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MACROSS -Shooting Insight- Review

MACROSS -Shooting Insight-

Developer: Kaminari Games
Publishers: Red Art Games, Bushiroad Games
Platforms: Switch, PC, PlayStation 4, PlayStation 5 (Reviewed)
Release Date: Available Now
Price: $39.99 USD – Available Here

Overview

When someone thinks of a mecha anime franchise, their first thought will likely be Mobile Suit Gundam as it was practically the series that started it all and has been given consistent new anime throughout the years, keeping the franchise fresh in the minds of mecha fans. Another franchise that may come to mind is Robotech, an experiment in attempting to adapt Japanese animation to American audiences by creating an odd amalgamation of three separate series to try and create one story and creating an absolute nightmare for anyone wanting to license and watch one certain franchise that was used to create Robotech. Harmony Gold, the created company that Robotech, used the original Macross anime as part of its creation and blocked any attempts for the series to arrive in the West in any form, including the numerous anime sequels, movies, and limited games that were released as part of the Macross franchise. 

While we could talk all day about the nightmare that Harmony Gold created, this situation finally resolved, partially at least, with Harmony Gold allowing everything except the original anime to be released in the West, paving the way for Macross to head West and now we have the first game to arrive from the franchise in the West in the form of MACROSS -Shooting Insight-. Attempting to celebrate nearly every major anime entry with a dimension blending shooter, has this shoot-em up managed to succeed for fans?

Story

Set sometime after the events of Macross Delta, an unknown woman is researching the power that songs have on the battlefield. Ever since the Minmay Attack (ironically the only mention of the first Macross series throughout the game), songs have been pivotal to space warfare and have even been able to create folds in space thanks to the power of Windernermerians and protoculture relics. In an attempt to try and learn more about the true power of songs and weaponize them, this new evil force has managed to create numerous dimensional folds that has managed to not only abduct songstresses across five separate eras, but pilots, their support staff, and enemies as well with everyone gathering at the legendary Macross 7 and using it as their base of operations.

Depending on what pilot players choose to play as, they will witness separate small scenes dedicated to that series’ characters and how they are dealing with being thrown into this mass crossover of pilots, including legendary fighters, generals, and even a certain neglected female pilot’s grandfather now young again, witnessing a pilot having to actually fight in space for the first time and use the transforming Valkyrie since they weren’t around in his time, or even seeing a respected commander gushing about his favorite rockstar being alive and performing in the middle of a battle. Seeing these little interactions is interesting and a great little bonus for fans of the franchise and characters mostly still act in a similar fashion as they would from the series they are based off of. That being said, it is rather odd what “side-characters” were brought into this crossover alongside the main pilots since more than a few are actually dead by the time the series ended, but no mention of this is ever made. It is also a little disheartening for some larger casts of characters in certain series to barely get any time, for example Macross Delta’s Walküre ironically only sees Freyja and Mikumo worth kidnapping, leaving the other three members alone with the rest of the cast as rare appearances despite their own ability to control fold waves with songs.

It is also interesting to note that in-battle interactions between the pilot and their bridge-assistant on the Macross 7, also varied depending on series, is unique depending on the chosen pilot but attempting to read these interactions is quite a challenge thanks to the way subtitles are displayed in the corner as the game’s stage plays out. Now, outside of the aforementioned reference to Minmay, nothing from the original Macross anime is included in this release and even in Japan was relegated as bonus DLC, making it something completely separate from the base game and likely never to see release in the West thanks to Harmony Gold.

The main storyline itself is straight nonsense and that is coming from someone that’s seen everything Macross has to offer. The overarching story is paper-thin and what little amount is explained isn’t satisfactory, using the main villain’s primary goal simply a reason for this crossover to happen in the first place. Even interactions with other enemies such as the small snippets featuring named foes from the past anime is kept to a minimum. This means that this storyline is purely for the fans and that is it, especially since there are five different versions of the story to be experienced as each character progresses through different stages and will interact differently throughout main scenes as well, though even then some fans may be disappointed that some of their favorites may not have made the limited character cut.

Gameplay

MACROSS -Shooting Insight- surprisingly locks all other gameplay modes until players finish the story mode at least once. The story mode itself is ten stages and, as mentioned before, vary in order depending on the selected pilot. Once players complete the story mode they will then unlock the other game modes including a standard arcade mode, an “Ace Battle” duel style mode where players will fight against a rival pilot in a challenging duel that includes those not fought in story mode, a boss rush mode, and finally the option to simply play through any stage at will. Now at its core the game is a shoot’em up through and through, though unlike many others that see players only needing to shoot at enemies either on a vertical or horizontal scrolling screen, this one likes to constantly flip the script and even throw in a few extra shoot’em up options as well, since Valkyrie’s are transforming mecha after all.

This means that while some stages may start with players fighting on a vertically scrolling screen with enemies zooming in from the top or sides of the stage, it can transition to a horizontal scroll with the player’s Valkyrie transforming to match. There are even plenty of stages that see the shoot’em up transform into something similar to a bullet-hell style game where players will be able to freely navigate the screen on their own to destroy objectives or deal with a boss’s numerous parts before transitioning to the next spot of the boss. These constant swaps between shoot’em up styles keeps things feeling fresh throughout every stage and lives up to the Macross theming, but there is one mode that is thankfully used very little and that is a “z-axis” style third person mode that is not only incredibly difficult to aim in but also dodge enemy fire, meaning players will definitely eat some damage in these sequences even if they try their hardest or modify the thankfully many difficulty options, but more on that in a moment.

All five pilots control the same but their primary fire varies in type, some pilots have rapid fire guns, others have lasers, some even have split fire rapid shots. Their secondary weapon, a missile lock-on, will also vary in amount depending on the selected fighter. Unfortunately while the missiles are powerful and can be freely aimed anywhere, aiming the missile lock-on completely halts primary fire, leaving players open and having to often choose between the two in some cases. Each pilot also has a dodge-roll of sorts too, providing a temporary immunity to dodge an incoming laser, missile, or incoming fighter. There is also a “support fire” meter that will fill over time and can be used to trigger a barrage of missiles from the Macross 7 to eliminate most foes, clear the screen of projectiles, and deal plenty of damage to a boss. 

It is also worth noting that enemy attack patterns will also vary depending on what enemy they actually are as some stages will feature pilots fighting against Zentradi or Vajra while another may pit them against incredibly annoying unmanned fighters or Windernermerian fighters. There is also some plot irony in some of these cases as, for many of the pilots, Zentradi and even the Vajra are long allies by their time but have been brought forth as enemies once more. That being said, there are some wildly inconsistent difficulties in levels and their designs. Players may find themselves easily clearing a stage only to find themselves needing to retry multiple times, even at full health, to clear another, only to make it flawlessly through the next stage no problem. While this keeps players on their toes, a little bit more consistency would be nice, especially with some boss battles that are just incredibly lazy.

Thanks to the various differences in pilot weaponry and missile lock-on capability, there are just straight up certain pilots and characters that are better than others, making some feel completely useless in comparison to others which is troublesome, especially since there is no actual customization or even ways to improve their unit beyond upgrading their primary weapon’s attack capabilities by grabbing shards dropped by defeated enemies. Similarly players can obtain little collectables by destroying cargo boxes that appear from time to time and speed up the appearance of the Songstress’ singing buffs by destroying jammers that appear in the often cluttered battlefield screens. True to Macross fashion, and themed to each stage, whenever a songstress starts singing along with the player’s combat they will receive various buffs. This can range from decreased enemy health or projectiles to increased player defense and higher damage from their primary fire. It is a bit unfortunate that, while the timing is fitting, the only time most of these songs start playing is right before the boss battle, often meaning that players will be on their own for a lot of a stage.

Now as mentioned before, MACROSS -Shooting Insight- has a lot of difficulty adjustments that players can make and for good reason. Even as a shoot’em up, this is a very challenging game and sure, players can use the default settings to try and clear stages and place their names on the leaderboards but given the look of the leaderboards, at the time of this writing, this is an incredibly rare occurrence. Players can adjust things such as their total overall health as well as how big the support meter for the Macross 7 is across all modes and in story mode it is also possible to turn on an automatic healing mode that comes in two flavors. A slight healing mode to make sure players still have to play risky, and a “boosted” healing mode that will regenerate health at a solid pace even if enemy attacks still deal tons of damage when they land. It is worth noting that adjusting these option disables the leaderboards, and there are difficulty options such as Very Easy and Easy all the way to Very Hard for masochists or incredibly die-hard shoot’em up fans, so there are plenty of options here even for those who want more challenge than the game already dishes out.

Unfortunately, outside of completing the game’s story mode there really isn’t a whole lot of rewards to actually unlock. As mentioned, players can obtain little collectables while fighting and these are all little items that are call-backs to the five anime series and CGs are automatically unlocked upon seeing them in game. The only really challenging unlock are “memories” obtained by winning Ace Battles. Unfortunately these memories aren’t even subtitled scenes from the anime, they are literally screenshots from specific moments and nothing more, making them very disappointing rewards for a challenging fight, meaning that once players finish the story a few times, there is sadly nothing too satisfying to enjoy beyond this.

Audio & Visuals

MACROSS -Shooting Insight- has gotten the character portraits for its visual novel segments perfect. All characters, regardless of when they were summoned from, have been adapted with modern day anime aesthetics and they look excellent when talking during these scenes. The battlefields themselves are constantly changing thanks to the Valkyrie’s transformations but can be a bit too busy at times, making it difficult to actually tell what is a dangerous attack coming at the player or just some random thing in the background that won’t hurt them. This can get worse during a Songstress’ performance as the edges of the screen will glow as their song buffs the player, making it difficult to see enemies on the fringe.

Now the Western release of MACROSS -Shooting Insight- obviously only features the Japanese voice track and all of the characters have reprised their roles here but sadly actual spoken dialogue is rare. Most conversations in story mode simply involve character barks or the first word of a sentence with only a very few important scenes being fully voiced. Ironically, all in-battle dialogue is completely voiced but as mentioned the subtitles are incredibly difficult to focus on in the middle of battle. Now onto the best part of the game potentially for Macross fans, the songs themselves. The soundtrack features some of the best tracks from each of the respective series though it is clear that some anime were given a bit more love than others. For example, Macross Zero and Macross Plus are only given a single song while Macross 7 and Macross Delta are given two a piece and finally Macross Frontier is given the most with three total songs. Thankfully, nearly every song chosen to be included in the release happens to be some of the best each anime has to offer, so fans will be delighted to hear these tracks start playing over each boss battle and hoping they lasted a bit longer.

Overall

MACROSS -Shooting Insight- is a game made for fans only and even then this might be a bit of a rough ask even for longtime fans of the franchise thanks to its asking price being even higher than the company’s other niche anime adapted game, Miss Kobayashi’s Dragon Maid. While the title plays smoothly, features some gorgeous looking character portraits, and of course some of the wonderful songs that fans expect from the Macross series, the lack of meaningful content outside of the story mode and even the story itself being a bit disappointing outside of moments of pure fan delight thanks to seeing certain characters interacting with one another and a rather daunting difficulty that while surpassable, may be off putting for some, makes MACROSS -Shooting Insight- a rough new start to the franchise in the West.

Capsule Computers review guidelines can be found here.

TOKYO INDIE GAMES SUMMIT to Feature 100+ Titles 

On-site events detailed for March 8th Kichijoji event

TOKYO — Feb 14, 2025 — TOKYO INDIE GAMES SUMMIT organizers Phoenixx Inc. today announces the inclusion of multiple indie titles available for preview during this year’s in-person event taking place Saturday, March 8th, and Sunday, March 9th, 2025 at Musashino Kokaido in Kichijoji, Tokyo.  

Visit the intersection of art and gaming in Kichijoji, Japan as TOKYO INDIE GAMES SUMMIT brings together both local and global indie developers and publishers for a two-day celebration of gaming for consumers and industry members alike. Check out this year’s exhibitors here.

Go hands-on with this year’s titles, including:

Attendees can enjoy events for the whole family, including musical performances and free refreshments. For parents with young children, nurture the next great game designer at Kids Programming Academy’s free workshop for elementary school students. Visit Kirarina Keio Kichijoji where families can try out games designed for parents and children to play simultaneously.

TOKYO INDIE GAMES SUMMIT extends special recognition to this year’s partners, including sponsors Sony Interactive Entertainment, Pocketpair, Happinet Indie Collection, MBA International, PayPal, Hybrid Squad, ViviON, Chorus Worldwide, Kakehashi Games, JFR Group, Asahi Satellite Broadcasting Limited, Sacra Game Music, and Game Creator’s Guild. Additionally, special thanks for supporters Indie Game Incubator, PlayX4, Kids Programming Academy, event partners gamescom latam, India Gaming Show, IGDX, and Global Game Jam for their continued support.

Tickets are now on sale for Business Day (March 8th) and General Admission Day (March 9th). Tune in to the TOKYO INDIE GAMES SUMMIT YouTube Livestream for a virtual visit to Kichijoji filled with the latest indie updates from Japan. 

For more information, please visit the TOKYO INDIE GAMES SUMMIT official website, follow @TOKYO_IGS on X (formerly Twitter), and search for #TIGS2023, #TIGS2024, #TIGS2025 on social media.

About TOKYO INDIE GAMES SUMMIT

TOKYO INDIE GAMES SUMMIT started in 2023 in Kichijoji, Musashino City, with the aim of becoming “a place where various talents of indie game creators can gather together and be inspired to pursue their goals”, It is a new indie game event.

For creators, it is “an opportunity to present their works and interact with users and creators”.

For users, it is “an opportunity to discover and experience new games and creators”.

About Phoenixx

Established in 2019 by industry veterans, Phoenixx aims to support innovative and creative developers from Japan and around the world. Its mission is to inspire and nurture the human spirit – one creator, one game, and one community at a time.

NEW 11-MINUTE TIDES OF ANNIHILATION GAMEPLAY VIDEO REVEALED

Expanded Combat Mechanics, Exploration Areas, and Narrative Details Revealed in New Video From Hottest Title Announced During Sony’s State Of Play

Hot off their debut from Sony’s State of Play, Eclipse Glow Games has released a new gameplay video for their highly-anticipated, action-adventure title Tides of Annihilation. The 11-minute gameplay walkthrough video showcases the combat system where spectral knights can be summoned to perform devastating combo attacks. Watch Gwendolyn traverse an environment constantly shifting from powerful magical forces where modern London and mythical Avalon collide. And learn more of Gwendolyn’s story in Tides of Annihilation as she faces off against the alluring Mordred in an epic boss confrontation.

Tides of Annihilation is a single-player, narrative-driven title set in a twisted version of modern London cataclysmically altered by an otherworldly invasion. Taking on the role of Gwendolyn, humanity’s lone survivor, players embark on a legendary quest through London’s iconic environs to unravel a mystery that will determine the fate of reality itself. Battling alongside summonable spectral knights, players will encounter hordes of enemies, unforgettable bosses, and vertical levels in the form of gigantic knights roaming the landscape.

Tides of Annihilation is currently being developed for PC via Steam and console. Visit http://www.playtoa.com for more information.

NETMARBLE REVEALS FOURTH QUARTER AND YEAR-END FINANCIAL RESULTS FOR 2024

LOS ANGELES – FEBRUARY 14, 2025 – Netmarble Corp, renowned mobile game developer and publisher, reported $475.92 million in revenue and $53.86 million in EBITDA globally for the fourth quarter of 2024. The company recorded $25.83 million operating profit this quarter.

In 2024, Netmarble cumulatively earned $1.95 billion in revenue and $271.33 million in EBITDA, with an operating profit of $158.12 million and net profit of $4.64 million.

“Though performances were still short of market expectations, Netmarble successfully turned the tables around in 2024 following two consecutive years of operating margins being in the red,” said Young-sig Kwon, CEO of Netmarble. “With new title releases, including Game of Thrones: Kingsroad, The Seven Deadly Sins: Origin, and more coming, 2025 will be a year where Netmarble lays the groundwork for a ‘next leap’ forward,” he added.

New game launches scheduled during the first half of 2025 include RF ONLINE NEXT (in Korea), Seven Knights Re:BIRTH, Game of Thrones: Kingsroad, and The King of Fighters AFK. In addition, Netmarble plans to release The Seven Deadly Sins: Origin, MONGIL: STAR DIVE, The RED (TBD; in Korea), Project SOL, and Solo Leveling: ARISE (on Steam) throughout 2025.

Netmarble’s Q4 and financial results include:

  • North America led revenues (46%) with diversification across other key territories as follows: Korea (17%), Europe (15%), Southeast Asia (9%), and Japan (6%), and other regions (7%).
  • Netmarble’s portfolio showed diversification across various genres, including Casual Games (40%), RPG (39%), MMORPG (13%), and other genres (8%).
  • Top performing titles for the fourth quarter included: Marvel Contest of Champions (13%), Jackpot World (8%), Lotsa Slots (8%), Cash Frenzy (7%), Solo Leveling: ARISE (6%), Raven2(5%), The Seven Deadly Sins: Grand Cross (5%), and Marvel Future Fight (3%).
  • Q4 revenue saw a slight increase compared to the previous quarter, benefitting from a major update to The Seven Deadly Sins: Grand Cross and seasonal updates for games serviced by Netmarble’s subsidiaries, such as Marvel Contest of Champions and Jackpot World. However, due to rising expenses, such as marketing costs, EBITDA declined and a net loss was recorded due to impairment of intangible assets.

A breakdown of the total financial earnings is below:

 10/1/24 – 12/31/24 actualsYoY ChangesQoQ Changes
Total Sales$475.92 million-2.5%0.3%
EBITDA$53.86 million19.3%-28.6%
Operating Profit$25.83 million
Net Loss$122.22 million

For details on Netmarble’s quarterly performance and to listen to the earnings call, please visit the company’s Investor Relations page.

# # #

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Solo Leveling: ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

TOMB RAIDER IV-VI REMASTERED LAUNCHES TODAY ON PC & CONSOLES 

Additionally, grab “Tomb Raider I-VI Remastered,” featuring the newest trio of remastered adventures plus the acclaimed original Tomb Raider I-III Remastered Starring Lara Croft! 

AUSTIN, Texas Feb. 14, 2025 – Aspyr and Crystal Dynamics are excited to release Tomb Raider IV-VI Remastered, available today on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC via Steam, the Epic Games Store and GOG for $29.99. Developed and published by Aspyr, this new three-game collection features Tomb Raider: The Last Revelation, Tomb Raider: Chronicles, and Tomb Raider: The Angel of Darkness, each remastered with improved visuals, modern control options, Photo Mode, classic cheat codes, trophies and achievements, and much more.

Aspyr has also released a new bundle, “Tomb Raider I-VI Remastered,” featuring all three titles from the acclaimed Tomb Raider I-III Remastered Starring Lara Croft (Tomb Raider I + The “Unfinished Business” Expansion, Tomb Raider II + The “Gold Mask” Expansion, and Tomb Raider III + The “Lost Artifact” Expansion) plus everything included in Tomb Raider IV-VI Remastered. Grab this six-game bundle deal today on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC via Steam and GOG for $54.99.

Tomb Raider IV-VI Remastered brings the next trio of beloved, globe-trotting Tomb Raider adventures, originally developed by Core Design, to modern platforms with a variety of improvements for players to relive or experience for the very first time. Building on the success of last year’s Tomb Raider I-III Remastered Starring Lara Croft, Aspyr has raised the bar even further this time around, introducing several fresh tools to improve the experience, including the new Flyby Camera Maker, an on-screen ammo counter, a cutscene skipper, and multiple new animations.

Key Features

  • Enhanced Visuals: Discover remastered visuals that bring new life to environments, characters, and artifacts, with the option to toggle between classic and modern graphics on the fly!
  • New Modern Control Scheme: Choose between new modern controls inspired by later entries in the series for smoother movement and camera capability, or opt for the original tank-style controls.
  • The Return of Photo Mode: Photo Mode is back with all poses from Tomb Raider I-III Remastered Starring Lara Croft included, along with brand-new ones to commemorate the adventure!
  • Flyby Camera Maker: This new tool empowers players to create their own dynamic, cinematic shots. Map out moving camera paths through any scene, opening up a world of creative possibilities. See it in motion with this special video preview.
  • And So Much More! Enjoy a variety of quality-of-life updates like boss health bars, an ammo counter, cutscene skipper, new animations including ledge hangs and 180-degree turns, and new trophies and achievements* nodding to iconic moments from the series.

Tomb Raider IV-VI Remastered includes:

Tomb Raider: The Last Revelation (1999)

Lara Croft uncovers the lost tomb of the Egyptian God Set, unwittingly unleashing him and fulfilling an ancient prophecy—one that plunges mankind into darkness. Pursued at every turn by her archrival, the unscrupulous archaeologist Werner Von Croy, Lara embarks on a journey of discovery across Egypt, where she must overcome the most ingenious puzzles and infernal traps ever devised while facing terrifying evil from beyond the grave.

Tomb Raider: Chronicles (2000)

Following the events of The Last Revelation, Lara Croft is buried in an Egyptian tomb and presumed dead. At her memorial, those closest to her reminisce about secrets from her past. Travel back and experience Lara’s untold adventures, introducing new gameplay mechanics like stealth and tightrope balancing!

Tomb Raider: The Angel of Darkness (2003)

Accused of murder, Lara becomes a fugitive on the run, uncovering a sinister conspiracy involving alchemical experiments and the search for ancient artifacts. It’s up to Lara to stop this unholy alliance from unleashing its incredible powers on the world.

Tomb Raider IV-VI Remastered is available today on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC via Steam, the Epic Games Store, and GOG for $29.99.

*Trophies and achievements available on supported platforms.

About Aspyr

Aspyr is a leading video game publishing and development partner focused on maximizing the potential of games across all platforms for all players. Most recently, the organization launched Legacy of Kain: Soul Reaver 1 & 2 Remastered and STAR WARS: Episode 1: Jedi Power Battles, available now on Steam, Xbox, PlayStation, and Nintendo Switch. Today, the company supports a growing network of partners that includes many of the industry’s leading entertainment IP holders, publishers, developers, and technology providers. Aspyr is an Embracer Group company. Aspyr is based in Austin, Texas.

About Crystal Dynamics

Crystal Dynamics is an award-winning, best-in-class game development studio headquartered just south of San Francisco in sunny San Mateo, Calif. Founded in 1992, Crystal Dynamics has grown into a world-class studio by developing iconic franchises and keeping at the forefront of the very latest in technology and graphics. Having created beloved properties such as Gex and the Legacy of Kain series, as well as driving the award-winning, massively successful Tomb Raider franchise at over 100M franchise units sold to date, Crystal Dynamics is now laying the groundwork for the next generation of innovative and technologically stunning projects.

About TOMB RAIDER

The TOMB RAIDER video game franchise includes more than 20 video games, is loved by more than 160 million people around the world according to a May 2022 survey, and has sold over 100 million copies since the first entry was released in 1996. The franchise’s popularity has exploded into a series of blockbuster films based on the original Tomb Raider game and 2013 reboot. Its protagonist Lara Croft has been a contemporary global icon for over two decades and was listed as one of TIME Magazine’s 15 Most Influential Video Game Characters of All Time. The most recent “Survivor Trilogy,” comprised of Tomb Raider (2013), Rise of the Tomb Raider (2015), and Shadow of the Tomb Raider (2018), garnered more than 200 “Best of” awards and nominations, and chronicles Lara Croft’s remarkable origin story. All of this continues to make TOMB RAIDER a destination brand for adventure entertainment.

© 2025 CRYSTAL DYNAMICS, TOMB RAIDER, RISE OF THE TOMB RAIDER, SHADOW OF THE TOMB RAIDER, LARA CROFT, LARA CROFT AND THE GUARDIAN OF LIGHT, LARA CROFT AND THE TEMPLE OF OSIRIS, and LEGACY OF KAIN are registered trademarks or trademarks of the Crystal Dynamics group of companies. All other trademarks are properties of their respective owners.

Run your own Wizdom Academy during Steam Next Fest: A city-builder you cant miss!

Step into the role of Headmaster, build your academy, manage your school, craft your wizard crew and expand your influence in this new strategic colony sim, coming out very soon!

As the Headmaster of Wizdom Academy, build and customize a legendary school of magic, train gifted students(or not so gifted ones), and guide them to greatness. Be among the firsts to experience a brand-new demo. New features include a deeper student progression and acquisition system, a new playground with different ground-levels to build onto, a new world-map with hidden dungeons and alliances to uncover, hordes and much more.. 

Over 10K gamers played & loved it in 2024. With 40k wishlists, we’re confident that more people will enjoy building their own wizards school in 2025!

Why should you play the new demo?

  • Build your academy from the ground up – Design classrooms, dorms, mana storages, exploration halls and much more…
  • Train the next generation of wizards – Guide students from apprentices to legendary sorcerers. Every action and event impacts their traits. Shape the most talented ones into your next generation of Elite wizards!!
  • A living, breathing wizarding world – Forge alliances, explore dungeons, fight hordes, and expand your academy’s influence.
  • Decisions that matter – Make sure to keep balance between your residents needs and the School Council’s wills : or face dire consequences !
  • Now accessible to more players than ever – The demo is available in 12 languages and features a fully revamped onboarding system, making it easier than ever for new Headmasters to dive into the magic.

Be among the first to experience it!

  • Public release: Let everyone know that the updated demo will be available to everyone during Steam Next Fest from February 24 to March 3.
  • 40,000+ wishlists and a thriving community – We are building a community-driven game ! 
  • New trailer dropping on February 21! We will announce the release date.

About Kipwak Studio

Kipwak Studio is a small, passionate team based in the picturesque region of Valais, Switzerland. Founded in 2023, the studio is driven by a love for game development and a desire to create games that utilize the latest technology. Their latest title, “Wizdom Academy,” showcases their commitment to engaging and richly detailed gameplay experiences. Supported by SwissGames and PRISM, Kipwak continues to gain recognition in the gaming industry. “Wizdom Academy” will announce its early access launch date the 21st February 2025.

For more information, visit www.wizdomacademy.com

CURVE GAMES UNVEILS DEMO FOR BADLANDS CREW, THE THIRD INSTALMENT IN THE ACCLAIMED CREW FRANCHISE

Experience the treacherous Badlands in the new demo available now on Steam

LONDON, 14th February 2025 – Curve Games and Runner Duck are thrilled to announce the release of the highly anticipated demo for Badlands Crew, the third instalment in the beloved Crew games franchise. Available now and appearing in Steam Next Fest, players can get an exclusive first look at this reimagined roguelite sim, set in a post-apocalyptic United States.

Redeveloped from the ground up to be broader, more expansive, and more ambitious than ever, Badlands Crew introduces a host of brand-new features and innovations to the series. For the first time, players will command a customisable land vehicle, navigating the dangerous and desolate Badlands while managing their crew and engaging in intense tactical battles.

Demo Features:

  • 3 Exciting Missions: Get a glimpse of the unforgiving Badlands with a selection of  missions from the dynamic and evolving campaign
  • Battle Wagon Customisation: Design your ultimate fuel-guzzling Battle Wagon, armed to the teeth using an extensive vehicle builder.
  • Intense Combat Encounters: Defend yourself against savage militia groups ruling the Badlands in fierce, tactical battles.
  • Crewmate Recruitment & Customisation: Bolster your ranks with fierce crewmates. Level them up and customise their outfits and weapons to suit your strategy.

Badlands Crew is set to launch in 2025 on Steam. Join the action and blaze your way through the Badlands by downloading the demo now and throughout Steam Next Fest.

To learn more about the game, please visit the official Steam product page.

About Curve Games

Curve Games (part of Catalis Group) is an award-winning independent label working with developers across the world to deliver the best interactive entertainment. With a uniquely diverse games catalogue that includes renowned indie hits such as For the King, Bomber Crew, The Ascent, Lawn Mowing Simulator, and the multi-million-selling smash hit, Human Fall Flat, Curve Games has taken its place as one of the leading games publishers worldwide. More information on Curve Games can be found at www.curvegames.com

F1 Sim Racing World Championship – Event 2

Hinwil, 14 February 2025 – KICK F1 Sim Racing Team driver, Thomas Ronhaar, jumped to the top of the standings of the 2025 Sim Racing World Championship as the series continued to deliver exciting action across four intense rounds. Racing in Silverstone, Spa, Zandvoort, and COTA, Thomas Ronhaar stood out with a stellar win at the Circuit of The Americas, while Brendon Leigh overcame some challenging moments throughout the event. The team now sits in fifth place in the standings, with Thomas moving up to the top the Drivers’ Championship and Brendon in P19.

Round 5: Silverstone
The Silverstone round was tough for the team. In qualifying, Thomas made it through to P6, while Brendon found himself starting from P18 after a tricky session in the rain. The race saw Thomas drop a couple of places at the start but make some solid moves after the pit stops, ending up in P5 with a clean strategy. Brendon had a tougher time, ultimately retiring after a crash late in the race. Thomas managed to hold on and finished in P6, securing valuable points for the team.

Round 6: Spa
Spa was a whole different challenge, with heavy rain throughout the round. Both drivers made it through qualifying, with Thomas starting from P1 after an exceptional lap in Q3. Brendon wasn’t far behind in P7. The race itself saw Thomas in an incredible battle for the lead with Alfie Butcher, swapping positions multiple times throughout the race. Thomas eventually finished in P3, securing a podium, while Brendon fought hard to recover from a pit stop and ended up finishing P10.

Round 7: Zandvoort
Zandvoort’s tight and twisty layout gave both drivers a tough challenge. Thomas qualified well in P5, while Brendon started from P18. Rain started to play a big role, and Thomas made the call to pit early for intermediate tires, positioning himself in P2. He fought hard to maintain his position and managed to finish in P3 after some great on-track battles. Unfortunately, Brendon couldn’t get into the rhythm and finished P18 after an overall tough race.

Round 8: Circuit of The Americas
The final round of the event at COTA was one to remember for Thomas. After qualifying P2 and missing pole by just nine-thousandths of a second, Thomas had an incredible start, immediately challenging for the lead. He managed to take the lead after a few laps and didn’t look back from there. Despite a challenging pit stop and a lot of on-track action, Thomas fought his way back to P1, securing the win after a fantastic performance. Brendon had a more difficult race, finishing in P15 after struggling to find pace.

Brendon Leigh
KICK F1 Sim Racing Team (Car #72)

“First of all – congratulations to Thomas! It’s great to see him at the top of the standings. It’s been a mixed event for me. I had some good moments and showed some pace, but overall, I didn’t bring home the results I was hoping for. There were definitely some challenges along the way, but I’m not letting that discourage me. I’m going to keep working hard, stay focused on improving, and build on what I have learned. I know I have the potential to come back stronger in the next rounds and support the team in the top five battle, and I’m determined to make that happen.”

Thomas Ronhaar
KICK F1 Sim Racing Team (Car #39)


“What an event it has been, especially with the win at COTA which made things even sweeter. It’s always great to take home a victory, and it feels even better after some of the challenges we faced earlier in the weekend. Silverstone was a bit rough for me, but we bounced back strong in the other races, showing what we are capable of. The team has been fantastic, and I really feel like we are improving with each event. I’m currently at the top of the standings, and the team is in P5, which is a great position to be in at this stage. But we know the job isn’t done yet — there’s still a long way to go, and we’re going to keep pushing to build on this momentum for the final event of the season.”

About Sauber Group of Companies

The Sauber Group of Companies is composed of two operational entities: Sauber Motorsport AG, which operates and manages its Formula OneTM team; and Sauber Technologies AG, which focuses on third-party business in the areas of advanced engineering, prototype development and additive manufacturing, in addition to full and model-scale testing in the factory’s state-of-the-art wind tunnel and ground-breaking innovation in the field of aerodynamics. The companies collaborate closely and share know-how to apply the expertise of more than 550 dedicated individuals at the headquarter in Hinwil, Switzerland, to all internal and external projects.

The Sauber Group puts sustainability at the heart of its mission; its business, operating under the ISO 14001 environmental management standard, has been carbon neutral since 2011 and the company has achieved the Three-Star level in the FIA Environmental Accreditation Framework.

Since its founding in 1970, the innovative Swiss company has been setting standards in the design, development and construction of race cars for various championship series, such as Formula One, DTM, and WEC. Following its own Formula One debut in 1993, Sauber Motorsport AG has established one of the few traditional and privately held teams in the sport. A member of the exclusive club of teams which competed in more than 500 F1 races, it celebrated 30 years in the sport in 2022 and continues to go from strength to strength on and off the track.

ESCAPE THE BELLY OF THE BEAST! ROGUELIKE BULLET HEAVEN ‘ELDRITCH ESCAPE’ COMING TO STEAM WITH DEMO AVAILABLE NOW

Get a taste of the Lovecraftian horde survivor roguelike ahead of its full release

Asheville, North Carolina, February 14th, 2025 | Krystone Games is proud to announce that their debut title, Eldritch Escape, is coming soon to Steam, with a demo now available. Explore decaying realms, exterminate hordes of symbiote aliens, and extract exotic loot before time runs out—or before the swarm overwhelms you.

Welcome to Hope’s Anchor—the last refuge settlement, adrift in the vast emptiness inside the stomach of an Eldritch God that has just swallowed Earth. This fragment of our planet is home to its final survivors, who cling to hope amidst the chaos. At its center lies a black hole, pulling everything into its dark embrace. You have been entrusted with an ancient relic—an unholy portal that leads to other realms filled with horrors beyond your imagination…

Reclaim Humanity

Enter a cyberpunk, post-apocalyptic frontier where humanity is on the brink of extinction. Begin with an unexpected band of survivors—a skilled marksman, an honorable samurai, and a supportive biomancer—as they embark on a journey to restore what remains. Traverse through a portal network of connecting realms, from the underwater depths of the Cthulhu’s domain to a desert kingdom ruled by an oppressive king. Unleash mayhem as you battle waves of enemies and collect any loot they drop along the way. If you perish, you will lose all of your gathered materials and return with only your life. However, if you’re daring, you can attempt to reclaim your hard-earned resources during your next attempt or risk losing it to the void forever.

Extraction is Key

During your expeditions, gather resources from other realms to ensure humanity’s survival. Extract enough Morphite, a raw space material, to level up and give your party temporary battle boosts. Form your party and select your leader with unique character abilities in mind. Aim to break your extraction record by increasing your enemy kill count and Solidite collected. Open chests to find modules that improve your weapons with stat upgrades. If you’re in desperate need of resources, you may encounter vendors offering tempting trades. Be cautious—these risky deals could improve your stats permanently at the cost of maximum health reductions, regeneration speeds, and more.

The Art of Space Trade

Upon returning to your base, any leftover Morphite will solidify into Solidite, a precious currency necessary for space trade. Lend your hand to the remaining settlement NPCs as you undertake quests, gathering Solidite Caches, which you can exchange for permanent upgrades and enhancements. Seek out the blacksmith for weapon upgrades through expanding skill trees. Visit the last remaining scientist with peculiar yet groundbreaking practices that offer potent ability enhancements. Finally, rescue any remaining survivors during your expeditions who can later join your base, open new shops, or accompany your party on missions. 

Demo Out Now

Players who have been anticipating Eldritch Escape’s launch can now experience the first realm, Brood Mother’s Garden, in the demo. Prepare to face two challenging world bosses, Bone Horror and Toxic Horror, in bullet hell arenas, along with additional timed bosses and elite enemies. Get a head start on the epic title, where each realm offers boundless materials ready to extract!

Gameplay Features:

  • Explore Brood Mother’s Garden, with many more realms set to be featured in the game’s full release.
  • Race against time. You only have 20 minutes to navigate the portal network before your oxygen supply runs out.
  • Metroidvania-inspired Level Design, where various realms gradually open up, revealing new unlockable abilities, items, and NPCs as you progress through the main storyline.
  • Expansive Weapon Trees, each offering unique character upgrades, skins, and more.
  • Extraction-based progression allows you to gather resources to unlock permanent upgrades at your base but at the cost of losing them if you die. Recover them on your next turn, or they disappear forever.
  • 20 Weapons Modules to collect, buy, loot, and stack on top of your current weapons to enhance your abilities.

The Eldritch Escape demo is now available on Steam.

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About Krystone Games

Krystone Games is a two-person cult led by industry veteran Kris Fancsali, who spent a decade making games dictated by monetization spreadsheets before realizing he’d rather create something for the players. Seeking creative freedom, Kris retreated to the wooded mountains of North Carolina, where Krystone’s team has been communing with the old ones for inspiration. Now, they’re ready to share their nightmares with the world—one game at a time.

Brooding first-person paranormal indie horror game, Helios Hotel: The Night Shift, out now for PC

Check-in to check out the launch trailer and take advantage of a Valentine’s Day 15% Steam discount for the first week!

Washington, US – 14 February 2025. Rose Lane Games, a developer and publisher of indie horror games, is delighted today to launch its chapter-based indie horror game, Helios Hotel: The Night Shift, on PC for Steam, with a 15% discount for the first week of launch.

Helios Hotel: The Night Shift is a foreboding first-person, choose-your-own-adventure-style horror game inspired by paranormal and slasher films such as Halloween, The Shining, and Friday the 13th. Broken down into several easily digestible chapters, the game drops players into the role of main protagonist, Rose, who is expected to undertake all the usual front desk duties.

Keen to make a great impression with her boss, Rose quickly begins to make her way through a series of mundane tasks, which slowly evolve into a series of events that, at best, feel a little ‘off’, but soon develop into something far more sinister…

Features

  • Creepy, claustrophobic atmosphere
  • Exploration in first-person plants you firmly in the thick of the action
  • Jump scares and unnerving audio cues when you least expect them
  • Oddball cast of guests and employees leaves you unsure of their motivations
  • Simple tasks designed to both engage and alarm the player
  • Unlock achievements for performing certain actions
  • Player choices affect the character dialogue and what they will experience
  • The choices the player makes throughout the game’s chapters will affect the ending
  • Four endings based on the choices made throughout the game
  • Gamepad/controller support as well as Keyboard + Mouse support
  • Basic graphics setting option that allows the game to run on lower-end hardware
  • Fully playable on Steam Deck

Launch
Helios Hotel: The Night Shift is out now on PC via Steam for a suggested retail price of $3/ £3/ €3.

About Rose Lane Games

Rose Lane Games is an independent developer and publisher of videogames founded in August 2023 by Rick Castillo. Based in Washington State, USA, Rose Lane Games aims to create memorable, story-driven horror games inspired by paranormal and slasher films primarily for personal computers and videogame consoles.