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Ni no Kuni: Wrath of the White Witch demo available tomorrow on the PSN

Today Namco Bandai revealed that not only will Level-5’s Ni no Kuni: Wrath of the White Witch be given a demo, and this demo arrives sooner than you may think since it will actually be released tomorrow, December 4th, on the North American PlayStation Network. As for what this demo will contain, there will be two areas to explore as well as two bosses to fight against in the form of the Guardian of the Woods and Moltaan whom can be seen above.

Ni no Kuni: Wrath of the White Witch is currently set for a PlayStation 3 exclusive release next year on January 22nd in North America and January 25th in Europe.

Game Party Champions exclusive for Wii U now available

Warner Bros. Interactive entertainment has announced that the next installment in the Game Party franchise, Game Party Champions, is available today.

Developed by Phosphor Games, Game Party Champions is designed to be a game for all ages, where your skills will be tested in a variety of games, including table hockey, hoop shot and ping pong.

The game comes with 3 game modes: Quick Play, Story Mode and Party Mode, all of which are rendered in HD graphics, and is both GamePad Wii Remote compatible.

The game is priced at $59.95 RRP.

Check out the launch trailer below!

Crysis 3 Specifications Revealed

The latest in the Crysis franchise of PC killing games, Crysis 3, has recently had its website updated with the full list of PC requirements to run the game. As anyone with a gaming PC will tell you, the Crysis games have generally set the benchmark for computing power required to even run the games.

In an odd move, the guys over at Crytek and EA have listed three differing tiers of specifications. These are the minimum specs to even look at the game, the recommended specs for playing the game comfortably and the hi performance specs for absolute awesomesauce levels of gameplay and graphics.

I have reproduced these specs below –

Minimum System Operating Requirements for PC:

• Windows Vista, Windows 7 or Windows 8
• DirectX 11 graphics card with 1Gb Video RAM
• Dual core CPU
• 2GB Memory (3GB on Vista)
• Example 1 (Nvidia/Intel):
• Nvidia GTS 450
• Intel Core2 Duo 2.4 Ghz (E6600)
• Example 2 (AMD):
• AMD Radeon HD5770
• AMD Athlon64 X2 2.7 Ghz (5200+)

Recommended System Operating Requirements for PC:

• Windows Vista, Windows 7 or Windows 8
• DirectX 11 graphics card with 1GB Video RAM
• Quad core GPU
• 4GB Memory
• Example 1 (Nvidia/Intel):
• Nvidia GTX 560
• Intel Core i3-530
• Example 2 (AMD):
• AMD Radeon HD5870
• AMD Phenom II X2 565

Hi-Performance PC Specifications:

• Windows Vista, Windows 7 or Windows 8
• Latest DirectX 11 graphics card
• Latest quad core CPU
• 8GB Memory
• Example 1 (Nvidia/Intel):
• NVidia GTX 680
• Intel Core i7-2600k
• Example 2 (AMD):
• AMD Radeon HD7970
• AMD Bulldozer FX4150

I was fortunate to have just upgraded my GPU on Saturday from the Minimum 5770HD to just below the Hi-Performance 7970HD (mines at 7870HD). Be sure to check out the Official Site for more info.

Towa no Quon Complete Collection Review

Towa no Quon Complete Collection
Studio: BONES
Publisher: Madman
Format: DVD
Release Date: October 24th, 2012
Price: $59.95 – Available HERE

OVERVIEW

Imagine a not too distant futuristic world where forces, both mystical and technological are locked in a power struggle in urban Japan. Traditionally, these two forces are always shown to be pitted against one another, always vying for superiority in some new incarnation. Towa no Quon is one of the latest anime series to weigh in on this conflict. It demonstrates the hallmarks of an intense action series, yet also features numerous comedic and dramatic elements. This is a universe where prejudices are made against the mystic and technology dominates the world order. Violently.

Described as “A Wild Dance of Chaos”, Towa no Quon sets out to be dramatic, funny and most importantly, rife with plenty of ass-kicking.  Is it a collection worth owning? Only one way to find out.

STORY

To most kids who idolise superheroes and spend plenty of time playing games and pretending to be them, the idea of gaining superpowers would sound pretty awesome. Towa no Quon spins this on its head, taking place in a futuristic image of Japan where people who develop mystical superpowers are hunted down and violently eliminated. What’s more intense is that this standard applies to anyone. Male, female, healthy, sick, young or old. An organisation called The Order imposes this brutal law throughout the world, and are shown to be ruthlessly effective.

The protagonist of the series, a teenager named Quon, is one such person who has developed these strange mystical powers. His personality is very much of the caring variety, often putting the needs of others ahead of his own. He is part of a resistance group called the Attractors, whose aim is to get to these children before the Order’s cyborgs do, to offer protection and training in the use and control of their new abilities. Quon’s most notable power is his ability to transform into a fierce blue battle form, called Insania. Acting as the group’s main field agent, Quon is one of the few combat capable Attractors responsible for rescuing and protecting these other kids, who he describes as “the same as him.”

What I particularly enjoyed about the variety of characters in this collection is the creativity of many of the powers possessed by the Attractors, and their wards. Each character displays talent with a huge variety of different powers such as super speed, combat transformation, regeneration, healing, teleportation and even the ability to become a living computer. The Attractors typically operate as a team, with each member bringing something unique to the table, and allowing the children they rescue to do the same. They each have distinctively different personalities, from friendly, to voluptuous, to arrogant, to innocent which makes the interrelationships and teamwork aspects feel all the more real. It features the same team-mentality appeal shown in western animations like X-men, where viewers imagine themselves being part of the team with their own unique abilities.

There’s no doubt that Towa no Quon is a short series. Containing only six 50-minute long episodes, the need for plot movement to take place in a restricted time frame is fairly obvious. Originally designed in a movie-series format, much like Hellsing Ultimate and Gundam Unicorn, interest in the plot of such a series can be made and broken on the frequency of successive releases. There are a lot of questions that will immediately spring to mind when first watching, and it will demand the attention of the viewer to understand many of the plot points that will eventually take place. As a collection of the entire series, the viewer has the ability to watch everything in quick succession, eliminating the hassle of long waiting periods between releases.

Towa no Quon treads around quite a number of moral issues. It raises the social question of: how far are we, as humans willing to go to impose or maintain a state of safe order? It is very much a reflection of modern day themes of censorship. Is it best to hide and suppress dangerous or chaotic influences, at any cost? Or should total freedom be considered a paramount social value, even if it means harm could befall people as a result? Towa no Quon certainly is an example of a series that fondly portrays the latter. The moral arguments here are subtle, and not overbearing. If you’re the kind of viewer that likes to analyse the existential implications of a given piece, then it’s available to do so. Of course if you couldn’t care less about that sort of thing and just want to see the blue fish man wail on a bunch of robots, then you can enjoy that too.

In watching the collection, mostly due to Quon’s ability to transform his body with mystical powers, I couldn’t help but be reminded of other similar anime series such as Xam’d and D.Gray-man. Towa no Quon is like a bite sized version of these series, delivering very similar calibres of story and action in a shorter series.

VISUAL AND AUDIO

Towa no Quon is visually spectacular. The fluidness of the animation, particularly in battle scenes is a boon to the series. In an action oriented anime, it is always important to be able to follow the flow of battle. The visual representations and manifestations of the Attractors powers are also pretty cool, with huge varieties of colours and bright special effects, which contrast against the dark steely design of The Order’s mechanical forces. Character designs are also quite good, but it will be hard to not draw visual comparisons to other anime if you watch plenty of it.

The audio quality of the series is of a solid standard, but isn’t anything mind blowing. Sound effects and musical scores are largely appropriate and the voice acting well selected, but Towa no Quon’s audio quality didn’t really do much to make itself really stand out outside of the dialogue. It’s not bad. In fact it’s quite good. It just isn’t spectacular.

EXTRAS

The collections second disc features the standard line-up of Madman published special features. These include original Japanese trailers as well as commentaries and textless opening and closing are available. Other Madman published series such as Heaven’s Lost Property also receive trailer spots on the extras section.

OVERALL

Towa no Quon is a damn downright fun series to watch. The action is fast paced and spectacularly animated. The characters are gradually fleshed out and a surprising level of depth for six episodes. And the voice acting is actually surprisingly well appropriated for the English dub. The real praise for this collection goes to its ability to tell a deep and engaging plot in such a limited run-time, a challenge for many great anime today. Odds are, most people will never have even heard of this collection. But don’t let sort of animosity towards the unfamiliar scare you off. Towa no Quon is an unexpectedly great series that’s definitely worth watching before you judge it.

9-0-capsules-out-of-10

Star Trek Into Darkness Poster Revealed

Paramount Pictures have released the Official first poster for the upcoming movie of awesomeness, Star Trek: Into Darkness. The poster itself depicts a scene showcasing what appears to be a city of some kind with some other kind of ruin in the foreground. Between both of these things is what appears to be Captain Kirk doing his best imitation of Neo from The Matrix.

The latest chapter in the Star Trek reboot by J.J Abrams is set to be released on the 16.05.2013. Here’s a quote from the Press Release –

When the crew of the Enterprise is called back home, they find an unstoppable force of terror from within their own organization has detonated the fleet and everything it stands for, leaving our world in a state of crisis.

With a personal score to settle, Captain Kirk leads a manhunt to a war-zone world to capture a one man weapon of mass destruction.

As our heroes are propelled into an epic chess game of life and death, love will be challenged, friendships will be torn apart, and sacrifices must be made for the only family Kirk has left: his crew.

Be sure to check out the Official Facebook Page for more info. See below for the full size poster.

Sackboy Changes In Upcoming PS All-Stars Patch

Superbot Entertainment has announced that they will be bringing patch 1.02 to Playstation All-Stars Battle Royale in the near future. This brings several fixes, a new item and changes to LittleBigPlanet’s mascot, Sackboy. The new item will be Medusa’s Gaze, presumably an item from the God of War series. No details about the weapon from Superbot, but, if one is to divulge into the story of the mythical Medusa, the item would involve freezing the opponent since a glance at her eyes does turn the gazer into stone.

In addition, Sackboy’s Super Attacks are now going to take a little while longer to reach as the AP cost of all three have been increased. Jam Session, an attack where Sackboy throws a ball of jam, and Cakeinator, where Sackboy launches a piece of cake, have their AP gain reduced from their original figures. Changes to AI and the network are also part of the focus of this patch.

The full list of changes were announced on their Tumblr site (via Playstation Lifestyle):

  • A new item, Medusa’s Gaze, has been added to the game
  • View Invites has been added to the Party Bar Menu
  • Voice chat icon added to loading screens
  • AI logic enhancements
  • Network performance improvements
    • Issue where players were stuck with a different character than the one picked has been addressed
    • Issue with matchmaking in regards to player skill has been addressed
    • Overall improvements to network connectivity
  • Sackboy changes
    • Level 1 Super – Increase cost from 100 to 150 AP
    • Level 2 Super – Increase cost from 325 to 400 AP
    • Level 3 Super – Increase cost from 600 to 750 AP
    • Jam Session (Neutral Triangle) – Reduced AP generation from 25 down to 10 AP
    • Cakeinator (Neutral Circle) – Reduced AP generation from 25 down to 20 AP

Speaking of Sackboy receiving a nerfing, are there any characters in the current roster that need to be nerfed? What about character that need to be buffed? Shout out your thoughts below.

Lili Review

Lili

Developer: BitMonster
Publisher:  BitMonster
Platforms: iPad (Reviewed), iPhone, iPod Touch
Release Date: November 20th, 2012
Price: $2.99 Get it Here 

Overview

Lili is an action RPG game that was featured during the iPhone 5 Apple Keynote speech for its jaw dropping visuals. The game runs on the Unreal engine and features a quirky and kid friendly nonviolent gameplay that will appeal to both parents and adults.

 

Story

Lili is a student studying flowers. To complete her research, her professor sends her to the island of Geos to collect special flowers only found on the island. Unfortunately the rarest of the flowers are only found on the backs of masked Spirits who are in the midst of oppressing the population of constructs. Lili is a likeable heroine. She is smart, a little quirky, and extremely witty. The supporting characters are unique and have some genuinely funny interactions with Lili. The story is not the deepest or enthralling of stories, but that is not the star of the show. The quirky humour and the mounds of pop culture reference is the obvious gem in the story line. The humour is very similar to a Pixar movie. The humour is simple enough to amuse children and there a dash of adult humour.

Gameplay

Lili is a shining example of a game that was designed with the touch screen in mind. Although it has its problems in execution, the control scheme is brilliant. The game dispenses with the utterly irritating touchscreen direction pad in favour for a one tap to walk forward, double tap to run forward, and tap again to stop movement. To control the camera or change Lili’s direction, the player simply drags a finger around the screen.

The main mechanic of the game is picking flowers. To pick one, simply drag the flower away from the roots until it pops off. This mechanic is done both in and out of combat. Combat is a bit of a misnomer as they are more of an action sequence than true combat due to the lack of real violence. Lili chases down a construct and leaps on its back and begins plucking flowers off their back as they do their best to shake her off. A certain amount of white flowers must be plucked before the treasured red flower appears that ends to the sequence. Along the way, green and orange flowers can also be plucked off the Spirit’s back to refill the grip meter and earn bonus coins respectively. As each successive flower that is plucked off, a combo meter fills. If the player misses, the combo meter drops back to the start. The Spirit will shake causing the flowers on its back to move as the first hazard. As the game progresses and the difficulties ramp, new hazards such as bombs and Spirit guards with shields will make Lili’s adventure more complicated.

The combat controls can be flaky at times. Flowers do not always respond properly when plucked with the shaking of the Spirit. The least painful of these consequences is a broken combo chain, but the most annoying consequence results in Lili planting her hand onto thorns or missing an exploding bomb resulting in a large penalty in her grip meter. I found this made more difficult fights incredibly irritating.

The game is split between exploring the island and combat sequences. Thanks to the stunning visuals and witty pop culture references, exploring the island can be fun. However, I found combat to be extremely repetitive and became boring rather fast. Each fight becomes the exact same thing, open the map, find the Spirit, chase is down, start the combat sequence, wash, rinse, and repeat. There is no real change in strategy beyond using an item to help speed things along. Spirits guards are more of a nuisance than a real challenge.

Visuals

There is a good reason why Lili was selected to be one of the apps demoed on stage during the Apple Keynote. Lili is drop dead gorgeous. The game is full of bright colours and breath taking graphics. The island is lush, its citizens detailed, and the animals are top notch. The use of the Unreal engine causes some pretty lengthy load time and heavy RAM usage, but it is a reasonable trade-off for visual quality that hasn’t been seen since Infinity Blade II. The game is jaw dropping on the New iPad’s Retina screen and the game supports the iPhone 5’s wide screen. The visual mood is fitting for an island paradise. The art style slightly cartoony, reminiscent of the early days of the Playstation before brown became the popular colour palette. Lili joins Infinity Blade II as the bar all other iOS games are compared to for graphical quality.

 

Audio

Lili is a semi voice acted games. Lili has a set of generic speaking parts such as greetings that start some of the conversations in the game. The sound effects are excellent. The music is a great accompaniment to the overall environment of the game and the overall audio experience never feels too repetitive. Although this is not a game you will have to plug in headphones to get the most out of, Lili is an enjoyable audio experience that is worth turning on the speakers for. One minor quirk I did notice with the game is sometimes the game will play some of the sound even when the mute switch is engaged.

Overall

Lili is an excellent example of form over function. Although it has an excellent control scheme that is well thought out, it fails in execution due to spotty controls. The story is not the deepest or engrossing of tales, but the writing is witty, quirky, and funny. The game is absolutely gorgeous and the audio matches perfectly with the island theme, but falls flat on its face due to painfully repetitive combat. Lili had all the makings of a great game but unfortunately fumbled at the finishing line. I cannot bring myself to recommend the game at $2.99, but this game is worth picking up on sale if a patch to iron out some of the combat control issues is released.

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here. 

Rayman Legends gets release date?


Last we heard of Rayman Legends for the Wii U was that Ubisoft had inexplicably delayed it until Q1 2013, a vague date at best. However word has come in thanks to Pure Nintendo that a release date has now been revealed for this delayed and much desired installment in the rebooted Rayman franchise.

It now appears that Rayman Legends will release on the Wii U on February 26th, 2013 across North America. No release date for other regions has been confirmed nor has a reasoning for the game’s delay been revealed.

Be sure to let us know what you think of Rayman Legends release date in the comments section below.

FIFA Soccer ’13 Wii U Review

FIFA Soccer ’13
Developer: EA Sports
Publisher: EA
Platform: Nintendo Wii U
Release Date: November 18, 2012
Price: $59.99 – BUY NOW

Overview
When you think of a Soccer (or football for those of you overseas) video game, FIFA is always the first brand that comes to mind. The yearly franchise has been fans’ go to release for the best sim on the market, with EA Sports adding minor changes each year to keep the experience fresh. FIFA ’13 already received critical acclaim when it released earlier this year, and EA hope to continue that with the Wii U version. Does the Gamepad and exclusive features make this launch title worth trying, or does this entry fowl out?

Gameplay
If you should know anything about FIFA ’13, it’s that it is not the same game that we seen for the Xbox 360 and Playstation 3. Sure, there are similarities and the name and cover art are the same, but the Wii U version has taken cuts and is inferior in many ways by comparison, so those who already have this title on a new platform will find very little incentive to go for the new Wii U offering. Since we have that disclaimer out of the way, you should still know that this version is at least solid, offering up the same FIFA stylings that EA Sports have been offering up for years, with a few new features for that nifty Gamepad controller.

Controls have all been mapped on the large, screened controller, and all provide players with a fluid, tight scheme to pass and kick the ball down the field with. Yeah – that’s to be expected, but Nintendo platforms have always offered up sub-par offerings for this particular franchise, so it’s nice to see that some much needed attention was applied in this area, and the Pro and Classic controller are just as ideal for other players to use as well, making for an equally enjoyable experience for all.

The Gamepad’s usage is quite different in itself than tackling the game through the more standard methods. All of the action can be found right on the screen, playing in unison with the television. Yes, that is nice and all, but the most intriguing feature is the menu located on the right side of the Gamepad. With a few simple taps and swipes, one can make substitutions, check stats, and perform minor management duties, giving the player more involvement during each game and deepening the entire experience. A few tabs went a long way, but another addition with the Gamepad also broadens the gameplay a tad. During tense shot situations, the player can waggle their controller to make a net appear, and must aim where they want to kick the ball by tapping the goal in an appropriate spot. This feature is interesting, but taking your hand off the side of the Gamepad to tap the middle of the screen is rather awkward – leading to a steep, yet doable learning curve to master.

What you ultimately have with this package is a smarter and more beefed version of FIFA ’12, and that isn’t really a bad thing. What was a bit troubling however is how many hits this version takes compared to it’s console kin. Precision Dribbling has made the cut, but lacks the refinement it received in this year’s main entry to be noteworthy. The same can be said about other features, such as Tactical Defending. It’s fantastic to see FIFA show what it can truly do on a Nintendo platform, but the Wii U has proved it can do more, leaving us wondering why this version is lacking such boasted upgrades. The online mode has suffered the biggest blow by far. In FIFA 11, Ultimate Team was introduced and allowed players to swap cards and complete tasks online (or offline, if you so choose). Sadly, it has been completely left out of the Wii U version. Also missing is the glorified leaderboard known as Football Club, as well as Match Day and Skill Games.

If you are a hardcore FIFA fan and are hanging your head in disgust, don’t be. While those features are important, their omissions do not break an otherwise high-quality soccer sim. Managing teams with the Gamepad is a huge step forward, letting players control every detail of their own squad of players. The added in co-op also ensures that more than one player will have a lot more options to choose from when it comes to how they want to play. Even though a lot of the game feels dated, players still have a large variety of teams to select, and it’s hard not to have fun during those major games where the score is tied and the clock is winding down. Sure, the social aspects of Football Club and most of the online connected components are going to draw back the main group of fans who live for the franchise, but those who have been only playing on the Wii are in for a treat, as this is the best treatment EA has ever shown a Nintendo platform to date.

Visuals and Audio
Visually, FIFA ’13 is impressive, as the models do a superb job at representing the athletes on the field, while the fields and arenas themselves resemble the actual televised product, making for a more realistic experience overall. Is it up to par with the Xbox 360 and Playstation 3 offerings of the same game? No. The animations do run smoothly for the most part (I did encounter a few minor frame rate hiccups), as the Impact Engine ensures that collisions and interactions with the AI are all realistic, keeping the physics sharp, toned, and balanced. Fans should still be able to enjoy those little details of the lighting and shadowing that pulls the entire game together as well, as they are one of the main reasons why FIFA ’13 is a great choice of a launch title to use if you want to show friends what the Wii U can display.

Audio wise, there isn’t a lot to brag on, or critique. The music does it’s job and remains subtle, much like the Wii U version of Madden. There is a large variety of tracks to hear, but most are forgettable and to be honest, I turned off the music to hear the crowd and sounds from the field after a short time, as like most sports games, the authentic sound is always more preferable over a random music track. Commentary is also well done, with two commentators constantly calling each play as it happens, as well as detailing injuries and other goings-on during a game.

Overall
FIFA ’13 for the Wii U is a great start for the genre on the platform – but it shouldn’t have kept the same title. The Wii U is the new kid on the block, and only Nintendo and a few other developers have tried to push the console thus far to give us a taste of what it can truly do, which is mainly due to the large number of launch ports. EA have delivered FIFA ’12 with a few nice features attached to make up the core of this version, while sticking that name on the box to get the game to sell to the unsuspecting because, let’s face it – no one wants to buy a dated game for their new system. The act is a bit shameful, but ultimately a forgivable offense due to how solid the final product turned out. Yes folks, “FIFA ’13” for the Wii U is the best Soccer game one could own on a Nintendo platform, but those with other options should await next years’ entry – where EA will hopefully catch all versions up to speed with eachother and make use of Nintendo’s new-found online capabilities.

7-0-capsules-out-of-10

Shiki Part 2 Blu-Ray Review


Shiki Part 2

Studio: Aniplex
Publisher: Siren Visual
Formats: DVD, Blu-Ray (Reviewed)
Release Date: Out Now
Price:  $49.95 (Buy here)

Overview

Shiki is a story about Vampires invading a small rural town somewhere in Japan. As the story progresses, more and more of the town either become vampires or are found to be dead. In this half of the series, we watch as the villagers eventually work towards learning the truth and taking on the vampire menace.

Is this worth buying? Read on to find out.

Story

Shiki Part 2 continues the story of the Anime series’ first part. Unfortunately for this half of the series, it really does not hold all that much appeal to me as a viewer. In fact, this package, from a story perspective, does not get interesting until much later. Like, really, a lot later. I’m talking about two and a half hours into the third (first disc in this sets) disc.

This is really quite unfortunate for the series as by the this time, it is pretty much over. It also doesn’t help that you have to sit through en entire two and a half hours to get to the more interesting content, nor does it help that there is only one more disc after that point. Each disc only goes for 3 hours, so if you picked this up, you’re pretty much wasting half of your entire viewing time before there is any significant progress in the narrative.

In this particular portion of the series we move incredibly slowly towards finding out what exactly this plague/vampirism curse actually is and how to kill those infected with it. This leads us to some scenes showing us sides of characters that we may not have been able to believe had existed previously. This is great for the plot as it shakes things up a little bit, but it does seems strange seeing one particular character being unnaturally cold, and even going so far as to act rather homicidal.

For me, it felt like they’ve stretched this story out too thin, what was accomplished in around three hours could have been done in half the time and it would have actually benefited from doing so. This probably sounds like I have a short attention span, but really, that’s not the case (I don’t think). Maybe there are elements in the story that I’m missing somewhere, or this is written for a different kind of audience? I’m not sure, but for me this was way too long and would have benefited from being shorter.

I’d have to say though, that if you’re a massive vampire fan, you should definitely check this out as aside from the incredible length, this is actually incredibly accurate to vampire lore. But really, if you’re not a fan of the genre, you can afford to skip this based on the story alone.

Visuals

Visually there is nothing really new or exciting in this release in comparison with the first. This is not a bad thing though as having a large discrepancy in visuals is certainly bad for an anime series to have. Fortunately the fidelity is about on par with the first half of the series, so that’s a good sign.

What I didn’t like about the series’ visuals was that it appeared to be moving too slow in some places. It’s hard to explain, nothing was wrong with it from an animation perspective, it’s not like it was cut wrong or anything, it’s just there seemed to be too much of an unnatural timer between movements of characters. This plague also follows the audio as well, but I’ll touch on that in the next section.

One of the things I’ll comment on here is on some of the character designs. In particular the hairstyles of some characters. It’s almost as if the artist decided to draw random lines of the heads of characters and then call it hair. There is one woman in the series with what looks like the most randomly drawn hair that you’ll ever see in your entire lifetime. Also, it’s green.

One thing that bugs me with some of the visual elements in this show is that they are inconsistent between characters. For instance, some vampires have massive pupil only eyes while others have red-rings as an iris. Even further, some vampires (particularly the gene-somethings, daywalkers) have the eyes they had as a normal human. Consistency guys, please.

The Blu-Ray version of this series is clearly superior visually. It is crystal clear at full-screen on a 1080p monitor and even more clear when you watch it windowed. If you’re going to spend money on this series, spend it on the Blu-Ray version. HD Anime is the way Anime should be seen.

Audio

Much like the first half of the series audio, Shiki Part 2 is nothing impressive, nor is it unimpressive. The dialogue is pretty much there and it feels like the cast did absolutely the bare minimum to attain quality.

What really irked me with the Audio though, was that it was often as disjointed as some of the animation was. Listening to some of the cast converse is like reading over someones shoulder, only to have them take an entire 20 seconds to change a page. I’m going to write a Shiki conversation now.

“Hi there. >Pause< What is it that you’re doing here.”

1 second wait

“I am pulling this cart. >pause< Would you like to pull on my cart too?”

Note: Not actual quotes.

I don’t quite remember if the first half had this problem, but it’s very dull having to wait for dialogue. It’s like the target audience is a bunch of 12 year olds with a blood fetish or something. Though, judging by the rating, this can’t be the case.

The best part about this second part of the series is the new opening and ending themes. These are awesome and I quite like them. They’re better choices than the ones played in the first half.

Extras

Shiki Part 2 has Extras! This is great! By searching through the discs, I found episode commentaries! There are also trailers before you get to the discs menu as well. So yeah, the extras are a nice addition and the commentary is pretty interesting to listen to.

The second disc has many more extras, such as preview featurettes, commentary, textless themes and trailers. If you’re hunting for the extras, be sure to check the second disc.

Overall

Overall I’d say that Shiki Part 2 would only really appeal to hardcore vampire fanatics and those already invested in the first half of the series. If you’ve already watched some of Shiki and determined that it was not for you, then there is no reason to pick this half up, there is nothing to persuade you to come back. However, if you liked the first half, then definitely give this a go.

7-0-capsules-out-of-10