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Crimson Shroud Review

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Crimson Shroud
Developer: Level-5
Publisher: Level-5
Platform: Nintendo 3DS
Release Date: December 13, 2012
Price: $7.99 – BUY NOW

Overview
During the past year, the eShop for the 3DS has been on the rise with some mini-blockbusters, proving that small developers can do big things. Yasumi Matsuno is anything but a small-time game maker, as he is responsible for some of the most prestigious franchises in the industry, such as Final Fantasy Tactics and Ogre Battle. As part of the Guild01 series from Level-5, Matsuno has produced a new gem by the name of Crimson Shroud, which takes elements from Dungeons and Dragons and traditional JRPGs, blending them together for one rich experience. Does Crimson Shroud prove to be one of the greatest releases for the platform, or is it just too niche for it’s own good?

Story
Crimson Shroud starts out strong, putting the player in the role of Giaque and two other heroes, who are deemed “Chasers”. A chaser is a being who is paid to retrieve items or individuals for a price – and Giaque and his team are going big, joining together on a quest for the Ultimate Gift known as the Crimson Shroud. The story is simply enchanting, as each sequence of dialogue features clever writing from Matsuno himself – which shapes this team’s motives, strengths, and weaknesses as the proceed on this adventure.

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Even though the writing is beautiful to a degree, it’s not really the writing that makes this narrative so unique. You see, Crimson Shroud plays a lot like a table-top RPG – dice rolls and all, and has a Dungeon Master of sorts detail every event as it happens. We have seen many RPGs blend their story telling with gameplay, but this title in particular makes the whole concept it’s core in order to create a truly engaging experience. That being said, I can easily say that this type of storytelling will not be for everyone, as those unfamiliar with tabletop gaming are sure to be thrown into new territory with Crimson Shroud due to the constant narration and rather slow pacing as a whole.

Gameplay
Imagine you are playing a tabletop game, and a band of goblins are huddled up – prepared to cause mayhem for the next walking target. You could perform a roll to see if you can pass by unnoticed, or you can aim for a surprise attack – rolling the dice to see how many turns this group of foes stays stunned. That is really what the core of Crimson Shroud is all about, and that’s just the basics. Players move to each area by using the map on the lower screen, where a specific amount of new locations are able to be selected based on the current objective. Once you pick a destination, our three heroes’ game pieces (yes, all of the characters are made out of traditional figurines) will then move upon the new setting, where a battle or story sequence will take place.

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Combined with the Dungeon Master’s narration, these methods make everything feel like a legitimate table-top session, where every move you make is affected by a roll of the dice. You see, whenever a choice needs to be made, the player must give their dice a shake (which are made up of your standard 20-sided, 10-sided, 8-sided, 6-sided, and 4-sided die), and then roll a number to determine the outcome. This dice-rolling gimmick is also incorporated in the battle system at times, which most will feel right at home with.

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The entirety of Crimson Shroud’s battles are executed like a turn-based RPG. Once the fight begins, players will take turns amongst all involved participants, dealing damage and performing defensive maneuvers with attacks, magic, and skills. Attacks are standard fare, as the weapon that is currently equipped will determine how much damage is dealt on the said foe. Magic allows for powerful elemental attacks to be cast – which can raise the stats of your squad, greatly harm an opponent, or cause a status effect to be placed on the enemy of your choosing. It’s a well balanced system in place, and the way the player learns skills makes the gimmickry behind Crimson Shroud even richer.

As battles are won – weapons, armor, and other loot will be dropped that can raise specific offensive and defensive stats. Yes, this kind of thing happens in all RPGs, but in Crimson Shroud, you’re choice of equipment is essential when it comes to increasing the power of your squad. Instead of leveling up, the player must rely on item acquisitions to improve their stats and gain new skills. Skills make each character unique, as they allow for certain abilities to be used during battle, alongside your main attacks. Some of the time, these techniques will increase HP or MP – with a dice roll determining the size of the gift in battle. Skills can also be used offensively, with rolls coming in to raise the amount of damage delivered or add a status effect to an unsuspecting enemy. This means that luck does indeed play a part of the complex battle mechanics offered – but also increase the amount of strategy the player will have to apply to be victorious.

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If I had any complaint to make with Crimson Shroud as a whole, it would be the world layout. After completing a battle or clearing out an area, the path you’re on can come to a dead end at a moment’s notice. Every chapter has a specific chain of objectives that need to be completed before moving on, and if you move in the wrong way, these dead ends will show themselves often – requiring a lot of backtracking to be done in order to find whatever you may be hunting for. This does add more exploration, but it also increases the number of battles you will have while in a chapter. This means that if you go in just wanting to see the story and fly through the enemies at a quick pace, you are sure to grow tired of the tediousness involved. I personally felt the extra amount of exploration was a good thing, as gathering loot is so pivotal to getting stronger that most are going to want to improve their characters as it stands, as large bosses will prove to be even larger dead ends if your equipment isn’t up to par.

Visuals and Audio
This is the make or break part of Crimson Shroud: the graphics. Giauque, Frea, and Lippi have no animation – which proves to be the same with all of the bosses and enemies within the entire game. As mentioned earlier, this is due to the fact that all of this cast are indeed figurines, crafted as such to capture the game’s whole “Tabletop” gimmick at hand. In my opinion, this choice was a superb one as there is a certain charm that these figures embody, and they still look quite nice, despite the fact that wobbling is about the only true movement you will see them demonstrate. As for the environments, most are rather small and detailed, still representing the board game design in full form – fleshed out with detail and dark, majestic tones. If you go into Crimson Shroud looking for a fully featured JRPG, blossoming with color and life, you’re going to be disappointed – as that isn’t what this game tries to present itself as. Crimson Shroud is a tabletop game made accessible as a single player experience, and even though it may be different in terms of visuals, it’s best feature is that it holds itself to it’s own gimmickry to ensure it’s targeted audience will get the most from the journey within.

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As far as a soundtrack goes, expect nothing but greatness. There may be little to no animation – but the melodies within Crimson Shroud are sure to please all as they bring each encounter to life. In fact, I would say this might be the best selection of tunes we have seen in a portable RPG in years, as the variation and quality of each track do wonders at building up excitement during battles, and bring out the emotion in the text driven story.

Overall
There isn’t any doubt about it. Crimson Shroud is not for everyone. The battle system may be familiar aside from the leveling mechanics involved, but fans of tabletop games will be the ones that take the most out of this adventure. Even though it’s different, this is the game that all 3DS owners should at least try. I remember when I was young and not really into role playing games, as I just wanted action and platformers for a quick fix of gaming. A little game by the name of Pokemon Red then came into my life, and turned me into an avid RPG fan – which is a namesake a still carry with me today. Crimson Shroud that kind of title. This game is the perfect introduction for those who want to get into the realm of tabletop games, as it’s easy to learn and carries enough familiarity of other genres to please any crowd. Is it perfect? Not quite, but those who roll the dice on this digital release are sure to find one intelligent and enjoyable adventure that may just unlock the floodgates to something bigger.

9-0-capsules-out-of-10

Fez Coming to Other Platforms in 2013

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Despite a long development cycle with many ups and downs, Fez was finally released as an Xbox live exclusive in 2012, proving that Phil Fish and Polytron have earned their spot in the industry.  

What about everyone who heard about Fez but didn’t own an Xbox 360?  Until recently, it appeared no one else would get to experience all of the work the developers at Polytron put into Fez.

In a recent article from Polytron’s website, Phil Fish looked back at what 2012 meant for him and his company.  He also revealed that Fez would be released to “other platforms” in 2013.  That means PlayStation 3, Wii U, and PC owners could possibly be looking at experiencing this beautiful game on their platform of choice.

What do you think?  What platform would you want to play Fez on?  Let us know!

007 Legends and other Activision titles Disappear from Steam

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Here is some rather mysterious news for your new year. 007 Legends has been riddled with bugs since release on nearly every platform. The Steam release in particular has suffered from issues with crashing and multiple texture problems with no options of changing settings present, and it appears that Steam have at least temporarily pulled the plug as the store page has disappeared.

Making matters more interesting is that other Activision releases have also faded off the storefront, such as Blood Stone, Quantum of Solace, Blur, and Soldier of Fortune: Payback – with no current explanation of why. This could either be just a small takedown that will be resolved in days, or something that has to do with the agreement made between Steam and Activision themselves. Also keep in mind that aside from SoF: Payback (developed by Cauldron), all other titles that seen removal today were developed by now defunct studios, such as Eurocom and Bizarre Creations. Stay tuned, as we will keep you updated once Activision release an official statement. For now however, you can keep your eyes peeled at the publisher’s main page on Steam to see the lack of Bond and Blur for yourselves, as all 007 ads have been redirected.

Slash Only 2 Event Coverage & Cos Play Photos 2013

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Slash Only #2 – 1/1/2013

For anyone living in Beijing China, the new year started off with a bang as the second annual Slash Only #2 event too place today! So as always it was another perfect excuse for the Capsule Computers Crew to attend and cover the event.  Slash Only #2 event was open to the public with tickets being sold online and also at the door.  Due to the size of the venue only 550 tickets (500 online and 50 at the door were made available to the public) ticket prices were set at  40RMB (approx $5USD/AU) per person, so it certainly was a very affordable price if you’re a Dojinshi/comic book fan eager to pick up the latest Dojinshi’s and merchandise from popular TV Shows, Movies and games from the US and UK “Only” Yes you heard that right.  Slash Only, only focuses on US and UK stuff and this time around absolutely NO Japanese Anime, Shows, games or movies were sold.

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Clock stuck 10 and the flood doors opened and it was on for young and old!

Slash Only #2 was held at Beijing Workers Indoor Arena, also known as the Beijing Worker’s Gymnasium which hosted the 2008 boxing events for the Summer Olympics. It was held in a special function  hall of the arena used for hosting events, the size of the hall was certainly one of the smallest we’ve come across for a Doujinshi convention which brings me back to the reason why only 550 tickets were made available, a smart decision by the event organizers as they were really pushing it by allowing any more people in.   As we’ve come to expect with every major comic / Doujinshi convention in China, everything  went down without a hitch and once the clock struck 10, the fans and cos players were allowed in and the mad rush to buy your Doujinshi and merchandise was on for young and old!

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Fantastic Resident Evil 6 fan art postcards!

What the event organizers also did to entice the fans was offer everyone attending a chance to pick up and collect the Slash Only trading card game cards. (similar to other card games like Magic The Gathering) These cards were not for sale at the beginning of the event, and initially were given away to the fans once they purchased merchandise from any of the vendor booths. However, at the end of day the entire collection comprising of 24 cards went on sale and massive lines were quickly formed and anyone interested in picking up the entire set were able to do so for only 20RMB ($3US/AU). This was certainly a great little incentive cooked up by the organizers for the fans which everyone really enjoyed.

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The Joker used to be funny …. till he took an arrow to the knee!

Today’s event drew an impressive amount of Cos-Play characters dressed up from US and UK TV Shows, Movies and Games. Check out the pictures below in the gallery (we also have a link to our full gallery images hosted on Facebook) a lot of effort and time was certainly spent into some of these outfits which I must say were very interesting and amazingly well designed. All in all Slash Only #2 event was a great day out for the fans, what better way to kick off 2013 with a fun and enjoyable Doujinshi event! Click on the link below to be taken to our Facebook gallery page for Slash Only #2 Event.

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Captain America says your cool!

 

 

Slash Only 2 Event 2013 Gallery on Facebook

 

 

Image Gallery below

New Zeno Clash 2 Screenshots Released and Zeno Clash Ultimate Edition Sale on XBL

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Atlus and ACE Team released a bunch of new screenshots for their upcoming game Zeno Clash 2. Zeno Clash 2 is the sequel to the first person indie brawler Zeno Clash. Check out the new screenshots below and find out more about the game at their official website here. Zeno Clash 2 will be released for Steam, Playstation Network, and Xbox Live Marketplace in early 2013.

To celebrate the release of the screenshots, Atlus and ACE Team have knocked down the price of Zeno Clash Ultimate Edition for Xbox Live to 800 Microsoft Points. This is a 50% savings and this special price will last for one week. Buy your copy here.

Earth Defense Force 2025 trailer reveals new Air Raider unit

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The Japanese branch of D3 Publisher have debuted a brand new promotional trailer for Earth Defense Force 2025, or as it is called in Japan, Earth Defense Force 4. The video is five minutes long and can be seen below. Why should you care you ask? Well it was revealed that D3 Publisher is planning on bringing the title to North America sometime in 2013 on the 360 and PS3, though an exact release date is currently unknown.

As for the trailer below, there will be a brand new unit called the Air Raider which can summon tanks and call in air strikes for support.

Toki to Towa trademarked in Europe with familiar English title

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There has been quite a few rumblings concerning Imageepoch and Namco Bandai’s anime styled RPG Toki to Towa and it’s possible Western release. Not only has the CEO of the company, Ryoei Mikage, mentioned on Twitter that he would like to see the title in the West, he has even stated it will be released sometime in 2013.

Well, so far Namco Bandai has been very quiet about releasing Toki to Towa in the West, but this trademark listing may be a pre-cursor of things to come. Today it was discovered that Namco Bandai had filed a trademark for a game called, Time and Eternity, which is the English advertised name of Toki to Towa, in Europe. Fans of this series can not only rejoice in this good sign for the game’s overseas release, but they can also check out the trademark itself here.

Hacker Evolution Duality on Indie Game Stand

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Hacker Evolution Duality is on Indie Game Stand as a pay what you want purchase in support of the Princess Margarita of Romania Foundation. 10% of the proceeds from the sale will go towards this charity that aims to improve civil society in this European nation. Buyers who pay more than $1.00 for the game will receive redeemable keys for Desura and Steam.

The game puts players into the role of hacker Brian Spencer who has created a brilliant AI. Now Spencer must destroy his creation and forcefully retake the company he started. This is the first time in the Hacker Evolution series that multiplayer has been introduced. Players can go head to head with other gamers in the open world mode. buy your copy here. Find out more about Hacker Evolution Duality here.

Runic Games Boasts Over 1 million Units of Torchlight 2 Sold

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Runic Games wished everyone a happy new year along with the announcement that they had sold over 1 million units of their game, Torchlight 2, via this tweet.

Torchlight 2 is a dungeon crawler with many similarities the Diablo series. However that can be expected since Torchlight was worked on by the same man who worked on Diablo 1 and 2, Max Schaufer.  A popular opinion, for those who enjoy the genre, is that Torchlight 2 is more like Diablo than Diablo 3. With Torchlight 2 you can also have peer to peer multiplayer and the ability to mod the game, unlike Diablo 3 that requires you to be connected to the Blizzard servers even when playing single player.

3 threat letters discovered at Comiket 83

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Shockingly despite banning all Kuroko’s Basketball doujinshi circles from the event, 3 death threat letters were discovered at the empty lot that was originally meant for Kuroko’s Basketball (the area can be seen in the image above) at Comiket 83.

In response to the discovery of the 3 letters Comiket decided to raise security for the final day, undergoing bag checks for all entrants. It is believed that the 3 threat letters may come from a copycat and not the same person that has sent the many other letters as the MO is completely different here and the message reportedly did not match previous letter’s sentiments.

These 3 threat letters make for up to 50 letters in total sent to locations connected with Kuroko’s Basketball mangaka Tadatoshi Fujimaki. What do you think of Comiket receiving threat letters despite banning Kuroko’s Basketball circles? Let us know in the comments section below.