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Tekken Tag Tournament 2 Release Date Announced

Get your Iron Fists ready fighting fans, because Namco Bandai have announced a release date for the highly anticipated Tekken Tag Tournament 2: September 14 for Europe, September 13 for Australia & New Zealand.

Tekken Tag Tournament 2 will boast the largest character roster to date and if you purchase the game through select retailers, you can look forward to playing as one or more of the following additional DLC characters on the release date: Michelle Chang, Angel, Kunimitsu or Ancient Ogre.

Pre-order through Shopto.net? Congrats! You get to kick ass as exclusive DLC fighters Michelle Chang and Angel! Pre-order from Zavvi.com? Your just as lucky! You get exclusive DLC fighters Kunimitsu and Ancient Ogre straight off the bat!

Live in the United Kingdom? Your extra lucky! UK fighting fans will also have access to the “We are TEKKEN” edition of Tekken Tag Tournament 2 exclusively from GAME. This collector’s edition has a sweet metal case and a ton of extra content including the original soundtrack of the game and an additional music CD with remixes, an art book with 200+ pages, a behind the scene video with Harada San and a bunch of other special guests giving you their best Tokyo tips. How awesome is that?!

Tekken Tag Tournament 2 will be available for the PlayStation 3 and Xbox 360 as of September 10, 2012 and punches it’s way into stores across Europe on September 14, 2012, and September 13 for Australia & New Zealand fans.

The Legacy of the Wii

This year, Nintendo will reveal the Wii U in it’s final form at E3. There is no telling what we will see for the successor system, and this reveal is sure to raise the most eyebrows at the event as a whole. Sadly, I keep hearing the same thing at almost every place I visit about the Wii, whether it be an online forum, or a local game store. Yeah, you know what it is. “The Wii was a failure”, “It was just a casual console”, and of course “those high sales mean nothing as Nintendo and the other two are in two separate markets”.

There is so much wrong with all three of those statements, and it’s about time us gamers give a little respect for the motion-controlled console that broke more ground than any other platform this generation. It’s a bold statement, but damn is it true. So let’s go over why the Wii was relevant, what good it did for the industry, and while we’re at it, we can kill that myth that there were no good games to play.

A History Lesson – A Whole New World
Can you believe it’s been almost six years since the Wii was released? Well, back in 2006, the little white box blew up in a big way, launching in the U.S. a month shy of the holiday season with a few nice launch titles in tow. Games such as The Legend of Zelda: Twilight Princess, Red Steel, Excite Truck, and Wii Sports fronted the arrival, but as you all know, the games were not the reason anyone wanted the console early on. It was all about the unique method of control.

Instead of a standard controller, each unit came with a remote control and a sensor bar for tracking, known of course as the WiiMote. We had seen snippets of motion-based gaming in the past, but this gimmickry was the selling point for the Wii. For years, gamers had picked their controllers up and flicked them as they tossed a Pokeball in Pokemon Stadium or would mimic tossing a football in Madden as a pass was made across the field. The idea behind the Wii was to simply cross that next line and actually have the player’s own gestures matter. The WiiMote was to act as a sword, a bow, a tennis racket, or any tool of choice at the user’s disposal, which created a much more interactive and immersive experience between the player and the world they were put in.

When the Wii hit shelves, a ton of peripherals started to pop up everywhere. Gamers could pop their WiiMote into a piece of plastic shaped as a steering wheel, golf club, fishing rod, or racket to create a more realistic feel for whatever game they were playing. To this day, there are far too many accessories to count for the system and while many of us frown at the clutter now, it was still an awesome extra feature for the controller back then. Remember “Wii would like to Play”? That catchphrase may have sounded laughable, but Nintendo were honest in their campaign as all gimmicks aside, that was what this new technology was all about. A new form of play, delivered by a company who had already bred four generations of gamers.

All of these toys caught the attention of these masses, and those who were never interested in the likes of Mario or Donkey Kong were snagging up the console as a form of cheap family entertainment. This was partly due to the huge advertising campaign that Nintendo launched the platform with, featuring happy families playing with their kids in living rooms as they had a blast boxing or bowling with the lovable Mii characters. Due to the interest of a brand new audience as well as Nintendo’s own loyal fanbase, it was nearly impossible to find a Wii in stores for nearly 2 years after launch, and parents everywhere waited in devastatingly long lines just to get a system for a loved one. WiiMania was in full swing and attacked the world head on, with kids waggling their WiiMotes and nunchucks like crazy and even senior citezens getting in on the act, participating in Wii Bowling Nights to stay active without leaving the safety of their homes.

Let the Backlash Begin
With the Wii catching full steam, Nintendo’s core fanbase stood divided. Twilight Princess was a fine way to kick off the system and capture the hardcore following’s attention, but after a short time, Nintendo’s other casual offerings were just not enough to satisfy the hunger. To make matters worse, third party developers started to publish titles to the masses that were very poor in quality in order to make a quick buck off the unsuspecting soccer moms. You see, back in the Gamecube era, the term “shovelware” wasn’t really a topic. Yeah, we had some flops of licensed titles, but that has always been the norm among all platforms and most gamers grew to accept the shelf fodder as a part of life. These lesser offerings however dominated store shelves in waves on the Wii, with cheap, glitchy party romps, animal sim games ending in “Z”, and a ton of other barely playable games drowning out the gems and causing the console’s library to become a cluttered mess. It didn’t really help the problem that Nintendo were still promoting casual games like Wii Music and Wii Play over their bigger named titles, as that seemed just to complicate the definition of shovelware even more.

Forget about the preference for control, forget about the targeting of the casual market…this was the reason that the Wii’s legitimacy as a “gaming” platform has been questioned to this day.

When companies like Zoo Games, THQ, and Ubisoft are pouring out games that look like this…:

There really wasn’t much use in trying to defend how great the Wii’s selection of titles were, as most critics of the console would just point to the bad and put games that were actually good into the same category. It also didn’t help matters that the Wii couldn’t compare graphically with the Xbox 360 or Playstation 3. Why should anyone pay for a lesser version of Call of Duty when they can get the full experience on another platform? Third party publishers rarely threw their big titles to the Wii due to the lack of power as it was, and when you see that kind of cold shoulder delivered to the company that helped launch so many studios, it’s just sad and disheartening. Eventually, many of those fans who bought the Wii that grew up playing every Mario available and spent their teen years exploring with Link until daylight hit just let their console collect dust, as it was almost an embarrassment to show support to a system that made them feel like the black sheep in the crowd.

A Different Perspective
What you just read was the dark cloud that has loomed over the Nintendo Wii for years now. The Wii’s lifespan is almost up, and it’s time the console was shown some respect for what it did bring to the table.

First off, let’s take a moment to talk about those gems I spoke of earlier. Yes, the Wii has good games. Not just a handful, but a load of charming and simply wonderful titles are on the platform, and deserve their moment in the sun. Games like Little King’s Story, The “Trauma” series, and Hudson’s beautiful swan song Lost in Shadow are all fulfilling and endearing titles that could be played by a gamer of any age, but speak in volumes when it comes to delivering emotion and entertainment to the older crowd who crave something unique. On the flipside, we have seen some great shooters delivered by third parties as well, such as the Conduit and it’s sequel (which both still maintain a nice little online community), the Resident Evil Chronicles titles as well as the WiiMote enabled ports of the Zero, 1, and 4, and of course Goldeneye 007. I could go on and on throughout every genre and handpick a good number of worthy games that were not published by Nintendo themselves, but I think you get the general idea.

Nintendo themselves deserve almost all of the credit though, as even though we didn’t get to see Assassin’s Creed, Battlefield, or Mass Effect due to the near major third party abandonment, they kept on trying to please not only their new fans, but the core audience that felt out of place playing the system. Look at what Mario has done this generation on the Wii, for starters. Super Mario Galaxy 1 & 2 and New Super Mario Bros. Wii (as well as all of the spin-offs) yet again revived the aging mascot and kept him relevant throughout the onslaught of new IPs offered by other publishers on other consoles. Link also fared well with Skyward Sword, Donkey Kong Country got a revival, and even Samus seen a good amount of love (love it or hate it) with Metroid Prime 3 and Other M. Kirby’s duo of releases remain as two of my personal favorites this generation as a whole as well.

Speaking of HAL, you can’t talk about the Wii without mentioning one of the best marketed and most hyped titles of all time, Super Smash Bros. Brawl. I know I sound like I may be rambling here and the Nintendo fanboys who are reading this are probably naming off all of those other first-party releases I didn’t mention, but naming them all is not the point I’m trying to make. My point is that the Wii has now sold nearly 100 million (yes, million) units worldwide, and it’s all due to Nintendo. There was no system selling version of Call of Duty on the Wii or a God of War/Halo caliber release. Let’s face it, the online play definitely was not a factor, either.

Nintendo brought about some fantastic ideas that can been seen across all platforms and perfected it to their liking early on, while maintaining a library that is still worth investing in. The Playstation Move and Kinect are admirable by their own merits, but unlike Nintendo, Sony and Microsoft are still trying to hit gold with their motion based hardware for their consoles, and it’s debatable that either party has truly incorporated it as well as the Wii did. The Wii deserves respect not because it had some enjoyable software, but because it managed to take everything we love about the company and deliver it to an entire new market. There is a lot of talk about Nintendo turning their backs on the fans for a good portion of the past 6 years or so, but looking back, that argument is honestly hard to make. Shovelware and cramped arms aside, Nintendo built yet another system that is sure to have a true legacy behind it and enjoyed for many more years to come. Now go, Play.

Metro: Last Light Live Action Teaser Released

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Metro: Last Light hasn’t had a lot of news released about it since the last gameplay trailer video released during E3 last year. THQ have released a short trailer hinting at something being released on May 25th though, and the Metro: Last Light website has entered into a countdown to the release of the live action short film. Check it out HERE.

The teaser is just that, a teaser. With shots of a sterile looking hallway that we can assume to be the Metro, a general pacing the hallway, and people outside running around in distress we can guess that they will go into what happened before Russia became ground zero.

This live action film will just add to the mystique and interesting back story of Metro, giving us more of a glimpse of what happened as well as possibly more about Artyom.

Check out the teaser trailer below. What do you guys think? Does it look like something you’d be interested in watching? Or does it just seem like yet another live action film designed to try and get people more interested in the game?

Keep tuned to Capsule Computers for more information about Metro: Last Light, including the live action trailer and any E3 announcements, as they come. Metro: Last Light is being released on PC, Playstation 3, Xbox 360 and Wii U in early 2013.

Fourscore and 30 Dollars Ago – Special Editions of Video Games

Fourscore and 30 dollars ago I went forth on this great internet to purchase a game, for those not as “in the know”, score is equivalent to 20, making the purchase about $110 dollars after tax.  Which game would it be that I was getting then?  Obviously, some sort of special edition seeing as currently here in the US the mainstay is 60 for vanilla edition.  Well, to be honest it was the Halo 4 Limited Edition, which despite its added content still has people decrying about a lack of Legendary Edition.  My question is, why?

Yes, the Legendary Editions in the past were cool and interesting, but now the market seems to be gluttonously engorging itself on these kinds of things.  The Halo 3 helmet was interesting and I certainly got it, but now it sits on a shelf under its dust cover, while the cover collects dust.  When Reach came out I was not so easily led by its pied piper song, and abstained from its Legendary Edition because I don’t really have room for the statue it included.

Other games have followed suit and have begun offering similar fair.  Batman with its Batarang, COD with night vision goggles, and the Assassin’s Creed series with a variety of statues, but these are all cosmetic physical items that should only be for the truly die hard fan.  Now, Assassin’s Creed 3 will have a 3 different editions to choose from, but the worst problem is that getting the most expensive one does NOT net the buyer with all the previous editions material.  At least Halo: Reach had the decency to have the Standard Edition inside the Limited Edition inside the Legendary Edition, to ensure you got everything.

This is why I believe Halo 4 is doing it right, no Legendary Edition with a statue that will be filling up your shelf space, but even more than that it includes future DLC with the purchase.  Talk about doing it right, stats show that DLC needs to be dropped in a fairly quick succession after release to ensure it’s bought before players move on to the next thing.  Ensure its purchase at launch and BAM, it’s up to the players to ensure they get their monies worth out of it.  Games have already been putting the first DLC with the initial purchase to try and do this, but Halo 4 is going all in with 3 map pack DLCs, not to mention the already included Spartan Ops season of weekly updates completely for free.

So my question is, why the desire for a Legendary Edition, when after you think about it the Limited Edition is offering a lot more than most other games in terms of actual gameplay, plus an entire 90 minute film.

Fourscore and 30 dollars ago, I went to purchase a game, so I purchased an entire game.

Mario Tennis Open Swings into Stores!

Those who were awaiting the next big 3DS release can now celebrate, as Nintendo have launched Mario Tennis Open for the 3DS. Yeah, this is pretty much the Mario Tennis we all know and love, but a good number of extra features have been included this time around to season the franchise with some new flavor. This time around, players can customize their own Mii character in gear that can be unlocked, which boosts stats depending on what you equip.

There is an online mode as well, which will allow anyone with wireless internet to go up against a friend or rival via the 3DS’ Wi-Fi support, which is yet another new feature for the series. Special games also look to add in a bit of replay value to the package, delivering little romps such as Super Mario Tennis, where you get to go into the original Mario world and use your racket to knock off oncoming enemies. There is quite a bit of content in this portable offering, and this may very well be the most ambitious Mario Tennis title to date. The wait is over though, so all of you Mario Tennis fanatics can go snag a copy at any retailer under the sun as of today.

Dungeonbowl Release Date and Pre-Order Bonuses

Cyanide Studio are at it again working on expanding the Games Workshop Blood Bowl universe with Dungeonbowl, set to release June 8th, 2012.  Dungeonbowl takes the popular bloody sport of Blood Bowl and puts it down in the dungeons, focusing more on the different colleges of magic than the races of the universe.  So, teams will actually feature three different races that are dependent on the specific college of magic.  Even more game changing is that games are won on the first touchdown as the ball is far harder to find and score this time around being hidden in one of six chests, while the other five will explode upon opening.

Even though the Dungeonbowl is set for release June 8th, players can get the game a week earlier on June 1st by pre-ordering before May 31st.  Pre-orders are being done through Cyanide Studio HERE, but players who can wait also have the option when it comes to Steam at the end of June.

KOTOMON Review


KOTOMON
Publisher: MONSTARS Inc
Developer: MONSTARS Inc
Platform(s): iPhone (Reviewed), iPad, iPod Touch
Release Date: May 15, 2012
Price: $2.99 till May 31 – Regular Price $3.99 Available Here

Overview
From the minds of the developers of games like Rez, Child of Eden and Lumines comes KOTOMON.  KOTOMON was created by Monstars Inc, (no, not the movie). Monstars is a new development company headed up by Osamu Kodera, and KOTOMON is their first project.  KOTOMON is available on the App store for iPhone and iPad, and it sports universal support.  How well does it stand up to the games before it?  Keep reading to find out.

When one thinks of monsters, one usually envisions something like the Chitauri from the Avengers movie.  However, in KOTOMON, that perception is entirely different. The good monsters in KOTOMON are cute and lovable, while most of the enemy monsters in KOTOMON are small, evil urchins that live only to impede the good monsters.  No explanation is really offered as to why these monsters, good or evil, behave as they do.  But, in a game like this, no explanation is really needed.

Gameplay
You play as KOTOMON. By moving your finger around the bottom of the screen, you can control where KOTOMON moves. One day, you find a spiky ball, and as you roll it along the ground, a creature suddenly pops out of it.  Amazingly enough, this creature will stick to KOTOMON if KOTOMON comes close enough to it.  Once the other monster is stuck to KOTOMON, you can also tap the screen to send the other monster flying off.  Once the monster has slowed down, he will return to you and follow KOTOMON until KOTOMON needs to shoot him again.

In each level, it is your goal to reach the campfire at the end.  While you can just rush through most of the levels if you desire, you won’t get a very good score.  To get a good score, you must defeat the enemies in each level.  Defeating the enemies require that you use one of the monsters at your disposal to “shoot” at the enemies.  Each monster has special abilites.  One monster acts like a pinball and will take out a slew of enemies out in one single attack.  A second monster detonates on impact. Another enemy shoots fire out his mouth, although he must be attached to the KOTOMON to perform this action and he can’t be shot. If you kill multiple enemies in a row, the game awards with you even more points via combos.  In addition, shooting enemies changes up the music, similar to games like Rez and Child of Eden, which is a really neat effect.

Your monsters automatically eat little pellets of food on the ground, which provide them with energy.  If they take too much damage, they will yell for help and simply picking them up will heal them.  If you are carrying a monster and an enemy hits you, you will live on as the monster attached to you kills the enemy.  But, one single enemy attack can also kill KOTOMON if he is unprotected, which makes the game pretty hardcore for an iOS title. If your into that, more power to you.

There is only one single, solitary aspect of the gameplay that is really annoying all the time.  The monsters are supposed to follow you. However, most of the time they lag so far behind that you have to go back and get them to follow or they start crying for help. They love to wander off into lava fields and kill themselves. This can make some levels agonizing.  Luckily and thankfully, the developers have already submitted an update to the App Store that will fix this issue.

One problem with the game that occasionally crops up is the controls.  While I love that the screen is not cluttered with buttons, and that the controls are just simple and sleek, this can also present several problems.  Turning around accurately, or firing rapidly, is virtually impossible.  You really have to take your time  and move deliberately in many levels because the controls can be very inaccurate.

The developers have told us:

“We have received quite a lot of frustrated feedback that our monsters fall off into the lava so easily. The game is intended to be quite hardcore with a cute attitude but our monsters slip too much, So, over the last couple of days, we have educated our monsters that lava is dangerous. In the next update, they will be a little more careful of the lava and not rush into it themselves. Other small tuning is also planned to ensure that our customers enjoy the world of Kotomon.”

Therefore, the above issues will be addressed shortly. So, most of the problems mentioned will hopefully be gone by the time this review is being read by you.  Nevertheless, these issues currently tarnish the fun in KOTOMON.

Audio and Visuals
As previously stated, KOTOMON has a unique audio element that really enhances the gameplay.  This is one iOS title that sounds terrific in the audio department, and I have absolutely no complaints with it.  All the sound effects and music are of the utmost quality.

On the other hand, the visuals in the game are on the low end of the spectrum.  The lack of detail in many levels is astonishing, and most of the worlds are pretty lifeless, with just plain grey, lifeless brown or flat green colors occupying a lot of the scenery.  While the monsters and enemies do brighten things up a bit, it is still a little boring visually.  Nonetheless, I really appreciated that the enemy variety in the game is fantastic.  There are just as many unique enemies in the game as there are unique monsters.   In addition, it seems like each monster is better at taking down certain enemies than others, which enhances the gameplay a lot.

Overall
In conclusion, I would absolutely recommend this game to all iOS owners. The developers have been actively listening to feedback and fixing the small issues that have arisen. Although KOTOMON is already awesome, once those issues have been fixed, this game will be one of the best on the App Store.

8-5-capsules-out-of-10

 

NHL 13 Delivering New Innovations

EA is keeping the major changes to their 13 series of sports game alive with the announcement of NHL 13’s innovations. NHL 13 will sport a new AI called Hockey I.Q. Previously the AI was only aware of players in the near area and reacted only to the player with the puck. With the new system, the AI is aware of all players, better replicating the decisions of real hockey players. The GM Connected mode takes the ever popular Be a GM mode online, pitting you against 29 of your friends in a 30-team NHL league. The GM Connected mode will come with a mobile companion app so you can stay up to date with the latest trades and offers, just like a real GM. Over 1000 new animations has been added to the physics based skating system for NHL 13, giving total realistic control to players.

NHL 13 is slated for a September 13th, 2012 release for Xbox360 and a Q4 2012 release for the Playstation 3.

Incase Book Jacket Revolution Released

With a stunning why didn’t people think of this sooner idea, Incase has released their new Book Jacket Revolution for the new iPad and the iPad 2. Incase took their wildly popular Book Jacket case and added the ability to rotate you iPad between portrait or landscape mode while propped up in one of three hands free viewing angles. Afterall, some books and magazines are just meant to be read in portrait mode and holding your iPad for hours on end can get tiring. The case also sports a magnetic cover that will put your iPad to sleep when closed or wake it up immediately when the cover is opened. The Book Jacket Revolution is available in black for $69.95.

See some Atelier Ayesha gameplay for the first time in this brand new trailer

While we have seen a few pieces of artwork as well as plenty of screenshots of Atelier Ayesha and even the game’s opening movie, we haven’t seen any actual gameplay yet. Gust rectified that situation earlier today by releasing the below trailer which contains plenty of footage from the game.

In the trailer we see nearly every aspect of the game, including dialogue scenes, the exploration of fields, plenty of combat footage and even a glimpse at the alchemy screen. Of course the trailer itself is fully in Japanese as the game currently has not been announced for release in North America yet, though perhaps we should be expecting such an announcement in the coming months from NIS America. Of course, if you can’t wait until then you can always pick up a Japanese import of the game when it is released in Japan on June 28th