Immerse Grab some furends to play this purrfect party game
20th May 2025 – Team17 Digital and Montreal based Le Catnip Collective have launched Jumping Jazz Cats on Steam and welcome players to a mansion of pussycat parkour madness. Sprint, jump, bounce, swing, skid and slide through a collection of collaborative and competitive mini-games with 2-9 friends.
Jumping Jazz Cats is playable via four player local split-screen away from our online play. Or if you want to play on your own, our game has a Solo Trials mode for single-player games! Each level has different objectives, some requiring you to work together with your teammates and others to get the highest score possible to claim a victory over the other team. Minigames include Gimme Yarn, Cat Tree Capture, Fat Cat, and more!
Key Features:
2-9 players online
4 local players can join via split-screen
6 levels across the mansion to discover
6 cat-GIF inspired mini-games
10 original jazz tracks that influence gameplay during the choruses
Mix and match levels, mini-games and songs for immense variety
Blend of co-operative and competitive strategies
Buy the Standard edition of Jumping Jazz Cats for £8.99/$8.99/€ 8.99 or get the purr-ty meowsome Deluxe Edition for £14.99 which includes: Jumping Jazz Cats – The Game, Original Soundtrack featuring 23 songs made especially for the game and the official digital artbook, featuring concept art, character designs, level sketches, and behind-the-scenes insights into the game’s jazzy world.
Follow Le Catnip Collective and all things Jumping Jazz Cats you can follow the developers on Discord.
About Le Catnip Collective
Founded in Montreal, Canada Le Catnip Collective is an indie developer led by Cofounders Daniel Harris and Arun Sol Warszawski. Their first game Jumping Jazz Cats is a feline infused online party game.
About Team17 Digital
Founded in 1990, Team17 Digital is a leading developer, video games label, and creative partner for developers around the world. Part of Team17 Group plc, which floated on AIM in 2018, Team17 Digital has an extensive portfolio comprised of over 140 titles and fully encapsulates the spirit of independent games. Team17 Digital’s portfolio of multi-award-winning and award-nominated in-house brands include Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise, alongside its games label partner titles, including the award-winning games Blasphemous, Greak: Memories of Azur, and Overcooked! franchise. Visit www.team17.com for more information.
Collector-focused EDITIONS and mass retail releases will bring a new standard to physical video games preservation
Cirencester, UK, Tuesday 20th May 2025: Lost In Cult, the acclaimed creative behind the Design Works series of art books, proudly unveils its new video game publishing label – a bold entry into the world of physical games, built on the pillars of prestige, preservation, and curation.
Launching with a trio of celebrated titles for PlayStation 5 and Nintendo Switch, this new imprint reimagines what it means to collect games physically, helping collectors and casuals alike play the releases that defined their gaming journey for the rest of time.
IMMORTALITY (PlayStation 5) – a critically acclaimed interactive film, winner of BAFTA’s Best Narrative
The Excavation of Hob’s Barrow (Nintendo Switch) – a folk horror standout, nominated by PC Gamer for Game of the Year
“Collaborating with Lost in Cult has been nothing short of a delight — their attention to detail and their drive to keep adding more and more to everything they put out is evident in the quality of what they release,” says IMMORTALITY developer Sam Barlow. “Each new treasure they create feels like a genuine companion piece, not just a ‘nice to have.’ The most common request we’ve had since releasing IMMORTALITY has been for a physical edition, but we always knew that if we did do it, we’d need to do it right — and so, working with Lost in Cult on this amazing new series was a no brainer!”
“As the world around feels more and more impermanent, physical media seems even more essential,” adds IMMORTALITY producer Natalie Watson. “With that in mind, ensuring that IMMORTALITY could be assured of its own immortality was of utmost importance to the team, and we are so grateful to have worked with Lost in Cult to make that happen.”
Each game will be available in two formats: mass retail editions for broad accessibility, and premium EDITIONS – limited-run, high-end collectors’ releases with gallery-quality presentation.
“We’re being bold. I can unashamedly say we set out to create a new standard for physical games,” said Ryan Brown, Head of Publishing at Lost In Cult.
“And this is a multi-faceted mission. Our EDITIONS are designed to preserve not just the game, but the story and artistry behind its creation. At the same time, our retail releases ensure no one is locked out of owning great games physically, giving everyone a chance to play their favourites for the decades to come, internet connection willing or not.”
Indeed, every game is complete-on-cart/disc, requiring no downloads or internet connection to play. The label is also the first to partner with respected preservation group DoesItPlay?, who rigorously test each release for offline functionality and award an official “DoesItPlay? Approved” badge.
“Working with Lost In Cult is a match made in gaming heaven for us,” adds DoesItPlay? owner Clemens Istel. “We’re proud to apply our knowledge and experience in quality-testing, having tested over 2600 titles, with a company that matches our vision on game preservation and also sees video games as art.
“We work tirelessly to ensure these fantastic experiences remain accessible now and always. Aligning with Lost In Cult’s mission to provide the best physical games publishing to date is now the next step in our efforts to ensure quality physical releases that stand the test of time and make developers and players equally proud.”
Each EDITIONS release includes:
Exclusive outer slipcase with original commissioned artwork.
Variant cover for the retail case inside.
Developer signature card and a set of art cards.
Fold-out poster and collector’s checklist.
Custom sticker.
A prestige booklet edited by acclaimed Edge Magazine alum Chris Schilling, including developer interviews and analytical essays.
All-new artwork across packaging and even the mailer box – with three designs rotated seasonally.
“We are beyond thrilled and honoured to be part of Lost in Cult’s physical launch line-up – alongside two games we genuinely love,” offers The Excavation of Hob’s Barrow designer Shaun Aitcheson of Cloak and Dagger Games.
“It had long been our dream to release a physical Switch version of The Excavation of Hob’s Barrow, but every avenue we had investigated ended up coming to nothing. I decided to issue one final tweet, in the hope that someone out there might help us make it happen – and that someone was Lost in Cult. It has been an immense pleasure working closely with their team to craft something very special indeed – the end result is a beautiful physical release truly beyond our wildest dreams. The art that has been created for this release genuinely blows my mind.
“In an era where games are becoming increasingly ‘digital only’, Lost in Cult is doing wonders for the future preservation of indie games – and we are so proud to be a part of this.”
Backing retail distribution is PM Studio, the world-class team behind global physical releases like Black Myth: Wukong. While retail editions will reach online and brick-and-mortar stores, all EDITIONS are sold exclusively via www.lostincult.co.uk in limited quantities – typically between 1,000–5,000 units per title.
This announcement marks Lost In Cult’s formal entry into video game publishing, with future releases set to be unveiled in the coming months.
About Lost In Cult
Lost In Cult is a boutique design studio devoted to celebrating gaming culture and preservation through high-quality publications and collectibles. Their passion for storytelling and artistry shines in every project, creating lasting tributes to iconic gaming franchises.
As players build their Roman legacy, the cost of peace will be theirs to decide in Anno 117: Pax Romana
Sydney Australia –May 20, 2025 – Today, Ubisoft revealed Anno 117: Pax Romana first gameplay details as the genre-defining builder franchise returns with its most ambitious instalment yet and one of the biggest games ever made about the Roman Empire.
Players will embark as a freshly appointed governor, sent by the Emperor to build and lead several provinces across the Empire, from the beautiful heartlands of Latium to the mysterious Celtic wetlands of Albion. Anno 117: Pax Romana will launch later in 2025 on PlayStation®5, Xbox Series X | S, Amazon Luna as well as Windows PC through Steam, the Epic Games Store and Ubisoft Connect.
BECOME A LEGENDARY ROMAN GOVERNOR
Players will be able to build the cities of their dreams during the height of the Roman Empire. From where to place their starting villa to how diligently they send taxes back to Rome, players must balance their people’s needs with their emperor’s demands. Cooperate with other governors through trade and diplomacy or—if they prefer—prove their military prowess by challenging rivals with strategic land battles and modular naval combat. They may even defy the Emperor himself—but not without consequences.
CHOOSE THE FATE OF YOUR PROVINCES
Every choice players make as governors matters. Will players embrace local Celtic culture or impose Roman traditions? From architectural styles to which gods to worship, the degree to which players Romanize their provinces is up to them. Will they foster growth through diplomacy and deep economic ties or expand their territory through military might? Will they loyally serve the Emperor or foment rebellion? Their decisions will shape not only the future of their citizens and their provinces, but their own story as well.
EXPERIENCE THE PREMIER BUILDER GAME
Players build their provinces with unprecedented scale, detail, and flexibility. From kids chasing dogs through the streets to thousands cheering on the spectacles of the colosseum, players will take their provinces from a single settlement to multiple eternal cities across several provinces. From islands on the horizon to distant mountains, players can build upon almost any terrain they see— all with a graphical quality that is the benchmark for the genre.
Developed by Ubisoft Mainz, Anno 117: Pax Romana is a premiere builder game in which every facet of your city can be controlled; and how players will choose to build and govern will shape their story, their citizens’ destiny, and their provinces’ future. In this immersive and authentic world, where the cost of peace is for players to decide.
Anno 117: Pax Romana will release in 2025 with cross-play and cross-progression on PlayStation®5, Xbox Series X | S, Amazon Luna as well as Windows PC through Steam, the Epic Games Store and Ubisoft Connect.
For more information about Anno 117: Pax Romana, and to stay up to date regarding future live phases, please visit the Anno Union website.
For the latest news on Anno 117: Pax Romana and other Ubisoft games, please visit news.ubisoft.com.
Development of Anno 117: Pax Romana is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.
About Ubisoft
Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. With a Ubisoft+ subscription, players can access new releases, premium editions and extra content on Day One on PC, console and cloud. For the 2024-25 fiscal year, Ubisoft generated net bookings of €1.85 billion. To learn more, please visit: www.ubisoftgroup.com.
The teams at Ubisoft Mainz engineer some of Ubisoft’s biggest blockbusters. Operating from a historic city in the center of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno series with the upcoming Anno 117: Pax Romana and lends decades of expertise to AAA co-development projects like the Esports phenomenon Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good and Evil 2. Ubisoft Mainz is part of the Ubisoft Blue Byte studio network. More information at https://mainz.ubisoft.com.
RIGA, LATVIA – 19 May 2025 –Hide The Corpse, the chaotic and quirky VR body-hiding sandbox from publisher HyperVR Games and developer Realcast, introduces an array of game-altering modifiers with the launch of the “Modifiers Update” on Meta Quest today.
Hide The Corpse tasks players with stashing a body in one of six stages during a four-minute window. Drag, drop, and maneuver Gus the corpse across levels filled with themed physics objects. Shuffle the body through a cluttered Apartment, turn the Museum into a hidden mausoleum, overcome water physics to find a good hiding spot in a Shipwreck, and more in an unpredictable and always entertaining VR experience.
The “Modifiers Update” brings new physics challenges to the forefront. Combine and stack new modifiers to alter scoring and challenges across each level. To access the modifiers, interact with the new Modifier selector next to the level doors.
The following modifiers are available in the update:
Gas Crisis: Gus the Corpse farts randomly during the four-minute countdown, propelling his body and any nearby objects forward with chaotic momentum.
Flubber: Gus and other physics objects bounce off surfaces, making movement unpredictable.
Saturday Slip Fever: Now covered in oil, Gus slides through the level, requiring careful control.
In addition to the modifiers, today’s update also includes changes to the Wardrobe door, adds a dedicated door for level selection, and implements various improvements to game flow and visual polish.
Hide the Corpse’s “Modifiers Update” is now available on Meta Quest devices as a free update. The game is available on the Meta Quest Store for USD 14.99, with SteamVR and PSVRversions launching soon.
HyperVR Games is a virtual reality game development and publishing company based in Riga, Latvia, focused on creating immersive and interactive casual experiences. Its titles include Shave & Stuff, Pets & Stuff, Titans Clinic, and Hide the Corpse.
Simulation experiences have had a major uptick in the last few years. It used to be that gamers just wanted a life simulation experience, but now we cook, we clean, and we do jobs in the video game format for an escape from reality. It’s certainly an odd niche, but one with a heavy following. Saber Interactive – developers of the famed SnowRunner and MudRunner franchise are back to bring us RoadCraft, a sim that puts us in the heavy machinery where we must clean up after natural disasters. How does this one fare in terms of entertainment? Let’s find out.
Roadcraft Gameplay
Story
I am not going to go too heavy in this section as RoadCraft has a story, but it’s rather there only for the sake of progression. Players take the role of a lone operator assisted with an off-site team of sorts as they attempt to salvage landscapes and protect industrial sites from past and future events alike. I don’t think the lack of a fully fleshed-out narrative hurts this title at all, as to be honest, what was here just had me hitting “OK” until it went away, where I would then follow the notes in the transcripts as a form of instructions. Engaging? Well, that depends on what you are looking for. It was sufficient however, for my time with the game and something I was rather entertained with in a mellow manner as I trucked along.
Gameplay
This is where the game will make or break you and your interest in what RoadCraft has to offer. RoadCraft has you tackle multiple objectives at a time, swapping between various vehicles in order to complete each task. Scout the area in one vehicle or get to one particular destination. Swap to a heavy machine in order to load and deliver materials, and even board cranes and larger trucks to execute the actual construction. Yes, it’s all vehicle-based, but the clean menus and console optimisation make the experience fluid and easy to navigate in terms of finding out what to do next.
My major roadblock with RoadCraft was never the menus, but rather the vehicle controls itself. I think we overlook things in AAA titles where you just plough through puddles in a truck without a second thought. We roll over rocks and creep along water without hesitation. Do that here, and you will get stuck. Players must understand and monitor their gear in those vehicles in order to cross bumpy terrain. I think in reality, I have had to use “All Wheel Drive” once, and every other function was kind of lost on myself as someone who doesn’t really think about driving gears outside of park, reverse, drive, and the occasional neutral. Here, learning those formats is mandatory and something every player will have to be aware of their controls in order to get from point A to point B. It’s a steep learning curve for newcomers, but something those acquainted with it will eventually find comfort in quickly, as it is not hard to adjust.
That said, sometimes the vehicles feel finicky and tedious to control. I spent my first hour trying to get a load on a truck, only to find the constant switching of “modes” leading me to getting stuck…a lot. Eventually, I got the hang of it and felt accomplished in a job well done, but part of my thought process was that I felt I was always doing it wrong, as if I was accomplishing loads with shortcuts rather than proper gameplay. There are tips, and you can even reset your location if you fail, but I just found a lot of it to be tedious and more stressful than relaxing.
You can tell Saber put a ton of attention to detail and depth into every element within this game, and I appreciate that. There are eight varied maps, a ton of objectives, and even multiplayer to add replay value. I do however, think this niche is not really in my ballpark, as while I marvelled at the tech within the game and the vast amount of micro-detailed mechanics, I also felt I am one of the people who would rather handle this experience in a streamlined fashion. Did I get it? Yes, absolutely. I see the novelty, especially for those trained in these fields, to see such a tight-knit system that pays tribute to how hard these jobs are. I did however, just want to pick up items and move them in a simpler way, as playing Jenga with cranes and bulldozers can definitely require a lot more attention than expected with newcomers.
Audio
The music in the game is really generic. I mean, that is, if you notice it. There are great sound effects like rain and storms to put you closer to the atmosphere intended, however, and the vehicles sound realistic with all of their beeps and scrapes one would expect. The voice acting is fine, but nothing really stands out. Again, like the story, that isn’t what players will be playing RoadCraft for, as the vehicles and realism are the highlight, but nothing really stands out or detracts from the experience in terms of audio.
Visuals
Most of the game looks great. The character models leave a bit to be desired, but since you only really play sitting in first or third person in a truck, that should not be much of a problem for most. The environments are heavily detailed, and the menus do well to create a well-oiled machine when it comes to scoping out these areas and finding a safe path forward to do your dirty work. Execution of these objectives, like building a flood wall, can be a bit frustrating, however, as clipping is a thing and trying to align wall slabs and beams can certainly test your patience if you are not giving the game time to actually learn how to play correctly.
Overall
Some games we play for review really “click” instantly. Simulation experiences like RoadCraft have a target audience, and while I respect what it does, I think I am way outside that bubble. RoadCraft is a very realistic experience, but I feel it goes a bit too far with its own mechanics and makes things a bit more tedious than they need to be. I get it, that’s the point. It is a simulation game and one with a lot of effort achieved by an outstanding team. I just didn’t find much fun here to be had from my own perspective. There is a market out there however, that will love every little detail and love this industry, but just don’t expect these heavy offerings not to come without a bit of weight to the overall package.
Capsule Computers review guidelines can be found here.
KRAKOW, Poland – May 19, 2025 – Following the success of the highly successful SILENT HILL 2 remake, Polish horror game developer Bloober Team is ready to terrify once again with Cronos: The New Dawn, launching later in 2025. The studio has just signed a distribution deal with Sapphire Entertainment Co., Limited to bring the digital version of the game to PC and Mac players across Mainland China, Hong Kong, Macau, and Taiwan.
In addition to the distribution of Cronos, the agreement also includes the release of Bloober Team’s previously critically acclaimed games, such as Observer: System Redux (2020), The Medium (2021), and Layers of Fear (2023), expanding the studio’s footprint in key Asian markets that are becoming increasingly receptive to the survival horror genre.
Announced in October 2024, Bloober Team unveiled Cronos: The New Dawn, a third-person survival horror game set across two distinct timelines: the decaying ruins of a dystopian future and the harsh realities of 1980s Poland. Cronos immerses players in the crumbling district of New Dawn, a setting inspired by the real-life Nowa Huta.
Blending psychological horror, time travel, and survival mechanics,Cronos: The New Dawnintroduces a chilling new IP that’s already generating buzz among genre fans. The game’s recent gameplay trailer unveiled a unique survival horror mechanic: “Don’t Let Them Merge.” This feature reveals that enemies don’t stay dead—if not burned, fallen monsters can be reabsorbed, evolving into faster, more deadly abominations with new abilities.
“We are thrilled to introduce our titles to new players across Asia,” said Piotr Babieno, CEO of Bloober Team. “Titles like Observer, The Medium and Layers of Fear are among our most well-known horror games, and they were very well received in both Europe and the US. Now, we’re incredibly excited to share our new game Cronos: The New Dawn to an even wider audience. We’re especially eager to see how players respond to our survival horror experience set in 1980s Poland—a setting that may feel both exotic and intriguing to players in other parts of the world. The atmosphere is deeply immersive. Fans of true survival horror will find a lot to appreciate in what we do best: crafting a dark, chilling world with a compelling narrative and intense combat mechanics, enhanced by our unique merging system. We can’t wait to give players from Mainland China, Hong Kong, Macau, and Taiwan the opportunity to experience it for themselves.”
Cronos: The New Dawn is scheduled for release in 2025 on Xbox Series X|S, PlayStation®5, and PC via Steam. For more information go towww.cronosnewdawn.com.
This trailer/video may only be displayed if it is behind an age-gate that: (1) is age-neutral (i.e., requires the user to input their date of birth or select it from a drop-down bar; (2) employs reasonable technical measures to keep underage users from re-entering their age after initially being denied access; and (3) does not display any ESRB rating information on the video player or the age-gate itself. Failure to implement these requirements may jeopardize your ability to obtain material of this nature from us in the future.
About Bloober Team:
Founded in 2008, the Kraków-based studio Bloober Team specialises in creating deep and immersive horror games. With a team of over 250 creative specialists, the studio continuously pushes the boundaries of storytelling, delivering rich and complex narratives to players worldwide.
The studio’s award-winning portfolio includes titles such as the Layers of Fear series, Blair Witch, Observer: System Redux, and The Medium. Bloober Team’s most recent project, developed in collaboration with Japanese publisher KONAMI, was the highly anticipated remake of the iconic horror game SILENT HILL 2. The game has received widespread acclaim, earning positive reviews and numerous nominations and awards, including Game of the Year at the Horror Game Awards and Best Game of 2024 by IGN Japan.
In October 2024, the studio announced its newest title – Cronos: The New Dawn – a sci-fi survival horror set to launch in 2025.
Learn more about our projects by visiting our official website:www.blooberteam.com.
Anniversary Celebrations for The Witcher 3: Wild Hunt Kick Off
CD PROJEKT RED proudly marks 10 years of killing monsters with a special anniversary trailer and live stream — as well as partnerships, events, and more surprises to come — all commemorating a decade since the launch of The Witcher 3: Wild Hunt.
Snapshot:
An anniversary trailer for The Witcher 3: Wild Hunt has been released, presenting a memory-laden look at the game’s story and thanking the game’s community for being a part of this special journey.
Geralt’s voice actor Doug Cockle joined the anniversary episode of REDstreams and reminisced on his role as the White Wolf.
The Witcher in Concert begins its anniversary celebrations with upcoming concerts in Boston and Poznań ahead of the official tour kickoff at gamescom in August.
Further celebrations include a series of 10 artworks from long-time Witcher artists, the release of The Little Witcher, and a collaboration with Embody on the Immerse Gamepack — with more announcements to come!
Originally released 10 years ago on May 19, 2015, The Witcher 3: Wild Hunt is a critically acclaimed open-world role-playing game where players take on the role of monster slayer for hire Geralt as he travels the war-torn Northern Kingdoms in search of his adopted daughter Ciri. With over 50 million copies sold — and over 75 million of the entire Witcher series of games — it has cemented its legacy as a timeless dark fantasy story. The community that has developed around the game since launch continues to grow even a decade later, and to celebrate both The Witcher 3: Wild Hunt’s enduring legacy and the game’s outstanding community, CD PROJEKT RED released a special trailer.
Celebrations also included an anniversary edition of REDstreams, which took place today and featured Geralt’s voice actor Doug Cockle, alongside English Adaptation Director Borys Pugacz-Muraszkiewicz. The voice actor took a walk down memory lane, reminiscing on his time as the voice of Geralt, his experience with The Witcher 3: Wild Hunt, and how the role has impacted him over the years.
The Witcher in Concert is also gearing up to introduce attendees to a one-of-a-kind live event featuring an ensemble orchestra and a blend of cutting-edge visuals and gameplay. Two anniversary celebrations are planned: Boston on May 31 and Poznań on June 15. All of this will lead up to the official tour kickoff at gamescom in Cologne on August 20, with tickets for the European leg of the tour already available for purchase on the official Witcher in Concert website. New dates and locations will be revealed in the future, with newsletter subscribers receiving access to all official pre-sales.
Additional surprises await — including a series of specially commissioned artworks from 10 different artists who have left a mark on The Witcher series, from Przemysław “TRUST” Trusciński, who designed Geralt’s original appearance in the first game, to Grzegorz Przybyś who created artwork for The Witcher 3: Wild Hunt’s opening scenes. All printed on Displate’s signature metal canvas. The artworks will also be available on T-shirts, mugs, and other merchandise.
The recently released Immerse Gamepack from Embody also brings personalized spatial audio for The Witcher 3: Wild Hunt players, with those who already own the Cyberpunk 2077 Gamepack from Embody receiving a free unlock of the new product.
The world of The Witcher is further expanded by the release of The Little Witcher, a delightful collection of comics written by the creative minds behind the best-selling video game series. It follows the story of Geralt of Rivia as he raises young Ciri in Kaer Morhen, providing a lighthearted twist on a beloved game. Published by Random House Worlds, The Little Witcher is available for purchase in hardcover or ebook formats.
All this is just the beginning of the celebrations — more surprises for the community are yet to be revealed. To stay up to date on the latest announcements, follow The Witcher on Facebook, Instagram, X, Bluesky, and the official website.
About The Witcher franchise
Created by CD PROJEKT RED, The Witcher is a series of dark-fantasy role-playing games that has, to this date, sold over 75 million copies worldwide and garnered over 1,000 awards. The Witcher 3: Wild Hunt, which follows the story of Geralt of Rivia, was released in 2015 for PC, PlayStation 4, and Xbox One, and later in 2019 on the Nintendo Switch. In 2022, a next-gen update for Xbox Series X|S, PC, and PlayStation 5 was released. Overall, the game has won a total of 250 Game of the Year awards and sold over 50 million copies worldwide. The upcoming open-world RPG The Witcher IV marks the beginning of a new saga, focusing on main character Ciri as she embarks on the Path to become a professional monster slayer. The Witcher games are set in the universe created by Andrzej Sapkowski in his series of books.
About CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for PCs and video game consoles. The studio’s flagship titles include the futuristic RPG Cyberpunk 2077, its spy-thriller expansion Phantom Liberty, and The Witcher series of games, including The Witcher 3: Wild Hunt and its two expansions. CD PROJEKT RED also created the award-winning Netflix anime series Cyberpunk: Edgerunners, set in the same universe as the game. Other games developed by the studio include Thronebreaker: The Witcher Tales and GWENT: The Witcher Card Game. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).
A storm is a comin’ and it’s time to get on the road! Join us as we get behind the wheel in Roadcraft, a simulation experience where the player must reconstruct terrain after massive storm events. In this clip, we are set to build a wall to protect a factory from an insane flood.
RoadCraft – Gameplay
Step into the boots of a disaster recovery expert in RoadCraft, the latest construction simulation from Saber Interactive, the creators of MudRunner and SnowRunner. Launching on May 20, 2025, for PlayStation 5, Xbox Series X|S, and PC, this immersive experience places you at the helm of a company tasked with restoring industrial sites ravaged by natural disasters.
In RoadCraft, you’ll operate a diverse fleet of over 40 heavy-duty vehicles—including bulldozers, cranes, and dump trucks—to clear debris, repair infrastructure, and rebuild communities. Navigate through eight expansive 4 km² maps, each presenting unique challenges like submerged dams and abandoned factories. The game’s advanced physics engine ensures realistic interactions with materials such as wood, sand, and asphalt, adding depth to every task.
Whether you choose to tackle missions solo or team up with friends in 4-player co-op, RoadCraft offers a rich, engaging experience. Strategically plot routes for your transport convoys, manage resources efficiently, and transform devastation into thriving industry hubs.
Join us as we dive into the world of RoadCraft and showcase the tools and strategies needed to rebuild from the ground up. Don’t forget to like, comment, and subscribe for more in-depth gameplay and updates!
RoadCraft Developer: Saber Interactive Publisher: Focus Entertainment Platform: Windows, PlayStation 5, Xbox Series X/S Release Date: 20th May, 2025 Price: $39.99 USD
Recommended – “RoadCraft is an amazing simulation experience, but one that doesn’t attempt to open its doors to mainstream audiences. Those who already love this brand of games however, will surely find something very satisfying behind the wheels of this heavy machinery. ”
The roguelike deckbuilder adds German language support
[South Korea, May 16th, 2025] – Flyway Games’ historical yet fantastical roguelike deckbuilder Commander Questhas received a new update adding German language support. Released in April, Commander Quest has had several patches to address minor issues, but this newest patch marks the first time new content has been added to the game. With the new update, German players will be able to enjoy Commander Quest in their native language as they take on the role of famous historical leaders in intense card-based battles. This serves as a thank you to German players who are the third largest group of players of Commander Quest.
Key Features:
Various Races and Commanders: Become historical heroes and imbue the soul of legendary warriors into the bodies of different races while leading your army through a cute but brutal fantasy world.
Strategic Deck Building: Grow your deck with battle rewards, through shops and randomized events, and more as you make key world decisions that will shape your run.
Dangerous Battles: Summon units by placing cards on the battlefield and then watch them come to life as they fight enemy dragons, spiders, and more.
Unlock New Cards: The end of a run is just the beginning – after your run is scored, gain experience points and level-up races and commanders to unlock new cards, relics, and skills.
If you’re ready to defeat the Absolute and bring peace back to this unique fantasy realm, Commander Quest is available right now! You can also join the official Discord server to stay up to date on all things Commander Quest.
About Flyway Games
Flyway Games is a South Korea-based studio under the Krafton umbrella. It aims to earnestly provide new experiences that players have never seen before, empowering the unique and great potential of each of its developers. Beyond platform, genre, and style, Flyway games produces games cultivated by creativity first, prioritizing user feedback to build games its players want to get lost in. It is best known for games like Commander Quest and Trinity Survivors, and is working on two announced games: Waltz and Jam and Ascend to ZERO.
Solo dev’s single-player release brings the fear and the frog-based humor
Austin, Texas (May 19, 2025) – Solo developer and writer Elliott Dahle is toad-ally delighted to announce that horror action game Frog Legs is now available on PC via Steam. Short, single-player and story-driven, it follows an ordinary suburban house frog trying to run, jump, and leap away from his past.
In a ribbit-ing adventure, follow Carl and his pals as they try to live normal amphibian lives but are haunted by a devastating traffic-hopping incident that occurred many years ago. Left with no choice, our froggy friends must confront the past and try to put a stop to the chaos without them croaking first.
Between 2D arcade-style gameplay and some boomer shooter action, our group will uncover why the past is coming back to get them now. Cross perilous roads, solve puzzles and cryptic clues, and blast enemies with a Big Froggin’ Gun. Frog Legs is packed with humor and (literal) jumpscares across its 30-60 minute playtime.
Key Features of Frog Legs
An Un-Frog-ettable Experience: Carefully crafted by an experienced horror fiction writer, Frog Legs’ story can be completed in an hour.
Putting the Jump Into Jumpscare: Prepare for amphibian scares and classic style spooks.
Down the Ribbit Hole: Alongside amphibious pals you’ve been friends with since you were tadpoles, solve puzzles and investigate why the past has come back as an unfriendly reminder.
Frog Legs is available now on Windows PC via Steam for $2.99 USD, £2.49 GBP, and €2,99 EUR. It is available with a 15% launch discount for two weeks. MacOS and Linux versions are coming soon.
About Elliott Dahle
Experienced horror and sci-fi writer Elliott Dahle has been developing games since 2019. Dahle’s previously released projects include the viral PSX-style horror hit The Man in the Park. The solo developer is continuing the run of concise, yet terrifying titles with Frog Legs.