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All Zombies Must Die! Review


All Zombies Must Die!
Publisher: Square Enix
Developer: Doublesix
Platforms: XBLA (reviewed), PSN
Release Date: December 28, 2011
Price: 800 MSP – Available Here

Overview
I was cautious that All Zombies Must Die! was going to be just another zombie game that joins the plethora in existence. However, I was pleasantly surprised to enjoy its humor and gameplay which bests most of the action, adventure genre. Hordes… and I mean hordes of zombies will make you understand why “All Zombies Must Die!”

Story
The story begins with our gamer freak Jack in the town of Deadhill. A zombie apocalypse has broken loose, and our gamer must find any survivors to help him in his quest. Eventually you team up with Rachel the not-so-friendly girl, Brian the scientist, and Luxo the alien! These unlikely heroes must unite their abilities in order to stop the end of the world.

Gameplay
All Zombies Must Die! is primarily an arcade shooter format that requires the player to not only use the two analogs but also a trigger to shoot. With the left analog as movement and right analog as aiming, the right trigger is used for shooting ranged weapons or swinging the current melee weapon. Additional buttons include (A) for finding hidden items and conversations, (Y) for the character’s smart bomb attack, and two button combination (LT) + (RT) for the character’s unique item (i.e. Jack’s torch, Rachel’s cellphone). Other buttons like the right bumper and (B) cycle through character’s primary, secondary, and unarmed weapons.

Weapons provide an unique feel varying from melee attacks to ranged shots. A shotgun will not provide the long range nor amount of bullets like an assault rifle, but it does have a wider affected range. There is even a drastic difference using the cricket bat in multiple forms. By continually swinging the cricket bat, the player will do minimal damage while keeping the targeted enemies delayed. Charging up the cricket bat will deal out lethal damage and send the zombie flying off the screen. The drawback for the cricket bat is that unarmed fists can do more basic damage.

In addition to varying weapon types, players can also augment the weapon they are using to attain an elemental attribute. My favorite augmented weapon is easily the fire enhanced chainsaw. To make the chainsaw not overly powered, it requires ammo once the fuel has depleted. Weapons like the fire chainsaw can be created by picking up special items in specific map areas. A special quest appears in the Town Square offering a gift when the player kills 30 burning zombies. Once the quota has been met, firewood will drop and can be used to augment a weapon at the base.

The base or safe zone can be moved or created by initiating that zone’s quest for All Zombies Must Die! In this quest the player must kill all zombies spawned onto the map to clear the entire stage. Once this has been completed, the area will be zombie-free for as long as the base is kept at that location. At a safe zone, players can acquire quests from inactive characters, create new items, level up character stats, or even interchange primary weapons.

One annoyance that seems to surface after completing a quest in an area is when the security gates require an additional quest to pass through. Granted these quests do not take long to complete, but I would prefer to travel from one zone to the next without interruption especially when I am close to death. Several times I have acquired a quest item to merely come close to completing the level and died due to minimal health and lack of ammunition. On a positive note, some gates allow you to decline the given quest for an alternative – I just really don’t want to kill 25 enemies with the cricket bat.

Death is simply inevitable once you run out of ammunition during single player. Being without ammunition and having gate requirements can deter you easily into a corner with only fists as the last line of defense. Conserving ammunition for guns is not always necessary but being resourceful is. By clicking down on the left analog, several pop-ups like weapons and quest markers will appear with arrows pointing towards their locations. Locating additional guns will provide ammo for your primary and switch the secondary weapon to the pick-up. This handy tool-tip can save lives and most importantly kill zombies. (Achievement Alert: Kill 500 zombies in a single zone.)

When discussing multiplayer normally you may experience online and offline modes. Sadly, the only mode available is offline co-op. Local multiplayer provides players a chance to escape the inevitable death spots. Having additional partners on screen allows for chances of resuscitation by pressing (A) above the dying teammate. Nothing like killing zombies and saving lives.

Audio/Visual
Designing the levels must have been very intriguing to know the most combative areas and where items were placed due to that proximity. Hidden items are identified with a magnifying glass and can hold health, ammo, quest items, and experience. These areas are visually teasing and can provide life or death. Opening a hidden item is not worth being trampled on by a horde of zombies.

Animated environment effects are brought to life in different zones. Power Plant offers several attractions that can be utilized by the player and be attractive looking. Once the power plant has been reactivated, electric lines that were disabled come alive with flowing currents. As zombies pass by, there is a chance they will alter forms and gain an electric attribute. Another instance can be seen on the Bridge where there is a radiation leek. Zombies that fall prey to the pool will become contaminated and grow into a mutation.

All of the conversations between characters are text-based. Nothing makes me happier than skipping all the mumbo jumbo that Jack spews out of his mouth. We understand that you loving playing video games and that you think that you are in one. Congrats, now get out of my text!

The opening music does an amazing job in capturing the silly zombie killing action provided within the game. Neither eerie nor too hardcore, you will notice an upbeat flow that carries from menu to menu. Although after finding Lexo the alien, I began to question whether or not the music was created to represent zombies or him. Must be some connection with zombies and extraterrestrials.

Item sounds are loud by default. If you do not recognize this at first, grab a hold of a chainsaw and have at it. Being my favorite weapon, I decided to turn the sound volume down a notch or two.

Overall
All Zombies Must Die! does well to shove other twin stick shooters out of the showroom. Offering item creation, upgrades, and character advancement shows that RPG elements can be added successfully to other genres. And what other zombie game has an adorable alien in it?

Some negatives must be taken into consideration. The zombie grind can get awfully repetitive when moving from quest to quest. Required items and zombie appearance may change, but the objective of killing zombies stays the same. Additionally, there isn’t an online multiplayer. This is potentially the most disappointing and damaging aspect for the game. For those without people to join locally, this would have been a nice social integration.

7-5-capsules-out-of-10

 

kimi ni todoke -From Me to You- Volume 1 Premium Edition Review


kimi ni todoke -From Me to You- Volume 1 Premium Edition
Studio: Production I.G
Publisher: NIS America
Format: Blu-ray/DVD Combo
Release Date: January 10, 2012
Price: $55.99 – Available Here

Overview:
When it comes to the romance genre, there are plenty of different routes that an anime can travel down. There is your relatively standard and popular harem route where multiple girls try and will then focus on one girl in the end, there are others where someone may just be too dense to understand the others feelings and then there are those that have a very slow build as two characters realize that they love each other over a long period of time.

kimi ni todoke -From Me to You- originally started as a manga back in 2005 and is still being published today after winning numerous awards. Since then it has received two anime adaptations and NIS America has brought us the first volume of the first season of this shōjo romance. With plenty of fans waiting for a great romance anime, does kimi ni todoke deliver?

Story:
Bearing a resemblance to a popular movie star may be a great way to start a conversation or make friends easily, but bearing a resemblance to one of the most feared characters from a popular horror movie actually can cause the exact opposite to happen. Sawako Kuronuma may be just your average high school girl but unfortunately she has one thing that sets her apart from everyone else, and that is her resemblance to Sadako the feared character from the Japanese version of The Ring (not the American remake).

Because of her appearance she is feared by everyone around her and no one wants to spend any time near her for very long for fear of being cursed or having ghosts haunt them. However this is not true at all and Sawako actually is a very sweet and kind girl who just happens to never have been able to make any friends before and thus has very poor social interaction skills so despite her best efforts to be friends with her classmates she is shunned by all of those around her.

However this all begins to change once she meets a boy named Kazehaya who is always cheerful and willing to talk with everyone he meets.  Upon meeting Kazehaya Sawako begins to emerge from her shell and start to act a bit more like a normal person as she begins to interact more with those around her. The story then follows Sawako’s many firsts and experiences as she begins to discover more about herself and make friends. But most importantly, can love blossom between the awkward but endearing Sawako and the popular Kazehaya?

kimi ni todoke -From Me to You- provides a more realistic type of romance that you wouldn’t normally encounter in most anime. To be honest, plenty of shows involve various situations that are either completely outlandish or involve characters that have had horribly troubled pasts that have left them scarred in some way. When it comes to the characters in kimi ni todoke delivers in spades. Sawako has had a troubled past but isn’t anything entirely unbelievable and with the story revolving around her moving past her limitations the amount of character development she receives is extraordinary.

This is only helped by a likewise believable supporting cast. The main male lead Kazehaya is a normal type of guy who just happens to be very popular and good at baseball which humanizes him in a way that most male characters don’t see which is a breath of fresh air, especially when it comes to the shōjo genre which is full of clichés.

As for the rest of the cast we see two girls who become fast friends with Sawako, Chizuru and Ayane. The two may seem like an odd pair for the quiet girl at first but their personalities work perfectly with one another as Chizuru is your tomboy type of girl but is also moved to tears whenever something simple happens, usually involving Sawako. Ayane loves to play pranks on people but has a good heart and tries to help Sawako the most out of the rest of the characters in the show aside from Kazehaya.

Finally we have Ryu who is a very quiet man who rarely interjects in conversations but whenever he speaks he usually has a point to make. The only real conflict begins when a rival for Kazehaya appears in the form of Ume and her numerous attempts to underhandedly sabotage Sawako’s relationship with her friends and especially with Kazehaya so she can replace her by his side.

While some people may enjoy a slow building relationship, the kimi ni todoke can sometimes slow down to such a slow crawl that an entire plotline may not be finished for multiple episodes, or not even finished in the first volume at all. There are slow and strong anime and those that eventually become a bit boring due to their slow development speed. While this is mostly alleviated thanks to the amount of humor that the show can provide.

Now while this isn’t the most humorous show in the world, there are still plenty of laughs to be had, though mostly it as at Sawako’s expense as we see her social missteps occur often or whenever she happens to scare the daylights out of someone that mistakes her for Sadako from The Ring. This means that most of the humor is situational and there are plenty of sight gags as well rather than actual jokes being told.

Very few romance shows, even in the shōjo genre, take a realistic look at romance in the world and create understandable and relatable characters. However kimi ni todoke -From Me to You- provides a heartwarming story that avoides the feel of forced drama as we see a simple and slow paced (almost to a fault) story of a girl coming out of her shell and feelings developing between her and Kazehaya. Considering that this is simply volume one, it makes the need to order volume two all the more necessary as viewers who are touched by the story will be eager to see how everything turns out.

Visuals:
To say that the color palette used in kimi ni todoke is soft would be an understatement. Everything shown to the viewer uses very soft colors and beautifully detailed backgrounds to make each scene stand out. That doesn’t mean that there aren’t plenty of visual clichés though as the series tends to display multiple close ups on character’s faces with a pink or similarly romantic backdrop with sparkles or hearts to show whenever a romantic feeling is in the air.

The art style used by Production I.G. focuses heavily on facial expressions to help heighten the atmosphere for any given moment and this is especially true when used for sight gags. The quality of the art is also very consistent with characters having an average amount of detail for their bodies and animation. Also prepare for plenty of chibi transformations for the sight gags, especially when it comes to Sawako, as it happens usually once every few minutes.

Audio & Subtitles:
It is worth noting now that the only language track available for kimi ni todoke -From Me to You- is the Japanese one, meaning that the only way for most people to watch the show is with the English subtitles turned on. The English translations for the subtitles seemed to be quite accurate and unobtrusive to the show itself.

As for the Japanese voice actors we are treated to a rather enjoyable cast of characters, especially with Mamiko Noto performing the role of Sawako. Mamiko’s performance will be one to remember as she delivers Sawako’s personality perfectly which is exactly what one would be looking for in a main character. The opening song is called “kimi ni todoke” by Tomofumi Tanizawa and is rather enjoyable and matches the animation perfectly. The ending song is performed by Chara and is called “Katamoi,” but unfortunately it is likely to be a song that most will skip through as they make their way to the next episode.

Extras:
As per standard with any first run release of an anime from NIS America they have released a premium edition version of kimi ni todoke -From Me to You- Volume 1 which contains a few off-disc bonuses. This includes an oversized hard slipcase which features Sawako and Kazehaya on one side and Chizuru, Sawako and Ayane on the other. If you were to display this case, I would say that the artwork for the three girls would be preferable as it displays a heartwarming image of a joyful Sawako. The release comes with two slimpack DVD cases that contains both a DVD and a Blu-ray disc that contains a certain amount of episodes each depending on which version you watch. The only bonus material on disc unfortunately is a clean opening and clean ending song, and while the opening animation is definitely worth a few watches, the ending on the other hand is not.

Also included is a hardcover art book that contains 28 full color pages and is called “My Memories.” For the first two pages the main characters are given a brief summary with some minor spoilers of course but after that the art book takes a unique turn. Being that the art book is called My Memories it is stylized after a scrapbook that displays various screenshots from each episode as well as a few quotes and Sawako’s personal thoughts. Between every few episodes is a scenery collection where some artwork of the backgrounds is displayed. While some may find that this art book is lacking, the art book follows the theme of the anime perfectly. It is as if viewers are able to see how Sawako remembers all of her first experiences as she documents how she is finally coming out of her shell and being sociable.

Overall:
kimi ni todoke -From Me to You- Volume 1 provides a glimpse at a new more relatable type of romance that most anime do not deliver. Of course this may have to do with its shōjo genre so viewers who dislike romance or shōjo will likely want to steer clear of this series. For everyone else however there is plenty to love, especially when it comes to Sawako’s amazing personality. Still, with a story that progresses extremely slow many may grow a bit frustrated with the pacing and wish for something to happen, which is a bit damaging, especially considering this is only half of the first season of kimi ni todoke. As mentioned before this is only volume one so there is still plenty more to see once the viewer finishes this set, and believe me, you will be eagerly waiting for volume 2 once the last episode finishes playing.

9-0-capsules-out-of-10

5 Brilliant Boss Battles

Boss Battles are right up there with jumping, points and blank wooden crates as examples of standard video game procedure. They’re in pretty much everything, and ideally test a player’s skills and abilities that they’ve accumulated during the game, as well as ramping up the tension in both the narrative and the game’s difficulty.

They’re also hard to write or talk about: being at the end of a game, they can often contain spoilers (watch out for those below, by the way), and everyone will have their own favourites. So while those listed here are my favourites, I’m by no means declaring them the best, or the most important, or anything.
I simply find these ones particularly fun, epic, or interesting in other ways.

 

5. Bridezilla (Ms. Splosion Man)

As with most comedies (in cinema and theatre, anyway), Ms. Splosion Man ends with a wedding. Well, it starts as more of a hostage situation/shotgun wedding, before our feisty heroine crashes the party, beats up the bride and steals her groom.

Obviously inspired by Punch Out, Ms. Splosion Man must block, duck and punch back at Splosion Man’s bossy, busty, blonde bride-to-be, until it’s revealed that she’s just the tip of the iceberg. In this case, said iceberg is a huge, scaly, purple… thing, with a killer uppercut, and extra arms where its boobs should be.

Once this thing is defeated, the happy Splosion couple – who, when you think about it, have never actually met before – elope, to live a high-energy life of splodin’ unsuspecting scientists together.

Traditionally, boss battles have players use all the skills taught throughout the game, in one last high-stakes fight to the death against the main antagonist. Beating up the bride-beast here may introduce new player skills, and pit them against a character we’ve never seen before, but it maintains the game’s sense of ridiculous fun, conforms to the traditional theatrical/cinematic definition of a “comedy”, had an awesome, ominous-sounding rendition of the Bridal March as the battle music, and is just damn fun to play.

 

4. Hive Mind (Dead Space)

One thing that made Dead Space effective as a survival horror game was the ability of the enemies to absolutely ream you without warning. Some of the baddest bad guys could tear you several new orifices before you even realized you were in danger. These things care not for your cries of “But my health bar was still in orange!” Health bars are meaningless when your head is close enough to kiss your toes without needing to bend over.

By the time you reach the end of the game, you’ve earned your escape, if only through the amount of underpants you’ve ruined during your journey. But before relative safety can be reached, you have to contend with the huge amorphous blob of tentacles and glowing weak spots that is the Hive Mind.

It starts off simple enough: shoot it in the glowy bits while avoiding its whipping tentacles. But after a few hits, one of those tentacles wraps around your foot and flings you into the air, dangles you above a gaping chasm overpopulated with teeth, and slowly, suspensefully, starts lowering you into it.

You keep trying to shoot the glowy eye-bits, but it’s harder now that you’re being shaken around like a rag-doll. And again, health bars mean nothing once you’re in that cavern of unnecessary numbers of teeth.

This one’s on this list purely for its epic scale, and the manner in which it continues, and escalates, the sense of helplessness that permeates the whole game.

 

3. Kain vs Raziel (Legacy of Kain: Defiance)

The Legacy of Kain series has an interesting protagonist/antagonist balance. In the Blood Omen games you play as Kain, the vampire leader of sorts. In the Soul Reaver games, Kain is now the bad guy, and you play as Raziel, his primary underling, trying to hunt him down. And in Defiance, the fifth and final game in the series, you alternate between both, as they track each other down and try to figure out the nature of their intertwined destinies.

Towards the end of Defiance, the two finally meet again, and battle it out in the cathedral. At first you play as Raziel, and must incapacitate Kain, while he uses all the moves you the player granted him through the course of playing as him in the game.

Once you beat him, another cutscene follows with a bit more story, and as the dynamic of the dialogue changes, Kain suddenly has more of the power in the duo. As Raziel begins to get aggressive again, you play as Kain to smack some sense into him.

While the actual mechanics of the battle are nothing new, the scene is particularly interesting in a narrative sense; the showdown between these two has been built up to for the duration of the game, as well as parts of the previous ones.

Not only that, but the unique occurrence of playing a boss battle from both perspectives as the power of the scene changes sides, and neither character is clear-cut good or bad, is something I don’t remember seeing in any other game.

 

2. Kojira (Destroy All Humans 2)

Bearing no resemblance to Godzilla in any way, Kojira is a giant mutant reptilian creature that Crypto encounters in Japan, during his invasion of Earth. The battle plays out like an old monster movie, and ends with the total destruction of the city of Takoshima. Crypto has to take to the skies in his flying saucer to stand a chance against Kojira, but quickly learns that the monster can (somehow) replenish its health by destroying buildings. What ensues is a race to destroy every building in the city before the other does, while periodically stopping to do battle directly.

While you have been destroying humans and buildings for the majority of the game (and the previous one), this battle feels suitably epic, oozes Cold War-era monster movie cheesiness, and provides a strangely satisfying incentive to keep destroying all humans.

 

1. Bowser (Super Mario 64)

It may seem simple by today’s standards, but Mario’s final showdown with Bowser in the Nintendo 64 classic perfectly captured what made the game so special – namely, traversing a three-dimensional space. Previous encounters with Mario’s persistent nemesis had all occurred on a 2D plane, and usually involved jumping on him three times at certain points in a pattern.

This time the designers clearly had a good hard think about how to translate that kind of gameplay into 3D: as such, Mario needs to run around behind Bowser and grab his tail, swing him around in an arc and throw him into bombs that line the circular arena. The image of Bowser being swung around was iconic of the game, and the battle, while simple, kept in line with the series’ style, cleverly brought it into the third dimension, and perfectly capped off a truly revolutionary game.

 

 

EA Mobile Celebrates the Year of the Dragon with an iOS Sale

It’s nearly time to welcome in the Year of the Dragon, and to celebrate EA mobile have discounted the iPhone, iPad and iPod touch games that top the charts in Asia to only $0.99.

The games on offer range from arcade classics such as Tetris to simulations like Sim City Deluxe.

So if you want to celebrate the Chinese New Year in a slightly bizarre fashion then head over to the App store, where you can find the following EA games on sale:

 

FIFA 12 (iPhone, iPod Touch and iPad)

Need For Speed Hot Pursuit (iPhone, iPod Touch and iPad)

Command and Conquer (iPad)

Monopoly (iPhone, iPod Touch and iPad)

Real Racing 2 (iPhone)

Tetris (iPad)

Trenches 2 (iPhone)

SimCity Deluxe (iPad)

The sale only lasts until January 25, so if you think your Year of the Dragon needs an increased number of EA mobile games in it, best make haste.

Big debut trailer of Gundam Unicorn for the PlayStation 3

Namco Bandai and From Software have recently released the very first trailer for the Gundam Unicorn video game. The game is based on the anime and novel series of the same name. The trailer offers 5 minutes of footage, showcasing some story sequences, animated cut scenes, and some gameplay.

Gundam Unicorn originally started out as a novel and ran between 2006-2009. It received a six episode anime adaptation in 2010, and it is still on going with episode 5 scheduled to be aired sometime in May 2012.

The trailer shows off some story sequences, with the animated sequences being of the same high quality as the anime series itself, and the gameplay seems to be quite fast and frantic, completely unlike From Software’s Armored Core series and more akin to Zone of the Enders.

Gundam Unicorn is set for an early 2012 release in Japan, and will be exclusive to the PlayStation 3.

 

A Pirate Adventure with Captain Morgane and the Golden Turtle – Trailer and Screenshots

What’s that I see on the horizon? Is that some more screenshots and a trailer for Captain Morgane and the Golden Turtle? Yar! Shiver me timbers! Fetch me my hat!

I’ll stop now. Captain Morgane and the Golden Turtle is an adventure game from developers Wizarbox, previously responsible for Gray Matter and So Blonde. Working together with BAFTA nominated adventure game writer Steve Ince (Broken Sword, The Witcher), the game boasts an impressive 20 hours of gameplay set in the pirate paradise of the 1700’s Caribbean.

Adding to the game’s great credentials are more than 40 characters populating 50 environments over 5 islands – all presented in gorgeous HD. The PlayStation 3 version of the game – which will also release on Nintendo Wii, PC and DS – even has move support. The talent and the numbers involved are setting this up to be a potentially fantastic addition to the much missed adventure game genre, so make sure and check out the trailer and screenshots below if Captain Morgane tickles your fancy.

The game will launch across all platforms on February 24.

Mario & Sonic at the London Olympic Games 2012 3DS First Trailer

The real life London Olympics will kick off on July 27, but Mario, Sonic and co. will get there first. Mario and Sonic at the London Olympic Games 2012 3DS (henceforth known as MASLOG 2012 to save my fingers) is released on February 10 and has just received its very first trailer.

Coming for the first time to the 3DS, the game contains the usual mixture of mini games based on Olympic events, from swimming to shooting to, speed walking? All the events will take advantage of the 3DS’ numerous control options, including tilting the handheld to jump horses and breathing into the microphone to swim.There are over 55 mini games in total, and the title is already available on the Nintendo Wii.

Check out the very first trailer for MASLOG 2012 (3DS) below.

Take a look at the duel and create-a-character system in latest screenshots for Dynasty Warrior NEXT

With everything we have seen so far from Dynasty Warriors NEXT, the title continues to look like it will be a handheld version of everything fans love from the Dynasty Warriors series. Today Tecmo Koei has released a slew of new screenshots which show us one returning feature for Dynasty Warriors NEXT, the create-a-character system as well as the touch screen duel mode.

As you can see below these duels occur when battling against certain enemy officers. Players will need to use the PS Vita’s touch controls to fight back against the enemy and repel their attacks. Also shown is what appears to be quite a lot of option to personalize your own character to fight in the Conquest and Coalition gameplay modes.

Tiger Woods PGA Tour 13 Details Announced

EA Sports have revealed a fairly extensive amount of information regarding the upcoming release of Tiger Woods PGA Tour 13, including the integration of Xbox 360’s Kinect.

The game promises an unprecedented level of swing control, bringing the experience closer to the real thing than ever before. There is also a special Masters Collector’s edition which will include exclusive bonus features.

“Our fans asked us to deliver a new level of fidelity and authenticity to Tiger Woods PGA TOUR 13 and our team delivered with the ability to literally choose millions of shot combinations through our new swing mechanic,” said Mike Taramykin, vice president and general manager of Tiger Woods PGA TOUR. “Fans will now be able to experience unparalleled control on the virtual golf course.”

“As the first of the EA SPORTS titles to feature Kinect for Xbox 360 integration in 2012, the controller-free and voice-enabled Tiger Woods PGA Tour 13 experience will bring a whole new level of fun to fans worldwide,” said George Peckham, general manager, Global Publishing Group at Microsoft. “We look forward to continuing to work closely with EA SPORTS to deliver the most immersive and engaging sports gaming experiences, only on Xbox 360.”

Some of the new features and enhancements for the game include:

  • Total swing control – With an all new system, golfers can take full control of their tempo, swing plane and shot power along with an adjustable shot setup, creating limitless ways of hitting the ball.
  • 22 Licensed Professional Golfers including Rory McIlroy, Rickie Fowler, Bubba Watson and of course Tiger Woods.
  • Kinect Integration – exclusively for the Xbox 360, Tiger Woods PGA Tour 13 will be the first ever sports simulation title to integrate Kinect, tracking full body movements and including voice-enabled controls.
  • PlayStation Move Integration – Fans will once again be able to experience a more authentic golf swing with the PlayStation Move.
  • Relive Tiger Woods’ most memorable golf accomplishments as he swings his way from a child prodigy into a golfing legend.
  • Online Country Clubs – Gamers will be able to invite friends to joni their own exclusive country club and team up together to gain quicker access to downloadable courses as well as compete against each other for the Club Championship.

The Masters Collector’s Edition will feature exclusive access to Augusta National Golf Club’s Tournament practice facility and famous Par 3 Course, as well as five additional championship courses.

Tiger Woods PGA Tour 13 will be available on March 29th for Xbox 360 and PS3.

Resident Evil 6 detailed, new images released

Resident Evil 6 was announced yesterday and it quite obviously was very big news, so big in fact that the internet more or less exploded after seeing the trailer for the game. However there are plenty of things that people don’t know about, but a few pieces of information which were explained, and summarized by Andriasang, at Capcom’s 15th anniversary event in Japan may help out.

Leon is set to be joined by a security worker for the President named Helena Harper, however Chris Redfield’s partner has yet to receive a name. The third, yet unnamed character, will also be a main character who is being referred to “the man who’s told to save the world” but no further details were revealed. Also revealed was that very large Nemesis style monster which was shown in the trailer is called Javo. Capcom also spent some time detailing their other games, but obviously the spotlight shown upon Resident Evil 6 the brightest.