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TGS 2012 Interview with Naoko Mizuno on Hyperdimension Neptunia Victory

We spoke to the director of the Neptune series from Idea Factory, Naoko Mizuno, about the series as well as a bit about the new game that they have announced for the series, Hyperdimension Neptunia Victory and what this new installment will expand on the series, such as the scout system, the disc create system and character challenge.

It seems that the game is a lot more based on your actions within the game, with those contributing to your characters and their skill rather than the usual leveling up systems. So, even if you haven’t played the Neptune games before, this will definitely be a game that would be good to give a go for something a bit different from usual RPG-type games.

Check out the interview with Naoko Mizuno below!

Hyperdimension Neptunia Victory will be released in Spring next year, for more information about the game as it comes out keep tuned to Capsule Computers!

Make sure to check out the rest of our TGS 2012 coverage HERE!

Crysis 3 Sizzle Trailer Released

EA have released a Crysis 3 sizzle trailer, and boy does it sizzle something hard. With a thumping soundtrack designed to get that adrenaline pumping and some truly awesome shots of the metropolis, as well as Prophet doing what Prophet does best, the trailer is really designed to get the hype up for Crysis 3 and it certainly does the trick.

Crysis 3 is set in 2047, with Prophet out to get revenge after discovering the Cell Corporation’s true intentions behind building the quarantined Nanodomes. With Cell, as well as Alien Ceph to deal with, Crysis 3 is sure to be absolutely jam packed with action.

Check out the trailer for Crysis 3 out below and let us know what you think. Are you keen for this sequel, or not so much?

Crysis 3 is due for release on the PS3, Xbox 360 and PC in Spring 2013. Keep tuned to Capsule Computers for more information on the game as it comes out.

Carrier Command: Gaea Mission Fundamentals Of War Trailer

Bohemia Interactive have released this latest trailer for the upcoming Carrier Command: Gaea Mission which will be released very soon. Carrier Command: Gaea Mission is coming out for the Xbox 360 and Windows PC platforms on the 28th of September, 2012.

The game features the Gaea Mission campaign, in which players follow a rich storyline involving Lt Myrik, a soldier of the United Earth Coalition who has been sent on a mission to defeat the Asian Pacific Alliance. Alternatively, people can go head on with a mode similar to the original Carrier Command. This mode, named Strategy Game, enables players to set starting parameters such as enemy strength and available resources, which determine the difficulty and length of a game.

Be sure to check out the latest trailer, Fundamentals of War, embedded below for more info.

TGS 2012 Medal of Honor: Warfighter Hands On Preview

Medal of Honor: Warfighter, EA’s latest shooter game, was playable at this years TGS with a short mission from the single player campaign mode. Over here at Capsule Computers we were given a chance to give it a whack, and see how it played.

Medal of Honor’s latest installment has a very heavy emphasis on realism, featuring a whole lot of different countries’ soldiers, expect a lot of the campaigns to reflect actual international occurrences (to what degree do they realistically reflect how they went down, I’m not too sure about).

The firefight that the preview plunged us into was based on a conflict in the Philippines where you and a team of operatives have to infiltrate an area and take control of it. The game works quite smoothly and there is that great movement that EA love to improve with their shooter games. You also get a chance to have a go at a mini-gun and tear up a city square, blowing up things and watching as you destroy the environment, and of course shoot up some enemies.

All in all, it was a fun little mission and bodes well for the rest of the game. Medal of Honor: Warfighter comes out on PC, Xbox 360, Playstation 3 and Wii U on October 23. Keep tuned to Capsule Computers for more information about Medal of Honor: Warfighter as it comes out.

Make sure to check out the rest of our TGS 2012 coverage HERE!

TGS 2012 Interview with Akira Suzuki

Dynasty Warriors has been an extremely successful series, and for good reason. There is an absolutely huge amount of choice in terms of the characters, an interesting storyline, and it’s set in an exciting context.

We got to talk to Akira Suzuki from Tecmo Koei about Dynasty Warriors 7: Empires, as well as the other game he produced, Warriors Orochi 3 Hyper (the second re-release of Warriors Orochi 3, with two character additions for the Wii U). He gives us a little background to the games, for those of you who aren’t familiar with the franchises, and talks a bit about what these new chapters provide for the franchises.

Along with talking shop, he also tells us what his favourite Dynasty Warriors game is, and who his favourite character is. What do you guys think? Do you agree with Mr Suzuki on his choices?

Dynasty Warriors 7: Empires will be coming out on the Playstation 3 in Japan on November 8, 2012 and in February for the US. Warriors Orochi 3 Hyper will be coming out on the Wii U in Japan on December 8, 2012 with a release date yet to be announced for the US.

Make sure to check out the rest of our TGS 2012 coverage HERE!

Cosmic Bump Review

Cosmic Bump
Developer: Orca, Inc.
Publisher: Chillingo
Platforms: iPad, iPhone (reviewed), iPod Touch
Release Date: September 13, 2012
Price: $0.99 USD (HERE)

Overview 

Cosmic Bump. It looks like Angry Birds, is cute like Angry Birds, and does its best to not be like Angry Birds despite being obviously inspired by the portable gaming phenomenon. Chillingo’s latest release is definitely not the most original idea out there, but can solid gameplay foundations pave the way for a successful lift-off, or is this spaceship going to crash before it even leaves the launch pad?

Gameplay

Cute, furry bir… er aliens, have run out of battery power for their spaceship and have crashed onto various planets that serve as stages for levels upon levels of physics-based puzzling fun.

Yes, the keyword there is fun. The game may be similar in concept to a lot of other titles on the iOS platforms, but Cosmic Bump manages to draw you in like very few other games. I’ll admit I went in pretty sceptical… 45 minutes later I had to get off the train and stop playing, but I just didn’t want to.

The game excels in its simplicity.

It’s so easy to pick up and play: each level is vertical, as in you hold your phone like you normally would, not in landscape mode. At the bottom of the screen is cannon in which you load your cute aliens; slide your finger left and right to change the cannon’s direction and swipe down to change the power of your shot. Your aim is to collect all the little battery power orbs floating around the map while using as few aliens as possible.

That means that each and every level is actually completable with just one, well-placed shot, and getting that shot off is not only immensely satisfying, but it’s also rewarded in game, as Cosmic Bump borrows the three-star trope from other games, but the system by which you get the stars is much easier to understand. Use just one alien, you get three stars, use two and you get two, use your third and last alien and get one.

Of course, it’s not as easy as it sounds. As you progress through the game’s levels you’ll encounter various obstacles and mechanics that help or hinder your cause. The most obvious are barriers that you’ll have to try and avoid with well-place wall bounces when you shoot your aliens out of the cannon. There are also flying saucers that operate a lot like barrels in Donkey Kong, in that they’ll move around, waiting for you to tap the screen to release your alien. Time it right, and the saucers will help you clear a level with impressive style, but time it wrong and you’ll cringe as your alien goes splat on the ground below. There are also pinball-esque flippers and bounce-pads which you’ll either need to use or avoid based on the level.

Essentially, Cosmic Bump takes a simple gameplay formula that could be called a cross between Angry Birds and Peggle and adds little twists and complications that make for a dreadfully entertaining time. It’s odd, when the idea behind a game is so simple that really anyone could have come up with it, that it just makes you want to keep playing. I never found myself bored, and, dare I say it, some of the puzzles actually gave my brain a little pause before I could figure them out. That’s not to say it’s hard, but Cosmic Bump isn’t out to pander to your children. It’s a game which, much like some other great iOS games, revels in simplicity and is all the better for it.

Audio & Visual 

Yes, it looks like a cartoon. At this stage complaining about the lack of distinctiveness in the art styles of iOS games  is practically a moot point. Cartoon sells, so it’s what developers keep doing.

Thankfully, Cosmic Bump is not a lazy cartoon style. It’s not the crummy kind found in some other titles, the kind that makes it look like the art director was a 16-year-old boy using Java in his mom’s basement. That’s not to say the graphics are fantastic, but they are definitely not a slopped together mess of colours. The art does the job, and the cutesy aliens will definitely get a “nawwww” as you watch them splat unfortunately on the ground when you mess up.

The game’s background music is catchy while you’re listening to it, but it’s not annoying/good enough to be stuck in your head for hours. An honourable mention once again goes to the design behind the aliens dying. The “sploosh” is cartoony enough that you don’t cringe, but boy do you feel it when you make a mistake.

Overall

Cosmic Bump is not a game that will be raved about at the end of the year, nor will people recall it for its originality and great strides forward. What it does provide is a simple experience that’s all about fun. There’s nothing more satisfying than successfully clearing a level with three-stars. The game’s all about style, and it makes you feel like a pro from the moment you pick it up. It’s not going to change your gaming life, but Cosmic Bump will give you exactly what many iOS gamers are looking for: some fun bang for your hard-earned buck.

8-5-capsules-out-of-10

Company of Heroes 2 Digital Collectors Edition Announced

THQ have just unveiled their Digital Collectors edition and pre-order bonuses for the upcoming strategy game developed by Relic, Company of Heroes 2. The bonuses include things like vehicle skins and collectables for other games on Steam.

The digital collectors edition will include a bunch of goodies to go with the game, including access to the first three content packs that will be released later on in the games life-span, a “Command Pass”, exclusive tank skins, an exclusive badge for their profile and digital versions of the first Company of Heroes and it’s expansions.

The Command Pass is essentially an item that allows for players to download new exclusive multiplayer maps and to participate in special events. The Command Pass will also be available post-release for purchase.

Be sure to check out the official site for more info.

TGS 2012 Preview of Fist of the North Star: Ken’s Rage 2

We at Capsule Computers got a chance to preview Tecmo Koei’s game Fist of the North Star: Ken’s Rage 2. It is similar to a lot of other games you see from Tecmo, in that it involves a lot of punching, kicking, and general awesome combos. It looks very impressive, Ken slams around a lot of his martial arts moves and takes down hordes of his enemies in fell swoops.

It’s great for letting off some steam, and if you’re a fan of other Tecmo games, you’ll definitely enjoy this one. There’s just something so satisfying about killing a hundred men, with its Chuck Norris-esque proportions. As to be expected, there are supers, and quite a few combos you can use, giving you the perfect tools to cut through the army of men you find yourself coming up against.

Check out the video below of the gameplay of Fist of the North Star: Ken’s Rage 2. Ken’s Rage 2 is set for release on Playstation 3, Xbox 360 and Wii U in December 2012 for Japan, and February 2013 for the US. For more information on Fist of the North Star: Ken’s Rage 2 keep tuned to Capsule Computers.

Make sure to check out the rest of our TGS 2012 coverage HERE!

Digimon Adventure Trailer Released by Namco

Digimon Adventure is a bit of an oddball title for Namco Bandai to publish in the east. Sure, Digimon will sell regardless, but using the aging PSP as a platform for a title that could do well on the Vita is certainly head-scratching.

Today, a new trailer was released for Adventure, which of course follows the story of the first season of the show, and acts as a celebration of the beloved series for it’s big 15th anniversary. Watch the clip below, and hopefully this title will see some kind of localization…but don’t hold your breath.

Stan Lee’s ‘Verticus’ Unveiled for iOS

Earlier this week, at the second annual Comikaze Expo in Los Angeles, Stan Lee unveiled Verticus; an iOS game currently in development at Controlled Chaos Media. Stan Lee’s Verticus, as it’s being represented, is being produced by POW! Entertainment – of which Lee is Chairman and CEO – and published by relatively new mobile publishers Moonshark.

The game follows new hero Verticus as he descends from outside the Earth’s atmosphere in order to stop an Alien race called the Obliterators from completing and detonating a planet-destroying device called the Cosmic Fuse. The problem is, no mere human can stop it because it’s being built in the Earth’s core. No one except for Verticus. Along the way to reaching, and hopefully deactivating the Cosmic Fuse, Verticus must dodge obstacles and enemy attacks and neutralize them as he free-falls.

Stan Lee voices the ‘Mission Commander’ 
Verticus’ high-tech, heat resistant (and Tron-reminiscent) suit is what allows him to survive travel into the Earth’s core. Stan Lee’s Verticus is “an infinite faller” in the words of Moonshark’s chief executive Matt Kozlov. The game is set up in “phases” with each phase being a loop down, through and back out of the Earth as Verticus repeats this process in order to defeat more enemies and defuse more bombs. The phases will progressively get harder and harder, and was compared by Kozlov to the iOS game Temple Run. Players will be able to upgrade their suit and abilities through the collection of orbs and coins, and can compete for the highest score and longest over all distance traveled with their friends, presumably via Game Center.

To check out a quick first-glimpse at Verticus’ gameplay, watch the teaser trailer below!

Source: LA Times