Last week we caught wind that Tecmo Koei and Omega Force were going to include a couple of Dead or Alive ninjas in their upcoming Musou Orochi 2 title, and today the two companies have released another promo trailer that not only shows tons of action and features in the game, but also shows off the various characters that have crossed over from other Tecmo Koei titles into this one.
In the trailer we see both Ryu Hayabusa and Ayane show their abilities as well as a number of new characters and more. Currently the title is slated for release in Japan on the PlayStation 3 and Xbox 360 on December 22 but unfortunately has yet to see any news of a North American localization. Catch the video below.
Rather than wait until the next issue of Game Informer is dropped on your doorstep, the users at NeoGAF have gathered a collection of every tidbit of information that is revealed inside about Obsidian’s South Park RPG. Now while everyone, including myself were surprised that the South Park title would be an RPG, it seems that Obsidian knows what they are doing.
First and foremost, the title will use the Dungeon Siege III engine and the main character will be a silent protagonist that is fully customizable and allows for players to choose one of five classes which are: Adventurer, Rogue, Paladan, Wizard or a fifth class made up by Cartman. There is even a weapon augmenting system and a summon system, though this was not detailed heavily.
As far as the story goes, the player will be the new kid in town who joins the other kids in a live-action-role-playing session which somehow turns into a real adventure. More details can be found at the NeoGAF forums, but be warned there are also a few spoilers, then again aren’t there always?
It seems that EA just can’t catch a break, but after what you are about to read perhaps they really shouldn’t get much of a break. Out of perhaps all of the current developing market in the video game world, no company is as ostracized or despised for their business practices as Electronic Arts, and banning players just only seems to make things worse.
Now considering EA’s whole Origin system, any bans that are levied on their forums ban customers from playing games they actually paid for, sort of like putting the customer’s games in a safe for a week or two. Now it appears that EA has banned a gamer known as Aaron whose only fault was that someone else was swearing at him on the forum. In a classy move from EA, they banned both the swearing offender as well as Aaron because why not? This caused quite an outrage on various forums as well as outrage through the press.
Despite the 1.2 patch for The Elder Scrolls V: Skyrim being released it appears that not everything that was supposedly fixed in the patch actually was. The biggest detrimental part of this, is that the PlayStation 3 version of the title still suffers from nearly frozen gameplay as the player gets further in the game and their save file grows larger and larger.
To be more specific, the Digital Foundry has explored the detail further and it appears that the issue is memory management. “The bottom line is that Skyrim is an unbounded game world running on a space-constricted system – and this applies regardless of the platform you play it on, hence reports of the PC version running out of address space and displaying solid colours instead of textures,” says Digital Foundry’s Tom Morgan. “The PlayStation 3 is unfortunate in that it’s the platform with the most oppressive RAM issues (in addition to the split-pool set-up of the memory, the OS has a larger footprint than its 360 equivalent) so it makes sense that it has the most noticeable issues.”
This has caused the company to see unprecedented levels of lag, being that this is “the first time our performance analysis tools have ever recorded a 0FPS reading.” The only way to regulate this is to save and restart the title every half hour to try and continue further in the game.
Well, at least it seems like most negative Vita news is usually countered by something positive about the system. In a discovery by Thrifty Nerd through Sony representatives at the Mills Mall in Woodbridge, VA where they are letting shoppers get a hands-on with the device before release. In their report, they have learned that North American digital games would be released at a significant discount compared to those sold at retail.
A third-party Sony rep told Thrifty Nerd that the discount would roughly be around 40% compared to what would be found at retail. Japanese digital Vita titles are discounted only 20% so this would be a significant discount for those in North America. However, being as Sony themselves have not confirmed this fact as of yet, this information is best taken with a grain of salt.
It is disappointing to see that nearly every piece of news about the PlayStation Vita lately has only helped destroy the hopes and buying intentions of consumers. In yet another bit of news to take away the hopes and dreams of the VIta consumer, it seems that the PlayStation Vita will only let buyers use one PSN account per system.
The reason this is such an issue is because the PlayStation Vita is not region locked which is a huge advantage over other handheld gaming devices on the market. But with this it seems that the system is digitally locked. Most PS3 and PSP users use multiple accounts, or at least one located in Japan to access the Japanese PlayStation Store and digital content not available anywhere else.
The only way to use a second account on the Vita is to delete everything on the Vita by resetting it to factory settings. For those that aren’t affected by the region locking, it also prevents the sharing of the console with family members as they will be forced to use your account only and not allow for different accounts per family member.
Who doesn’t think snowboarding is cool? Probably just those who can’t do it. Well, just in case you haven’t heard, everyone with an iOS device can do it now! Snowboard Hero, the app which lets you take on the most awesome tracks, has been given an update bringing it up to speed with the iPhone 4S and iPad 2, making it a universal app.
The incredible high-res graphics and AppleTV support, means the game can be played on the big screen in 720p through Wi-Fi or in full HD via HDMI. You can also sync your save games through iCloud, making sure that you can seamlessly transfer between any device.
The game itself has six playable characters with six standard and four individual tricks to unlock, eight tracks with multiple runs and three different possible settings, five disciplines and awesome modifiable characteristics. Especially with the update, this looks like a game worth getting.
Check out the trailer below!
Snowboard Hero is available NOW for $2.99 – Get it HERE
This past week marks the 10th anniversary of the popular animated rock-band Gorillaz conception. For those playing along at home, it was also 10 years ago that Tite Kubo started his now infamous supernatural action manga Bleach. Kubo has this past week drawn tribute art for Gorillaz 10 year anniversary, in his trademark art style.
Alongside the artwork which can be seen above, Kubo stated the strong attachment he has to the Gorillaz:
The impact from “Clint Eastwood” still lingers 10 years on.
In the same year I started to draw my current work, Gorillaz released the 1st album. For these 10 years, Gorillaz have remained very special to me. They will continue to do so for the next 10.
Before the next 10 years begin, I need to listen to this album.
Thanks Gorillaz. All the best for the next 10 years.
It is quite clear that the Gorillaz left a lasting impact on his work as well as his life and for that he holds the band in high regard. In other Bleach news, is Ukitake the final villain?
What do you think of Kubo’s artwork tribute to Gorillaz? Is Ukitake the final villain? Let us know you thoughts in the shoutbox and comments section.
Jurassic Park: The Game
Developer: Telltale Games Publisher: Telltale Games Platforms: PC (Reviewed), Xbox 360, PS3, iPad Release Date: November 15, 2011 Price: $29.99 – Available Here!
Overview Having grown up with Jurassic Park, both as films and games, I’ve been pretty excited for Telltale’s take on the franchise since I first heard about it – especially as the trailers showed some pretty epic moments of dinosaur-on-dinosaur action. The trailers only seemed to show segments of cutscenes though, and as I ached to see some gameplay footage, it slowly dawned on me that what was shown WAS gameplay.
Yes, it’s made up of almost 100% Quick Time Events, like the extinct FMV genre of the early 90s. What this means, for the uninitiated, is that gameplay consists almost solely of watching a cutscene, and waiting for a prompt to tell you which key to press to keep the story going.
Despite the awful gameplay, there’s actually a pretty good story in there, with surprisingly well-developed characters and epic action moments. And it’s actually worth enduring this movie/game bastard child for the story, the tense dinosaur encounters, and a deeper understanding of what happened that fateful weekend.
Story The game’s story ties into that of the original Jurassic Park film, but follows different characters and a different timeline. As you remember, the film centres on a zoo of sorts, where dinosaurs have been resurrected through genetic engineering. And of course, everything fails.
The park’s failing is largely due to Dennis Nedry, the park IT guy who is hired by a rival company to briefly shut down security, steal frozen dinosaur embryos and relay them to a ship waiting in the docks before anyone knows what’s happened. But Nedry is killed en route, and with the power off indefinitely, the park plunges into chaos.
The game focuses on several new characters, including Nima, a mercenary sent to ensure the embryos reach their destination. When Nedry fails to show up at the docks, Nima has to head inland to retrieve them, without being told what the park actually contains. After tracking Nedry’s jeep and retrieving the embryos, Nima is bitten by an unknown venomous creature, and collapses just as another jeep passes by on its way out.
Driving that jeep is the park veterinarian, Gerry Harding and his daughter Jess, who pick Nima up and attempt to take her to safety. After several close encounters, including an epic T-Rex vs. Triceratops battle, Nima’s wounds are dressed and she regains consciousness. It’s understandably difficult to explain her intended espionage to employees of the targeted company, and taking the official evacuation route would certainly end with her arrest, so Nima makes a snap decision: she takes Gerry and Jess hostage, and marches them towards the North Docks, where her contact is still waiting.
Meanwhile, InGen, the company behind Jurassic Park, have sent in a team of mercenaries to evacuate the remaining personnel. They track Gerry and Jess, attempting to rescue them from an increasingly desperate Nima, and an island full of prehistoric dangers.
All up, the story is compelling, and the characters are quite well drawn. Your sympathies change repeatedly, so that at different times you “control” and associate with Nima, Gerry, Jess, the mercenaries, and Dr Laura Sorkin, a disgruntled InGen geneticist who devotes her time to “dinosaur rights”.
Telltale have described the game as character-driven, and it is. There’s the dysfunctional father-daughter relationship between Gerry and Jess, Nima’s personal dilemma as she questions her employers and whether she’s doing the right thing, and just how dedicated Dr. Sorkin is to preserving the dinosaur specimens in the park. The dynamics between characters are quite cinematic in nature, as alliances form and break apart, motives change, and of course, a few casualties thin the survivor herd.
The main problem with the game’s narrative is its ruthless linearity. The story itself works, but while the game borrows some gameplay elements from the likes of Heavy Rain – although not implemented nearly as well – it doesn’t carry across the branching storyline or multiple consequences of the characters’ actions.
Gameplay You don’t play Jurassic Park so much as you watch it, periodically tapping buttons to keep the 7-hour cutscene going. As mentioned, Heavy Rain’s influence is obvious in the cinematic presentation of the game and much of its gameplay mechanics. Unfortunately, many elements that make Heavy Rain so compelling are left behind, and all that’s brought to Jurassic Park are the adopted ginger kids of game mechanics – Quick Time Events.
QTEs have worked well in the past. Resident Evil 4, for example, contained some clever sequences that use them to add tension. At one point, Leon and some bad guy from his past are circling each other, facing off verbally. But periodically he’ll lunge at you, and you have to be ready to tap a button to dodge. It added tension to an already tense scene, but was a small part of the overall game.
In Jurassic Park, QTEs form the vast majority of the gameplay. To escape a Raptor, tap Right. To climb a ladder, tap Up. You might need to tap a few keys in a set order, or click and move the mouse in a certain direction, but it’s never more challenging or interesting than that.
The connection between your input and the character’s actions on screen is wider than I’ve seen in a game for a long time. The closest it might get is feeling your character’s exhaustion through hand cramps as you rapidly tap Right to keep them running. And that’s sadly not even the worst of it.
Fail a QTE, and your punishment is either a swift death or absolutely nothing. A misstep in the sequence might result in your character failing to avoid the jaws of the T-Rex chasing you down, but just as often it will result in you making it to safety with a lower score for the scene. In this kind of game, nobody gives a compsognathus’ ass about what score they get. A game that allows players to progress while doing nothing for five to ten minutes at a time is fundamentally flawed.
During calmer scenes, the character will stand still and you move the camera around them. Then it’s simply a matter of clicking all the obvious items of interest in the scene, marked by big unsightly looking glass or hand icons, until one of them pushes the scene along. There are rare and very straightforward puzzles, but they’re well below Telltale’s own standard.
In fact, very few of Telltale’s usual adventure game elements made it into the game, which is a damn shame. Their handling of the Back To The Future property earlier this year was quite well done, and I was hoping for the same kind of treatment. Notable absentees in Jurassic Park include exploration, and that staple of adventure games – an inventory – resulting in no item-based puzzles or gameplay.
Visuals & Audio When Telltale called this a cinematic experience, they were spot on. At the expense of the gameplay (lamented above), the camera can pretty much do whatever it wants and not interfere with the player’s limited input. It’s good to see that it’s used properly, with the camera always well-placed to capture the action.
The dinosaurs of the original Jurassic Park movie were impressive, and they still hold up today. This is the best they’ve ever looked in a game, and although their animations can be a little clunky and stiff at times, overall they look just like their film counterparts. The human characters look pretty good too, their facial animations conveying the appropriate emotions well.
The voice acting is decent as well, but the real stars in the audio department are the dinosaurs. Much of their character from the films is communicated through their iconic “voices”, and these are kept perfectly intact. The birdlike chirping of the dilophosaurus, the complicated language of snarls and barks of the velociraptors, and the fearsome bellow of the T-Rex, all really add to the believability of these prehistoric creatures.
Overall If the story and visuals weren’t so polished, the gameplay would be too much of a drag and make me feel guilty for recommending the game . As it stands though, it’s quite boring to play, but the story, characters, action sequences and presentation make the journey worth the effort. It’s just a shame no one told Telltale they were making a game, not a movie. Still, it’s better than Jurassic Park III.
Got a Kinect, but it’s just been collecting dust? That all changes today as Microsoft will be releasing an update that adds in new, custom applications from the leading TV and entertainment providers. To make this update even sweeter, Kinect owners in Australia will finally be able to access the full voice controls for the device.
Adding to the existing premium TV content with FOXTEL on Xbox 360 will be ABC iView, SBS ON DEMAND, YouTube, Daily Motion and Crackle. Xbox has also partnered with Australia’s largest online content publisher, ninemsn, to provide the latest video content from Nine News, Today, Wide World of Sports and CelebrityFIX TV on Xbox LIVE.
“Xbox is different – not only with a new look but great new content and voice control as of tomorrow. We are unique in the market and plan to stay that way,” said David McLean, Director, Consumer Channels Group, Microsoft Australia.
“When Australians download the Xbox LIVE update, their Xbox 360 will feel completely new – it will feel like the Xbox was redesigned for a new era in entertainment.”
I’m sure many of you Aussies are going to have a field day exploring all of the new goodies offered and as for the voice control, it’s honestly about time. This update is also just the beginning as Microsoft have even more lined up for the coming months. You can check out that schedule down below.
Dec. 6:
· EPIX. United States
· ESPN on Xbox LIVE (ESPN). United States
· Hulu. Japan
· Hulu Plus. United States
· LOVEFiLM. United Kingdom
· Netflix. Canada, United States
· Premium Play by (MediaSet). Italy
· Sky Go (SkyDE). Austria, Germany
· Telefónica España – Movistar Imagenio. Spain
· TODAY (MSNBC). United States
Later in December:
· 4 on Demand (C4). United Kingdom
· ABC iView (Australian Broadcasting Corp.). Australia
· AlloCiné. France (AlloCiné), Germany (Filmstarts), Spain (Sensacine), United Kingdom (Screenrush)
· Astral Media’s Disney XD (Astral Media). Canada
· blinkbox (Blinkbox). United Kingdom
· Crackle (Sony Pictures). Australia, Canada, United Kingdom, United States
· Dailymotion. Available in 32 countries globally
· Demand 5 (Five). United Kingdom
· DIGI+ (CANAL+). Spain
· GolTV (Mediapro). Spain
· iHeartRadio (Clear Channel). United States
· Mediathek/ZDF (ZDF). Germany
· MSN. Canada, France, Germany, Italy, Mexico, United Kingdom
· MSNBC.com. United States
· MUZU.TV. Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Spain, Sweden, United Kingdom
· ninemsn. Australia
· Real Sports (Maple Leaf Sports). Canada
· Rogers On Demand Online (Rogers Media). Canada
· SBS ON DEMAND. Australia
· TMZ (Warner Bros.). Canada, United States
· TVE (RTVE.es). Spain
· UFC on Xbox LIVE (UFC). Canada, United States
· Verizon FiOS TV. United States
· VEVO. Canada, Ireland, United Kingdom, United States
· Vudu (Wal-Mart). United States
· YouTube. Available in 24 countries globally
Early 2012:
· Antena 3 (Antena 3 de Televisión). Spain
· BBC (BBC). United Kingdom
· CinemaNow (Best Buy). United States
· HBO GO (HBO). United States
· MLB.TV (MLB Advanced Media). Australia, Brazil, Canada, Chile, Columbia, Czech Republic, France, Germany, India, Ireland, Italy, Japan, Korea, Mexico, Netherlands, New Zealand, Poland, Russia, South Africa, Spain, Sweden, Taiwan, United Kingdom, United States
· Telenovelas/Sports (Televisa). Brazil, Chile, Colombia, France, Italy, Mexico, Spain, United Kingdom