Dissect the dead in grisly detail and unearth a gripping tale of psychological horror
19TH MARCH 2025 – Team17 and developer Woodland Games are bringing Autopsy Simulator, a first-person medical-horror experience, to PS5 and Xbox on April 3rd! In Autopsy Simulator, players will take on the role of a practice pathologist and study realistic case files, created in collaboration with real-world forensic doctors, to help guide their examination and dissection of anatomically accurate bodies and determine each subject’s cause of death.
Alongside their powers of deduction, players will be able to use a variety of medically authentic tools and procedures, certified by a real-world pathologist, to learn more about each body as they peel back the layers of individual cases and unravel the mysteries surrounding each death.
Autopsy Simulator also includes Autopsy Simulator:Dead Memories, a self-contained, narrative-driven psychological horror experience set in 1990s New Orleans that follows the story of Jack, a middle-aged pathologist whose life has taken a turn for the worse after a personal tragedy. Players will unravel a gripping mystery as Jack battles his inner demons while performing a range of medically accurate post-mortem procedures.
Apprentice examiners with iron stomachs can head below for a brand new gruesome trailer
Autopsy Simulator Key Features
Gruesome anatomical detail and medically certified autopsy procedures: Dissect anatomically accurate bodies using a range of autopsy procedures authentic to real-world practice pathology
Realistic true crime scenarios: Study a range of case files designed by real-life pathomorphologists and forensic doctors and use what you learn to guide your approach to each autopsy
Self-contained story mode with simulation gameplay: In Autopsy Simulator: Dead Memories, follow a gripping personal mystery while performing medically accurate autopsy procedures vetted by a certified pathologist
Free play ‘Autopsy Only’ mode: Learn the ins and outs of practice pathology bycompleting unique autopsy scenarios and unravelling the mysteries of death
About Woodland Games
Woodland Games is an indie studio based in Poland and founded in 2017. Currently, the team has 20 employees, supported by freelancers and associates, with an aim to create innovative and ambitious games with unique mechanics set in unconventional worlds. Their previous titles include SCRAP and I Wanna Fly released on iOS and Android, and their first PC title, Hell Architect, released in 2021. The team is currently working on Autopsy Simulator, alongside other unannounced titles.
About Team17 Digital
Founded in 1990, Team17 Digital is a leading developer, video games label, and creative partner for developers around the world. Part of Team17 Group plc, which floated on AIM in 2018, Team17 Digital has an extensive portfolio comprised of over 120 titles, and fully encapsulates the spirit of independent games. Team17 Digital’s portfolio of multi-award-winning and award-nominated in-house brands include Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise, alongside its games label partner titles, including the award-winning games Blasphemous, Greak: Memories of Azur, and Overcooked! franchise.
Ever since the first Assassin’s Creed franchise started exploring different time periods and countries to set itself in, many fans have begged for the franchise to be set in Japan. Between the country’s signature style, storied history, and of course the birthplace of the shinobi, it seemed like a sure thing. However, over the years as new games were announced and released those hopes dwindled until finally, Ubisoft revealed Assassin’s Creed Shadows, bringing fans of the franchise to their most desired location nearly eighteen years after its debut. Sporting dual protagonists and of course set during the final stages of the Sengoku period in feudal Japan, does Assassin’s Creed Shadows manage to make the most out of this long awaited setting?
Story
The story begins unlike any entry in the franchise before it, with players taking on the role of a real person that existed in historical times. Players begin their adventure as Yasuke, briefly seeing how the large African man is treated by his Portugese and Jesuit owners that rescued the man at sea during their travels to Japan. The group is meeting everyone’s (not) favorite warlord Oda Nobunaga to seek permission to spread the word of their religion within the region free of Nobunaga’s army or restraints. At the meeting, Oda Nobunaga takes an interest in Yasuke and makes the man his own subordinate and, after a time-skip, a powerfully skilled samurai warrior unmatched as a bodyguard as they lay waste to a rebel village.
It is here that the main story and, generally from the way it feels written, the actual protagonist’s storyline begins as Naoe finds that her village of shinobi warriors is being overrun by Oda Nobunaga’s forces. With only a swift death awaiting them, her father leads Naoe to retrieve an unknown sacred item contained within a box that they have been entrusted to protect for generations and while the pair manage to do so, it isn’t long before they are beset by over a dozen masked assailants. This unknown group of warriors makes short work of Naoe and her father, leaving both to bleed out into the dirt as Naoe burns their masked visages into her memory, swearing revenge. With the help of a passing monk and young boy, she survives her injuries and begins building her own “Iga Clan” hideout with a mission to track down the ones who slayed her father for revenge and regain the box that was stolen from them.
Perhaps it is because players spend almost the entire first part of Assassin’s Creed Shadows as Naoe, but her storyline feels far better crafted and more personal, working as a tale of both revenge and seeking out a deeper meaning behind everything all while trying to uncover the mysteries behind her own clan’s historical lineage. This not only includes the mysteries of her mother, but aspects that tie into the grander Brotherhood as a whole, making Naoe the de facto protagonist and main character of the journey. This even includes her interactions with most of the main side-characters who grow and interact with her as well, since certain characters will only interact with one character and not another. On the other hand, once Yasuke finally enters the story again and becomes a playable character alongside Naoe, his storyline and progression is still tied relatively tightly to her own.
Yes, there are still personal development as Yasuke comes to terms with how he became the warrior he is as well as trying to find out his own lost past while trying to find a new purpose in life, his storyline never really hits with the same impact as Naoe, though there are still some great moments and scenes where he finds purposes and a place for himself even in a land that will never see him as nothing more than a stranger. In fact, he himself even states that he feels bound to her in some unknown way, with various hints being dropped along the way about the Brotherhood and lineage. Yasuke’s lacking storyline isn’t due to the fact that he existed, in fact players are shown exactly the main interactions that he is mentioned in, including the scene everyone familiar with the Sengoku era knows is coming, nor is it tied down to his continued story as history doesn’t really say what happened to the man past this point beyond that he survived, so it’s just poor writing unfortunately. Thankfully, as a set of dual protagonists they work together quite well, as scenes featuring both Naoe and Yasuke are incredibly endearing past their initial hostile encounter. We won’t specify what these moments are so players can enjoy them for themselves, but these two protagonists interacting with one another is a great aspect of having a duel lead. It is also worth noting that there are various choices players can make throughout the game and while these appear to be rather minimal most of the time, some choices state they will “deeply affect” a character. Those who want the “canon” experience can select an option when starting the game that turns off these choices.
As for the core storyline, it is roughly what players have come to expect from an Assassin’s Creed title, only slightly more evolved. Players will be given targets that they can track and hunt down, revealing more plot details along the way and having various twists and turners that work quite well before blossoming into even grander “boards” of targets to hunt down. Even the side-quests are incredibly elaborate, whether they are trying to hunt down yokai rumors to put someone’s mind at ease or slaying (and even sparing) a twisted family tree tormenting a town, they all are rather unique though it must be said that discovering some of these could use a bit of work. Players can stumble right into the hostile location containing a target, kill him/her, and complete a mission they didn’t even know existed until the board springs up on the quest menu. Along these same lines, being able to hunt most of the main antagonists in any order, especially in the middle part of the game, does lead to some significant disconnect in the way the story flows, making it feel unnatural with entire targets having absolutely no knowledge or even reason to do what they did. This can lead to the middle part of the plot, which is unfortunately the largest, being the weakest aspect of Assassin’s Creed Shadows’ grander story.
Gameplay
In many ways Assassin’s Creed Shadows is still the same as past entries as players will find themselves dropped into a sizable open world that, theoretically, allows them to travel anywhere immediately. This is stopped of course by the fact that certain regions have level limits where facing off against any opponent a few levels higher than the player would spell doom, even with an assassination attempt. The map is still filled with various question marks and “synchronization” points that no longer actually reveal the area but mostly serve as fast travel spots. These question marks must be traveled to to find out what they are, either a den of enemies, a temple/shrine to explore for knowledge, kofun to navigate, or even a full blown “castle” or “palace” filled with enemies to hunt and valuable loot inside. Quest objectives can be identified by one of Naoe’s spies or directly located by the player through a handful of clues given to them. Pinpointing them with spies helps speed up a search at the cost of being able to use them to smuggle resources back to the headquarters, though spy count can be refilled with in-game money or the changing of a season.
One completely brand new aspect that appears to add some level of extra gameplay depth is the seasons. Every few days (unrealistically) the seasons will change in the game, going from spring, to summer, to fall, and then winter before repeating. Along these time changes guards will respawn in previously swept areas, spies will return tto the player’s base with any smuggled goods they were assigned to teal, and the layout and design of some locations will also change. Longer nights can make sneaking around easier as Naoe while a pond that was an easy hiding spot is now frozen over and can make her slip if she runs roof ast over it. Along these same lines, guard and civilian patterns will adjust, grouping up more during the summer and spending time outside while huddling around fires or staying indoors in winter.
Regardless of the season, the biggest aspect of Assassin’s Creed Shadows is the way its duel protagonists are meant to be played. Naoe is clearly the assassin, being of shinobi ancestry she is as agile of an assassin the franchise has ever seen at this point, capable of swiftly navigating up and down walls and rooftops, scampering across ropes, using her grappling hook to swing along, and of course utilizing her hidden blade for plenty of deadly assassinations from all manner of different angles all while utilizing various ninja tools such as kunai, shuriken, smoke bombs, and even bells to draw enemy attention elsewhere. Naoe can wield a katana, tanto/hidden blade combo, or kusarigama with both her and Yasuke both being able to equip two weapons at a time. Most of Naoe’s combat abilities allow her to either swiftly defeat a foe or escape from harm, utilizing longer distance attacks and dodges to target weakpoints as the young shinobi is not meant for a stand up brawl. She can certainly hold her own, as the game’s combat system revolves almost entirely around being able to deflect glowing blue or basic attacks and leaving enemies open or dodging out of the way of red unblockable attacks and counter attacking but any major battle will see her at a disadvantage even at equal level opponents.
Interestingly enough, stealth has evolved a bit in Assassin’s Creed Shadows as not only is there a “visual” meter that shows how easy it is for Naoe to be spotted thanks to how bright the environment might be, but enemy AI has grown a lot more intelligent. Whistling to draw an enemy into a bush will lead to them potentially swinging their blade down into the location of the whistle rather than blindly investigate, keeping players on their toes. Along these same lines, servants in larger areas can locate bodies and gather more guards to try and search for the culprit and if it just so happens that a kunai is buried in the body, they’ll be paying attention to the rooftops as well, knowing a shinobi was the cause. This adds some extra layers of navigation to stealthing around a large scale compound, though thankfully I have not noticed any missions that completely require stealth, meaning if players are caught they can likely fight their way out and sneak back to the objective, at least in my experience.
Those looking for a full down brawl will find that Yasuke is the character to pull out in these instances. While the large samurai is capable of crawling through bushes, he is incredibly noticeable and can snap brush and ropes with his weight alone, making sneaking nearly impossible. In fact, his assassination attack is literally a screaming murder that basically taunts every enemy in the area to his location. This is primarily because Yasuke is designed to be a monster of a fighter, capable of dispatching standard enemies with complete ease and cutting swathes through even heavier armored or larger foes. Combine this with the fact that some of his earliest abilities make him automatically block any attack and he can straight bull rush through doors and enemies, and he’s a force to be reckoned with. Wielding a long katana, naginata, kanabo, bow, or teppo (flintlock rifle), Yasuke is the antithesis of stealth and it does make for some interesting dynamics of seeing how to intricately navigate a location as Naoe, silently slaying her way through enemy guards, patrolling servants, and unlocking a treasure inside of a castle compared to just charging down the front gates as Yasuke and slaughtering everything in sight.
Both Yasuke and Naoe share level ups, “master points” that serve as skill points, and even knowledge level that raises as players complete puzzles in the open world. Ironically, players who spend a bit too much time in the early part of the game may find themselves unlocking and obtaining armor and weapons exclusive to Yasuke even though they can only play as Naoe up until act two. Once the two join forces, players can choose to swap between them at will outside of enemy territory but it is worth noting that some missions will require players to take on a certain character no matter what, meaning if players have been neglecting to keep Yasuke’s equipment upgraded he might be in a bit of trouble in these instances. Though once again, players will also often be given choices on who they want to have tackle a situation, selecting between Naoe and Yasuke but unfortunately rather than giving players control of one and the computer the control of the other, the other protagonist vanishes entirely from the mission, something that feels like a massive oversight to the whole “dual protagonist” aspect. Sneaking through a castle as Naoe while Yasuke tears up guards and causes a distraction would have made for some exciting dynamic gameplay but unfortunately that is never the case here.
Outside of standard exploration, stealth, and combat, players will also have their home base to manage to some degree. The home base can be upgraded and have various buildings that provide buffs such as the ability to have more scouts at a time, upgrade previously obtained gear so players can keep their favorite items up to snuff, and even manage allies they recruit along the way. There are also plenty of little cosmetic additions players can make such as adding in landscaping, trees, lanterns, shrines, or just simply make a small zoo of pets that Naoe and Yasuke have interacted with out in the world or Naoe has drawn as one of the collectables. Unfortunately, this can also lead to some less than stellar rewards during exploration. Wiping out a bandit camp and looting a treasure chest only to be given a different type of tree or gravel path feels like a complete waste sometimes, making loot something of an issue throughout the game.
Audio & Visuals
It must be said that Assassin’s Creed Shadows is an absolutely gorgeous looking game. This is especially true thanks to the aforementioned seasons system that will see every location in the game vary slightly from season to season. Lush spring foliage with cherry blossom trees, flashes of lightning during a monsoon-like rainstorm that obscures everything, or blanketing an entire village and countryside white with snow, the season system is quite gorgeous. The layout of the maps is also quite interesting as well, though since it stays true to Japan’s mountainous nature, a lot of locations are only easily accessible by following paths, making straight shots to an objective often a harder trek around unclimbable hills or difficult brush that has to be slashed through to navigate. The character designs are handled excellently and there is a nice level of detail to every element of clothing, armor, and weaponry with each also having quite a lot of variety, though players can make any armor look like another if they’ve obtained it before. It is also an incredibly bloody game, with Naoe able to slash throats like the best assassins and Yasuke brutally taking down enemies even in open combat, using a naginata to cut off a foes arms before decapitating them or just directly slicing a head clean from a body with his long katana.
It also must be stated just how cinematic a lot of the in-game cutscenes are presented. These cutscenes look straight out of a samurai movie with both presentation and sound design. This is thanks to the soundtrack featuring an excellent collection of background music that is both fitting for the time period but also a number of tracks that work wonders during the more action packed or high impact moments. The voice acting is unfortunately a bit less impressive, as the English voice cast is, for the most part, bad. The English voice actors for Naoe and Yasuke handle their roles well enough but almost every other side-character, including some of the primary villains, sound terribly stilted in English. Thankfully, players can choose to either play with a Japanese voice track accompanied by English subtitles or even an “authentic” option that will mix in Japanese voice work as well as Portuguese depending on the character talking at the time.
Overall
Assassin’s Creed Shadows delivers on the long-awaited promise of exploring feudal Japan, offering an expansive world and protagonists with distinct playstyles, one more compelling than the other. Naoe’s journey stands out as the emotional core, blending a personal tale of revenge with the larger Assassin’s Creed mythos, while Yasuke’s brute-force approach provides a refreshing contrast, despite his storyline feeling underdeveloped in comparison all while both characters provide a fittingly distinct gameplay experience, even if Yasuke is a bit too busted. That being said, while the evolving seasons and intelligent enemy AI add layers of immersion, the fragmented mid-game narrative, slightly bloated open world that often has poor rewards, and occasional pacing issues detract from the overall experience. Nevertheless, Assassin’s Creed Shadows successfully combines the series’ signature stealth and combat with a richly detailed historical setting, making it a worthy addition to the franchise despite its flaws.
Capsule Computers review guidelines can be found here.
We step back into feudal Japan and take on not one role but two, the powerful samurai Yasuke as well as the shinobi Assassin Naoe. We spend most of our time as Naoe, learning the ways of the assassin, and her tragic past, and exploring elements of Ubisoft’s brand-new open world with Assassin’s Creed Shadows.
Assassin’s Creed Shadows – Gameplay
Experience an epic action-adventure story set in Feudal Japan! Become a shinobi assassin and legendary samurai as you explore a beautiful open world in a time of chaos. Switch between these two unlikely allies as you discover their common destiny and usher in a new era for Japan.
Assassin’s Creed Shadows Developer: Ubisoft Publisher: Ubisoft Platform: Windows, PlayStation 5, Xbox Series X/S Release Date: 20 Mar, 2025 Price: $69.99 USD
Recommended – “Assassin’s Creed Shadows brings feudal Japan to life with stunning visuals, and evolving gameplay, but uneven storytelling and lackluster open world rewards hold it back from greatness.”
Tommy Shelby and Family take over World of Tanks with new Crew Members, Premium Tank and Special Themed Content for fans of the Hit TV Show
March 19th, 2025 – World of Tanks today announces a partnership with Banijay Rights, the global distribution arm of content powerhouse Banijay Entertainment, to launch BATTLE PASS SPECIAL: PEAKY BLINDERS, a limited-time in-game event based on the hit television series.
Launching on March 20th and running until March 31st, the new Battle Pass Special delivers a variety of Peaky Blinders-themed rewards and will feature Peaky Blinders protagonist Tommy Shelby at the helm.
As part of the Special, players will be able to commend and recruit five of the most formidable figures from the hit drama series. Tommy Shelby leads the charge – sharp as a razor, cold as steel. His hot-headed enforcer of a brother, Arthur, stands by his side, while the young but fiery John Shelby brings his own ruthless streak to the fray.
For those looking to complete the family empire, a special bundle introduces Ada Shelby, the wily, sharp-witted sister, and ambitious cousin, Michael Gray – each ready to scheme their way through the ranks. Every Shelby comes fully voiced, bringing the unmistakable swagger and streetwise grit straight from the show to the battlefield.
The event’s ultimate reward is the Tier IX Premium French Medium tank – Char Murat, coated in “Tommy” 3D style. The tank is visually styled after the combat vehicles of World War I, the conflict which shaped and forever challenged the minds and personalities of the three Shelby brothers.
To truly own the battlefield, players can customize their vehicles with new Peaky Blinders-themed decals and inscriptions. And a specially composed soundtrack inspired by the show will transport them to the streets of Birmingham before they head into battle.
The multi-award-winning Peaky Blinders was created and written by Steven Knight (SAS Rogue Heroes, Taboo, See, Great Expectations). Originally produced for the BBC and distributed by Banijay Rights, it has sold in more than 190 countries and is widely available internationally on Netflix.
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About World of Tanks
World of Tanks is the first team-based, massively multiplayer online action game dedicated to tank warfare. Throw yourself into the epic tank battles of World War II with gamers all over the world. Your arsenal includes over 800 armored vehicles from 11 nations, carefully detailed with historical accuracy.
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 15 offices around the world, including studios in Guildford, Prague, Chicago, Austin, Shanghai, Tokyo, Vilnius, Kyiv, and Belgrade. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Our flagship products include hit free-to-play franchises – World of Tanks and World of Warships.
Leading global distributor, Banijay Rights, represents a world-class, multi-genre portfolio of over 200,000 hours of standout programming. Handling the distribution for content powerhouse, Banijay Entertainment, the division specialises in the exploitation of premium scripted and non-scripted brands to broadcasters worldwide.
Representing quality, excellence and experience in the business of linear and non-linear television and ancillary activity across all platforms, Banijay Rights’ catalogue encompasses a host of top titles from Banijay’s 130+ in-house labels, and a number of third-party producers, spanning drama, comedy, entertainment, factual, reality, family, formats and theatrical.
Delivering high-quality IP, which was born locally and travels globally, the distributor offers the best stories told the best way. Its landmark brands include Survivor, Big Brother, MasterChef, Peaky Blinders, Rogue Heroes, Marie Antoinette, Grantchester, Deal or No Deal, Home and Away, Mr Bean and Black Mirror.
Built on independence, creative freedom, entrepreneurialism and commercial acumen, Banijay Rights operates under the direction of Chief Executive Officer, Cathy Payne.
Redmond, Washington – March 18, 2025 – Today, Microsoft held its 15th annual Ability Summit, bringing together over 20,000 virtual attendees from 164 countries to explore the intersection of artificial intelligence (AI) and accessibility. The summit underscored Microsoft’s ongoing commitment to leveraging technology to empower the more than 1.3 billion people worldwide living with disabilities.The Official Microsoft Blog
Key Announcements:
Launch of Xbox Adaptive Joystick: Microsoft unveiled the Xbox Adaptive Joystick, now available exclusively through the Microsoft Store at $29.99. Designed for gamers with limited mobility, this wired controller features customizable buttons and supports 3D-printed accessories, allowing for personalized gaming experiences.
Advancements in AI Accessibility: The summit highlighted the integration of AI across Microsoft products to enhance accessibility. Notably, over 10 million users utilize the ‘Read Aloud’ feature in Microsoft Edge monthly, and more than 1 million users engage with the Immersive Reader to improve web content readability.
Collaborations with Partners: Microsoft announced ongoing collaborations with organizations like Tobii Dynavox and Special Olympics to develop AI-driven solutions tailored for individuals with disabilities.
Quotes:
“Accessibility is a fundamental right and a core aspect of our mission to empower every person and organization on the planet to achieve more,” said Jenny Lay-Flurrie, Microsoft’s Chief Accessibility Officer. “By harnessing the power of AI, we’re creating tools that not only meet the needs of people with disabilities but also drive innovation that benefits everyone.”The Official Microsoft Blog+8The Official Microsoft Blog+8The Official Microsoft Blog+8
About the Ability Summit:
Established in 2010, the Microsoft Ability Summit is an annual event dedicated to fostering discussions and innovations that advance accessibility and disability inclusion. Over the years, it has grown into a global platform, bringing together thought leaders, technologists, and community members to share insights and drive progress in creating a more inclusive digital world.The Official Microsoft Blog
About Microsoft:
Microsoft (Nasdaq “MSFT” @microsoft) enables digital transformation for the era of an intelligent cloud and an intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more.
It’s time to get feral in Fallout 76 with the launch of Ghoul Within. Now available free for all Fallout 76 players, this rad new update allows players to unleash their inner ghoul and experience the game in a way like never before – as a Ghoul. For the first time ever in the Fallout universe players who complete a specific quest that unlocks at Level 50 will have the ability to turn their character into a Ghoul and see what it’s like to walk on the wild side.
As a Ghoul, players will experience Appalachia in a unique new way. NPCs and factions interact differently with ghouls than they would with a regular Wastelander. When necessary, players can disguise themselves to conceal their Ghoulification for faction interactions. More than just community interactions, player ghouls are immune to radiation damage and can use it to heal as well as unlock unique abilities which can be used alongside 30 new Ghoul-specific Perk cards. Players will also have to keep an eye on the ‘The Feral Meter’ that replaces the normal ‘Hunger and Thirst meter’, with the risk (or reward) of going Feral if it depletes.
While the ghoul-life isn’t for everyone, players will have the option to revert to human once per character. If players choose to become a ghoul again, they will need to purchase a token in the Atomic Shop.
Launching together with Ghoul Within is Season 20: Glow of the Ghoul. Keeping things, ghoul-tastic players can look forward to new themed rewards and C.A.M.P. items so they can give their home a radiant refresh. Check out the Glow of the Ghoul season trailer here. Additional details for Season 20 can be found here.
Fallout 76: Ghoul Within is now available on Steam, Xbox Series X|S, Xbox One, and PlayStation 5 and 4. Fallout 76 is also available on Xbox Game Pass and PlayStation Plus Extra. All the details on Ghoul Within can be found here.
The new game-focused studio debuts with ‘The Electric State: Kid Cosmo’
LOS ANGELES – March 18, 2025 – BUCK, the award-winning design company best known for its animation work on Spider-Man: Across the Spider-Verse, Love, Death + Robots, and Secret Level, officially launches its new game development studio, BUCK Games. The studio debuts alongside its latest project, The Electric State: Kid Cosmo, a brand-new mobile game prequel for Netflix’s recently released film The Electric State, directed by the Russo Brothers through their production company AGBO.
The Electric State: Kid Cosmo is a bite-sized adventure puzzler, blending gameplay with emotional storytelling to create an immersive experience. The prequel is available on iOS and Android today, exclusively to Netflix members!
“Developing a game connected to a larger world was a new challenge, and demanded adaptability and ingenuity from our team,” said Michael Highland, Creative Director of BUCK Games. “We set out with an ambitious, unconventional vision, and our partners pushed us to make it the best version possible.”
The Electric State: Kid Cosmo is the second collaboration between BUCK Games and creative audio studio Antfood. Their first original game together, Let’s! Revolution!, marked BUCK’s first foray into game development. Available on PC, Xbox, PlayStation, and Nintendo Switch, this whimsical roguelite riffed on Minesweeper as a foundation, adding in turn-based tactics, rule-breaking characters, chill music, and in keeping with the studio’s pedigree, gorgeous hand-drawn animation.
Critics loved it: Let’s! Revolution! boasts a Metacritic score of 88 (PC) and garnered numerous accolades, including nominations for Best Character Animation at the Annie Awards 2024, Strategy Game of the Year at the Thinky Awards 2024, SXSW Sydney 2023’s Game of the Year, and Excellence in Audio at the Independent Games Festival 2024.
Outside of gaming, BUCK has been serving up award-winning animation and design for more than 20 years with notable clients including Apple, Microsoft, FedEx, Spotify, Google, Airbnb, DoorDash, Amazon, and Pepsi. In the gaming sphere, BUCK has created animated trailers and artwork for VALORANT, League of Legends, Genshin Impact, Batman: Arkham Shadow, Asgard’s Wrath II, FIFA 23, and Brawl Stars.
Now, BUCK commits to the gaming space with the launch of BUCK Games, building on the team’s previous game development experience. Combining its signature creative flair with high-discipline execution, BUCK Games will craft artful, tightly focused games designed to spark curiosity and capture the ‘impeccable vibes’ that define BUCK across all mediums.
“The Electric State: Kid Cosmo and Let’s! Revolution! are such different but equally special games” said Marla Anyomi, Production Director for BUCK Games. “We aren’t looking to settle into one genre or style of game. Our strength is in the range of what BUCK artists, animators, and designers are capable of when working with the team of seasoned developers at BUCK Games.”
Check out more about BUCK Games, and Electric State: Kid Cosmo available on mobile via iOS and Android.
About BUCK Games
BUCK Games brings together the creative spirit of an indie developer with the resources, discipline, and talent of BUCK, a design-driven global creative company with clients including Apple, Microsoft, Riot Games, and more. The BUCK Games team includes industry veterans with expertise in both AAA and indie-game development and works with the support and creative perspective of BUCK’s world-class artists and designers.
About BUCK
BUCK is a design-driven, global creative company with offices in New York, Los Angeles, Sydney, Amsterdam, Vancouver, and London. Founded in 2004, BUCK has built a reputation for outstanding craftsmanship and innovation through collaboration with a wide range of clients across the cultural and technology spheres, including Nike, Apple, Netflix, IBM, Airbnb, and Google. Recognized as an industry leader, BUCK’s trophy case includes two Emmys, multiple gold Cannes Lions, Clios, pencils, cubes, and over 200 other awards from the most prestigious competitions in the world.
Police Shootout, a game that combines a shooter, tactical game and adventure, is coming to PlayStation 5. The release date is set for March 14 this year. Police Shootout is simultaneously an intrigue-filled police intervention simulator. The game has previously appeared on PC and Xbox Series X|S.
The game was developed by the Polish studio Games Incubator, which has to its credit, among others, the Animal Shelter series of games. Police Shootout was released first on PC. Ultimate Games S.A. is responsible for developing and releasing the title on consoles.
Turn-based shooter meets adventure
Police Shootout is a first-person perspective (FPP) game that combines a shooter, a turn-based game, a police intervention simulator and an intriguing adventure.
Among other things, the title is distinguished by unique turn-based combat mechanics. Decisions made in real time directly affect the further course of events.
In Police Shootout, the player takes on the role of police officer Scott Price, who finds himself transferred from the big city to the town of San Andrino. As you progress, the character’s story is also revealed, including the reasons for his transfer to the small town.
Police intervention simulator
The gameplay in Police Shootout primarily involves solving cases and various types of police interventions. In San Andrino, for example, you will have to deal with a store robbery or a situation where criminals take hostages.
It is up to the player to decide how he wants to solve a case. It may be necessary to use a weapon, but in turn, in some situations, some alternative action will be better.
Police Shootout – main features:
turn-based FPS;
police action simulator;
diverse police interventions;
intriguing plot;
every decision matters.
The release date for Police Shootout for PlayStation 5 is set for March 14, 2025.
Billund, Denmark, March 18, 2025: Today, the LEGO Group and The Pokémon Company International announced a new multi-year partnership that will bring LEGO® PokémonTM to fans for the first time from 2026.
Since the debut of the Pokémon franchise, fans have dreamed of becoming Pokémon Trainers, and now they can take that experience even further… one brick at a time. This new partnership will bring the world of Pokémon to life in entirely new ways, allowing fans to build beloved Pokémon in LEGO brick form.
Julia Goldin, Chief Product & Marketing Officer of the LEGO Group, said: “We are thrilled to be working with a brand that has such a deep and passionate fanbase as Pokémon, partnering to give our joint audiences what they have been asking us for. We strongly believe that through the endless possibilities of LEGO play and the exciting adventures the world of Pokémon brings, this partnership will create a range of new possibilities for Trainers and builders alike.”
Gaku Susai, Chief Product and Experience Officer at The Pokémon Company International added: “The LEGO Group and Pokémon have strong shared values of imagination, creativity and fun, making this the perfect partnership to deliver unique, meaningful and engaging ways for Trainers to experience the Pokémon brand. Working with the best-in-class team at the LEGO Group and seeing their dedication and passion for the project has culminated in an innovative and groundbreaking collaboration that will surprise and delight fans. We cannot wait to see both LEGO fans and the Pokémon community’s reactions in 2026.”
The LEGO Group and The Pokémon Company International both have a long history of pushing the boundaries of social play, which is at the core of this partnership. For the first time, the LEGO Group will be bringing the most loved Pokémon to life in a brand-new way, with play experiences that will delight new and existing fans alike.
Fans should keep their binoculars peeled and their Pokédex ready to experience the world of LEGO Pokémon, coming their way in 2026. For more information as it is revealed: https://www.lego.com/themes/pokemon/about
About the LEGO Group
The LEGO Group’s mission is to inspire and develop the builders of tomorrow through the power of play. The LEGO System in Play, with its foundation in LEGO bricks, allows children and fans to build and rebuild anything they can imagine. The LEGO Group was founded in Billund, Denmark in 1932 by Ole Kirk Kristiansen, its name derived from the two Danish words LEg GOdt, which mean “Play Well”. Today, the LEGO Group remains a family-owned company headquartered in Billund. Its products are now sold in more than 120 countries worldwide. For more information: www.LEGO.com
About Pokémon
The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. For more information, please visit www.pokemon.com
London (March 18, 2025) Today, Capcom revealed Resident Evil™ 3 is the latest entry in the highly acclaimed Resident Evil™ series to make its way to Apple devices. This best-selling remake of the 1999 classic is now available on the App Store, joining Resident Evil™ 2, Resident Evil™ 4, Resident Evil™ 7 biohazard, and Resident Evil™ Village. All five beloved modern survival horror games can now be enjoyed on iPhone 16 models, iPhone 15 Pro models, and every iPad and Mac with the M1 chip or later.
Resident Evil 3 follows S.T.A.R.S. officer Jill Valentine in her desperate journey to escape the viral outbreak spreading through Raccoon City. The game delivers a unique strain of survival horror based on the fear of being pursued by a relentless force, the Bio Organic Weapon known as Nemesis. Powered by Capcom’s RE ENGINE, this vivid reimagining of the original game delivers action-packed gameplay and bone-chilling visuals with detail and fidelity that can only be realised by today’s current technology.
Like other Resident Evil games now available on Apple devices, players can try a portion of Resident Evil 3 with a free download before continuing the story by picking up the full game. The experience can also be enjoyed across all supported devices linked to the same Apple Account. Save data is transferrable between iPhone, iPad, and Mac enabling cross-progression whether at home or on the go.
Resident Evil 3 on iPhone and iPad includes fully customisable touch controls for easy on-the-go play. iPhone and iPad players can utilise a brand-new Auto Fire feature as well, offering the option to automatically fire weapons after aiming at enemies for a short time. Resident Evil 3 is also compatible with a variety of controllers on iPhone, iPad, and Mac for the complete gaming experience.
To celebrate the launch, Resident Evil 3 is on sale for a limited time. In addition, Resident Evil 2, Resident Evil 4, Resident Evil 7 biohazard, and Resident Evil Village are also currently on sale via the App Store, offering these fan-favourite Resident Evil games at great discounted prices of up to 75% off.
About Capcom
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.
Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.