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Sci-Fi FPS La Quimera to Launch on PC April 25 Worldwide from Reburn; Players Can Sign Up For Closed Co-op Beta Ahead of Time

Eager Fans Can Get a Taste of La Quimera’s High-Tech Exosuit Combat in the New Gameplay Trailer

KYIV, Ukraine – April 7, 2025  Game developer Reburn is excited to announce that La Quimera, its narrative-driven first-person-shooter game set in a futuristic Latin American megalopolis, will release on April 25 on PC via Steam. La Quimera will be priced at MSRP $29.99/€29.99. To prepare for the launch, Reburn is hosting a closed beta for 24 hours starting April 12 at 7am PT / 3pm BST / 4pm CEST. Fans can request closed beta access on La Quimera’s Steam page, though slots are limited. Participants will be able to access a part of a pivotal mid-game mission in solo or co-op play.

“Our Reburn team can’t wait to finally share our hard work and vision for La Quimera with players on April 25,” said Dmytro Lymar, CEO and co-founder of Reburn. “Ahead of our release, we invite players to join us in our closed beta to get an early look at the co-op experience for our vision of Nuevo Caracas and far beyond.”

In addition, eager FPS fans can get an extended look at La Quimera’s unique blend of sci-fi worldbuilding, Latin American mysticism, and tense shooter combat in the first gameplay trailer. The gameplay trailer pulls back the curtain on La Quimera’s intriguing blend of exosuit abilities, futuristic weaponry, and robotic enemies standing between the PMC and its objectives. Render enemies vulnerable with a multitarget electric shock, scan for hidden threats, dodge certain death with the exosuit’s agility, and more. Even better, La Quimera players can suit up with two additional friends throughout each mission for co-op action, coordinating combat tactics and experiencing the city and jungles of Nuevo Caracas together.

La Quimera is Reburn’s first original video game IP. The world and narrative of La Quimera is written and created by Nicolas Winding Refn (Drive, The Neon Demon) and E.J.A. Warren. Set in and around the fictional Latin American mega-city of Nuevo Caracas, the game tells the story of a down-on-their-luck PMC group caught up in a vast conflict between rival factions and shadowy corporations, as mystical events increasingly blur the line between reality and illusion. Exosuits provided by one such benefactor allow players to engage in intense combat, utilizing high-tech gadgetry and superhuman strength to outwit their enemies.

Reburn’s roster of developers includes lead gameplay designers, artists, sound engineers, programmers, and more from across the entire Metro series. Metro 2033Last Light, and Exodus gameplay and AI designer Oleksandr Kostiuk serves as project lead on La Quimera. CEO and founder Dmytro Lymar has worked in games since 2006, and previously served as director and CEO of 4A Games Ukraine, which operated as a separately owned entity distinct from other 4A Games studios.

“As a development studio operating out of Ukraine, the last several years have been extremely challenging in terms of bringing any artistic creation to life while contending with the realities of war and dramatic shifts in the games industry,” further stated Lymar. ”Through it all, we stayed focused on what we love: Creating immersive, story-driven experiences. Our work wouldn’t be possible without the bravery and sacrifice of those defending Ukraine, and we’re profoundly grateful for their strength and resilience. We’re also truly thankful to everyone who supported and believed in us along the way.”

About Reburn:

Reburn is an independently-owned video game development studio led by CEO Dmytro Lymar. Reburn was formerly known as 4A Games Ukraine, one of multiple studios working on the Metro video game series. Reburn comprises more than 110 developers, featuring many designers, artists, animators, programmers, QA, and more from across the Metro game franchise. La Quimera is the studio’s first unique IP. The studio is based primarily in Kyiv, Ukraine, but utilizes a number of people working remotely around the globe.

Happy Volcano Debuts First Modulus Demo on Steam

Cut, color, stamp, and assemble modular components to build a fully functioning factory from the ground up

LOS ANGELES – April 7, 2025 – Award-winning developer Happy Volcano (You Suck at Parking, The Almost Gone) and publisher Astra Logical are proud to announce the first-ever demo for Modulus, a factory automation game where players build every piece from the ground up with building-block modules. Cut, color, stamp, and assemble these modules to design an impressive factory with your own creative twist.

There are no fixed recipes in Modulus. Players produce each construct from the very modules they manufacture, resulting in a highly personalized approach to factory-building. Witness these structures rise and construct in real time, with each block becoming a visible part of the design. The more complex the buildings, the more advanced the modules must become.

In the demo, players can experiment with a variety of operators, construct Grey and Blue buildings with unique functions, and unlock Zen Mode for relaxed, unrestricted building without objectives. To guide players, a brief tutorial kicks things off for those new to the automation genre.

There are no timers, no enemies—just the player and their factory. Players can relax and find their flow as they build at their own pace. The factory steadily expands, with monumental buildings emerging to meet the ever-growing demand from The Grand Neural Network.

About Happy Volcano

Happy Volcano is an award-winning game studio with a volcanic passion for bold and exciting video games. As a team of artists, designers and engineers, they put their hearts and minds together building unique gaming experiences. The studio is Belgium-based, with a growing remote team that spans the globe. 

About Astra Logical

Astra Logical publishes systems and strategy games that don’t hate you. A mission-driven indie publisher, they support games with an ethos of progressive complexity and emergent thought. Astra teams up with developers who create approachable yet deep challenges for the curious-minded.

RuneScape Heats Up with ‘Pharaoh’s Folly’, the Second Quest in the Return to the Desert Storyline, Available Now

Save the crumbling city of Menaphos in the continuation of the Return to The Desert questline.

Monday, 7th April 2025, Cambridge, UK. It’s time to head back into the scorching heat of the Kharidian desert in RuneScape as the second quest in the Return to the Desert storyline, ‘Pharaoh’s Folly’, is available for RuneScape Members today.

The sands are shifting in Gielinor and the Golden City of Menaphos is in peril. Following Osman’s brutal betrayal in an attack on his own people, Menaphos has been left divided. Amascut’s influence lurks in the shadows, and as Osman’s motives turn even more sinister, it is time to put an end to his evil ways – but only once you’ve escaped the treacherous Shifting Tombs…

Pair with Leela, familiar faces, and new furry friends to uncover the long-lost secrets of Menaphos in a dangerous quest to expose the truth. With tensions rising and The Golden City crumbing from within, no matter what happens next, Menaphos will never be the same. 

Complete Pharaoh’s Folly to earn new rewards, including Thieving and Agility XP, ‘The Rabble-Rouser’ title, and a new Bracelet ‘Leela’s Favour’, capable of teleporting players to all districts of Menaphos, including the Sophanem slayer dungeon, shifting tombs, and all active soul obelisks. 

To embark on this new adventure, players will need to have reached Slayer skill level 87, completed the first quest in the Return to the Desert storyline ‘Beneath Scabaras’ Sands’, reached various requirements to complete the Do no Evil quest in ‘Phite Club’, and built the fort buildings required to complete the ‘Fort Forinthry Storyline’. Those who prove themselves worthy may then speak to Leela outside the gates of Menaphos to rally the city and change the fate of the desert forever.

RuneScape is available now on PC, Steam, iOS, and Android, complete with cross-platform progression and play on PC and mobile.

About RuneScape

Celebrating more than twenty years of adventures and acclaimed by PC Gamer as “one of the most endearing and unique MMOs available”, RuneScape is an ever-expanding, community-driven game that’s bursting with activity and life. Today RuneScape is one of the world’s longest-running online games, with over 300 million player accounts. 

Set in a medieval fantasy land, players embark on epic journeys through a vast sandbox world that’s full of gods, warring races, unexplored dungeons, and glittering riches. Propelled by the game’s narrative, choose your own path through enthralling quests, and progress through 29 diverse skills to shape a single character in a classless world. RuneScape is available across PC, iOS and Android devices.

About Jagex

A leader in creating deep and engaging forever games that empower our communities across PC, mobile and consoles. Jagex’s flagship MMORPG, RuneScape, has welcomed over 300 million player accounts to its world and is a $1billion + lifetime revenue franchise. Today the RuneScape franchise exists beyond live operations; our titles are forever games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds. Both RuneScape and Old School RuneScape, on PC and mobile, offer ever-evolving, highly active worlds and our community-focussed development ethos empowers players to have a real say in how each game is shaped.

In 2022, Jagex expanded with the acquisition of Gamepires, bringing its expertise in building forever games to SCUM, a multi-million selling open-world survival title in Steam Early Access & other unannounced titles. Jagex employs more than 600 people globally, and is headquartered in Cambridge, United Kingdom. 

New Ships and Submarines Set Sail in the March Updates for World of Warships and World of Warships: Legends

Set sail with a wealth of new content across PC and console, including new ships, a limited-time battle type, and the introduction of the infamous Teenage Mutant Ninja Turtles for the console version.

AUSTIN, TX (April 7, 2025) – Wargaming, the developer and publisher of the leading cross-platform naval multiplayer game World of Warships, is sailing into spring with two jam-packed updates in World of Warships and World of Warships: Legends. For PC players, World of Warships sees two cruisers awaiting construction in the Dockyard, a new Efficiency Badges system, and a limited-time battle type that features a respawn mechanic. On console, World of Warships: Legends welcomes April with the arrival of the fan-favorite Teenage Mutant Ninja Turtles collaboration, plus a new PvE game mode called War Tales, and a Marathon to earn the German cruiser Hindenburg.

Check out the World of Warships on PC trailer for this update below:

Check out the World of Warships: Legends trailer for this update below

Cruisers under construction and brand-new badges in World of Warships
Headlining April’s update for players on PC is a new Dockyard, with two ships up for grabs. Waiting at the end of 20 construction phases is German Tier IX Premium heavy cruiser Blücher. This ship boasts highly accurate shots and armored piercing shells that come equipped with increased penetration, improved ricochet angles, and flat ballistics. After progressing through the first eight Dockyard phases, players will also unlock Tier VII Commonwealth light cruiser Gambia, equipped with high explosive shells and Short Burst Smoke Generator to help take down enemy ships.

Players confident in their naval combat strategy can now showcase their skills through the addition of Efficiency Badges, which can be earned by completing Random Battles. After each clash, the base experience points of a player’s performance will be compared against the recent average performance of players from around the world, rewarding them with one of four tiered Efficiency Badges to display on the ships in their profile summary. As players improve their standing, climbing from 3rd Grade to Expert, ships will only display its highest-ranking badge.

Finally, a temporary battle type is sailing into World of Warships with Unbreakable Line, which welcomes a respawning feature. Running until 15 May, Tier VIII-IX battleships, cruisers, and destroyers can dive into action-packed 7 vs. 7 skirmishes. In a race to achieve 1,000 points, teams will need to win capture points and sink enemy vessels. But sinking these ships isn’t enough, as they’ll instantly respawn with reloaded weapons to jump back into battle. 

World of Warships Legends shells out turtle mayhem and a new game mode

As part of April’s update, the Teenage Mutant Ninja Turtles are surfing into World of Warships: Legends. Players can sail into battle sporting their most beloved dude, with themed Commander guises and new skins. To celebrate the crossover, players hungry for new cosmetics can also pick up limited-time Pizza Time crates. With two available for free, one can be earned by conquering the new Turtle Power! Mission, and another by battling through the Dragon’s Voyage campaign during the update.

April is also bringing fresh ways to play with War Tales, a brand-new PvE game mode that sees teams of three to five players working together to accomplish specific objectives using ships from Tier III ships upward. Three War Tales will be available to begin with, each with its own unique mission, such as securing a control point or escorting an allied ship. To emerge victorious, communication and solid strategies across teams will be vital.

For players seeking new vessels to lay down destruction with, the Hindenburg Marathon rounds out the April update, offering German Legendary Tier cruiser Hindenburg as the main reward. Spanning across three updates, players will have to work hard to accumulate a special currency known as Ship Parts. These can be earned by completing activities, playing the main campaign, earning bonuses through Store purchases, or by finishing Weekly Assignments.

About World of Warships

World of Warships is a free, historical, online combat PC game from Wargaming. With its massive fleet of most iconic war vessels, including five different ship classes and strategically designed environment, World of Warships provides the ultimate naval warfare gaming experience, suitable for everyone. Thanks to its largest collection of historically accurate ships available to play, World of Warships prides itself as a digital ship museum and a focal point for naval history enthusiasts. New thematic content and innovative game modes are being added on a regular basis, providing a diverse and exciting gameplay to its broad player base.

About World of Warships: Legends

Experience epic naval action in World of Warships: Legends, a massively multiplayer online game where you can master the seas in history’s greatest warships! Recruit Legendary Commanders from maritime history, upgrade your vessels, and stake your claim to naval supremacy with or against players from around the world in thrilling and immersive battles.

World of Warships: Legends brings the online naval action loved by millions to home consoles and mobile for the very first time, alongside a host of content and features exclusive to the console experience. Official website: https://wowslegends.com/

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry. Its 15 offices around the world include studios in Chicago, Prague, Shanghai, Tokyo, Vilnius, Belgrade, and Kyiv. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Its flagship products include the free-to-play hits World of Tanks, World of Tanks Blitz, World of Warships, World of Warships: Legends, and World of Warships Blitz.

© 2025 Wargaming.net © 2025 Viacom Overseas Holdings C.V. All Rights Reserved.

Outrageous virtual reality gladiator sim GORN 2 takes a swing at Meta Quest, SteamVR, and PSVR2 this year

GORN 2 is the skull-crushing sequel to VR smash hit GORN. New developers Cortopia, working alongside original series creators Free Lives, are stepping into the arena to take on virtual reality’s most outrageous gladiator sim.

In GORN 2 you will ascend to a heavenly realm where the souls of all the gladiators you slaughtered in the first game now dwell—and kill them again. Expect new weapons, new arenas, new traps, new enemies, and new bosses as you raise Hell in the heavens and prove your battle prowess before an army of terrifying foes.

This brutally slapstick brawler will be making its way to Meta Quest, SteamVR, and PSVR2 later this year, with in-your-face combat so irresponsibly violent you’ll check your headset for blood spatters when the fight is over.

Key features

  • Engage in fierce gladiatorial battles powered by an outrageous fully physics-driven combat engine, savagely striking down foes with a bountiful collection of 35 devastating, uniquely violent weapons–including many monstrous new additions to your gladiator’s arsenal
  • Journey through a series of heavenly realms populated by the fallen heroes of the original game. Here you’ll battle the five sons’ champions: powerful bosses primed to unleash fresh challenges upon even the most seasoned, blood-flecked arena veteran
  • GORN 2 is everything GORN was but MORE. More weapons, more enemies, more arenas, more traps, more power-ups, and more hilariously over-the-top combat. If you loved the first game, but still feel a raging yearning for more, GORN 2 will sate your blood-thirst
  • Conquered all five heavenly arenas? Then stand your ground in the relentless non-stop onslaught of Endless Mode, or try creating your own battlefields of destruction in Custom Mode. Get creative and crush your opponents any way you choose, no matter how outlandish

GORN 2 will launch later this year on Meta Quest, SteamVR, and PSVR2.

Sol Dorado Heist Review

Sol Dorado Heist

Developer: Megalixir Games
Publisher: Sometimes You
Platforms: PlayStation 5, PlayStation 4, Switch, Xbox One, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $9.99 USD – Available Here

Overview

When it comes to a good heist movie, some of the best parts tend to be the build-up to the actual heist. Putting together an eclectic crew with the right set of skills to pull off a job without a hitch. Well, what if things were backwards and most of the heists had already happened and a potential heist member forgot nearly everything about it besides that she is right in the middle of what is meant to be their biggest payoff? That’s where Sol Dorado Heist comes in, a short visual novel from Megalixir Games that recently arrived on consoles following a PC release a few years ago. Delivering a couple hour experience at a fairly cheap price, does Sometimes You’s latest port hit the jackpot or is it a bust for this visual novel?

Story

Alex Thorn wakes up in a swanky hotel room with absolutely no idea how she got there. Besides a massive headache and a few foggy memories that may place her right at the scene of an imminent crime, Alex has very little to go on until she ventures out into the lobby where she meets detective Drake Carrigan who questions her about why she has been appearing so frequently near the locations of so many recent casino robberies. Despite not naming her a suspect, Carrigan reveals that the police suspect that the perpetrator is targeting the popular Sol Dorado Casino next, the very casino she has vague memories of. She also learns from him that the media, and the police as a result, have taken to calling the thief the Silence Ace.

With the police already closing in to surveil the target, Alex must conduct her own investigation despite her memory loss if it means saving her own skin and potentially someone else’s, because if she can’t figure out who the Silent Ace is before they pull off the heist or is arrested, not only will she be left with nothing, but also complicit with their crime, landing her squarely behind bars. This leads to a short but fairly satisfying three chapter investigation filled with colorful characters and Vegas references that takes roughly two hours to completely complete which unfortunately doesn’t quite give many of them too much of a chance to shine.

Keeping a story short and sweet is far from  a bad thing but in the case of Sol Dorado Heist it might work well for its core storyline, keeping things rather brisk and delivering a couple of expected but fitting twists here and there, but it does something of a disservice to its characters that are unfortunately relegated to being one note cliches or mysteries until the last few minutes of each of the game’s four primary endings. There is a fifth one though that isn’t quite the ending one would aim for. Ironically, despite offering choices throughout the storyline most of the actual choices simply provide extra tidbits of information or in a few instances show off a CG or interaction that might have otherwise been missed. Instead, the only choice that actually matters is the final one that dictates which of the aforementioned four endings players will receive

As mentioned before, Alex’s interactions with the various members of the cast such as the mysterious but charismatic Rebecca Mendoza, Drake Carrigan as a fresh detective looking to make a name for himself, Jack Viper the enigmatic magician or even Bennie Hart whose dad puns rival only his downtrodden aura and even a few characters that only have a few appearances feel as if they could easily have been fleshed out more throughout the storyline. This is especially true since many of these developments would have made Alex much more of an interesting main character as a result since here amnesia storyline isn’t the most gripping.

Instead, as mentioned, most of the actual major revelations and developments happen only in the game’s multiple endings. In fact players will want to see at least a few of these as the core storyline remains the same regardless, including the actual culprit, meaning every new piece of information about the characters is welcome even if it does mean that there is unfortunately no actual way of “solving” the case yourself or providing variety by changing the culprit depending on player choice. This means that once players complete Sol Dorado Heist, there’s very little reason to return to it.

Gameplay

Considering this is a visual novel there really isn’t much in the way of actual gameplay involved. In fact Megalixir Games even went a bit light on this as well compared to the usual visual novel. Players have the standard option to simply press a button to continue reading, skip dialogue that is oddly default set to everything rather than previously read only, and being able to re-read the dialogue log. 

There is surprisingly no method to set the game to auto-continue dialogue despite there being a setting for it, though considering there is even a setting for voices that is also absent, perhaps this was meant to be included and just never made it in. Other than that, players will find that a CG gallery will slowly unlock for every CG players have seen in the game, though as mentioned before a few are locked behind non-consequential choices.

Audio & Visuals

It is nice to note that all of the artwork in Sol Dorado Heist is originally drawn and there is quite a bit of detail to both the backgrounds of various parts of Vegas as well as inside the casino. The character portraits are something of a mixed bag, with some characters almost appearing as if they were drawn by a completely separate artist than others and it must be said that Alex desperately needed either more pose variations or far fewer “shocked” reactions as the she will often flail randomly during scenes, looking both incredibly strange in comparison to other characters and flashbanging players as well as these are often accompanied by so many rapid flashes of light it felt like a photosensitivity test.

As mentioned before, despite there being a setting for voice volume, there is no actual voice work in the game besides crowd sound effects and other standard sound effects. The background music is made up of fairly standard sounding tracks that work well enough, with the background track often changing to match the character Alex is currently interacting with.

Overall

Sol Dorado Heist is far from a bad visual novel, but it’s not really a good one either. Thanks to its short length the storyline keeps a brisk pace at the cost of sacrificing potentially enjoyable character moments that could easily have been fleshed out or developed far better given a longer run time. While the title may feature multiple endings, they almost all boil down to one choice at the end and while the backgrounds are nicely drawn and some of the character portraits are nice, the lack of voice work, generic background music, and overuse of flashing effects makes it feel like this visual novel stayed when it should have hit at the blackjack table, even for its low cost.

Capsule Computers review guidelines can be found here.

World-famous DJ, Salvatore Ganacci, spins into FATAL FURY: City of the Wolves!

Ganacci to appear as a character in FATAL FURY, launching April 24, 2025

OSAKA, Japan — April 3, 2025 – SNK CORPORATION today announced that DJ extraordinaire Salvatore Ganacci will appear as a character in FATAL FURY: City of the Wolves—SNK’s newest fighting game set to release on April 24, 2025. City of the Wolves will release on PlayStation®5PlayStation®4Xbox Series X|SSteam, and the Epic Games Store. Pre-order the physical edition of the game at major retailers, including WalmartBest BuyAmazon, and GameStop.

Check out the FATAL FURY: CotW × Salvatore Ganacci announcement trailer below.

Ganacci’s gameplay trailer below

In addition to his role supervising the collaboration that is bringing 11 world-renowned DJs’ music to FATAL FURY: City of the Wolves, Salvatore Ganacci will not only be contributing original music, but also entering the ring himself as a playable character! Check out his South Town story as he brings a host of special moves into the fold!

The Story Behind the DJ
Salvatore is a justice-dealing Artist who has arrived in South Town looking for inspiration to help finish his latest (and hopefully greatest) anime music video. When his good friend Duck King tells him about the KOF tournament on the horizon, Salvatore decides it just might give him the spark he needs. Combining DJing and martial arts, Salvatore is nothing if not versatile—mixing music, muscles, and mayhem leaving even the most formidable opponents stunned and disoriented by his extraordinary abilities.

About Salvatore Ganacci
Salvatore Ganacci is a groundbreaking artist whose unique approach to electronic music, captivating performances, and innovative visual storytelling has set him apart in the global music scene. Known for his bold style, creativity, and unorthodox methods, Ganacci continues to redefine the genre and captivate audiences worldwide in constantly new ways, not just a DJ he’s a force of the sound.

FATAL FURY: City of the Wolves introduces a stunning, comic-inspired art style that’s a visual treat for series fans, combined with fights fueled by the cutting-edge REV System to deliver dynamic matches.

For all the latest on FATAL FURY, follow SNK’s KOF Studio on X and Instagram, or join the official Discord.


About FATAL FURY
The FATAL FURY series made its debut in 1991, igniting the fighting game frenzy of the 1990s that would soon engulf the gaming industry. GAROU: MARK OF THE WOLVES, released in 1999, has remained the latest installment in the franchise for quite some time. FATAL FURY will soon make its triumphant return for the first time in 26 years when FATAL FURY: City of the Wolves launches on April 24, 2025, featuring a dynamic art style, new and familiar fighters, and modernized battle systems.

About SNK
Founded in 1978, SNK CORPORATION is a Japanese video game company headquartered in Osaka, Japan. SNK is an acronym of Shin Nihon Kikaku, meaning New Japan Project, and was the company’s legal name until it was shortened to SNK in 1986. SNK is best known for creating the NEOGEO arcade system and several game franchises, including THE KING OF FIGHTERS, METAL SLUG, SAMURAI SHODOWN, and FATAL FURY. SNK also published classic games like WORLD HEROES, NINJA MASTER’S, and SENGOKU. Learn more about SNK CORPORATION by visiting https://www.snk-corp.co.jp/us/.

Sol Dorado Heist – Gameplay

Waking up in a fancy hotel room would usually be a good thing, only Alex Thorn has a bad case of amnesia and remembers just enough that she’s in serious trouble. Watch as we play through the entirety of Mega Elixer and Sometimes You’s Sol Dorado Heist to track down The Silent Ace before they commit their next great heist.

Sol Dorado Heist – Full Playthrough

Sol Dorado Heist is a mystery visual novel where you play as Alex Thorn, a woman who wakes up with amnesia and flashbacks of being involved in a series of casino heists. With the police closing in and a final grand robbery looming, your choices will determine who to trust, what’s real, and how the story ends. With multiple paths and endings, it’s a stylish, suspenseful ride into the heart of a criminal mystery.

Sol Dorado Heist
Developer: Megalixir Games
Publisher: Megalixir Games
Platform: Windows, Xbox Series X/S, PlayStation 4/5
Release Date: 24 Apr, 2021
Price: $4.99 USD

Available here – https://megalixirgames.itch.io/soldoradoheist

Summary:

Not Recommended – “Sol Dorado Heist has a colorful cast of characters whose chance to shine is squandered by its short run length, leading to a mostly satisfying story that has its fair share of presentation issues.”

Check out our review for Sol Dorado Heist here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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LUNAR Remastered Collection Illuminates the Night Sky, Launching on April 18, 2025

LUNAR Remastered Collection will be available physically and digitally for PS4, Xbox One, Nintendo Switch, and Steam!

REDONDO BEACH, Calif. – January 14, 2025 – GungHo Online Entertainment America announced that the LUNAR Remastered Collection — a collection of two JRPG classics: LUNAR: Silver Star Story Complete and LUNAR 2: Eternal Blue Complete — will be released physically and digitally on April 18, 2025, for the PlayStation 4 (compatible with PlayStation 5), Xbox One (compatible with Xbox Series X|S), Nintendo Switch™, and on Steam.

Digital editions will be available for $49.99 USD / €49.99 EUR, while physical editions offer an alternative for the collectors:

  • North America: Physical editions will be available exclusively through Amazon for $54.99 USD. A purchase link will be shared soon.
  • Europe: Physical PS4 and Nintendo Switch™ editions will be available through our partnership with Clear River Games, priced at €54.99 EUR. Follow @clearrivergames on social media for updates.

The physical editions will feature reversible covers showcasing two new key arts for LUNAR: Silver Star Story Complete and LUNAR 2: Eternal Blue Complete, both illustrated exclusively for the LUNAR Remastered Collection by Toshiyuki Kubooka.

Originally developed by GAME ARTS for the PlayStation 1 (PS1), the LUNAR Remastered Collection brings the beloved JRPG classics to a new generation with modern enhancements. This remastered edition features a new English voiceover, wide-screen support, high-definition pixel and animated art, and quality-of-life updates, such as customizable battle and strategy settings for streamlined combat. Two additional language options are also introduced, making the game more accessible to fans worldwide.

Whether you’re a long-time fan or a newcomer to the LUNAR saga, this remastered collection will captivate you with its romantic storytelling and breathtaking soundtrack that has made this series a timeless classic. This remaster not only preserves the heart of the original games, but also showcases the LUNAR series’ influence on generations of JRPGs to follow.

LUNAR Remastered Collection Key Features:

  • Strategic Turn-Based Action: Play through two magical worlds in LUNAR: Silver Star Story Complete and LUNAR 2: Eternal Blue Complete as you fight it out in turn-based battle style, where each character’s speed, distance, position, and attack range must all be accounted for.
  • Powerful Voices and Captivating Animated Sequences: Immerse yourself in battles with fully-voiced attacks and incantations in either Japanese or an all-new English voiceover by playable characters and enemies. Not to mention, the stylistic animated sequences that still capture the hearts of players today.
  • Relive the Classic or Go Remastered: Choose between classic or remastered mode — an option that allows fans to travel back in time to the games’ PS1 releases, or see them in a new light with wide-screen support, revamped PS1 pixel art, and high-definition animated cutscenes.
  • Two New Language Options: LUNAR Remastered Collection not only includes Japanese and English subtitles and sound, but also two new subtitle language options: French and German.
  • Speed up Battle + Improved Strategy Settings: Save time and speed through battles with the flip of a switch! Additionally, new options have been added to the original strategy settings for streamlined combat.

About LUNAR: The Silver Star

Originally developed by GAME ARTS, creators of the GRANDIA series, LUNAR: The Silver Star was met with wide critical acclaim upon its first release on the SEGA CD in 1992. As its first hit game, LUNAR: The Silver Star remains the best-selling SEGA CD title of all time in Japan. Relive the tale with Alex Noa – a young and resilient fighter who recently passed the White Dragon’s trial–as he embarks on his journey to become a Dragonmaster. As Alex revels in his success in passing the trial, a mysterious Magic Emperor unexpectedly enters the fold, aiming for world domination. With young Alex determined to become a Dragonmaster, will he and his companions band together and succeed in saving the world? The PlayStation 1 version, LUNAR: Silver Star Story Complete, is included in the LUNAR Remastered Collection, which will be available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch™, and Steam in Spring 2025. For more information, visit the official website: www.lunarremastered.com

About LUNAR: Eternal Blue

After the success of LUNAR: The Silver Star, GAME ARTS developed LUNAR: Eternal Blue. Originally released in 1994 for the SEGA CD, LUNAR: Eternal Blue takes place one thousand years after LUNAR: The Silver Star. It follows the story of Hiro, an inquisitive archaeologist, and friends as they journey to help a mysterious girl from the Blue Star, Lucia, to seek out the Goddess Althena and stop Zophar – a relentless and evil God of Destruction who plots the demise of Lunar – from wiping out their existence. The PlayStation 1 version, LUNAR 2: Eternal Blue Complete, is included in the LUNAR Remastered Collection, which will be available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch™, and Steam in Spring 2025. For more information, visit the official website: www.lunarremastered.com

LUNAR SILVER STAR STORY
©1992 GAME ARTS
©1996 KADOKAWA/GAME ARTS/JAM ©1998 KADOKAWA/GAME ARTS
Original PS version game developed by ALFA SYSTEM

ABOUT GUNGHO ONLINE ENTERTAINMENT AMERICA

GungHo Online Entertainment America, Inc. (GOEA) is a multi-platform developer and publisher dedicated to delivering fun & unique titles like Puzzle & Dragons, Ninjala, and LET IT DIE. GOEA is the US division of GungHo Online Entertainment (GOE), whose studios include leading developers SUPERTRICK GAMES, GAME ARTS, and Gravity. GOEA distributes games for consoles, handhelds, mobile devices, and PC. GOEA is located in Redondo Beach, CA. For more information, visit www.gunghoonline.com.
 
© GungHo Online Entertainment, Inc.

ABOUT CLEAR RIVER GAMES

Clear River Games is a multi-platform publisher with a passion for classic retro games. Based in Karlstad, Sweden, the company was founded by Freemode, a part of the Embracer Group. Their vision is to bring the joy of experiencing vintage retro and revived classic game franchises to players around the globe. Clear River Games focuses on publishing high-quality classic game franchises, modern retro, pixel art, and indie games that inspire gamers, bring back great memories of the past, or help discover new great games, making them accessible both physically and digitally to players worldwide.

Atomfall Review

Atomfall

Developer: Rebellion
Publisher: Rebellion
Platforms: Xbox Series X/SPlayStation 4PlayStation 5PC (Reviewed)
Release Date: 27 Mar 2025
Price: – $49.99 USD – Available Here $99.95 AUD – Available Here

Overview

Nuclear disaster is never a good thing. In real life, that is. In video games, it can lead to some fantastic things. It can give us the Fallout series and Metro games, and we can always relax by climbing the towers or hunting the collectibles in Far Cry New Dawn. The rush of shooting at enemies with only 4-5 bullets left in the clip, scavenging for food and water, finding shelter before the night comes – life in the post-apocalyptic games can be pretty amazing. And that’s exactly what Rebellion is trying to make us feel with Atomfall. These devs have honed their craft with the great Sniper Elite series, but will this expedition in the uncharted waters with a new genre (at least for them) pay off in the end? Let’s find out.

Story

The game is set in the aftermath of the disaster at the Windscale nuclear power station, and it is up to you to find out what exactly happened. Fun fact: This is based on the actual nuclear disaster that happened in 1957 in the UK, which you can read more about here. Anyway, to solve this mystery, you will need to navigate through military camps, ruined houses, and abandoned bunkers and deal with paramilitary, scavengers, and cultists. Solving the mystery is anything but straightforward – you will meet a lot of eccentric characters and a strange advisor that only helps by randomly placed red telephone booths all over the country. The story will sometimes go from weird to intriguing with a bit of abstract sprinkled from the pages of Monty Python.

Gameplay

The beginning is as standard as you might expect. You wake up with no recollection of who you are, where you are supposed to go, and you’re slowly picking up the pieces of the story (and our goals) as you search for food and supplies. Pretty soon, crafting in the game is introduced, along with some melee weapons and firearms. You’ll be mostly fighting enemies with cricket bats, hatchets, sicles, and so on since the ammo in the game is limited unless you decide to explore every nook and cranny. Also, every shot counts, and going for anything except for headshots is a waste of ammo. If you survive long enough in these barely inhabited lands, you’ll be able to upgrade the firearms, learn more crafting recipes, and unlock plenty of skills.

The enemies are not rich in variety, you’ll be going against humans, robots, blue glowing mutants, and occasional swarms of bees and birds. What I do have to praise is a simple and smart enemy AI, too often we see in games enemies with weapons that will switch to melee when you get close to them (thus that can be exploited every time) but in this game if they have firearms enemies will always keep their distance, go behind the cover and flank you. But that can also be countered as soon as you unlock the skill to throw melee weapons at them. Oh, my gun is empty? No worries, here is that empty revolver right into your face! There is also some big exploration factor once you find the metal detector and go nuts on finding the caches. Another thing that I liked is the flexibility in finishing the quests. There is an overarching task in the game of finding a couple of atomic batteries, and you can get your hands on them by exploring abandoned sites or trading, but what happens when you don’t have enough resources to barter with someone? It’s easy: just shoot them in their face and take everything (that is, if you can live with what you just did). With that said, I do like the trading mechanic and the lack of actual currency in the game. If anything, it makes everything far more authentic.

Visuals

This is the part of the game that didn’t impress me, and honestly, it dragged down the overall experience. While the game can look fairly decent when played on the highest graphical settings, the moment you lower them—even slightly—the visuals take a serious hit. The environments become muddy, textures look flat, and the entire aesthetic starts to feel outdated. I’ll give credit where it’s due: the level designs in the early stages, especially the bunkers and half-ruined cityscapes, are well-crafted and atmospheric. But beyond that, the environments begin to feel repetitive, almost as if they were built using a limited set of assets that were just copy-pasted across different areas. The character animations and facial models are also underwhelming, particularly for enemies. To make matters worse, the game features respawning enemies who all come back with those same bland, lifeless expressions—which kills immersion in a game that’s supposed to reward exploration.

Audio

Well……the voice actors really tried. I’ll give them that much credit. You can tell there was some genuine effort and emotion put into their performances. There’s a certain energy and commitment in how their lines are delivered, and you can tell they were doing their best with the material they were given. Unfortunately, none of the characters in the game stand out or feel compelling. They’re all bland archetypes, and their stories are either predictable or just not interesting. The dialogue often feels cliche and exhausting to sit through. As for the music, it behaves most weirdly—randomly popping in and out with no rhyme or reason. Sometimes, I’ll wander around for hours in complete silence, and then suddenly, a dramatic theme kicks in like it’s signaling a major boss fight, but nothing happens. The weapons are equally uninspired, sounding generic and recycled like they used stock sound effects for everything.

Overall

One thing I can say about this game with great praise is its stability. No crashing, no game-breaking bugs. Actually, there are no bugs at all in my playthroughs. It is fairly well optimized. No microtransactions either – what you see is what you get. Unfortunately, what we got is nothing exactly impressive. The game is too short for its price, and after one playthrough, every next one feels like a slog. I liked Atomfall to some extent because it tried to bring something new to the table, but at the end of the day, it is a game with an uninspiring gameplay loop, and I don’t see how they could make a sequel and improve on its shortcomings.

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