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Yesterday Review

Yesterday
Developer: Pendulo Studios
Publisher: Focus Home Interactive
Platform: PC
Release Date: March 22, 2012
Available Here

 

Full action trailer

Overview

I’m sick of hearing that the adventure game genre is dead. It’s still there, lurking in the background of the scene, waiting for you to click on it – it’s just that your inventory is probably full of shooters.

Telltale’s Sam & Max series, and their recent takes on Back to the Future and Jurassic Park, show there’s still an audience. Hell, gamers have just thrown $3 million at Double Fine to make a new adventure.

Meanwhile, Pendulo Studios have been working in the genre for years, releasing their latest title Yesterday yesterday.

Yesterday is a pretty standard adventure game, but a very solid one. There’s little here you haven’t seen before, but it all works, and for a genre that isn’t common in today’s market, an adventure game that sticks to classic conventions is welcome.

 

Gameplay

You know how an adventure game works: you click on objects in the environment, pick stuff up, combine inventory items and use them in obscure ways, worthy of old MacGyver episodes.

That said, most of the time the solutions aren’t too obscure. Using a bit of adventure game logic (which is different to regular logic) will see a problem solved. When the puzzles do fall outside a normal person’s line of thinking, deduction can help – everything in each scene is there for a reason, and if you can interact with it, it’s important. If you have an item you haven’t used yet, chances are that’s the key to progressing.

Regular scene changes keep your inventory from becoming too cumbersome: items picked up are usually required in that same scene, so you won’t have heaps to trawl through whenever you get stuck.

There are times where the game dips into tedious trial and error, as you try to use every item you’re carrying with everything in the environment, until some bizarre combination triggers something.

Thankfully though, if you do get stumped, there’s a hint system to get you through. Click the hint button once for a tip on which item is required for the next step – but not how to use it. If that’s not enough, a second hint will be more specific about what to do with it.

If that’s too cheaty for you, a less direct help system is also included. Clicking a crosshair symbol in the toolbar briefly highlights the objects in the area that you can interact with. It doesn’t give away anything about how to use them, just lets you know that they can be examined, picked up or used in some way. I found myself using this feature a fair bit, as a mechanic rather than a “cheat” system. I don’t think it detracted from the game, although I could understand if purists choose to steer clear.

 

Story

Yesterday tells the story of one John Yesterday, who wakes up with, ironically, no memory of yesterday. All he recalls is that he recently tried to commit suicide in Paris, he’s an expert in Satanism, and he’s been hired to investigate a religious sect’s involvement in a spate of murders of New York’s homeless population. A life like that you’d assume one would remember, but it’s clear the memory loss is due to powers beyond his control.

Most of the story revolves around figuring out who Yesterday is, why he attempted suicide, how he’s linked to the Satanic cult, and if that cult is responsible for the murders in New York. A protagonist with amnesia is very old-hat, but it frames the action surprisingly well. Objects you pick up or interact with can have memories attached, launching a cutscene or playable flashback.

In fact, these flashbacks form a large chunk of the game: as Yesterday is filled in on earlier events by other characters, or remembers them himself, the game cuts to that scene and has you play it out.

Flashbacks appear in a non-linear fashion – often, a scene won’t make sense until another flashback contextualises it. It makes for some confusing storytelling, but you are given all the pieces, you just have to put them into the right order yourself.

Despite it’s interesting approach to narrative, there are elements that don’t quite work. Some lines of dialogue sound awkward, and certain plot points may be hard to swallow.  Taken with a grain of salt though, the story is compelling and reasonably satisfying.

Dealing with Satanism and torture, Yesterday is quite a bit darker than Pendulo’s previous games, but it isn’t completely devoid of humour. Some characters are purely there to provide comic relief, such as the seedy concierge at the Paris hotel and the fat American tourists in the antique shop. It’s never laugh-out-loud funny, but the inclusion of some grin-inducing characters is a welcome break in tone.

 

Visuals & Audio

The cel-shaded visuals might seem at odds with the darker tone, but it serves to convey meaning clearer. The characters are caricatured, with exaggerated facial features and expressions normally reserved for comedy. Strangely though, Yesterday himself has a face that just feels… off. It’s hard to explain why; he just looks like an early concept sketch that somehow made it into the final product.

In dialogue scenes, we see close ups of the characters talking, but rarely do their faces contort in time with the voices. Instead, their jaws flap up and down like badly-timed Muppets. This could be a result of the English translation though: we might have a dubbed version of the original Spanish game.

The environments are beautifully rendered and highly detailed, hiding interactive objects among background elements without making them too hard to find.

Cutscenes are presented in a comic-book-style, with multiple windows into the action allowing several key aspects of a scene to be displayed simultaneously. The comic book motif reappears during gameplay, as clicking on an item of interest in the environment brings up a window showing it close up. This is often the key to figuring out the item’s importance.

Unfortunately, the sound doesn’t seem to have received the same amount of attention as the visuals. The voice acting varies in quality almost line-to-line. Most is serviceable, but some is pretty awful. The sound and music is nothing special, doing its job without drawing attention to itself.

The stand out audio feature is the creepy tune Henry keeps whistling. It’s simple, memorable, eerie and often the first sign that all is not right.

 

Final Comments

Yesterday is quite short, but provides a satisfying narrative without stretching it out too long. There may have been room for some extra polish, but with only minor issues, Pendulo Studios have delivered a solid adventure game with an intriguing plot.

8-0-capsules-out-of-10

Zombies, Cards, and Uggie invade Nintendo Download

With last week’s addition of Game Gear titles to the eShop, it’s really no real surprise that this is going to be a slow week on the Nintendo Download scene, but there still are a couple releases to talk about this week. The most prominent is Zombie Slayer Diox, which is quite an interesting mix of genres. In this rhythm-action side-scroller, players take control of Diox, a Samurai Guitarist that battles zombies. Yes, you heard that right, and yes, the concept is truly amazing, but this dandy also features an original soundtrack and hand drawn artwork that is sure to please anyone with a working heart. You can get Zombie Slayer Diox for $5.99, exclusively on the 3DS eShop.

On the DSiWare, 1st Class Poker & BlackJack lets players enjoy both games with cheeky, animated characters for $4.99 while on the WiiWare front, Carmen Sandiego is back yet again with another math game.

Those who have Swapnote installed can also expect a message from Nintendo’s spokesdog, Uggie, as he has sent all 3DS owners a brief hello to further promote Nintendogs+Cats.

Other than a new 3D music video, that pretty much sums up this week on the Nitnendo download scene, but fret not if nothing interests you (SAMURAI ZOMBIE SLAYER should be enough, honestly), as I’m sure we will see Kid Icarus’ 3D classic debut within the coming weeks due to the release of Uprising.

#MaxPayne3 Winners have Officially been Immortalized

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Rockstar have always been nice to their fans, and even more so with the new Max Payne 3 multiplayer, with their competition to include likenesses of actual Max Payne fans as playable characters. The competition ran from December 16, 2011 til January 13, 2012, and they ended up with eight winners from all over the world (including Aus, whoo national pride!). The competition ran through Twitter, selecting ten people at random each week that they saw using the #MaxPayne3 hashtag. From these ten they picked two each week, ending with the final eight.

Take a look at the winners here, aren’t they a bunch of interesting characters? Have to say, they definitely picked well in terms of people to build character models on. You’ve got the badass ones, the good-looking girls, the guy who looks like he’s seen far more action than the rest of them, and the standard male-y males.

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For the first time since the competition winners were announced, Rockstar have released in-game shots of the digital versions of the winners. And damn, they’re looking fine. And that’s ‘fine’ with an elongated middle vowel.

Of course, you can customize the avatars, so you can swap up what the characters are wearing, as well as what firepower they’re toting, before you get your gunning down on.

Check out all of the shots in the gallery below!

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For more info on the Max Payne 3 multiplayer stay tuned to Capsule Computers, for news as it comes out.

Max Payne 3 will be available for the Xbox 360 and PlayStation3 on May 15, 2012 in the US and May 18, 2012 in Australia and Europe, with the PC version launching on May 29th, 2012 in the US and June 1st, 2012 in Australia and Europe.

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Square Enix Slashes Prices on Steam

Fans of Square Enix best dust off their Steam wallets – there’s a little bit of a sale on the go. Running from now until Monday March 23, PC gamers can get a serious discount on Square Enix’s back catalog, new titles, and DLC. All Square Enix games will be sitting with 50% off their normal prices, with new game specific super deals running each day until the event ends. So what’s a bargain today? The entire previously released Hitman series, reduced by 75%.

New Daily Deals will be announced every day on Steam, and fans of the developer’s catalog can also get their hands on a Hit Collection bundle that packs in over 15 games including: Deus Ex, Deus Ex Human Revolution, Dungeon Siege III, Just Cause (1&2), Kane & Lynch (1&2), Thief: Deadly Shadows, and numerous Tomb Raider games including Guardian of Light and Underworld. How much is all that I hear you ask?

$74.99 USD.

Not bad.

So make sure and head on over to Steam if you’re lacking a little Square Enix love in your library.

New Naruto Film Announced, Kishimoto to have Creative Control

In accordance with the 10th anniversary of the Naruto anime series, a new Naruto film has been announced. The film will be titled Naruto Shippuden: Road to Ninja and will feature Masashi Kishimoto, the creator of Naruto, with creative control over the project.

Kishimoto will be in charge of the plot and the character designs, leading many to believe that this very well may be the first canon Naruto film. The film is scheduled to hit cinemas across Japan on the 28th of July, 2012.

Currently no other details regarding the film have been revealed. Be sure to let us know what you think of this announcement in the comments section below.

Source: Manga News 

More Assassin’s Creed 3 screens ‘leaked’

With so much fanfare behind the last batch of leaked screens, it seems Ubisoft thought it appropriate to leak some more screens for their latest stabby game, Assassin’s Creed 3.  Although we can’t prove any ulterior motives, these screen grabs look a little too quality to be mere happenstance accidents.  Then again, maybe that is just our Assassin Sense kicking in.  After all, that is what these games have trained us for.

What do you think of the latest screenshots?  Got your blood pumping yet? Did you see the one of the guy in the canoe?! Let us know in the comments below!

 

Source: Joystiq

New trailer for Jeremy McGrath’s Offroad Speeds Out

Offroad racing is certainly not a new thing for consoles, but fans of the sport (or the legendary Jeremy McGrath) have a brand new title to look forward to in the form of Jeremy McGrath’s Offroad, which launches a bit later this Spring. This racing romp will put players behind the wheel of four-wheeled, 800-horsepower offroad race vehicles that are full of options with different classes such as Rally Cars, Pro Buggies and Pro Lite Trucks.

Those who want visuals are also in luck, as Offroad will be in 1080p, which is sure to bring those crashes to life. You can get a nice glimspe of the game below in it’s shiny new HD trailer, and expect Jeremy McGrath’s Offroad out later on this year for a low 800 Microsoft Points (or $9.99 for PS3 Owners) when it hits the PSN and XBLA.

Hunger Games iOS app out today

For all you Hunger Games addicts tearing down the doors at your local movie theater, here is a little something that may make your wait seem less tedious.  Hunger Games: Girl on Fire released today for the iOS. This FREE app includes an original game based on teh series, a free ringtone, and lots of other extras.  Developed by the guys behind the wildly popular Canabalt, Super Meat Boy and Super Crate Box, this is one app you won’t want to miss. Check out the Hunger Games: Girl on Fire at the iTunes Store or check out the trailer below for more info.

 

Zack Zero 1.01 – Updated and Improved

The first update for PSN exclusive Zack Zero has just gone live. You might remember the title from a few months back, when it was released exclusively on the PlayStation Network in January. It was met with something of a mixed reception, scoring a 6.5 here at Capsule Computers: ” There is a great game in here just waiting to get out, but sadly every time I started a session it felt inevitable that some little thing was going to come along and push me away.” So, there was potential there, just struggling to get out from behind some technical faults and combat problems.

Luckily the development team behind the game, Crocodile Games, is intent on making the game  the best it can be. On that note they have taken into account feedback from media reviews and customers alike, incorporating some of the following changes into Zack Zero 1.01:

  • Now you can slightly move the game camera with the right stick.
  • The Level Up screen doesn’t appear while you are playing. Press the SELECT button to access it.
  • Jump and double jump system improvements. Now it’s a lot easier to jump and use double jump.
  • Improved the ability to switch between background and foreground platforms.
  • Improved combat gameplay, now it’s easier to change between Zack’s forms and launch continuous attacks.
  • Adjusted Zack health and reduced some enemies damage, improving the combat gameplay.
  • Zack Zero doesn’t take damage when falling from high places.
  • When Zack falls to his death repeatedly in the same zone, the video where Zack is falling will show only for the first time.
  • Highly reduced the number of leaderboard messages.
  • Fixes for game levels to improve the gameplay in some parts.
  • Fix for freezing/crashing issues if you start a game while connected to PSN.
  • Fix for missing particle effects.

And just to make sure that fans of the game know that they are fully committed, Crocodile Games have even created a virtual suggestions box for the game, which you can find here.  I think a round of applause is in order for Crocodile Games.

The Bluecoats – North and South Announced

Anuman Interactive continues their foray into retro gaming, announcing their new game The Bluecoats – North and South. The original The Bluecoats – North and South was based on the successful Bluecoats comic books and was released by Infogrames in 1989. Gamers played the Northern Army during the American Civil War and is considered to be a cult classic.

Anuman’s version of The Bluecoats – North and South will be a full reboot of the game and includes modern 3d graphics. The game is slated for release on iOS, Windows, and Mac in April 2012 with Android versions coming soon after that. Anuman has also released a few screenshots for our viewing pleasure for their upcoming game.