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Blizzards Mike Monhaime apologises for homophobic WOW video

President of Blizzard Entertainment, Mike Morhaime has apologized publicly, after a controversial World of Warcraft was shown at a recent Blizzcon event, containing homophobic comments. The Youtube video, which has angered many groups including Blizzards forum community, features George Fisher of the band Cannibal Corpse talking about the game and using many homophobic quips. As many forum users have pointed out, the fact that the speech is censored is little consolation, as the ideology and meaning is still intact.

Here is a copy of the letter sent from Monhaime to Gaygamer which was met with a mixed range of responses from its followers and has set off massive debate on forums and chatrooms.

Dear members of the Blizzard community,

I have read your feedback and comments about this year’s BlizzCon, and I have also read the feedback to the apology from Level 90 Elite Tauren Chieftain. I’d like to respond to some of your feedback here.

As president of Blizzard, I take full responsibility for everything that occurs at BlizzCon.

It was short-sighted and insensitive to use the video at all, even in censored form. The language used in the original version, including the slurs and use of sexual orientation as an insult, is not acceptable, period. We realize now that having even an edited version at the show was counter to the standards we try to maintain in our forums and in our games. Doing so was an error in judgment, and we regret it.

The bottom line is we deeply apologize for our mistakes and for hurting or offending anyone. We want you to have fun at our events, and we want everyone to feel welcome. We’re proud to be part of a huge and diverse community, and I am proud that so many aspects of the community are represented within Blizzard itself.

As a leader of Blizzard, and a member of the band, I truly hope you will accept my humblest apology.

– Mike Morhaime President, Blizzard Entertainment

The letter seems to have been accepted as a positive step towards rectifying the situation, at least with senior members of gaygamer.com who described the apology as “a teachable moment”.

Tell us what you think about the situation; Do you think game companies should be more responsible in the content and attitudes they represent and portray to us. These companies are very influential in the mindset of many young adults and it would be sad to think that a lot of content which might have been seen as innocent in the eyes of the developers or publishers was actually shaping the opinions of the many who encountered it.

While this is a serious issue, Im not sure why Blizzard in particular have been singled out, as I hear derogatory material aimed at some minority group in most games and TV shows on a regular basis. Is it a sign of the times we live in, or is it time we start to take a little more responsibility for our actions and the effects it could have on those around us. Do we need to worry less about what others think and just get on with our lives. Easier said than done, as can be seen from reading the story from the brave reader who posted this in response to the Blizzard event.

Here is a link to the very interesting piece written in response to the controversial Blizzard incident, with some very interesting comments.

Asura’s Wrath tears up consoles on February 21st

It seems that the best time to be a Capcom fan is in the first few months of 2012, because today they have revealed that they will be releasing a Resident Evil Asura’s Wrath sandwich. To be more specific, Resident Evil: Revelations will be released on February 7th on the Nintendo 3DS and Resident Evil: Operation Raccoon City will be released on March 20th.

In the middle of those two titles, is the newly announced release date for Asura’s Wrath which will be released on February 21st. This means that between killing various zombies you can also beat down enemies with six arms and get stabbed by a sword as long as the distance between the Earth and the Moon.

Resident Evil: Operation Raccoon City begins on March 20th

Capcom has decided to un-classify a vital piece of information for Resident Evil: Operation Raccoon City. Namely the fact that the title will be released on March 20th in North America. Before you get too excited, it is worth remembering that this Resident Evil title is a bit different from what you may be used to. Rather than survive a zombie outbreak and escape with your life, you instead play as an Umbrella Security Service team tasked with wiping out any evidence linking Umbrella to the Raccoon City outbreak.

Besides the release date they also revealed that those who pre-order the game through GameStop, Amazon, or Best Buy will receive an additional costume for each of the six playable characters as well as two bonus weapons that are unique to each retailer you pre-order from.

Those with a bit of extra money can also look for the Special Edition which will contain the game itself, a Steelbook with exclusive art, a stylized foil sleeve, and two patches. The patches are a Umbrella Security Service embroidered patch and a Spec Ops Field Unit embroidered patch. Plus if you happen to pick up this version you’ll receive every bonus weapon right off the bat.

Halloween Game game sales are everywhere!


Hey you want some cheap game games this weekend? Many of our favorite publishers have some great deals going on right now.

EA Mobile is discounting Battlefield: Bad Company 2, Mirror’s Edge, Dead Space, Plants vs. Zombies and Tetris on iOS. On Android, The Sims, Tetris, Madden NFL 12, FIFA 10 and Need for Speed: Shift are on sale.

Nearly everyone one of Namco Bandai’s iOS and Android titles is on sale, most for up to 50% off.

Direct2Drive sales include Dead Space 2 for $9.95, Borderlands for $4.95, Assassin’s Creed: Brotherhood for $19.95 and the Penumbra Collection for $4.95.

On GOG.com three Gabriel Knight games are $2.99 each, Sanitarium is $4.99 and Vampire the Masquerade: Redemption can be had for $2.99.

OnLive will allow anyone to play Amnesia: The Dark Descent, F.E.A.R 3, Metro 2033 and Orcs Must Die! for free all weekend long.

Steam also has a huge sale on a variety of titles including Bioshock 2 and Borderlands Game of the Year for $4.99 & $7.49 respectively, among other huge discounts. Check out the Steam Sale here.

Which games will you playing this weekend?

All of Dance Central’s DLC is on sale right now


Want some new tracks to dance to in Dance Central but your on a budget? Well your in luck! Harmonix has discounted every single pack of DLC for the game until November 5, 2011. Why have they done such a thing? Not only is it the first anniversary of Dance Central but it is also a celebration of Dance Central 2’s release. Tell us: which packs will you be getting? Will you go whole hog and buy everything up?

For more information on the DLC packs on sale, check out Major Nelson’s blog post here. He details how much you can save on each pack as well as what songs are available in each pack.

Uncharted 3 multiplayer tips video

Naughty Dog has polished multiplayer up so much in Uncharted 3 that it could be said they have almost reinvented the game type. With tons of options to take enemies out, lots of awesome gameplay mechanics and the sheer quality that the game is known for, Uncharted 3 will surely be one game to remember for a long time.

In this video for the game, we are shown how the Iron Fist works and how melee and traversal are integral strategies to the game. It will certainly be nice not having melee battles where everyone just circles each other. And picking off climbing enemies with a melee attack is absolute gold. November 1st can’t come fast enough!

Inversion 101 walks us through defensive strategies


The developers of Inversion are looking to flip the 3rd person shooter genre on its head. A new video from the people working on the game is now available. The producer and the community manager for the game walk us through how to use some of the weapons and features in the game while specifically focusing on defensive strategies.

Sabre Interactive has added a couple of interesting characteristics to Inversion. Besides the distinctive “You control gravity!” feature they have also added mobile cover (yep, that will be awesome!) and some other really neat things like destructible cover and a huge shockwave weapon. For an introduction to Inversion, check out this video here.

The Old Republic – EA unboxes the collectors edition

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In just two short months Jedi and Sith will be battling on an epic scale. Bounty hunters and smugglers will be duking it out right alongside our favorite heroes and villains. Needless to say, we are excited and hopeful. So excited in fact that the Collectors Edition of the game shown off in the video below almost got us to get our pocketbooks out. Check it below and see if the Force lifts the wallet straight from your pocket and sends it straight to EA & Bioware. Don’t say we didn’t warn you either!

You can pre-order The Old Republic here. Get the Collectors Edition on Buy.com here or Amazon.com here.

Rayman Origins: Ten Ways to Travel plus Q&A

Ubisoft has revealed a new trailer for Rayman Origins as well as interviewed one of the developers on the Rayman Origins team. You can catch both awesome pieces of media below.

Q&A with Sebastien Morin, Game Director

– How many different worlds and environments will we be able to get around?
There are 5 universes and 10 different worlds to discover. Additionally, we have the Land of the Livid Dead, which is a bit hard to reach but is a whole new universe as well. At the beginning, each world is introduced one after the other. In each, you will gain a new ability and master how to use them. Then after you complete the first set of worlds, you’ve grown enough to be dropped in the wild. Just like that a whole new set of worlds are revealed and you have a lot of places to discover at your disposal.

– Will all these actions be available from the start, or will some of them be powers you unlock along the way?
At any moment, we give you enough abilities to explore exhaustively each world. So if you feel like playing a level again and again to discover every nook and cranny, it’s up to you. However, you won’t have all your abilities right away. At the beginning of the game, Rayman and his gang are still incomplete heroes. They’ll need to find and help the fairies to get all their powers back.

– Will running be an unlockable power too?
As a Game Designer, an important question is “how do you make gameplay better?”. In Rayman, it could be answered by “chain a bunch of acrobatic moves together faster and faster”. So it was natural to give this ability right away, for all the players that dare to run in a minefield.

– Will there be different “flight modes” as in previous Rayman games? (like the power to fly up?)
The best way to fly in the game would probably be riding on a mosquito. However, you’ll also learn quickly to glide. The glide ability allows you to fly in a number of different ways. At first it’s a very helpful tactic to extend a jump and land out of harm’s way. But we also put a lot of wind in the game, which can extend a glide to more of a flying action. But that’s not always a good thing. Winds are there to help or hinder you, push you to safety or towards a spikey death. Also, some enemies use the wind as traps and it should be noted that you’re not the only one who can fly!

– So many different moves must require a lot of different animations, how many are there in Origins compared to the first opus?
Way more! Rayman and his gang have a lot of new abilities, so there’s a lot more animation. Besides having all the animations for the abilities, you have to create more animations for combinations and transitions between those abilities you have. So each playable character has more than 250 animations! I can’t even begin to count the animations of the evil characters, because they can be defeated in a lot of funny ways.

Aya and the Cubes of Light-WiiWare Review

Aya and the Cubes of Light
Platform: Nintendo WiiWare (Reviewed)
Publisher: Object Vision Software
Developer: Object Vision Software
Genre: 3D Platformer/Puzzler
Release Date: September 22, 2011
Price: 1000 Nintendo Points

Overview
The WiiWare has unfortunately seen little attention over the last few years, receiving very few games and even fewer quality ones. There have been a few rare exceptions however, with innovative and creative titles such as World of Goo and Hydroventure/Fluidity appearing on the WiiWare service. While Aya and the Cubes of Light does not breakthrough to this point of greatness, it does stand out amongst the legions of underwhelming games that infest the WiiWare service. That being said it isn’t all that great, but if your looking for a platforming title for WiiWare that’s not from the Virtual Console this may be just the game for you!

Gameplay

Aya and the Cubes of Light is a gravity-based platformer filled with various puzzle elements. Think Mario Galaxy, except less polished, less charming, less colourful, on a 2.5D scale and with a major focus on pointless motion controls. So it’s like Mario Galaxy, but totally different. Players take control of Aya as she explores random floating cubes in space…for something to do with restoring power to the stars or whatever. The point is your in space and gravity is crazy, which makes for some interesting and creative level design and puzzles. Aya can walk up walls and such, and as you walk around a cube you will find yourself on different sides of it where gravity will point in different directions. With a new perspective on a familiar area Aya will often need to take daring leaps of faith to land on platforms or to collect items which appeared unreachable before, and this is where Object Vision Software has excelled as they have pulled this off nicely. Sure the difficulty can be pretty annoying, but it makes figuring out particular puzzles more enjoyable and makes for a rewarding experience if the player has the patience to pull through.

While the concept and level design is great however, what truly stops Aya and the Cubes of Light from reaching greatness on the most part is it’s controls. For some bizarre reason, it seems that the developers have gone with the “it’s on the Wii, so we must overuse motion controls and piss the player off” approach. Almost every aspect of the game requires motion control, and 90% of the time it’s just unnecessary. To jump, the player must flick the Wiimote. Problem? It’s a platforming game, players will need to jump a lot and doing so much can be tiresome on your wrist. Whenever this isn’t annoying you, awkward pulling motions to activate panels will. This would be fair enough if players were given the option to just simply have a button-mapping option, or a preset to choose alternatively, but it simply isn’t the case here. So while level design is for the most part rather admirable, traveling around these levels can be very frustrating and really holds back the entire game from reaching it’s true potential.

Graphics/Audio

Aya isn’t the prettiest title on the Wii, but for a WiiWare game utilising 3D character models it’s good but don’t expect to be wow-ed by anything. Textures, animations and character models are of the same standard as the music and sound effects: good enough. Nothing’s bad but little will sound or look all that impressive. The only thing that may remain memorable is the lack of colour, as the majority of all graphics are based around various shades of grey and blue, resulting in a very dull looking game. One may argue that’s the goal of the visual aspect of the game and call it ‘artistic’, but in my honest opinion it just looks bland and dull. The nicest graphic in the entire game is the space backdrop as it is the most colourful and charismatic, but it looks a little too much like a stretched out photograph and with the dull-coloured, almost lifeless 3D models in the foreground, it just simply looks out of place for the most part. Sadly due to a lack of polish, Aya and the Cubes of Light looks just decent at best, and the looping soundtrack is so easily forgettable Im literally struggling to think of anything to say about it whilst writing this review.

Conclusion

Aya and the Cubes of Light shows promise and potential but sadly never reaches it. This game could’ve easily been much more as it sports a creative concept and splendid level design, but is severely held back by it’s awkward control scheme. What doesn’t help is that due to it’s bland presentation of both visual and audio as well as a general lack of polish, there leaves very little redeeming qualities for Aya. That being said the heart of the game is still there in plain sight. This isn’t just another crappy WiiWare title, Aya and the Cubes of Light can be solid fun when you give it the chance, even if it is short lived. Still, it’s of a much higher standard compared to most of the other twelve (Yes I said Twelve!) WiiWare games us Aussies have received for download this year.

6-5-capsules-out-of-10