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Girl With a Heart of Review


Girl With a Heart of

Developer: Bent Spoon Games
Publisher: Bent Spoon Games
Platforms: PC (reviewed), Mac, iOS, Android
Release Date: November 17, 2011
Price: $5.99 (desktop), $2.99 (mobile)

Overview:
Girl With a Heart of is the first commercial effort from indie developer Bent Spoon Games, a largely one man show with the slightly unusual goal of making games that deal with the concepts of rationality and transhumanism.

It’s very simplistic in almost every element, and is aptly billed as an ‘interactive narrative’ rather than a game. Indeed this isn’t even anything like a point and click title, but is far more reminiscent of the now age old text based adventure games.

Both this, and the fact that this is such a small title make it incredibly hard to judge Girl With a Heart of under the normal criteria for a game review. It’s audience will certainly be very niche, and even then it requires real input from the player on an emotional and analytical level before it truly opens up. Even if you do get yourself into the right mindset, it’s often too subtle and too quiet with it’s moral choices, and the technical execution of it’s rather interesting ideas still needs a lot of work.

Story:
In the world of Girl With a Heart of, both Dark and Light fuel the world, which is broken into two feuding sides. Magic is a powerful if frowned upon force, and the war between the surface dwelling Light and the subterranean Dark seems without end.

Players take on the role of an eleven year old girl with an artificial heart living in the Dark town of Underfoot. When the town comes under attack by the forces of Light Raven suddenly finds herself with a grievously injured mother, a missing father, and the new knowledge that her heart has always been intended to turn her into a weapon to defeat the Light.Trained in the magic of Dark energy by the somewhat shifty John Blackbeard, Raven must decide how to use her new power in the global crisis whilst also dealing with more everyday personal encounters. Players will have numerous choices to make in their interactions, and will ultimately decide the fate of the world.

Depending on how deeply you delve into the conversations, there can be a lot of backstory to discover or very little at all. Giving over a bit of time to the concept is essential for a more rewarding play through, and the world that Bent Spoon Games have created is an interesting one that I would like to see more of.

It has an intriguing slant to it’s moral compass, challenging players to make life or death decisions with logic rather than emotion. Should you save the people you love or sacrifice them for the sake of the greater population? Girl With a Heart of pushes this heart vs head argument quite frequently, but what lessens it’s effectiveness is the small scale of the game. I know it’s ridiculous to compare an indie title like this to a studio backed titan like Mass Effect, but it’s the easiest way to make the point.

In Mass Effect I see a lot of the world, interact with lots of different people- I have a context for the decisions I make which gives the eventual consequences a lot of weight – what I do matters to me. In Girl With a Heart of you see nothing of the attacking side, and can potentially play through the game learning nothing about them or the reasons behind the war. The people of the Dark world are for the most part silent figures, and the relationships you do experience are so brief and limited in their scope that there’s just not enough material to form any attachment to. It leaves even the biggest decisions of Girl With a Heart of feeling small and inconsequential, and whilst it might make you think, it certainly won’t make you regret or rejoice in your decisions.

The transhumanist agenda (using technology to enhance our bodies and eradicate ageing is desirable and beneficial) falls largely by the way side, and also fails to explore the massive amount of ethical and moral pitfalls of using a child as a weapon. What it does do well is provide a sense of choice, and even the smallest of actions can change the way characters respond to you and have an eventual impact on the final outcome. Even the direction you choose to walk in the opening sequence has an effect, and highlights the odd association that society has when it comes to light and darkness, good and evil. It can be overly subtle with what is and isn’t a choice, and the depth of it doesn’t really unfold unless you play through it multiple times.

Girl With a Heart of is incredibly dependent on the player being willing to delve into the depths of it’s ideas, and unfortunately doesn’t quite have the quality of presentation to lure people past all the reading. If you give it a chance it might throw a few interesting ideas and dilemmas at you, but most will probably pass over it.

Visual:
The art style is very unusual, and at first glance appears rather ugly. Characters have strangely purple skin and look and move like cardboard cut-outs. Everything has an odd tinge of light to it and the intensity of the colours gives it a strangely muted feeling- my first thought was that it looked like someone had pushed the ‘invert colours’ button in Paint.

As with the story elements of Girl With a Heart of, how much effort you put in to interpreting what you see on screen affects how you rate the style. At first glance it’s ugly, the colours are wrong, the shading is strange. But then think about it. This is a world which we are told is fuelled by darkness rather than light, in direct opposition to what we see every day in reality and what every game thus normally looks like. Light is always a fundamental element of how we view the world. Here it isn’t, and darkness rules. Such a world would feel strange in its colours, and in place of shadows it would have light. Look again – isn’t that what Bent Spoon Games have done here?

Having a concept behind your artwork is fine, but it still has to be visually pleasing- despite appreciating the thought behind the style I just didn’t like looking at Girl With a Heart of. There are a few sequences where everything is in a more stark black and white, with Raven the only colour in her purple dress. If the game had looked like this throughout I think it could have kept a lot of it’s distinction but in a visually pleasing way. As with all the elements of this game, it’s very well conceived conceptually, but whether because of budget constraints or design choices, is not always well executed.

Audio:
The sound is what really lets down Girl With a Heart of. When you have such a minimalistic style of gameplay and level design (and no voice work) there needs to be some depth in the music and effects that makes you feel like you’re doing more than pushing buttons.

There is music throughout the game which does a good job of laying down the foundations of a subdued and uneasy atmosphere. Whilst the tracks themselves are fine, they often run out if you take the time to work through conversation options, which, if you want to get the most out of this game, you’ll be doing a lot.

Crucial moments can sometimes have no sound at all, and whilst there are a few audio cues to let you know when there is danger around, there are some points in the game that sorely miss either music or a few sound effects (which are entirely absent).The lack of sound effects really hurts the games aspirations. When Raven takes damage there is no indication but the health bar that this is actually happening, when precious objects are destroyed or gained there is no sense of loss or reward.

One moment in which this is particularly apparent comes when you can choose to save the life of a young boy who has been bullying Raven throughout the game, or walk away and leave him to die. Visually, the boy is just lying on the ground after being attacked by a wolf. It’s a completely silent moment, which surely would have been rendered far more effective with a few whimpers or cries for help. As it was I assumed that the boy was dead and left the area with no idea that there was even a choice to make. Subtlety is a great thing to aim for when giving players moral choices, but you have to make sure they know that they exist in the first place. My walking away might reflect something about my personality, or it might just reflect that the door to leave the area was closer than the boy. If I had known there was a choice to make I may still have left him, but actually felt some sort of repercussion from doing so.

Gameplay:
This is something of a redundant section, given that for the majority of Girl With a Heart of you will simply be walking between conversations. Raven will pick up a few Dark magic spells in the course of the narrative, and gain skill points that can be distributed between insight (gain more conversation options), lying (become better at deceiving people), magic (more powerful spells) and imbuing. The latter is the most complex mechanic that the game offers, and tries to integrate your moral decisions into Raven’s development.

Passing some of the more significant plot points will grant Raven an essence (courage, stone, gold etc), which she can imbue into her heart to grant bonuses to her skills. It’s a nice idea that neatly adds a direct consequence to a few of Raven’s choices, but the skill bonuses that they grant are for the most part inconsequential as the game is so focused on conversation. The mechanism is really only relevant in the game’s closing moments (perhaps, depending on your choices). What I did enjoy about the imbuing was it’s link to the title, and being able to finish off that unusual Girl With a Heart of … title in your own way is a lovely touch.

It reflects the fact that the choices you make do have a big impact on the way things play out, and despite it’s small scale Girl With a Heart of does present you with choices that have a real impact on the way things progress – take note Dragon Age 2.

Overall:
I really respect what Bent Spoon Games are trying to accomplish in Girl With a Heart of, and the concepts behind it are for the most part excellent even if their execution isn’t the best. Titles like this have such a limited appeal that there has to be something to make them stand out, and sadly for Girl With a Heart of I don’t think any of its elements are quite there yet. The world and the story are easily the most intriguing aspects of it, but they are also the quietest, hidden away in conversation trees and behind a less than appealing art style.

Ultimately it is the first commercial title from a very small developer, so I hope that Bent Spoon Games get the chance to progress, because some of the conceptual groundwork here has a lot of potential. If you support indie developers and in particular this kind of storytelling (thought provoking over fun), then by all means give Girl With a Heart of a try.

5-5-capsules-out-of-10

PS3 version of Saints Row: The Third to come with free download of Saints Row 2

Remember how yesterday it was found that the PlayStation 3 and other versions of Saints Row: The Third contained exactly the same amount of content, despite the PS3 version supposedly having an exclusive gameplay mode and extra content as promised by THQ? Well… it still doesn’t have that but it appears that what sounds like a last ditch effort on the part of THQ and Sony to avoid a storm of criticism from consumers has surfaced.

Rather than offer any free modes, Sony revealed that every new copy purchased of Saints Row: The Third will provide the buyer with a free copy of Saints Row 2. The free game will be registered when the player enters their online pass and it will be available starting next week for free to those who have already entered theirs. The offer only lasts for 90 days, so if you choose to wait too long you are out of luck.

Oh and if you happen to live outside of the US then you are also currently out of luck. It seems like Sony and publishers have promised a lot of exclusive content lately and just haven’t been able to live up to their promises. I mean, a free title is nice but at least 80% of the people likely to buy Saints Row: The Third already own Saints row 2, creating a relatively useless bonus.

Take a look at the characters in the ‘Ancestors’ DLC package for Assassin’s Creed: Revelations

Remember yesterday when we mentioned that gamer’s could expect some Assassin’s Creed: Revelations multiplayer DLC next month on December 13th? Well now you can see what the characters added into the pack will look like. As you can see in the above trailer we will be treated to quite a unique selection in this “Ancestors” DLC package.

All of these new assassins will have different executions to help try and add some more diversity to the title. Still, who can complain about playing as a pirate assassin. Though I think walking around as a pirate would make one look more than a little out of place, though so would the giant suit of armor there… At least there are two more female characters for those who want to play as a female assassin now.

VGA nominees announced

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Those eager to see what titles have been nominated for various titles during the Spike Video Game Awards will be happy to know that all of the various nominees have been revealed. The contenders for the Game of the Year category are sort of what you would expect, and a few other categories less illustrious than GotY were revealed.

Check below for the full list of categories and nominations, but beware that it is quite a list so be prepared to read quite a few lists ot see if your favorite obscure title may get a mention among all the various AAA titles.

GAME OF THE YEAR
Batman: Arkham City
The Elder Scrolls V: Skyrim
The Legend of Zelda: Skyward Sword
Portal 2
Uncharted 3: Drake’s Deception

STUDIO OF THE YEAR
Bethesda Game Studios
Naughty Dog
Rocksteady Studios
Valve

BEST XBOX 360 GAME
Batman: Arkham City
Forza Motorsport 4
Gears of War 3
Portal 2

BEST PS3 GAME
inFAMOUS 2
Killzone 3
LittleBigPlanet 2
Uncharted 3: Drake’s Deception

BEST Wii GAME
Disney’s Epic Mickey
Kirby’s Return to Dream Land
Lost in Shadow
The Legend of Zelda: Skyward Sword

BEST PC GAME
Battlefield 3
Minecraft
The Witcher 2: Assassins of Kings
Portal 2

BEST HANDHELD/MOBILE GAME
Ghost Trick: Phantom Detective
Infinity Blade
Super Mario 3D Land
Jetpack Joyride

BEST SHOOTER
Battlefield 3
Call of Duty: Modern Warfare 3
Gears of War 3
Rage

BEST ACTION ADVENTURE GAME
Assassin’s Creed: Revelations
Batman: Arkham City
The Legend of Zelda: Skyward Sword
Uncharted 3: Drake’s Deception

BEST RPG
Dark Souls
Deus Ex: Human Revolution
Dragon Age II
The Elder Scrolls V: Skyrim

BEST MULTI-PLAYER
Battlefield 3
Call of Duty: Modern Warfare 3
Gears of War 3
Portal 2

BEST INDIVIDUAL SPORTS GAME
Fight Night Champion
Tiger Woods PGA Tour 12: The Masters
Top Spin 4
Virtua Tennis 4

BEST TEAM SPORTS GAME
FIFA Soccer 12
NBA 2K12
NHL 12
MLB ’11: The Show

BEST DRIVING GAME
DiRT 3
Driver: San Francisco
Forza Motorsport 4
Need For Speed: The Run

BEST FIGHTING GAME
The King of Fighters XIII
Marvel vs. Capcom 3: Fate of Two Worlds
Mortal Kombat
WWE All Stars

BEST MOTION GAME
Child of Eden
Dance Central 2
The Gunstringer
The Legend of Zelda: Skyward Sword

BEST INDEPENDENT GAME
Bastion
Minecraft
Superbrothers: Sword and Sworcery EP
The Binding of Isaac

BEST ADAPTED VIDEO GAME
Back to the Future: The Game
Batman: Arkham City
Captain America: Super Soldier
LEGO Star Wars III: The Clone Wars

BEST SONG IN A GAME
“Build that Wall (Zia’s Theme)” by Darren Korb – Bastion
“Exile Vilify” by The National – Portal 2
“I’m Not Calling You a Liar” by Florence + the Machine – Dragon Age II
“Setting Sail, Coming Home (End Theme)” by Darren Korb – Bastion
“Want You Gone” by Jonathan Coulton – Portal 2

BEST ORIGINAL SCORE
Bastion
Batman: Arkham City
Deus Ex: Human Revolution
Portal 2

BEST GRAPHICS
Batman: Arkham City
LA Noire
Rage
Uncharted 3: Drake’s Deception

BEST PERFORMANCE BY A HUMAN MALE
J.K. Simmons as Cave Johnson – Portal 2
Mark Hamill as The Joker – Batman: Arkham City
Nolan North as Nathan Drake – Uncharted 3: Drake’s Deception
Stephen Merchant as Wheatley – Portal 2

BEST PERFORMANCE BY A HUMAN FEMALE
Claudia Black as Chloe Frazer – Uncharted 3: Drake’s Deception
Ellen McLain as GLaDOS – Portal 2
Emily Rose as Elena Fisher – Uncharted 3: Drake’s Deception
Tara Strong as Harley Quinn – Batman: Arkham City

BEST DOWNLOADABLE GAME
Bastion
Insanely Twisted Shadow Planet
Stacking
Trenched

BEST DLC
Fallout: New Vegas – Old World Blues
Mass Effect 2: Arrival
Mortal Kombat: Freddy Krueger
Portal 2 Peer Review

MOST ANTICIPATED GAME
BioShock: Infinite
Diablo III
Halo 4
Mass Effect 3
The Last Guardian

GAMETRAILERS.COM TRAILER OF THE YEAR
Assassin’s Creed: Revelations – E3 2011 Trailer
Batman: Arkham City – Hugo Strange Reveal Trailer
Dark Souls – Ignite ’11 Debut Trailer
Dead Island – GDC 11 Cinematic Trailer
Deus Ex: Human Revolution – Purity First Infomercial
The Elder Scrolls V: Skyrim – In-Game Debut Trailer
Hitman: Absolution – E3 2011 Trailer
Prey 2 – E3 2011 Trailer
Tomb Raider – E3 2011 Trailer
Uncharted 3: Drake’s Deception – E3 2011 Trailer

Atelier Meruru: The Apprentice of Arland ventures to Western shores Spring 2012

It appears that NIS America has decided to continue their releases of the Atelier series by bringing Atelier Meruru: The Apprentice of Arland to North America and Europe next year in the spring of 2012. This follows last years release of Atelier Rorona and the release of Atelier Totori a couple months back. This also is quite a fast localization by NIS America which is very impressive.

In Atelier Meruru, players will be playing as Meruru, who is the apprentice of Totori the main character from Atelier Totori. As you can see in the screenshots below Totori has matured a little bit and is a party character, including Rorona though she isn’t quite how she used to be. Now Meruru will be taking place in the Country of Arls and will feature a world building system such as you see below, by building a fortress and other buildings over time. Check out the beautiful looking screens below, although they are currently all still in Japanese.

Japanese version of Resident Evil: Revelations bonus DVD trailered

Interested in seeing what the Japanese will be getting when they pick up Resident Evil: Revelations? Well then we have good news for you, Capcom released a Japanese trailer for the bonus DVD seen below, though it is entirely in Japanese minus the names of the categories. It seems unlikely that this DVD will be released in North America, but there is always a chance right?

Anyways, the four segments on the bonus DVD are Jessica’s Report, which is a movie that introduces Jessica, Chris’ new female partner, Official Trailers for the title, Creators Interview with the development team and a Special Movie named “Edge Artists Meet Resident Evil Revelations” which is just two celebreties from Japan talking about the title.

Ryu withstands the desert heat of Dubai in latest Ninja Gaiden 3 screenshots

While a ninja is always supposed to try and remain anonymous and stealthy, I would think that wearing all of that black ninja gear would be not only detrimental in the desert, but probably deadly for the wearer as well. But it seems that Ryu Hayabusa is just too tough to let a little dehydration and hundred degree weather keep him down because he looks just fine in these latest screenshots.

Team Ninja and Tecmo Koei released this new batch of screenshots you can see below which show that Ryu will be spraying blood all over the walls of Dubai. Oh and there will be tons of blood as you can see, but we will see gallons more when Ninja Gaiden 3 is released early next year on both the PlayStation 3 and Xbox 360.

F1 2011 will be PlayStation Vita launch title


Codemasters announced that F1 2011 is set to be a launch title for PlayStation Vita on 22nd February 2012. To mark the news, Codemasters has launched a new video showing how iconic circuits including Monaco, Melbourne and Silverstone will be brought to the portable. Players will be invited to compete on the go with this handheld Formula 1 game, which from the look of the trailer, will sit somewhere between the 3DS and home console versions. The PlayStation Vita edition of F1 2011 is a co-development between Sumo Digital and Codemasters Birmingham.

Check out the trailer below, which shows the game playing some work in progress gameplay on the PlayStation Vita console:

Latest Onechanbara Z: Kagura hints heavily at Western release

While D3 Publisher hasn’t made any actual announcement about bringing their currently in development zombie killing game with girls in risque clothing, Onechanbara Z: Kagura, to the Western world, the latest trailer certainly seems like they will. Now for those who don’t know, Onechanbara Z: Kagura will introduce two new characters, Kagura and Saaya who are half-vampires from Romania.

Aya and Saki, the protagonists of past Onechanbara games are now enemies who actually caused the zombie plague. Now while Onechanbara Z: Kagura is currently an Xbox 360 exclusive in Japan set for release on January 19th, this full English trailer seems to hint that we will see it in North America at the very least. As you can see below, this trailer not only has English text but English voice overs with Japanese subtitles. Seems pretty cut and dry to me.

Skyrim sells around 3.5 million units in 48 hours, 7 million shipped with $450 million expected

Bethesda has revealed how many units of their biggest title to date, Skyrim they shipped out to stores worldwide across the PC, PlayStation 3 and Xbox 360. The company states that they have shipped 7 million units and that the company has said that “more than 50% of launch units were sold in the first 48 hours” which is a huge number in North America, Europe, and Australia.

Robert Altman, the Chairman and CEO of ZeniMax Media had this to say with the huge reception Skyrim has received from the gaming community “We are grateful for the fans’ response to Skyrim. Todd Howard and his team at Bethesda Game Studios have crafted a very special game. Anticipation for Skyrim has surpassed any game in our company’s history, and we are pleased that sales and reviews have reflected the quality and hours of amazing gameplay it provides.”

Since half of 7 million is 3.5 million, it stands to reason that the company sold that many copies in a short time. With the large number of units shipped so far, the company is expecting to see around $450 million back from the global sales of the title.