Chimpact Developer: Yippee Entertainment Publisher: Chillingo Ltd Platforms: iPhone (reviewed), iTouch, iPad Release Date: August 9, 2012 Price: $0.99 – Available Here
Overview
Flying through the jungle collecting bananas and gems while avoiding spiders and other dangers? Sounds like an iOS app. Especially with the super cute Chimp that is at your control who does a little dance every time you finish a level successfully and is rocking an adorable mohawk. Is Chimpact your standard aim and shoot platformer or does it establish itself with something different?
Gameplay
The gameplay for Chimpact is quite simple; you send your chimp flying from vines that are at intervals through the map by tapping the vine and dragging it back. An arrow will show up on the screen, showing you which way your chimp is being sent, as well as the strength you’re sending him flying with. In some cases you’ll get a hint about which direction to go in, but if you need a hint then you probably need to play faster.
Initially the levels are very straightforward and not difficult to make your way through and the gems are in fairly easy to find places, but as they go on it will get more difficult and getting all the gems might take you doing a level more than once because you’ll find yourself rocketing past one without the ability to go back and aim for it. A lot of them are hidden in bushes, which isn’t that much of a hassle, but some of the trickier ones might cause some raging out. There are also some parts where, unless you get it just right, you’ll keep hitting branches and rolling back onto the same vine, which is also cause for some raging.
While the idea behind it is quite simple, there’s no doubt you’ll have plenty to do because not only is there a Gem Quest mode where you hunt down gems and make your way through levels. There is also a Totem Trail mode, which has a range of challenges for you to complete, all of them being time sensitive. The challenges range from having to reach a set number of things in a limited time, to racing against the clock to finish a level, to limiting the amount of vines you use. There are five challenges in each totem, but you don’t have to finish all five to get to the next totem so don’t worry, if you aren’t good at a certain type of challenge then you won’t be stuck with it. As well as having five distinct challenges there are also a few different types within those five that keeps it fresh. Like the Totem Trail, you don’t have to collect all the Gems on each level to move on, you just need a minimum amount to unlock levels.
The great thing about Chimpact is that it has a really good learning curve that isn’t too steep. While it obviously doesn’t have very difficult gameplay there are also little tactics and game knowledge that you pick up along the way, which gets doled out to you in a steady and good way.
Overall the gameplay is fun and fast-paced, and it doesn’t require too much replaying of levels to continue on.
Visuals
The graphics are cute and cartoony with a high level of detail and are quite nice to look at. Everything moves smoothly and I didn’t encounter any issues or glitches with it while playing. It’s just a good looking app and one that will make you grin like a kid at the cuteness of it.
Audio
Unsurprisingly the soundtrack is full of jungle noises. While the menu might be a bit full on with the range and loudness of sounds, the game itself is a bit more toned down and only has the random animal sounds that you’d expect. Plus some random jungle cat sounds which sort of worry me about the chimp’s safety, but it seems to do okay.
Overall
Chimpact is definitely an app to look at getting if you like these sorts of level platformers. It gives a bit of a challenge, while still maintaining aspects that will make it easier for those who aren’t experienced, like allowing you to go through without gathering all the achievements you can. It does get quite addictive and you might find yourself a few hours later still playing and flying that little chimp through the jungle branches.
Chimpact is definitely a must buy for those who like a challenge with a steady and fair learning curve, with the added bonus of a super cute main character.
EA have just released the latest trailer showing off the new Skill Games within FIFA 13. By taking advantage of the player impact engine, players can try out a number of different challenges that focus on all the core elements within FIFA13, such as passing, dribbling, shooting, free kicks and penalty kicks to help you learn more about the game and also have fun along the way. Some of the challengers are very basic such as simply dribbling between cones, but will increase in difficulty to challenge the more experienced players.
Another skill game featured is the penalty kick mechanic where you will learn how to aim and shoot and place your shots like a professional. There are many more exciting and challenging features to experience, check out the trailer below and see for yourself.
Who’s looking forward to playing FIFA13? Let us know leave a comment below.
If you like explosions and animated chaos, you are in luck this week as the eShop has some new offerings up for anyone with some eCash to burn. First up comes Agetec’s Touch Battle Tank 3D, which is about how it sounds. Players can battle tanks in over 50 stages and 20 bonus stages while utilizing the intuitive circle pad controls in this romp for $4.99.
Next up is something for Contra fans of sorts known as Commando: Steel Disaster. Released for the eShop as well as the DSiWare, this title is priced at $7.99 and looks to be worth every penny as the art style is quite detailed and full of those Metal Slug/Contra charms, yet is still quite unique on it’s own.
The final game as far as “games” go is for the Wii’s Virtual Console. Real Bout Final Fury Special is a NEOGEO classic, and is priced at the usual 900 point price-tag that we typically see for the platform.
eShop owners can also download a New Super Mario Bros. 2 video that shows off the Warp Cannon Courses, as well as a stop-motion 3D sports clip that has been lego’d to go along with the Olympic festivities.
This isn’t the first time Nintendo have offered Fluidity as a reward for Club Nintendo, but it is another chance to snag up one of the Wii’s finest digital titles for cheap. If you have 150 coins lying around in your Club Nintendo account, you can snag up this motion-based puzzler on the cheap, until August 19th.
The Game Boy version of golf is also lingering around as a reward for 3DS owners, and has been set at the same 150 coin value for the time being. Now, get to downloading and check back, as these rewards will be changing shortly and we will bring more updates out as those changes are delivered. Now we just need ToeJam and Earl to get the reward status and I will be one happy camper.
Since it was released in Japan for Club Nintendo, us in the west have drooled over that beautiful golden nunchuck controller and have yearned for it to come stateside as a reward. Well, our prayers to the Nintengods have been answered as Nintendo have now thrown up the Legend of Zelda: Skyward Sword related peripheral as a reward.
Yes, it doesn’t quite say the game’s name or feature a logo, but if you happen to have a golden Wiimote from the bundle, this is the only way you can get a matching nunchuck for 900 points. Hope you were saving, as while this is high in value, there is no doubt it will go quick so cash in while you can.
Adidas micoach Developer: 505 Games Publisher:505 Games Platform: Xbox 360 (Kinect required) Release Date: 25 July 2012 Price: $39.99 (HERE)
Overview
Adidas miCoach tries to get gamers with Kinect into shape and enlists a slew of celebrity sportsmen and women in order to achieve that objective. With a broad range of motion-tracked exercises to take part in and high profile backing, could this be the game that gets us off our butts and onto the exercise mat?
Gameplay
For better and for worse, miCoach uses the Kinect as its one and only gameplay input and menu navigation tool.
The game worked well with the controversial Microsoft peripheral when I was doing what anyone would buy the game for: exercising. It did an excellent job of tracking my movements and reps as I performed one of the many workout routines available, and there are some available for almost any sport you can think of.
Interested in football? Rugby? Basketball, running, American football, tennis, or just general fitness? Well, there’s a workout for you. And given that there are over 400 different exercises and stat tracking across the miCoach website and portable app, you’re not going to run out of things to do for a long while.
Your coaches on your journey of calorie burning discovery are famous faces from the various sports programs included in the game, such as Gareth Bale, Kaka, Ana Ivanovic. The list goes on, and it is impressive. Jose Mourinho is also thrown in there, though having the Real Madrid manager telling you how to do your workout is a bit odd given he spends the 90 minutes of a football match pacing up and down the sidelines.
Regardless, the athlete’s backing of this game really lends some clout to what you’re doing, especially as they explain why you’re doing certain exercises and how they help strengthen your muscles.
The various training plans vary their routines through sub-classifications such speed, strength, and general training. miCoach will tell you how long each program will take, as well as the equipment you might need, such as fitness balls or dumbbells. While it’s odd that you need equipment that you might not have readily available at home, it pays off when you’re actually doing the exercises. If an exercise is giving you trouble, or if the Kinect sensor is having a bit of trouble picking up your movements for a particular set, you can always skip it or remove it from the routine altogether. miCoach isn’t a game with a lack of ways to play it.
Nor is it a game that was made to make housewives feel better about being home all day. You will actually work up a sweat while playing (if it indeed can be called playing) through the game. Good luck trying to keep your eyes on the screen while exercising though, it’s a task of Herculean difficulty.
Where the game fails in its use of Kinect is in the menu navigation. You’ll wing your arms wildly, approving annoying “are you sure you want to do this?” messages that are probably only in there because the developers realised people would accidentally select incorrect exercises given the shodiness of the menu navigation. This really just feels horrible. It’ll be half a work out just getting from menu to menu, before you’ve even begun your fitness routine. Unfortunately, this severely hampers the game’s otherwise good use of the Xbox peripheral.
Audio & Visual
The graphical design of the game is a generally sterile pallet of whites and greens in the menus, with gyms and training houses serving as the backdrop. The exercises are presented by filmed athletes, no graphical renditions here, and they take place in stadiums, gyms, etc. But honestly, once you begin working out, you won’t be looking at the screen much, you’ll primarily be focused on (you guessed it) working out. The game’s art design never takes you out of the fitness mentality, and the colour scheme of the menus actually make up what could be called a “fit aesthetic”.
The audio consists mainly of the celebrity athletes talking to you about your current exercise routine, though there are also bios in which the players will talk about themselves and their careers. And that’s about all you really need in a game made not to blow you away with its presentation, but to make you get up and move.
Overall
miCoach is a fitness game that will make you get off the couch and genuinely strengthen your body and improve your fitness. In that it succeeds. Where the game fails is in what most games have mastered: navigation. The frustration of not being able to get to the work out you want, or having one of the exercises fail to be picked up by the Kinect borders on hysteria. Wild, arm-flapping hysteria.
You’ll work up a sweat, but half of it will come from maddeningly waving your hands as you try to reach your fitness routine.
It seems that Microsoft has saved the best for last with their Summer of Arcade promotion, because Humble Hearts, developer of the title, has released a launch trailer for Dust: An Elysian Tail. The trailer can be seen below and you may just want to prepare yourself first, because the trailer may just make every other XBLA game released so far to shame.
Dust: An Elysian Tail will follow the story of Dust, a warrior looking to recover his memories and also put an end to the monsters roaming the land. Alongside him is an ancient sword called Ahrah and a flying companion named Fidget. The title will be released next week on August 15th for 1200 MSP and looks like it will be well worth the cost.
It should come as no surprise that people weren’t very happy when Konami said that they would not be patching the Xbox 360 version of the Silent Hill HD Collection to fix a number of bugs and issues with the game due to an issue with resources. However today Konami revealed that they would be making it up to fans who picked up the game, though there are a number of conditions that must be met.
Anyone who bought the Xbox 360 version of Silent Hill HD Collection new before August 8th will be able to “send your receipt to Konami Customer Service for verification and further details on how to exchange your product.” This means that anyone who still has a receipt can actually get a free Konami game, though the purchase must have been made in North and South America.
Games that can be exchanged for, and there are a ton of them, can be seen below:
Nintendo DS
BEYBLADE: METAL FUSION (Hudson)
BEYBLADE: METAL MASTERS (Hudson)
Deca Sports (Hudson)
Yu-Gi-Oh! World Championship 2007
Yu-Gi-Oh! 5D’s World Championship 2011 Over the Nexus
3DS Pro Evolution Soccer 2011 3DS (PES 2011)
Pro Evolution Soccer 2012 3DS (PES 2012)
Frogger 3DS
Doctor Lautrec and the Forgotten Knights
Metal Gear Solid 3DS
Nikolis Pencil Puzzle
Deca Sports Freedom
Nintendo Wii
BEYBLADE: METAL FUSION (Hudson)
Castlevania Judgment
Dance Dance Revolution (2010)
Dance Dance Revolution II (2011)
Dance Dance Revolution II (2011) Bundle
Dance Dance Revolution Hottest Party 2
Deca Sports (Hudson)
Deca Sports 2 (Hudson)
Deca Sports 3 (Hudson)
Def Jam Rapstar
Dewy’s Adventure
Fishing Master (Hudson)
Karaoke Revolution Glee
Karaoke Revolution Glee vol. 2
Karaoke Revolution Glee vol. 3
Marble Saga Kororinpa (Hudson)
Pro Evolution Soccer 2008 (PES 2008)
Pro Evolution Soccer 2012 (PES 2012)
Rooms: The Main Building (Hudson)
The Cages: Pro Style Batting Practice
Wing Island (Hudson)
Yu-Gi-Oh 5D’s: Wheelie Breakers
PlayStation 2
Contra: Shattered Soldier
Frogger: The Great Quest
Karaoke Revolution Party
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2 Substance
Metal Gear Solid Essential Collection
Silent Hill: Shattered Memories
SLAI: Steel Lancer Arena International
Suikoden III
Teenage Mutant Ninja Turtles
Yu Gi Oh! Duelists of the Roses
PlayStation 3
Birds of Steel
Blades of Time
Castlevania Lords of Shadow
Castlevania Lords of Shadow LE
Dance Dance Revolution (2010) Bundle
Hellboy The Science of Evil
Karaoke Revolution Bundle (2009) Bundle
Lucha Libre AAA Heroes Del Ring
Metal Gear Solid HD
Metal Gear Solid 4: Guns of the Patriots (MGS4)
Neverdead
Pro Evolution Soccer 2009 (PES 2009)
Pro Evolution Soccer 2011 (PES 2011)
Pro Evolution Soccer 2012 (PES 2012)
Silent Hill HD
Silent Hill Downpour
PSP
Metal Gear Solid Portable Ops Plus
Metal Gear Solid Peace Walker
Pro Evolution Soccer 2012
Rengoku
Yu-Gi-Oh! GX Tag Force 5
Xbox 360
Adrenalin Misfits
Birds of Steel
Blades of Time
Castlevania Lords of Shadow
Dance Masters (Kinect)
DDR Universe 3 bundle
DDR (2010) Bundle
Deca Sports Freedom (Kinect)
Jimmy Johnson
Karaoke Revolution (2009) Bundle
KR Glee vol. 3
Lucha Libre AAA Heroes Del Ring
Metal Gear Solid HD
Neverdead
Otomedius Excellent
Otomedius Excellent LE
Pro Evolution Soccer 2011 (Latin America – 30101 )
Those who were hoping to see the second season of Medaka Box quickly then you are in luck, because fans of the series will only have to wait a couple more months before Medaka starts taking on the members of the Flask plan and we get to see some actual plot development compared to the poorly received first season.
TV Tokyo’s official website updated today listing October as the month that Medaka Box’s second season will begin. It is worth noting that Sentai Filmworks owns the rights to the first season in North America so it is highly likely that the second season may be acquired as well.
Growlanser: Wayfarer of Time Developer: Atlus Publisher: Atlus Platform: PSP Release Date: July 31, 2012 Price: $29.99 – Available Here
Overview: Despite the fact that Sony may have a brand new handheld in stores, it seems that the Vita has become the device meant to catch all of the dust that has fallen off of the PSP in recent months. Perhaps the most damning reason for this is simply due to the fact that the Vita happens to have forgotten that the RPG genre exists entirely. Thankfully Atlus USA still has RPG fans covered and the PSP is their method of deliverance.
Their offering this time to the RPG lovers of North America is quite a unique little title called Growlanser: Wayfarer of Time. Originally developed and released in Japan back in 2003 on the PlayStation 2, the title never managed to make it overseas. Last year the title was re-released in Japan once again on the PSP and less than a year later. Now Atlus USA has successfully brought the title to English fans everywhere, but is it worth your time?
Story: Before we begin, it is worth mentioning that Growlanser: Wayfarer of Time is actually part of a long running series in Japan and is the fourth installment of the series. However before anyone begins to worry about continuity issues, Growlanser: Wayfarer of Time is a self-contained story, so past experience with the Growlanser series is unnecessary to enjoy Wayfarer of Time.
The story of Wayfarer of Time follows a young man named Crevanille (though his name can be changed to whatever the player wishes.) Crevanille was given to the leader of a gang of mercenaries as a child with the message that he would one day play a key role in saving the world. Despite these claims, he grew up like a normal boy would and ended up becoming a mercenary himself.
However during one of the missions his mercenary group has been sent on a horrific scene occurs. A six winged angel suddenly appears in the air and begins destroying everyone and everything in its sight. Ironically, rather than being the saviors of humans, these angels have been sent from heaven to destroy mankind once again, just like they did two millennia ago…
With the angels wreaking havoc on the world, Crevanille’s origins make him uniquely fated for the task and he must set out on a mission to not only discover a way to put a stop to the angels and save the world. Along the way he will run into a number of fighters and other creatures which can join in his mission to defeat the angels. Interestingly enough, Growlanser: Wayfarer of Time features a relationship system that will allow the player to grow closer with their party members.
Even more interesting is the fact that, unlike other titles with similar mechanics, relationships are formed with everyone in your party rather than just your female allies. There are even some non-party members swayed by your dialogue choices throughout the game. These choices are very plentiful and can happen as multiple times within the same conversation. Choosing different responses allows the player to experience a number of different interactions with the characters in the game and helps create a few new experiences for those wanting to replay the game.
This is fortunate considering the fact that a number of the characters you encounter are rather bland to begin with and only start to move out of shallow territory further into the game itself. This is a bit of an issue with Growlanser as a whole, because while the title may start out relatively strong with the introduction of the main story elements, the game is horribly paced as far as story is concerned.
It may be due to the title’s age, but the truly enjoyable elements of Wayfarer of Time’s storyline only begin to pick up a few hours into the game where many fantastic characters begin to be introduced and the plot begins to advance at a steady pace with various twists to keep the player on their toes.
So while the title may start off with a simper, gamers who stick it out through these first few hours will be treated to an enjoyable and engaging experience with interesting character interactions and a story worthy of its forty plus hour length of completion.
Visuals & Audio: Being a port of a PlayStation 2 title developed back in 2003 and then released on the PSP, Growlanser: Wayfarer of Time’s visuals can still be both impressive but also a bit bland as well. The overworld visuals and the environments the player walks through are mostly very bland and sometimes even fuzzy in appearance while the sprites used to navigate these worlds can best be described as adequate enough.
Where the game really shines is in the dialogue sequences and anime styled cutscenes. The animations are truly a treat whenever they appear thanks to the high level of quality they contain, while the character designs shown during dialogue are impressive, albeit a bit too shiny. It is worth noting that there is a very heavy anime-feel to the character designs, with females often having some rather off the wall attires, however for this reviewer that is a plus more than anything else.
It is worth noting that the game does feature a little bit of English voice work, however the only time characters are actually voiced is during cutscenes, while normal dialogue is text only. The game’s background music is suitable at best though there are a few pieces of music which tend to be grating after a short while, especially the game’s standard combat track.
Gameplay: In-between the various dialogue sequences and beautifully animated cutscenes, players will be encountering plenty of Strategy RPG combat. Rather than moving on a grid players will actually be entering turn-based, open field combat with enemies they either encounter in the field or during scripted battles. It is worth noting that since enemies are completely visible during field exploration, there are no random encounters. As such, any enemies encountered in a field will actually be fought right there on the same field with no transition, making for quick battle entry and exit.
Now earlier I mentioned combat was turn based, but it is turn based with a bit of a twist. Rather than attacking in a set order, players will actually be able to take action based on a time gauge. Every action the player makes will increase the time gauge, whereas simple attacks will cause only a small wait time while longer more complicated actions will result in a longer wait time and each time the time gauge empties, the character will be able to take another action.
As mentioned earlier, combat takes place with no grid, meaning characters have free range of movement on the battlefield. Players can set up to four waypoints for a certain character to follow, or set them to chase down and attack a specific enemy. Interestingly enough, characters do not need to be micromanaged and told to attack the same enemy multiple times, as they will continue to do so until the enemy is defeated or the player issues a new command. This system can be quite engaging as the player will often have to plan moves ahead of time thanks to the time based turn system, making sure that their spells will finish casting before the enemy comes in close for an attack, etc.
It is worth noting however that a lot of the fighting you will do in Wayfarer of Time can be a bit easy at first, with most field encounters offering a simple grind-fest of levels. However whenever a player enters into a key story battle things will be much more difficult. With only four party members usable at any given time and often special failure conditions set for story battles, trying to finish these battles can be very difficult but also very rewarding.
If the player ends up failing these battles, it is usually not because they are underleveled (though this may be the case) but because they didn’t plan their battle strategy well enough. This does mean however that most battles can be completed a second time through since the enemy will often act in the same manner as before, allowing the player to be one step ahead of them the entire time.
As far as equipment goes, players will actually have rings that they must use for equipment which actually work as both your armor as well as your weapon. There are various customizable rings that can be equipped that offer various abilities and stats, with spellstones capable of increasing these stats even further and adding other bonuses such as adding elements to attacks, increasing item effectiveness and more. This offers a decent level of customization, though perhaps not at the same level as other SRPGs today.
Overall: While parts of Growlanser: Wayfarer of Time haven’t aged very well, such as poor world visuals (made worse when placed alongside great character artwork) and a substandard soundtrack, the title still offers an enthralling storyline spanning many hours, likable characters, and an enjoyable combat system, there is a lot to love in this blast from the past and more than enough reason to hold onto your PSP.