Well, we already knew it, but now EA have confirmed it – FIFA 12 is a success. Since its official launch on September 27, the title has gone on to be the most successful in the franchise’s history.
FIFA 12 has currently sold more than 3.2 million copies across all consoles worldwide, making it the biggest launch in the history of sports games and the biggest video game launch of 2011 so far. More than 350,000 fans have also connected to FIFA Ultimate Team’s early web-start, and on October 1 there were more than 8 million online game sessions for FIFA 12.
The release of the title on iPad and iPhone has also been a success, selling more than 879,000 units. Also, if you’re curious about how well EA Sports’ Football Club is going so far, here’s the top five clubs in terms of supporters: Manchester United, FC Barcelona, Arsenal, Real Madrid, and Liverpool.
Of course, this is just the beginning for FIFA 12 and there is still another year before the next installment is rolled out. If you haven’t picked up a copy, do so because it is well worth it – just ask the 3.2 million others!
Forza Motorsport 4 Developer: Turn10 Studios Publisher: Microsoft Studios Platform: Xbox 360 Release Date: 13th October, 2011
Overview:
There have been countless racing franchises since the dawn of gaming, some excelling and some being banished to the land of forgotten games. On May 3rd, 2005 another racing franchise was born, that franchise was Forza Motorsport.
Forza is game that took the approach of creating a realistic racing experience. For lesser franchises, that has spelled doom. Whilst creating a real-to-life racing experience there will always be the naysayers who will claim something to be too fantastical or even too complicated a task than necessary. Forza stood against those preconceptions against realistic racer titles.
By breaking down the barrier between hardcore racing fans and casual gamers, Forza created a true racing feel that could be played by anyone and with each subsequent installment they have improved upon their winning formula. Now here we stand with Forza Motorsport 4, the pinacle of the series by all counts. I would even go as far as to say that Forza Motorsport 4 is the pinacle of the racing game genre.
Gameplay:
Never before has there been a racing game with such high level production as Forza Motorsport 4. Everything about this game is polished to perfection. The game plays like no other racing game, that is putting it lightly.
There is a multitude of features and gameplay modes in Forza 4, providing essentially infinite replayability. I found myself absolutely enthralled with the complexity of the game as well as astonished by it’s simultaneous simplicity. There is evidence of loving attention to detail oozing from it’s every inch. So what are these features and what do they contribute to the overall game that is Forza 4?
I think the foremost important facet of Forza 4 is it’s racing mechanics. Let me first say, there has never been a racing game this realistic. From the most minute details to most apparent, there is so much thought placed into making this feel just like you are driving a real vehicle. With the Kinect feature, that is even more strongly felt.
There is definitely a feeling with the Kinect play that you are controlling a real car. However, I may have chosen a bad place to start on as I did have a problem with the Kinect play. It feels a little unnecessary is all. I know it’s trivial reasoning, but it just could’ve done without it. I don’t feel it necessarily added an experience that playing with a regular controller didn’t provide. But that is not to say that I did not enjoy it.
The stand-out part of racing in this game is that you can have it both ways. You can play it the complex way or the simple way. Now when I say this, I say it with whole-hearted glee – I could play this game with one trigger and a control stick. That to me was part of what made this so exciting. I could play it simple or I could complicate things by introducing gear-shifts etc. thus providing more of a challenge. This is one of many customisable portions of Forza 4 that shine through. Whether you are experienced in the racing genre and want a challenge or just want to simply race without too much thought, Forza 4 has you covered, effectively allowing anyone to enjoy playing this.
That is only touching the surface of this monster. When playing through the Career mode there is an unprecedented leveling system, that would rival that of some RPG titles. It is both addictive and fun, providing an incentive to keep racing as well as opening the door to strategy in picking which races to participate in. As different races will give you experience points to different things, such as driver level or your affinity to a specific brand of vehicle. I was simply taken by surprise at the improvement over Forza 3 when it came to this. While Forza 3 provided a fun leveling system, Forza 4 has polished that same system and turned it up to 11. There is simply no system even close to this in any other racing franchise.
The career mode is an absolutely engaging experience that will have you glued to your Xbox for hours on end. With competition races and even a little guest appearance from Top Gear, there is a lot to do. I never thought I could compare a racing game to an RPG game, but honestly with Forza Motorsport 4, you will be putting in some long hours to advance yourself through your driving career.
I know what you are thinking – How is the multiplayer? Well I was lucky enough to try out the offline multiplayer, but due to lack of online players, I was unable to fully grasp that side of it. From what I could see is that there is plenty of new features for online multiplayer, the most interesting of all is the ability to create or join a Car Club (essentially a guild or clan from MMORPGs). Unfortunately I did not get to play any online though to test things out. However, judging from the split-screen offline multiplayer, there is a lot of fun to be had.
You are given a plethora of options to modify as well as an enormous amount of cars to choose from (My inner-geek loved using the DeLorean from Back to the Future) ultiamtely giving so many alternative ways of play. Whether you want to take it to a downhill track with a lot of turns, whilst applying gear-shifting to the control scheme, or simply breeze around a simple circular track with the bare minimum of control, you can do it all. There is an infinite amount of replayability to the multiplayer given all the possible options available.
Another mode of the game that will impress car fans more than anyone is the AutoVista mode. A mode in which you can choose one of your vehicles and inspect every single inch of it, as well as get information regarding it’s history as well as specs. Once again you can use Kinect here, but it really isn’t necessary and does feel somewhat shallow. But all-in-all AutoVista is honestly a car lovers dream. The only thing I can say about it as a negative is that it would most likely bore those who do not care for the ins and outs of cars. But those who do, will eat this up.
Returning from Forza 3 is the Storefront and Auction House. As in Forza 3, they essentially serve the same purpose here. The Storefront is where you purchase items and upgrades for your cars and the Auction House is the place where you can, trade, buy and sell vehicles. It is all quite straight-forward. Both modes feel like a fine-tuned version of their Forza 3 counter-parts, which is all they really needed to be.
Overall, Forza Motorsport 4 features some of the most impressive gameplay the racing genre has ever seen. There is nothing that provides the same experience and level of unbridled joy that Forza Motorsport 4 does, and if you are going to purchase this for any reason I assure you it should be for the gameplay.
Visuals:
This is where the realism of Forza Motorsport 4 shines most brightly. There is no comparison to make with Forza 4 when it comes to realistic imagery. There is just no game that looks as good as Forza Motosport 4 on any platform. This is the closest I have seen in any game to photo-realistic visuals. Upon first playing the game I was awe-struck, I could not believe that such graphics were possible, I did not know that a game could look like this.
That is not all either, Forza 4 also features highly detailed vehicles that show signs of damage, even if it is as miniscule as a light chip on the paint. I was left in awe as the utter carnage you can inflict on your vehicle. The most impressive part of which is to see the detail of the damage on your car. It’s astonishing how much emphasis was put into making this as realistic as possible.
Beside’s their cars themselves, even the enviroments look so vibrant and full of life. From the way strands of grass flick into the air as you drive through it or the ripples left in sand. There is an almost unbelievable amount of precision and care put into the creation of Forza 4’s visuals that it would appear that they spent as much time on the graphics as they did on the gameplay. I’ll repeat my previous sentiments, there is just no comparison to Forza 4 visually, it is above and beyond anything else on the market.
Audio:
Racing games are known for their elaborate soundtracks that can either make or break the game itself. If the soundtrack doesn’t fit the gameplay, then it can all fall to pieces. Forza Motorsport 4, thankfully has a mix of songs that are both exhillerating as well as slick. Whether you are in the mood for an intense race or a laid back cruise, the soundtrack has been carefully comprised of songs that fit the game in any way you choose to play it.
As for the game’s sound effects, they are equally as good. With sound’s that echo what you would hear at an actual race. Those with good ears would also be able to tell slight differences in sounds between different cars, which is a delightful little detail put in by Turn10 that will excite car lovers, that is for sure.
Those of you who played Forza 3 should remember the smooth-talking narrator, who guided you in the early portions of the game. Well, he returns here sounding just as smooth and just as slick. A common problem in a lot of games is irritating narration. That is far from the case with Forza Motorsport 4. The narration on display here feels completely natural and never grates. It’s the perfect fit. The audio on display in Forza 4, is a perfect companion to it’s visuals and gameplay in every single way.
Overall:
Forza Motorsport 4, is the whole shebang. It is everything you could possibly ask for from a racing game, all put into one incredibly neatly wrapped package. There is nothing more you could ask for from this game. Turn10 Studios have effectively developed the benchmark for all racing titles.
Forza Motorsport 4 is streets ahead of all it’s competition by a considerable margin, so far in fact that if you are looking for a new racing game for this holiday season, this is it, there is no other racing game that would rival this. Do yourself a favour and drive home with Forza Motorsport 4. Believe me when I say this – You will not be driving angry.
When November rolls around and it starts getting close to Christmas, we again have to think about what to get our friends and family as gifts. Thankfully, Madman’s November DVD lineup is shaping up to be quite impressive for all those Christmas pressie ideas. Here’s our pick of the top DVDs that will be gracing our televisions next month.
The Trip
When Steve Coogan (I’M ALAN PARTRIDGE, 24 HOUR PARTY PEOPLE) is commissioned by The Observer to travel around the North of England and review a series of regional restaurants, he naturally wants to take his food-loving girlfriend with him. But when she is unable to come, Coogan reluctantly recruits friend and fellow actor/comedian, Rob Brydon (GAVIN & STACEY, TRISTRAM SHANDY).
Whilst they take in the beautiful countryside of the Lake District, Lancashire and the Yorkshire Dales, the chums are tasked with sampling a diverse and delectable range of meals, during which they unleash a routine of hilarious one-upmanship, impersonating a suite of celebrity icons including Sean Connery, Al Pacino and a comprehensive study of Michael Caine’s shifting accents and moods across several decades.
Release date: 2nd November 2011
Peep World
Nathan Meyerwitz has just taken the literary world by storm with his book, PEEP WORLD, a detailed expose on the inner workings of a rich and neurotic family… his family, as it happens, and they are not happy!
Nathan’s brother, Jack (DEXTER’s Michael C Hall) is failing his career and desperate to win back the trust of his wife following his implication in a series of salacious events detailed in the book. Nathan’s struggling actress sister, Cheri (comedian Sarah Silverman) is being taunted by her own failures, as the movie version of her brother’s book is being filmed outside the window of her apartment. Meanwhile, the family black sheep, Joel (Rainn Wilson, THE OFFICE) plots to turn his life around – at his family’s expense. Over the course of 24 hours, this ragtag group of misfits will summon their courage to come together for the “family dinner” they’ll never forget!
Release date: 2nd November 2011
Outrage
Nominated for a Palme D’Or at the 2010 Cannes Film Festival, and following a ten year hiatus, OUTRAGE marks Takeshi Kitano’s triumphant return to the gangster genre.
Prepare to be initiated. In a world of constant betrayal and brutal vengeance, long-time clan member Otomo (Kitano) has watched as his kind has evolved from body tattoos and severed fingertips to becoming savvy businessmen and important players in the stock market. In a ruthless battle for power, Otomo will claim his place in the battle for the top spot.
Release date: 2nd November 2011
Trigun: Badlands Rumble
The iconic TRIGUN returns in this brand-new feature-length movie! Vash the Stampede is a gunslinging, red-trenchcoat-wearing drifter with a bounty on his head. Vash’s main opposition though, is not the authorities, but Gasback, another outlaw who wants revenge for a twenty-year-old botched robbery. Throw into this mix a beautiful and mysterious woman with a grudge, two insurance agents, and Vash’s old friend Wolfwood, and we’re in for a rollicking ride!
The intense strategy game Orcs Must Die, from Robot Entertainment, is now available to download from the Xbox Live Marketplace, with the Windows version of the game coming on October 12, 2011.
As the press release says, no matter how you get it done – by slicing, burning, skewering or launching them, ORCS MUST DIE, preferably in a horrible fashion. You can use lava, ice, arrows, traps and a whole bunch of other awesome stuff to defeat your enemies.
In addition to Orcs, Ogres and Hellbats will also be enemies in the game. The game will include a campaign story mode with a Nightmare mode difficulty available, in addition other difficulties. Look for our review of the game soon.
The transition to 3D with the PS1 and N64 showed us new ways to play, but killed off some of the old ways in the process. The Worms series, to name just one, had some trouble with the transition, but the resilient little invertebrates nonetheless survived the harsh new climate.
Team 17’s new game Worms: Ultimate Mayhem is essentially a remake of both Worms 3D and Worms 4: Mayhem, but how far does it go towards fixing the issues raised in these titles, and in making Worms gameplay as much fun in 3D as it was in the classic 2D games?
Story
Narrative in Worms games is usually relegated to providing simple context and themes for each level, and that’s all that’s required. It may give you a bit of a spiel about how you’re infiltrating enemy territory to make off with their secret plans, but it all boils down to another “get the crate, destroy enemy worms” mission, with the theme dictating the environment and the enemies’ clothing, names and voices.
Only the missions pulled from Worms 4 have continuity across them, and it’s fairly loose. Not that the game is weaker for it; it’s simply a broad frame that allows the developers to use all their environment assets and character accessories.
Gameplay
The important part is the gameplay, and specifically, how Ultimate Mayhem improves on the issues that plagued earlier 3D Worms titles.
Traditional Worms gameplay involves teams of the little dirteaters battling it out in turns across randomly generated terrain, using all manner of zany weaponry. The games ooze personality from every pore, bringing some much-needed character to a medium obsessed with too-serious dudebro marines. Strategy, precision and sheer luck are key to victory, and with mates swapping the hot seat, matches have a frantic, exciting pace.
Both 2D and 3D entries in the series play mostly according to the above formula, but the third dimension dramatically changes the gameplay dynamic.
It’s difficult enough to master the required tactics in two dimensions – adding a third really complicates the gameplay at its core. Culminating with Armageddon and World Party, the 2D games were increasingly fantastic. But in 3D it was difficult to judge the important tactical stuff like distances, angles, power, etc, exacerbated by the need to wrestle with a disobedient 3D camera. Worms 4: Mayhem went a fair way towards fixing these problems, but niggles persisted.
Ultimate Mayhem further deals with these issues, and to a degree it succeeds, but some are too fundamental to fix by simply hiding them under a shiny new coat of paint.
Problems with the camera were lessened with each 3D game, and in Ultimate Mayhem it functions better than ever. It’s far less schizophrenic than it was, but still exhibits some strange tendencies. Raising the camera for a clearer view of your surroundings is more arduous than it should be, and the ability to move your worm while viewing from the overhead camera would have been welcomed. When pushed into a corner it will zoom right in and obscure your view; had players been given the ability to zoom in and out at will while they moved about or lined up their shots, things would have felt much more intuitive.
Some aspects do help though. If your worm slithers behind part of the scenery, its silhouette will show you where it is and what it’s doing – provided the camera has enough room behind the obstruction to not zoom in.
Previously players had to decide whether they retreated, or watched the results of their shot. Move an inch and the camera would shoot back to your worm as it shuffles away, meaning you missed the satisfaction of your shot. Probably the handiest new feature for Ultimate Mayhem is the Picture-In-Picture function, which shows the aftermath of your attack in a smaller window, while the main screen keeps focus on your worm as you move it to relative safety. Although the angle it chooses for the smaller window often obscures the action behind scenery or simply doesn’t show everything you need to see, the PIP succeeds in alleviating one of the main issues with previous 3D games.
Less successfully dealt with are the combat mechanics. Whether it’s a product of the camera or just that pesky third dimension, it’s often difficult to judge where your shot will go, and how hard it should be. Your attacks will often crash into the ground much closer than expected, or go sailing over your intended target and plonk into the sea, miles offshore. In a game that relies on precise aiming, this is a serious problem. It does get easier with experience, but the learning curve is much steeper than in 2D Worms. If you and your friends, or people online, are evenly matched, the game becomes quite fun. Just don’t expect your noob friends to pick it up so quickly.
Inconsistent AI only exacerbates the problem; they can pull off really accurate shots, with basic weaponry, with ridiculous frequency. If you’re within bazooka range – or even sometimes when you don’t think you are – expect an uncanny bullseye to fling you waterwards.
Other times, they’ll derp around for a while and finally just skip their turn. If you aren’t in their direct line of sight, you’re pretty much out of mind. Sure, they’ll occasionally call in an airstrike, but often they’ll stand on the spot, scan through some weapons, then whip out the skipping rope. It’s apparently not in their powerful strategist minds to use utilities like the ninja rope, or even just move a few feet to line up a better shot.
It’s 50/50 whether they’ll grab a weapons crate within a few steps of them, and once sudden death mode kicks in and the water level starts rising, human players will be scrambling for higher ground, while the AI will do nothing to prevent their imminent drowning.
Almost as compensation, the game provides a very generous amount of content. Included in the package are all the single player missions from both games, totalling around 60, plus challenges which task you with using a particular weapon or utility to collect crates or destroy targets, meaning they double as handy training tools. Perfectionists can also aim to beat each mission and challenge within the specified time limit to earn you in-game credits, which can be spent on new game modes, levels, hats, speech banks, and accessories for your worms.
When you get sick of facing the idiot-savant AI, grab your friends for some hot-seat multiplayer, and the game’s entertainment value skyrockets. Playing against opponents who actually strategize is much more fun, and adds potentially endless replayability.
Deep customization allows you to tweak pretty much every aspect of the game. You will spend way too much time dressing your worms up in various costumes and giving them voices to match (or not match, whatever). Players create their own characters, making it easier to differentiate friends from foes on the battlefield – which itself can be customized to an obscene degree.
Want to play a match where the water rises right from the start? How about having no weapons at all, using only what you pick up in crates? Double damage? Mines everywhere? Really windy? Any combination of these? Done.
Tweaking every aspect of the game mode allows for some very interesting matches, and throw in randomly generated landscapes and you have literally thousands of possibilities.
Visuals/Audio
The cartoony feel of the series has always been a strong point, and it’s now prettier than ever. The worms have undergone a facelift, but have retained their quirky personality, putting the latest characterless marine douchebag to shame. They are brilliantly animated and lively, even in their idle state: walk past an enemy and he’ll taunt you. Look down your sights at him and he’ll hide his face or try to move your focus to a nearby worm. And the way they flail their arms while flying through the air after a particularly good shot makes attacking them much more satisfying.
But the most interesting aspect of their behaviour is the way they watch you as you walk past. They’ll face you the whole time, turning their heads or their whole bodies. Your own worm will look at the camera, no matter where it is, and give a thumbs up or facepalm, depending on how well a shot went. It all implies some kind of unspoken dynamic system is in use – a small but noticeable, and appreciated, touch.
While the textures have clearly received much love, models are still rather low-poly. The cartoonish style hides a lot of this, but occasionally it’s noticeable, particularly in first-person view when you see the weapons close up.
The music is not particularly noteworthy, with mostly ambience during matches. Once sudden death kicks in, the sense of panic and impending doom is brought to the forefront through some tense music, but the rest is rather forgettable.
Perhaps the music is subdued so it doesn’t obscure the sound effects, which really add character to the worms and the game itself. I love the grumbling of the Old Woman as she shuffles towards a helpless enemy, but obviously the stars are the worms themselves. Four teams with different speechbanks of different stereotypes make a match audibly chaotic, in a good way. They’ll brag about a great shot, trash talk each other for missing a shot or injuring teammates, and scream as they fly through the air. It really brings the characters to life in a way not seen in many other games, and brings great satisfaction in wiping out your enemies.
Final Comments
It may not be as accessible for newbies as the 2D games in the series, but if you have friends around the same skill level, the multiplayer can be endless fun.
Despite some frustrations with gameplay, none of them are game-breaking. So if you’re already a fan of Worms in 3D, 2D, or are patient enough to give it a go for the first time, Ultimate Mayhem is the pinnacle of 3D Worms gameplay.
That pinnacle isn’t quite as high as that of the 2D series, but considering the expansive single-player content, exciting multiplayer made better by heaps of game mode possibilities and ridiculous amounts of customization, it’s well worth the price of admission.
Pros: Cons:
– Heaps of single player content – Difficult to judge distance, angle, etc in 3D
– A great multiplayer experience – Some camera issues still persist
Mama has been busy as of late camping, crafting, and babysitting, but now she is ready to make her return to the kitchen in Cooking Mama 4: Kitchen Magic. Today Majesco revealed the shiny new boxart you see above as well as a good amount of screens for fans to gawk at while they wait for Mama’s 3DS debut.
As you can see in the screenshots below, this title will have players participate in mini-games that are filled with new elements to make this kitchen adventure a fresh one. You may also notice the enhanced visuals this time around, as the 3DS has apparently done wonders to make the famous art style from the game more crisp and cheery than ever. So check out those screenshots and strap on your apron, as Cooking Mama 4 launches November 22nd.
Today EA announced the release of NBA Jam: On Fire edition on Xbox Live Arcade and PSN. This is a full-product download and features some great improvements in the form of amazing AIs that actually learn your methods and adapt, all new online modes, and the legendary commentary of Tim Kitzrow.
As is to be expected, there’s some great moves that you can show off on the court, the On Fire edition bringing some new sweet ones for you to play around with. Plus, you can also swap players and perform consecutive cooperative plays, and totally outshine your opponent.
A must download for any NBA fan, NBA Jam: On Fire is $23.95 on PSN and 1200 Microsoft points on XBLA. So what are you waiting for? Go play some ball!
Ubisoft have just released a fantastic new story trailer for Assassin’s Creed Revelations.
Ezio, worn grey and grizzled by his time as an assassin, sets out his plan to uncover the truth hidden by his predecessor from millennia past. Scenes from the whole series flash by, chronicling both Ezio and Altair’s journey with the Assassins – and of course there are some brand new set pieces from Revelations itself.
This is definitely turning into an epic conclusion for the Assassin’s Creed series (although I’m sure it won’t be the last we hear from it), and the trailer honestly feels incredibly cinematic, so much so that it actually had me thinking of an Assassin’s Creed movie (gasp).
The game’s release date is only 36 short days away – and yes, after this trailer, I am definitely counting.
Name: Puffle Launch
Developer: Disney
Publisher: Disney
Genre: Puzzle
Platform: iPhone (reviewed), iPad
Release: 15 September 2011
Price: $0.99 – BUY NOW
Overview
Puffle Launch is a game spawned from the ever-popular Club Penguin. As a Club Penguin virgin, I don’t really get why this little puffle guy has anything to do with Club Penguin other than being drawn in the same style, or why he wants to launch himself around the sky to get rings but hey, not here to judge.
Gameplay
So the point of Puffle Launch is to launch the Puffle into the sky and gather as many rings as possible. He moves around the sky by being launched through cannons while wearing a cute helmet. There are a variety of cannons that have different features. The most common ones are the fixed ones, which are usually in an insane set of a run that makes the Puffle move too fast for your eyes to follow properly.
Other than that cannon there are many others which include cannons which aim in different directions, changing direction every few seconds, those which continuously move in a 360 spin, the ones which move horizontally or vertically and the ones you can control with your finger. In the twenty-four levels of Puffle Launch there are a surprising amount of introductions of these features. It seems that every few levels a new thing is introduced, it’s basically a constant learning curve. Three levels in any pretence of easiness and beginner stages was dropped and the game got – forgive the pun – shooting forward.
Given the fact that it was developed by Disney and originates from a cartoon penguin, I figured the game would be fairly simple or at least have a whole bunch of fluff levels before getting to the meat of it. Instead, I discovered a compact game that had no problem with making me feel like I was inadequate as quickly as possible.
There are two stages with twelve levels to each stage. The first stage – Blue Sky – is set above the ocean so when you plummet to your death you actually just fall into the ocean with a smile on your Puffle’s face. The second is above the clouds, so your Puffle just smiles as he falls through the bottom cloud layer. I guess that is the strongest sign that this is a Disney game.
The controls are very simple, you tap the screen to shoot the cannon, touch the left to make him swerve to the left while in the air and vice versa. The purpose of this is to follow the trail of rings in the sky or reach the next cannon, but you can also use it to recover if you’ve missed a cannon. You don’t need to follow the path set out by the rings, your goal is to get as many rings as possible, however the only thing you need to achieve to finish the level and unlock the next one is scoring the big, finishing ring. Its easy to miss an entire section of the rings, so much so that if you get a whole bunch in a row the game congratulates you saying you’ve done ‘great’.
This is one of those games where if you fall down you start at the beginning, which usually frustrates me to no end. However, there is a checkpoint cannon that you can get where you will restart the level at that point. Getting to the checkpoint cannon is another matter entirely. Falling near the end of a stage where you’ve accidentally bypassed the checkpoint cannon is an absolute pain, but that’s the price you pay for playing a game like this. The good thing is that it doesn’t matter how many times you’ve retried a level, it will retain the rings you’ve already captured. That’s probably their version of dumbing it down. There are no lives, you get as many shots as you like, which means that you’ll finish the game even quicker given the small amount of levels.
Visual
As can be expected from a Club Penguin spin-off, Puffle is cute and cartoony. The clouds are puffy, the balloons are shiny, and everything is dandy.
Audio
The soundtrack is like the missing track from Top Gun. There’s some hectic guitar, mission impossible-like melody progressions, and it feels like your Puffle’s mission to collect all the rings will result in saving the world from some guy with a curly mustache. It does get repetitive after a while, but for that first few minutes it’s fun.
Conclusion
Puffle is a funny little game, it certainly gets you involved and the learning curve keeps you interested. It’s pretty much bite-sized and can be finished quite quickly, but there will be a sense of achievement at the end of it (even if it is bite-sized achievement). Perhaps not suitable for what you’d think its intended audience would be, it is a great little app, good for some family-friendly fun.
Guys, this one is for you. Electronic Arts has showcased a small section of Need For Speed: The Run, but it sure to make things big. They have recently annonced that they will be utilising models from famed magazine, Swinsuit Illustrated, within this game.
They have also released a trailer and a couple of screenshots to illustrate this phenomenae. These can be observed below.
The models are Irinia Skeyk and Chrissy Teigen.
Are these ladies 100% accurate to their real-life counterparts? See the trailer below and be sure to let us know what you think!