EA Sports are pleased to announce that Tiger Woods PGA Tour 13 and the The Masters Collector’s Edition have now hit shelves across Australia.
Both games come packed with new features including a comprehensive swing mechanic revamp, including the ability for players to customise their shots and execute over 62 million combinations.
What’s more is the integration of Kinect for Xbox 360, making it the first ever voice-enabled and controller-free sports simulation.
Go out and grab a copy of Tiger Woods PGA Tour 13 now and tee off on your Xbox 360 or PS3. The game will be out tomorrow in New Zealand.
EA Sports have announced that the official video game for UEFA EURO 2012 will be exclusively available as an expansion pack for FIFA 12 on Xbox 360, PS3 and PC.
This is a logical change for EA Sports who usually release the international tournaments as a separate game entirely, however the pricing for this expansion pack is still yet to be confirmed at this time. It will be available on April 26th and we will get some more information for you guys as soon as it’s made available.
EURO 2012 kicks off on June 8th in Poland, so you’ll have plenty of time to build up your excitement for the tournament playing through as all the participating teams.
So now we’ve done it. Done what you ask? Well Capsule Computers has launced a Kickstarter campaign for our new video show The Uncanny Valley! We need your help. As much as we love doing the show we need some funding to keep it going. We would love your support. But you know what? If you don’t have a dollar to spare, that’s cool. We’d still love it if you shared this with your friends to get the word out. We feel really strongly about what we’re creating here and would love to make a whole lot more of them. So check out the Kickstarter page our our facebook page and show support.
SHOW DESCRIPTION
Sometimes it’s hard to describe things. You have a clear idea of what it is in your head and the moment you try and put words to it everything fumbles out of your mouth and it sounds like nonsense. This is not what our show is about. What it is about… is, well it’s about a lot of things. It’s about life, it’s about love, it’s about you.
The Uncanny Valley is a documentary styled show that tells stories about people who love things not because they’re cool; but for the pure sake of loving them. It’s about that time you camped out in the rain for first screening tickets to Star Wars; but it’s not about Star Wars. It’s about all those hours spent putting together and crafting the perfect costume for that cosplay convention; but it’s not about anime. It’s even about how you took first place in that Starcraft competition; but it’s not about video games.
This is a show about the people who never let that childlike love of things escape.
But this is a show about them, not the things they love.
Hothead Games have released their latest mobile game on iOS, Android and Nook devices. That game is Spring Bonus, Hothead Games’ Spring-themed puzzle game.
The game features enjoyable puzzles that can be played on the go. You can play puzzle types like Match 3 and Match 4 aiming to bring back to Spring season and ward off the chill of Winter. Spring Bonus is undoubtedly an enthralling puzzler.
You can get Spring Bonus for free on the iOS here, the Android for $1.99 here and the Nook for $1.99 here. What do you think of Spring Bonus from Hothead Games? Will you be picking it up? If so, on what device? Let us know in the comments section.
The Witcher 2: Assassins of Kings for the Xbox 360 goes gold today and is due to arrive on store shelves on the 17th of April this year. This means that gamers stuck with console hardware will be able to finally experience the phenomenal game that is The Witcher 2.
On the game, publisher Namco Bandai had this to say –
“We are very pleased that The Witcher 2: Assassins Of Kings Enhanced Edition for Xbox 360 is in our spring portfolio,” said Olivier Comte, Senior Vice President, NAMCO BANDAI Partners S.A.S. “The game is truly a masterpiece and we are excited to bring the complex and non-linear story of Geralt of Rivia to console players”
This ‘Enhanced Edition’ of The Witcher 2 features additional content not seen in the original release of the game and will also come with a limited edition map, soundtrack cd and quest book as part of a Day 1 limited edition. The game can be purchased from stores or at buy.thewitcher.com.
Max Payne 3’s release date is getting closer, and Rockstar have providing a ton of sneak peeks as of late when it comes to the game’s single player mode. Today though, a new video was released that details what many will be curious about, and that is the newly implemented multiplayer mode.
I know, most of the time we see half-assed multiplayer added in at what looks like last minute for story driven titles like Max Payne 3, and most ignore the mode completely after just a few minutes spent. Rockstar do not have the terms “half-assed” in their vocabulary though, and have went out of their way to make this outing both true to the series and enjoyable to all participants.
In the video below, we get nearly three minutes of footage from multiplayer, with many features and modes detailed. The first feature of sorts mentioned is the incorporation of bullet time into the experience. When a player activates bullet time, every player in their direct line of sight also enters the slowdown, and each player must think quick to take out their targets.
Max Payne 3’s flagship mode for multiplayer is none other than Gang Wars. This mode will have story-based rounds of matches using warring factions from the single player game, where the story changes depending on the outcome of each match. Payne Killer is a bit more familiar, with two players cooperatively taking the roles of Max Payne and his partner, Raul Passos as they try to survive against waves of enemies.
You can check out the video in full below, and pick up the full monty of Payne when it hit shelves May 15th.
Developer: EVENT Interactive Publisher: Interwave Studios Platforms: iPad (Reviewed), iPhone, iPod Touch Release Date: March 24th, 2012 Price: $1.99 Buy It Here
Overview
rComplex was a much beloved indie title from 2009. EVENT Interactive has reimagined the running man’s tale to bring us rComplex for iOS. With infinite run games such as Temple Run and Jetpack Joyride cramming iTunes, can rComplex stand above the crowd?
Visuals
rComplex is a visually stunning experience. Bright reds, blues, and greens contrast sharply against the foreground of black. The style reminds me a little of Mirror’s Edge crossed with Limbo. On both the iPhone 4 and the new iPad, rComplex runs well with no slowdown. All slide obstacles are shown in electric blue and all jump obstacles are bright neon green. Although this is a good idea on paper, it stumbles on execution at times. Some of the obstacles are very small or thin, such as the bicycles, the wire park benches, and the ladders and can be incredibly difficult to see in such a fast moving game. While this is annoying on the larger iPad screens, this becomes hair pulling level frustrating once the game is shrunk down for the iPhone screen. Some the obstacles are simply not designed with iPhone and iPod touch users in mind.
Audio
I have only one major complaint about rComplex when it comes to sound. I want more of it. Indie music legend Roger Hicks provided an amazing soundtrack to the game that is completely addictive and worthy of its own album release. Unfortunately the album would only reach extended play length at best. The music during game play is the same track looped over and over. It is a great track, but I want to hear more. It is utter shame to have such a talented musician provide music for the game but only provide a small handful of tracks. I liken the experience to not eating all day and smelling a great feast being cooked up, then sitting down at the dinner table and being handed a small sampler plate. To say it’s a disappointment would be an understatement.
The only other issue I have with rComplex’s audio experience is the voice acting. It can be a hit or miss experience, there are moments when the voice actor doesn’t sound natural or convincing when delivering his lines. Most of the time, the voice acting is passable, but those awkward moments can be a bit of a shock to the system.
Gameplay
If I could section off the first three levels of rComplex and call it a game, I would immediately hand rComplex 10 capsules out of 10. If only. The game play is simple yet incredibly fun and addictive. You play the running man who wakes up without his memories with a giant wall of tentacles forever chasing you. Leap over, slide under, or swerve around obstacles as you make your daring escape on foot and on motorcycle. When the tentacles come too close, fire off one of your precious few remaining shotgun shells at the tentacles to beat them back for a short time. And when it comes down to it, you have one scythe blade to cut yourself free from the tentacles’ deadly grip. If you are lucky, you will be able to scoop up three more rounds for your shotgun or a new scythe blade. Once in a while you will be able to slide into Zen mode and the tentacles will fall back, allowing you to concentrate on dodging obstacles. Hit one however, and the tentacles come rushing back for your flesh. The story is told through a short comic book style cut scene in the beginning of each level and small flashbacks retold by the running man as you collect memory blocks throughout the run. Although the story is not deep or involved, it’s a nice addition to spice up the game.
Controls are available in two forms, tap buttons and slide. Tap provides two buttons, one for jump and one for slide. The longer you hold them, the further and higher you jump or the longer you slide. I personally prefer this control scheme for the smaller iPhone screen. However for the larger iPad screen I prefer the original slide touch controls. Slide up for jump, slide down for sliding. I personally find the buttons are simply too big and unwieldy to be comfortable on the iPad. Tapping the tentacle monster on the left side the screen will shoot the tentacles on both control schemes. The controls are well thought out and work well in rComplex.
In the first few levels, the game is enjoyable and challenging. There is enough difficulty that you will fail a several times, but not enough to have to fight off the desire to hurl your Apple device into the closest hard surface. But eventually, the difficulty ramps up so high, progressing becomes a matter of sheer luck. The problem lies with the speed obstacles rush towards the running man, the difficulty seeing certain obstacles, and the sometimes shoddy collision detection. A recent patch zoomed the camera back further to lengthen the time players have to react, but it is simply not enough. I also noticed slide obstacles are more forgiving than leap obstacles. But worst of all, there are the odd times your feet clear the jump obstacle but somehow the running man goes face first into the ground. There is great potential in rComplex, but game play issues severely hamper the rComplex after several levels.
Overall
rComplex is an enjoyable game with some serious flaws. It has flashy visuals with a great soundtrack, but needs more music than the same song played over and over ad nauseum. Too much of a good thing does become a bad thing. The game play is incredibly fun in the early levels, but once the difficulty ramps up, it becomes practically impossible to progress. The rComplex is advertised as a game for players with dexterity and mental perseverance, but in later levels, it feels more like a game for the lucky and the borderline masochistic. Thankfully the developers are actively in the midst of addressing the gameplay difficulty. However, until these problems are ironed out, gamers without robotic reflexes and eagle eyes should think twice before purchasing.
Madman Entertainment has announced via press release that they have signed a deal with Hasbro Studios, the TV division of Hasbro Incorporated, for distribution of Hasbro titles.
The new distribution deal means that many of Hasbro’s popular titles will see a release in Australia through Madman Entertainment. Titles such as Transformers: Prime and My Little Pony: Friendship is Magic will now see distribution throughout Australia thanks to this deal broke between the two companies.
This deal further solidifies Madman as one of the leading film and television distribution companies within Australia. Madman plans to release several Hasbro licensed titles, including Transformers: Prime and My Little Pony: Friendship is Magic in June 2012.
What do you think of Madman distibuting Hasbro titles? Let us know in the comments section below.
Following the impressive release on Xbox 360 and PlayStation 3, the PC version of Shoot Many Robots has just been given a solid release date. This 2D shooter platformer will be released as a digital download purchase on the Steam platform on 6 April 2012.
The PC version will support an impressive resolution of 2560×1600 and a blistering frame rate of 60 fps. The game will also feature PC optimised controls and menu interface, and will be fully integrated with Steam matching, Facebook matchmaking, Steam achievements, and integrated voice chat. Gamers who pre-order the game through Steam will get some cool bonuses.
“We’re dedicated PC gamers here at Demiurge Studios, and we wanted to make sure and take the time to do the PC version right,” said Albert Reed, CEO. “We rebuilt the controls for PC and overhauled all the user interface so it won’t feel like you’ve turned your keyboard into a gamepad that makes clicky sounds – every detail has been considered to make this an optimised and seamless experience.”
Unity and Madfinger games, the developers of the hit iOS and Android third person shooter Shadowgun have formed a partnership to release a free sample level project chock full of innovative and unique techniques relating to the Unity Engine. The Unity Engine has multiple features that compliment development for all platforms ranging from a heavy focus on mobile and web based games through to console and PC/ Mac publishing. The project includes a lot of tips and the techniques which Madfinger used in order to fine tune the Shadowgun code to be utilised with the Unity Engine.
For a really interesting read, have a look at the in-depth details regarding Madfingers use of the Unity Engine and how they explain in much more detail how they optimised gameplay in Shadowgun with the engine. They explain everything from Alpha Blending through to character shading in the code which are much efficient and have less of a drain on gameplay and the fluidity of the experience.