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Space Channel 5 Part 2 Review


Space Channel 5 Part 2
Developer: SEGA
Publisher: SEGA
Platform: XBLA, PSN (reviewed)
Price: 800 Microsoft Points, $9.99 (buy here)
Release Date: October 5, 2011

 

Overview:

Hey Spacecats! Welcome to Space Channel 5 Part 2, the groovy follow up to Space Channel 5! Today I’ll be taking a close look at the game and it’s super hot right now protagonist – Ulala! Someone tell that girl that mini dresses and pink hair were so 1999.
Sorry. I’ll be normal now. I promise.

Space Channel 5 Part 2 is a rhythm based dance game, blissfully free of motion control and plastic props and totally unafraid of being colourful, crazy and fun. Of course the title will be more than familiar to some, with Space Channel 5 and this it’s sequel originally released on the Dreamcast and PS2 all the way back at the turn of the millennium. The experience that fans will remember is unchanged but for the graphics, given a 720p upgrade as part of SEGA’s digital upgrade of their Dreamcast library.

Gameplay:

The set up for all this dancing is a barmy one – Ulala, host of Ulala’s Swinging Report Show, is in the wrong place at the wrong time when evil dance troupe (you heard me) the Rhythm Rogues capture Space President Peace. Hauled off by Rhythm rogue leader Purge and imprisoned inside a giant robot, it’s Ulala’s job to get him back. But oh no! That’s just a distraction! What Purge really wants is to steal a transmitter from all the TV stations and build a giant evil device that makes people…dance uncontrollably! Oh no!

Needless to say this game didn’t get much of a release outside Japan…

The control system is a simple one, with players inputting sequences of moves in time to the beat of the music. Directional buttons produce standard dance moves whilst the face buttons control the “Chu!’ and ‘Hey!’ of Ulala’s pistols. These are used to shoot down enemies and free hostages, with the latter shooting out a blast of pink cartoon hearts. Chaining moves together successfully builds up the viewer rating which is neatly converted into health meter like stars for the boss battles.

Every move you make is narrated, once by the bad guys, again by Ulala. This leads to a cacophony of Up! Up! Down! Chu! Down! Down! Up! Hey! Chuuuuuuuuuu Chu!” that will probably drive other occupants of your house insane. Occasionally it can be a bit difficult to catch what the characters are saying, with left and right becoming a bit indistinguishable at times (cheerleaders and operatic plant lady, I’m looking at you!). The game thankfully also provides a lot of visual clues, with enemies appearing in the sequence order and lights flashing to remind you what to do. I know for a fact my musical ability is about zero, so I was definitely watching more than I was listening.

Long memory taxing sequences can quickly disappear in the favour of two step reaction time duels, and the game does a nice job of mixing up the play with guitar duels and sing offs.

It’s a fun and engaging game whilst it lasts, but ultimately there’s little replay value in it. The difficulty does crank up a notch for the rhythmically challenged (re: me), but in the end it’s nothing that a few quick replays won’t fix. The control system is just too simple to allow for anything truly difficult, and when you get into the swing of things the levels will breeze past fairly quickly – the whole single player will probably take a couple of hours at the most.

There are a couple of other modes to bolster it up a bit – a 100 level challenge mode and co-op campaign – but the challenge mode is just a stripped back version of the main game and the co-op is more irritating than it is fun, given that players have split control of a single Ulala.

What the game really survives on is it’s unashamedly camp and quirky style, and it’s that which will hook you for the first play-through (or send you running for the hills).

Audio & Visual:

The world of Space Channel 5 is bright, 70’s and sci fi, with a healthy side in bonkers.  I genuinely had to stop playing at one point when the appearance of one character set me off on a laughing fit. It’s saccharine sweet and ridiculous, but somehow it pulls you in. Ulala will rescue cheerleaders and primary school kids, fight tentacled monsters (“OOh! Not there!” she shouts when grabbed) and robots, jam with a rainbow guitar and sing with Space Michael. And yes, that is actually Michael Jackson. The voice work is a little on the dodgy side but it all works with the tone of the game – this is light entertainment, nothing to be taken seriously!

Crucially the music is varied and catchy, with a handful of different styles to mix up the gameplay and catch you out with some different beats. There are the usual dance numbers, some Michael Jackson moments, and even a bit of waltzing thrown in. Ulala will be dancing away with an ever growing entourage of back up dancers, with random appearances from synchronised swimmers, fellow reporters and the ‘Eastern Venus Space Police’. Every time you think it can’t possibly get stranger it does, keeping things bizarrely entertaining as you progress.

As per usual with HD upgrades, the 720p makeover here is something of a skin deep one. Everything in game has basically been smoothed over and shined up, but it still looks pretty good thanks to the cartoon style and bold colours. The big let down though are the pre rendered scenes, which haven’t been touched since their original Dreamcast days. They display in a cramped ratio that suddenly makes you very aware that this is an old game, and they look terrible on modern screens. That said they aren’t a big feature of the game, and everything else has been given a glossy coat to hide the fact that this game is nearly ten years old.

Overall:

Space Channel 5 Part 2 is a short burst of colourful fun, boldly designed and full of bizarre moments to keep you hooked for a few hours. It is however an example of style over substance, and one bout of good fun can’t override the fact that it is a rather brief game. Genre fans or Ulala admirers from past releases will no doubt enjoy it, but I can’t help but think it would have been a stronger release bundled alongside it’s predecessor or another Dreamcast upgrade.

6-5-capsules-out-of-10

Skyrim’s game manual leaked online

Y’know a game is highly anticipated when literally ever piece of news makes you want to sleep until November 11th arrives. That game of course is The Elder Scrolls V: Skyrim and this bit of news may be a bit strange to get excited over, but hey fans will take anything.

Someone in the wide world of the internet has managed to obtain the game manual for Skyrim in English a month before the game’s release and has uploaded all of the pages through a photo album on Imgur, though some are quite blurry. Of course this is something to read at your own risk, but then again it is highly unlikely there will be spoilers in the game manual. I myself however would prefer to wait until the game arrives on store shelves.

Gundam AGE PSP Game Trailer

Following the premier of the Gundam AGE anime of which we reviewed here, Namco Bandai have released a trailer for the previously announced Playstation Portable game based off the new series.

The game is being developed by Level-5 who also have worked with Sunrise on the anime and is set for a release date of Summer 2012.

Little is known about the specifics of the game other than that it will cover over 100 years in the Gundam AGE universe storyline.

You can check out the trailer below. Be sure to let us know what you think in the shoutbox and comments section.

Blender Express now free on the Appstore!

Craving a delicious smoothie but lacking the goods? You’re now in luck as Happy Day Games have now made their freshly updated iOS title free for the time being through Free App A Day. If your new to this concept of blending on the go, Blender Express lets players catch fruit in their blender to create a smoothie with new challenges being presented as the game progresses on.

To make this app even sweeter, players are rewarded actual smoothie recipes after completing levels. Happy Day Games also recently added a “Submit Recipe” feature to this mixing favorite that allows users to submit their own concoction, where certain recipes will then be selected for future updates and then crafted into a stage in the game itself.

You can grab this App from freeappaday.com or at the official iTunes page, and get to dishing out those cold, delicious mixes while this App is absolutely free.

Furmins to come in Free and Not Free iOS packages


Hey, remember that Furmins game we told you about awhile ago? It is a game about little furballs and it is being made by Housemarque, an acclaimed developer whose resume includes Outland and other console games. However, Furmins will be their first iOS game. This game will be coming to all all of Apple’s devices –iPad, iPod Touch and iPhone– and it will come in three versions.

The free version “contains one game world / 12 game levels and supports in-app purchases for downloading content.”

The paid version comes in two varieties: a “universal app” or a “less expensive iPhone/iPod version.” They both support in-app purchases and both contain the “full game containing over 40 levels across 4 game worlds”

For more information check out the official website here.

Details on Gran Turismo 5 update and DLC


If your still playing GT5, there is reason to cheer. Coming in the next few weeks, a patch for the game will release which will enhance your life considerably. Reduced load times, adjustable weather conditions, the ability to save during an extended race, and updated photo and shuffle modes will all be addressed in the upcoming update. In addition, support for various add-on peripheral steering wheels and accessories will included in the patch. 2011 Nascar cars will be available too. Finally, Polyphony has also announced that a “full batch of downloadable content” will be hitting the acclaimed racing game in the next couple weeks. New vehicles, tracks and other content will be in the DLC.

GT5 will also be dropped in price to $39.99.

Check out the Playstation Blog here for more info.

Buy an Xperia Play; get 4 free games

Hey, do you have an Xperia Play smartphone? Or are you considering getting one? EA and Sony have teamed up to make you want one even more. Dead Space, Battlefield:BC2, Need for Speed: Shift and NFS: Hot Pursuit (the mobile versions of all these games of course) will cost $0 if you have the Xperia Play. This special deal runs through January 15, 2012 so you have plenty of time to save for the phone if you want to get it.

Of course, you also have the option of asking your Granny to get this for you since the holiday season is coming up, but you wouldn’t do that right? Right?!

Get Afterfall Insanity for $1 if there are 10 million preorders


If there are 10,000,000 (yup, that is 7 zeroes!) preorders of Afterfall: Insanity, Nicolas Games will make sure that you only have to pay $1 for it. Here’s how it works:

As of now, you can preorder the game and pay your 1 flippin’ dollar right now. IF there end up being 10 million preorders, that is all you will need to pay to receive the game when it launches on November 25. This game is digitally distributed, so you won’t get anything besides the game, but $1 for a new game is a pretty good price eh?

10% of the revenue generated from the 10 million orders would go to charity.

However, there is the option for failure too. If the game does not reach the specified number of preorders, all proceeds will go to charity and the game will cost you $33.90. This sounds like an INSANE idea, but a good one. Check out the video below for more details.

Source: Nicolas Games

How to find The Cluckshot in Gears of War 3

So you have played through Gears of War 3 on Insane, beat Horde mode and tried your hand at multiplayer. What is a hardened COG like you to do now? Well, you could, we suppose, go a an Easter Egg hunt. And indeed, the video below showcases just such a hunt. You see, there is this hidden weapon in Gears of War called the Cluckshot. It is not too complicated to get, but once you get it, there is no going back. Check the video out below for more details. Be sure to tell us if you are going after it.

Tales of the Abyss 3DS Gameplay Trailers

In anticipation of the upcoming November 11th release date throughout Australia and Europe, Namco Bandai have released several character based gameplay trailers for Tales of the Abyss for the 3DS.

Tales of the Abyss was originally released for the Playstation 2 and now will be getting a full 3DS make-over, with updated visuals, tighter gameplay and added 3DS capabilities.

Each trailer shows off one of the game’s main characters in battle, focusing on the game’s unique battle system. Check out the 5 trailers below for all your Tales of the Abyss goodness and be sure to let us know what you think in the shoutbox or comments section.

Guy:
[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=kMuA6A84VQE&feature=player_embedded[/pro-player]

Anise:
[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?feature=player_embedded&v=nZZ4Y1Vi_J4[/pro-player]

Luke:
[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=0CMnORJBd6Q&feature=player_embedded[/pro-player]

Jade:
[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=rTzt8DadN7k&feature=player_embedded[/pro-player]

Tear:
[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?feature=player_embedded&v=2jtaMgP3LLI[/pro-player]