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Six New Screenshots for Sherlock

The Testament of Sherlock Holmes is getting ever closer to its ‘early 2012’ release date. The next in the long established series of games, this entry will be coming to the PlayStation 3, Xbox 360 and PC, promising a technological step up from previous PC and handheld versions.

Six new screenshots have just been released, showing off some of the unsavoury situations that Sherlock will find himself in during the course of his latest case. Despite being pursued by Scotland Yard, Holmes carries on with his investigation, determined to follow it through to the very end. Players will take control of both Holmes and Watson throughout the game, with the doctor having to strongly consider his loyalty to the man he holds in such high esteem- has Holmes crossed the line?

Zack Zero Review


Zack Zero
Platform: PSN
Publisher: Crocodile Entertainment S.L.
Developer: Crocodile
Release Date: January 11, 2012 (European PSN)
Price: £9.99

Overview:

The first effort from Indie developers Crocodile, Zack Zero is a cartoon style action platformer that sees the eponymous hero on a quest to save his girlfriend from the clutches of the evil Zurlog! Downloadable only on the PSN, the Spanish developers aim to provide an experience that is highly entertaining and easily accessible for all.

The game is 3D in the same sense as Little Big Planet, working primarily on a 2D plane but taking jumps into the third dimension. The platforming comes complete with plenty of enemies to beat up, so this and the cartoon style will no doubt appeal to a younger gamer.  It has a few issues here and there and definitely shows its first timer roots, but if you stick with it there’s a good enough game here to warrant some attention.

Gameplay:

Zack Zero is a hero, a hero with an experimental suit. Starting out fully levelled up, the suit has four different ‘modes’ that give Zack all sorts of different powers. In flame form he can move faster, propel himself through the air and toast enemies with jets of flame. The rock form (Zack Zero’s Thing to its Human Torch) is much slower but can power through breakable objects. As an ice man Zack can slow down time and freeze blast his enemies, leaving normal mode with a standard blade. Each form uses up the suits power at different rates, neatly limiting the more powerful abilities. The suit can be recharged by collecting gems and energy rich bugs dropped by defeated enemies.

Zack is unlucky enough to lose all his powers at the end of the first stage, making gem and bug collection mandatory if he wants to regain his skills. This forms the games level up system, which is sadly hampered by the fact that you’ve already used every power Zack is going to get. Regardless the elemental powers are fun to play around with, even if the combat system has a few quirks that stand in the way of perfection, but that’s for later.

Gameplay is a well balanced mix of combat and platforming that sees Zack power his way through 8 levels in order to rescue his girlfriend. There’s a surprising amount of gameplay here for a downloadable title, with a good ten hours on offer, or more if you have a completionist streak. The levels are well designed and flourish the deeper into the game you go, providing a good learning curve and a genuine sense of space with multiple routes. This makes finding Zack Zero’s hidden treasures an appealing option that will add some more depth to the game for experienced gamers. The younger crowd are well catered for with a generous hint system, and back tracking and repetition are generally avoided thanks to efficient checkpoints.

Apart from some issues with depth the platforming is solid, and does a good job of using all of Zacks various powers- one advantage of the set levelling up. There are the usual switches to flip and boxes to drag, with environmental hazards tailored to the environment. The depth issues are less frequent than seen with the combat, but Zack will still occasionally drop through a platform or miss a jump to plummet to his death because the game has put you in the wrong layer.

The combat. Now this is where the game falters a little, and it’s largely down to that tricksy third dimension. Enemies often attack in large numbers, armed with both melee and ranged weapons. Zack cannot block anything, so is prone to dying extremely quickly. This becomes even more frustrating when you realise that enemies can move in and out of the background/foreground, often meaning you have to be standing in a very precise spot to let the auto aim deal with them, if you can even tell the difference. Attacks often bypass the nearest enemy and hit the one a safe distance away, flamethrower/ice blast effects block your view and mobs of enemies (sometimes even offscreen) can deplete Zack’s health in a flash. Enemies can leap from the background in mid attack. Sub bosses are repeated far too often, and the despite the fact that you can’t get past the main bosses they can still back you into a wall and kill you. Difficulty is fine, but this just feels like the outcome of a battle is down to blind luck, which more often than not is not on Zack’s side.

There’s just too much inconsistency to the whole thing. Are ledges grabbable or not? Do my attacks hit enemies or not? Is that platform in the same plane as I am? Is this boss going to back off or just squish me against a wall? Sometimes yes, sometimes no. It makes Zack Zero incredibly difficult to judge: when there’s no combat going on the game is really enjoyable, when there is you run the risk of being ripped off.


Audio & Visual:

Zack Zero feels so much like a kids cartoon that I was convinced the internet was lying to me when Google revealed no such thing. The brightly coloured 3D graphics and character design bring something like Ben 10 to mind, and the whole presentation is certainly skewed towards a younger audience. The game has a light sci-fi tone to it, and the levels cover a nice selection of varied landscapes from a bug infested wasteland to the inner workings of a sinister factory. The levels have a lot of dynamic detail and for a downloadable title Zack Zero is visually very impressive – think Ratchett and Clank. The music and effects throughout are excellent and from the off gave me a Tim Burton/ Alice in Wonderland vibe.

The cut scenes are very simple comic style animations, with all voice acting handled by a narrator so bland I couldn’t quite figure out if it was intentional deadpanning or not. Zack himself is a bit of a blank slate, and with a cheesy voiceover could have been more than just a non-entity in a silly suit. The elemental powers all look great though, with light effects for the fire form and a frosty haze around the ice one.

The game does have its share of technical hiccups – I experienced animation lock ups in every single boss fight and a complete freeze or two during general play. Transitions between areas are clunky and the whole thing just feels a little unpolished – understandable given that it’s a first release. Camera angles can lose sight of Zack and bits of the environment that pop into the foreground can hide small enemies that in groups can shred your health in a hurry. Again most of these problems are most obvious and damaging during combat situations.

Overall:

Zack Zero is a strong effort for a first release, but in a world full of high quality indie platformers it’s difficult to ignore some of the things that make it less than it could be. There is a great game in here just waiting to get out, but sadly every time I started a session it felt inevitable that some little thing was going to come along and push me away. I would get into the flow of the game and then suddenly fall through a platform, or be repeatedly killed by a mob of goons landing cheap shots. Things would nag and nag until that unavoidable moment where the controller hit the sofa.

As the game progresses these moments take a bit more of a back seat, and there is a lot of content on offer too. Fans of the genre should give Zack Zero a fair shot – I did want to keep going back to it, and that’s a sure sign that there’s something here worth gambling on.

 6-5-capsules-out-of-10

Kingdoms of Amalur Reckoning & The Darkness II demo available now

Feeling a little bored after the holiday game rush? Sure there have only been a few titles released over the past few weeks but there soon will be many more on the way. To get a taste of some of those you can turn on your Xbox 360, PlayStation 3 or even your PC today and pick up not just one demo but two.

The demo for Kingdoms of Amalur: Reckoning is available on the Xbox 360 for Gold Subscribers now, and the PC and PS3 version will be available later in the day. Users who try out the demo will be able to unlock two items for Mass Effect 3, such as the Reckoner Knight Armor and Chakram Launcher with explosive ammunition discs. The demo for Kingdoms of Amalur: Reckoning can be picked up here.

Also available today is the demo for The Darkness II if you feel like giving that a shot as well. The demo for Darkness II can be picked up here, though you must currently be a Gold subscriber to download it.

Syndicate co-op demo landing at the end of January

Well, you could be a bit more vague with your demo announce time but considering the fact that EA’s Syndicate is scheduled to be released on February 21 in North America, Febraury 24 in Europe and never in Australia it’s always good to try and land the demo a few weeks before the game is released.

EA has revealed that they will be releasing a four-player co-op demo onto the PlayStation 3 and Xbox 360 sometime at “the end of January” and it will only be available for “a limited time.” In the demo players will have access to one of Syndicate’s nine co-op missions and players will work to assassinate Cayman Global’s “Colonel Enrico Gabron” and steal his blueprints after infiltrating the building. Check out the trailer below for more info.

Spirit Camera: The Cursed Memoir coming to North America in April

Good news fans of scary games, Nintendo of America is planning on bringing the portable spin-off to the Fatal Frame series, Spirit Camera: The Cursed Memoir, to North America on April 13. This news is a bit surprising considering Nintendo of America chose not to release the Wii’s Fatal Frame 4 in the West, but good news nonetheless.

Spirit Camera is being co-developed by Tecmo Koei and Nintendo and will feature players using the 3DS’ virtual camera to help out a girl named Maya. The title will come with a 16 page “AR Book” which will be used to help display various things in the game including enemies that “ill emerge from the pages into the player’s world via augmented reality in the form of evil spirits that attack from all directions.” If that isn’t going to scare some people I don’t know what will.

Juri, Vega, Balrog, Paul and Law join the ranks of Street Fighter X Tekken

Today Capcom has revealed a number of characters that will be joining the ranks of Street Fighter X Tekken courtesy of two trailers which can be seen below. The first trailer shows us the characters in action as they battle against one another in the game itself while the trailer below that is a cinematic trailer showing Bison and Juri taking on Jin and Xiaoyu.

Balrog, Juri, Vega, Paul, Law, and Xiaoyu are all included in these trailers with their official reveals, despite a few of their reveals being spoiled earlier by leaked images of the game. Now something else to take note of is the PlayStation Vita development announcement in the gameplay trailer. At the end of the trailer it reveals two character silhouettes, one which looks like a strange type of Mega Man and another that looks like Pac-Man…

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=aknphNc6BjI&list=UUV9Pvsup4LWUWqhKyHWdnkA&index=1&feature=plcp;[/pro-player]

Dustforce Release Imminent!

Hitbox Team’s Dustforce is finally hitting the Internet in just a couple of hours. It will be available on Steam for $9.99 for Windows users (Mac and Linux coming soon).

After earning an Honourable Mention for Art at IGF 2012, and the Grand Prize at indiePub’s 2010 Independent Developer Competition, Dustforce is one of the most anticipated games by the indie gamer community.

You’ll be running around stunningly-realised levels wielding your choice of world-cleaning equipment, bouncing off walls and flying through the 50 levels included in this solid 2D platformer. Watch replays to hone your technique and climb the online leaderboards. Play against friends in up to 4 player local multiplayer arenas.

Be sure to get it as soon as it hits the Internet, and buy it in the first week and you’ll get 10% off!

Find it on Steam! and Read our review!

 

Confirmed: Mortal Kombat For PS Vita

The console version of Mortal Kombat sold over three million units last year and won numerous awards. So it’s no wonder than that NetherRealm Studios has today confirmed a port version of the ultra-violent fighting game will be coming to the Playstation Vita.

The PS Vita version of Mortal Kombat will have all content featured in its console counterpart such as Tag Team, Challenge Tower, Story Mode and of cause X-ray moves.  But it will also be modified and enhanced for on-the-go gaming and will feature brand new gameplay (Mostly likely unitising the Vita’s touch screens).

These features will be revealed in the coming months closer to the game’s launch sometime in Spring 2012.

 

Now Available Gears of War 3 ‘Fenix Rising’ DLC

The third Gears of War 3 downloadable content pack ‘Fenix Rising’ is now available to download on Xbox LIVE. The pack features 5 new multiplayer maps inspired by the life and experiences of Marcus Fenix: Academy, Anvil, Depths, Escalation, and the Slab. And also introduces four character skins: Recruit Clayton, Thrashball Cole – Limited Edition, Savage Marauder and Savage Kantus – Limited Edition for use in Versus Multiplayer and Horde Mode. As well as a new experience system that allows players to rank up to level 100 four times to unlock exclusive emblems and weapon skins.

The Fenix Rising DLC Map Pack is available now on Xbox LIVE for 800 Microsoft Points

Max Payne 3 Officially Dated

Rockstar Games have officially announced the release date of Max Panye 3. Up until this point all we knew was that the game was coming out (thankfully) but sometime in March, but we didn’t exactly know when. Well now it seems the game has been delayed by a couple of months. But we at least now have an offical release date, and some good and bad news.

The good news is that Max Payne 3 for Xbox 360 and Playstation 3 will be released on May 15 in North American and internationally three days later on May 18. However, if you’re a PC gamer, the PC version of Max Payne 3 is set to be released on May 29 in North American and June 1 internationally. Only two weeks after its console counterparts.

Give us your thoughts in the comments, shoutbox or forum.