Home Blog Page 556

Arknights: Endfield Closed Beta Impressions

Arknights: Endfield

Developer: Hypergryph
Publisher: Gryphline
Platforms: PC (Previewed), PlayStation 5, Mobile
Release Date: TBA
Price: Free-to-Play

It’s been over five year since fans of Arknights were able to step into the dystopian near-apocalyptic setting of Terra where its inhabitants, if not suffering from some form of discrimination due to their various races, were suffering from a highly infectious and incredibly deadly disease called Oripathy. Despite Oripathy gifting those inflicted with it with magical abilities and Originium, the valuable mineral it comes from, this plague has led to those infected being persecuted throughout the world. At the time, players took on the role of the unnamed and masked Doctor suffering from amnesia who led Rhodes Island and its countless operators to try and help wherever possible, all while battling hostile forces from every side.

Nearly three years ago we learned that Hypergryph was taking the previous tactical RPG/tower defense title to the next level by developing a spin-off entry in the franchise called Arknights: Endfield. Looking to put an action-based spin on things with a focus on base-building, we’ve spent nearly the last two weeks battling, building, and traveling through what Arknights: Endfield’s current closed beta test has to offer, leading to some interesting insights about what this action game filled with familiar terms but likely unfamiliar mechanics might have to offer. Of course, considering this is only a closed beta at the moment, many changes might be made between now and the full release which has yet to be given a date at the time of this writing.

Now one thing that can be hit or miss with a spin-off is whether or not it actually requires newcomers to have knowledge of the original game to actually make the most out of it and, while it is true that this is a closed beta at the moment, this fact is likely to go unchanged even on full release. The answer to that question with Arknights: Endfield is most certainly yes, or at the very least have the bare minimum of knowledge about most of the game’s plot up to if not past defeating Patriot to best understand the references being made and lore drops that occur throughout the game. In fact, while a large portion of the characters currently available in the closed beta to be “headhunted” are original to this release, three operators in the form of Surtr, now called Laevatain, Angelina who is know called Gilberta, and even Aurora now with the name Snowshine. Along with these current Rhodes Island characters being brought along longtime fans will recognize numerous namedrops of Warfarin as well as the appearance of Kal’tsit of all characters, making this one that newcomers may feel a bit left out in the cold on if they haven’t already dipped their toes into the Arknights storyline by the time this one releases.

Anyways, starts fast and hits the ground running by having players, taking the role of the Endministrator, attempting to defend an unknown base from enemy attack. Using what little skills the player has at the moment and venturing through a poignant flower field harkening back to a frosted rabbit, they’ll force back the enemy force only to find that the entire thing was a dream while their body was undergoing stasis recovery onboard the ship Dijang as it hovers over the planet named Talos-II. An unknown amount of time has passed between the events of Arknights as well as what happened to the Endministrator, but their recovery has left them with no memory of their past, once again, and it is only through the helpful guidance of Perlica that the rest of the crew has managed to keep the ship stable even as the world of Talos-II proves to constantly be an issue, whether it is the wild life, mother nature itself, or even the residents already there trying to drive these intrepid new adventurers out.

Despite starting strong, the storyline of Arknights: Endfield almost feels like it is simply going through the motions once players put boots to the ground. Part of this is due to how extended the game’s tutorial can be as it drip feeds new characters to slowly grow the player’s party to four members and various mechanics, but also due to some rather… shallow writing. This includes not only the plot where the main villain is only interesting for so long before she starts to feel rather generic. The Endministrator rarely speaks for themselves and their presence as an amnesiac savior to the people of Talos-II is an odd choice, as players meet former allies that simply talk about how great they once were all while many other storyline characters are introduced in a manner that shows that they all already know each other and have for years, leaving the player as the odd man out.

There are some exceptions to this, with Perlica being perhaps the best of the cast so far as far as the storyline goes. She plays the cool-headed but occasionally flustered assistant that is the straight-woman to the more outlandish characters’ antics, be it activating a robot or trying to make us feel bad by having it sacrifice itself later on, or dealing with Chen’s boundless enthusiasm or someone teasing her about being with the Endministrator so much. Characters will talk with one another and make little discussions as players explore the field which is a nice touch, though it feels like these should be expanded upon more. In fact, while it makes sense for the beta nature of the game, it would be better if there were more ways to interact with non-story related characters in general as the only way to properly do so is through assigning them to factory slots in the base on Dijang and giving them gifts and even then this only tends to result in a bit of extra exposition about a character’s past similar to how it was in the original game. Given how far some of these more complex gacha games have grown with character interactions and “bonds” through recent years, it would be nice to see Arknights: Endfield take this step as well. 

When not partaking in its story or trying to get closer to some of the operators, players will be taking part in the three main aspects of Arknights: Endfield, exploration, combat, and of course, plenty of base-building. While the closed beta test did not allow for controllers to be used to play the game at the moment, PlayStation button icons did appear here and there, likely meaning controller support is on the way for the full release. Now the combat system is fairly standard for an action RPG but one that is a bit more advanced for a gacha game like this. Unlike a certain other title with a flying annoyance, all of the player’s party will enter combat and fight at once, with players controlling one unit directly at a time to deal out standard attack chains, finishing blows, and dodging incoming attacks. Depending on the operators that the player has out on the field (the Endministrator is not required) players can chain together various finishing attacks as well by triggering special conditions, some of these are as simple as performing a full combo or falling below a certain amount of health while others may require inflicting a status ailment for an ally to come in with an assist attack. 

{“Source” : “NVIDIA APP”, “B64” : “eyJEUlNBcHBOYW1lIiA6ICIiLCAiRFJTUHJvZmlsZU5hbWUiIDogIkJhc2UgUHJvZmlsZSIsICJTaG9ydE5hbWUiIDogIiIsICJDbXNJZCIgOiAwfQ==”}

As players fight they will have three skill bars that regenerate during fighting and every skill used with a press of the corresponding character’s number button takes up a charge. When a character’s ultimate is available, a long press of the same button will trigger the powerful move. This helps make combat feel intuitive and fast paced, with plenty of moving parts and making it so players can really feel like they are actually fighting with their team as a whole rather than a constantly morphing character. That being said, it is easy to see how team synergy might play a major role in how well a team can fight together. For example, in this closed beta Angelina is given for free on the third day but while she is a six-star (highest rarity) character, slotting her in alongside Perlica, Laevatain, and Avywenna didn’t feel like the best fit despite her strengths. Instead, sliding in Snowshine for support often seemed to not only allow my team to survive stronger opponents but even finish fights faster as a result.

Of course, some of this does come down to the standard grinding elements that come into play in a gacha game such as this. This includes gathering materials and leveling up the player’s Endministrator level to unlock equipment blueprints to equip to their operators and boost their stats, making sure they have plenty of healing items that can thankfully be set to be used automatically when the right circumstance is met, leveling up the character themselves or their weapon, unlocking skills and level caps, all that good grinding jazz. Many of these elements make use of the returning “Sanity” feature that is basically the Arknights version of replenishing stamina where resource focused fights require Sanity to access and grind out required items to strengthen the team. This is part of the exploration mechanic as well as the general feel of traveling throughout the semi open world of Arknights: Endfield. While the title isn’t completely open world, there are tons of optional locations and areas to explore and uncover, including little bits locked away behind the building mechanics that we will  go over shortly. This means that there is always something interesting to find, even if it is simply an Aethor core to boost the character’s stamina level, though it usually will result in a rare chest or little puzzle to solve for even better loot. It is worth noting that while stamina is used to start running it does not cost it to maintain at the moment besides increasing the amount of times players can dodge in a row during combat and, at the moment, there is no swimming, climbing, or gliding around. The closest thing to gliding is using ziplines players can install throughout the world to travel around quickly besides using predetermined fast travel points.

Outside of combat, Factory building and optimization is perhaps the next biggest component in Arknights: Endfield. Players will initially be given a central hub of sorts where they will establish most of their factory and then run power-lines across the countryside, powering various dead facilities along the way or installing new useful tools along the way. The main factory is all about trying to become as efficient as possible, with players able to drop self-mining rigs down on ore veins to constantly pull in supplies, setting up automated workflows with conveyor belts to transfer raw materials to threshers or refiners and then transfer that then transfer back to the warehouse. This allows players to create automated resource chains for the simpler materials that are often used to craft everything from standard healing items and base equipment to more powerful gear. There are even little issues players will need to fix from time to time, such as jammed machinery, to make sure their factory loop stays efficient. Combine this with the fact that, as mentioned before, players can use zip-lines to easily maneuver around locations of importance either to their current farming/grinding target or a potentially valuable but hard to reach location and there is a lot of reward when it comes to proper base-building and fine-tuning things. That being said, it does feel like it gets to be a bit much at times, perhaps taking a bit too much away from the actual exploration, especially since it is easy to see this type of mechanic being something that players can easily hyper-optimize the joy out of.

Thankfully Arknights: Endfield looks absolutely outstanding running on PC at the moment. Not only is the interface incredibly smooth and mostly easy to handle with a mouse and keyboard at the moment, but the world and character designs are exceptional as well. Characters move fluidly both inside of menus as they are being upgraded and in the field whether they are fighting against enemies, using an ultimate, or simply in an idle animation where there are surprisingly quite a few, including some where it appears that the character’s will follow the camera with their eyes. The world itself is also quite detailed and vibrant, striking a solid balance between realistic and fantasy that the Arknights team has always tiptoed, and it makes sense as it appears that many of the artists that worked on the original title have lent their talents to this new 3D entry.

Now time for the nitty gritty for every gacha game and how the rates are for characters and weaponry. Like the original game, Arknights: Endfield offers characters with rarities up to 6* though in the beta the lowest rating available was only a 4*, while weapons came in rarities all the way from the most basic 1* to 6*. In the closed beta we had the opportunity to draw from the standard banner that would eventually guarantee a 6* rarity character within 50 pulls, something that is often included as a bonus when a game launch sor for new accounts to give players a chance to obtain at least one of the base 6* units early on. The other banner is the limited headhunting banner, called “Limited Target Operator” and is where most players will want to spend their headhunting tickets and Origeimetry which can be converted to Oroberyl, the general pull currency awarded from completing dailies and limited tasks. The pull rate for a 6* operator is unfortunately incredibly low, clocking in at 0.8% though the chance of pulling the targeted character is the very familiar coin-flip of 50/50. 

Now, unlike what many people are familiar with, Arknights: Endfield makes use of a different kind of guarantee when it comes to targeted headhunting. Unlike many other gacha of the same type, at least at the moment, this game utilizes a mechanic where 120 pulls will guarantee that the player will obtain the targeted character no matter what. It is worth noting that a hard-pity is instilled at 80 pulls, with the soft-pity raising 6* rates starting at 65. This means that if players pull and get a 6* character that isn’t the targeted character, then they will now need to pull to at least 120 to obtain said character unless they have stellar luck. Generally, in these types of gacha losing the coin flip for the targeted character will guarantee that the next 6* obtained, even in the next targeted banner, will be the targeted character. This is unfortunately not the case here as the guarantee does not carry over from banner to banner. This leads to the double-edged sword of offering a smaller investment to guarantee obtaining the target character, where awful luck might require 160 pulls to obtain instead of 120, but also that players cannot take a missed opportunity to instead turn their sour luck into good luck in the next banner. This is an interesting take and will likely divide players and it will be interesting to see how it is handled past this closed beta.

As for the weapon gacha, it is also an interesting mechanic. Rather than using the same currency as “Operator” currency to roll for weaponry, players will obtain “Arsenal” currency when they roll for characters. This is the currency used to draw for weapons, making it completely separate and allowing users to focus on gathering characters without losing out on weaponry for said characters. In this closed beta the weapon banners are multiple and feature all manner of weapons ranging from guns, to lances, to drones, and of course various types of swords. The rate of obtaining a 6* weapon is not too bad, but obtaining the targeted weapon of that banner is shockingly low, clocking in at only 25% while the weapons themselves come at 4% and guaranteeing the target weapon at 80 rolls. Players can also currently straight up use Arsenal tokens to purchase rotating weapons. This leads to a rather unusual balancing act between obtaining weaponry to properly equip characters and what to target next while also assuring that players can focus on pulling characters instead of their specific weaponry. 

Recommended

Arknights: Endfield makes for a bold start and offers some exciting action gameplay that sees the player’s entire party enter the fray at once, making for more exciting looking battles and ones that can actually have a bit of strategy involved combined with some rather elaborate factory and construction management that will likely be surprising for some. Combine this with some unique takes on some familiar gacha mechanics and it will be interesting to see just where this upcoming gacha will end up, especially if it can refine its storyline between now and release.

EA SPORTS FC 25 Unveil Future Stars Team 1 and Future Stars ICONs Team 1

The first of the EA SPORTS FC 25 Future Stars have been unveiled, and are now available in-game! As a two-week celebration of young players u23 having breakout seasons, this year’s class of Future Stars is representative of players that have checked off career-first milestones, scratched the surface of their on-the-pitch potential, and are on the cusp of global greatness. 

The first of two Future Stars teams (Team 1) sees the renowned talents of Endrick (Real Madrid), Benjamin Šeško (RB Leipzig), Kessya Bussy (Paris FC), and Lamine Yamal (FC Barcelona) alongside 13 other young players selected by EA SPORTS FC. Chosen for their impressive on-pitch performance in the present, EA SPORTS FC 25 crowns them as Future Stars of tomorrow, with unique in-game items that project what they could become in reaching their full potential. 

Further to the fresh faces of FC 25 Future Stars is the return of Future Stars ICONs, honoring legendary players who carved out a legacy for themselves early on in their careers.Players to feature in Team 1 Future Stars ICONs include the likes of Lotta Schelin, Bobby Charlton, Xabi Alonso, and Henrik Larsson

Starting today, FC 25 players can begin adding Team 1’s young superstars into their squads, with additional Future Stars items released as SBC and objective rewards throughout the week.  The Future Stars Academy also returns with an extra group of players on the precipice of reaching Future Star status, their rise will come to life via Evolutions. Once all evolution stages are complete, your Future Stars Academy player will become a true Future Stars ICON and receive the chemistry upgrade to prove it. 

“It’s an honor to be named as a Future Star in FC 25, both in having my own achievements and potential recognized in the Ultimate Team mode that I love to play, and to be featured alongside a roster of players that are making an impact on football worldwide,” said Endrick, Real Madrid striker. “As an avid fan of FC, I’m excited to see how FC 25 forecasts my future play, and to apply this on the pitch in playing the game I love for fans worldwide.” 

The full list of EA SPORTS FC 25 Future Stars Team 1 includes: 

  • Endrick (Real Madrid) 
  • Benjamin Šeško (RB Leipzig) 
  • Leny Yoro (Manchester United) 
  • Lamine Yamal (FC Barcelona) 
  • Kessya Bussy (Paris FC) 
  • Jamie Bynoe-Gittens (Borussia Dortmund) 
  • Kenneth Taylor (Ajax) 
  • Hugo Larsson (Eintracht Frankfurt) 
  • Kyra Cooney-Cross (Arsenal) 
  • Romeo Lavia (Chelsea) 
  • João Gomes (Wolverhampton Wanderers) 
  • Miguel Gutiérrez (Girona FC) 
  • Malick Thiaw (Milano FC) 
  • Giorgio Scalvini (Atalanta) 
  • Lucas Beraldo (Paris Saint-Germain) 
  • Conor Bradley (Liverpool) 

The full list of EA SPORTS FC 25 Future Stars ICONs Team 1 includes:  

  • Lotta Schelin 
  • Bobby Charlton 
  • Johan Cruyff 
  • Lev Yashin 
  • Xabi Alonso 
  • Bobby Moore 
  • Emilio Butragueño 
  • Henrik Larsson  

More information on Future Stars can be found on the EA SPORTS FC website

THE SEVEN DEADLY SINS: IDLE ADVENTURE’S NEW GAME UPDATEFEATURES GUARDIAN OF THE FAIRIES OLD FART KING

LOS ANGELES JANUARY 31, 2025 – Netmarble, a leading developer and publisher of high-quality mobile games, has released a new update for its idle RPG The Seven Deadly Sins: IDLE Adventure. Players can experience a newly added character, multiple events and various in-game stage expansions.

The latest update adds Guardian of the Fairies Old Fart King, an INT-attributed DPS, to the roster of playable characters. Guardian of the Fairies Old Fart King is the second version of King in The Seven Deadly Sins: IDLE Adventure, following the original version named Sin of Sloth King. Guardian of the Fairies King can be acquired through the Rate Up Summon Tickets until February 11. Along with King, STR-attributed Support Thousand Ashes Gelda can also be drawn through Rate Up Summon during the same period.

The new update features “Super Awakening,” where players who have reached max awakening (13★) can utilize unused Hero Fragments. A button for Super Awakening can now be unlocked. Players can select and increase the Stats for Attack, Crit Resistance, Defense, HP, etc.

A new “Ranking Competition Event” will provide various rewards through Group Ranking and Overall Ranking until February 11. Points can be acquired through Ranking events such as Card Draw Ranking, Overall Stage Ranking and Account Combat Class Ranking. These points can be accumulated for daily rewards under Group Ranking Reward or main reward under the Overall Ranking Reward. Th include Golds, Diamonds, Rate Up Summon Tickets, Borders, Artifact Card Pack II, Portrait: Ranking Competition Event Trophy and many more.

New updates have been made to Constellations, Sacred Treasures and Stages. The number of Constellations for each Deadly Sins have been expanded to Third Stage with 21 Constellations. The Sacred Treasure Crafting Level has also increased from Level 20 to Level 30 that adds two Sacred Treasure grades of “Ultimate” and “Arcane.” Tower of Trials in both Normal and Hard difficulties will be increased to 70 Floors. Players can also experience stage expansions from the current 9000 to 10000 with story updates.

Based on the global hit manga and anime ‘The Seven Deadly Sins’, the game welcomes players to an idle RPG world overflowing with epic adventures and fan-favorite characters from the franchise. Inspired by The Seven Deadly Sins: Grand Cross, the mobile RPG enjoyed by 60 million players around the globe, The Seven Deadly Sins: IDLE Adventure offers an enjoyable gameplay experience featuring a variety of content, an easy-to-play One-Tap Draw system, as well the opportunity to collect and nurture beloved characters.

For more information on The Seven Deadly Sins: IDLE Adventure, please be sure to stay tuned to the official website and official social channels (Facebook, Discord) for future updates.

ⒸNS,K/TSDSRP,M ⒸNS,K/TSDSDJP,TX ⒸNS,K/TSDSFKAP ©Netmarble Corp. & Netmarble F&C Inc.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Solo Leveling: ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

TOKYO INDIE GAMES SUMMIT’s Itinerary and Special Events Revealed for March 8th Kichijoji Event

TOKYO – Thurs, Jan. 30, 2025 – TOKYO INDIE GAMES SUMMIT organizers Phoenixx Inc. today announce the special stage events lineup for the annual digital and in-person Japanese event showcasing indie games from local and global developers, taking place Saturday, March 8th, and Sunday, March 9th, 2025. 

This year’s on-site events offer entertainment, education, and excitement to indie creators, industry members, and consumers alike. Check out this year’s exhibitors here, and tune in to the TOKYO INDIE GAMES SUMMIT YouTube Livestream for a virtual visit to Kichijoji filled with the latest indie updates from Japan. Tickets are now on sale for Business Day (March 8th) and General Admission Day (March 9th). 

On Saturday, March 8th, catch the “Indie Game Journal” —  live gameplay sessions of must-see indie titles and hidden gems straight from the showfloor. Listen in as game publishers like Cygames and Bandai Namco share the inner workings of publishing studios. 

On Sunday, March 9th, select members from VTUBER group NIJISANJI will battle it out alongside attendees in a special Blazing SailsKisshouji Pirate King Playoff”. Afterward, behold attendees duking it out in a “Strongest King Match” in the fast-paced RTS Jelly Troops, presented by Bandai Namco’s GYAAR Studio

“Indie Game Journal Part 2” will continue to showcase the impressive games wowing the crowds for viewers back home. The TOKYO INDIE GAMES SUMMIT AWARD will be held on the public day, March 9 (Sun), celebrating the unique and innovative indie games crafted by creators from around the world. Further details will be announced at a later date.

“TOKYO INDIE GAMES SUMMIT began with the aim of providing a place for indie game creators to gather, be inspired, and foster a sense of community,” said Kazunori Sakamoto, CEO of Phoenixx and founder of Tokyo Indie Games Summit.. “To celebrate our third year, we are announcing the TOKYO INDIE GAMES SUMMIT AWARD.” 

For more information, please visit the TOKYO INDIE GAMES SUMMIT official website, follow @TOKYO_IGS on X (formerly Twitter), and search for #TIGS2023, #TIGS2024, #TIGS2025 on social media.

About TOKYO INDIE GAMES SUMMIT

TOKYO INDIE GAMES SUMMIT started in 2023 in Kichijoji, Musashino City, with the aim of becoming “a place where various talents of indie game creators can gather together and be inspired to pursue their goals”, It is a new indie game event.

For creators, it is “an opportunity to present their works and interact with users and creators”.

For users, it is “an opportunity to discover and experience new games and creators”.

About Phoenixx

Established in 2019 by industry veterans, Phoenixx aims to support innovative and creative developers from Japan and around the world. Its mission is to inspire and nurture the human spirit – one creator, one game, and one community at a time.

Armor Games Studios’ Publisher Sale Runs Feb. 2-9 — New Games and Updates Galore!

New Baladins content, flash game collections launch next week, Defender’s Quest 2 out now

DALLAS, TX – Jan 31, 2025 – Armor Games Studios, the indie game publisher of critically acclaimed titles including In Stars and Time andBear & Breakfast, kicks off a Steam publisher sale from Sunday, Feb. 2, through Sunday, Feb. 9, 2025. Alongside the sale, Armor Games will drop the largest content update yet for whimsical RPG Baladins, along with the launches of Chaos Faction Legacy Collection, Decision Legacy Collection, and the long-awaited tower defense sequel, Defender’s Quest 2: Mists of Ruin.

Choose from more than 30 titles taking part in Armor Games Studios’ publisher sale, with some seeing their deepest discounts ever. Create a thriving frog-topia in Kamaeru: A Frog Refuge (30% off), search for survivors in The Last Stand: Aftermath (65% off), or dive into The Last Stand Legacy Collection (65% off), which includes The Last Stand, The Last Stand 2, and The Last Stand: Union City

Gather a jolly band of heroes and dive into the latest content update for Baladins, Seed by Seed’s charming RPG-inspired fantasy adventure. Venture through the new region of Roazay, conquer additional quests, and play a game of hide and seek with a mysterious new character.

Round out a packed week of sales with Defender’s Quest 2: Mists of Ruin, the newly released sequel to the classic tower defense game from developer Level Up Labs. Join a mercenary group dubbed The Hunters, and their fearless rivals, The Stars, in vibrant tower defense battles. Recruit party members, upgrade abilities, and restore a once-thriving utopia from a plague dubbed “Mirk.”

Return to the Flash era of gaming with the release of two new collections. Duke it out in fast-paced arena combat in Chaos Faction Legacy Collection across multiple game modes, levels, and weapons. Scour zombie-infested streets in the Decision Legacy Collection, wielding powerful weaponry, base building, and blood-soaked combat across four titles.

Plus, wishlist two upcoming games from Armor Games Studios now! Revisit the classic Souls flash series with the Souls Legacy Collection, including The Soul Driver, Rogue Soul, The Gentleman, Rogue Soul 2, and Swords and Souls. Hunt zombies, protect survivors, and build a community in Drifters & Demons, a brand-new original IP developed by Stefan Åhlin and published by Armor Games Studios.

“As we launch Defender’s Quest 2, the new Baladins content update, and more Legacy Collections, we’re eager to see which journey everyone embarks on first,” said Daniel McNeely, CEO and Co-Founder of Armor Games Studios. “With our Steam publisher sale, we hope this opens the door for more players to discover new classics.”

The Armor Games Studios publisher sale on Steam begins on Sunday, Feb. 2 through Sunday, Feb. 9, 2025. Baladins content update, Decision Legacy Collection, Chaos Faction Legacy Collection, and Defender’s Quest 2: Mists of Ruin are available now on PC via Steam. Follow Armor Games Studios on Bluesky and Twitter/X for the latest updates. 

About Armor Games Studios

From its roots as a popular portal for online gaming, Armor Games Studios is a publisher that aims to work directly with and help foster talented indie developers to create unique and engaging games of all types for all platforms. For more information, visit www.armorgamesstudios.com, and follow the company on Twitter @ArmorGameStudio.

New Climbing Conquest Driving is Hard Launches on PC Today

Vehicular Chaos Awaits

Vilnius, Lithuania – January 31, 2025 | Drive a bathtub up a beanstalk, play chicken with trains, and truly learn what it means to be down but not out in Driving is Hard today! Launching on Steam, this challenging new climbing sim will push players to their limits as they try to reach the top and become masters of the art of driving.

In the new physics-based climber from indie developers Elegant Horse Studios, players will take on the role of bathtub-dwelling, determined driver Jeff. From trains in the sky, gigantic inflatable balls and hurtling snow-covered rocks, Jeff will take on everything the world has to throw at him – which turns out to be a lot – as he puts the pedal to the metal and tries to make it to the top. But beware, every slip could spell disaster and see Jeff barrelling back to the beginning. If you want to tackle the climb, you’ll have to put in the time.

Featuring 8 unique levels that represent times of hardship in Jeff’s life (yes, even the beanstalk), Driving is Hard is more than a rage-inducing climbing simulator. Jeff isn’t just climbing for climbing’s sake, he’s tackling his own challenges, inner demons and haunting memories to become a better person and maybe even, one day, be free from his bathtub.

A speedrunner’s paradise and perfectionist’s nightmare, Driving is Hard perfectly combines a vibrant world with hard-as-nails levels to create an outrageous journey like no other. For more on what to expect, check out the brand-new launch trailer below:

Find out more about Elegant Horse on their social media channels and keep up to date with Jeff’s treacherous trials and potential tribulations below:

About Elegant Horse

At Elegant Horse Studios, we craft vibrant, whimsical games that spark joy and bring smiles to players of all ages. Founded by a small team with big dreams, we’re dedicated to creating unique, unforgettable experiences that are as delightful to play as they are to make.

From our first hoof-prints on Sheep Sweep to our ongoing journey, we pour our hearts into every pixel, character, and quirky moment. Dive into our worlds, meet our characters, and join us for an adventure that’s as fun as it is unforgettable. Let’s make gaming more colorful, one game at a time!

THE SEVEN DEADLY SINS: GRAND CROSS REUNITES WITH TOWER OF GOD IN NEW COLLABORATION GAME UPDATE

LOS ANGELES JANUARY 31, 2025 – Netmarble, a leading developer and publisher of high-quality mobile games, has launched a new update for The Seven Deadly Sins: Grand Cross (7DS). Thanks to the tremendous support by fans, The Seven Deadly Sins: Grand Cross is collaborating once again with the popular WEBTOON series Tower of God. Featuring the “7DS X Tower of God Encore” event, players will be able to acquire new and returning Collaboration Heroes and earn in-game items until February 20.

Tower of God Collab Heroes are known for high utilization in PvP and PvE related content. The two new Collab Heroes, [Free Spirit] Urek Mazino and [Red Flame Princess] Yihwa Yeon, have been added to the character roster. Additionally, three Collab Heroes, [Slayer Candidate] Jue Viole Grace and [Princess of Zahard] Ha Yuri Zahard, [Secret Floor] Data Zahard, have returned to The Seven Deadly Sins: Grand Cross universe.

To celebrate the return of Tower of God, numerous events are available for players worldwide: 

  • 7DS X Tower of God Encore Pick-up Draw: Offers a chance to earn both New and Returning Collab Heroes. Players are guaranteed to earn a SSR hero at 300 mileage, and a Tower of God Collab Hero is guaranteed at 600 mileage (choose 1 of 5). 
  • 7DS X Tower of God Special Missions: Clear in-game missions and be rewarded with ten 7DS X Tower of God Draw Tickets and growth materials. A total of 5 mission clears will grant [Slayer Candidate] Jue Viole Grace.
  • 7DS X Tower of God Tower of Trials Event: Receive Collab Holy Relic Materials Chest, Diamonds and Full Awakening Token by clearing Three Towers composed of 10 Stage floors.
  • 7DS X Tower of God Encore Check-in Event: Log into the game for two weeks and earn up to 70 Diamonds and 30 Draw Tickets for 7DS X Tower of God Encore. 
  • Other Events: Players will have the opportunity to obtain Collab Heroes as special gifts through the Tavern system. The 7DS X Tower of God Roulette Event offer Collab Gift Box, growth materials, and more while the Hawk’s Treasure Box Event grants Diamonds, Guaranteed SSR Hero Ticket and growth materials among other rewards.

The Seven Deadly Sins: Grand Cross translates the storytelling and adventures of [The Seven Deadly Sins] into a highly engaging and entertaining mobile gaming experience. The game features stunning, high-resolution 3D graphics, more than 100 dramatic cutscenes, and is brought to life with the cast of the original Japanese voice actors reprising their characters.

The Seven Deadly Sins: Grand Cross is now available for download on the App Store and Google Play. For more information, please visit the game’s official website and Facebook.

Based on the manga “The Seven Deadly Sins” by Nakaba Suzuki originally serialized in the weekly SHONEN MAGAZINE published by Kodansha Ltd.

©Nakaba Suzuki, KODANSHA/The Seven Deadly Sins: Revival of the Commandments Project,MBS. All Rights Reserved.

©Nakaba Suzuki, KODANSHA/The Seven Deadly Sins: Dragon’s Judgement Production Committee, TX 

©Netmarble Corp. & Netmarble F&C Inc. All Rights Reserved.

©Nakaba Suzuki, KODANSHA/The Seven Deadly Sins: Four Knights of the Apocalypse Production Committee.

Original Comics from WEBTOON™ ⓒ SIU WEBTOON™, NAVER WEBTOON™, LINE WEBTOON™ and WEBTOON logo are trademarks or registered trademarks of NAVER WEBTOON Ltd. and its affiliates. All Rights Reserved.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Solo Leveling: ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

BRACE YOURSELVES, THE SIMS AND THE SIMS 2 ARE BACK!

The Sims Celebrates 25th Birthday with Retro Re-Releases Rolling Out Globally Beginning Today! Relive the Nostalgia of Running (or Ruining) Sims Lives, Complete with Alien Abductions, Magical Genie Wishes, and More!

January 31, 2025 – Hoople Borpna (that’s Simlish for “happy birthday”)! In honor of The Sims 25th Birthday, The Sims and Electronic Arts today re-introduce fan favorites The Sims and The Sims 2, launching together as The Sims 25th Birthday Bundle and separately as The Sims: Legacy Collection and The Sims 2: Legacy Collection. Simmers can play with the iconic characters, sounds, and music of some of the games that pioneered the life simulation genre and welcomed so many players into The Sims community. As part of the celebration, players will also receive bonus content in the birthday bundle.

“Bringing back our original Sims games where all the chaos first unfolded and the life simulation genre began is special for our team and a birthday treat for our players,” said Kate Gorman Revelli, Vice President and General Manager, The Sims. “Our players have been wishing to relive all the nostalgia, and we knew our birthday would be the perfect moment to celebrate with them and introduce The Sims to new players. We look forward to another exciting 25 years of The Sims as we continue empowering our community to reimagine all the different ways they play with life.”

Watch The Sims & The Sims 2 Legacy Collection Reveal Trailer 

Watch The Sims & The Sims 2 Legacy Collection Reveal Trailer 

The Sims 25th Birthday Bundle includes The Sims: Legacy Collection* and The Sims 2 Legacy Collection*. The Sims 25th Birthday Bundle retails for $39.99 SRP and will be rolling out globally on Windows 10 and 11 beginning on January 31, 2025 on PC via EA app™, Epic Games Store, and Steam®.

Players can purchase The Sims: Legacy Collection and The Sims 2: Legacy Collection* separately. EA Play Pro** members on the EA App can celebrate with unlimited access to The Sims: Legacy Collection and The Sims 2: Legacy Collection starting January 31st.

To learn more about The Sims 25th Birthday Bundle, The Sims: Legacy Collection, and The Sims 2: Legacy Collection, visit The Sims newsroom story here

To further celebrate the franchise’s legacy and honor the incredible fans that have been playing for 25 years, MySims: Cozy Bundle will be coming to PC on March 18, 2025. Fans can preorder MySims: Cozy Bundle on PC via EA app™, Epic Games Store and Steam®. The Sims fan-favorite title MySims is available now with the MySims: Cozy Bundle on Nintendo Switch. 

*The Sims: Legacy Collection includes The Sims and the following bonus content: The Sims: Livin’ Large, The Sims: House Party, The Sims: Hot Date, The Sims: Vacation, The Sims: Unleashed, The Sims: Superstar, The Sims: Makin’ Magic,along with The Sims 4: Throwback Fit Kit.

The Sims 2: Legacy Collection includes The Sims 2 and the following bonus content: The Sims 2: University, The Sims 2: Nightlife, The Sims 2: Open for Business, The Sims 2: Pets, The Sims 2: Bon Voyage, The Sims 2: Seasons, The Sims 2: FreeTime, The Sims 2: Apartment Life, The Sims 2: Holiday Party Pack, The Sims 2: Family Fun Stuff, The Sims 2: Glamour Life Stuff, The Sims 2: Happy Holiday Stuff, The Sims 2: Celebration! Stuff, The Sims 2: H&M Fashion Stuff, The Sims 2: Teen Style Stuff, The Sims 2: Kitchen & Bath Interior Design Stuff and The Sims 2: Mansion & Garden Stuff, along with The Sims 4: Grunge Revival Kit.

**Conditions & restrictions apply. See EA Play Terms for details.

Tripwire Interactive Announces March 25, 2025 Global Release Date for Killing Floor 3; Reveals Special Editions and Opens Digital and Retail Pre-orders 

Developer and publisher Tripwire Interactive today announced that the highly anticipated next chapter in the studio’s legendary Killing Floor franchise, Killing Floor 3, will launch worldwide on March 25, 2025 for PC (via Steam and Epic Games Store), the PlayStation®5 system, and the Xbox Series X|S console systems. Tripwire also announced that pre-orders are now available for both retail and digital versions, along with detailing pricing, pre-order bonuses, and exclusive content across both standard and special editions. Digital pre-orders for PC via Steam and Epic Games Store, and retail pre-orders for console versions are live now. Digital pre-orders for console versions will be opening soon, with specific timing and updates available via Tripwire socials. In celebration, Tripwire has revealed the next in its series of Zed reveal videos, focused on the new and deadly Siren.

Like Zeds, Killing Floor 3 editions will come in many shapes and sizes between both digital and retail. All digital and retail pre-orders will include the limited timed exclusive Flatline Tactical Bundle (Flatliner weapon skin, Fear the Reaper trinket, and Special Action Force player card).

Tripwire and global distribution partner Plaion will offer retail-exclusive versions:

  • Standard Edition (MSRP of $39.99) – Available in North America, includes the base game and a pre-order bonus, either the limited timed exclusive Clamefield Patrol Specialist Skins Pack, or the Flatline Tactical Bundle (at select retailers).
  • Day 1 Edition (MSRP of $39.99) – Available outside North America, includes the base game, Flatline Tactical Bundle, and Clamefield Patrol Specialist Skins Pack.

Digital Editions will be available on all major digital storefronts and will come packed with additional content:

  • Deluxe Edition (MSRP of $59.99) – Includes the Shadow Agent Specialist & Weapon Skin Sets, Launch Nightfall Supply Pass, and 1000 Creds.
  • Elite Nightfall Edition (MSRP of $79.99) – Includes everything from the Deluxe Edition plus Year 1 Premium Nightfall Supply Pass Access (four passes) and 3000 Creds.

Players eager to test their zed-slaying skills early can sign up for access and information about the game’s upcoming closed beta, taking place from Feb. 20-24. Check out the new Closed Beta video to get prepared.

Killing Floor 3 is the next installment in the legendary co-op action/horror FPS series. The year is 2091, 70 years after the events in Killing Floor 2, and megacorp Horzine has produced the ultimate army: an obedient horde of bio-engineered monstrosities called Zeds. Now, the only thing standing between these infernal creations and the future of humanity is the rebel rogue group known as Nightfall. This intense first-person shooter puts players in the role of a Nightfall specialist, joining forces with up to five teammates as they battle through a war-ravaged, dystopian future, surviving unrelenting waves of Zeds, unlocking new skills, and building the ultimate arsenal.

Killing Floor 3 Key Features Include:

  • Killer Co-op– Assemble the ultimate zed extermination squad for frenzied 6-player co-op with full crossplay functionality across all platforms. Skilled specialists can brave the battlefield alone in tense single-player mode.
  • Relentless Zeds– Players will face the most lethal zeds yet. Every enemy has been redesigned with advanced methods of mobility, attack, and re-tuned with smarter AI; making them faster, deadlier, and more strategic than ever.
  • Deadly Weapons– From flamethrowers to shotguns to katanas, players will have an expansive arsenal at their disposal, fully customizable with hundreds of mods, gadgets, and skills to choose from to fit their unique brand of bloodletting.
  • Dangerous Locations – Players will drop into a variety of treacherous hot zones to contain further spread of the Outbreak. Interactive environments give players dynamic advantages by activating turrets, fans, and other devastating traps.
  • More Gore – The M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to attacks with gruesome authenticity.

Developed and published by Tripwire Interactive, Killing Floor 3 is currently in development and will launch on March 25, 2025 for PC (via Steam and Epic Games Store), the PlayStation®5 system, and the Xbox Series X|S console system.

To stay up to date on the latest Killing Floor 3 news and updates, visit the official website, and follow the game on X, Bluesky, Facebook, Instagram, and Threads. For more information about Tripwire Interactive please visit their official website and follow them on X, Facebook, Instagram, TikTok and YouTube.

###

Killing Floor© 2009-2025 Tripwire Interactive. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998-2025, Epic Games, Inc. All rights reserved.

New Climbing Conquest Driving is Hard Launches on PC Today

Vehicular Chaos Awaits

Vilnius, Lithuania – January 31, 2025 | Drive a bathtub up a beanstalk, play chicken with trains, and truly learn what it means to be down but not out in Driving is Hard today! Launching on Steam, this challenging new climbing sim will push players to their limits as they try to reach the top and become masters of the art of driving.

In the new physics-based climber from indie developers Elegant Horse Studios, players will take on the role of bathtub-dwelling, determined driver Jeff. From trains in the sky, gigantic inflatable balls and hurtling snow-covered rocks, Jeff will take on everything the world has to throw at him – which turns out to be a lot – as he puts the pedal to the metal and tries to make it to the top. But beware, every slip could spell disaster and see Jeff barrelling back to the beginning. If you want to tackle the climb, you’ll have to put in the time.

Featuring 8 unique levels that represent times of hardship in Jeff’s life (yes, even the beanstalk), Driving is Hard is more than a rage-inducing climbing simulator. Jeff isn’t just climbing for climbing’s sake, he’s tackling his own challenges, inner demons and haunting memories to become a better person and maybe even, one day, be free from his bathtub.

A speedrunner’s paradise and perfectionist’s nightmare, Driving is Hard perfectly combines a vibrant world with hard-as-nails levels to create an outrageous journey like no other. For more on what to expect, check out the brand-new launch trailer below:

Find out more about Elegant Horse on their social media channels and keep up to date with Jeff’s treacherous trials and potential tribulations below:

About Elegant Horse

At Elegant Horse Studios, we craft vibrant, whimsical games that spark joy and bring smiles to players of all ages. Founded by a small team with big dreams, we’re dedicated to creating unique, unforgettable experiences that are as delightful to play as they are to make.

From our first hoof-prints on Sheep Sweep to our ongoing journey, we pour our hearts into every pixel, character, and quirky moment. Dive into our worlds, meet our characters, and join us for an adventure that’s as fun as it is unforgettable. Let’s make gaming more colorful, one game at a time!