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JoJo’s Bizarre Adventure: All-Star Battle lets you play as Jolyne and Hermes

Namco Bandai have revealed that popular JoJo’s Bizarre Adventure: Part 6 – Stone Ocean character’s Jolyne and Hermes will be fully playable in their upcoming fighting game JoJo’s Bizarre Adventure: All-Star Battle.

A bit of information on the inclusion of Part 6 – Stone Ocean characters and settings was confirmed. Jolyne Kujo the daughter of Part 3 – Stardust Crusaders protagonist Jotaru Kujo and Jolyne’s ally Hermes Costello will both be playable characters. Not only that but Green Dolphin Street Prison (a setting from Part 6 – Stone Ocean) will be a one of the stages available.

JoJo’s Bizarre Adventure: All-Star Battle is slated for a 2013 release exclusive to the PlayStation 3. What do you think of the news that Part 6 -Stone Ocean characters and setting will feature in the game? Let us know in the comments section below.

Previewing Wadjet Eye’s Latest – The Extremely Promising Primordia

Wadjet Eye Games, in case you haven’t dipped your toes too deeply in the point and click world, specialise in making old school point and click adventure games. From sci-fi noir Gemini Rue to the Blackwell Series to most recent release Resonance, this small developer has proven more than capable of bringing excellent stories to the table.

Primordia is a joint production between Wadjet and Wormwood Studio, and is due for full release on December 5th this year. For this preview I played through the first segment of the game, which ignoring a few minor issues is looking to be in very fine form…


The rather eery looking Horatio, along with floating companion Crispin

In Primordia humans are long gone from the world, elevated to mythical creator status by the robots that now inhabit the planet. The protagonist is Horatio, a largely solitary bot whose only companion in the wastelands is Crispin, a small flying droid whom he built from parts lifted from the junkyard which he roams. When a very malevolent robot steals their power source, the two must set out on a journey to recover or replace it, lest they run out of power and cease to function. Things quickly take a darker turn than that brief summary would suggest, with some creepy characters doing their best to deepen the mystery.

Gameplay is a classic adventure game affair, utilising objects found in the environments to solve problems and progress with the story. Wadjet Eye aficionados will be familiar with the layout and even more so with the two character set up – the voice actor for Crispin is also Joey in the Blackwell Series. The two share similar roles in their games- smart mouth companions who also serve as hint droppers when needed.

The puzzles are just how you want them to be, requiring careful attention to the world and dialogue to come to a logical and practical solution. A plasma blowtorch is perhaps a little overused as a solution to all life’s problems, but Primordia has enough grace to admit it, with plenty of dialogue that isn’t afraid to poke fun at itself.There is some solid voice acting going on here too, with the supporting characters tending to the intensely creepy side of the robot spectrum. The character design is a strong point, with the robotic population allowing a great degree of creative strangeness.

“…beautiful in its own disturbing way.”

That darker tinge is something that runs through the whole game, with every aspect lending a hand to create an atmosphere that is slightly unnerving. Despite the more classic style of the artwork it is nonetheless beautiful in its own disturbing way, proving that you don’t need a high polygon count to have an impact. Melancholic electronic music, a bleak cyberpunk style, a titan like robot buried so deep in the sand that only it’s Geiger like skull and skeletal hand are visible – it’s all very immersive and highly promising. Horatio himself is an intriguing figure, seemingly unaware of a mysterious past hinted at by other characters. Why does he live apart from the rest of the world? What is so wrong with the City of Metropol that he refuses to return? It feels like there is a very rich story still to be revealed, one that will deal with the end of human civilisation and the creation of an entirely new mechanical one. There are plenty of mythological elements here as well, giving the whole thing a much more epic feel than the more personal stories seen in the Blackwell Series.

Although there are some technical issues to be fixed the game is still a few months away from a full release. Crucially for a point and click adventure it is already displaying the elements that truly matter for the genre – a strong, atmospheric world that you can’t help but want to experience more of, solid character work and a dash of darkness as well as humour. The beginning of Horatio’s story has already hooked me, and pending a perfected technical base come December, the story will hopefully prove itself equally strong in both middle and end.

Magi Episode 2 Impressions


Welcome to my weekly Magi episode impressions.  This week, I go through episode 2 of Magi. What did I think of the episode? Watch below to find out. Got any questions for Anime Say?

You can send me a tweet on my official twitter or alternatively drop me an email at [email protected]. I will do my best to respond to your tweets and emails as well as try read some out on the show.

What do you think of this episode impression? Let us know in the comments section below.

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Fable The Journey Review

Fable: The Journey
Developer: Lionhead Studios
Publisher: Microsoft Studios
Platforms: Xbox 360
Release Date: October 9th, 2012
Price: $49.99 Available here

OVERVIEW

The gameplay premise behind the original Fable game was ambitious: to create a game that unlocked limitless, unrelenting possibilities, where no two play-throughs would ever be the same. Sufficed to say, the original claim was vastly exaggerated, but it did not deviate from the fact that Fable 1, and the subsequent expansion Fable: The Lost Chapters were genuinely epic games that provided very unique role play experiences. Fable has since prided itself on its system of choice and consequence, and made the series one of the best selling exclusives on the Xbox and Xbox 360. However, the subsequent sequels to the original epic have been greeted with greater and greater levels of disappointment from fans for each successive game released.

Fable has started to become one of those franchises where the players aren’t sure whether they love it, hate it or just shrug at it with a colossal degree of indifference. It was during Microsoft’s 2011 press event when the latest instalment in the franchise: Fable The Journey was announced, with the news that it would be a Kinect devoted title. This revelation was met with no shortage of groans of disdain from viewers around the world, as the Kinect was being increasingly shunned by the gaming masses. Now, in 2012, Fable The Journey has hit the shelves of game stores around the world. There’s no doubt that the odds of receiving a favourable reception from the masses is stacked against it. So how exactly does Fable The Journey hold up in an increasingly sceptical market?

GAMEPLAY

Fable The Journey does quite a number of things differently from the previous titles. First and foremost is the omission of the controller in favour of the Kinect system. This both drastically changes the way the game is played and experienced, but also isolates the playership to only those who already own the camera attachment. Interaction with the game is performed primarily through hand gestures. It comes as a small mercy of sorts (when compared to other Kinect titles like Star Wars), that the whole game can be played from the comfort of your seat, eliminating the need for the Kinect’s standard repertoire of “gimmicky jump” quicktime events and “step-left-step-right” mechanics.

 

Unlike its predecessors, Fable the Journey is the first of the Fable franchise to utilise a first person perspective. A majority of the gameplay time is divided between horse riding and magic-based first person shooting. The former section is about as interesting as it sounds, though many players will find themselves getting surprisingly immersed when it comes to the movement of the horse and carriage. However, for most players, the REAL game is to be found in the first person magic sections.

Using both right hand, left hand and voice controls allows players to cast and scroll through a small library of available spells to do battle with many of the iconic Fable enemies such as Hobbes, Hollow Men and Balverines. Players generally control Jedi-like push, pull and shield abilities with the left arm, while the right controls offensive spells, like bolt and fireball. Voice commands are efficiently reactive when it comes to spell switching by a simple mention of the spell’s name. It’s not quite as tactical as saying “Garrus, overload!” or as epic as shouting a “FUS-RO-DAH!”, but it works.

These gameplay sections are broken up by mini-games accessible in a rest stop. It is in these intermission areas where the player can help tend to their horse’s wounds, feed it, find treasure, and even do a little smithing. Again, the Kinect directs actions such as pulling down an apple and holding it out to your horse. And I guarantee that no player will be able to open a chest without holding their hands above their head Zelda style and saying “Da-na-na-naaaah!”

Now for the million dollar question of any Kinect game. Do the controls work? Surprisingly: Yes. Unsurprisingly: Just barely. While the defensive and voice commands of the game work very well, there are aim issues to be had with the right hand spell casting, and reaction issues with the horse controls. Early on in the game, the player is made to calibrate their aim by flinging bolts at all corners of the screen. However, there will be many instances in combat where a spell flies exactly where you don’t need it. While a provision has been made in the form of the aftershock ability (which lets you redirect a wayward bolt), the simple inclusion of a targeting reticule would have eliminated this problem. Without a targeting system, many shots are liable to be directed by chance, or auto-aim. On that note, it should also be said that the game isn’t particularly challenging. While difficulty can be scaled appropriately, it just feels like the much of the game is just designed to be passed, with the player having to rely on the accuracy of auto aim when enemies get up nice and close. When they’re directly in your face, you can’t miss, and even this is a problem if you’re trying to use the grab spell on an object in the background. It’s nothing that makes the game unplayable, but it relinquishes a large sense of control. And for an RPG series, that’s a significant drawback.

STORY

Another significant change is the absence of a personalised and mouldable hero. Remember all those nameless traders that wandered around Albion who your old hero occasionally led around and sacrificed painfully at the Chapel of Scorn? Well, that’s you this time. Players take on the role of Gabriel, a young man that lives and travels with a large convoy of travelling merchants. Gabriel is something of a loner and scoundrel within the convoy community (probably a result of you sacrificing his parents in a previous game.) It isn’t long until he ends up accidently separated from the convoy, and he comes across a Theresa, the same blind seer responsible for every Fable plot device for the last 3 games. Recall that dark force you killed in Fable 3? Not dead. It’s back and it’s angry. Gabriel soon finds himself embroiled in the conflict, having to undertake a dangerous journey to find a means to defeat the darkness and preserve the land of Albion.

For all the plot’s predictable turns and overused idioms, it’s nice to see a Kinect game that is as heavily story driven as this. It’s difficult to say whether this game’s story is only strong because of the lore established in the previous games, or if the game is doing a genuinely good job at preserving those stories. Nonetheless, if you’re a Fable fan, it’s certainly interesting to hear how Albion has changed in the space of another 50 year absence.

AUDIO AND VISUALS

True to Fable form, the writing and voice acting work of Fable The Journey carries over that same British style of Monty-Python-esque humour that was so prevalent in the previous titles. Obviously the appeal of this is individual, but I will admit that many of the jokes seemed stale, and rarely got more than a “Heh” out of me. Regardless, the voice roles are well spoken and delivered. The musical score features a similar manner of folkish tracks that are so iconic in the Fable universe.

The visuals of Fable the Journey are the best looking yet. Character models have lost a lot of the gritty realism that was thrust in our faces in Fable 3 in favour of a graphic style that seems more reminiscent of Fable 1. Brighter and livelier colours are featured in much greater detail that any game before it, providing a real sense of fantasy and allure in some situations, and a feeling of dread or adrenaline in others.

OVERALL

Remember when Peter Molyneux said that Fable the Journey isn’t a rail shooter? Well that was an exaggeration because the game is almost entirely on rails. Choosing to go left or go right in a horse riding section doesn’t mean a heck of a lot if you end up in the same destination regardless. Although the story is quite linear and predictable, the fashion in which it is told is done with surprising depth and detail. Make no mistake, this isn’t a Fable 4. The storyline is shorter, and the replay value is nothing like the RPG equivalents, but it certainly does provide a unique and well thought out experience. While the Kinect’s controls are surprisingly well adapted, ultimately this is going to be a game for the fans that already love the franchise and want to delve deeper into the land of Albion.

7-0-capsules-out-of-10

WIN – Silent Hill: Book Of Memories

We have  5 copies of Silent Hill: Book Of Memories to give away courtesy of KONAMI for the PS VITA (USA Version)

TO WIN

All you have to do to win is to simply answer the following question  : “What is your worst nightmare?!” leave the comment below. 

Lucky winners will be drawn at random on the October 27th, 2012. Good luck to you all!

**SPECIAL NOTE**

When you enter please leave a VALID email address so we can notify you if you are one of the 5 lucky winners. You must be 15 years or older to enter.

 

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Dream Eater Merry Review


Dream Eater Merry
Studio:
TBS Animation
Publisher:
Hanabee
Format: DVD
Release Date: Out Now
Price: $47.99 (Buy Here)

Overview

What if your dreams were actually a gateway to another reality? What if, sometimes, the things from your dreams wanted to come out into the real world? Well, this is the concept of Dream Eater Merry.

Yumeji is just a normal guy with the unique ability to see the kinds of dreams other people are going to have, but his world is changed when he meets Merry Nightmare, a dream spirit from another world. This other world is the Dream World and she is looking for a way to return there.

Is this concept a well done one? Or is it a little stale? Find out in our review below.

Story

Dream Eater Merry follows the battles of a Spirit from the dream world named Merry. She has somehow ended up on Earth and is searching for a way back to her home in the dream world. Of course, as the story progresses, you do actually learn how it is that she got into the real world. It makes for a pretty interesting story.

What I really liked about the story was how right at the start of the series, you think that it’s pretty much going to be a one way kind of deal. What I mean is that it is initially presented as though its some kind of action show, but it very quickly becomes a little more complicated than just defeating the bad guys each week.

The character progression in Dream Eater Merry is pretty good. The characters at first appear to be quite one-dimensional, but as you advance through the series, you get to know them a little better as they progress through the story. This is always a good thing for a series to have as relatable characters make as remember a series more fondly.

Another thing that I liked was that the combat had an impact on the story. What I mean here is that you see early on that Merry believes that she’s doing a good thing by defeating all of these dream figures. However, this is proven not to be true and that all she is actually doing is murdering them.

Overall the story in Dream Eater Merry is quite interesting and it does a few things that really push it that way. I’d really recommend for anyone to give it a go based on story alone.

Visuals

When I first took a look at the cover of Dream Eater Merry, I really thought that this would be a really generic looking show. I’m glad that I was wrong.

You see there are a lot of elements to the show that are present within the visuals. For instance, each dream demon has their own dreamscape with their own distinctive looks and feels. This adds a real visual flavour to the series, as opposed to just having standard environments which would have only added a standard flavour.

I actually really liked the individuality of each dream represented within this series. I think that each dream realm spoke a lot about the character having them. This isn’t really a direct thing though, you’d have to kind of know what the character is about to be able to see why they have a particular dream. For example, there is one girl who seems pretty normal, but you can see that she’s actually really lonely because her dream has given her a romantic companion. The show shows this visually and it makes the whole situation more personable as a result.

Audio

Dream Eater Merry has an amazing audio component, if you’re watching it in Japanese. I mean, like, the background score and sound effects are all the same between both dubs, but the English really seemed lacking somehow.I’m not going to say the English dub was flat or that there was anything wrong with it, but it just felt like the Japanese dub was much more rich and vibrant, creating a better feeling show. If you’re someone that can’t stand Japanese audio or read subtitles all too quick, you’re not losing anything by sticking with the English dub, I just really preferred the Japanese dub over it.

The background score captures the scene really well in this series. In battles it is quite dramatic and something you’d associate with a fight, whereas in other softer scenes, the audio carries across that feel as well. It’s not perfect, but it’s not something you’d really complain about.

Like most series, Dream Eater Merry hosts a plethora of sound effects. Each sound effect fitted a scene quite well. Not really too much to say here, the sound effects worked.

Extras

Dream Eater Merry lists two extras available within the packaging. These extras are pretty standard in Anime packages, so you might be a little disappointed.

Included with the discs are the Clean Opening and Clean Closing sequences. Fortunately, both songs are quite enjoyable and the animations are really cool to watch. You should definitely watch them.

As for unlisted extras, there are some there. The most notable of which is the reversible cover. The standard packaging of Dream Eater Merry is this pink colour and might look out of place on some Otaku’s desks (not that I care, pink is one of my favourite colours). However, you can flip this onto the otherside to reveal a greener cover, comprised mainly of green. A reversible cover with two of my favourite colours? Heck yeah.

Overall

Overall Dream Eater Merry is an entertaining show that may change your perceptions of your dreams. The storyline is fairly entertaining and far more involved than I actually spoke about (I really don’t want to spoil this too much, which is why I was so tight lipped up there) and it’s strong visuals make this a series that you’ll definitely want to check out.

7-5-capsules-out-of-10

Disgaea Dimension 2 announced for 2013 release

Today during a stage event in Japan, Nippon Ichi Software has revealed that they have a new Disgaea game set for release sometime next year. The game will be called Disgaea Dimension 2 and Japanese gamers won’t have to wait too long to play it as it has been slated for a PS3 release on March 20, 2013.

Those of you with keen memories will remember that a “Project D” was announced earlier this year as NIS’ 20th anniversary title. Well, it just so happens that this Disgaea Dimension 2 is Project D. Currently details about the game are very scarce, minus a few teaser images of the iconic characters Etna, Laharl and Flonne. The game will be given a teaser website in 12 days, so we will likely know more in under two weeks.

PlayStation Store upgrade delayed in North America

If you turned on your PlayStation 3 today hoping to see how the new PlayStation Store will look then you may have been disappointed to find that the PlayStation Store looked the same as always. Well that is because Sony has chosen to postpone the launch of the new store in numerous regions, including the US, Mexico, Brazil and Canada, though it is available in a few PAL regions currently.

Sony Network Entertainment VP Eric Lempel said that the reason for this was the company attempting to provide “an exceptional experience with the new store” and that was not met with this version of the store. As such they are attempting to adjust a few things on the store.

Marvelous AQL’s Q2 profits double expectations

It is always great to hear when a company is doing well, especially one that develops unique games such as Marvelous AQL. Today the company reported that they have made a 620 million yen ($7.8 million) net profit during the second quarter of the fiscal year. This is 106% more than the company previously estimated.

According to their report, the strong sales of Rune Factory 4, the best selling game in the franchise, and Senran Kagura: Burst were responsible for the unexpectedly high profits. Marvelous AQL has a number of games still in the works, such as Senran Kagura: Shinovi Versus, Muramasa the Demon Blade, and Fate/Extra CC on the Vita as well as Valhalla Nights 3 on the PS3.

Perhaps the impressive sales of the Senran Kagura series will sway Western publishers towards a localization and perhaps we will hear something similar from Natsume about Rune Factory 4 in the coming months.

Sleeping Dogs’ Nightmare in Northpoint DLC trailer and screens released

Remember a few rumblings about Sleeping Dogs’ first piece of storyline DLC? Well today Square Enix fully revealed the Nightmare in Northpoint DLC which sees Wei Shen fighting against the undead on the streets of Hong Kong. Of course no Chinese zombie battle wouldn’t be complete without magic, so Wei will be able to use special power ups to take down enemies.

The company released a number of screenshots which can be seen below as well as a trailer for the DLC which can be found below those. As for the story of this content, Big Scar Wu, a brutal member of the Triad, was killed and grinded into cat food to send a message to the rest of the Triad. Unfortunately for Hong Kong, Big Scar Wu has risen from the dead with an army of zombies hell bent on destroying the Sun On Yee.