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Live-Action Rurouni Kenshin images released

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While we may have seen a promotional poster online for the live action Rurouni Kenshin film, we have yet to see how the movie would look when images are actually taken from the set itself. That is until today when Japanese website Eiga posted the five images below which show us how Kenshin Himura and Kaoru Kamiya are going to look when the movie is released next year in Japan on August 25th.

The actor portraying Kenshin Himura is known as Takeru Satoh while the actress handling the role of Kaoru Kamiya is named Emi Takei. What do you think about these two? Do they do the manga and the anime characters justice?

Afterfall: InSanity Review


Afterfall: InSanity Review

Publisher: Nicolas Games
Developer: Intoxicate Studios
Release Date: November 25, 2011
Price: $34.90 – Available Here

Overview
Afterfall: InSanity brings together a collection of genres to entertain every sense of the word horror. Incorporating third person adventure elements as well as puzzle mini-games, the game provides an ever changing experience.

To further identify the game’s persona, Amnesty International terminated the contract signed with Nicolas Games because the charity claimed Afterfall: InSanity too brutal. This statement alone boasts the graphical intensity provided during gameplay.

Story
In the wake of a the Third World War, few have survived. The year is 2035, and some members of The Republic that were lucky enough to survive the bombs have been camped in the shelter named Glory for 20 years. However, the citizens of Glory are now encroached with an entirely different foe – darkness. Darkness can be interpreted as the physical reduction of light or even a mental void that plagues people over time. Either state can be equally terrifying but the combination of mental and physical exhaustion can make illusions seem real.

Dr. Albert Tokaj has been forced into the psychiatrist position during his 20 years at Glory. He is in charge of evaluating citizens and reporting their prognosis directly to the Colonel. Left with little choice in profession, Albert grows restless with his position and finds himself falling asleep during evaluations. He admits to his close friend Marcel that he hasn’t been feeling well.

A meeting with the Colonel propels the story forward with a problem involving the ventilation system on the other sub-levels. Albert has been put in charge of evaluating any abnormalities that may be found. Not entirely thrilled about this excursion, Albert sets off with two Republic guards to find the source of the problem. As the story continues, the darkness grows and thickens with confusion. Who is the source of the problem?

Gameplay
The inclusion of a tutorial was cleverly done with Dr. Tokaj having a sleep disorder. As the game begins you are currently sleeping in a psychiatric evaluation with a patient. Abruptly awakening from an upset patient, you are required to find your handheld computer to hack the door’s lock so your patient can leave. In order to interact or pick-up items, the default button “E” should be pressed.

Hacking into a mainframe provides a neat mini-game similar to picking locks in games like Elder Scrolls V: Skyrim. Not requiring lockpicks or any other tool, hacking is less detrimental to your overall experience and can be done quickly. Utilizing combinations of movement directionals (W,S,A,D) in succession, a player can unlock any hackable device. Some stations can only be accessed with key cards or by supplying electricity to the console.

Still within the tutorial, you learn how to fight in unarmed and armed combat. In need of a drink, Tokaj finds himself engaging in a bar brawl. A tooltip appears to assist in learning the basics of unarmed combat, but the game fails to tell the player how to connect with multiple hits. A left mouse click will initiate a forward punch whereas a right click would administer a blocking movement. Using the left click in junction with left and right directionals creates a combo of punches. This sequence of attacks will generate a loss of fatigue and can only be continued until your stamina bar runs out. After the attack, your stamina is replenished. Once your opponent has fallen to his knees, a final blow option is available. Activating your attack button results in a visceral pounding that knocks out your opponent – they won’t be getting up anytime soon. Additional to the final blow, you may use the “V” button to kick the body that delivers the same end result.

After the bar brawl, Tokaj leaves the bar engaging in free fight mode. You are now able to pick up any available weaponry in the vicinity. That random looking pipe on the ground becomes a viable option for waylaying opponents. Lighter weapons provide faster connecting swings and use less stamina. Heavier weapons such as a monkey wrench will have less successive hits and generate fatigue quicker. Similar to the final blow in unarmed combat, final blows in armed combat are extremely bloody in a decapitating manner. You can expect opponents to become headless after continuous bashing with a metal pipe.

Beyond the tutorial players are able to pick up a pistol, tranquilizer gun, shotgun, and an assault rifle. The gameplay suddenly changes from an action game to a third person shooter. By aiming with a right click, players can use the left click to shoot. If a player does not aim, the player will punch forward with the gun instead of shooting. The melee option is viable for opponents that get too close; however, a couple well placed shots will drop nearly any enemy.

In a specific chapter, the player is able to take control of a miniature land rover to manipulate electric currents. In order to access a power grid, you must traverse through the ventilation system and avoid certain death with rotating fan blades. The danger becomes extremely real when you need to disable the fans to traverse from one shaft to another.

One of the few reservations I have about Afterfall: InSanity concerns the lack of a saving system. The entire game is based on a series of checkpoints. Dying results in a respawn to previous checkpoint and causes a loss in any progress you have gained. On a positive note, the checkpoints are conveniently located before and after major events therefore not damping the game experience.

Audio/Visual
The visuals become increasingly distracting as you progress further into the depths that is Afterfall: InSanity. Upon reaching the upper levels of the shelter, Albert believes to have reached the surface. With cannibals and bandits running rampant, the ability to discern if this place is real becomes apparent. Buildings have been recreated to match the memories of before the bombs struck. I stood outside a strip club wondering how the inside would appear. Sadly, most of the buildings are barren and present only as a standing structure. Providing more questions and fewer answers, the visuals aid in the story’s mystery.

There are many instances in the game where I found myself jumping out of my chair. I would turn around a corner only to hear only footsteps walking toward me then away. Ambient sounds provide a quiet and creepy prelude to fights in a warehouse setting. As a battle emerges the tempo is increased.
Screams and diabolical laughter were captured insanely well to add to the game’s insanity. Cannibals let out a Joker-like laugh and makes you want to kill them even more. Screams can be heard behind closed doors, and upon entering the rooms you only find dead bodies. Afterfall: InSanity makes you wonder if you are actually falling victim to the darkness.

Overall
The gameplay in junction with visuals and audio offers a complex environment that keeps you immersed in the post-nuclear world of Afterfall: InSanity. The gameplay is based around the emergence of darkness to light and finding the person responsible for the deaths in the shelter. Sabotaged railways and dangerous traps provide excitement that will keep you on your toes.

While the diversity of man made weaponry is creative, I would have suggested individual kill sequences for each weapon. The final blow for weapons are the same as you are swinging the weapon at the enemy’s head – bashing it off in the process. Still brutal, but a variety in weapon kills would provide more depth.

The storyline continued to gain my attention throughout the course of the game. I felt that I understood Albert’s persona and the darkness he wanted to overcome. However, the end couldn’t have proved me more wrong and is worth finding out yourself.

In the ending scene, Dr. Tokaj is sitting in an investigation chamber. As Albert tells his story, a guard looks up the surveillance footage from the shelter Glory. The security cameras show a different reality than what the player has experienced. What do we take in as truth, and what have we truly done?

8-5-capsules-out-of-10

Cortana will be in danger in Halo 4 and Chief will look different

We have heard very little about Halo 4 since it was announced back at E3 this year besides the fact that we will be seeing it sometime next year in 2012. However it appears that 343’s Frank O’Connor has decided to let a few details slip in an interview inside of the latest magazine issue of Xbox World.

In this interview Frank O’Connnor has said that Master Chief’s armor has seen “fairly radical modifications” with some of them being “connected to the story”. To make matters worse, it sounds like the fan favorite AI Cortana is going to be in danger, but not due to the treat of kidnapping or deletion, but due to her age.

“Seven years is the lifespan for a smart AI before it enters a state called rampancy. Cortana was getting close to the end of her natural lifespan at the end of Halo 3 but she has been exposed to far more information than any other AI in existence. She’s going to develop some muscle from that process but it also contributes to her rampancy – that much information makes things worse.”

Sounds like things are going to be quite difficult for Chief and Cortana in this next trilogy of games, lets hope to hear more about this title soon as we role into 2012.

Super Street Fighter IV Arcade Edition Version 2012 detailed in trailer

Capcom has just announced that they will be releasing Super Street Fighter IV Arcade Edition Version 2012 for the full retail price of $59.99 and fans can expect it…. wait a minute. It appears Capcom has forgone their extending of a series momentarily because Version 2012 is actually a patch for the title and will be free for everyone to download, and also a mandatory patch at that.

The company has revealed the patch notes which can be read here in massive 13-page PDF format or could watch the video below and learn about a few of the ways that the game has been balanced or adjusted or broken or ruined depending on how your favorite character was affected.

Samurai Warriors 3Z Special announced for PSP

Tecmo Koei has revealed today that they will be bringing the PlayStation 3’s Samurai Warriors 3Z to the PlayStation Portable under the title Samurai Warriors 3Z Special. Those who pick up this title will be able to play two player co-operative play and four player competitive play via the ad-hoc system on the PSP.

The title will run ¥6,090 and be be released on February 16th. Currently there is no news about this title making it to North America, but Tecmo Koei did say that they will be releasing past Samurai Warriors outfits for the first time as downloadable content on the PSP. Plus those who already have played Samurai Warriors 3Z or Samurai Warriors 3 Empires on PS3 should keep their save data, because if they transfer it over to their PSP memory stick it will unlock all characters instantly.

Kid Icarus coming to 3D Classics; free in Europe with 2 3DS game registries

While there may be a new Kid Icarus title being developed by Nintendo right now, some people may just want to stay in the old days where games weren’t so complicated and didn’t look the best. Well my friends then Nintendo has a surprise for you, they will be bringing Kid Icarus to the 3D Classics section of the Nintendo 3DS.

Plus, to make things even better, if you live in Europe you can pick up the title as a free download. The only catch is that you must register two qualifying 3DS titles with Club Nintendo before you can download it for free. This shouldn’t be a problem for most Nintendo 3DS owners as the qualifying titles seen below are all quite popular.

  • Resident Evil™: Revelations
  • Mario Kart 7
  • Super Pokémon™ Rumble
  • SUPER MARIO 3D LAND
  • Tetris™
  • Star Fox 64 3D
  • Resident Evil™: The Mercenaries 3D
  • The Legend of Zelda: Ocarina of Time 3D
  • DEAD OR ALIVE® Dimensions
  • Steel Diver
  • nintendogs + cats
  • Pilotwings Resort
  • Super Street Fighter™ IV 3D Edition
  • EA launches subscription plan for Tetris Mobile App

    Hmm… it seems that EA will do absolutely everything that they can to try and make a quick buck nowadays. Which is completely justifiable, being that they are a major company and all, but perhaps this one is a bit too much for even that. EA has released a new Tetris App for the iOS and with it also comes an optional subscription plan for $29.99 a year.

    This plan will get you entered into the “T-Club which will include additional in-game content and faster leveling up for your profile. Plus you can even get future DLC entirely… wait not free, at a discount. Lovely… well if you want to pick up this app you can do so here for $.99, then pay 30x the amount of the app for the plan if you feel like it.

    Xenoblade Chronicles coming to North America April 2012

    While it may have taken a whole coalition of folks to try and get this title brought over to North America, it appears that Operation Rainfall has managed to get at least one of the titles they want. Nintendo revealed today that they are going to be launching Xenoblade Chronicles sometime in April 2012. Here is the kicker however, they will only be releasing it through GameStop and their own Nintendo.com website.

    GameStop is currently listing a April 2nd release date, so expect a release in early April. This is a big win for fans of the Wii and especially for RPGs and shows that Nintendo of America at least cares a little bit about what their fans want. Expect to pay $49.99 when the title is released in April, though considering the hype I’m sure that is only a small price to pay for this title. Nintendo also released a new trailer for the title to go along with the announcement, which can be seen below.

    Final Fantasy XIV Moogle Quest Rewards

    As Final Fantasy XIV goes through various important updates, Square Enix decided to show off one of the quests of teh upcoming patch 1.20. This quest, renamed “Good King Moggle Mog XII” from “Dark Moogle Battle” for some unknown reason, has some interesting items up for grabs after it is completed. In fact, Square Enix has put together a video for your viewing pleasure. You can see it below.

    As for the contents of the quest itself, Square Enix is being tight lipped about it. I guess they don’t want to spoil the quest when patch 1.20 goes live sometime in early December, which should be in the next week or so. Of course, if it isn’t live in the next week, then it might have been delayed without any warning. Hopefully that doesn’t happen.

    Casino Night Zone Debuts On Sonic Generations

    It might not have made the Playstation 3 and Xobx 360 versions of Sonic Generations, but Sega is determined that fans of Sonic The Hegdehog 2 won’t miss out on a favourite stage. The famed Casino Night stage is coming to the console versions of Sonic Generations. It has been included in the 3DS version of the game. However, it will be different to the stages of the game. Sonic will be forced into a small ball for a pinball-themed level. However, the slot machine does make an appearance.

    Also included in this downloadable pack are three costumes (Amy, Sonic and Super Sonic) for Xbox avatars and custom themes for both the Playstation 3 and Xbox 360. All of this stuff is available on both Xbox Live and PSN in Japan right now. The avatar costumes cost 240 MS Points each, themes cost 240 MS Points (one theme only) or ¥200 each (two themes available) and Casino Night costs ¥350 or 340 MS Points. No word on when these items will hit Xbox Live and PSN in North America, Europe and PAL territories.