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Beyond the Ice Palace 2 – A Gaming Milestone 37 Years in the Making Has Arrived – Reclaim Your Throne Today!

The Legendary Classic Returns – Embark on your quest for vengeance, available digitally on all platforms now!

London, UK – 11th March 2025 – Beyond the Ice Palace 2, the long-awaited sequel to the 1988 platforming cult classic, launches today on PlayStation 4, PlayStation 5, Xbox Series X|S,Nintendo Switch, PC via Steam, GoG, and Epic Games Store. Developed by Storybird Studio and co-published by PQube and PixelHeart, this modern revival of the legendary action-platformer delivers fast-paced combat, challenging traversal, and hidden secrets, all wrapped in a stunning gothic pixel-art world.

After an unprecedented 37-year wait, gaming history has been made with the release of Beyond The Ice Palace 2, shattering records as the longest gap between an original game and its sequel. When the first Beyond The Ice Palace captivated players on platforms like Amiga, Commodore 64, and ZX Spectrum in 1988, few could have imagined that fans would wait nearly four decades for a continuation of the beloved fantasy action platformer.

The sequel honours its pixel-art roots while introducing modern gameplay mechanics that appeal to both nostalgic fans of the original and a new generation of players. “We wanted to create something that respected the cult classic status of the original while bringing the experience into 2025,” says the development team. “This release isn’t just a sequel—it’s the culmination of a gaming legacy that spans multiple generations of players and technology.”

WIELD THE CHAINS THAT ONCE IMPRISONED YOU – RECLAIM YOUR THRONE!

The ‘Cursed King’ rises from the abyss, wielding the chains that once bound him, now transformed into powerful weapons. Set in a dark fantasy kingdom teeming with secrets, Beyond the Ice Palace 2 challenges players to explore hidden chambers, defeat colossal demons, and uncover powerful upgrades in a relentless quest for vengeance and redemption.

Whether playing on PC or digitally on consoles, players this week across all platforms can experience the Cursed King’s legendary return to form.

Key Features

  • Reclaim Your Throne as the Cursed King – Embark on a journey of vengeance, hunting for the sacred arrow shards to unlock your full power.
  • Dynamic Combat and Exploration – Master the chains that once bound you, turning them into a weapon of destruction and a tool of traversal.
  • Secrets of a Fallen Kingdom – Discover hidden chambers, uncover powerful upgrades, and reclaim lost treasures to aid you in your quest.
  • Strategic Upgrades – Collect power crystals to enhance your abilities, preparing you for battles against colossal bosses.
  • Classic Meets Modern – Merging retro-inspired pixel art with modern gameplay, Beyond the Ice Palace 2 revitalises the series for both longtime fans and newcomers.

AN UNFORGETTABLE SOUNDTRACK BY A GAMING ICON

Composed by Allister Brimble, a legendary video game composer, the epic soundtrack for Beyond the Ice Palace 2 enhances every moment of exploration and combat.

Brimble’s past works include:

  • The Plucky Squire (2024)
  • X-COM: Enemy Unknown (1995)
  • RollerCoaster Tycoon series (1999/2002)
  • Alien Breed (1995)
  • Driver 1+2 (1999/2000)

Bringing a haunting, immersive soundscape, Brimble’s score ensures that Beyond the Ice Palace 2 is as thrilling to hear as it is to play.

A LEGACY OF COLLABORATION

Developed by Storybird Studio and co-published by PQube and PixelHeart, Beyond the Ice Palace 2 embraces the best of classic platforming while introducing fresh gameplay elements. PixelHeart, known for reviving forgotten classics, ensures the game honours its legacy while delivering a modern experience.

PHYSICAL EDITIONS ARRIVING 13TH MARCH – PRE-ORDERS STILL AVAILABLE!

For collectors and retro gaming fans, Beyond the Ice Palace 2 launches physically on PlayStation 5 and Nintendo Switch on 13th March 2025.

Pre-orders are still available! Secure your physical copy now and be among the first to unbox this legendary return.

San Diego Comic-Con Expands Globally Malaga Becomes the New Epicenter of Popular Arts in Europe

Málaga, 11-03-2025 – In case you missed it, yesterday it was announced that, for over 50 years, Comic-Con International® (“San Diego Comic-Con®” or “SDCC®”) has been the ultimate event where popular arts come to life. Now, thanks to an agreement facilitated by IMG Licensing, SDCC is setting roots outside the United States for the first time in its history, making its European debut in Málaga, Spain.

This historic milestone would not have been possible without the institutional support of the Junta de Andalucía and the Málaga City Council, who have firmly committed to making Málaga the European capital of popular arts.

SDCC Málaga: The Official Destination for Popular Arts in Europe
San Diego Comic-Con has always been much more than just an event: it is the place where the future of popular arts is written. Now, that legacy continues in Spain. From September 25 to 28, 2025, Málaga will host the first official San Diego Comic Convention licensed event outside the United States.

Fans and creators from all over the world will gather in a space designed to inspire, connect, and celebrate, ensuring that Europe establishes itself as a key player in the global history of popular arts.

A Launch Event Filled with Creators, Industry Leaders, and Fantasy
The international expansion of San Diego Comic-Con was officially announced today, March 10, at an event held at the iconic Gran Hotel Miramar in Málaga.

The event, presented by renowned actor, director, and screenwriter Santiago Segura, included the participation of the President of the Junta de Andalucía, Juan Manuel Moreno Bonilla; the Mayor of Málaga, Francisco de la Torre Prados; David Glanzer, Chief Communications & Strategy Officer of San Diego Comic Convention, the organization behind SDCC; and Jaime López-Francos, CEO of DENTSU Spain & Portugal.

David Glanzer stated: “We’re very excited to celebrate comics and the popular arts, and share Comic-Con’s unique spirit, with audiences in Europe. We couldn’t have found a more vibrant, welcoming, and creative city to begin this exciting new chapter for fans and creators.”

Juan Manuel Moreno Bonilla, President of Andalusia, highlighted: “For the Andalusian government, supporting this event means solidifying Andalusia as a reference in digital art and pop culture, backed by the most powerful gathering of talent.

Andalusia is an undeniable cultural and tourism powerhouse, and that has been a key asset in attracting this event—one that places the Andalusian cultural industry within the digital and technological sphere.

I am confident that the expansion of San Diego Comic-Con to Málaga will be a total success after these three years, also thanks to the support of the network of professionals and local businesses participating in the event.”

The 400 m² Salón Royale of the Gran Hotel Miramar was transformed to host this event, which brought together more than 200 exclusive guests from the worlds of film, entertainment, television, comics, and illustration, including Álex de la Iglesia, Carolina Bang, Paco Plaza, Daniel Sánchez Arévalo, Natalia Verbeke, Paloma Bloyd, Eva Ugarte, Tamar Novas, Icíar Bollain, Carlos Areces, and Joaquín Mazón, as well as representatives from iconic brands in the industry.

One of the highlights of the event was the exhibition of a unique collectible item: the Infinity Gauntlet, inspired by the iconic artifact of Thanos in Avengers: Infinity War. Designed by Gentle Giant Ltd., this gauntlet was created to house six precious gemstones known as the Infinity Collection of Gemstones. With over 150 carats and a value of more than 25 million dollars, it was crafted by Adam Mirzoeff, president of East Continental Gems, under the creative direction of Darren Romanelli (DRx). First presented at SDCC 2022, this piece now symbolizes the continuity of the event’s legacy in Málaga.

The event concluded with a spectacular performance by the 501st Legion, whose members, dressed as Stormtroopers and Darth Vader (Star Wars), guided attendees to the closing cocktail.

Guests were able to enjoy an exclusive atmosphere with a themed cocktail, where they were surprised by a flashmob in which some of the attendees revealed themselves as professional dancers, blending in with the guests to the rhythm of the iconic Mission Impossible soundtrack. As a final surprise, the cocktail also featured another guest star: the droid R2D2, who walked among the attendees to greet them.

The production included cutting-edge technical displays, featuring a 25 m² stage, a 5×2 m LED screen, lighting, special effects, and professional sound. Additionally, the event was streamed live to audiences worldwide.

The Countdown to San Diego Comic-Con Málaga Begins
With this blend of entertainment, fantasy, and more institutional speeches, the event marked the official start of what promises to be a historic occasion that will establish Málaga as the new European epicenter of popular arts.

This first official licensed convention in Europe will provide a unique opportunity to bring communities together, showcase emerging talent, and lay the groundwork for innovative moments in global entertainment.

About IMG
IMG is a global sports, events and representation company. It is a leader in rights management, multi-channel content production and distribution, consultancy and fan engagement; owns, produces and commercially represents hundreds of live events and experiences; and manages licensing programs for the world’s best-known brands and trademarks.

The event is supported by the Public Company for Tourism and Sports Management of Andalusia, under the Ministry of Tourism and Andalucía Exterior; and has the institutional support of the Málaga City Council and the Andalusian Digital Agency, which operates under the Ministry of the Presidency, Interior, Social Dialogue, and Administrative Simplification.

JDM: Japanese Drift Master is now planned to release on May 21st, 2025

Warsaw, 11th of March 2025 – The team at Gaming Factory has made the decision to set a new launch date for JDM: Japanese Drift Master on May 21st, 2025.

From the very beginning, our guiding principle has been quality. Every drift, every car, every road has been carefully crafted to bring the most immersive open-world drifting experience possible. After careful consideration, we believe that taking extra time for the final polish is the best course of action to deliver a game that meets and exceeds expectations. We are confident that this additional time will allow us to refine every detail, ensuring a seamless and unforgettable experience from day one. The support, feedback, and enthusiasm of our community have been instrumental in our journey, and we remain committed to making JDM: Japanese Drift Master the best it can be.

About Japanese Drift Master

JDM: Japanese Drift Master is a simcade experience that blends simulation and arcade elements, creating a thrilling yet accessible racing experience. The realistic physics backbone ensures that each car has its unique handling, allowing you to feel its weight as you take corners or brake at high speeds. The arcade layers added on top help with managing the car at high speeds and ease cornering. From the very start, we focused on delivering realistic driving physics while maintaining an enjoyable balance between authenticity and fun.

Story
The game takes players into the world of Japanese car culture and offers a story full of competition, friendship, ambition, and emotion, presented in the form of dynamic Japanese comic book frames. You will follow the story of Touma, a Polish driver who dreams of making a name for himself on the local street racing scene. With the help of his Japanese friends, he dives deep into the competition but quickly learns that fierce rivals are standing in his way. Will he manage to reach the top? Drama, action, and even love await the players. 

High-speed cars

JDM: Japanese Drift Master allows players to get behind the wheel of licensed cars from iconic brands, now also including Honda. Each vehicle has been recreated to provide a realistic driving experience, whether racing on the track or drifting around the winding roads of Japanese mountains. Test them in different events, from fast track races and intense drift challenges to time trials and special head-to-head battles and drag showdowns. 

Tuning and modifications 

JDM features advanced vehicle tuning and customization options that allow players to fully customize their machines. From installing a new ECU to adding that over-the-top bōsōzoku exhaust – it’s all in the game! Tuning a car is simple and clear and if the players  really want to push their cars to the limit, the most advanced parts will unlock fine tuning – every single car in the game can be adjusted to be a grip or drift beast or an all ‘rounder if that’s the desired preference.

Made for all players

We’re continuously adding presets for a wide range of racing wheels and sim-driving hardware to ensure a seamless experience. Additionally, we’re developing a robust key binding system that allows you to customize virtually any device connected to your PC—perfect for hardware without a dedicated plug-and-play preset. This feature will be available at launch, giving players full control over their setup. And if you prefer a controller or keyboard, don’t worry—JDM: Japanese Drift Master is designed to be just as enjoyable no matter how you play!

JDM: Japanese Drift Master is a single-player, narrative-driven, racing experience developed on Unreal Engine 5. The game launches on Steam, GoG, and Epic Store on Mary 21st, 2025.

FORGE YOUR FATE IN RISE OF THE RONIN, KOEI TECMO’S EPIC ACTION ADVENTURE, NOW AVAILABLE ON STEAM

Journey across war-torn 19th century Japan in Team NINJA’s open-world action RPG!

Hertfordshire, 11th March 2025 – Today, KOEI TECMO Europe and developer Team NINJA announced that their open-world action RPG, Rise of the Ronin, is now available digitally on Windows PC via Steam®. Originally released for PlayStation®5, the epic Bakumatsu era tale takes players on a historic journey where a masterless warrior, a ronin, must fight to forge their own destiny through the chaos of war and political unrest. The Steam® version supports various PC features, including ultra-wide monitor combability, 8K resolution, 120 fps, 3D audio, and more.

Start your journey across 19th century Japan with the launch trailer of Rise of the Ronin on YouTube

In Rise of the Ronin, fans will play as a ronin in 1863 Japan in turmoil. With Japan’s fate now in their hands, players will encounter various historical figures and factions with differing ideologies, and make significant decisions such as whether to confront or defend them. Players will also be able to form special relationships with some characters thanks to the “Veiled Vow” system, which will allow them to freely shape their own experience of the Bakumatsu period.

Throughout this epic journey, players will explore the mixed cultural landscapes of Edo, Yokohama and Kyoto. The changing scenery is reflected with each season that passes. For example, cherry blossom trees bloom in the spring, and leaves turn red in the autumn. Furthermore, players can use a grappling rope to climb onto rooftops or a glider to soar through the skies, giving them the opportunity to immortalise their favourite views using photo mode.Rise of the Ronin will put players’ skills to the test with an accessible yet deep combat system in which they will need to adapt their strategy and weapons against their enemies. To overcome the obstacles awaiting them, fans will wield a variety of melee and ranged weapons, while being able to customise them to adapt their combat style to the possibilities offered by the game.

In addition, the PC version of Rise of the Ronin includes new exclusive features:

  • 8K resolution support
  • DirectX 12 Ultimate support
  • Ultra-wide and super ultra-wide monitor compatibility
  • 120fps support
  • Ray tracing support
  • 3D audio support
  • Customisable keyboard and mouse controls
  • AMD Fidelity FX Super Resolution support
  • NVIDIA DLSS and Reflex support
  • UI menu with mouse click ability
  • Intel XeSS graphics technology support

Rise of the Ronin is now digitally available on Steam®. Everyone who purchases the game before 2nd April will receive an early purchase bonus which includes four combat styles; Hayabusa-ryu for katana, Hayabusa-ryu for naginata, Nioh-ryu for katana and Aisu Kage-ryu for katana, the Iga Ninja armour set, and the Iga Ninja’s katana. For more information, visit the official website,

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warrior’s series, the fan-favourite NINJA GAIDEN and fighting entertainment title DEAD OR ALIVE. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of Gust, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com 

©KOEI TECMO GAMES CO., LTD. All rights reserved. Team NINJA is a trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a trademark of KOEI TECMO HOLDINGS CO., LTD.

©2025 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. ©2025 Sony Interactive Entertainment LLC. “PlayStation Family Mark”, “PlayStation”, “PS5 logo”, “PS5”, “PlayStation Shapes Logo” and “Play Has No Limits” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Monster Hunter Wilds Review

Monster Hunter Wilds

Developer: Capcom
Publisher: Capcom
Platforms: Xbox Series X (Reviewed), PC, PlayStation 5
Release Date: Available Now
Price: $69.99 USD – Available Here $119.95 – Available Here

Overview

Throughout their last few Monster Hunter titles Capcom has been trying to evolve the games in different ways. Monster Hunter World began with telling a more involved storyline and grander scale battles while its expansion, Iceborne, saw a pseudo-open style map that allowed for more open exploration. Following this, Monster Hunter Rise introduced a riding Canyne ally to zip through locations while limiting the size of areas greatly. Now Capcom has returned with Monster Hunter Wilds, seeking to combine a little bit of both past titles and expand upon them even further in a way that not only takes this long running franchise and masters the addictive gameplay loop it is known for but creates an addictive open-world style capable of really letting the hunting and monster mechanics shine when the story isn’t getting in the way.

Story

Out as part of an expedition team into the “Forbidden Lands” that have been rumored to be uninhabited by humans for thousands of years, a group of hunters from the hunters guild led by Fabius is tasked with investigating this uncharted region of the Old World with the player’s created character and Palico along for the ride. Upon reaching the edge of the Forbidden Lands, they make the shocking discovery that a young boy has been horribly wounded by a mysterious monster called the “White Wraith.” With no way to track down his home, the hunters take in Nata and continue to investigate only to find out that numerous tribes have settled into the Forbidden Lands’ various locations, each having their own customs to coexist with the land and its unique properties.

After finally making some headway with the initial tribe of locals, the player’s hunter and the rest of the hunters are given Seikrets, raptor-like creatures that are fearless mounts in battle, to assist in their journey for finding Nata’s home only to discover along the way that a mass outbreak throughout the Forbidden Lands and incredibly extreme weather patterns seem to tie into the very thing they are searching for. This is proven as during one hunt, the target of their hunt is slain not by the player’s hunters and allies, but by the powerful chains of the White Wraith itself, showing that this dangerous creature is far more than an apex predator, it is something capable of destroying entire ecosystems if left unchecked, making it the guilds duty to not only track down Nata’s family, but put a stop to this menace once and for all.

Monster Hunter Wilds takes a fairly hardline stance towards making players follow its storyline which is unfortunately a bit too predictable and formulaic to really stand out for how long it drags on. The story itself is serviceable enough and the characters that make up the hunter’s guild are a bit more fleshed out than one would expect, including everyone’s favorite blacksmith Gemma that might be a bit familiar for longtime fans and the new handler Alma, but many of the new characters players meet along the way are a bit lacking, even if players try to interact with them in-between quests. The only real character of note is Nata, who goes from a boy tormented by the horrors of the monsters into learning the truth behind them and the strength that it takes to stand against them. Well, him and a horribly underutilized Wudwud that talks in metaphors. This wouldn’t be too much of an issue, storyline wise, if it wasn’t for the countless sections that saw players forced into slow walking sections as characters talk, walking into the predictable monster appearance or ambush that will kick off that monster’s introduction and subsequent hunt.

This level of basic, relatively simple storytelling remains true through the first set of credits and big “reveals” to even the second major finale as well. There are a few little interesting side-quests here and there but mostly players will find the story rather lacking especially since it was actually attempted to try and show growth here compared to past Monster Hunter games. Perhaps this is a sign that these characters can shine in the future, but for now, Monster Hunter Wilds storyline remains only a slightly dressed-up curtain to the main meal that is, of course, hunting monsters.

Gameplay

The greatest part of Monster Hunter Wilds, even during the hand-holding storyline, is whenever the player is out in the field tracking down and hunting their target monster or, in the case of free roaming, deciding to target one that is roaming around and beat it up enough to trigger the hunt order. The standard gameplay loop of hunting a monster down and using its parts to create new weaponry and armor to hunt the next bigger monster down is as entertaining as ever and faster than ever before. It is interesting to note that Monster Hunter Wilds has not added any new weapons to the fourteen current weapons but they have all been given some tweaks in various ways, both to make them feel more fluid in use and to work with a few extra systems implemented into the title. 

The first of these systems happens to be “Perfect Guards” that can be pulled off by weaponry that allows for blocking such as the Great Sword that can then follow-up with a powerful counterattack, “Power Clash” that sees the player’s hunter enter a clash with the monster using their weapon and, if victorious in the clash, send the monster sprawling and a personal favorite of mine, the “Offset Attack.” An offset attack is triggered when a large weapon such as a hammer or hunting horn lands just at the same moment as a monster’s strike, sending the enemy monster reeling and giving the player plenty of time to capitalize on their opening. Nothing feels as satisfying as nailing a electric-shooting Rey Dau with a rising uppercut using the hammer and snapping one of its horns off as it goes sprawling into the sands only to get slammed down by a full big bang combo.

It is interesting to note that a lot of weapons also feel as if they have been tweaked to be a bit more mobile than before, giving players a little extra movement with some of the stiffer heavier hitting weapons, though this is also thanks to the “Focus” mechanic. The Focus mode allows players to not only pull up a targeting reticle that allows them to aim at specific parts of the monster, but also highlight another new mechanic in the game, wounds. As players attack a monster, it is hit by environmental traps, or even other monsters, they can begin to see damage appearing on its body that can eventually burst open into a bleeding wound. When the player targets a wound they will be able to perform a special attack that, in many weapons’ cases was a unique combo finisher in the past, and dish out not only a ton of damage as well as stagger and knockdown damage, potentially sending the monster sprawling while also obtaining a drop item from the creature as well, such as a scale, fang, claw, etc. 

These wound breaks work hand in hand with breaking or slicing off monster parts as well, giving players even more opportunities to earn drops from their target monsters while making some fights easier to handle, though the title itself remains mostly the same difficulty as before especially once players reach the endgame and begin targeting tempered monsters, alpha monsters, and other harder versions of previously hunted creatures. In many ways, Monster Hunter Wilds will still play similar to past versions of the entry, with players being accompanied by their Palico on solo hunts who will help them with a variety of abilities, that can be expanded upon with side-quests, but a new ally is also at the player’s side almost all the time, their Seikret. As mentioned before, the Seikret is a raptor-like mount that players can summon to ride to any monster location automatically, sharpening their weapon and preparing items along the way, or even in the midst of battle. Proper timing of calling in the Seikret for help can see players dodge large attacks from enemies or give them distance to heal up and even use them as a launching point to try and mount the monster, making them the player’s second best friend behind their Palico. They can even have a second weapon kept in the saddle, allowing players to either swap to a different weapon type entirely mid-fight or a different element if they find themselves at a disadvantage.

It is interesting to note that while players will generally use the fast travel system to simply skip around the five major locations to hunt monsters, utilizing both the primary camp and pop up camps that players can set in predetermined locations, the title is in fact completely open world. Players, if they choose, can freely roam through to all major locations without fast traveling at all, though this is hardly the most effective way to travel. In fact, players will find that they will mostly be popping out their own portable barbecue to cook stat boosting meals between fights as there is no main hub this time around to serve as a starting location for every hunter. This means that, should players wish, they could ride out of their camp on their Seikret, hunt down a Rathalos then immediately go and target the Quematrice they saw during the fight without breaking stride other than to carve up rewards, no longer requiring any return to base between free-roam hunts.

As for hunting with others, players will find that they no longer need to create special rooms to invite players to join them, they can straight up invite up to three other hunters to fight alongside them, bringing up to four players hunting at once. Of course, an SOS flare can be fired during hunts to put out an online open request that anyone can answer and join the hunt. For those who prefer to keep things a bit more simple or reclusive, there is even an option to turn on “support” hunters only where NPC hunters from the game’s story will only appear to SOS calls, giving players mostly free control of the hunt’s flow while still having some backup.

Audio & Visuals

Monster Hunter Wilds features a wide array of locations for players to hunt monsters in and, depending on the timing and the location, these locales can have even more differences at any given moment. Fighting against a large scale monster in a desert may seem plain but battling it again, only this time in the midst of a sandstorm and dodging lightning bolts makes the fight feel all the more intense. Along these same lines there are lush forests to venture through, freezing depths that can frost the player’s character, and of course a sludge-filled fire region as well. All of these locations can have various events happening to them that can change up the way monsters act and how players might need to equip themselves, and fighting through these locations is rather impressive, though it must be said that the Scarlet Forest is perhaps the best amongst these sprawling multi-layer locales. The monster designs, ranging from small to the large scale monsters are as superb as ever, with returning monsters looking as impressive ass ever, especially in some cases where a few have been given significant improvements since their last appearance, while a few newcomers are instant winners. Alongside this players will have plenty of their own equipment to work with and the designs are as familiar as they are varied, with almost every piece of armor having two cosmetic variants though even then players can choose to aim for “style” over protection by using layered armor that simply changes the appearance of the equipped gear.

The voice work throughout Monster Hunter Wilds is handled quite well, with the English voice actors portraying their characters solidly, though Nata can be a bit annoying at times. It is interesting to note that this is the first game in the franchise that allows the Palicos to have English voice acting rather than the Felyne meows that they always have before. Players can choose to change this option at any time if they want, but it is a nice touch to actually have the Palico chime up about what they are doing without relying on subtitles in the middle of a fight. As for background music, the game features a solid soundtrack and sound effects that helps make fights feel impactful and intense, especially when it comes to utilizing some of the heavier hitting weapons in the game or pulling off a properly offset attack.

Overall

Monster Hunter Wilds proves that Capcom can still find new and interesting ways to make an already addictive game all the more enjoyable. With new hunting mechanics in the form of the wound system and various clashes that vary depending on the weapon type, never mind the tweaks many weapons have received themselves, players will find the gameplay loop of hunting monsters, upgrading their gear, and hunting even more just as enjoyable and addicting as before, especially with this new open-style exploration available. It is just a shame that it takes quite a lot of handholding to get there and a storyline that feels like it could have been so much better at the same time.

Capsule Computers review guidelines can be found here.

The Elder Scrolls Online: Fallen Banners Dungeon DLC Now Available on PC

The Elder Scrolls Online: Fallen Banners dungeon pack and free Update 45 base-game patch is now available on PC/Mac. Starting today, players can venture into two new four-player dungeons, Exiled Redoubt and Lep Seclusa. Fallen Banners and Update 45 arrive on consoles March 26. 

To start things off for ESO in 2025, the Fallen Banners introduces two new PvE dungeons that feature their own personalized storylines, characters, challenges, unique boss battles, and secrets. Players will earn unique rewards, including item sets, collectibles, and Achievements as they battle their way through the new content with up to three other players (four total).
 
To access the Fallen Banners dungeon content, players are required to have an ESO Plus membership. However, later this year, additional ways to access this content will be made available—stay tuned for updates. All the details on both the Exiled Redoubt and Lep Seclusa can be found on the ESO official website.
 
Accompanying Fallen Banners is Update 45, a free base-game patch, providing all ESO players with a series of fixes, additions, and improvements to the game’s core experience. As part of this patch, several starter zones have received visual updates to better match the high level of detail seen throughout the rest of ESO.

Additionally, this base-game patch brings various quality-of-life improvements, including faster starting mount speeds, reworked Craft Champion stars that don’t need slotting, and better visibility for Mundus Stone boons, with more updates expected throughout the year. All the details on Update 45 can be found here.

Also new to ESO this month is the Cyrodiil Champions PvP test campaign, running from March 24 – March 31. During this test, players will choose between seven set classes that are locked to specific abilities, attributes, and items. Cyrodiil Champions is part of an effort to improve performance and stability in ESO’s open-world PvP experience, and player feedback during this test will be critical to shaping the future of Cyrodiil PvP. You can find out more about the test with this recent developer Q&A.
 
This month marks ESO’s 10-Year Anniversary Guild Celebration from March 12 – 21. This Celebration includes a Guild Summit where community leaders will discuss feedback with ESO developers as well as in-game rewards for all players. For more information, visit our blog. Then in April, look forward to learning more about our future plans in the 2025 ESO Direct on April 10; more details coming soon.
 
For the full patch notes for both Fallen Banners and Update 45, visit our official forums. The Fallen Banners dungeon pack and Update 45 are now live on PC/Mac and arrive March 26 for Xbox and PlayStation consoles.

For more information head over to the Bethesda News site

BLEACH Rebirth of Souls unveils its Opening Cinematic Movie!

With the release of the fighting action game BLEACH Rebirth of Souls nearing, it is almost time for players to grip their sword and reverse their fate!

In a new cinematic trailer, BLEACH Rebirth of Souls offers an immersive look into the game adapted from Tite Kubo’s legendary franchise, taking players deeper into the world of soul reapers where they will be able to impersonate iconic characters such as Ichigo Kurosaki, Rukia Kuchiki, Sosuke Aizen and more. This cinematic brings the Bleach universe to life with its dark, foreboding atmosphere that sets the stage for epic sword fights.

BLEACH Rebirth of Souls pre-orders have already opened with three editions available: the Standard, the Deluxe and the Ultimate Editions. With both the Deluxe and Ultimate Editions players will get the Season Pass including seven days of early access, Soul Crystals and Thousand-Year Blood War playable characters.

BLEACH Rebirth of Souls will launch on 21 March 2025 forPlayStation 5, Xbox Series X|S, PlayStation 4 and PC and is available for pre-orders in three editions: Standard, Deluxe and Ultimate.

Both the Deluxe and Ultimate Editions include the Season Pass, a 7-day early access to DLC characters, Soul Crystals and Thousand-Year Blood War playable characters. Any player pre-ordering the game will receive the Toshiro and Yoruichi Thousand-Year Blood War costume set as a bonus.

For more information about BLEACH Rebirth of Souls and other titles from Bandai Namco Europe please visit: https://www.bandainamcoent.eu. Follow us on Facebook, Instagram, Tik Tok or join the conversation on X.

Pause Livestream, Save the World: “FUBUKI zero in on Holoearth” Platforms onto PC April12

TOKYO — March 10, 2025 — FUBUKI zero in on Holoearth, the pixelated action platformer starring characters from an alternate universe inspired by the 80-million follower YouTube sensation Hololive, double-jumps onto PC via Steam Sunday, April 12, 2025.

Developer Peposoftand publisher Phoenixx Inc. welcome the tens of millions of fans to the Hololive Alternative — a series of “what-if” realities set in the Hololive universe. As protagonist Shirakami Fubuki, take a break from livestreaming to investigate mysterious portals appearing across Holoearth.

With a magical sword in hand, slice, dice, dash and double-jump through Yamato’s city streets, inside Egyptian-themed casinos echoing the Las Vegas Strip, clown-filled carnivals filled with magic tricks, and haunted, towering temples.

Decimate waves of enemies possessed by evil spirits, and free bosses from their corruption in epic battles. Once defeated, gain their companionship and add their assist powers to Fubuki’s summoning repertoire.

Pick up and equip items dispersed throughout Yamato, like mini-rocket foxes that blast off in any chosen direction. Add subweapons to Fubuki’s arsenal, including a pistol that can one-shot enemies across the screen. Call upon a cast of fan-inspired assist summons such as Fubuki’s fox-like friend Sukonbu, who grants temporary power boosts. Shop at Mizore’s kitchen to purchase valuable consumables like extra lives, and mystery items granting special upgrades.  

Save a sliver of Holoearth in the demo available today, or go hands-on at the hololive SUPER EXPO 2025 at TOKYO INDIE GAMES SUMMIT in Kichijoji, Tokyo on Sat, March 8 and Sun, March 9, 2025.

“The feedback we received during Steam Next Fest was very positive,” says Peposoft, developer of FUBUKI zero in on Holoearth . “Fans of the series will have a blast catching all of the Hololive references, and retro gaming fans will enjoy the fluid gameplay mixed with old-school charm.”

FUBUKI zero in on Holoearth arrives on PC via Steam on Saturday, April 12, 2025 with Japanese, English, Simplified Chinese and Traditional Chinese language options. For more information, follow Phoenixx on Twitter / X.

About Peposoft

Peposoft is a game producer and composer with contributions to the teams behind renowned titles like Blade Chimera, DRAINUS, NEEDY STREAMER OVERLOAD, Radiant Silvergun, among many others

About Phoenixx

Established in 2019 by industry veterans, Phoenixx aims to support innovative and creative developers from Japan and around the world. Its mission is to inspire and nurture the human spirit – one creator, one game, and one community at a time.

Sci-Fi Stealth Adventure Steel Seed to Officially Release on PC and Consoles April 10, 2025 — Demo Out Now on Steam

New trailer reveals a deeper look at the dark, futuristic world of Steel Seed

Limassol, Cyprus (March 10, 2025) | Today, ESDigital Games and Storm in a Teacup are proud to announce the official release date for Steel Seed, out on April 10 on PC via Steam and Epic Games, as well as PlayStation 5, and Xbox Series X|S. A new trailer gives the most in-depth look yet at the beautiful and tragic world of Steel Seed and sets up the ironclad resolve of an unlikely heroine as she fights her way through a journey of self-discovery, seeking answers to the unspoken question: what does it truly mean to be human?

The new PC demo is available right now on Steam and will remain live until the game launches. This Steel Seed demo invites players to explore and experience a carefully curated part of the full game, including key mechanics, stealth action, and epic battles.

Steel Seed has been an incredible journey and a massive effort for our team,” said Carlo Ivo Alimo Bianchi, CEO & Creative Director of Storm in a Teacup. “We’ve poured our passion, creativity, and dedication into every detail to bring this world to life. This game is our homage to all the stealth-action players who thrive in the shadows, strategize every move, and embrace the thrill of the challenge. It’s been years in the making, and we can’t wait for you to finally experience it.”

About Steel Seed

Steel Seed is a gripping action-adventure game from the visionary team behind the critically acclaimed Close to the Sun, set in a dark sci-fi world where humanity stands on the brink of extinction. Join protagonist Zoe and her flying drone companion, KOBY, as they investigate the depths of a hostile underground facility in search of answers and the key to the survival of mankind.

Steel Seed Key Features

  • A Dangerous, Post-Cataclysmic World: From towering industrial landscapes to eerie biodomes, the world of Steel Seed is as haunting as it is immersive. Explore a hand-crafted world filled with dynamic combat, formidable enemies, and an immersive narrative that challenges the very definition of humanity. 
  • A Companion Unlike Any Other: Zoe isn’t alone — her only ally is Koby, a prototype drone designed to assist her. Initially just a tool, Koby becomes a crucial partner, offering guidance and solving puzzles through environmental interactions. Though it communicates only through chirps and visual cues, Koby becomes Zoe’s emotional anchor in an otherwise desolate world. They create a formidable duo by working together and bringing something new to every fight. 
  • Stealth, Parkour, and Dynamic Combat: Adapt your playstyle with a unique blend of stealth-action gameplay. Utilize shadows, distractions, and the environment to evade or take down enemies; face off against various enemy types and challenging bosses, each with unique abilities; and customize Zoe’s playstyle with three distinct skill trees featuring 40 different upgrades. 
  • A Thought-Provoking Sci-Fi Experience: Steel Seed isn’t just about survival — it’s about exploring the fine line between human and machine, trust and control, resilience and despair. Revised and edited by BAFTA-winning writer Martin Korda, it pairs an intriguing main character’s evolution with a compelling and deep narrative experience.

About ESDigital Games

ESDigital Games is a global video game publishing company specializing in premium indie and mid-core games for both PC and consoles. ESDigital Games has published and distributed original titles, including AWAKEN – Astral Blade, Unusual Findings, Cats on Duty, Deck of Ashes, and much more. The publisher’s catalog will get even richer in the coming months and years with eagerly awaited games such as Steel Seed, Sky of Tides, Island of Winds, and Memory Lost, as well as future updates of REMEDIUM, Battlejuice Alchemist, and Scholar of the Arcane Arts.

Kakeru Takes Home The Win at Capcom Cup 11

Capcom Cup 12 To Return To Japan In 2026

London (March 10, 2025) After nearly a week of intense competition from the greatest Street Fighter™ 6 players in the world, Kakeru emerged victorious at Capcom Cup 11, claiming the title of World Champion and etching their name among the greatest Street Fighter 6 players in the world. This year’s Capcom Cup saw players traveling back to the birthplace of Street Fighter Esports at the Ryogoku Kokugikan Arena for the first time in nearly 30 years to spotlight the best of the best. After battling 47 of the top Street Fighter 6 players in the world, Kakeru came out on top against Blaz in an electric final showdown to claim the ultimate bragging rights.

If that wasn’t enough for fighting game fans, the culmination of CAPCOM’s official team league tournament for Street Fighter 6, the Street Fighter League: World Championship, premiered on Sunday, March 9. The winning teams of each league in the Japan, U.S and European regions gathered to go head-to-head, and after a fierce competition, Good 8 Squad outmaneuvered the best of the best, earning the title of “World’s Strongest Street Fighter 6 Team” and the opportunity to compete in Capcom Cup 12.

While Capcom Cup 11 and Street Fighter League: World Championship may be over, the Esports excitement continues full speed ahead with REJECT FIGHT NIGHT × Sajam Slam: Street Fighter™ 6 International Championship next week. World Warriors can also look forward to watching the world’s best Street Fighter 6 players duke it out for the top prize at Esports World Cup 2025 in Riyadh, Saudi Arabia.

Looking to get in on the action for 2025? The upcoming Capcom Pro Tour (CPT) season is just around the corner with a host of offline tournaments, including EVO Japan starting on May 9, Combo Breaker on May 23, followed by CEO, EVO Nice, EVO Vegas, the Asia Premier, UFA and Blink Respawn to fill the rest of your year with thrilling Street Fighter brawls. This year, Capcom is proud to announce that after high demand from players – we’re bringing back a new points system for CPT. Stay tuned for more details about how that system will work soon.

About Street Fighter 6

Street Fighter 6, having sold more than four million units since launch, is available now and represents the next evolution of the Street Fighter series with a combo of unique fighting game innovations, brimming with content across three brand new game modes – Fighting Ground, World Tour, and Battle Hub. Players around the world can get their hands on all the hard-hitting Street Fighter 6 action now on PlayStation 5, PlayStation 4, Xbox Series X|S, and PC via Steam.

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com  or news.capcomusa.com. Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.