Betrayal, Revenge, Tears; all are prevalent in this new trailer for the upcoming game in the Heroes of Might & Magic franchise from Ubisoft. The trailer is titled tears, and showcases some of the games more dramatic and emotional moments.
Demons, Angels, armies and more; this game looks as though it will feel similarly to the classic Heroes games. The basic premise of the game is as follows –
A legendary Archangel General, killed during the war of the Elder races,
is resurrected. Under the cover of preparations for an upcoming Demon
invasion, he plots to recover his powers and take control of Ashan while
eradicating his ancient enemies. He underestimates, however, the power
of the all-too-human Griffin dynasty. The destiny of these Griffin
heroes will be determined by our players.
And, the caption for this trailer is –
The world of Ashan is at war ! On October 13th, choose your allegiance…
So be sure to check out the official website and trailer embedded below.
These days, your not a proper wrestling title if you don’t have a decent create-a-wrestler mode. The Hulkster seems to know this, as new screens revealed today show off what players can expect in Hulk Hogan’s Main Event.
This small set gives us a better glimpse of the creation process, while also fully displaying the models players will be using. Things look pretty standard as far as customization goes, but I really am digging the over-the-top art style that these wrestlers have. Just look at those chins! They beg for Bruce Campbell to be a star player in everyone’s roster.
This is the first true wrestling title to feature Kinect controls, and definitely one of the more polished Kinect titles we have seen as of yet. Check out the screens below and prepare yourself BROTHER!, as Hulk Hogan’s Main Event leg drops into stores next Tuesday on October 16th.
The upcoming sci-fi strategy title from Ubisoft, ANNO 2070, has a new trailer out for fans to enjoy. This trailer is titled Military and shocases the militaristic aspects of the title.
The military in ANNO 2070 ranges from Naval Units, to air and ground based units. This is going to be one incredibly interesting game to play, especially for people who love to build sci-fi armies.
Learn more about the two opposite factions of ANNO 2070: the ecos and the tycoons. Create wealth or steal it, where will you stand ?
Following up the award-winning strategy series, Anno 2070 offers a new world full of challenges. Get in touch with one of the deepest economy system featured in a city builder based on resources management, diplomacy and
trade.
Be sure to check out the official site and trailer below for more info.
EA Sports have announced that they will be releasing the first patch for the console versions of FIFA 12 sometime in the next two to three weeks.
Announced on their podcast, the patch will amend certain issues with the game. Whilst they haven’t given too many details on what will be fixed, they have mentioned issues with online controlling of goalkeepers and a few other areas.
“Two or three weeks from now the first patch will happen and that’s going to make big corrections to some of the things that are bothering people the most.” Said Romily Broad, the Senior Community Manager.
“We’re going to be doing this constantly, with our thumbs in the middle of the community trying to get people to tell us what they think, and then we’ll be acting on it for the rest of the season.”
In addition to this patch, EA Sports will be fixing the issues which FIFA Ultimate Team mode has been experiencing as well as a few download and online issues with the PC version. This will be implemented sooner than the patch.
We will have more details on the patch once they are confirmed.
First Taito took us on a ride through space with their cult hit Space Invaders. Now they are taking us on a ride through a vivid world of beautifully crafted visualisations and musical composisions. Ladies and gentlemen, please keep all body parts within the cart, the Groove Coaster is about to start.
Gameplay
As a tap based rhythm game for both the iPad and iPhone, Groove Coaster might on the surface appear to have a range of simple mechanics. At its core, it does. But there is a lot more going on than just tapping the screen as your avatar dances its way across a track. Tapping, flicking, and even scratching your screen in time to the music, as you ride along the Groove Coaster makes for a rather difficult game. The levels progress in difficulty, with the highest currently at 8. There is also the option to play different levels within the level, ranging from easy to hard, in an attempt to gain that perfect “S” rating on all levels. While this is extremely difficult to obtain, even on some of the levels deemed “normal” in difficulty, I think this makes the game much more enjoyable and gives a much needed level of motivation to the game. While a game structure like this is in danger of becoming very repetitive quickly, both the soundtrack and the graphics remedy this by working together to create a unique audio and visual experience every time you play.
Audio
Generally audio tends to get lost in the way of graphics, especially on iOS games. I often find myself writing, the audio complements the unique graphics. In short, I am very rarely blown away by the audio of a game. Even said “rhythm games” for iOS based devices, have left my ears wanting more. Groove Coaster has not only left my ears satisfied, but has done so to the extent that I am granting the audio its very own subtitle. Groove Coaster features an original soundtrack, that cant even be purchase on iTunes. Each track blends a range of stereotypical game musical elements, encompassing the bleeps of the 8-bit area, and pushing forward with rhythmic drum beats and heavy synthesisers. Even if you aren’t into this style of music, it’s hard to not nod a long and really get into the rhythm of the game.
On top of the base track, players can also add to the song in their own unique ways. Firstly, if you miss a beat, it won’t be played. Although some avatars have the ability to play the notes without hitting them, generally if you fail to hit the beat on time the music will not play correctly. However, if you are rather good at the game, you can still add a little something extra. Throughout the levels there are hidden ad-lib notes which can be found by randomly tapping. At least it feels that way at first, as you get into the flow of the tracks, you can usually anticipate where the hidden notes will be, and play them in time for extra points. If there isn’t a hidden note, the game still responds with a little drum beat, which often at times sounds rather fitting.
Visuals
There is something slightly comforting about a little pixel-based character. Whether it’s just simple nostalgia, or an actual joy of seeing something beautifully created with minimal graphics, I can’t help but have a soft spot in my heart for little characters like the Space Invaders aliens. Groove Coaster not only bridges the gap between their iconic game characters, but lets you run across the bridge dancing, celebrating their latest game with fireworks, flowers and a plethora of other equally captivating visualisations along the way.
The visulisations in Groove Coaster are nothing short of spectacular, and like the soundtrack, they are responsive to the players touch. While each level has its own unique graphical interface and design, there is also the option to alter these through upgradable skins. Skins alter the visual response to hitting a note correctly. Mixing up the skins creates a unique gaming experience every time you play. The more levels you complete, and the higher you level up, the more skins that become available to you. All up, there are 16 skins to collect and customise your Groove Coaster experience with. As well as 13 different avatars to collect and play with. Avatars range from small dots, to Space Invader aliens and ships, all the way to upgradeable avatars such as a goldfish or even a human. Each have their own unique ability that add to the game, for example Crab Version 2 lessens the strict timing required to hit a “Good” rating on a note. While they are more of a gameplay feature, I think their implementation as graphics really adds a touch of minimalism to the vivid and fluxuating game world that is Groove Coaster.
Overall
To borrow the rating system from Groove Coaster itself, being cateogirsed with either ‘miss’, ‘cool’ ‘good’ or ‘great’, Groove Coaster has hit the note with perfect precision, earning itself ‘great’ in every aspect. The result of great graphics, soundtrack and gameplay is Groove Coaster earning the final rank of the much coveted ‘S’, or if we rate it in Capsules, a rather high score of…
Following the excitement of Team NINJA confirming DEAD OR ALIVE 5 was in development during this year’s Tokyo Game Show at the “Team NINJA Unmask” event, we are now being treated to more of what’s in store for the next installment in the popular 3D action fighting series. TECMO KOEI America and Team NINJA today released extended footage of the DEAD OR ALIVE 5 pre-alpha demo which shows off one of the new stages and two of the fully
redesigned Dead or Alive fighters. (This is something I got to see at the Team Ninja Unmasked event in Tokyo but we were not allowed to record it)
The stage is set, the fighters matched. As the dark ninja Ryu Hayabusa and the karate expert Hayate face off, one thing is certain DEAD OR ALIVE 5 promises to be a knock out title. Watch as Hayate sends his opponent flying from the
side of this stunning hi-rise set on a gritty rooftop in Shibuya square. A nearby tank explodes upon crashing into the falling debris quickly turning the busy Shibuya streets into a flame-engulfed arena. Hayate claims Round 1 for his own as he slams Hayabusa into the ground. In Round 2, Hayate is no match for Hayabusa’s swift ingenious counter attacks as he soon finds himself face down breathless from a head on collision with a flying
vehicle.
Staying true to its legacy, this next installment will offer fast paced 3D action combat fighting while evolving the Dead or Alive series to satisfy both old and new fans alike. In DEAD OR ALIVE 5, the scenes are ever-changing and players will be able to advance their fighting skills in a whole new dimension. DEAD OR ALIVE 5 is currently in development by Team NINJA and scheduled for release in 2012on both PlayStation
3 and Xbox 360.
Check out the new DEAD OR ALIVE 5 extended pre-alpha demo footage below
We have the newest trailer from THQ’s Saints Row: The Third right here as we approach the final month of waiting. It’s short and sweet, just showing off another new bit of reckless fun you can have in the upcoming title.
Fresh from Steelport, the trailer is presumably one of many in a series of “Cherished Memories”. This one features exploding bullets as the player’s character takes aim at an Energy Drink mascot and torments him in mid-air.
Apparently we shouldn’t attempt to juggle a mascot with explosive rounds at home which is unfortunate. You can however check out the trailer down below!
Saints Row: The Third will be out in mid-November for 360, PS3 and PC.
The Transformer movie series has drawn huge amounts of money all over the world and of course the video game line-up to go with these titles has also seen marginal amounts of success. So of course it should come as no surprise that the Activision revealed via the cover of next month’s Game Informer magazine that they will be publishing Transformers: Fall of Cybertron for developer High Moon Studios.
The cover seen above shows what appears to be a transforming dinosaur, which most should recognize as Grimlock and Optimus Prime. Nothing is currently known about the title besides that it will involve Transfomers and will be released on the Xbox 360 and PlayStation 3 sometime in the future.
Square Enix is quickly jumping on the PlayStation Vita, as not only do they have Lord of Apocalypse set to release alongside the new Sony handheld, but they are also working on Army Corps of Hell. Army Corps of Hell is meant to be another launch title for the Vita and is best described as a title where players have to manage small demons to do their bidding.
Currently there had been no announcement of localization for Army Corps of Hell, but Square Enix Europe revealed today that they are planning to release the title in Europe next year in 2012. Of course since the game is being localized for European release, the chances of a North American release are pretty much guaranteed at this point.
Never let it be said that a minigame collection is boring. Sure it may get repetitive after awhile but when a company throws in hilarious mascots it is enough to usually push a series to tolerable levels. Ubisoft’s Raving Rabbids however have become a symbol for what a minigame collection can be and has spawned many titles, usually for the Wii but also a number of other consoles.
Ubisoft Motion Pictures announced today that they will be creating a series of 78 seven minute CG cartoons with the rabbids and Nickelodeon will then combine these seven minute episodes into 26 half hour shows which will be shown worldwide two years from now on 2013. This way everyone can enjoy the crazy antics of the rabbids without playing the games!