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Ni No Kuni: Wrath of the White Witch Review

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Ni No Kuni: Wrath of the White Witch

Developer: Level 5
Publisher: Namco Bandai Games
Platform: Playstation 3
Release Date: 31st January, 2013
Price: $59.99 – Available Here 

Overview:
Studio Ghibli are known worldwide as the Disney of Japan, having created masterpiece after masterpiece, nearly everything with the Ghibli name attached to it ends up receiving a great deal of fanfare. Such is the case with Level 5’s latest RPG adventure into a magical world that could only come from Ghibli called Ni No Kuni.

There has been so much hype surrounding Ni No Kuni with some of the more extreme fanatics calling it the next Final Fantasy or Tales before it was even released in English. Don’t get more wrong now, Ni No Kuni is a truly magical experience, one that will not soon be forgotten. It is by no means the next Final Fantasy, it’s not even the next Tales. What it is however, is the first Ni No Kuni.

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Story:
Ni No Kuni features a very Ghibli-esque tale of adventure through a child’s eye, albeit one with a slightly different flavor to what we are used to from the legendary studio. As you’d expect the story won’t be conveyed as straight-forwardly as a film with everything playing out before your eyes, instead you have to play out the events yourself, which does leave a feeling that some of the pieces of plot are lost along the way.

You get the sense that Ghibli had more to tell than what is seen despite there being a large quantity of fully animated cut scenes. This is a game of course and as such a lot of the steps of plot are passed over as you simply go from one plot point to the next. This isn’t necessarily a bad thing, it just feels odd to see a Ghibli story represented in this way.

The plot itself revolves around a young boy named Oliver as he travels into a magical world in order to save it form the evil Shadar following a huge tragedy befalling him and turning his life upside down. He is ushered into the other world by Mr Drippy, who might I add is the standout character of Ni No Kuni, with the promise of being able to restore his old life.

It all makes for a very classic adventure story filled with discovery and excitment, but it is hard to not feel as though some of the heart and spirit Ghibli is known for was lost on the video-game medium.

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Gameplay:
This is where Ni No Kuni shines. This is a game that is best likened to the RPG cult classic Guardian’s Crusade. Both this game and Guardian’s Crusade feature a protagonist that is compelled on his journey by a creature companion (Drippy in Ni No Kuni and Baby in Guardian’s Crusade) and both feature a collectable creature aspect of gameplay (Familiars in Ni No Kuni, Living Toys in Guardian’s Crusade). This isn’t the end of the similarities though, Guardian’s Crusade is a game that was far ahead of its time and I strongly feel that Ni No Kuni will be looked back on in that same regard, there is a lot at play here that takes a while to wrap your head around, but it is what makes Ni No Kuni so enjoyable.

The battles of Ni No Kuni is of course a major focus of the gameplay as this is honestly a grind-heavy RPG with a lot of fighting and leveling to be done. What sets Ni No Kuni apart however is its combat mechanics, it mixes the turn based creature summoning combat of Guardian’s Crusade with the real-time action mechanics of the Tales franchise. At first it feels somewhat clunky and difficult to get a grip of. Afterall the game lets your run around in real time, but halting combat and switching between party members and familiars is a large part as well. This puts Ni No Kuni in an odd predicament, it is seemingly undecided on whether or not it wants to be a turn-based RPG game or an action RPG, instead just opting for the odd middle ground. It feels fresh and indeed it is, but the problem is that it has a relatively steep learning curve as it is not something many RPG gamers are accustomed to. There are flickers of past games we have seen but when mixed together it doesn’t glue all too well. Once you get the hang of it though, Ni No Kuni can prove to be an immensely satisfying RPG adventure that is the perfect mix of challenge and fun.

Besides the combat mechanics, it is very interesting to note that Ni No Kuni takes another page out of the Guardian’s Crusade playbook with seamless graphical transition between the overworld, towns, dungeons and battles. This may seem trivial in this day and age but there are still a lot of RPG games that don’t implement something as simple as this. Despite that Ni No Kuni does something that they don’t, it makes its world feel truly immense, it seems almost endless. No matter how far you travel the world just keeps on growing. This makes for a world that you just have to journey through, for a game with such a heavy focus on adventure, this is a necessity.

While some elements of gameplay may feel a little clunky at first, with some time they will come to click with you and become second nature. Ni No Kuni does a lot of things that haven’t been done in a long time which hearkens back feelings of RPGs of old as well as giving it a certain fresh flavor that you just don’t come by these days. Weighing in at easily 60 hours, there is plenty to see and do in Ni No Kuni. It may not be Final Fantasy or Tales but it is something special.

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Visuals and Audio:
Ni No Kuni aesthetically lives and breathes Studio Ghibli, that instantly recognizable style of art that has enchanted anime fans for decades. In fact it is hard to imagine Ni No Kuni without Ghibli behind it. It certainly wouldn’t be half as magical as it is and the world of Ni No Kuni wouldn’t be half as fun to explore.

Ghibli and Level 5 have created a beautiful world to journey through and memorable character designs that won’t soon be forgotten. The sheer visual delight of Ni No Kuni is enough of a reason to give this game a look in as it is utterly gorgeous.

Not only is the art stunning, the soundtrack for this game is simply a masterstroke by Joe Hisaishi. He has composed he greatest score since Princess Monoke with this game. Each track is intricate and detailed telling a story without words. This soundtrack is a credit to Hisaishi and will be remembered as a high point of his career.

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Overall:
Level 5 and Studio Ghibli came together to make magic and they succeeded. Ni No Kuni is an enchanting experience that will resonate in the hearts of gamers with its charm and romantic affection for adventure. It is a game that the world may not be ready for, with ideas that may not be fully embraced just yet, but it is still a game overflowing with creativity. While it owes a great debt to its forefathers like Guardian’s Crusade and Tales, Ni No Kuni has stamped out its own identity. It may be many things but more than anything it is what it is – Ni No Kuni.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Corpse Party: Book of Shadows Review

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Corpse Party: Book of Shadows
Developers: 5pb., Team GrisGris
Publisher: XSEED
Platform: PSP, (Playable on Vita)
Release Date: January 15, 2013
Price: $19.99 – Available Here

Overview:
There have been many casualties in the horror genre of video games over the last decade.  Franchises long seen as scary or even terrifying have become less prevalent in the industry and have been transformed into action titles. However the horror genre is not dead, and XSEED showed North American audiences this when they released 5pb’s Corpse Party in English in 2011.

The move may have been a risky endeavor at the time, but it obviously paid off well thanks to a number of stellar reviews and enough sales to bring the game’s sequel/expansion, Corpse Party: Book of Shadows. Now that the title has been released on the PSN (and is playable on the Vita as well), is Book of Shadows the terrifying experience gamers have been searching for since the last time they ventured through the halls of Heavenly Host?

Story:
Before we begin, it is worth noting that familiarity with the first Corpse Party title is heavily recommended for anyone who wants to enjoy Corpse Party: Book of Shadows. The reason for this is that Corpse Party: Book of Shadows’ storyline is told through eight different chapters, each one focusing on a different student or group of students trapped inside of Heavenly Host. It is very important the player at least has a decent amount of knowledge about Corpse Party’s story before trying the game, as nearly everything that makes Corpse Party great revolves around its story telling.

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The game begins at the household of Naomi, one of the few survivors who managed to escape from Heavenly Host Elementary. Unfortunately while Naomi’s escape may have saved her life, her mental state has become severely unstable. As such, her mother is desperately seeking help for her daughter who is obsessed with a girl who doesn’t exist. However for Naomi, this girl was her best friend in the entire world.

Now while the game may start from here, this is simply a little bit of after story to add emotion to the events the player is about to experience. The first chapter does go over a little bit about how these students found themselves in the cursed school, where a group of students hold a ritual for their transferring friend so that everyone will be friends forever. However this time around, one boy reacts violently to the charm and tries to stop it from happening but ultimately he goes along with it.

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Thus these doomed souls are transported into a world of despair where any wrong move could spell their death. Now it is worth noting that Book of Shadows’ chapter storytelling means that there are actually eight separate storylines that focus on various students or people trapped within Heavenly Host. As such these chapters are often expansions on off-screen events, “What if?” scenarios, new stories focusing on new survivors. There are even some tidbits of information leading into events that occur after the first game and into a sequel.

Thanks to the new style used for Book of Shadows, players usually only change their story route through the answering of questions which usually involve what your character is going to do at any given moment. This, along with the fact that players can now save anytime they want to (even at a decision screen), makes it easier to avoid the game’s “wrong ends,” which I will discuss later, though it is still possible to lock yourself into a bad route with a poorly-chosen save file.

Now I choose not to go any further into detail about the game’s storyline than this, at least as far as plot goes, because doing so would be a disservice not only to the player but to the story itself.  But let me say this, players already know the desperate struggle that some these characters have had to experience just to survive and even know the gruesome fates that await many of them. That being said some of the chapters are less impressive than others, though their inclusion still serves a purpose.

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Book of Shadows manages to ensnare the player’s emotions with ease and I found it impossible not to feel hopeful during positive situations and desperate whenever things turned for the worse.  The high level of emotional manipulation found within the story of Book of Shadows will be hard to find anywhere else. Therefore, the expansion of these characters’ storylines and the potential fate-changing decisions that can be made throughout these chapters is something anyone who has tried the first Corpse Party should not pass up and doing so would be as foolhardy as some of the decisions that can be made within the game itself.

Visuals:
Corpse Party: Book of Shadows takes a number of queues from its predecessor with gorgeous character portraits, anime images and creepy atmosphere. However with the game’s new point-and-click adventure style, all sprites have been removed from the game and instead gamers are presented with dilapidated hallways, classrooms and school facilities presented from the first-person perspective.

The hallways appear rather similar to one another, minus an corpse here and there, though each classroom and unique area features a different design often with things that have to be explored. The first-person perspective does give the title a creepier vibe than the previous top-down presentation and when combined with the game’s quality atmosphere, simply venturing the halls can be a worrying experience.

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Now Corpse Party: Book of Shadows isn’t for the weak of heart or those with paper-stomachs even. While there are a number of happy and even a few fan-servicey images, most of the anime artwork presented in the title is of something terrible happening to the characters. This can be anything from graphic hanging, strangulation, evisceration and more and many of these are presented for the player to see, though some are given a black screen but more on that momentarily. Along with these gruesome images, the halls of Heavenly Host are home to plenty of horrifying ghosts which can and will scare the hell out of the player.

Audio:
Now earlier I mentioned that some bad ends and events that occur within Book of Shadows happen to a black screen. Whether this is due to the extremely graphic nature of the events occurring or something else, it should be noted that this is not due to XSEED’s censoring, and in fact these events are made even more horrible because of the black-screen. Why you ask? Because everything in Corpse Party: Book of Shadows is voiced.

Everything from you’re standard dialogue to narration is voiced by the original Japanese voice actors/actresses and you will need to hear them to believe them. The voice work is superb for the title and the emotions of the characters appear real thanks to this fact… and because of this, the screams and cries of the victims being torn apart or murdered in horrible fashion can haunt you long after any image would.

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Any horror title needs great atmosphere to pull off a believable scary story. Thankfully, Corpse Party: Book of Shadows pulls this off well. While the speakers on your standard game system will work well enough, it is personally recommended to play through this game with headphones on as the binaural audio makes every experience feel real. The sound effects of the ghosts around you and the well-selected music create an unsettling experience that is nearly impossible to come by in today’s basic horror genre.

Gameplay:
Corpse Party: Book of Shadows, as I’ve mentioned earlier, departs form the exploration style of the previous game and instead takes on a first-person point and click adventure title. Players will venture through the halls of Heavenly Host in a first-person view and have to use the analog stick and X to check out various parts of the screen that need to be examined, such as items to pick up or environmental objects to interact with. It should be noted that the search reticule will appear blue over objects that can be interacted with, as to make things a bit easier for players.

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As you venture through the halls, you’ll do so using a map that displays the basic layout of the school and where you can go. Players can choose to search area by area, but can travel long distances if they feel like. Thankfully any events along the way are triggered automatically and stop the player in their tracks, so they will not have to stop at a specific place or fall into a bad-end by moving too fast.

Ultimately, that is all there really is to the gameplay of Book of Shadows. While there are a few puzzles that can hardly be named as such, players will mostly be playing hide-and-seek with various events within the game. It is interesting to note that not everything is as simple as go here and do this and some events require repetitious movement or a specific amount of “Darkening” to trigger.

This Darkening is a new and mildly interesting feature for Book of Shadows, as players are free to explore and examine whatever they wish, however doing so may not always be recommended. You see, the more terrible things that the character goes through, the further they are to losing their mind. This means that a high darkness percentage can affect the screen and even some other special events.

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Outside of adventuring, the only other aspect of the title is either decision making or the visual novel dialogue sections. These are handled in a rather standard way, though those who have experienced bad ends will be glad to see that it is possible to skip through dialogue to avoid listening to conversations multiple times. That being said, the exploration can be very tedious and monotonous at times and only truly enjoyable during the first few chapters while everything after feels like a chore to access the game’s exceptional story.

Overall:
Corpse Party: Book of Shadows is a truly terrifying experience. Though this trip down terror alley may require the price of knowledge, fans of the first game would be finding themselves in a sad end of their own to not answer many of the unanswered questions and expand their knowledge from the first title. That being said, the first title is always there for newcomers to try out and is just as worth of a purchase.

While some of the gameplay changes made for Book of Shadows are for the worse, this horrifying journey contains a smattering of unlockable content such as images, voices of the characters, creepy commentary by the Japanese voice actors and of course, a collection of your unlocked bad and proper endings. Corpse Party: Book of Shadows not only proves that a visual novel can work in the West; it also proves that a great story does not need the best gameplay to succeed.

8-5-capsules-out-of-10

Bowser Dubbed Number One Villain by Guinness World Records

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Here is some interesting news for your mid-week. The Guinness World Records 2013: Gamers Edition has recently hit shelves, and has dubbed Bowser the #1 video game villain of all time. Bowser beats out the likes of Sephiroth, Ganon, and the Joker to claim this feat, which he won with 20% of the overall vote.

The entire list is quite intriguing to say the least, and you can see if you agree with the top 50 down below. For other record breaking feats, you can also purchase the 2013 Gamers Edition of the world records, which is in stores now. A trailer for this year’s entry can also be seen, under that list of the most villainous villains.

50. HadesKid Icarus
49. AtlasBioShock
48. Jacqueline NatlaTomb Raider
47. ShepherdCall of Duty
46. HerobrineMinecraft
45. Solidus SnakeMetal Gear Solid
44. DiabloDiable
43. Dr RobotnikSonic the Hedgehog
42. Dr Neo CortexCrash Bandicoot
41. Shao KahnMortal Kombat
40. Zoran LazarevicUncharted
39. TabuuSuper Mario Bros.
38. KaosSkylanders
37. WheatleyPortal
36. Mother BrainMetroid
35. GhirahimThe Legend of Zelda
34. Dr NefariousRatchet & Clank
33. XehanortKingdom Hearts
32. KesslerInfamous
31. The FloodHalo
30. The Locust HordesGears of War
29. VanitasKindgom Hearts
28. Darth VaderStar Wars
27. Dr WilyMega Man
26. Team RocketPokemon
25. Kefka PalazzoFinal Fantasy
24. PoliceGrand Theft Auto
23. ZombiesCall of Duty
22. AliensSpace Invaders
21. The ReadersMass Effect
20. NPokemon
19. ZeusGod of War
18. AlduinSkyrim
17. M BisonStreet Fighter
16. The CovenantHalo
15. Andrew RyanBioShock
14. Donkey KongDonkey Kong
13. Psycho MantisMetal Gear Solid
12. Albert WeskerResident Evil
11. Vladimir MakarovCall of Duty
10. CreeperMinecraft
9. Liquid OcelotMetal Gear Solid
8. InkyPAC-Man
7. The BorgiasAssassin’s Creed II
6. SephirothFinal Fantasy VII
5. Gary OakPokemon Red/Blue
4. GanonThe Legend of Zelda
3. The JokerBatman: Arkham Asylum
2. GLaDOSPortal
1. BowserSuper Mario Bros.

Hakuoki Season 2 licensed by Hanabee

hakuoki-season-2Hanabee Entertainment have announced that they have acquired the license to distribute the second season of the anime series Hakuoki. They previously acquired the first season of the series leaving fans curious as to whether a second season pick-up would follow, we now have an answer.

The second season’s full title is Hakuoki: Record of the Jade Blood and continues on from where the first season left off. Hanabee confirmed that they will release the series with both an English and Japanese language dub on the 3rd of April. Pre-orders for the title are available now on their official website here.

What do you think of this title acquisition from Hanabee? Let us know in the comments section below.

Dead Island Riptide Aussie Collectors Edition Detailed

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In short, where is my Zombie Bust? I mean really? There is not a single zombified chest in this collection. What we do get on the other hand is some pretty standard collectors materials. Interestingly though, the collectors “Survivor Edition” set will be only available at EB Games locally whilst the not as collectors, but still cool Pre-Order Edition will be only made available at JB Hi-Fi.

The contents of both packages include –

Survivor Edition – Exclusive to EB Games

  •          Dead Island: Riptide game on PC, PS3 or Xbox 360
  •          Exclusive Survivor Edition Tin Box
  •          World Exclusive Survivor Notebook
  •          Exclusive Weapons Pack DLC
  •          In-game Character Skins DLC

 

Pre-Order Edition – Exclusive to JB Hi-Fi

  •          Dead Island: Riptide game on PC, PS3 or Xbox 360
  •          Official Steelbook
  •          In-game Character Skins DLC

The game is released on the 23rd of April, 2013 and will retail for: PC (RRP $69.95), PS3 and Xbox 360 (RRP $89.95). Be sure to order at the retailer you want the specific goodies from.

Assassin’s Creed 3 DLC launching February 19

ac3-dlc-king-washingtonAssassin’s Creed 3 fans would be interested to know that the tyranny of King Washington is drawing near with the upcoming first DLC episode of the King Washington series releasing on February 19th.

The first DLC episode will be titled The Tyranny of King Washington: The Infamy and will focus on the sinister King George Washington who of course heroic assassins Ratonhnhaké:ton otherwise known as Connor has to stop from undergoing his villainous templar deeds.

To get all 3 episodes of The Tyranny of King Washington as they are released you can get the Assassin’s Creed 3 Season Pass which will retail for 2400 Microsoft Points on Xbox LIVE or $49.95 on the PlayStation® Network and Windows PC. The DLC will also be released on the Wii U.

You can check out our review of Assassin’s Creed 3 here.

What do you think of The Tyranny of King Washington? Let us know in the comments section below.

Ace Combat: Assault Horizon ENHANCED EDITION Out Now On PC

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PC gamers, here is your opportunity to catch up on the latest Ace Combat game in the franchise, Ace Combat: Assault Horizon with a little bit extra added to the mix. In Ace Combat: Assault Horizon ENHANCED EDITION, PC players can expect to have the same game as the console versions that not only takes advantage of the superior points of the PC (controls, gfx, etc.) but also the additional DLC content will be included with the package.

The Package is available now via Steam and as a physical product in retailers across the country. Be sure to pick up your copy soon.

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New GRID 2 Video features Chris Harris

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Codemasters otherwise known as the masters of realistic racing games have just released a brand new video for their upcoming GRID 2 game. The new video features none other than Chris Harris a popular motoring journalist and contributor to the DRIVE youtube channel.

The video mashes up real-life racing with GRID 2 in game footage and quite frankly it is hard to tell the difference, which really goes to show just how stunning a game GRID 2 is visually. The race featured in the video features Chris Harris getting behind the wheel to challenge a professional racer.

You can check out the video below and let us know what you think in the comments section.

Hansel and Gretel: Witch Hunters Review

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Hansel and Gretel: Witch Hunters

Studio:
Gary Sanchez Productions
Publisher: Paramount Pictures
Release Date: February 7, 2013
Format: Cinema

Overview

Hansel and Gretel Witch Hunters is a film based on the Brothers Grimm  fairytale called Hansel and Gretel. Whilst the film adaptation follows a slightly deviated version of the story, those of us familiar with the tale might be able to pick out some similarities, at least at the beginning of the film. While I quite enjoyed this version of the tale, I can’t help but wonder if it is accurate. Fans of the Grimm tales may find this adaptation a little different to the stories that they are used to.

Is the film an accurate representation of the source material, or is it another generic action flick? Find out my thoughts in the review below.

Story

Hansel and Gretel Witch Hunters follows the story of the two characters, Hansel and Gretel who are both brother and sister. If anyone is aware of the fairytale, these are the siblings that get abandoned in the woods and almost get eaten by a witch in a house of candy… I think. They are then later found by their father and live happily ever after in a house of candy or something.

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Much like the original tale, the two kids murder their witch captor, but instead of finding their father, they escape to a nearby town. This event earns them notoriety amongst the townsfolk as Witch Hunters and they then spend the rest of their life killing off Witches. And this is pretty much where the story of the film kicks in, just after they’ve gained a massive following as mercenary Witch Hunters.

The main storyline of the film follows the two as they take a new job during their stay at a new town. On the outset, the job seems to be completely normal, come in, hunt witches, save children and get paid. However, this is far from the case as you quickly learn.

What I really liked about the movie was the way the storyline progressed. I mean sure, it was just your typical action flick featuring Witches instead of terrorists, but man the way the story progressed made it interesting as much as the visuals made it fun. Which is a lot.

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I have to say that there are things in the story that seem predictable when you think back on them, but as you’re watching it’s really like: “Wow, that happened? They linked all that together? Oooooo…”. Again, it is predictable, but it’s told in a way that’s both fresh and awesome.

I quite enjoyed the storyline in Hansel and Gretel Witch Hunters, sure it was a little generic and predictable at times, but in its unique setting, it worked really well. Definitely see this film if you love when genres are turned on their heads.

Visuals

Visually this film takes a lot of its cues from action films, rather than fantasy ones. If I was pressed to give a quick description of this film visually, I’d describe it as: “Running and Gunning with Witches”. Sure that sounds painfully generic and plain, but really, with the setting and what you can do with Witches and the like, it makes for some really interesting cinema.

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I also loved the costumes in the film. While the movie feels a lot like a Grimm tale, it looks a lot more… I wouldn’t say fantastical, but definitely more badass. While being that little bit more awesome, they still managed to fit the films setting quite superbly. Definitely in love with the aesthetics here.

The opening sequence was simply amazing. I loved the way it it showed the siblings progression from kids into worthy Witch Hunters throughout an awesome animated display that puts most animations to shame. This is probably one the best opening sequences that I have seen in a movie in a long time. Whoever was responsible for that deserves some kind of award. In fact, I would totally watch an animated series based off this franchise if it was done in the same style as the opening. As an aside, I’d also watch a TV series based off this using standard film-making techniques.

I also quite enjoyed the look and feel of all the architecture in the film. It really helped the film come across as being set in a certain time in history. This really added to the authenticity of the film, which is something that helped me be drawn in to it’s story so much more.

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Audio

The one thing that I think is going to urk a lot of people with this film is that all the main characters of the film speak in that raspy American accent that is prevalent in American films. However, often you’ll hear this contrast against the German sounding background cast, which creates a kind of distance between the characters. It’s like “Hey, pay attention to these guys, they’re the main cast. Ignore the background”. When really, all of the characters should segue in together to create a fully realised world.

However, this film has some amazing audio work in all of the action scenes and it really helps you become sucked into the atmosphere of the combat. I quite enjoyed this aspect of the film and this makes me happy.

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What was really great was the way the characters interacted with each other, particularly Hansel and Gretel themselves. I’m not sure if I’ve just been watching too much Anime as of late, but I was kind of expecting there to be some odd undertones between the two characters, I’m thinking along the lines of From up on Poppy Hill here. However, the dialogue managed to keep any of this stuff out. While the two were still unbelievably close, it still didn’t border on the odd within the audio.

Overall

Hansel and Gretel Witch Hunters is an incredibly fun film that should keep you entertained on all fronts. Whilst it isn’t entirely mentally challenging, its great story mixed with amazing visuals and some really nice audio makes this film an exceptional experience. Hansel and Gretel Witch Hunters is a fun film that I would heartily recommend to any living human being.

9-0-capsules-out-of-10

Hitman HD Trilogy trailer relives greatest hits

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Square Enix have released a brand new trailer for the upcoming release of the Hitman HD Trilogy. The new trailer details the trilogy of classic Hitman titles that will be compiled in the HD collection which launches tomorrow on January 31st, 2013.

Hitman HD Trilogy allows players to relive all the classic hits of the Hitman franchise by giving Hitman 2: Silent Assassin, Hitman: Contracts and of course Hitman: Blood Money the HD makeover. The HD trilogy also includes Hitman: Sniper Challenge which was a pre-order bonus for Hitman: Absolution.

Be sure to check out the trailer below and let us know your thoughts in the comments section.