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Jazz: Trump’s Journey Review

Jazz: Trump’s Journey Review

Publisher: BulkyPix
Developer: Egg Ball Games
Platforms: iPad, iPod Touch, and iPhone (reviewed)
Release Date: February 2nd, 2012
Price: $2.99 (BUY NOW!)

Overview

This latest title from Egg Ball games is a platformer with heart. You play as Trump, a jazz trumpet player looking to make a name for himself. And with some interesting mechanics and a laid-back atmosphere, it’s well worth a look!

Story

Jazz: Trump’s Journey presents the story of Trump, a lone trumpet player on the search for recognition in the Jazz musician world; overcoming social issues, building up a band, and getting the fame he deserves; and it is an ambitious parallel to Louis Armstrong’s life.

It tells this story through a smattering of cutscenes, some “boss” battles, and brief pieces of dialogue in certain levels; and it tells it well. The characters are cartoony and larger-than-life, the writing is near perfect, and the plot itself, while not affecting the gameplay all that much, is nicely woven in; pleasantly playing in the background as it were.

Gameplay

The title features the usual 2D platformer trappings; sliding on and bouncing off of walls, pushing and pushing boxes, pressure switches, moving platforms, and spikes. There are even collectables in the form of musical notes, and hidden areas where you can pick up photographs. You can bounce on the heads of some enemies to kill them, or simply to get to a higher area with others. There’s even a few teleportation doors here and there!

But there’s an interesting original mechanic they’ve added, too. At the tap of a virtual button, Trump blasts out a little riff on his trumpet, and the world time stops. You can use this to stop a falling box in mid-air, creating a platform, or to stop a platform from moving so you can aim your jump easier. This adds another layer to the levels, making you have to think, at least a little, on how to get to the next screen.

The checkpoints are placed liberally, and for the most part feel like they’re in just the right spot. Anything you collected will be kept even when you die and respawn, which is a nice little feature.

The controls are, virtual, on-screen buttons. They are well placed, and don’t feel like they’re cluttering or obscuring the view of the action. There are times when, for aesthetic reasons, the camera puts Trump on one side of the screen, or in the corner somewhere, where your fingers can blind you, but the camera soon puts Trump back in the centre of the screen and you can continue without too much annoyance. The icons for these buttons are bold and easy to understand, and some only appear when you can actually use that ability or whatever, which also keeps the screen uncluttered.

At first, the controls are a joy. The levels are pretty simple and gameplay is filled with wonder at the art style and animation as your traverse the levels. Once you hit the harder levels toward the end of the game, and the twitch factor comes into play, you can soon find yourself missing a button at a crutial moment and plummeting to your doom. Because there is no tactile physicality to the button you’re trying to press it can, at times, become frustrating when you die for the tenth time on the same part of a level.

There are also a couple annoying things built-in to the mechanics of the game, however. For example, when you reach the top of a ladder, Trump bounces into the air (one can only assume he’s happy to have made it), which in most of the game is a fun little animation to add to the general feel of the game. This can be a problem, however, when there’s a row of spikes above your head.

There are a few bugs here and there, collision errors and the like, but they can easily be forgiven when you see the better part of this game in action. Most of the little puzzles are fairly straightforward to figure out, and not too taxing to put the solutions into practice. There is a rising curve of difficulty, but until the last couple of levels, things start getting really, really tough; a real change of pace from the bulk of the game, which is nice and gentle in it’s little challenges.

Audio & Visual

The visuals in this games are wonderful to behold. The painted world has a sweet bluesy/jazzy vibe to it, and has a good level of detail throughout. The objects you can interact with are more bold and cartoony, but still keep that level of finesse the rest of the game has.

The characters are simple, vector-based works of art, and their animations are exadurated and fun to watch. They remind me of the old betty boop cartoons; the old-school feel and wavy arms really bring these characters alive.

The music is of course jazz thoughout. And while I’m not all that into the genre of music, it compliments the game’s art style perfectly. If you get stuck in a particular level, though, you may find it starts to grate the third time you start listening to the same track. But again, this’ll likely only happen towards the tail end of the game, and the rest of the time, it was fun to listen to something out of the ordinary, especially for a platformer.

The sound effects are good, adding to the cartoony animations of the world. There is a bug with certain sounds being heard from way over on the other side of the level, but for the most part they simply enhance the already pleasurable experience.

 

Overall

At the end of the day, this game is fun to play. With a passable story, stylish presentation, and some cool music, Jazz will be a pleasant excursion for any platformer-fan. And while the virtual-button controls may become troublesome at certain points, most of the time they work fine.

Whether you like the Jazz genre or not, the game is a great excursion for anyone to pick up.

8-5-capsules-out-of-10

SCEE Undecided On UMD Passoprt Program

After a report revealed that the UMD Passport Program will not be heading to North America, there were some unanswered questions on whether the program will make its way to Europe and PAL territories. According to Eurogamer, it seems that SCEE is still undecided on whether they will implement the program, which will allow Playstation Portable owners to obtain digital copies of their games at a discounted price.

The comment was made by a Sony Europe representative:

We’ve not made any announcement about the program in the UK and Europe as yet. We’ll let you know as and when that changes.

So far, the Land of the Rising Sun (Japan) is the only territory where PSP owners can use the program for their libraries. However, if you still want to play PSP games on the Vita, then you would have to buy the game of the Playstation Store at its current price.

Gamma Errors And Windows – Workaround

This post has been made for everyone out there who had this problem. The problem is one that I am sure that almost every PC gamer has encountered at one point or another, the evil game crash and a torrent of overbearing brightened gamma that renders your pc near unusable.

The old solution to this problem? Restart Windows. The New solution? Try running a program called GlideWrapper.

What causes the issue of the gamma incorrectedness? Is it the game crashing and windows changing the gamma levels but not responding to the command? No. The problem lies with a solution called Glide, which essentially adjusts the gamma levels of applications, such as games, while they are running. The problem is when the game crashes, the Glide application has no chance to revert the settings of the PC and thus creates the overbearing brightness that comes along with the enhanced gamma.

So now that you are aware of the quick solution to the problem, you are now free to engage with gaming as it was meant to be – full of crashes and a pain to run.

Strike Witches movie trailer


Kodokawa, known for their video games, manga, light novels, and anime (quite the busy company there!) has released a trailer for the upcoming Strike Witches animated movie.

Strike Witches is quite the diverse franchise, spanning light novels, anime, manga, and even video games. Gamers will probably remember the Strike Witches shooter that was released on Xbox Live arcade a while ago.

This latest trailer for the movie shows off  all the the main characters, and it looks pretty good. The movie is due for a Japanese release in March 2012.

Kid Icarus: Uprising to come with AR Cards

It was revealed way back at E3 that Kid Icarus: Uprising for the Nintendo 3DS, would feature use of the handheld console’s Augmented Reality feature. It has now been confirmed that six AR Cards will come packaged with the game on release.

The AR Cards feature characters from the game including Pitt and Palutena, which can battle one another before your eyes with the Augmented Reality feature.

Kid Icarus: Uprising is set for a release on the 23rd of March, 2012. What do you think of the game’s AR functionality? Would you want to use it? Let us know in the shoutbox and comments section.

Captain Morgane and the Golden Turtle Pushed Back Until March

Fans of adventure gaming may have had their eye on this – Captain Morgane and the Golden Turtle. A point and click adventure set in the 17th century pirate infested Caribbean, the game was originally due for release on February 24. For reasons unknown the game has been delayed by a couple of weeks until March 16.

The title is shaping up to be something very unusual, given that it’s a point and click adventure built on an unusually large scale. Reportedly containing over 20 hours of gameplay, Captain Morgane also runs in full HD, is coming to the PlayStation 3 and Xbox 360 as well as the usual adventure game home that is the PC, and boasts over 40 characters scattered through 50 environments. The title is also due to release on the Wii and DS.

 

 

Evangelion Manga you probably forgot about is Ending

For those who aren’t hardcore Neon Genesis Evangelion fans, you are excused for not knowing that this manga even existed at all. Well regardless it has now been confirmed that the manga which is a tie in with the anime series of the same name is soon to be coming to an end.

The manga itself is often considered by it’s fans as an alternate retelling of the popular Neon Genesis Evangelion storyline, not much unlike the recent cinematic re-imaginings known as the Rebuild series.

The announcement regarding the manga’s imminent conclusion confirmed that the series has one more manga volume left before it finally says farewell to the truly hardcore readers that still remember it exists.

Vagabond Manga Returns Next Month

Takehiko Inoue the author of Vagabond and Slam Dunk has confirmed via. his official twitter page that his samurai manga series Vagabond will be returning next month after nearly a year and a half hiatus.

Vagabond which was serialised weekly in Kodansha’s Morning Magazine, was placed on indefinite hiatus in August 2010, after Inoue became gravely ill. After he regained his health, he had found that he has lost enthusiasm for writing his manga and prolonged the return.

It appears now that Inoue has regained his enthusiasm and plans to bring back his award winning manga in full force next month. The next instalment of the manga is currently being coloured (which reveals that the next chapter will feature a colour page). No exact date has yet been revealed for Vagabond’s return, but the vague ‘next month’ date is good enough for fans of the manga.

Vodafone Australia Reveals Vita Plans

Vodafone Australia have revealed their plans for the Wi-Fi/3G Playstation Vita. Potential customers can grab a monthly data plan with no upfront cost for the Vita or you grab it pre-paid for $419, which is roughly the price elsewhere. For those who do buy it outside of Vodafone, a Vodafone Sim will be included in the box on launch day.

Postpaid plans will start at $55 per month on a 12 month contract. With the basic plan, owners will get the Playstation Vita and 1.5GB of data per month over 12 months (minimal cost is $660). If that is too small, there will be other data plans available, up to 18GB for $95 per month (minimal cost is $1,140). For those who just want to pay it all on launch day, the $419 prepaid pack includes 200MB of data on a 30-day expiry.

As a special offer, if you pre-order the Playstation Vita through Vodafone’s online store by March 31st (which you can do right now), then customers will be given a necessary gift: a 4GB Memory Stick. The Memory Stick is essential for the Playstation Vita due to a lack of internal memory for save data. This does apply to both postpaid and prepaid deals. This is in addition to a free digital copy of WipEout 2048 when you activate your Vodafone sim, which you can now play since you will have the Memory Stick.

Ross Parker, General Manager of Devices at Vodafone had this to say on the Vodafone partnership with SCE Australia:

“Our partnership with Sony Computer Entertainment Australia presents us with a unique opportunity to make the move into the exciting world of mobile gaming. Our new network is built for smart devices like PlayStation Vita. Our customers have told us they can’t wait to get their hands on this device, and we echo their enthusiasm and look forward to the arrival of PlayStation Vita in Australia later this month.”

For more info or to pre-order the Vita, check out the Vodafone Playstation Vita page and see if the 3G version is the right one for you.

 

Nazis on the Moon! New Trailer for Iron Sky

Ladies and gentlemen, prepare yourselves for one of the best movie concepts of all time: Nazis on the moon.  That’s right, for seventy years a group of them have been hiding on the dark side of the moon, just waiting for the right moment to invade. In this completely over the top movie (produced by the Fins of all people), not only is there a swastika shaped base on the moon, but there’s a female president in the White House, and she’s keen to keep her seat: “All President’s who start a war in their first term get re-elected.”

I implore you to watch the full trailer for yourself to get a more perfect picture of how barmy this film is. It’s going to premiere at the Berlin Film Festival in a few days time, and hits cinemas on April 4.

Nazi zombies are so last year.