Horrid Henry: The Good, The Bad & The Bugly Developer: Asylum Entertainment Publisher: Europress Platform: 3DS Release Date: 25th November
Overview:
I’ve never fully understood why Horrid Henry’s supposed to be cool to youngsters; he’s loud, rude to his parents, throws tantrums and chooses to listen to heavy metal full of guitar solos at his tender young age. In fact, I think I prefer ‘Perfect Peter’, his younger brother who he labels ‘the worm’. Then again, I’m too old to get the appeal. This game follows the art direction and personalities for the world of Horrid Henry created by Novel Entertainment when they made their CiTV animated series, rather than that of the books. With Asylum Entertainment developing, Horrid Henry: The Good, The Bad & The Bugly manages to capture the spirit of the CiTV series, with the same voicing, likenesses and those same guitar riffs that infuriate everyone but the kid who chose Horrid Henry. Oh yeah, and don’t ask me what ‘Bugly’ is. Even after completing the game I’m none the wiser – it must just be short for ‘Bloody Ugly’, Henry’s perception of ‘Moody Marget’ (though she doesn’t actually appear in the game, just the box art).
Story:
Peter’s lost his cuddly bunny and is crying his eyes out. Fearing his mum will get the wrong impression and think that he’s the one who stole it, Henry sets out on an epic mission to retrieve the toy, traversing three wild otherworldly regions from another dimension. He probably stole and hid the bunny himself, but using his vivid imagination has thought up an adventure to go and save it, squirting an assortment of animals and alien creatures with his goo gun and leaping from platform to platform along the way.
It’s a little bit thin on the story, with spoken-over static images acting as cut scenes. Theses ‘cut scenes’ aren’t even in 3D and are slow-paced where the talking and sound effects come to a standstill while the next image is put up on the screen. Not that it matters but there aren’t really ongoing links to finding the bunny; he simply turns up after you’ve went through the 11 levels leading up to the final boss showdown.
Gameplay:
The three worlds are each split into 4 levels, making for a rather short overall experience at 12 levels. The first two worlds have pitiable boss fights at the end of the last levels. While you can tell they have been geared towards youngsters well in that their health gauge doesn’t heal between your deaths, meaning anyone can take them down through a process of attrition, their make-up is just a stodgy as the rest of the enemies. It seems very buggy when blasting them with the goo shooter, to the point where it’s preferred just to jump over most enemies and carry on as normal to save yourself the hassle. That said, the final boss is more substantial, with more challenging, tactical battle that has you using the four different abilities acquired for your goo shooter, though for much younger players is could be a bit too confusing and they could instead prefer the simpler stuff.
Although you do notice the levels get progressively harder, the levels are very samey. The framework remains the same throughout despite slightly modified backgrounds each time around, such as puzzles which use the touch-screen and feature a large hamster-type thing throwing puzzle pieces at you for you to organise. Of course this overgrown marmot probably means more to Horrid Henry fans, but to an outsider seems random. Nevertheless, whether you know who the hamster is or not, these puzzles get repetitive and have quite a few problems of their own where they’re fiddly to control on the touch screen and can easily to manipulated in a way that wasn’t intended (I.e. breaking through invisible walls to get jerky pieces of juxtaposed scenery).
One of the reasons levels get harder is a lack of control. The physics are floaty and Henry jumps very high, but you feel they are subject to strict programming. Changing direction in mid-air just isn’t possible and you never really have the feeling of total control over Henry’s movements. You can also get snagged where pieces of scenery are jagged and unfinished (in some instances even registering damage to your health, despite not doing anything wrong), and there was even one time where the checkpoint registered with me dangling in mid-air, so every time I respawned there and then I fell to the area below, therefore having to climb up again just to get to where I was.
Visuals & Audio:
As I said, the cut scenes – if you can call them that – aren’t up to much, with some short lines voiced by the people from the cartoon played over some still images. During the gameplay though, the visuals are pretty colourful and, accompanied by the music, create the illusion of these distant worlds. The textures are a little grainy, a problem that tends to affect more that just the aesthetics, and the model of Horrid Henry himself is so small and blurry you don’t actually see that much of him despite the license. The 3D isn’t put to as bad use as expected, with depth evident during the levels and the final boss battle being rendered in 3D fairly well. Although it’s more a criticism of the 3DS than the game itself as many games have this problem, the effect quickly becomes sickening and it feels better with it off.
Overall:
Although it’s from a small team who were more than likely a little rushed to get it out in time for Christmas, Horrid Henry: The Good, The Bad & The Bugly isn’t a great experience. The fact that it’s a platformer makes it a lot more playable than it would be given the same attention to development in any other genre, but its problems are in clear view for all to see. A number of minor glitches are sure to crop up for anyone who plays it, but the important thing is that, although regular, these issues are all small. The low level count means it ends after only several hours of play, the stat-based completion percentages offer little incentive to replay levels, and even though overall it may be sufficient for Horrid Henry fans, the gameplay is unlikely to win it any new followers.
Atlus and SNK Playmore have released a demo for The King Of Fighters XIII for Xbox Live Arcade, and a demo is also coming to the PlayStation Network tomorrow. The demo features six playable characters, two stages and even supports online play! Two teams are available-Team K’ which consists of K’, Kula and Maxima and Team Fatal Fury which consists of Terry, Andy and Joe which can fight within two stages called London and Airship. The demo showcases some of the breathtaking hand drawn artwork and even features online play to give gamers a chance to try out the demo with friends online.
Furthermore, Atlus and SNK Playmore have also confirmed that they are currently working on a new patch to further improve the functionality of the gameplay online. While no other details have been released, we are told to expect to hear additional information soon.
The King Of Fighters XIII is out now in North America for the Sony PlayStation 3 and the Microsoft Xbox 360 consoles.
Fruit Ninja: Puss In Boots Lite version has scratched it’s way to iOS platforms, meaning everyone can now try the game out for FREE! The Lite version gives players a taste of a few precision and timing challenges from the game’s puzzling Bandito as you go head-to-head with a misunderstood tomato. Gameplay should remind players like the popular Fruit Ninja many should be familiar with, where players test their sicing skills by attempting to dice through a cascade of falling fruits while avoiding those devastating game-ending bombs. This juicy Lite version of the game contains multiple Bandito challenges as well as a number of unlockable Stash items for customizing the games appearance, and remember-it’s all for free!
You can download the FREE Lite version here and the full $0.99 version of the game on iPhone here via iTunes.
Overview
There are a ton of popular racing genres out there, but over in the west, horse racing is honestly at the bottom of the food chain. It’s not that the sport is bad by any means, as there is definitely a hardcore following out there. It’s just that we have never seen one of the video game adaptations hit the mainstream and the entire genre lies in it’s own little niche zone. Tecmo Koei have a lot of faith in their loyal fans though and have released Champion Jockey: G1 Jockey & Gallop Racer across all platforms to better feed their hunger. This title is a spiritual successor to the G1 Jockey series we seen from the past, but adds new motion controls to make the experience a more immersive and realistic one. How does this trip to the track hold up? Here is my review for Champion Jockey: G1 Jockey & Gallop Racer.
Story
Believe it or not, there is a bit of a story within Champion Jockey. Players start out as a rookie to the jockey world and soon set out to pass through the ranks in a lengthy career mode. As you progress, you are taken through several dialogue sequences with other racers, with a coach of sorts guiding you to victory with tips and suggestions. It’s quite a simple plot to follow and is definitely not heavy by any means, but there was something rather charming about the way this story is told.
Instead of viewing spoken dialogue or actually controlling your jockey off track, players will be treated to a complete text based experience. The jockeys themselves are simply made out of still 2D images, with facial features changing depending on the dialogue spoken. This makes the entire cast rather forgettable, but I personally looked past that fault quickly as even though the conversations can get a bit bland, you will constantly get a detailed critique after every race along with some nice motivation from other riders or coaches. Again, this isn’t too deep, but I actually felt like I was learning from my mistakes after each race which made this campy interaction end with something productive.
Gameplay
Here is where the game gets tricky. You would think horse racing on the Wii would involve just using the controller and nunchuck to move side to side and speed past opponents, but these controls have a steep learning curve and unless you take the long tutorial at the start of the game, you might find yourself completely lost in under a minute. With the Wii version alone, there are four different control types. Players can use the balance board, Classic Controller Pro, WiiMote and Nunchuck, or simply the Wiimote by itself to play the game. Out of the four, I felt most comfortable with the two latter methods as they were much easier to master in a short time. Those craving a more realistic feel will also want to attach that nunchuck as the experience is much richer when you have both “reins” in your hands.
Starting up a race, the amount of meters on the Heads-up display can be flat out intimidating. I say this because there is so much happening on-screen, it can honestly make controlling a horse seem like you are about to start driving a diesel. It takes time to master, but again, the tutorial explains a lot and after my 8th race or so, I felt comfortable monitoring everything at once. The game also becomes a bit more accessible when you remember that you’re controlling a jockey, and not the horse itself so everything you do goes into how fast your horse will cross the finish line. Some tracks also have obstacles and hurdles the player must clear which brings up yet another meter and you must then make a timed stroke to get the most out of a jump and landing. The whole experience is very detailed, but thankfully the scheme given is a working one and performs with any hiccups.
Each horse in the game have their own personality of sorts. Yes, that sounds a bit odd, but the attributes each steed portrays can be critical in the more difficult courses. Some horses hate making left turns but perform well on rough tracks while others are better in close situations and do well with hurdles. These qualities might not sound like much, but you can actually feel a distinct difference with every horse in the game. To thicken the variety even more, there is even an in-depth breeding mode, which can let the player spawn a creation that fits better with their own personal play style.
Those wanting a more casual racing experience our of Champion Jockey are also in luck. A “Fun Race Mode” can be accessed from the start and allows players to take part in much more simple exhibition races. Pick a course, pick a horse and go. The standard Race Mode offers a bit more meat, allowing you to choose from several different modes that can be found in the Story. This include the likes of simply practicing, a Quest Challenge, Scenario Challenge, and multiplayer competitions. Quest Challenge is the most substantial of these offerings, presenting a series of races that the player must advance in to win in a tournament-based setup. Scenario is a bit lighter, but lets players take their bred horses into races and compete in a line of preset matches.
As you could probably tell, there is a lot more to Champion Jockey than it may seem. The story mode alone can go on for a hefty amount of time as there is always a new feat to conquer. Breeding is so in-depth that it can also lead to a full experience in itself, which can even double your of time spent with the game. There is also an online mode that allows you to participate in races with players from all over the world, but sadly I have yet to actually find another player on the servers after a good number of attempts. That extra is just icing on the cake though, as the single-player offerings offer enough replay value to keep fans busy for quite some time.
Visuals/Audio
While there is a ton of options and general customization when it comes to gameplay within Champion Jockey, the graphics are plain and generic. The horses and even the jockeys all look the part, but the entire presentation feels dated by about 10 years. Menus have very little color, courses exhibit some bland textures, and the characters in career mode carry an atheistic that appears to have been ripped out of a children’s storybook. Now, this doesn’t mean that the game is ugly by any means, but there isn’t a whole lot of “life” to be found and if you are after something that pushes boundaries for the Wii, you would be looking in the wrong place with these boring tracks.
As far as music goes, the soundtrack in Champion Jockey is also a bit stale. The tunes do give off an upbeat atmosphere at times, but many are repeated and don’t offer much excitement during races. Horses however sound realistic and the thumping of hooves can be heard as your steed gallops to victory, which in turn makes everything feel more authentic. While it’s not a huge loss, some sort of voice acting would have worked wonders with the jockeys as you can easily tell with the writing that Koei attempted to craft out several varied personalities.
Overall
I personally don’t have much experience when it comes to horse racing titles as Champion Jockey: G1 Jockey & Gallop Racer was my first. With that said though, I felt like this title definitely delivered in terms of gameplay and those looking for an authentic and true adaptation of the niche genre will find love with all of the in-depth approaches taken here. There was definitely some sacrifice made in the presentation of the game, but considering the heavy amount of detail, it’s quite easy to see why. Champion Jockey isn’t for everyone, but if your up for a challenge or just want to try a unique racing romp, this title has all the tools to craft you into a master.
OMNOMNOM! Pixowl Inc has announced that their popular snake-styled casual game Doodle Grub is going to be spreading a lot of Christmas spirit these holidays! As a free Christmas gift to gamers, Doodle Grub Christmas Edition is now immediately available for download-for FREE! That’s right folks, the the popular snake-inspired title is now available for free along with two brand new winter based themes, tones of new enemies, unexpected events and best of all it’s all without adds! So don’t be a Grinch, rush over here and download the game right now!
That totally fly mobile game, Angry Birds turns 2 today! Hooray! To celebrate, Rovio is celebrating this ‘birdday’ with the release of a birthday update for Angry Birds that features 15 brand new birthday cake levels as well as new special achievements, menus AND graphics. In addition, the new Rovio chanel provides fans with a variety of content which is only a tap away, giving instant access to news, games, videos, Facebook, the Angry Birds shop and much more. Angry Birds may of only hatched 2 years ago, but it has already been downloaded 500 million times worldwide, making it the most popular app ever and one of the worlds fastest growing international brands. I have no idea why these birds are so angry, I’d be pretty happy right now if I was them!
Some new screenshots for Naruto Shippuden: Ultimate Ninja Storm Generatins have been released by Namco Bandai. This time the screenshots show off Naruto and Sasuke’s awakening modes, both as younger and older forms.
Naruto and Sasuke’s older forms Awakening modes reflect their Awakenings in Naruto Shippuden, whereas their younger forms reflects their forms during the battle in the Valley of the End during the first part of the Naruto series.
Check out the Naruto Shippuden: Ultimate Ninja Storm Generations screenshots below to see how to awaken your inner beast. Be sure to let us know what you think in the shout box and comments section.
It’s the busy season again, and as such, this segment has been on a bit of a hiatus for a while. Kelly is reportedly stuck on the Work and Uni mission, a key objective in the main questline of that most dreaded game, Real Life.
She’s passed the torch on to me to get this thing wrapped up, and to let you know which games you should be playing to avoid those weird cousins visiting for the family Christmas gathering.
Platform: Originally arcade, but now almost every console ever made! Genre: Maze Release date: 1980 Nominated by: Matt Vella
To date, Pacman remains the highest grossing video game of all time. He’s an icon of 1980s culture, has inspired not just an animated series but also a top ten single in the music charts, and has been seen in over 30 spin offs. But here’s the crazy thing: Pacman is STILL fun to play to date, and sells rather successfully on even modern consoles. The formula for Pacman surpasses the test of time and is sure to live another 100 years. So while it is one of the ‘100 games you must play before you die’, chances are you’ve already played it, making your life a lot easier. See? You just got to love Pacman!
62. Gears of War
Platform: Xbox 360 Genre: Shooter Release date: 2006 Nominated by: Jack Joly
In my humble opinion the best Gears of War was the first. You knew from the straight away that it was the start of something epic and went on to form the trilogy on offer today, but the outings to follow could never quite eclipse the magic of the first game. It’s fair to say that its run ‘n’ gun cover system revolutionised the modern shooter with a blend of first-person shooter and third-person shooter, something many games since have tried to emulate to bad effect.
Yes, it had problems with latency in online, although despite these flaws I still feel it remains the definitive online Gears experience as the founding gameplay feels like the one and only, like they cracked it with their first attempt. Yes, you grew accustomed to certain lines of dialogue after hearing them 50 times due to bad checkpointing, but as a result these classic quotes live on; “Looket ALL dat juice”; “When was the last time the wind said ‘hostiles’ to you”. I could go on.
The campaign felt a perfect length – neither too long, nor too short – and managed to get me playing through it once for each difficulty, plus numerous times thereafter, an achievement that I don’t recall any other game managing. Even if you entered at the second or third waypoint for the series, you owe it to yourself to see where it all started.
63. Donkey Kong Country
Platform: Super Nintendo Genre: Platformer Release date: 1994 Nominated by: Kyle Moore
Donkey Kong Country took everyone’s (with the exception of Mario maybe) favourite “stupid ape” in a completely different direction. Our pal DK moved from an enemy to a hero in this side-scrolling platform, and gained a little simian sidekick in the form of Diddy Kong on his journey. Boasting some rather impressive CGI graphics, which were revolutionary at the time, Donkey Kong Country would go on to form a trilogy on the SNES. The “Country” was then ported to a “Land” for Game Boy, and eventually Donkey Kong would make his way to the N64 and the Wii.
While Donkey Kong has appeared in a number of Nintendo games over the years, and while this may not have been his first appearance, I feel it was Donkey Kong Country that cemented his place as a Nintendo mascot, not to mention being one of the most entertaining platform games I have ever played.
Tom Clancy, the well know action writer, has endorsed many different military-themed games. The main difference with Splinter Cell is that in most games you are given the choice whether to use stealth or just shoot your way through, where in this game, you have to move through the game stealthily because there is no other option. A stray bullet may often result in mission failure. Throughout the series, Sam Fisher, the man we love in the green night vision goggles, uses a large array of gadgets cooler than Bond, and his story becomes more complex, less about the mission and more about the agent performing them.
The main enjoyment in this game series is the addictive need to finish each area perfectly. Whether knocking out all the guards, or sneaking through without being spotted at all, this game will always present a challenge, but one that anyone should persevere through.
65. Fallout 3
Platform: Xbox 360/PS3/PC Genre: RPG Release date: 2008 Nominated by: Michael Irving
Video games are often built around epic moments, but some of my strongest and fondest virtual memories come from my many hours spent wandering the Capital Wasteland of Fallout 3.
I’ll never forget emerging from Vault 101 into the glare of the outside world for the first time – a rebirth in a sense, as the scene cleverly parallels the birth sequence of the game’s beginning. Seeing that great expanse laid out before you, and knowing that everything you can see can be visited, is exhilarating and hugely liberating for a video game.
Shortly after, I watch from the balcony of Tenpenny Tower in horror, as the shanty town of Megaton is vaporized in a mushroom cloud. As thoughts of the innocent inhabitants of the town came flooding back, the understanding that I’d killed all the quirky characters I’d gotten to know hit me hard. Harder than any revelation or twist in any other game, movie or novel, because it felt personal.
It changed the way I played the game. No more would I blindly serve the most powerful character: I looked at each dispute from all angles and based my actions on who I felt was more deserving.
I got some retribution by later betraying Tenpenny when it became further apparent that he was a douche – I let the ghouls into his tower and helped them slaughter the bigoted residents within. But Tenpenny himself was mine, and I hunted him down in his penthouse and personally put a bullet between his eyes.
It was this feeling of a personal odyssey that made the game so unique. Everyone I spoke to about it had their own experiences in that world. I love this approach to narrative: you could be on your way somewhere important, get distracted by a building in the distance, wander over and find yourself in the midst of another story.
But the world as well! While I know Oblivion had much the same mechanics and narrative structure, I couldn’t get into the generic fantasy setting. The world of Fallout is much more than your average post-apocalyptic wasteland: it’s set a few hundred years into a future envisioned by 1940’s American culture, meaning nuclear power became the primary energy, early sci-fi film tropes abound and fashion is locked into ’40s sensibilities.
Yeah, you can see I could go on for ages. In early 2009, I was living alone, had recently bought an Xbox 360, and was enduring both a bad break-up and Australia’s hottest Summer on record. All this added up to me sitting in the air-conditioned dark, exploring the Capital Wasteland for days on end, eventually clocking up 175 hours within a year.
It was totally worth it.
66. Earthworm Jim
Platform: Sega Genesis, Super Nintendo, and almost every console ever, both home and handheld, since then. Genre: Platformer/Shooter Release date: 1994 Nominated by: Matt Vella
Jim is an Earthworm in a super-powered suit with a ray gun, trying to save ‘Princess What’s-Her-Name’ from the evil ‘Queen Slug-For-A-Butt’. Sound awesome enough for you? Well how about fighting a dude called ‘Professor Monkey-for-a-Head’? I swear to God I’m not making this up. Earthworm Jim combines the elements of platforming, shooting, the ability to use your own head as a skipping rope, bungie diving, racing and cow catapulting into one very well polished and fun to play package.
Earthworm Jim isn’t just a hilarious and creative game however, it also contains great level design, a very memorable soundtrack and straight up just reminds you what video games are all about: having fun! There’s been about 10 million ports to every device possible for this game, just proving how it’s proudly stood the test of time.
And if none of this has convinced you that Earthworm Jim is a must-play game, Jim was voiced by the same dude who voices Homer Simpson in the cartoon adaptation of the game. That legally makes Jim the awesomest Earthworm in the history of anything, ever!
67. Monster Rancher
Platform: Playstation Genre: Sim Release date: 1997 Nominated by: Luke Halliday
If there ever was a revolutionary concept that was insatiably addictive, it was the Monster creating concept of Monster Rancher for the Playstation. Instead of your generic monster breeding and creation system, Monster Rancher allows users to change game discs mid game in order to spawn a monster from each disc, much like the ancient tablets seen in the game. This feature was so addictive you found yourself trying out every disc you had in your home just to see what monster it would create for you. This game on the concept alone is reason enough you should play it before you die.
68. Tekken Tag Tournament
Platform: Playstation 2 Genre: Fighting Release date: 2000 Nominated by: Jack Joly
Tekken is a favourite fighting franchise of mine. It seems to get the balance of accessibility and mastery just right; it’s easy enough for a beginner to pick up and string together some pleasing moves but, equally, with practice you can become formidable. Its roster is the real clincher for me, as the addictive grab moves unique to each character give each fighter a different flavour and you soon find your favourites.
The reason why Tekken Tag Tournament is one of the better games of the series is that the new tag team mechanic meant you didn’t have such a tough choice narrowing down to one character – you could choose two which made the selection process a little less painful. And, with a sequel finally on the way it could be worth revisiting so you know your stuff ahead of its release.
69. Jet Set Radio Future
Platform: Xbox Genre: Racing/Platformer Release date: 2002 Nominated by: Roger Ma
“J-J-S-S-R-R!” Ah Yes, Jet Set Radio Future, hands down one of the most unique and best games ever to be released on to the Xbox. Many gamers first got their taste of the Xbox by playing this game, as it was initially released as a launch title for the console, bundled together with Halo and Sega GT 2002. Jet Set Radio Future’s style is one thing that you just cannot miss about this game, from the crazy locations of future Tokyo, to ever single wacky character, skate gang and graffiti which have all been wonderfully animated through the uses of cel-shading, which gives the game its unique look.
And I can’t talk about Jet Set Radio Future without mentioning its soundtrack. People please, if you are reading this right now, go do yourself a favour and look up Jet Set Radio Future’s soundtrack. For a video game soundtrack it is damn near a masterpiece, bringing together catchy J-Pop hits, contemporary hip hop, rap and techno all into one incredibly memorable experience which all fits perfectly to the game’s fast pace platforming and graffiting action.
The gameplay at heart is part racer and part platforming, with quite a lot of graffiti thrown into the mix. To this day, I have not come across a game that is quite like Jet Set Radio Future. It is simply so unique and so full of style that I don’t think any game can beat it in that regard or for its soundtrack.
And hopefully we will see a sequel to this amazing game or at the very least a XBLA re-release.
Back in the day, Medal Of Honor was, in my opinion, the best first person shooter world war game. The original really set the standard on the PC that other FPS war games use today. Graphically, it wasn’t very appealing, but it had everything you wanted in a game, including a fun and addictive online multiplayer community which had me hooked for hours on end. Yes, I even set up a band of fine soldiers and created my own MOH CLAN, that took part in weekly Friday 5 on 5 matches. Ahh those were the days, to have the time to do that sort of stuff.
MOH was certainly a great first person shooter, dominating for so many years, we could call it the COD of its era, but poor planning and lack of creativity on behalf of the development team forced EA to drop the ball, and relinquish its FPS crown to another game we all know too well. I’m hoping that in time MOH will take its place as the king of first person shooters once again, and revolutionize the genre as it did way back when I had a full head of hair. If not I will cling on and remember the good old memories and fun times I shared with it. If you have the time and money, pick up the original MOH on PC and give it a go. It’s a game that needs to be played, respected and enjoyed.
A sequel to Toriko: Gourmet Survival has been confirmed for the Playstation Portable, in the latest edition of Weekly Shonen Jump. The title is set to cook up a storm at Jump Festa 2012, where it will be playable for those in attendance.
The game is to be titled Toriko: Gourmet Survival 2, because it’s easier to add a number to things than think of a new subtitle. So far no more information on the game has been revealed. For those who do not know what Toriko is all about, it follows the story of a Gourmet Hunter named Toriko on a magical planet where animal cruelty does not exist. Toriko hunts animals and eats them. Yes, that is all there is to it.
So there you have it Toriko fans, you can slaughter animals and eat them again and again on the Playstation Portable, when Toriko returns for seconds next year in Toriko: Gourmet Survival 2.
Following the confirmation of One Piece: Kaizoku Musou’s release date of March 1st, 2012, Namco Bandai have revealed that a special edition PS3 bundle is in the works for the title.
News broke earlier today through Adriasang, that it was revealed in Weekly Shonen Jump magazine that One Piece: Kaizoku Musou would be released with a special PS3 hardware bundle. That is a special One Piece PS3 console bundled along with some currently unannounced special edition items.
What do you think of a special PS3 designed after One Piece? Does the new One Piece design entice you to pick up this special edition? Let us know in the shoutbox and comments section below.