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DmC: Devil May Cry: Vergil’s Downfall Review

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DmC: Devil May Cry: Vergil’s Downfall
Developer: Ninja Theory
Publisher: Capcom
Platform: Xbox 360 (Reviewed), Playstation 3, PC
Release Date: March 5, 2013
Price: 720 Microsoft Points ($8.99 on PSN and PC) – Available Here

Overview:

If you have not played DmC: Devil May Cry yet and are planning to at some stage, then please do not read this review as it contains spoilers. Also if you haven’t already, do read our full review of DmC: Devil May Cry here.

The much anticipated follow up to DmC: Devil May Cry arrives in the form of downloadable content titled Vergil’s Downfall, and this is indeed a direct follow up to where the original game ended. Now just to clear up this isn’t the true ending deliberately left out by Capcom, this isn’t the same stunt that they pulled with Asura’s Wrath. Nor is the content already present on disc with the DLC simply unlocking it, no this is a massive download weighing in at over 2GB, featuring content that serves as a supplementary sequel of sorts.

Do you own DmC? Love DmC? And want more DmC? Then read on to find out why you need to grab this latest piece of DLC.

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Story:

The final battle in DmC saw Vergil nearly tasting death at the hands of Dante, but spared in the last moment and allowed to escape. Vergil’s Downfall picks up right after that moment and shows you what happened to Dante’s twin brother in the post-game.  You take control of a bruised and battered Vergil as he embarks on a very personal journey of self-discovery, where he faces his deepest inner-demons.

When it’s all said and done, it becomes clear that this is truly a standalone adventure where the spotlight is on Vergil. His character development is fascinating, and he’s apparently meant to be the new antagonist of DmC, but what this DLC attempts to do is to make players understand his motives and bring his beliefs into context. If anything it offers a very unbiased and grey portrayal of his character, almost to the point where you sympathize with him or at the very least pity him.

Don’t get me wrong, Vergil isn’t a hero or an anti-hero of any kind, in this DLC you play as the proverbial bad guy and learn about his past and witness the full extent of his character. This is a very unusual redemption story, and in a very peculiar way it’s also a coming of age story. We’ve seen these stories told countless times in the medium, but rarely in the same manner that you experience in Vergil’s Downfall. Normally in these stories, you see a character make peace with their past, exorcise their inner-demons, and come out anew, reformed, and better. Vergil’s Downfall portrays its protagonist in a similar manner, albeit in a more questionable way. It goes to show that sometimes there is an even bigger price to pay on the road to redemption, and finding one’s true self.

The emotional story alone is worth experiencing, and it is presented excellently with well written dialogue and highly stylized animated sequences. This isn’t an extension to the already decisive conclusion of DmC, instead Vergil’s Downfall offers a compelling supplement to shed light on an apparent villain, and best of all it sets the scene nicely for the inevitable sequel.

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Gameplay:

Considering that it is a DLC, it’s a pleasant surprise how distinct and unique Vergil’s campaign feels compared to Dante’s epic quest in the retail release. They may be identical twins, but their personalities and respective campaigns are anything but. Vergil’s campaign comprises just six missions, each of the standard DmC length of 15-20 minutes. The length of Vergil’s campaign pales in comparison to Dante’s 20 mission odyssey, but for a DLC you can’t really fault the offering here.

The campaign really feels like a slow and steady development of his combat prowess, each mission grants you an opportunity to learn something from his repertoire and even progressively have new abilities bestowed upon him. By the time you fight the major boss, Vergil comes full circle and you get to play around with all sorts of cool new skills and attacks.  The progression in his combat abilities is in perfect sync with his character development in the story, so it all feels very organic and natural.

Dante was ridiculously stylish, reckless, and insanely over the top in his combat style, Vergil on the other hand is the polar opposite. His combat style is a lot more defined and methodological, as his approach requires far more tact and a calmer presence of mind on part of the player. While Dante was designed for reckless blood pumping beat downs, Vergil on the other hand is a thinking man’s fighter.

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Vergil’s modified katana sword, the Yamato, is all about sharp and precise hits and little to do with effortless fluidity. Don’t get me wrong, you can improvise some amazing things but you need to be more disciplined and smart about it. He is also able to summon small swords which add more strategy and tact to his play style. Vergil feels noticeably limited in the early stages of the DLC, so much that you might struggle to rack up a decent score in combat style, but as the game progresses you unlock and learn more moves, which makes scoring huge style points a lot easier. The new abilities and attacks you unlock will certainly make you want to replay the missions more than once, the coolest one being a doppelganger that you can summon to fight alongside you. He is also a lot more agile as he can literally flash step to cover a large distance in the blink of an eye, making his play style a lot more defensive and evasive than Dante’s. It’s also worth noting that Vergil’s campaign feels noticeably more challenging than Dante’s, and that may largely be due to his distinct play style.

A new playable character isn’t all that you get in this DLC, you also go up against several new enemy types, and even a couple of new boss characters. In terms of core gameplay and enemy types, Vergil’s downfall offers plenty of new things. However, when it comes to locations and level design, things aren’t as interesting. The missions largely take place in different variations of the same location and it doesn’t have the same variety you saw in DmC. You won’t be witnessing the real time world morphing, gorgeous set pieces, and the artistic flair that characterized the original game. The level design has a decent mix of action and platforming, but it feels a bit too predictable and tacked on.

The campaign design may not be very rich, but you certainly get to use a very deep and unique character and test his might against some brand new foes.

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Audio and Visuals:

Visually and graphically Vergil’s Downfall is obviously identical to the quality of DmC, sans the detailed artistic flair and real-time level morphing effects. The techno rock soundtrack is also retained here. Nothing much to say about the audio and visuals, but what is unique to Vergil’s Downfall is the stunning animated sequences.  The art style in these animated scenes is highly stylized, akin to a noir style graphic novel. It’s really cool to have that unique touch, and it makes up for the lack of variety in the in-game locations and art.

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Overall:

Despite some minor issues in level variety and design, Vergil’s Downfall is an excellent piece of downloadable content that is well worth the price of admission.  Vergil offers a whole new gamplay experience, and his story is well worth witnessing. If you already own and loved DmC: Devil May Cry, then Vergil’s Downfall is an essential purchase.

 8-5-capsules-out-of-10

 

Capsule Computers review guidelines can be found here.

Atelier Ayesha: The Alchemist of Dusk English trailer released

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Today Tecmo Koei decided that it would probably do them some good if they actually chose to try and promote their upcoming release of Gust’s Atelier Ayesha: The Alchemist of Dusk. How close to release is this game you ask? Well so close that gamers in North America can run to the store right now and purchase it from the shelves since it is past midnight and now March 5th while gamers in Europe and other PAL regions have to wait until Friday to pick it up.

Anyways, Tecmo Koei’s trailer for the game which as released today doesn’t provide any preview of the game’s English dub but does show off a little bit of in-game footage. For more coverage of the title from when it was being advertised in Japan, check out our coverage, including gameplay trailers and more, here.

Twelve minute Dynasty Warriors 8 gameplay video released

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Last week Dynasty Warriors 8 was released in Japan and today 4Gamer chose to release a nice twelve minute long gameplay video which shows off everything that the PlayStation 3 title has to offer in the way of improvements over Dynasty Warriors 7.

You can check out the video of the currently PlayStation 3 exclusive below. It is unknown whether Tecmo Koei will release Dynasty Warriors 8 overseas or if they will make it multi-platform when they do so. It is worth noting that while the main game, Dynasty Warriors 7 was given an English dub and released on both the PlayStation 3 and Xbox 360, both Dynasty Warriors 7: Xtreme Legends and Dynasty Warriors 7: Empires were released with only a Japanese voice track and exclusively for the PS3.

Senran Kagura: Shinovi Versus sells 120,000 copies in under a week

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Last week Senran Kagura: Shinovi Versus was released in Japan and in only five days it has sold over 120,000 copies. Marvelous AQL have announced, as revealed by 4Gamer, that these sales include both physical sales as well as downloadable sales. Interestingly enough, Senran Kagura: Shinovi Versus is the fastest selling title in the franchise’s history as the best selling game in the series, the 3DS exclusive Senran Kagura Burst only sold 69,084 units in that same time frame.

Senran Kagura: Shinovi Versus actually is the third highest selling title for the Vita in Japan, only surpassed by Persona 4 Golden with 137,076 and Hatsune Miku Project Diva F with 159,592. Now it is worth noting that there are numerous reasons for Senran Kagura: Shinovi Versus doing well, such as the fact that the game’s fan-service element is glorious, the fact that there is currently a Senran Kagura airing in Japan and probably more than anything else, Shinovi Versus was released in Japan the same week the Vita received a Japan-only price cut.

It is worth noting that there has been no news of Senran Kagura: Shinovi Versus heading overseas, despite these impressive sales figures, however the Vita is region free so Shinovi Versus is very import friendly.

Project Happiness renamed to HomeTown Story; debut trailer released

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You may recall a certain game called Project Happiness which was teased by Harvest Moon creator Yasuhiro Wada during last year’s E3. If not then you shouldn’t worry too much, since little was actually revealed for the game at the time thanks to travel issues Wada experienced.

However today it has been revealed that the game is now called HomeTown Story and is roughly 50-60% finished. To go along with this announcement, the company released the below English narrated trailer and a number of details were revealed to Famitsu.

In HomeTown Story, players will be running a shop, but the title will involve more than simply increasing your sales and making your shop larger. Instead players can meet new friends and encounter new stories as the shop grows. Natsume has already stated that they will release this 3DS title in North America though no release window has been provided.

Gears of War: Judgment’s “Aftermath” secondary campaign revealed

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Today it was revealed that Gears of War: Judgment will have a special mini-campaign that will be unlocked once players have finished Gears of War: Judgment’s main storyline. This second campaign is called Aftermath and it focuses on Baird, Cole and Clayton Carmine’s mission to track down reinforcements before the invasion of Azura during Gears of war 3.

The reason for Aftermath’s inclusion says Epic Games’ Alan Van Slyke is two fold. To be a bit more specific he stated that “Aftermath is two things. One, for the Gears 3 fans who wanted more traditional Gears 3 content, it’s there to satisfy them. Two, I think it gives us a chance to bookend the trilogy, so we have Cole and Baird leaving to go get reinforcements at the end of Gears 3 and we’re able to build upon that. So it gives Judgment this nice additional content to be able to bookend the trilogy with something that happened right after Emergence Day prior to Gears 1, and also plays off of the traditional Gears 3 content.”

Whether this will excite the seemingly complacent fan-base for Gears has currently gone unseen, but we’ll find out for sure once the game is released on March 19th.

Mass Effect 3 Citadel DLC Trailer Released

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EA released the new trailer for Mass Effect 3’s up coming DLC, Citadel. We are introduced to the latest bunch of people trying to escort Commander Sheppard to an early grave. Sheppard is attacked while on shore leave by a mysterious group of gun toting assassins. The whole crew is back for one last adventure as they unveil the mastermind behind the latest attack.

Mass Effect 3: Citadel will be the game’s final DLC. It will be released on March 5th, 2013 for PC, PlayStation3, and Xbox 360 for the price of $15.00 or 1200 Microsoft Points. Check out the Mass Effect 3: Citadel official FAQ here. Warning, FAQ contains some spoilers.

Dead Island Riptide Pre-Order DLCs Surface

Have you pre-ordered Dead Island Riptide or maybe are waiting until you find out about what bonuses the pre-orders will actually be coming with?  Either way today’s the lucky day as Deep Silver has announced the pre-order DLCs for those looking to ensure they have their copy reserved.

The first pre-order DLC is a little lackluster and only for those pre-ordering in the North American region.  The Fashion Victim DLC is a simple skin pack to give all the playable characters, even the new fifth character, a few changes of clothes.

The second pre-order DLC and clearly superior is The Survivor Pack, which comes with th exclusive “BBQ Blade” weapon, XP/stats booster, digital strategy map, and a special shop.  The BBQ Blade is a weapon that combines the dismemberment of a blade and the warmth of burning fuel.  The XP/stats booster and digital strategy map are pretty straight forward, but should prove invaluable for those that utilize them.  The shop allows players get in-game discounts on weapons and items.  The Survivor Pack DLC is for all those that pre-order before release in any region that includes the pack.

Even though they serve as pre-order DLC, those that are still interested in purchasing these two DLCs will be able to do so day one with Fashion Victim available for 160 MS Points for Xbox 360 or $1.99 for either PS3 or Steam and The Survivor Pack for 400 MS Points for Xbox 360 or $4.99 for either PS3 or Steam.

Dead Island Riptide will be released in North America April 23rd, 2013 for Xbox 360, PS3, and PC.

Shemue III could be kickstarted by Yu Suzuki

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It looks like Shenmue hasn’t quite disappeared form the mind of the original creator of the series, as he has just provided some hope for fans of the series. In an interview with French reporter Sebastien-Adbelhamid, Yu Suzuki stated that he could entertain the thought of crowd-funding Shenmue III in some way or even making a manga or anime series sometime in the future.

It is worth noting that the budget for the first two Shenmue titles was somewhere in the ballpark of $70 million so if he did end up Kickstarting Shenmue III, it would need to pull in a record breaking number of donations to be realized, but a huge showing of fan interest could spark Sega to acknowledge they still own the right’s to the series.

Oreimo Season 2 licensed for Western release by Aniplex USA

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No big surprise here, but today Aniplex of America has revealed that they have acquired the license for the second season of Oreimo, also known as Ore no Imōto ga Konnani Kawaii Wake ga Nai. The company is currently planning on releasing the series in some highly priced form at a later time but for now they have revealed that the second season will be streamed on Crunchyroll beginning on April 6th.

This marks the first anime licensed for the Spring 2013 anime season and for those who don’t know, this second season of Oreimo is meant to follow the story of the light novels all the way to the final conclusion. Currently it is unknown whether the second season will run only thirteen episodes or twenty six, though fans have noted that cramming the rest of the story into thirteen episodes would create an extremely rushed story.