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Rhythm Thief and the Emperor’s Treasure Review

Rhythm Thief and the Emperor’s Treasure
Publisher: Nintendo
Developer: Sega
Platforms: Nintendo 3DS
Release Date: 12/04/2012
Price: $39.95 – Available Here

Overview:

The Nintendo DS was home to many great visual novel style experiences that featured a fun collection of puzzles and mini-games, all nicely integrated with the games’ overall premise and plot. Some good examples include 999, Professor Layton, Hotel Dusk, and Pheonix Wright. It looks like the Nintendo 3DS will serve home to these types of games, and the added graphical juice of the handheld will certainly boost the visuals and presentation of these unique adventure experiences.

Rhythm King comes straight from Sega and is now available in PAL territories with the North American version delayed till July 2012. The game is an adventure title with heavy puzzle and rhythm gameplay elements, all wrapped in a nice package that may easily be one of the best titles for the Nintendo 3DS right now.

 Story:

Rhythm Thief takes place in modern day Paris (France) and it tells the story of a young man named Raphael, a talented performance thief who, under his alter-ego ‘Phantom R’, uses his rhythmic dance moves and talents to rob famous historical artifacts from museums and galleries in Paris, only to return them the very next day. His partner in crime is his loyal faithful dog, Fondue, and their relationship is quite similar to that between Tintin and his canine sidekick, Snowy. Raphael’s only known family member is his estranged and missing father who is also a talented thief. He follows his father’s footsteps in hopes of someday finding him.

Three years before the events of the game, the casket belonging to the famous conqueror, Napoleon Bonaparte, was stolen. Early on in the game we get introduced to this premise revolving around the grand return of Napoleon himself, and a scheme to restore his tyrannous rule once more. Raphael’s life of thievery lands him in the middle of this elaborate scheme and conspiracy.

The story is told through animated stills and mostly voiced dialogue, as well as plenty of animated cut scenes that really help create that magical and epic ambience. It’s a surprisingly detailed plot filled with plenty of twists and turns as it starts out innocently enough but has some more serious and dark undertones later on. It’s a very classic good vs. evil sort of setting where Raphael serves as the anti-hero of sorts because even with greater evil at work, he still remains a wanted thief who is constantly butting heads with the local police.

It’s a pretty grand adventure and along the way you’ll meet numerous colourful and charming characters. Raphael makes several new friends and rivals, but the most memorable one is Marie, who serves as his love interest and also plays a big part in the story. There’s plenty of interesting dynamic between the characters and there is a lot of focus on their relationships and backstories.

It’s a very uplifting and magical story, one that is full of music, songs, the triumph of good, funny and quirky moments, and innocent portrayal of love and romance akin to that of a fairy tale. In a way Rhythm Thief is a lot like a Disney animated movie as it has the same charm and magic to it, immersing you into its beautiful and cheerful world with a story that is filled with plenty of moments that will leave a smile on your face. When the story is all wrapped up and done, it will leave a lasting and positive impression. Rhythm Thief’s premise and portrayal is one of those truly magical and compelling experiences that really allows you to escape reality and just feel really happy.

Visuals:

Rhythm Thief is a beautiful looking game that sports a gorgeous and colourful art direction with some really simple yet likeable character designs, and a refreshing portrayal of modern day France. It’s all very bright and uplifting, complementing the general demeanor of the game.

The character art is nice and clean, and much of the story sequences use nicely drawn animated stills. However, as you interact with the various backgrounds during the game you’ll find that they’re not as visually appealing as other aspects of the game. The backgrounds are a bit uninspired and bland but they still do the job well enough.

When you jump into the rhythm games you’re treated to some nice and crisp 3D visuals that have a lot of character, the 3D character models look as good and appealing as their hand-drawn counterparts. It animates nicely with plenty of sparking effects, dynamic lighting, and colourful detail. These are some solid 3D visuals, not the best you’ll see on the 3DS but they’re still pretty eye candy because of the art style.

Perhaps the most remarkable aspect of the visuals is the animated cut scenes, they’re simply amazing to look at and have the same quality as a big budget anime feature film. Thankfully the game has a lot of these sequences and they do a great job in adding emotion, flair, and drama to the story.

Audio:

With a name like ‘Rhythm’ Thief it’s pretty obvious that music plays a vital role in the game. The music of the game is a mix of contrasting styles, but they all fit nicely in the given context.  The music is generally upbeat and groovy, with plenty of dance style numbers akin to Elite Beat Angels and some dramatic tunes that seem to come straight out of a 60s spy action movie. Some of the best moments of the game are when you get to hear some epic orchestrated French style of music, in particular moments where you get to hear Marie play her violin with sheer elegance.

A lot of the rhythm games in Rhythm Thief are music driven, and the better you perform the better the song/music will sound, which is pretty cool. Some of these games will require you to bust a move as the Phantom R and some will require you to play the violin as Maria, they’re both equally entertaining and is great to have that kind of involvement with the music.

The game is fully dubbed in English with plenty of somewhat successful attempts at pulling off European accents. It’s a good dub for the most part but there are some cringe inducing moments, in particular the way Marie has been dubbed, she just fails to express the appropriate amount of emotion sometimes.

Gameplay:

Rhythm Thief features over 50 rhythm based mini-games as well as a several puzzle games, all taking place in an adventure game structure. In the main quest you will traverse the in-game world by moving between nodes, with each node offering a backdrop for you to interact with. It’s a fairly simple structure that serves as a nice medium for exploration purposes. While the game will guide you as to where the next story events are, there is still a fair bit of freedom involved as there plenty of optional rhythm games and quests for you to take part in.

In terms of the rhythm games, there is a ton of variety but there is some degree of consistency in style and theme. The requirements of these games vary considerably as you’ll be using the touch pad to tap and slide according to the rhythm, push buttons for some platforming and shooting themed sections, and even use the 3DS’s gyro sensor controls. Each rhythm games offer something a little different, keeping the gameplay consistently fresh. The scenarios can involve things like playing the violin, stealth missions, dancing, sword fights, fist fights, soccer battles, and even boss battles. Your main goal in each of these games is to time your actions perfectly with the rhythm and flow in order to fill up your rank/grade bar, trying your best to finish off with an A grade. It’s not as easy as it sounds and you will find yourself replaying several of these over and over.

There are puzzle games too but these aren’t nearly as compelling as the rhythm games and are in fact too easy and lenient, with most of them holding your hand. There are also these sound puzzles where you have to search for a certain type of sound in order to be able to progress, and again the game makes it very obvious where you need to collect the sound from.

There are actually plenty of things to collect in Rhythm Thief, as mentioned earlier you will be collecting ‘sounds’ from the game’s various environments and use these to progress through the main story, but their other purpose is to complete a side quest where you need to collect sounds for this inventor to help him complete his ‘Master Instrument’. Also in each environment, you will need to search each backdrop by tapping on it to search for hidden medals, musical tracks that form part of the game’s soundtrack, and phantom musical notes to help complete a secret sheet music. The medals serve as currency, allowing you to purchase extra content as well as items to assist you in the rhythm games.

The main quest itself is actually pretty substantial as it will take you roughly ten hours to power through it, but it doesn’t end there as the game gives you plenty incentive to keep going. There is a ton of un-lockable content such as music tracks and videos, and a Marathon mode that will please the high score enthusiasts. Completing all the side quests and getting the top rank in all rhythm games in story mode will unlock even more chapters that shed light on some of the game’s characters. This game is really jam packed with content on top of the already satisfying main quest.

Overall:

Rhythm Thief and the Emperor’s Treasure is perhaps among best releases on the Nintendo 3DS right now. It is a beautifully produced adventure game with a great story and a massive and entertaining collection of rhythm games. The main quest itself is long and highly satisfying, with a ton of extras in the form of un-lockable content, missions, modes, and chapters, all thrown in to further add to the already impressive lifespan and replay value of the title. If you own a 3DS then Rhythm Thief and the Emperor’s Treasure needs to be a part of your collection.

9-0-capsules-out-of-10

Diamon Jones: Devil’s Contract Review

Diamon Jones: Devil’s Contract

Developer: Game Factory Interactive
Publisher: Game Factory Interactive
Platforms: iPad
Release Date: April 4th, 2012
Price: $3.99 USD/ $4.49 AUD Get It Here

Overview

Diamon Jones: Devil’s Contract is a hidden object puzzle game that follows world famous archaeologist Diamon Jones as he returns to his life of adventuring archaeologist. Players will need to conquer mini games that will test their puzzling skills and have a set of sharp eyes to help Diamon Jones in his adventures. Can Diamon Jones’ mix of humour, hidden object hunting, and puzzles win over the heart of gamers?

Story

Diamon Jones: Devil’s Contract kicks off with our hero archaeologist enjoying a quiet life as the proprietor of a small Paris restaurant. His peaceful new career is suddenly shattered when a fat man attempts to seek refuge in his restaurant. The a demonic man with a three headed dog shows up and sets fire to Diamon Jones’ restaurant. After putting out the fire, Diamon Jones learns that the fat man is seeking a sacred ink to get out of a contract. Always looking for an adventure, Diamon joins in the hunt, only to accidently sign a contract with the devil. Now Diamon Jones must get out of his contract and return to his quiet life at the restaurant. The story is told through comics and conversation throughout the game. I found myself laughing out loud several times over the course of the game. The humour misses the mark a few times, but overall Diamon Jones: Devil’s Contract is a charming and funny story.

Gameplay

At its heart, Diamon Jones is strictly a hidden object game broken up with a variety of puzzles. The hidden object game play is not bad, but it isn’t great either. The hidden objects are placed in a challenging manner. Often times, finding the last object were incredibly satisfying as they were left wide in the open, camouflaged almost perfectly against another object. Unfortunately, the game could use a zoom feature as some of the objects can be rather small. The touch controls were mostly responsive, but at times the objects were so small it took a few tries to actually pick up the object. The addition of a zoom would help make the clickable area of these items larger, making it easier to pick up. Also, items were hidden in or under other objects that were not always the most logically obvious spot. Thankfully a very generous hint system compensates for this, preventing players from having to click wildly around the screen with reckless abandon.

There were several occasions where I had to restart from a previous checkpoint due to a glitch in the game. The play area became unresponsive, requiring me to fully back out and restart the game. I found this occurred when I attempted to advance the story in the hidden object mode or triggering an event. This only happened four or five times over the whole game, but it derailed the flow of the game. We had no problems when we tried the game on an iPad 2, so this issue may be isolated to the new iPad.

The best part of Diamon Jones’ gameplay is surprisingly not the hidden object portion of the game, but the puzzles used to break up the game. These puzzles were varied, smart, and fun. These puzzles ranged from a Bejeweled clone to a Rush Hour type puzzle. These puzzles can be skipped after a certain period of time if you’re completely stumped, but you’ll be missing out on the best part of the game. Overall, Diamon Jones: Devil’s Contract’s gameplay is a good, but falls short of great, thanks to its creative and generous use of puzzles to break up the hidden object game play.

Visuals

Diamon Jones: Devil’s Contract is a great looking game that mixes hand drawn and 3d graphics. It looks like great care has been taken for interesting and busy looking backgrounds to hide the objects in game. The character design is outstanding; the Elvis impersonating Devil is hands down my favourite thing in the entire game.  It is a nice change of pace to have the characters walking around and interacting with the hidden object scenes. It is a shame that the game lacks Retina support. But even without it, the game still looks great on the new iPad screen.  Diamon Jones: Devil’s Contract provides strong visual experience that sets itself apart from other games with the use of 3d characters interacting with the environment.

Audio

The audio in Diamon Jones: Devil’s Contract is comical and light hearted, fitting well with the mood of the game. The sound effects and the music are varied, never getting tiring or boring at any point. The song played in each scene fits the theme and was an absolute pleasure to listen to. I would have loved to have seen some voice acting work done as there are plenty of conversations in the game that would have benefitted from some good voice actors. I strongly recommend playing Diamon Jones: Devil’s Contract with the sound turned on, as it feels like an important part of the game experience.

Overall

Diamon Jones: Devil’s Contract is a light hearted and funny adventure. Although plagued with some game play issues and glitches, Game Factory Interactive manages to deliver an entertaining game that adds some twists and varieties on the popular hidden object genre to great success. If you already dislike the hidden object genre, Diamon Jones will not change any hearts or minds, but fans of the genre and those looking for a solid casual game will find an entertaining game in Diamon Jones: Devil’s Contract that is worth the purchase price.

7-0-capsules-out-of-10

Case Mate Barely There Slim Case for new iPad Released

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The new cases for the new iPad just keep coming! Case Mate has released the Barely There slim case for the new iPad today. It is a flexible hard shell case that is compatible with the Apple Smart Cover that protects the corners and the back of your iPad while providing unhindered access to all ports, buttons, and the camera. As it is a form fitting case, this is only compatible with the new iPad, so iPad 2 owners will have to purchase a different version. It is available in five colours, black, turquoise blue, glossy white, lipstick pink, and marine blue. The case is available for $40.00 USD from Case Mate’s website.

Release date confirmation for Sniper: Ghost Warrior 2

Upcoming sniping intensive first person shooter by City Interactive, titled Sniper: Ghost Warrior 2 has been given a release date of 21 August 2012. The game is set to launch for the PlayStation 3, Xbox 360, and PC plaforms.

Sniper: Ghost Warrior 2 will be powered by the CryENGINE3 and as such will feature vastly improved visuals allowing for more believable environments as well as superior Artificial Intelligence and physics. It retains the ‘one shot; one kill’ precision that made its predecessor so unique. The game is set to feature a host of new challenges, greater realism in weaponry, and souped up multiplayer modes.

You can also check out the newly launched official website of Sniper: Ghost Warrior 2 here.


 

 

Midway Arcade app adds iCade compatibility

Warner Bros. Interactive Entertainment has announced that its popular Midway Arcade App is now compatible with iCade, the retro arcade-style cabinet for iPad. The miniature wooden cabinet is perfectly sized for iPad, and connects via Bluetooth to a full-sized joystick and buttons for a genuine arcade experience.

Midway Arcade provides a virtual showroom equipped with 10 classic arcade games, tickets and virtual prizes. The app allows players to enjoy arcade games like Spy Hunter, Joust, Rampage, Defender and more, along with four skill-based games. Players also have the option to purchase additional Midway classics through In-App Purchase. The Fantasy Game Pack includes Gauntlet I, Gauntlet II and Wizard of Wor, while the Action Game Pack unlocks APB, NARC and Total Carnage. Players compete against their friends, earn achievements and dominate online leaderboards.

The Midway Arcade App is available for $0.99 from the App Store on iPad, iPhone and iPod touch.

Europe Will Host Own Nintendo Direct Tonight

Nintendo Direct is done in Japan for another quarter. However, the announcements will still continue as Nintendo of Europe will host their own Nintendo Direct conferences to supplement the sleuth of announcements made during Japan’s Nintendo Direct conference. The Nintendo Direct conference divulges into the latest games that will be released for the Nintendo Wii and Nintendo 3DS. Games featured include both Nintendo developed and third party games.

Nintendo of Europe will be going first at 1pm Central European Time (9pm AEST for those on the east side of Australia). The content of the announcements are in fact a mystery for the time being. With that said, it will be no surprise if it does follow the content in Japan’s Nintendo Direct conference, confirming a release for Europe and PAL territories. To watch Nintendo of Europe’s Nintendo Direct conference, just click here.

For those in Australia and New Zealand, you can go to Nintendo of Australia’s website after the broadcast to find local information of all the games mentioned in Nintendo Direct.

 

“The Bluecoats – North Vs. South” Train and Fort Gameplay

Anuman Interactive has released more information for The Bluecoats game they will be releasing for PC, Mac, iPad, and iPhone on May 10th.  Most important was that the name has changed from The Bluecoats – North and South to The Bluecoats – North vs. South, so they have released the new logo reflecting the change.

The other information that Anuman Interactive released was about the train and fort attack and defend gameplay.  When attacking or defending a fort, the game will utilize a shooting mini-game that features cover based tactics in either mode.  Where as for the train, the gameplay between attacking and defending is very different.  Attacking involves riding on horseback and avoiding enemies and obstacles to reach the front of the train.  Defending however players must stop the horseman using whatever they can.  Be sure to check it out May 10th.

Give Your Friends a Makeover with Role Play on iOS

Photo manipulation apps are all the rage, from the more professional ways of Instagram, to turning yourself and your friends into zombies with ZombieBooth. Role Play is another photo manipulation app, letting you apply digital makeup and costumes to your chosen photo, with the ability to turn whoever you wish into a pirate or a princess at a few touches to our screen.

You simply have to pick, or take, a photo and then position it correctly to fit the outline on the screen. There are a few makeover options, which are available as in-app purchases, including Cleopatra, Marie Antoinette, and Geisha. Once you have made over a photo you can make it over again and again, without having to reposition it. Plus, when you’re done you can share it on Twitter and Facebook, and isn’t that why it’s so fun?

Role Play is available NOW for FREE on iPhone, iTouch and iPad – Grab it HERE

Razer Hydra Adds Motion Play To FlatOut 3 and Deep Black: Reloaded

Razer has been closely working with Strategy First Inc. to incorporate motion controls into their games. The results of this team-up have lead to the games FlatOut 3: Chaos and Destruction and Deep Black: Reloaded to have implemented working motion controls thanks to the Razer Hydra controller.

In FlatOut 3, players will be controlling their vehicles with the most intentional hand movements thanks to the accuracy of the Hydras motion sensing technologies. By tilting their wrists, players will be able to use the controller much like a steering wheel. The motion controls in Deep Black are much more sensitive and are supposed to respond to your most instinctive hand movements to keep you clear of any danger.

On the controller, Razer and Strategy first had this to say –

“With full integration of the Razer Hydra’s best-in-class motion sensing technology, gamers will be experiencing the explosive action these two games have to offer with much more immersion,” said Robert ‘RazerGuy’ Krakoff, President, Razer USA.

 

“By fully integrating motion sensing support for these two games, gamers will be able to experience these games in a new and exciting manner,” said Emanuel Wall, Director, Strategy First Inc.

So be sure to check out the controller and the games by checking these two videos embedded below.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=SbzM4pX_Xxs[/pro-player]

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=YEowRXEDoTs[/pro-player]

EA Gets Their Shoes Off for a Day

This week in EA Mobile news we have something with a bit more of a philanthropic twist than the usual game updates and upcoming releases. TOMS, a shoes company with a generous heart, has a ‘One Day Without Shoes’ annual event designed to raise awareness about the millions of children who live without shoes – which leads to injury and disease, as well as not being allowed to go to school. It’s like the footwear version of the Live Below the Line campaign.

This year EA supported the cause by giving Sims Freeplay players the chance to remove their Sim’s virtual footwear within the game and spread awareness. Over 750,000 players participated in the 24 hour time period to shuck off the Sim shoes, which is a truly amazing number. EA employees also joined in on the event in real time, having shoeless meetings and campus events.

For more information on the event and the company behind it, visit their website HERE. Check out the Australian One Day Without Shoes video below!

The Sims Freeplay is an absolutely FREE app, available on iTouch, iPhone and iPad – Grab it HERE