In early November, 2011, customer Dave ordered a couple of new N-Control Avenger controllers, a product designed to allow for quicker reflexes, as well as being a great step forward for the disabled gamer market see more about the product here.
He pre-ordered the product, which was set for arrival “Early December”. When that expectation was let down, he got in touch with Ocean Marketing, the marketing company in charge of handling complaints, enquiries, etc. And so began a tale epic in scope, fail in nature.
At first, the responses were curt and mildly confusing. Then they were slightly more informative, while still managing to be utterly unhelpful. Then they took a nosedive into being outright rude and obnoxious.
Dave, as any conscientious gamer and egregiously slighted consumer would… he dropped a line to gaming media sites like Penny Arcade and Kotaku. Gabe at PA then joined in on the conversation, in the hopes of coming to some sort of resolution.
Ocean-Marketing-guy then proceeded to name-drop and big-talk himself into a deep, dark, lonely hole. The entire conversation can be read on PA here.
Then the rest of the gaming world went wild with rage. They brought down the Avenger controller’s Amazon rating to 1 star within 8 hours. This is a real shame, as despite it’s marketing troubles, and enraged gamer community snapping at it’s heels, the product itself and the company that makes it had nothing to do with the debacle. Read their side of the story on Kotaku here.
Meanwhile, it seems the one-man PR company Ocean Marketing has gone out of business, and has even had his personal privacy invaded. I don’t know if he’s really a bully who deserves to be ground into dust, or he was just having an off day… and was drunk… or whatever… The way he acted was unbecoming a marketing-guy-person. And, now that it’s all across the web, his mistakes will likely haunt him forever, and in that way I kinda feel for the guy. I’m sure he’d take it all back if he could.
That said, I guess he just wasn’t the right guy for the job, and in all likelihood won’t be in the same line of work for the foreseeable future. Such is the wrath of the internet-savvy gamers of today.
So I’d like to put forward a suggestion… perhaps he’s had enough abuse now? And maybe we shouldn’t be taking it out on N-Control and their product, particularly when they had no control over Ocean-Marketing-guy’s actions.
Of course, these events will go down in internet history, and the web will forever meme and reenact them for years to come. Such as the following, by New Challenger (previously ByteJacker)
Zumba Fitness 2 Platform: Nintendo Wii Publisher: Majesco Developer: Zoë Mode Release Date: November 15, 2011 Price: $39.99 – Available Here
Overview
The Wii may be slowly winding down, but sales are still high and at the moment, the fitness/dance game genre remains high on many gamers’ want lists. Majesco came out of nowhere last year and released Zumba Fitness: Join the Party, which quickly dominated sales charts for the platform and gave everyone a gift they could easily give their spouse, mother, or child. If you are new to the brand, Zumba is a Latin-inspired exercise that has users burn off calories while performing intense dance routines. Classes can be rather expensive, so it’s really not too hard to see why the first Zumba title was so successful.
A year later, Majesco are back with a follow-up in Zumba Fitness 2. This sequel takes everything fans loved about the first title and adds in even more content with new dance styles, a progress checker, and a revamped visual design for players of all ages to easily jump in and shake their booty to. The main question is, are these additions enough to keep the series relevant on an aging platform? Here is my review for Zumba Fitness 2.
Gameplay
If you played the first Zumba title, you should already be very familiar with how to play this successor. Zumba Fitness 2 comes bundled with a snazzy belt that players simply strap to their hip and then slide their WiiMote into a small pocket on the side. This simplistic design allows for every motion the player executes to be tracked by the hip, rather than the in-hand schemes that several of the other dance titles on the Wii utilize. Once your belt is strapped on, all the player has to do is simply mirror the routines performed by the on-screen instructors, where they will then be ranked for their technique and accuracy. I would love to say how complex this makes the overall experience, but to be honest, the whole game is rather fool-proof. I’m a pretty clumsy dancer myself and each time I missed, I was never punished for error and the game simply continued on. Once you do master the art, stars at the bottom will start filling up, making the main objective to mimic each dance to perfection to get the highest rating possible. Some of the hardcore dancing fans may be turned off by the lack of a true challenge, but I can’t really fault Zumba 2 for that as the whole game is meant to be more of a tool to get in shape, rather than an accuracy based dancing game.
The core of this exercising romp can be found in the Full Class Mode. After choosing the length of a class (which can be either 20, 40, or 60 minutes long), you then are taken straight into the game and must mirror each dance as closely as possible. There are ten different setlists to choose from for your selected duration of class, with each being grouped by intensity. The lower intensity setlists are targeted more towards beginners and start things off slow and easy, medium offers tracks with a higher tempo and amp up the difficulty with faster-paced dance routines, and high intensity is exactly as it sounds and keeps the player constantly dancing and moving for the entire class. These classes can also be customized to your own liking, where the player is allowed to select each track, venue, and overall length of their session. I went in with a bit of an ego and picked the 60 minute class on high, and as I am writing this, things are a bit sore everywhere. I would say that this is a good thing though, as even though the routines can be rigorous and demanding, I still managed to have fun and it never quite clicked that I was actually exercising until sometime afterwards. Up to four players can participate at once as well, so if you have friends that also want to join in, all that is needed is some extra belts and a few bottles of water (trust me, you’ll need it). Like most dance titles, Zumba 2 is a lot more rewarding and enjoyable with more players as well, which makes it a perfect party game as a whole.
For those just wanting the fun of dancing without the feeling of an intense workout, the Single Song mode is for you. As it sounds, all that is needed of the player is to pick a song and dance along. As for variety, there are 32 different tracks to select right from the start, with each track featuring it’s own particular dance style. Fans of the original Zumba will be familiar with returning styles such as Hip-Hop, Salsa, and Cumbia and with new additions like Bellydance, Latin-Pop, and Bollywood thrown in this time around, each track feels completely different and distinct from the next. Considering that the amount of dance stylings now have doubled this time around as well, this sequel thankfully feels like a brand new game, rather than a mere track change that so many other follow-ups try to offer and then charge full retail price for.
The best feature of the game comes not in dance, but progress. As you perform in classes and single songs each day, a progress tracker keeps record of the amount of calories you have burned, how long you have exercised, your body weight, and how your technique is. These statistics are all tracked well, but if you leave a dance session early your results will not be tallied. As an incentive to keep playing, rewards and extras can also be unlocked for the player’s personal accomplishments. Most of these are just achievements, but some new visual customization options for the instructors can be unlocked based on the number of stars collected. An attire change isn’t huge by any means, but the ability to unlock more content should have a nice appeal to any completionist out there.
Visuals/Audio
Graphically, Zumba 2 has improved miles above it’s predecessor. Each instructor are well detailed and very pleasing on the eye this time around. I would even say that the models in the game may be the best crafted in a dancing game period, as the animations keep up with every step and make mirroring movements at least seem easy enough for any player to follow along with. I’m not personally familiar with the “celebrity” instructors featured, but Zumba followers should have no problem telling the difference between the realistic avatars and their sharp looking attires. As for the backgrounds, there really is none better for the genre. While only 5 venues (such as a yacht or a dimly lit nightclub) are featured, each are full of life and flow perfectly with the music playing. As you perform better, the scene becomes more exciting as well and acts as yet another reward for mastering a specific technique.
As you would have guessed, the music is the most important factor of the experience. Zumba is infused with a mix of familiar artists such as Pitbull and Nicole Scherzinger as well as upbeat tracks from many international artists. There is Latin-Pop, Hip-Hop, Salsa music, and several other genres included and each feel very fitting to the dance maneuvers the player has to mimic. This is where I must really give the Zumba series credit as well. Most titles in the genre rely on well known top 40 tracks to actually create an enjoyable atmosphere. Zumba Fitness 2’s soundtrack goes a different route and offers lesser known tunes that are full of energy. Even though I hadn’t heard of 90% of the music within the game beforehand, I felt like I remembered them afterwards from this particular title and had more fun dancing to them as a result, even though the genres really aren’t my thing.
Overall
Zumba Fitness 2 does everything a sequel should. There are more offerings in terms of both dance styles and music, the graphics have been revamped for the better, and the gameplay is still as rigorous as ever while remaining easily approachable to all newcomers. The newly added progress tracker also makes a huge difference to the entire experience, as players can now see their own personal growth and form a fitness plan without the need of a bunch of charts or extra paper. If we have learned anything by the huge trend of dance titles this generation, it’s that you can indeed shed pounds while having fun in a video game. Zumba Fitness 2 doesn’t completely change everything we know about the genre, but it does manage to perfect it with it’s high energy grooves.
You love your laptop. You take it virtually everywhere with you. You work with it, play games on it, and live out your social media life through it. Unfortunately, it can only give you an average 8 hours of standard battery life (more likely 4 hours if you use it for gaming) before you need to hunt for the nearest power outlet. Well, that’s about to change.
If Apple could have their way with fuel cell powered mobile devices, your Macbook Air would not only be smaller and thinner, it would also be up and running for weeks without recharging. If Sony succeeds in current bio battery developments, when you see your Sony gadgets’ battery levels indicating low power, you just feed them scraps of paper and they’re good to go. This is the future of battery power – renewable, eco-friendly, and of course longer lasting.
Apple and Sony are positioning themselves right at the starting line for a battery race that is simply inevitable. There are too many mobile devices out there, and many more will be manufactured and delivered to eager consumers. Right now manufacturers may be trying to trounce each other with attached camera capabilities or processing power and speed, but sooner or later they’ll all have to take the right step backwards and take a look at the batteries powering their devices – just as Apple and Sony are currently doing.
There is a slew of resources on the Web that offer helpful tips on prolonging the battery lives of beloved gadgets. Battery life in terms of talk time is an important facet of any smartphone these days. It’s painfully evident – the need for better batteries to power the myriad mobile devices dominating consumer electronics is not just an auxiliary demand anymore, it’s a priority.
Even Bill Gates is onto it. He recently backed (as in invested in and funded) a startup company that is researching ‘big batteries’ – bad boys that can store the energy derived from renewable and eco-friendly sources like solar panels and wind turbines. The ‘big battery’ idea solves a perpetual problem in eco-friendly energy sources: they almost always have to be used immediately. Gates’ perspective on the issue is spot on: “renewable energy resources…will never approach the scale or affordability that is necessary.” Big batteries might just be the ideal solution.
Translate that to apply for mobile devices, and you get a demand for better, longer-lasting batteries that are practical and eco-friendly. Not five years from now, you can expect a new line of gadgets that can last days on end on one charge. You can expect them not just from Apple and Sony, but from almost all other technology and players and movers in the industry, because the battery race will soon begin.
These corporate giants indeed know what their consumers will be asking for next. After all, better batteries in their gadgets afford them the power of technology and the Web at their fingertips – for longer.
The EA Daily deals site recently launched has proved uber popular with mobile gamers and a quick look at the plethora of specials on offer and its not hard to see why it has surpassed 4.5 million visits since its launch. Wanting to keep the program in full swing, EA have added some amzing and popular new titles such as Need for Speed and NBA Jam for IOS users and Plants Vs Zombies and Madden 12 for Android lovers.
The EA Daily deals site features price drops on a whole range of games as part of their second annual holiday sale, available on both the iTunes store for IOS users as well as for the Android market. As well as being able to purchase the games through the daily deals website, EA are utilising the Zoove platform to provide users an alternative means to download the titles.
Welcome to Capsule Computers’ weekly anime segment, Anime Say! Each week I will be diving into some of the biggest anime related topic of the week and having my say on anything that matters in the anime world. To top it off each episode will conclude with a recommendation from your’s truly of an anime or manga that you should check out.
This week, I go through my top 5 anime series of 2011. Did your favourite series make the cut? You can check out this week’s Anime Say! below.
Got any questions for Anime Say? Send all your queries to [email protected] and I will do my best to answer anything you can throw at me.
What do you think of the seventh episode of Anime Say? Let us know in the shoutbox and comments section.
Sony featured a bio battery prototype during the Eco-Products exhibition in Tokyo last December 17. The battery generates electric energy through ‘digesting’ shredded paper and turning it into glucose sugar which then undergoes further chemical changes to produce hydrogen ions and electrons. These electrons are used by the battery for power.
During the exhibition, Sony successfully demonstrated how waste paper can become an energy source for a small fan. The equipment they used allowed people to drop cardboard and pieces of paper into a mixture of water and enzymes. When the container is shaken, the paper materials turn into glucose, and with a few more stages where this glucose is combined with more enzymes and oxygen, power-generating electrons can be harvested.
The bio battery is a viable, eco-friendly solution to ‘recharging’ batteries of mobile devices, especially since its only by-products are acid gluconolactone (used in cosmetics) and water – not to mention waste paper is the primary fuel used. The paper-powered bio battery is strong enough to provide power for basic mp3 players, but it still has a long way to go to become commercially available.
Developers of this bio battery also previously successfully powered a Walkman music player using fruit juice – a first step towards the current paper-powered development.
In a world of magic, the battle lines between good and evil are drawn. The stakes are high, and those depending on them are numerous. Innocents are hurt, enemies made, and a once happy land falls into the hardest time they have experienced. So what can you do to help them?
Well, bowl!
You play as the Bowlons, along with Bowlaids, trying to free your world from the Evil Wiz and his evil wiz ways. There are five islands you play on, Airea, Lava, Ruins, Frosty and Magica. In the free version, the six levels of the first island Airea are available, while the remaining levels are available through in-app purchase.
But this ain’t no typical bowling alley, there will be obstacles and challenges that you will have to overcome. So what say you, human? Will you help bring peace back to the lands by mastering your bowling skills?
Bowling Wizards is available NOW for FREE on the iPhone, iTouch and iPad HERE
On the Android HERE
And on the Mac HERE
After being announced about a year ago with updates on it’s progress and release date few and far between, the final Oddworld installment finally sees its HD remake hit the PSN in North America. For those who are unaware of what Stranger’s Wrath is like, it’s a fantastic game with a ccombination of FPS/adventure elements surrounding the story of the titular stranger, a bounty hunter seeking to cure a seemingly fatal ailment.
The game originally came out for Xbox in 2005 so I’m going to assume you know what it’s about so I’m not going to go into the finer details of the main game. What I will talk about, however, is what is new with the HD remake. The trend of HD remakes seems to be in full force nowadays, for better or worse, but Stranger’s Wrath sits at a special spot amongst the rest. While most other HD remakes are mere upscales to 720/1080p with a few bug fixes, Stranger’s Wrath HD has almost been remade from the ground up with completely new textures. It’s one of the few, if only, HD remakes that truly looks like it was made for the current generation and isn’t just an upscaled port.
I’ll be streaming it for a few hours (at the least) so stick around and see what I mean.
EVENT HAS ENDED. Thank you to all who watched. Stay tuned for more live streaming events in the future.
Got a bit of extra cash hanging around that PSN wallet or some spare points in the bag? Following on from it’s PC and Mac release, Frozenbyte’s Trine 2 has now been released on the PlayStayion Network and Xbox Live Arcade.
A puzzle platformer with a heavy dose of physics, Trine 2 takes the best of it’s predecessor and builds on it with lots of creative new levels, gorgeous fantasy backdrops and most importantly – online multiplayer. The PC version of the game scored an 8.5 here at Capsule Computer’s, and is certainly worth checking out if you’re a platformer fan.
The XBLA release is worldwide (apart from Australia, sorry folks) and the PSN release North America only. The publishers hope to see a European PSN release in January 2012.
So Christmas has passed, but another holiday is in route. With New Years just days away, let’s reveal all of the games, add-ons, and deals for Xbox Live. In honor of the games I have played over the holiday, I decided to put on my Skyrim iron helmet and my Ugly Americans tee-shirt. Nothing like killing dragons and shooting down ugly manbirds for Christmas.
Deals of the Week
Name
Discount Dates
Microsoft Points
Board/Card Games
27-Dec – 2-Jan
Full House Poker
480 (40% off)
Connect 4×4
400 (50% off)
Jenga
400 (50% off)
Pictureka
400 (50% off)
Sorry! Slider
400 (50% off)
Sorry!
400 (50% off)
Boggle
400 (50% off)
Battleship
400 (50% off)
Yahtzee
400 (50% off)
Connect 4
400 (50% off)
Scrabble
400 (50% off)
Dancin’ Dancin’ Dancin’
3-Jan – 9-Jan
Dance Central Dance Pack 05
480 (33% off)
Dance Central DancePack 06
960 (33% off)
Dance Central Dance Pack 07
960 (33% off)
Dance Central Marathon Pack 02
1500 (58% off)
Dance Central Marathon Pack 01
1400 (58% off)
Black Eyed Peas – I Gotta Feeling
160 (33% off)
Dance Central Dance Pack 01
640 (33% off)
Dance Central Dance Pack 02
640 (33% off)
Dance Central Dance Pack 03
640 (33% off)
Dance Central Dance Pack 04
640 (33% off)
Coming Soon
Here are the games and add-ons that will be available in the next week:
Name
Game Type
Release Date
Microsoft Points
All Zombies Must Die!
Game
29-Dec
800
NFL Blitz
Game
04-Jan
1200
Forza Motorsport 4 January Jalopnik Pack
Add-on
03-Jan
560
Games on Demand, Demos, and Avatars
Name
Release Date
Games on Demand
Transformers: Dark of the Moon
27-Dec
Child of Eden
27-Dec
Wipeout: In the Zone
27-Dec
Resonance of Fate
27-Dec
Super Street Fighter IV
03-Jan
Naughty Bear
03-Jan
Backbreaker Football
03-Jan
Demos
Rise of Nightmares
03-Jan
Avatars
Assassin’s Creed Universe
27-Dec
Fitness
27-Dec
Metal Gear Solid Update
27-Dec
Vampires/Werewolves
27-Dec
Kinect Disneyland Adventures – Update 2
03-Jan
Tattoo Collection
03-Jan
This has been another excellent year of gaming, and I cannot wait to see what next year will bring. Once again thanks for joining me on Xbox Live News with Pipper!
Have a Happy New Year everyone, and I wish that your resolutions are to play more video games next year. (Play Hard OR Don’t Play At All!)