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Symphony Review

Symphony
Developer: Empty Clip Studios
Publisher: Empty Clip Studios
Platforms: PC
Release Date: August 6, 2012
Price: $9.99 Buy it Here

Overview

Symphony is a music driven vertical shooter in the similar vein of indie darlings Audio Surf and Beat Hazard. Like these games, Symphony uses the user imported tracks to create unique levels. Symphony also adds RPG styled items and upgrade system, creating unique items with each song that can be equipped on player ships. Is this enough to set Symphony apart from its predecessors?

Story

Symphony has a very simple plot. A demon has captured the Symphony of Souls and is absorbing music to take over this universe. Players will need to battle demons found randomly in Symphony’s levels and free the Symphony of Souls.

I personally found the plot a little thin. Although the story is not the star of the show by any means, I found myself longing for more explanation. The evil entity mocks me, taunts me, and even bargains with me; however I am left wishing for more. On one hand, the fact a game of this genre actually includes a story is impressive, especially since the plot makes great use of the whole use your own music deal. However, in the end it the plot feels like a last minute afterthought that deserves to be more fleshed out.

Gameplay

Symphony is a vertical shooter that has taken inspiration from such games as Rez, Children of Eden, and 1942. Players can either choose music from the healthy sized Symphony soundtrack or provide their own music. I was caught off guard as there was no options section in the first main screen of the game. To reach the options, players need to start a new game, scan their music files before they can access the games options. I found this was a little strange. The first thing the game does is to scan the computer for audio files and quickly creates a library. I did not have to set anything up, although there are options that can be accessed later to tweak and adjust the folders scanned. Considering the hefty music library I keep on my computer, this process was done quickly. I soon discovered upon loading up the game that the actual analysis of the track is done before a track is played, although this adds a few second pause before a level is loaded, this cuts down on the initial load time. There are two main filters and two sub-filters. First of all, it is possible to view every single song in the library. For those with larger music libraries will quickly want to switch to either the “Filter by Artist” or “Filter by Album” section to chop down the list to a more manageable size. One filter I wish was added was a “Filter by Album Artist” as I found filtering only by artist meant songs featuring another artist in the Artist tag would be separated from the rest of the songs by that artist. In addition to filtering by Album and Artist, players are able to filter by All items and Owned Items. The All Items filter shows all items discovered by completing a song’s level and Owned Items shows all the items purchased.

Once a song is selected, the game will analyze the track momentarily and generate a unique level. The game is broken down into three colour coded states. Blue state represents a lull in the song, purple state represents the transition between the lull and the crescendo, and red state represents the most intense portions of a song. Enemy movements, aggression, and spawn levels rise and fall according to the state of the music.

Symphony has six difficulty levels, ranging from “Pianissimo” or very soft to “Fortissimo” to very strong. In the beginning, only Pianissimo will be unlocked, but as pages of the Symphony of Souls are rescued, more difficulties will be unlocked. The difficulty ramps up extremely well. Consistently reaching all goals for one difficulty level means reaching the first goal for the next highest difficulty level should provide a mild challenge for the most part.  As the game progresses, new mini bosses are introduced, each with their own behaviours.  The variety of mini bosses provides much appreciated variety in Symphony. The Demons that serve as level bosses have a variety of behaviours too. You will fight each demon type three times in a row before a different, more challenging variant appears. Having a Demon spawn in the level will cause the final score to not count towards the leaderboard, but in return the level will provide almost an additional 100,000 Inspiration for the level.

The in game currency for Symphony is Inspiration and Kudos. Inspiration is earned from the scored achieved in a level. Kudos however is a set reward based on reaching two possible milestones in a level set out by the difficulty of the level. The higher the difficulty, the more Kudos earned. To unlock a weapon usually ranges around 70,000 Inspiration. Upgrades will require a set amount of Kudos and Inspiration to purchase. Each song unlocks an item. The player’s ship has four weapon slots that can be equipped. Although I had the impression each item would be 100 percent randomly generated in the vein of Diablo, it turns out each level provides a random weapon. Most of the time, they will be exactly the same as similar named weapons, however, once in a while a rare item will drop that will have a marked visual difference and a power buff. Although there are a large variety of weapons and items that can be found in Symphony, I did not appreciate finding the exact same Shotgun  for the thirtieth time after pouring hours into the game.

The controls are incredibly well thought out in Symphony. Weapons can be set to auto fire constantly, toggled by clicking either the left of right mouse button to auto fire, or can be fired by pressing and holding one of the mouse buttons. Some weapons are best saved to be shot at the correct time while others are best spammed. This control scheme makes incredible amount of sense. Symphony is an incredibly well polished and tightly balanced gameplay experience.

Visuals

Symphony is a beautiful game that takes great inspiration from Rez, Child of Eden, and Geometry Wars. A game in full swing is a beautiful example of frantic chaos in action. The game runs extremely smoothly with no visual hiccups, frame drops, or slowdowns. The enemies have varied looks that can be quickly identified. I appreciated the colour coded system to represent the intensity of the music. However my only gripe is the fact missiles are depicted as a reddish orange colour. Once the action hits the red phase, I found it extremely difficult to spot the incoming missiles. I would prefer to see the missiles set to a different and more obvious colour. Overall, Symphony is an incredible visual experience that fuses well with the music.

Audio

Symphony ships with a strong soundtrack of the top indie artists in a variety of genres in addition to providing the opportunity to add your own music. The library of sound effects for weapons firing, ships exploding, demons talking, music being tweaked is extensive. There are also very generous settings to tweak the balance of sound effects and music in Symphony. I personally found the default setting of “+30 sound effects” to heavily overpower the music and eventually found my happy balance at “+30 percent music”. Symphony’s audio quality is spot on and does not fail to impress.

Overall

Symphony’s retail release is an incredible game. It is little wonder why it impressed the judges at the Indie Game Challenge. The game is perfectly balanced in its difficulty and its fusion of an audio/visual experience. There are some minor gripes that include a story that feels like an afterthought and a need for a more obvious coloured missile. However, it is an absolute pleasure to lean back and watch Symphony in action. Watching enemies move in the beat of the music and follow the intensity of the music is an absolute pleasure. For $9.99, Symphony is priced spot on and a must buy for any fan of music or vertical shooters.

9-0-capsules-out-of-10

Worms Infest Facebook

If playing Worms on your Xbox 360, PS3, Wii, PC, Mac, iPhone, DS or PSP wasn’t quite enough yet, well… maybe more Worms isn’t the best course of action. Seek help.

For the rest of us, the deadly dirt-dwellers have found a new platform to host their squishy warfare: Facebook. The beta has just opened, and Team 17 are inviting interested players to try it out, before it goes properly public later this year. Follow the link to join up.

Best played in hot-seat fashion, Worms was always a social kind of game anyway, but the Facebook version implements mechanics that seem to be shoehorned into anything adapted for social media platforms. The video below gives an idea of what to expect: it’s pretty much the classic 2D gameplay, with things like experience points and coins to be earned from kills, and spent on new weapons and customization options.

Sign up and give it a go. It might be a good way to settle Facebook disputes among friends.

Symphony Released

Indie Game Challenge award winning game Symphony was released to the public today. The vertical shooter feature unique levels generated by the music file chosen by the user. Each level creates a unique item that players can equip and upgrade. Symphony also includes a full soundtrack full of music from top indie artists spanning from classical to rock music. Each song has a leaderboard allowing players to compete for the top score. Players will have to battle through enemy demons to rescue the “Symphony of Souls” to reclaim their music.

Symphony is available for $9.99 USD across many digital download partners including Desura, GameFly, Origin, Steam, and GOG.com. More information can be found at their website here.

WIN – Razer Electra – CC Podcast Episode 54

Episode 54 of the Capsule Computers Gaming Podcast is now live. Each week, thanks to Razer, we will be giving away a prize a week competition held through Capsule Computers Gaming Podcast.

To win, simply listen to the podcast EPISODE 54 (download here from iTunes) for the weekly question and SPECIAL CODE, once you have it  send us an email with the Special Code,  your name and full address to [email protected].

At the end of the week, a winner will be randomly selected from the pool of entries. The winner will then be announced on the next podcast. This week, we’ll be giving away the awesome Razer Electra gaming headphones, thanks to our good friends at Razer. If you have yet to listen to Capsule Computers Gaming Podcast you can do so HERE.

This week’s Competition end on the 12th AUGUST Good luck to all!

 

Competition is open World Wide.

 

Follow us on : Twitter | FACEBOOK | YouTube | Google Plus | RSS Check out our other Competitions here

inFamous Collection and God Of War Saga coming in August!

Great news for all you God Of War and iFamous fans out there, Sony have announced both the inFamous collection and God Of War Saga will be making their way to the US on the 28th of August priced at only $29.99 each.

Details on both below :

inFamous Collection will include the following :

inFamous
inFamous 2
inFamous: Festival of Blood and extra missions

God Of War Saga will include the following :

God of War
God of War 2
God of War 3
God of War: Origins Collection – God of War: Ghost of Sparta & God of War: Chains of Olympus
Bonus Content and a voucher for a one month trial of Playstation Plus

No details have been provided for when this collection will be available in AU/EURO but we’ll keep you posted once Sony releases further details.

My Little Pony; Friendship is Magic (V2) – That’s What Friends Are For Review

My Little Pony; Friendship is Magic (V2) – That’s What Friends Are For
Studio: Hasbro Studios
Publisher: Madman
Release Date: June 20th, 2012
Price: $19.95 – Available HERE

OVERVIEW

When watching a show like My Little Pony: Friendship is Magic it’s best to not be too self conscious about the show’s original subject matter. It is after all, a children’s TV show about a line of toys intended for young girls, right? Well, the internet in general probably has something to say about that. Following the explosion in popularity that MLP:FiM received after its original airing, calls for DVD collections soon followed. Released in conjunction with the first DVD volume, this second volume of My Little Pony: Friendship is Magic continues the stories of Twilight Sparkle and her friends as they solve the various problems around Ponyville, and aim to teach a few simple life lessons along the way. Sound too girly for you? Well man it up, and don’t be too quick to judge a show simply by its cover. Or overabundance of the colour pink.

STORY

Like the first DVD volume of the series, the second collection: ‘That’s What Friends Are For’ features 5 individual episodes that explores the town of Ponyville with its ever colourful lead cast. Unlike the first DVD collection however, this particular volume aims to be far more light-hearted than the first. After the original 2 part origin story arc in the first volume, the plot of the show was later broken down into small tales that can be told and resolved in the space of a single 22 minute episode. Each of these episodes stands individually of each other, and could honestly be aired in any order as a result (making it an ideal cartoon to be aired over the TV). As a result, no viewers should feel obliged to watch the episodes in any particular order.

This time around, the show shifts the focus of the episodes away from Twilight Sparkle and more onto the other significant members of the cast. If a viewer has been watching each of the episodes since the beginning, chances are they’ve already formed an opinion as to which characters are their favourites, as is common with many cartoons. Having the lead cast constantly tackling problems as a group generally means that no characters are given the short end of the stick when it comes to screen time, and so every viewer has a chance to watch their favourite characters.

For example, the episode ‘Dragonshy’ centres around the group of six ponies as they adventure up a mountain to deal with a particularly stubborn and inconsiderate Dragon. This episode focuses mostly on the timid and soft spoken Fluttershy, who, as the wildlife expert, is tasked with taming a fully grown foul-tempered Dragon, which turns out to me a mission she’s not all too comfortable with.

In the episode ‘Boast Busters’ Spike is given the centre spotlight as he tries to talk some confidence into Twilight who begins to doubt herself thanks to the boasting of a travelling magician. After a major mishap thanks to “The-Great-and-Powerful” Trixie’s showing off, Spike needs to teach Twilight that there’s a difference between showing off and using your talents for good, because she’s the only one with the power to stop the town from being stomped flat!

The episode ‘Look Before you Sleep’ pits Applejack’s straight-talking attitude against Rarity’s upper-class sensibilities as the pair’s differences collide to potentially ruin Twilight’s first ever slumber party. The two have to learn to get along and accept one another before they lose their friendships altogether.

In ‘Bridle Gossip’ viewers are introduced to the mysterious Zecora, a Zebra that lives outside of Pony society who has many rumours flying about her due to her solitary lifestyle. After following Zecora to the edge of the forest on the whim of one such rumour, the girls find themselves to have each been ‘cursed’ in a different way. Convinced that Zecora is the cause and against Twilight’s better judgement, the girls set out to make her undo the curse.

In the last episode ‘Swarm of the Century’ Fluttershy happens upon some small insect like creatures that turn out to be more a handful to take care of than she realised. The girls have to rally together to figure out how to get rid of them. Which would be much easier if they didn’t keep multiplying and eating everything. And why is Pinkie Pie so obsessed with collecting all of those instruments?

Each of the stories, in classic MLP fashion, end in a moral lesson of some kind that is expressed in an addressed letter to Twilight’s mentor, the Princess Celestia. While this still might seem like one of the more childish aspects of the show, the lessons learned are usually made subtley, and aren’t shoved down the throats of the viewers. Ultimately they make good life lessons for the “family demographic” and still make relevant points for adults of the modern age. Combined with the genuinely funny writing and surprisingly advanced language use for a kids show, it really can define itself as a “show for ALL ages.”

VISUALS AND AUDIO

The second volume carries over a consistent visual standard from the first. The animation is very well drawn and character designs well made. Audiences are introduced to a variety of new environments, each with their own gritty or colourful feel. A lot of animation is devoted to background occurrences and characters, making the world seem more lively, even when the show is focusing on one or two particular characters. And as before, the simple colouring of the art style is simple and enjoyable to appreciate.

The voice acting quality and music is also well appropriated, though I never think I’ll get used to that opening theme song. Upon hearing it, it just feels like an obvious reminder of the childish roots of the show. But that’s a minor complaint that can be easily over looked in the grand scheme of things. Again, due to the high quality of voice acting, and the advanced language use of the characters, it really feels like the show takes the viewership seriously.

OVERALL

It is important to keep in mind that the show’s creators probably didn’t fathom the sort of popular response it would receive from not only young girls, but from a large collection of audiences in general. Let’s face it, audiences tend to have a very black and white perspective of this series. You either like it, or raise an eyebrow at those that do. I must admit that I originally categorised myself as a member of the latter. But given time, and some patience with some of the more childish themes, the show has grown on me to some extent. Remember that at this point of the show, it was still early days, and the internet fan following had not yet fully emerged. But that doesn’t mean it’s still not enjoyable. The characters are dynamic and well developed past what was introduced in volume 1, and the stories are genuinely fun to watch. However, the ultimate appeal of this show as a whole will come down to how willing you are to sit through a few kid’s show clichés to truly appreciate it as a fun to watch show.

8-5-capsules-out-of-10

New Prince of Persia screenshot leaked

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Pop Zero 2

Many of you know that before E3 began, there was some some leaked information released regarding Ubisoft’s E3 line-up and one of those games was meant to be the Prince of Persia reboot that many have been speculating about through leaked photos, false info, etc. Now more fuel has been added to the fire with a new photo that was leaked today from the reboot.

The image above shows what looks like a more gritty prince and the location of where he is at in the game looks like it could be anywhere from Morocco to Egypt. The Prince also looks to be more tanned which gives him an authentic look which points to a more realistic Prince of Persia. The screenshot was called, “Pop Zero 2” which is probably a refined version to the unreleased modern day Prince of Persia which later became the 2008 title, “Prince of Persia.”

Let us know what you think of this image and your thoughts on the new rebooted Prince Of Persia.

The Sims 3 Seasons Spring Details

The upcoming The Sims 3 expansion, The Sims 3 Seasons, will feature a few additions to the The Sims 3 game. The main addition to this is the inclusion of seasonal events that are unique to a particular season within the year. For this article, we’ll be taking a look at the details for the season of Spring.

One of the first new additions to the game in the Spring period is the addition of the hayfever affliction that affects various Sims with negative effects. The second addition is the inclusion of the Spring Festival which will allow Sims to seek out Sims that they are attracted to and make out with them at the kissing booth. Actually the Spring Festival is the last addition we’re discussing, not only can you court mates, but you can also dance and have a great time with other activities.

Check out the screenshots below.

Hideki Kamiya Shares his thoughts on Playstation All-Stars

Super Smash Bros. is a fantastic franchise for both gamers and developers, as it has brought all of us together to celebrate the characters we love. Playstation All-Stars: Battle Royale will undoubtedly do the same, as..well, it is the same for the most part. Yes, I know, there are differences, but this title is still a clone, and even though it looks to be a respectable one, there is still a cloud of criticism that surrounds this gathering of Sony’s finest.

Hideki Kamiya is the latest to voice his own opinion on the matter, and has done so through his Twitter feed. For those of you unfamiliar, Kamiya is the mastermind behind the likes of Okami, Viewtiful Joe, and Bayonetta.

Prepare yourselves, Sony loyalists, as this response is pretty blunt:

As you see, Kamiya just doesn’t care for the doppleganger approach, as he feels All-Stars is a rip-off. Now, this of course is just one man stating the obvious, but it does help paint the picture of what a lot of us our thinking. There is nothing wrong with imitation and I will say Playstation All-Stars looks to be a nice offering for the long-time fans of Sony, but this man has a point.

If Sony would just come out and say “You know what? It is Smash Bros. for you, but we are doing it so you can have what they have..”, I feel as if the stigma surrounding this upcoming title would start to fade and gamers as well as developers would all grow to accept it’s existence. For now though, it seems a dark cloud will follow this title up until launch and beyond, and lets just say we can scrap speculation for Bayonetta or Amaterasu joining the cast of All-Stars for the time being.

Help Design a Ford Falcon Transformer

Australians take note, you have a chance to partake in a Facebook based exercise that sees the pairing up of Transformers and Ford to celebrate the release of the latest Transformers game – Fall of Cybertron. Fans of the Ford Falcon will be especially pleased to note that their beloved vehicle is set to become a Transformer, with the particular model to be used up to voters. The results from the handful of polls will be used to create a unique Transformer concept which will either be a Deceptiford or an Autoford (these are two new categories of Transformer created right here, right now). Autoford sounds too dull for words but is still leading the first of the Facebook polls – give the Decepticons some love people! Made up words aside, if you would like to have some input into this collaboration, then head over to either the Ford Falcon Facebook page or the Ford Australia Facebook page to get voting.

As well as the alignment and model and colour of the design, Australians will also be given the chance to choose it’s name, potentially opening the whole process to massive abuse. Here’s hoping the options aren’t restricted so we can see the best that people can come up with!

The final design will be unveiled on the same day that Fall of Cybertron is released, which is August 22, in case you were a little behind with the times.