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Witness the opening declaration of Dead or Alive 5

With the release of Dead or Alive 5 only a month and a half away, many people have been growing quite anxious waiting for more information about the title to be shown released or shown off. Now while sexy bunny swimsuits and normal bikinis are fine, how about something related to the game’s story?

Well today Tecmo Koei released the “opening declaration” trailer found below and in this video we catch a glimpse at a number of characters that have not yet been announced by Tecmo Koei such as Helena and Eliot. Catch the trailer below to see snippets of what appear to be story footage from the game as nearly everything shown appears to be from cutscenes within the title.

Wii U box arts confirmed by Ubisoft

You may remember that a couple of days ago, some Wii U Box arts were revealed on Amazon as well as on Target. It just so happens that all of these games were from Ubisoft, but despite the fact that these images appeared on two online retailers’ websites many people doubted the authenticity of these images.

Thankfully Ubisoft confirmed today that these box arts are quite real. This means of course that the image shown to the right will be the style of all Wii U game cases when the games start hitting shelves. Of course the color of the case itself is still up in the air. Will Nintendo stick with the white boxes used for the Wii and Nintendo 3DS or change to another plastic color?

Risen 2: Dark Waters Xbox 360 Review


Risen 2: Dark Waters
Developer: Pirahna Bytes
Publisher: Deep Silver
Platforms: PC, PlayStation 3, Xbox 360 (Reviewed)
Release Date: July 31, 2012
Price: $59.99 – Available Here

Overview:
Over the last few years, zombie games have become nearly a genre of their own and the popularity of such titles has skyrocketed, with nearly everyone trying to cash in on the zombie name. However there is one group of characters which, while shown off often on the silver screen or in literature, has seen barely any love from the video game community.

I’m speaking of course about pirates. Now we aren’t talking about your modern day pirates which do all of their illicit activities behind a keyboard, but the ones that used to sail the high seas stealing from cargo ships, drinking rum and looking for treasure. Well it seems Piranha Bytes and Deep Silver haven’t forgotten about these classic pirates, because they have created an RPG full of various pirates and oceanic lore in the form of Risen 2: Dark Waters. Does this RPG turn out to be one to remember or should it be sent to Davy Jones’ locker?

Story:
As many will note, Risen 2 is in fact a sequel to the original Risen title released back in 2009. Players will indeed be stepping back into the boots of the Nameless Hero from the first game, although exact knowledge about the first game’s storyline is not required to enjoy Risen 2. There are a few snippets of the game that will mention events from Risen 1 and those who have played both titles will obviously be able to get the most enjoyment out of these segments, although newcomers will not feel ostracized.

After the events of the first game, the Nameless Hero has settled into a roll in the Inquisition as an officer. Unfortunately in the time that has passed since the previous game he has become quite the drunk, spending most of his time staring at the bottom of a bottle than trying to prevent the Titans from rampaging around the Old World.

With these Titans running rampant and destroying everything in their path, the Inquisition has fallen on hard times and one of their last bastions of hope is facing destruction if they are unable to make their way over the ocean to the New World. There is one small problem however, the Titan Lord Mara who lives in the ocean has sent a sea monster in the form of a Kraken to destroy any and all ships it comes across.

One fateful night the Kraken destroys a pirate ship attempting to find safe harbor at the Inquisition’s base. In an attempt to rescue survivors, the Nameless Hero stumbles upon an old friend named Patty. Patty is the daughter of a famous pirate who just happens to hold the key to putting an end to Mara and the rest of the Titans. Learning of this possibility, the Inquisition commander sets the Nameless Hero on a mission to infiltrate the pirates and try to find these artifact weapons so that they can put an end to this threat once and for all.

To do this, players will be spending much of their time traveling between the various islands that make up the Old World. On these islands players will encounter a large number of pirates and other characters which they will have to work alongside in an effort to track down the artifacts required to defeat these Titans. Players can choose to focus on the main storyline itself, though they can also follow some small side-quests, though it is worth noting that most of these side-quests only last for a single mission with barely any branching storylines that cover multiple missions.

Some of the people the player comes across in their ventures will be able to join the player’s crew, allowing the player to take one of them with as a follower to assist in combat. Unfortunately most of these characters are rather one-note and see barely any development. This is also rather true with the main character as well, though his sarcastic tone and likable personality make him an enjoyable character to play as.

That being said, the story as a whole is rather interesting and full of little twists that will keep the player entertained. This becomes especially true a few hours in, where the title opens up for further exploration. It also helps that with the pirate mythology barely explored by video games, there are plenty of moments which will catch players off guard simply due to the unfamiliarity of the material. This unfamiliar source material will help keep the game not only fresh but also help keep the player eager to continue the main storyline.

Visuals:
Nearly all of the islands that the player explores are full of lush jungles with themed additions, such as deserted ruins of the natives, small established villages, pirate hide-outs, caves and more. These islands are rather detailed, especially where vegetation is concerned. Unfortunately most of these islands are rather small and constricted, with players able to venture through them rather quickly.

These environments do feature a dynamic day and night cycle with various weather patterns to keep things fresh. The main character himself is designed well and so are most of the players’ companions and storyline characters. As for the equipment and the outfits that the characters wear in the game, they are designed well and seem to match the time-period and pirate theme perfectly.

Unfortunately that is where the impressive visuals end. In fact the rest of the title begins to feel like something released earlier in the Xbox 360’s lifecycle. There is an alarming amount of texture pop in Risen 2, with environments often not loading until the player grows closer to them and even a few occasions where textures simply never loaded. This issue is compounded with the fact that most of the gameplay animations, such as most combat animations, are clunky at best, leaving an impression of a game released many years ago and not one released in 2012.

Audio:
It is difficult to determine whether or not the voice actors who were hired to perform the voice work for Risen 2 were either told to simply do a poor job voicing characters due to the fact they were pirates, or if they simply hired poor voice actors in the first place. While some of the main characters are voiced adequately enough, most NPCs sound absolutely terrible with rushed and uninteresting voicework.

Thankfully the atmosphere of the game is superb, with plenty of jungle sounds occurring around the player as they venture through an area or the crack of thunder during a storm. The soundtrack itself is also admirably put together with background music suitable for the setting and the mood.

Gameplay:
Risen 2 is an adventure RPG at heart with the player following the main questline with only sidequests and exploration as a diversion. Now anything that the player does in the game will actually reward the player with Glory Points (Experience Points). These points can be accrued by beating other humans in duals, killing monsters and wildlife, finishing quests, pickpocketing and more. These glory points can then be used to level up a number of the Nameless Hero’s skills.

These skills range from better blade use, better usage of firearms, toughness, cunning and voodoo. Each level of these skills will require more glory points than the last, so while it is entirely possible to level up nearly every skill the player has, it is time consuming. Each of these skills have various side-skills that can be enhanced or learned from skill trainers in the game. Unfortunately most of these skill trainers do require a large amount of gold making it difficult to train at the beginning of the game.

Unfortunately these skills tend to be a bit imbalanced with their uses, as players will likely need to make use of Cunning and Blades more than anything else in the game, with Voodoo only useful for a few things despite how enjoyable it is. As it stands however, cunning allows players to pick locks, pickpocket items and also convince NPCs with their silver tongue. This makes the focus on this skill pretty much a priority.

This also is true where Risen 2’s combat is concerned. Nearly all combat relies upon the use of blades and guns. Unfortunately this system tends to feel quite a bit broken at times, with combat mechanics as clunky as some of Risen 2’s aforementioned animations. The first issue is the fact that the title suffers from command lag that often forces the player to try and think one step-ahead of the game’s lacking combat system.

Fighting in Risen 2 ultimately devolves into simply pushing X to attack while holding the LT to block enemy attacks. It is worth noting that any advanced skills, such as parrying or counter attacking have to be learned from skill trainers that cost money. This is made worse by the fact that a number of enemies the player encounters seem to be capable of blocking nearly every attack thrown except for those done during their attack animations. This problem is made even worse by the fact that wild animal attacks and attacks from various undead creatures are completely unblockable, making fighting against these creatures difficult and cheap. It is worth noting though that Risen 2 is far from a difficult title, with abundant healing items and firearms to help pave your way.

The aforementioned firearms are quite useful, as bullets cannot be blocked by the enemy (though you can miss your shot) and do a hefty amount of damage. So players may often find themselves setting up the hotkey wheel in a way that allows for easy switching between a musket and a sword, for long-range attacks leading into melee fights. This does help alleviate some of the poor design decisions with the game’s combat, but not enough to make it enjoyable.

Despite the game’s focus on pirates and various islands, it is worth noting that players will actually never set sail on the open seas themselves, with boats simply being a method to fast travel between islands. It is worth noting that the game also features fast travel while on any given island, though players will need to first discover a specific location and own a map of said island. This allows the player to avoid needless backtracking and a chance to finish various side-missions at a faster pace.

Overall:
Risen 2: Dark Waters offers players a chance to step into the briny boots of a pirate (or in this case spy pirate?) once again and with it players will find a refreshing story and a lengthy amount of gameplay. Unfortunately, said gameplay isn’t without its faults as combat is hard to control and often frustratingly annoying, while the title’s visuals range from impressive to things that gamers would have expected six years ago. As it stands however, Risen 2’s few issues don’t weigh it down too much so that it sinks into obscurity, but they certainly will weigh on your enjoyment of this fresh pirate-themed adventure.

7-5-capsules-out-of-10

Hybrid Launches Today to XBLA

Hailing from the developers that have made Drawn to Life and Scribblenauts, Hybrid is a new innovative entry into the third-person shooter genre being released as part of this year’s Summer of Arcade.  At 1200 MS points players can join in on 3 man team battles that go from the ground to the air in a twist on the movement style associated with third-person games.  With flight-based cover-to-cover players can move almost anywhere to stay in the action, from on the ground to stationed on the ceiling raining bullets down.

Designed to run at 60 frames per second, the fast paced action revolves around 6 game modes in 10 different maps, as well as a whole heap of things to customize in terms of character looks, weapons, and abilities.  Set on Earth in 2032, players choose to side with the human Paladins or an alien species known as Variant, which sets the stage for the massive online component where every battle brings one side closer to victory.

Players can check out the newest screenshots in the gallery below and interested players can download Hybrid on the XBLA or on the Xbox website HERE.

UPDATE: Hybrid was having some issues with connecting and has been temporarily pulled, hopefully it will be available again soon.

Parrot Announce the AR.Drone Academy


Good news to all you AR.Drone pilots out there, Parrot have just announced the launch of the AR.Drone Academy – a dedicated space for meeting and sharing flight content across the world. As of today, the beta version of the Academy brings will be bringing a whole new flying experience to AR.Drone pilots. It’s accessible through the AR.FreeFlight 2.1 application and provides a range of unique features and exclusive content such as geolocalisation and data tacking, identification of best spots and video sharing with the wider AR.Drone community.

All you need to do is download the app right here, update your profile (nickname, birth, address, email, the usual) and you’re the next proud member of the AR.Drone academy. Each flight will be saved with large amounts of data, including the day and time of flight, duration of flight, pictures and videos taken during flight. All of which will be saved in the Cloud, and available at any time through the AR.Drone academy – even if it has been removed from the pilot’s device.

Aerial photographs will be geolocalised and placed on a map. Pilots can search for their own flights, those of members, recommended ‘hot spots’ and ‘bad spots’. Pilots can also get access to a wide range of flight statistics and direct access to video. Of course, you can always manage what you want to keep private or display publicly.

All data collected and stored in the Cloud, such as speed, battery level and altitude, can be viewed as either graphics or text while you playback your video. This information can then be optimised for future flights or comparing results around the world.

AR.Drone Academy users will be able to upload and share content with ease – uploading it to Facebook, Twitter Youtube or Picasa with a comment alongside. The beta is currently available now – so sign up and start flying.

Digital Download Dates for Metal Gear Solid Confirmed

Konami announced the digital download dates for the Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, and Metal Gear Solid: Peace Walker for the Xbox 360, the Playstation 3, and the Playstation Vita today. Originally only available in hard copy through the Metal Gear Solid HD Collection, players will be able to download digital copies in the coming days.

August 21st:
METAL GEAR SOLID 2: SONS OF LIBERTY – HD Edition (PS Vita)
METAL GEAR SOLID 3: SNAKE EATER – HD Edition (PS Vita)
METAL GEAR SOLID 2: SONS OF LIBERTY – HD Edition (PS3)
METAL GEAR SOLID 3: SNAKE EATER – HD Edition (PS3)
METAL GEAR SOLID – HD Collection  MGS2 + MGS3 (X360)  Games On Demand release

August 28th:
METAL GEAR SOLID: PEACE WALKER (PS3)
METAL GEAR SOLID: PEACE WALKER (X360)  Games on Demand Release
METAL GEAR SOLID – HD Collection Bundle – MGS2+3+PW (PS3)

SSX update brings two new game modes


Have you been hitting the slopes this year in the virtual winter wonderland that is SSX? Well if so, I may have some good news for you. EA Games have announced that they have released a free update to the game which introduces two brand spanking new game modes.

The two new game modes are sure to add more playability to the game and entice players back if they had already since moved on to the next big thing. There is still a lot more to do and see in SSX it seems and with the two new game modes introduced with the update that couldn’t be any more truer.

You wanted it and EA is giving you it, they are bringing back the legendary ‘Freeride’ mode that players so vehemently requested. It is a mode where players can simply ride freely amongst the mountain slopes of the SSX world at their own pace and in their own style. The other mode is the new ‘3-2-1-Go! Events’ which is a brand new way to lay online multiplayer in SSX, which allows for special global events that will entice the competitive side in any snow slayer.

What do you think of these two brand new game modes for SSX which are available for free download as part of EA’s new update? Let us know in the comments section below.

Day Ztories: Day One

How do you make a great game even better? Throw some zombies into the formula, apparently. It worked for Red Dead Redemption. And Yakuza. And Call of Duty’s been doing it for years.

Like a lot of successful games, DayZ takes ArmA 2, a zombie-free military simulator, and adds zombies. If you haven’t gotten into this open-world, “realistic”, Zom-Poc survival mod yet, stay hiding under your rock. It’s probably the only safe place left.

The Internet is flooded with player stories about their adventures in the world of Chernarus, and I decided the last thing I wanted to do was throw more into the mix.

Then I decided: no, actually I do.

 

Day One:

I’m standing waist deep in water. In front of me is lush green grass, a road, and then the landscape slopes upward to a steep hilltop. I have no idea where I am.

I look to my right. There’s a town off in the distance, but I barely notice. My eye is drawn to a crazed figure quickly lurching towards me. Oh God, it begins. Already.

I freak out, and bolt towards the hill. The zombie gives chase at a surprising speed, considering his obvious physical deficiencies. As I start my ascent, I briefly slow down, and the zombie gets one damaging swipe in, before he also slows to climb. I soon manage to lose him, but the damage is done: I’m bleeding profusely.

I struggle to open my backpack, find a bandage, and apply it. Seriously, it takes me a few minutes to work out what it is, where it is, and how to use it. The UI is pretty damn terrible, but in a weird way, it simulates the confusion I’d probably experience in a similar real-life situation.

Finally, I stop the bleeding, just short of it killing me. The massive blood loss has left me very dizzy, and I realize I’m in the forest, I can’t see, I have no understanding of where I should go, and no health supplies. I stumble around the forest mostly blind for more than an hour (real-time), until I spot a building between the trees. Finally!

I make my way down to the town: little more than a cluster of houses around a road, really. I approach cautiously, hoping for supplies or other people. I’d heard that other players were to be avoided, but right now, I didn’t care. I’d either get some allies or die, and both sounded like reasonable options, given the state I was in.

I catch a glimpse of someone moving around and briefly rejoice – until I notice the lurching manner of his walk. Yep, the village is brimming with zombies. I wander through anyway, slowly and carefully, desperate for something to get my vision back. I can’t enter most of the buildings, and there doesn’t seem to be anything lying around. My hope was fading, until I hear a distant rumble. The sound grows, and I recognize it as the whirring of a helicopter.

I look up, and see the whirlybird approach over the horizon, straight towards me. As it passes overhead, I try to call out, hoping for a reply, a lift, some food, anything.

All they give me is a warning shot. That, or they missed. I take the hint after a second shot, and flee to the cover of a shed, as the chopper lands in the street. Still cautiously optimistic (read: naive), I approach slowly, to show I was unarmed (read: pathetic). Someone yells something, but I can’t hear them over the dying whirs of the rotor blades. Apparently they realize I’m not a threat, so one guy runs inside a building I’d somehow missed during my failed looting spree, while the other stands guard at the chopper. I stood next to him, frantically trying to find the chat key to ask for help.

It wasn’t long before the first guy returns, and without a word to me, they both climb back into the helicopter and take off, leaving me to die, alone, in the street. For you see, the noise of the whole ordeal had attracted the horde. I finally figure out the chat button and begin calling out for them to come back, but I don’t blame them for not: by then the wall of zombies surrounding me was pretty impenetrable, and I’m sure, hilarious.

GRID 2 coming 2013


Codemasters has just announced that GRID 2, the sequel many race fans have been waiting for, is in production at Codemasters Racing Studios. It follows the acclaimed Race Driver: GRID, a game many thought was left as just a one-off, and is set for a 2013 launch for the Xbox 360, PS3 and PC.

GRID 2 will challenge players to be fast, be first and be famous as they enter a new world of competitive motorsport. You can check out the announcement trailer embedded below.

Codemasters has stated it’s been in pre-production for two years, but GRID 2 is now in full development on the latest evolution of the award-winning EGO Game Technology Platform. Following the success of GRID, which set new standards for damage, AI, visuals and introduced the Flashback time rewind feature – now adopted by many racing games – GRID 2 will attempt to raise the gameplay and technological bar again for motorsport gaming and remain true to the series’ core value – it’s all about the race.

Brave: The Video Game Review

Brave: The Video Game
Developer: Behaviour Interactive
Publisher: Disney Interactive Studios
Platform: Xbox 360 (Reviewed), PS3, PC, DS, Wii
Release Date: 27th July
Price: $69.99/£39.99 – Available Here

Overview:
Disney and Pixar are renowned for creating touching computer animated films which carry a message, moral or sentiment and tug on the heartstrings of new and old alike. This is done through hard work to make the animation top notch and by having all the areas like the musical score and pacing of the story come together to make a finished piece of emotive work.

So what do you do with significantly less development time and little room creativity, like most movie tie-in game developers have? Well, you make a fairly standard movie tie-in game; one with shortcomings young fans of the film will be more forgiving of but will still notice. Something playable enough to enjoy but unlikely to be remembered after the cinema and DVD release of the film have gone and past.

Story:
Brave: The Video Game doesn’t strictly follow the plot of the film as far as I’m aware, although I too am awaiting the general cinema release on 17th August so can’t say for certain. What I do know is that it’s similar with some alterations made for the benefit of gameplay, like various made-up enemies which you won’t see in the film that put some action in this action-adventure game.

The story goes a little something like this: as Merida, a young, spirited daughter of a King, you are a target for evil trying to get at your family to turn the balance of good and evil and cast this peaceful kingdom into darkness. A witch tricks you into feeding a cursed cake to your mother and three brothers which turns them into bears. Despite having only just been given your first bow and arrows by your father, you are swept away in a whirlwind adventure where you must break the spell on your family before they become part of Mor’du’s army (Mor’du being a dark, mythical bear in the film who acts as a device in the story to represent anger and all that is evil). For the fate of her family, it’s time for one small red-headed girl to be brave.

Gameplay:
Gameplay is movie tie-in fodder: run through a series of themed levels like caves, snow and forest, bashing up enemies when you meet them, solving the odd puzzle or two and ‘exploring’ in a linear fashion. Merida has two options for fighting – sword for close combat or rapid-fire arrows for ranged – in addition to 4 different worldly elements to use in battle. These elements are fire, ice, earth and wind, and add a new dimension to combat as you have to change between them to match each enemy type’s weakness, as indicated above their head for the benefit of those playing. In this respect it reminds me of an XBLA game called Ghostbusters: Sanctum of Slime (also by Behaviour Interactive) where you dispatch different ghosts with different weapons according to colour.

You play as Merida the majority of the time, but as well as her action, plat forming and puzzle sections, you take on the role of your mother or brothers as bears occasionally. The mother grizzly interjects at set points in the game when loads of enemies descend upon the scene. She uses her bear strength to scratch and charge down the forces of evil to protect her daughter. The brothers’ transformation is handled a little more light-heatedly, and as your adventure unfolds you utilise them for three-way puzzles, swapping between them to push buttons and pull switches. These puzzles could definitely get young minds ticking along and are a good difficulty for the target audience.

Thankfully, the game also supports two-player local co-op, and a partner can make the repetitive nature of the game less glaringly apparent. The second player can drop in and out as Will O Wisp, a blue ghost-like character with the same attacks as Merida so that player two isn’t at a disadvantage.

The problem is, though, player two is at a disadvantage. It’s as if Will O Wisp isn’t a valued member of the team. He can’t interact with surrounding objects like springboards. He’s always being left behind as the camera doesn’t follow him, made worse by the fact that when Merida uses a certain route which he can’t follow he has no choice but to wait to respawn with her in the new place. Then there’s his colour: his ethereal qualities make it difficult for the second player to trace their own position; he’s easily lost amidst the chaos of battle. Maybe it’s because he is, after all, a magical gust of wind, but his treatment can leave the second player feeling unloved and unwanted, not to mention frustrated.

On top of the 8/9 level main game, Kinect users get a bonus archery mode. I’m not sure the ‘Better with Kinect’ is quite truthful in this instance, although I can’t deny that it offers something completely different to the main story. The three mini-games – Quiver Limit, Survival and Quick Draw – use a three-step exaggerated archery gesture for some virtual target practice. Frankly, all are just shooting lifeless wooden targets despite sounding quite exciting. Plus, holding your arms in this position for extended periods of time can get tiring.

Visuals & Audio:
In the audio department you can expect cringe-worthy Scottish stereotyping, the accent cropping up both in longer pieces of narration and as a series of short ‘Och!’s and battle sounds. Graphically, it isn’t great either, but at least it’s deceiving. If you glanced over the screen it would look relatively pretty, but if you were to look any closer you would notice how it’s rough around the edges. Some of the visual effects, such as water crashing against the cliff face on a coastal level, aren’t pulled off convincingly.

Overall:
Whether Brave – the film- will work its Disney and Pixar magic to capture the hearts of audiences, I don’t know. The game, however, won’t go down as one of the great movie tie-in triumphs. It’s an average piece of movie merchandise which young fans of the film can certainly enjoy as a follow on to the trip to the cinema. In fact, it’s ideal for the under 12 age group as the difficulty of the puzzles and adventuring has clearly been geared towards them. This makes it all the more bewildering that he game as been labelled a PEGI 12 because the older the player the less they will get out of it.

5-5-capsules-out-of-10