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Trine 2 Review


Trine 2

Developer: Frozenbyte
Publisher: Focus Home Interactive
Platform: PC (reviewed), Mac, XBLA, PSN
Release Date: December 7, 2011 (PC and Mac only)
Price: $14.99 (available here)

Overview
Unsurprisingly following on from Trine comes Trine 2, a truly multi platform title that come 2012 will even see it’s way to a Linux release. Developed by Finnish company Frozenbyte, it’s a puzzle platformer with a big emphasis on the puzzle. There are goblins to fight and jumps to make, but you’ll spend the majority of your time figuring out mechanisms, rotating and conjuring objects , and generally trying everything possible to get to the next level.

There’s a good helping of action for your cash, and as well as a 7-8 hour single player experience, there’s a local and online multiplayer to add a little bit of longevity. It’s all incredibly well styled to the tune of a fairy tale, and is yet another entry in this year’s gaming season that proves that the platformer still has a lot of life in it yet.

Overview
The three heroes of the Trine (a mysterious artefact that doesn’t do much but float around suggestively), are gathered together once more to defend the realm. In typical fantasy style, the three are a thief, a wizard and a knight, and they go up against a horde of goblins and various other icky denizens of the fairy tale world. Along the way they stumble into another realm, where the Queen of the land sets them off on a great adventure to save her kingdom.

There are a few predictable twists and turns along the way, and the characters (Zoya the thief, Amadeus the wizard and Pontius the knight)only rise a little bit out of caricature. It is nice that they even have their own names and voices, but the fairy tale set up doesn’t allow for much in terms of character. The story too never really becomes anything more than background noise, and the brief scenes between levels (presented as pages of a story book) are all too easy to skip.

Overview
Luckily the gameplay is a treat. The three characters are incredibly well balanced, with each having a handful of unique skills that can be upgraded along the journey. As you would expect, the knight is the hack and slash man handy in a fight, but can also make use of his shield to deflect fire and redirect water or acid. Zoya the thief can sweep quickly across distances with her hookshot and catch goblins from afar with her bow, and Amadeus with his conjured planks and boxes provides something of a cheat option for every puzzle – throw planks at it and run!

All three characters are instantly interchangeable in single player and the game makes full use of all of them – never does one or the other feel expendable. What can feel a bit redundant are some of the skill upgrades – there are a few that are very useful (Pontius’ throwing hammer, extra objects to conjure for Amadeus), but some that past a certain point become redundant when all three characters are accessible – why would you choose to sneak past enemies with Zoya when you could take them out with a hammer to the face?

The puzzles range from the simple – stack a few crates together to clear a gap – to the maddeningly simple – stack a few crates whilst dodging lava, jumping neatly onto a moving platform, holding a spiked pendulum out of the way and making the perfect jump to the other side. They’re often beautifully imaginative too , and can see you channelling water onto magical plants that blossom into new bridges, or feeding a giant frog to use it’s extended tongue as a platform. Frozenbyte have utilised the entire gorgeous world that they’ve created and integrated it perfectly with the gameplay – it’s a pleasure to play, with spot on controls and just the right amount of head scratching to the puzzles. The physics are incredibly tight, and with Amadues able to rotate and balance all manner of objects, the smallest of angles and balances come into play – Trine 2 has that great quality to it that makes you feel smart for suceeding (even if you do cheat a bit).

The multiplayer too is incredibly well integrated. In a public online game you can begin adventuring on your own, get drawn into the game and then suddenly find yourself joined by another player or two. Having all three characters on screen simultaneously opens up a whole new aspect to the puzzles, allowing for more chaotic and creative methods to appear from nowhere. There is a chat system available, but half of the fun comes from figuring out what everyone is up to without talking about it, letting crazy wizards conjure planks everywhere as Pontius throws his hammer at everything in sight.

The multiplayer is really the games only claim to longevity though – as great as Trine 2 is, it just doesn’t have anything to pull you back into it. There are collectibles to be found throughout the levels, but these scraps of concept art and bizarre rhymes are a bit of a disappointment – hiding some of the skills or maybe some new costumes would have added a bit more incentive to revisiting a level.

Minor gripes aside Trine 2 is a fantastic slice of puzzle platforming, and the core gameplay is near faultless -all it needs is a few tweaks to the bells and whistles.

Visuals/Audio
The screenshots speak for themselves – Trine 2 is gorgeous. The fantasy world Frozenbyte have brought to life here is a vibrant one, a living and breathing place lit by the glow of candles, populated by bizarre creatures and oddball plants. There are plenty of different environments to gawk at, and some of the enemies and environments will simply bring a smile to your face. The details are what really make it work though – watching Amadeus clutch his hat in the wind, or Pontius using his shield as a giant paddle – small touches that add a wealth of personality to characters that have fairly flimsy set ups. The voice actors from the original Trine return (that’s Isabella from Dragon Age II if Zoya sounds familiar) and do a good job with some fairly average dialogue. What does hold it back is the strangely detached feeling of the voices from the characters – it does sound like background narration more than character dialogue. The music for the most part provides a soft backdrop to all the puzzling, but kicks up a notch with a great battle theme whenever it’s time to dice some goblins.

Overall
Trine 2 is an easy game to recommend. For $14.99 you get some tricky, addictive gameplay, a gorgeous story book world and a multiplayer that’s ripe for some creative chaos. The story is absolutely nothing new and it may not be up there in terms of replayability, but that’s easily forgotten when you’re bouncing around on a giant starfish, conjuring boxes and shooting ice arrows at goblins. Frozenbyte have created something in Trine 2 that feeds on the warm fuzzy glow of fantasy , keeps your brain engaged and is great fun to boot – Trine 3 please?

8-5-capsules-out-of-10

Level-5 Wants Ni No Kuni To Be A Series

Despite the lower than expected sales for the recently released Playstation 3 version of Ni No Kuni (Wrath of the White Witch), Level-5 CEO Akihiro Hino has revealed that the studio would like to develop more titles in the Ni No Kuni universe. Speaking with 4Gamer, Hino assures fans of the series that these will come as additional games. However, it could also open up to an anime movie, considering that the animation of the game was created by Studio Ghibli, a legendary animation studio. Nothing is in concrete yet, Hiro explained, but the additional games will expand the current world.

Hino had also takled about why there are two versions of the game (a DS version of the game was released in Japan last year). The DS version was created in order to allow the game to be experienced by as many Japanese people as they can. The Playstation 3 version, however, was all about the Studio Ghibli animation and the soundtrack if composer Joe Hisaishi. Hino revealed that he wanted both to be at a movie-quality level, hence the Playstation 3 version.

Madman Entertainment January DVD Line-Up


With the New Year fast approaching, Madman Entertainment has got you covered in terms of keeping yourselves in good spirits. Just in case you don’t have enough eggnog for that already.

To start us off, we have Submarine, a coming of age story directed by the hilarious and versatile Richard Ayoade, who has been a part of The I.T. Crowd, Nathan Barley and The Mighty Boosh. Starring Craig Roberts as a 15-year-old school-boy whose life is about as complicated as most teenagers, Submarine is sure to be a cult hit.

Submarine is coming out on January 11, 2012 for the price of $34.95 on DVD and $39.95 on Blu-ray. Get it HERE

Looking for something a little more testosterone-driven? Well, don’t worry, there are also some awesome thrillers heading this way as well.

Elite Squad: The Enemy Within is an intelligent and gritty crime action. In charge of controlling a violent riot, the Elite Squad is at the centre of one of the most tense stand-offs and the result is definite worth a watch.

Elite Squad: The Enemy Within is coming out on January 11, 2012 for the price of $29.95 on DVD. Get it HERE

Kill List is bound to get you on the edge of your seat. It follows a contract killer whose fragile psyche is sure to make you unravel just a bit as well. Kill List has an extremely strong sense of atmosphere and a whole range of FrightFest Awards, so it will be a definite pick up for thriller aficionados.

Kill List is coming out on January 11, 2012 for the price of $29.95 on DVD and $39.95 on Blu-ray. Get it HERE

Movies not quite your style? Well that’s okay, Madman has also got a range of TV shows coming out to DVD which will be sure to tickle your fancy.

First of all there is the relationship comedy about being lazy and content, and also about being in a relationship with someone who wants the same lazy contentedness as you. Him & Her is from the producers of Black Books, Spaced, Shaun of the Dead and Hot Fuzz. A shockingly honest look at a 20-something couple, Him & Her is sure to have you in stitches.

Him & Her is coming out on January 11, 2012 for the price of $29.95. Get it HERE

Accompanying this comedic release is The Smell of Reeves & Mortimer and Bang Bang It’s Reeves & Mortimer. Reeves & Mortimer were a part of the unique alternative U.K. comedy movement, which included pioneering hits such as The Young Ones, A Bit of Fry And Laurie and Bottom, and have been a huge influence on modern shows like The Mighty Boosh and Little Britian. A great addition for any long-time fan, or someone new to them, this is a great pick up.

Both collections of Reeves & Mortimer are coming out on January 11, 2012 for the price of $29.95. Get The Smell of Reeves & Mortimer HERE and Bang Bang It’s Reeves & Mortimer HERE

Awesome comedic icon, Lenny Henry is Britian’s finest and most temperamental chef, Gareth Blackstock. Taking on the awesome and always funny crazy chef stereotype, Lenny Henry is sure to entertain in the fly-on-the-wall comedy, Chef!

The complete series of Chef! is coming out on January 11, 2012 for the price of $39.95. Get it HERE

Just know that you haven’t got the most insane family but need the proof to back yourself up? Well, here is the perfect proof. The Family is a reality show about the Cardamones, with the hilarity, drama and touching moments of a normal family. With 35 remote controlled cameras and microphones filming over three months it is the most technically complex documentary to be attempted in Australia, and that makes for some damn good watching.

The Family is coming out on January 11, 2012 for the price of $29.95. Get it HERE

For more information on Madman’s line up make sure to head to their site. So looks like, thanks to Madman, we shall all be pretty occupied after January 11! Too bad for those who are no longer on holidays… Maybe someone can buy you a DVD to make up for it.

One Piece Kaizoku Musou screenshots

While we may have seen some scans from magazines in recent weeks, up until now we’ve only actually seen one screenshot from the highly anticipated One Piece Kaizoku Musou being developed for the PlayStation 3 by Namco Bandai. Today we have some brand new images that follow the main character of One Piece, Monkey D. Luffy throughout his battle on Sabaody Archipelago.

You can see all of the screenshots below as well as a handful of concept art images of other areas in the game. Unfortunately we are not treated to any screenshots of other characters from the series at this time besides Bartholomew Kuma or Pacifista as an enemy. Expect to see much more in the coming months as the Japanese release date for the title is currently set for March 1, 2012.

Soul Calibur Guest Characters: Timeline

With the recent announcement that Ezio Auditore from the Assassin’s Creed franchise is set to appear as a playable character in Soul Calibur V, fighting game fanatics have been ecstatic worldwide. These days having a random playable guest character appear in a fighting game has become somewhat of an standard these days, but throughout video game history it seems almost nobody do guest characters any better than the Soul series. In this article we’ll take a look back through the history of Soul Calibur to see how damn well these guys do it, and exactly why we should be so excited over the inclusion of Ezio in Soul Calibur V.

Soul Calibur: Yoshimitsu (Tekken Series)

Ok so technically Yoshimitsu isn’t a cameo, but he originally came from the Tekken franchise. In fact, he’s appeared in not only every Tekken game but also every Soul Calibur game, making him a part of both series hinting that they are both set within the same universe. This wouldn’t be too surprising either, since both franchises are both from Namco Bandai. Although it hasn’t been confirmed, it is widely believed that the Soul Calibur Yoshimitsu is an ancestor of Tekken’s Yoshimitsu. Yoshimitsu uses a sword, so he seems more at home in Soul Calibur than in Tekken anyways. In a perfect world, he’d be a guest character in Tekken and not the other way around.

Soul Calibur II (Gamecube Version): Link (The Legend of Zelda Series)

Nintendo’s Hero of Time, Link of Hyrule made a GameCube-exclusive appearance in Soul Calibur II. Featuring one hell of a throwing technique a wide range of projectiles, Link brought a refreshing style of gameplay to the title. His story placed him after the events of The Legend of Zelda: The Ocarina of Time, where Link hears of the possible resurrection of the Soul Blade and how it could place a strong threat to the kingdom of Hyrule.

Soul Calibur II (Xbox Version): Spawn (Comic Book Series)

Spawn is an anti-hero comic book character created by Todd McFarlane who made an Xbox-exclusive appearance in Soul Calibur II. His cape can take the shape of any object he envisions, and being in the medieval period he has selected the form of a double-bladed axe for combat. As the most foul-mouthed character in the soul series to date, Spawn’s story was about him being sent to retrieve the Soul Edge from his master in return for an escape back to his time period. The reason for including Spawn in this title was due to an agreement between Namco and Todd McFarlane who was developing Soul Calibur figurines.

Soul Calibur II: Heihachi Mishima (Tekken Series)

Another Tekken fighter?! Don’t worry this one’s definitely a cameo, although he does seem a little out of place here. In his appearance exclusive to the PlayStation 2 Heihachi Mishima stays true to his Tekken roots by not fighting with a blade but rather his hands and feet. To help him survive against opponents with swords, he has gauntlets made of Japanese armor wrapped around his wrists. What Heihachi lacks in range however, he makes up with devastating combos. His story is believed to take place between Tekken 3 and Tekken 4 and is quite bizarre: he accidently stumbled on a piece of the ancient Soul Edge, accidently cuts himself and ends up waking up in the medieval times fighting for the Soul Blade. Sure it’s a little silly, but hey it gets him in the game, right?

Soul Calibur III(Removed): Dante (Devil May Cry Series)

Hardcore Soul Calibur fans may be slightly confused thinking “Hey I don’t remember Dante in Soul Calubur III!” Well chill, you havn’t missed anything! Dante from Capcom’s Devil May Cry was originally set to appear as a playable character in Soul Calibur III but was removed due to unknown reasons. In Soul Calibur II Kilik wore a red trench coat, but it was changed in Soul Calibur III due to Dante being set to appear in the roster which unfortunately didn’t end up happening. Totally sucks because Dante would’ve been perfect in a Soul Calibur game!

Soul Calibur III: KOS-MOS (Xenosaga Series)

KOS-MOS is a rather unique and interesting guest character from the Xenosaga franchise. Instead of being selectable from the character select screen from the start, she’ll appear only after the player constructs her special armor in the character select screen which is a direct reference to how she is an Android that is not born but rather created. Furthermore the choice to give her any fighting style in the game is also a reference to her ability to create weapons from thin air, much like how she does in the Xenosaga series.

Soul Calubur Legends: Lloyd Irving (Tales of Symphonia Series)

Lloyd Irving is a character from Namco’s RPG Tale of Symphonia and makes an appearance in Soul Calibur Legends for Wii. It is unclear how he arrives on Earth, but it’s more than likely that his story within the game takes place between the original Tales of Symphonia game and Tales of Symphonia: Dawn of the New World/Knight of Ratatosk.

Soul Calibur IV: Darth Vader (Star Wars Series)

If you don’t know who Darth Vader is, you totally suck. Vader was given a unique force meter that allowed him to use the force for ranged attacks to switch up the gameplay a little, and has slower attacks than many of the other fighters in the game but makes up for it with strong focus on power. His story has him in search for the Soul Calibur and Soul Edge which he believes will help him rule the galaxy. Darth Vader is available for free on the PlayStation version of the game, and available for purchase for the Xbox 360 version.

Soul Calibur IV: Yoda (Star Wars Series)

Yoda is considered a joke character by many as he does seem a little…broken. You can’t grab him and the bastard is so short that high attacks are literally go over his head! His move set includes him using the force to launch him up in the air, and this is seen in many of his attacks to make up for his height. Yoda’s story involves him leaving Dagobah top stop Darth Vader obtaining the Soul Edge and Soul Calibur. Yoda is available for free on the Xbox 360 version of the game, and available for purchase for the PlayStation 3 version.

Soul Calibur IV: The Apprentice/Starkiller (Star Wars: The Force Unleashed Series)

Darth Vader’s apprentice, Starkiller also makes an appearance in Soul Calibur IV as he aids Vader in searching for the Soul Edge and Soul Calibur. Starkiller plays like a mix between Yoda and Vader, in the sense that he is fast like Yoda but aggressive like Vader. He also uses a force meter for a variety of ranged attacks. Unlike Yoda and Vader, Starkiller comes for free on both the Xbox 360 and PlayStation 3 versions of the game.

Soul Calibur: Broken Destiny: Kratos (God of War Series)

Kratos of God of War makes a guest appearance in Soul Calibur: Broken Destiny. Kratos comes complete with his barbaric fighting style with a nice balance of both short and long ranged attacks. His long ranged attacks also make up for many of his attacks can be a little slow, making him a very well balanced fighter.

Soul Calibur V: Ezio Auditore (Assassin’s Creed Series)

Thanks to the power of the Animus, Ezio Auditore from the Assassin’s Creed franchise is set to appear in the up coming Soul Calibur V and out of all the guest characters so far this series has included, Ezio may be the best fit yet. According to Soul Calibur V producer Hisaharu Tago Ezio has the most tools per single character in the game. Featuring a variety of weapons, short, middle and long-ranged attacks Ezio is sure to be one character to be looking forward to playing as!

For an enlarged version of the above Soul Calibur Guest Character image go here. Right click and select ‘save as desktop image’ to make it your desktop wallpaper, courtesy of your pals Capsule Computers!

The Adventures of Tintin: The Secret of the Unicorn Review


The Adventures of Tintin: The Secret of the Unicorn
Studio: Amberlin Entertainment, The Kennedy/Marshall Company, Nickelodeon Movies, WingNut Films
Format: Cinema
Publisher: Paramount Pictures, Columbia Pictures
Release Date: December 26, 2011

Overview

Tintin is a massively famous and internationally popular franchise, spanning generations, which started in 1929 with hugely loved characters and amazing settings and journeys. Tintin speaks to so many people through their love of adventure, mystery, thrills and some humour along the way. Will the movie be as much of a joy to watch as the comics were to read?

Story

The story of The Adventures of Tintin: The Secret of the Unicorn follows the storyline of the comic of the same name, with Tintin coming across a model ship that starts off a series of events that lead him on a massive adventure (as can be expected from Tintin).

There are a few altered parts to the plot, clearly, with Tintin and Captain Haddock meeting each other for the first time as well as a lot more plot to flesh the story out. Given that some of the people seeing the movie might not be too familiar with the comics this is a great way to introduce people to the characters. The characters are totally loveable (excluding the villain, but even the evil henchmen are kinda funny). Plus, I absolutely adore me some Snowy, he’s the most adorable sidekick animal in anything ever.

For those who have read the comic, or decide to read it again to jog their memory previous to going to watch the movie, there will be some moments which are a reference to the comic which will make you snicker, but at large it is a different story. The bone of the story is the same, but it quickly departs from it and allows those familiar with the comic to also go on a journey with the story instead of expecting what is to come. I actually like some of the changes they’ve made to the story and the role the characters play, I think there is a lot more of a cyclical nature and a lot more tied together than it is in the comic (which is more suited to modern film audiences).

The movie is only 107 minutes long, but it feels a lot longer given that there is just so much story jam-packed in to each scene. It sets an absolutely cracking pace, and even when it lets you catch your breath it’s off once again.

All this being said, this section is for parents or the younger crowd that might be interested in seeing Tintin. The movie keeps quite faithful to the comics in the way that the themes are a bit adult. The Captain has a bit of a drinking problem (just like Snowy is a bit of an awesome dog), and if you’ve got a young ‘un with you there are going to be moments in scenes where you’ll kind of wish they weren’t there. Just because this film is based off comics and is animated, don’t be tricked, this is not a movie for children.

Visuals

The Adventures of Tintin: The Secret of the Unicorn is in 3D, and usually I don’t really love the whole 3D thing, but it actually works amazingly for the movie. I also had some reservations about the way that it was animated, due to the crazy photorealistic way that the animated people are depicted. In the trailers I was still iffy about how they would look, but I was proven completely wrong. Not only does the animation not look weird, but it actually works incredible well and works much better than if it had been live action, especially considering the way Hergé’s characters are drawn.

The transition between each scene is incredibly inventive and hugely impressive visually. It was like they actually challenged themselves to make each scene transition as well done and amazingly visual as possible.

The settings are amazingly put together, the detail and beauty that goes in to the countries is mind-blowing. You will seriously be blown away by some of the visuals, especially in one particular scene when there is the most epic old school ship battle. It isn’t any of that pansy shoot-cannon-balls-from-afar business, no it gets messy and insane and totally awesome.

Audio

The voice acting is great. Jamie Bell (Billy Elliot) and Andy Serkis (Rise of the Planet of the Apes) are absolutely great as the leads, and they have some great chemistry. Bell’s portrayal as Tintin manages to make some Tintin’s little affectations come a lot more naturally than some may have been able to pull off.

Daniel Craig’s performance as the villain Sakharine is great, no one would ever think he was also Bond, I actually didn’t hear his own voice come through at all, so that is a great credit to him. Simon Pegg and Nick Frost as Thompson and Thomson is an inspired choice, and does it ever pay off. I don’t think I could have picked a better comedic duet for the roles of the bumbling police officers.

Overall

As someone who personally adored Tintin and always chased after dog-eared library copies until I had read them all, I walked into this movie having high expectations. There was just so much to recreate, not just characters, but the feelings behind characters, the nostalgia and love that these characters have gained over the years. So does it transfer over?

Well, yes, I think it does. And (I may have been the only one) when there was that open ending hinting towards sequels I didn’t groan like I usually do. I say, bring it on! Because if the sequel is half as fun, fast-paced, adventurous and awesome then I will be eagerly awaiting it.

9-5-capsules-out-of-10

Darksiders 2: Death Lives Trailer Released

“What starts with war, ends with death.”

A dark and chilling new trailer for Darksides 2 was recently released by THQ. The trailer follows one of the exploits of DEATH, who is one of the four horsemen of the Apocalypse. The game is set for a 2012 release on Xbox 360, PS3, PC, Wii U and will have DEATH going through various light and dark realms to redeem his brother WAR, a horseman who was blamed for starting the Apocalypse prematurely in the original Darksiders game. While no gameplay footage is shown in this trailer, it does look pretty damn cool and should excite many Darksiders fans. Check out the video below and see for yourself!

Lionsgate Gets Rights For Original Stan Lee Superhero

Legendary comic book superhero creator Stan Lee has given the rights to Lionsgate for an original superhero film, as reported by Variety. Alfred Gough and Miles Miller are set to direct, write and produce the film through their Millar/Gough Ink production company, while Lee and Gil Champion will produce through their POW! Entertainment company. While details of this untitled project are currently unknown, it has been described as “a multigenerational superhero movie that spans several decade.” Hopefully it doesn’t end up like Jumper! Lee’s previous popular creations include Spider-Man, The Hulk, The X-Men, The Fantastic Four, Iron Man and Thor, while Gough and Millar’s previous credits include Smallville, Spider-Man 2, I Am Number Four, Shanghai Noon and the sequel Shanghai Knights. Keep an eye out for this one, true believers!

The Amazing Spider-Man Video Game Trailer Released

At last night’s VGAs, Activision debuted a brand new trailer for The Amazing Spider-Man video game, based on the upcoming 2012 movie which is a reboot of the movie franchise. The game is expected to see a summer 2012 launch alongside the upcoming movie, although it does take place after the events of the film. Gameplay will go back to the free-roaming, web-slinging style similar to previous Spider-Man games based on the 2nd and 3rd films but with improvements to navigation and combat. The story has been penned by Hollywood writer Seamus Kevin Fahey, who has written for episodes of Spartacus: Gods of the Arena and the re-imagined Battlestar Galactica. So unfortuently, no hints to the films plot here. While the gameplay looks much like things we’ve seen before, the presentation is certainly a lot more realistic, hollywood-ish and grittier which could potentially result in a more refreshing experience. My Spider-Sense is tingling for this one!

Mortal Kombat Goes on Hiatus

Fatality! Ok not really, it’ll be back someday! Yesterday during a pre-show for the Spike VGAs, the father of Mortal Kombat Ed Boon announced that NetherRealm Studios will be taking a break from Mortal Kombat to work on different projects for a while, and the studio is currently working on a new title. The first of which was Batman Arkham City: Lockdown which was released for iOS devices this week. While no other projects have been announced, Mortal Kombat Komplete Edition is due for release early next year. Boon also stated that no future DLC is planned for Mortal Kombat at this point in time. Later at the Spike VGAs that night, Boon accepted an award on behalf of NetherRealm studios for best fighting game of 2011. Personally, I’m curious to see how NetherRealm works with other franchises and projects, although I do miss Mortal Kombat already. Hopefully it’ll kome back soon!

Source: Gamespot