control of the area. With victory determined by the total points earned from occupied territories, coordination among players from the same server is essential.

Following the Occupation Battle, the battlefield transitions into the Monster Hunting Stage that turns captured territories into PvE hunting grounds for approximately two hours and 15 minutes. Players gain additional benefits when hunting in territories controlled by their server, including increased EXP and Credit acquisition, while occupation also affects Hypergravity Resistance. Players can encounter monsters ranging from Level 70 to 94 and bosses up to Level 97. By hunting in higher-level areas, players can obtain valuable rewards including an Odin MAU Blueprint Fragment and a new Epic Active Skill. Bosses can also drop Tier 6-7 Rare equipment, Tier 2-4 Epic equipment and materials, and Tier 4 Epic exclusive equipment.

The addition of Core Link is a new progression system available from Level 55. Four Core Link categories have been added: Fusion Reactor, Predictive Computing Module, Boost Controller and Armor Expansion Panel. Each can be enhanced using dedicated materials, with successful enhancements increasing its Core Link level and granting one random stat, such as Accuracy, Attack, Fixed Damage or Defense. Reaching designated Core Link levels also unlocks additional options, while players can reset Core Link progression and try again if they are unsatisfied with their enhancement results.

The update also introduces Guild Expedition Season 3 that features the Sealed-off Experimentation Zone. Guild members must split between two separate routes based on their attack types, with Physical-type Biosuits taking on one side and Force-type Biosuits the other. As the two routes are not directly connected, coordinating each group’s progress will be key to completing the expedition.

A new Guild Training Ground also gives Guild members a dedicated space to freely practice PvP against one another. Defeat carries no additional cost or penalty, and PK activity in the training area is not recorded in PVP History. Cooldowns and Holy Gas consumption for Sacred Weapons, including MAU and Launcher, are also adjusted within the training area providing players greater freedom to test different combat strategies.

Several limited-time events will accompany the update as well, including [100 Days Eve] Arcane’s Legacy, [100 Days Eve] Rally! Guild Growth and Challenge! Core Link Enhancement, offering additional opportunities for players to earn progression rewards ahead of the game’s upcoming 100-day celebration.

Beginning September 23, a 14-day Special Check-In event will offer five types of Ctrl+Z Coupons for restoring eligible Weapon, Armor, Accessory, Expansion and Artifact items. Players can also obtain the 100-day anniversary Rover appearance, Singara, by completing missions to earn Singara Part Boxes.

RF ONLINE NEXT, the official sequel to the globally beloved RF Online, is an epic sci-fi adventure set in a vast and evolving universe where machines replace flesh and blood. Building on its predecessor’s legacy, the game introduces a dynamic Biosuit system for seamless class switching, massive battlefield tools like the MAU and Launcher, powerful summons such as the Animus, and high-flying real-time combat that blends strategic depth with exhilarating action.

More information about the latest update can be found on the official website and community channels.

© Netmarble Corp. & Netmarble N2 Inc. All Rights Reserved.

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, Raven2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

Roguelike Platformer Gennady Bursts onto PC, Nintendo Switch, PlayStation, Xbox Oct. 28

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10, Sept. 2026 – Gennady, the absurd monochrome roguelike platformer from developer Feed 64 and publisher Sobaka Studio (KIBORG), throttles PlayStation 4|5, Xbox Series X|S, Nintendo Switch, Xbox One, and PC via Steam and GOG on Wednesday, Oct. 28, 2026.

Gennady awakens from a horrible nightmare – riding a bus only to realize he’s been sent to a grim alien factory that wants to grind him into meat…and he’s not wearing any pants! This everyman may not be heroic; Chthonic creatures won’t let him out easily, so it’s up to Gennady to use alien weaponry and his own brute strength to traverse procedurally generated black-and-white locales.

Burst through falling platforms, blood-stained walls, and murky waters with furious speed as a living projectile. Beat enemies to a bloody pulp in classic hand-to-hand combat, or wield an arsenal of extraterrestrial weapons. Acquire abilities throughout Gennady’s journey, including Big Knuckles to increase his attack range, or Fire Wave to create flames that appear upon landing. 

Unleash Gennady’s Rage Mode to deal greater damage at increased speeds. Purchase shields, ammo, and other resources to keep the brutality going. Collect artefacts throughout each run and upgrade Gennady’s abilities. Overcome grotesque boss encounters and bend the rules of death by shooting collected artefacts that carry over into future runs. 

Gennady was a perfect title for us to port and publish on consoles, as a brutal action game like the ones we make ourselves, but with a distinct monochromatic look,” said Dmitry Kachkov, Head of Sobaka Studio. “We couldn’t let PC players hog this one to themselves.”

Gennady pummels PlayStation 4 / 5, Xbox One and Series X|S, Nintendo Switch, and PC via Steam and GOG on Wednesday, Oct. 28, 2026, with support for English, Russian, French, Italian, German, Brazilian Portuguese, Spanish (Spain and Latin America), Chinese (Simplified and Traditional), Korean, and Japanese. The demo is available now on all platforms. Follow developer Feed 64 on X, and join the official Discord server for the latest updates. 

About Feed64

Based in Armenia, developer Feed64 is a small indie game studio developing titles across PC and consoles. The team’s debut title was 2023’s Throworm. Infinite Upward, a mobile game available on Google Play. Their next title is the roguelike platformer Gennady, currently slated on PC and consoles in Q4 2026. 

About Sobaka Studio

Sobaka Studio is an indie game developer known for games like KIBORG, the rogue-lite with brutal, cybernetic-enhanced combat, the intense brawler Redeemer, and the beat ‘em up inspired by the 16-bit era, 9 Monkeys of Shaolin, Sobaka is currently working on multiple developed and published titles.

Onimusha: Way of the Sword Review

Onimusha: Way of the Sword

Developer: Capcom
Publisher: Capcom
Platforms: PlayStation 5 (Reviewed), PC, Xbox Series X, Switch 2
Release Date: Available Now
Price: $69.99 USD – Available Here

Overview

After teasing the waters a bit with a remaster of Onimusha 2, Capcom has gone all in with their revival of their long slumbering demon slaying samurai franchise. After twenty years since the last new entry, Onimusha: Way of the Sword sets itself up to be not only a brand new entry into the franchise but a way for any newcomer to step right into the shoes of a fresh protagonist in an entirely separate storyline that is also disconnected from the rest of the franchise in all but its signature mechanics and lore elements. So with a lot of hopes riding on this blade, is Onimusha: Way of the Sword as satisfying of an action game that fans could hope for after two decades?

Story

Miyamoto Musashi was known as the best samurai in Japan, having gone undefeated in over sixty duels recorded in his lifetime, but that is not the time that our Musashi is occupying. Instead we step into the shoes of a rogueish but highly skilled samurai that is making his name known throughout Japan by conquering various dojos and masters in duels, so much that even upon defeating one at the start by crippling its master, the vengeful students chase him through the entire village in a slapstick comedy reminiscent of a Super Sentai sequence until he manages to escape them only to come across another, even more charismatic and cartoonishly evil samurai looking to make a name for himself that is stabbed through the throat before he can finish his speech.

Stunned by the sudden death, Musashi watches demonic looking swordsmen rise from the ground and despite his best efforts, he can’t even scratch them and is slain as numerous blades pierce his body. Luckily, or perhaps unluckily, in the afterlife he is intercepted by a mysterious man who places an Oni Gauntlet on his arm, reviving Musashi and giving him the strength he needs to slay the “Genma” that took his life. While many would be happy to have been given a second chance at life, Musashi is furious, as he has lived by a code his entire life to earn strength the proper way and that winning with the power of something else may as well not count and tries to remove the gauntlet even at the risk of slicing off his arm entirely. Only through the gauntlet chiming up to warn him that doing so will result in his death does Musashi stop and eventually after slaying enough Genma, wake up the “gauntlet lady” to tell him that he must seek out a man in Kyoto to learn more about the state of the world and the true risks at play that Musashi has now found himself right at the heart of.

For as dire sounding of a situation Onimusha: Way of the Sword places players in within Kyoto and the surrounding location, it isn’t afraid to let some laughter in here and there and that is mostly thanks to both Musashi himself and even a large majority of the bosses, whether they are Genma, other demonic beings, or worse, other humans. Musashi’s personality is a far cry from the serious samurai warrior many would have expected of the franchise and his goofier take on things and approach to certain situations is rife with opportunity to clash with the more serious characters. Similarly, the bosses and enemies that make up the various antagonists that players encounter are almost cartoonishly evil at times or inept to the point of comedy, all while being downright vile and horrific at the same time.

Musashi’s crude nature is at its best when he is interacting with more straight-laced characters such as the “gauntlet woman” whose identity and real reason for being there we won’t spoil. She is incredibly refined and thinks that nearly everything Musashi does is brutish even if it gets the job done in the end, creating some great back and forth banter in cutscenes and even during standard gameplay. One element that the game does disappoint is with its side-quests in Kyoto, which serves as a sort of hub in-between larger streamlined objectives. Many of these side-quests tend to reference various yokai and grander elements of mythological lore but it is often just that, a mention and nothing more, and simply involves Musashi instead slaying the same type of Genma in the location or completing a simple task and returning to the quest giver for upgrade material and occasionally a charm with no real world building. 

Gameplay

A great storyline in an action game tends to only be the icing on the cake since the core of the experience happens to be how well the action actually controls and thankfully Onimusha: Way of the Sword proves that the company hasn’t lost a step in two decades. Initially Musashi has a limited set of skills such as dodge, parry, slash, and heavy slash but it doesn’t take long before the game reveals just how complex all of these elements can work together to create a deadly samurai capable of slaying even the most outrageous demon or instantly killing five foes with a single slash. To top Musashi’s own abilities off, players can make use of environmental objects such as kicking up planks of wood to act as arrow shields before sending it at foes, throwing explosive jars, or even literally driving a cart into enemies.

As players progress through Onimusha: Way of the Sword they will soon learn the more complex methods of making use of Musashi’s abilities such as parrying attacks to send enemies skidding past into objects or one another, depleting their stamina and leaving them wide-open to devastating, usually instant kill, blows, dodging grab attacks that then throw the opponent to the ground and leaving them wide open for a finishing blow. In similar fashion, players can perform a parry right at the last second and perform a “deflect” of an incoming attack that will greatly reduce an enemy’s stamina or even deflect projectiles back at a ranged enemy once players unlock the ability. Parrying in any form eventually begins to build up Musashi’s Blazing meter, which when filled will ignite his sword and deal even more damage with his attacks, especially follow-up blows.

One of the franchise’s iconic gameplay elements also returns with the Issen system. This high-risk and high-reward system basically functions as an instant kill against most standard foes if pulled off correctly or suffer a blow if improperly timed. Issen’s are performed by striking just as the enemy is about to hit Musashi and the counter will not only leave the enemy ready for an instant kill, but players can chain Issen kills together, eventually upgrading it enough to take out entire swathes of Genma. It is also worth noting that players cannot blindly flail their attacks at enemies as doing so can trigger a blade clash where Musashi must either press the opposite attack button they previously pressed to counter an enemy’s counter strike, or mash the attack button to drive their clashed swords together and overpower the foe and leave them open to a counterattack.

Alongside Musashi’s standard weaponry players acquire a variety of Oni Armaments as well and while some of these are used primarily to open up obstacles or bust through shields, most tend to play a unique role in combat. Blue souls, absorbed by the gauntlet, will fill up the Oni bar, while Red Souls can be used as currency and Yellow Souls restore health. When a bar is filled one of the Oni weapons can be used and they each have their own unique elements. The initial weapon players obtain makes enemies struck with it drop plenty of healing souls, another triggers a windstorm for area-of-effect damage that can be amplified into a fire tornado if triggered near flames, a bow and arrow that is accessible at any time, and more. Players can swap between Oni Armaments on the fly in combat and select which one is best fit for their current opponent, especially if it happens to be a boss.

It must be said that the boss fights are absolutely a blast and almost always are unique in one way or another. This can be thanks to the way an enemy attack pattern varies, how they will react to being parried or countered, or even when they boost their power. You see, if players are careless and leave enough souls floating around and don’t absorb them, bosses will absorb them instead and enter a boosted state where they will unleash new attacks and deal more damage. It is also interesting to note that these wonderful battles even feature a unique take on the stamina break strike, as players can target body parts that either will drop a large amount of souls or deal massive damage instead. The best thing of all? Players can easily access any of these bosses again once they’ve gotten new tools and upgrades to work with.

Upgrading Musashi is a fairly straightforward endeavor as players will gain various materials from completing main story quests and the aforementioned side-quests, as well as simply finding them through exploration both inside of missions and the Kyoto city hub. Upgrades come in the form of simply strengthening Musashi’s weaponry and armor to unlocking new abilities and more, including upgrading his healing pouch or imbuing it with special effects. The only issue is while exploring the hub is the best way to obtain most of these upgrades and even upgrade the charms that Musashi can wear around his waist that provide miscellaneous benefits, the location is incredibly boring and feels like busywork more often than not. Large locations of Kyoto are gated behind “miasma” that players can only disperse by cutting down flowers that are producing it and usually these are only accessible with new skills obtained from defeating a new stage’s boss, serving as a “light” metroidvania in an odd way that feels more like padding than anything else.

One thing that is nice to note is that while Onimusha: Way of the Sword is challenging with the amount of mechanics going on at times and how hard enemies can hit as well, it never truly feels unfair. Players have a slew of defensive options available to them if they keep an eye on enemy movements and plenty of healing options as well though there is also an option to play on an easier difficulty for those who simply want to enjoy the game’s style without the worry of frustration, or simply want to dip their toe down a notch if they are up against a particularly difficult boss since difficulty options can be changed at any time. The easier difficulty displays prompts that give players a better idea on how to counter attacks and increases the damage Musashi does while reducing the incoming damage, making the title more accessible for those who want to see the first game in decades and might be a bit rusty.

Audio & Visuals

The environmental design, character and enemy design, and brutal enemy dismemberment are outstanding looking in Onimusha: Way of the Sword. The character animations are gorgeous and the swordplay looks as fluid as one would expect and the twisted Genma that Musashi faces off against range from monstrous to downright horrifying. It also must be said that the animation and design of Musashi’s facial work is handled perfectly here, really bringing out his emotions and personality in cut-scenes. 

The same unfortunately cannot be said about the game’s English dub. While most of the characters sound fine in the English voice track, Musashi’s voice actor just doesn’t seem to fit the role at all. In fact, upon switching to the Japanese voice track it was practically like night and day. Generally, we say it is the player’s choice to select whichever dub they prefer, but here it must be said that the Japanese voice actors have done a far superior role here and it also happens to fit the setting perfectly as well. As for the background music the title features a very fitting collection of tracks that do wonders for the action packed combat when slicing through generic Genma and especially when a boss theme kicks off, though there are also a number of quieter tracks as well to help balance things out.

Overall

It can be hard to revive a series that’s been on ice for two decades but if any company can pull it off, it turns out Capcom can, and with style to boot. Onimusha: Way of the Sword is a glorious action game that is impressive both in its storytelling that mixes humor with seriousness in equal amounts and intense swordplay that feels like it is perfectly balanced even if players are on the losing side of things, rarely feeling unfair even if they are. The title may be held back a bit by a pseudo-open hub system but beyond that this is the best type of return for Onimusha that every fan and potential fan could have hoped for.

Capsule Computers review guidelines can be found here.

MONGIL: STAR DIVE WELCOMES FAN-FAVORITE VIVIAN IN LATEST UPDATE

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LOS ANGELES – SEPTEMBER 9, 2026 – Netmarble, a leading developer and publisher of high-quality games, has released a new update for its monster-taming action RPG MONGIL: STAR DIVE. Players can experience the new 5-star character Vivian alongside special events and new story content. The development team also unveiled an updated roadmap that outlines new episodes, regions and gameplay features planned for the coming months.

Vivian is a fan-favorite character from the original Monster Taming who received the most votes in a pre-launch popularity poll featuring characters from the original game. Returning with a fresh look in MONGIL: STAR DIVE, Vivian is the bunny girl headliner of the Fluffy Tail Troupe, a traveling dance company known for captivating audiences with dazzling performances.

Vivian joins the roster as a 5-star Fire-attribute Support character who specializes in strengthening Fire-based teams. By utilizing effects including increased Fire damage and Fire-attribute debuffs, she can enhance the combat potential of allies sharing the same attribute.

To celebrate Vivian’s arrival, the special event Bunny Showgirl’s Eternal Encore will be available for three weeks. Players can complete missions and event dungeons to collect event currency and earn rewards, including Summon Tickets and various growth materials. The new Epic Quest ​Collector of Desires also gives players an opportunity to discover more of Vivian’s story.

Netmarble also revealed an updated roadmap during a livestream held on September 2. Version 1.4, scheduled for September 30, will introduce Episode 7 and the new Gaba Archipelago region, alongside returning character summon banners in celebration of the game’s 0.5-year anniversary and a variety of special events.

Looking further ahead, Version 1.5 will feature a Friend System revamp and introduce a new Ranking and Honor system. Version 1.6 will add special Holiday and New Year stories, character epilogues, as well as new Affinity and Interaction content.

MONGIL: STAR DIVE is the long-awaited reimagining of the beloved 2013 mobile collectible RPG Monster Taming. Built with Unreal Engine 5, the game delivers cinematic storytelling and dynamic real-time combat centered on a three-character tag system. The Monsterling Collection system supports the capture, collection, and synthesis of monsters, adding strategic depth to gameplay.

For more information about MONGIL: STAR DIVE, please visit the official website and forums.

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

The Witcher 3: Wild Hunt — Remastered for Nintendo Switch 2 Featured on Latest Nintendo Direct!

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During the latest Nintendo Direct livestream, CD PROJEKT RED featured The Witcher 3: Wild Hunt — Remastered for Nintendo Switch 2, which launches on September 29.

Snapshot:

  • The Witcher 3: Wild Hunt — Remastered launches on Nintendo Switch 2™ on September 29;
  • The game takes advantage of Nintendo Switch 2 features
  • Remastered on Nintendo Switch 2 is a free upgrade for owners of The Witcher 3 on the original Nintendo Switch
  • New players can pre-order the game now
  • Remastered contains the base game and its two already-released expansions: Hearts of Stone and Blood and Wine
  • The upcoming expansion Songs of the Past is available to wishlist

Launching on September 29, The Witcher 3: Wild Hunt — Remastered is a modernized, upgraded version of one of the best-selling role-playing games of all time. Nintendo Switch 2 players will take on the role of professional monster slayer, Geralt of Rivia, who must traverse the war-torn Northern Kingdoms in search of Ciri — his adopted daughter and the Child of Prophecy — before the ruthless riders of the Wild Hunt claim her power for themselves. Players will explore a vast open world filled with quests, monsters, and difficult choices across the base game and its two already-released expansions: Hearts of Stone and Blood and Wine.

The Nintendo Switch 2 version of the game takes advantage of the platform’s dedicated features. With motion controls, players can cast witcher signs, fire a crossbow, toss a bomb, drink a potion, and speed up and stop Roach. Gyro aiming allows for extra precision in combat, and mouse controls also give players who prefer this input a new way to play. Touch screen support also allows for convenient browsing of the in-game map and menus — and also can be used to play Gwent.

The game also takes advantage of the hardware capabilities of Nintendo Switch 2 to improve both performance and visual fidelity, alongside the wide slate of upgrades and improvements coming with Remastered itself. These include graphical and performance enhancements alongside overhauled combat and animations, a completely redesigned skills and character progression system, updated monster behaviors, transmogrification, expanded photo mode and much more.

Players who own The Witcher 3: Wild Hunt on the original Nintendo Switch can claim Remastered on Nintendo Switch 2 at no extra cost. Digital owners can pre-order Remastered for free right now from the Nintendo eShop. Owners of a physical copy of the game will be able to claim the upgrade on launch. For new players, Remastered can be pre-ordered today ahead of its release on September 29.

Also featured in the Nintendo Direct segment was Songs of the Past — the upcoming third expansion that sees Geralt return to the Path in the new realm of Letten. The expansion will launch on Nintendo Switch 2 in 2027, and can be wishlisted today.

About The Witcher 3: Wild Hunt and Remastered

The Witcher 3: Wild Hunt is a single-player open-world role-playing game from CD PROJEKT RED. In this acclaimed dark fantasy adventure, players take on the role of Geralt of Rivia, a professional monster slayer, as he searches for his adopted daughter, Ciri. Originally released in 2015, the base game and its first two expansions, Hearts of Stone and Blood and Wine, are being modernized and upgraded in The Witcher 3: Wild Hunt — Remastered. By introducing sweeping improvements to visuals, gameplay, and performance, it offers players the most polished and immersive version of Geralt’s adventure to date, all ahead of the release of a third expansion in 2027 — Songs of the Past. The Witcher 3: Wild Hunt has won over 250 Game of the Year awards and sold more than 65 million copies worldwide.

About CD PROJEKT RED

CD PROJEKT RED is a video game development studio founded in 2002. Its flagship titles include the futuristic role-playing game Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty, alongside The Witcher series of games including The Witcher 3: Wild Hunt and its expansions. CD PROJEKT RED also created the award-winning Netflix anime series Cyberpunk: Edgerunners, set in the same universe as the game. CD PROJEKT RED is part of the CD PROJEKT RED Capital Group. CD PROJEKT RED S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).