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Fire Escapes Review


Fire Escapes: Save the Babies
Developer: Brian Kokernak & Carl Jagt
Publisher: headRUSH
Platforms: iPhone (reviewed), iTouch, iPad
Release Date: August 30, 2012
Price: $0.99 – Available Here

Overview:
Fire Escape brings back the classic and retro feel everyone knows (or once knew) and loves. You play as the fire captain in the game and you have to use your trampoline to save babies for a crying woman who has one to many children. With the game bringing back the nostalgia due to the games graphics and music, it takes you take you back to the good ol’ days! Now, lets see how the game really shapes up.

Story: 
There is no actual story for the game, and you know what? It doesn’t need one. The game itself explains it all, you are a fire captain with another firefighter trying to rescue babies and return them to their mother. While most people would usually be upset if a game has no story, this game proves that not all games need an actual story. If there was only one thing that I would like to see explained that would be equal to a story would be why this woman has so many dang babies.

Gameplay:
The game play is as simple as you would expect, all you have to do is either tap the screen in order to position the trampoline to where it will cause the babies to bounce off it and get safely to their mother. They also give you the option to use tilt controls but that is a little difficult due to the speed the babies will randomly appear.

As you can see, they have made the controls very straight forward and easy which is a good thing compared to the confusing controls of most games that have been releasing in the past few years.

Visuals:
The graphics for the game are absolutely stunning. The game is done using 8-bit graphics but, they have made the game crystal clear. In other words, there is no blurriness or fuzziness that most 8-bit games have today.

The game has no lag issues and plays perfectly. Even when you have the little annoying Game Center message pop up when you begin to play the game, it causes no lag whatsoever. Also, when you tap and the firefighters move, they move at a perfect speed and show no sign of trouble.

The colors the used for the game are perfectly balanced. They have some intense colors like red but, those are balanced out by more calmer colors like brown.

Audio:
The music for the game is a nice retro song that reminds you of music from classic titles you would play at your local arcade. They keep the tone of the music upbeat and cheerful, and that is funny considering you are in a life or death situation. They only thing I would have done different is  lower the techno level down a notch.

They sound effects for the game are good also. You hear the sound of a crying baby when they appear and you hear them say their first word ‘ow’ when they land on the pavement and die.

Overall:
Fire Escapes is truly a hidden treasure that everyone should buy and play. With its great graphics and gameplay and the wonderful audio the game has, it is truly hard to tell if there is anything wrong with the game, and that’s the thing, there isn’t anything wrong with it.

9-0-capsules-out-of-10

Supermagical Review

Supermagical
Developer: Super Awesome Hyper Dimensional Mega Team
Publisher: Gala Pocket
Platform: iPad, iPhone (reviewed), iPod Touch
Release Date: 29 August, 2012
Price: $0.99 (HERE)

Overview

Are you tired of cartoon games on your iOS device? Weary of the genre re-treads and re-hashes? Well, Supermagical is not a game that will fix your problem, but Super Awesome Hyper Dimensional Mega Team’s game does rise a cut above the rest and provide a fun, polished experience. It’s just that it’s a fun, polished experience cut from the same mould as pretty much every other portable game out there.

Gameplay

You are Nina, one of a group of sister witches, and you’re the only one of your siblings not to have been sent to another dimension for being evil. The drawback to being a good-hearted girl is extreme clumsiness, and when Nina tries to impress her wizard masters with a special spell, things quickly go awry. A trans-dimensional portal opens and cute, pesky creatures, called Minix, are unleashed upon the world, as well as Nina’s evil sisters.

So now it’s up to you to send the Minix and your siblings back to where they came from, using, what else, but colour matching puzzle mechanics. Because nothing says “I fight evil” quite like shooting cute furries at one another.

When you match three or more same-coloured Minix on a board, they’ll be zapped away by a spell. If by zapping a group away you also manage to disconnect some Minix from the right hand side of the screen, they too will be lightning-ed into oblivion.

The colour of the Minix in your launcher is randomised, but you can change colours using items you can buy between levels in the overworld (a la Super Mario, level 1-1, 1-2, and so forth). This map-like look of the world also harbours not-so-well-hidden collectibles and mini-games, as well as allowing Nina to find and purchase special ingredients which she can then turn into spells she can use during the game’s levels. You can also buy pets and find Warlocks to help you eradicate the hordes of Minix.

What’s great about Supermagical is the way all the various parts work in tandem. Like a Megazord created by various, typically incompatible dinosaur-robots, the game takes a bunch of different, not-obviously connected game mechanics and creates something special. You’ll never get bored, because even if you don’t spend money (real or fake) on hats and pets, there’s always some new toy to play with, and those new toys are almost always incorporated into the gameplay.

The main issue with the game (and it’s so simple it probably could be fixed in an update) is the way in which you aim and launch Minix. A lot of times, you want to launch to consecutive Minix in the same place, but it seems the launcher doesn’t quite stay still between launches, meaning that your aim can, more often than not, end up being a little off as you start clearing the board and there are fewer Minix to focus on zapping away.

Colour matching games can be a dime dozen, and Supermagical takes plenty of queues from its predecessors in the genre. However, it also borrows many ideas from RPGs and meshes them seamlessly into the game, making Nina’s adventure a heck of a lot of fun to play through.

Audio & Visual

Is Supermagical a cartoony game? Yes. But where it’s different to most of the 2-D, cartoon fare out in the app store’s poo pile, is in the detail. The game boasts serious personality, and while it’s not a personality that particularly appealed to me (let’s face it, I can’t really relate to the sibling rivalries of a young girl who’s into cute animals and magic), it is definitely a style that will draw you in from the off.

Even the stoic master wizards who say nary a word come off as strong, wise types who have to stoically clean up the mess created by one of their students; a student they believe is too useless to help them in that task. The overworld map is also a strong point, even if it is a little static. There’s lots of variety in the environments and the world of Nina comes off as a place with history. Supermagical MMO anyone?

The soundtrack for the game is good, though, much like many of the stronger iOS titles, it doesn’t blow you right out the water. If we’re to continue with that beach-y metaphor, it makes more of a pleasant splash. It’s fun and light-hearted, and you won’t be turning it off in annoyance, which can happen quite often with some mobile games.

Overall

In the end, Supermagical is a game that manages to pull off what many iOS games try but hardly ever get away with: It refined colour-matching puzzle play, mixes in RPG elements, and creates one very memorable experience. Though not without flaws, this game will keep you coming back for more.

8-5-capsules-out-of-10

Growlanser: Wayfarer of Time now on the PlayStation Vita

It seems that Sony has gotten a little bit faster making it so newly released PSP games can be playable on the PlayStation Vita, as less than thirty days after it’s release on the PSP, Growlanser: Wayfarer of Time has now become playable on the PlayStation Vita.

Atlus USA revealed the news today, making it so Vita owners can still enjoy a great RPG on a system nearly devoid of the genre. Gamers can either re-download the title on the Vita if they previously bought the digital version of the game or can re-purchase it through the Vita’s PlayStation Store. For those curious about what they should be expecting from Growlanser: Wayfarer of Time, our review of the title on the PSP can be found here.

Vita tops sales chart in Japan with massive Hatsune Miku sales

In what should come as no surprise to anyone, popular franchises and characters sell consoles. This week the PlayStation Vita received a serious boost in sales thanks to the fact that Hatsune Miku Project Diva f was released exclusively on the PlayStation Vita. In fact, the game sold nearly 160,000 copies on its own while the Vita was able to top charts with 50,070 units sold.

The fact that Hatsune Miku Project Diva f sold so well isn’t too much of a surprise as the Vocaloid has quite a following in Japan, though considering the fact that the four of the five best selling games in Japan that week were brand new, it does show the power of the virtual idol.

The top 5 selling games can be seen below courtesy of 4Gamer:

  1. [PSV] Hatsune Miku Project Diva f (Sega, 08/30/12) – 159,592 (New)
  2. [3DS] Devil Summoner: Soul Hackers (Atlus, 08/30/12) – 69,365 (New)
  3. [3DS] Senran Kagura Burst: Guren no Shoujotachi (Marvelous AQL, 08/30/12) – 69,084 (New)
  4. [3DS] New Super Mario Bros. 2 (Nintendo, 07/28/12) – 56,061
  5. [PS3] Hyperdimension Neptunia V (Compile Heart 08/30/12) – 36,189 (New)

Mass Effect anime delayed to December

If you thought that you were going to be getting a dose of a different kind of Mass Effect soon well, looks like you’ll have to wait a month and a half longer than expected. Originally scheduled to hit stores on November 13th, the Mass Effect anime, Mass Effect: Paragon Lost, has been delayed until December 28th.

This news comes from the anime’s official Twitter, though they have still reminded people to pre-order the title despite the delay. For those interested in seeing what they can expect, a sample of the English dub and the anime’s plot can be seen in the trailer below, though the last few seconds should be ignored as they are now inaccurate.

Ubisoft abandons it’s DRM policy

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If you happen to be a PC gamer then you likely have experienced some of Ubisoft’s DRM measures since they have incorporated them into practically every single delayed PC game they have released since they implemented the system. Well that won’t be the case any longer as Ubisoft is claiming that they have discontinued their use of this terrible DRM.

In a statement to Rock, Paper, Shotgun, Stephanie Perotti from Ubisoft stated the following:

“We have listened to feedback, and since June last year our policy for all of PC games is that we only require a one-time online activation when you first install the game and from then you are free to play the game offline.

“Whenever you want to reach any online service, multiplayer, you will have to be connected, and obviously for online games you will also need to be online to play. But if you want to enjoy Assassin’s Creed III single player, you will be able to do that without being connected. And you will be able to activate the game on as many machines as you want.”

Whether this is true or not has yet to be seen, though if it does happen to be true, this is a small gift to PC gamers who have long had to deal with multiple issues with Ubisoft over the years.

Barrage Manga Cancelled


While many manga are cancelled prematurely due to lack of popularity it was particularly surprising when brand new series Barrage was cancelled from serialisation in Weekly Shonen Jump magazine.

So what was so surprising about Barrage getting the axe? Well it was the fact that many had believed the series would be safe due to the fact that Viz Media had picked it up from the get go for serialisation in their digital manga anthology Weekly Shonen Jump Alpha, making it one of the fastest translated manga of all time. Two weeks after it’s original debut in Japan it was translated into English by Viz for Weekly Shonen Jump Alpha.

This is certainly disappointing news for fans of the manga, but with weeks of ranking at the bottom of Jump’s polls was writing on the wall for this series. With only one chapter left (chapter 15), Shueisha promises it will be the ‘stunning conclusion’ of Barrage. What do you think of Barrage being cancelled? Let us know in the comments section below.

Minecraft XBLA Adventure Update “weeks away”

If you were hoping that the next big update for the XBLA version of Minecraft would be coming soon with the “Adventure” update then you still have plenty of time to wait. Minecraft XBLA’s developer 4J Studios went to Twitter stating that update 1.8.2 is “still weeks away.”

To be a bit more specific, the company said “We’re still working on 1.8.2. A few things left to add, more work on the Creative Mode interface, then lots of test.” For those who don’t know, the Adventure update will add in NPCs, villages, strongholds and more. There will also be a Creative mode added soon which will allow players to build whatever they want without mining anything.

High School DxD season 2 announced; new characters teased

Remember two weeks ago when we were given information about an announcement concerning High School DxD today? Well that announcement has come and it is as we thought, a High School DxD is going to be given a second anime season.

The announcement was made with the release of the 13th High School DxD light novel and the Blu-ray Disc bundled with the release. The above image not only announces season 2, but also reveals a number of new characters that will be introduced in the second season, such as the blue-haired Xenovia and the extremely shy Gasper.

In true DxD fashion, the tagline at the bottom of the video is one that would match the main character Issei perfectly, for it says “Let’s go!! Boobs!!”

Joe Danger 2 The Movie Announced for XBLA

Hello Games, the UK developer that brought Joe Danger: Special Edition to the XBLA has announced that its sequel Joe Danger 2 The Movie will be releasing to XBLA September 14th this year.  Set to feature even more than the original game, Joe Danger 2 will have 100 scenes and more than 20 vehicles for Joe Danger to use.  A big release for the small team at Hello Games, the sequel to the hit game will feature up to 40 hours of gameplay and the ability to play against online ghosts of anyone who’s played the game.

Even better, for anyone that hasn’t downloaded a copy of Joe Danger: Special Edition, the game is now at half price or 600 MS points, in honor of the upcoming sequel.  So, those looking to try out the original can do so for cheap and get a taste of what will be coming for Joe Danger 2.