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Sacred Citadel Final Character Revealed

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Sacred Citadel, the upcoming side-scrolling brawler published by Deep Silver, had their final character revealed today. That character is the Seraphim Mage.

The Seraphim represents the game’s Mage class, specializing in offensive magic. She will spend most of her time int he background conjuring devastating elemental spells to overpower your enemies! Using her spell book and wand, she can also conjure combo attacks using fire and ice.

The Seraphim were regarded as elite warriors and guardians of the gods, but after peace was restored to the land they returned to their cloisters and isolation. They now emerge once more to defend the world.

Be sure to check out the reveal trailer for the Seraphim below. Sacred Citadel will be released on April 17 as a digital download for PlayStation 3, Xbox 360, and via Steam for PC.

BIT.TRIP’s Runner2 Now Available On European Wii U eShop

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Independent video game development studio Gaijin Games released their newest game, BIT.TRIP Presents…Runner2: Future Legend of Rhythm Alien on the European Wii U eShop today. The game is a sequel to the IGF award winning BIT.TRIP RUNNER.

Players will help CommanderVideo as he tries to escape from the unknown dimension he finds himself in by running, jumping, kicking, and more to the beat of the music!

Features of Runner2 include:

  • New Costumes and Characters: Unlock and choose to play as eight playable characters including CommandgirlVideo, Unkle Dill, and Whetfahrt Cheesebörger.
  • Off-TV Play Compatibility: Fans will be able to play the game entirely on the Wii U GamePad without the use of the television screen at all.
  • Fantastic Environments: Jump, kick, slide, grind, and dance your way to the finish! CommanderVideo and friends have new moves that are essential to master to get through the wonderfully designed new worlds! For retro fans, there are 25 retro levels dispersed among 5 worlds.

The game is rated PEGI 3 and will be priced at EUR €11.99. You can check out their official page here. If you’re wondering how good the game is, check out our review for it here.

Zeno Clash 2 Gets Behind-The-Scenes Audio Footage

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Today, publisher Atlus released a new video showcasing behind-the-scenes footage of the audio in the upcoming first-person brawler Zeno Clash II.

The video, which you can watch below this article, shows how the recorded the game’s Ethereal Theme song, from drums to violins to piano and more. The song was recorded by some of Chile’s top musicians, including several from the prestigious Municipal Theater of Santiago. The game will feature more than 40 original tracks that will be included on the digital soundtrack that comes with the Special Edition of the PC version of the game available on Steam.

On top of the music from the game, the video also showcases a flurry of sketches from the digital art book which will also come with the Special Edition.

The game is currently available for preorder on Steam and will be released on April 30. It is also planned for release on Xbox Live Arcade and PlayStation Network at a date yet to be determined.

Be sure to watch the video below and check out the official website for more information. You can also check out some of our articles on the game.

Auto Club Revolution Debuts 2013 BMW Z4

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Auto Club Revolution is a free-to-play online driving simulation that works alongside the motor industry to coincide virtual car releases with real time manufacture release dates. Continuing this symbiotic relationship, Auto Club Revolution is debuting the upcoming release of the brand spanking new 2013 BMW Z4 sDrive35is. Hard to imagine any other racing title offering DLC this quickly. Christoph Vietzke, Executive Producer of Auto Club Revolution, had the following to say:

Auto Club Revolution has reached an unprecedented level of game and manufacturer collaboration, pioneering real and virtual car launches. We are the partner of choice for BMW and many other manufacturers because they know Auto Club Revolution is ‘the place’ for car and racing fans alike.

Pre-order are live today, and the first 200 players to pre-order the new BMW Z4 sDrive35is will get an exclusive golden livery upon the car’s arrival on April 17th. All other players will have to wait an extra week in order take advantage of the vehicles official public release on April 24th. To take advantage of this exclusive offer, click (here).

In other news the “Showroom” has been altered aesthetically, and a “Flash Sale” event will occur from now (April 11th) to April 16th reducing prices on certain vehicles to nearly 50%! This may be your chance to exit the Showroom with a top tier car like a 2005 Bugatti Veyron 16-4 EB or the 2010 Koenigsegg Agera. To catch these deals on the fly, follow the Auto Club Revolution Twitter page at @AutoClubRev. Check out the 2013 BMW Z4 sDrive 35is preview video below!

Project X Zone Limited Edition and Launch Date Announced

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Namco Bandai announced a Limited Edition and released new screenshots for their upcoming strategy RPG Project X Zone. A Limited Edition will be available in stores for a short period of time for the normal price of $39.99. The Limited Edition contains a mini art book, a poster featuring the game’s characters, and the soundtrack on CD.

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The ancient Portalstone has been stolen, causing the universes to come together. Project X Zone features over 50 characters from Sega, Namco Bandai, and Capcom’s famous franchises like Street Fighter, Valkyria Chronicles, and Tekken.

Project X Zone will be released for the Nintendo 3DS in North America and Latin American on June 25th, 2013.

 

Tink Released to iTunes

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Iceboat Studio and Bulkypix announced the release of their new game Tink today. The game stars the hungry frog Tink who lives in a swamp that is under attack by a swarm of insects. Tink now must eat his way through a buffet of bugs in a campaign that contains 12 levels and an endless mode. If Tink’s tongue isn’t enough to clear the screen, players have access to a variety of special abilities thanks to Otto the otter’s mysterious potions. Just be sure to avoid the bees and stinky flies!

Tink features hand drawn animations in a colourful cartoon universe. The game is available for free on iTunes.

Indie Royale Spring Sun Bundle Released

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Indie Royale is back with a brand new sale called the Spring Sun Bundle. The bundle contains Nifflas’ Games’ complex platformer Knytt Underground, Kitty Lambda Games’ Zelda meats Ultima mash up The Real Texas, Uber Entertainment’s MOBA meets third person shooter Monday Night Combat, ASTRO PORT’s side scrolling shooter Satazius, and Phr00t’s Metroid inspired FPS Gentrieve 2. The bundle also contains the soundtracks for Gentrieve 2 and The Real Texas. Those who pay more than $8.00 for the bundle will also receive Ben Landis’ comic book meets music album Adventures in Pixels.

All games are available for Windows and a few titles are available for Mac and Linux. Buyers can pay what ever they please for the bundle, as long as it is equal to or more than the current minimum price.

New Disney Infinity Screenshots and Trailer

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Disney Infinity is the up coming gaming platform that features new technology that comes real life toys with video games. Players can insert Disney Infinity compatible toys into the Infinity Base to bring their toys into the digital realm.

Disney released a new trailer and screenshots showing off the newly announced Toy Box Mode. The mode allows players to take all their toys from many different Disney franchises and create their own world, limited by their imagination. The Toy Box mode includes a logic editor that can create video games with the toys. The trailer shows off several examples including a platformer, a baseball game, and pinball.

 

Ubisoft Autumn Digital Days 2013: Hands-On Coverage

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Yesterday, I attended the inaugural Ubisoft Autumn Digital Days 2013 event. This event has been held in the past – specifically in France as the Spring Digital Days – but this was a first for Australia and the Southern Hemisphere at that. Present were a total of 8 titles ready for hands-on time, and another that was included in the brief opening presentation, but was curiously missing on the floor. Although I didn’t get to play every last one before I had to leave (which bummed me out), I will be giving you my impressions of the ones I did play, along with newest assets, in this article.

For the remaining titles I simply observed, click here for my hands-off impressions as well as overviews and brand-new assets.

Note: These are titles across multiple platforms that, come release, will be available for $20 or less – except for Might & Magic X Legacy. That said, the RRPs have not been set in stone just yet, but that’s the official projected price range that you can bank on.


 Far Cry 3: Blood Dragon

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Let’s start off strong, shall we? We were treated to the official reveal trailer (embedded below) for Far Cry 3: Blood Dragon before the pleasant surprise announcement that it would also be playable! There were six stations housing the title, and as soon as the presentation was over, almost everyone flocked to them. This game is just pure awesome. In Ubisoft’s words; “Think of it as the third movie in an action franchise… it’s got a bit tired and long in the tooth.” In this case, that’s a good thing because it’s all tongue-in-cheek…a homage to the action films of the 80s, but also a parody.

Playing the game will be 100% familiar to Far Cry 3 owners as the gameplay is identical. But that’s not to say it doesn’t feel fresh, or like a worthy experience to be had. Literally everything else has been altered to reflect a retro “VHS reality”; the art style, the cheesy dialogue, the old arcade-like 2D cinematics, future-tech weaponry, new animations (Colt rests the shotgun on his other forearm and reloads by lobbing the shells into the chamber), enemies have been melded with cybernetics (as have the local fauna…Cyber-sharks, anyone?) and mutants and cyborgs populate the lands as do actual blood dragons that shoot lasers from their eyes!!

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You now “pilfer” Omega soldier corpses in order to acquire their “Cyber-hearts” which you must throw like the rocks of Far Cry 3 (still in-game, but are dice now) in order to lure away the blood dragons. And don’t forget the ability to flip-off your enemies! Double bad-ass! I also need not mention how amazing it is to hear Michael Biehn’s (Terminator, Aliens) voice and delivery of lines such as “I’ve arrived at the Dam. Goddamn it’s big!” and the simple classic “Fuck yeah!”.  The tutorials are also delivered in a hilarious way as they pop-up continuously one-after-another, disallowing you the chance to even try out the related action before asking “Annoying, isn’t it?!”. I laughed at an early instruction that said; “Press ‘A’ to demonstrate your ability to read.”

The presentation has also experienced a facelift, with menus looking like those old DOS interfaces. The level upgrades system has been retooled as you are given new skills automatically after reaching a certain XP level (0, 1-5, 6-10, etc.). Collectibles and side missions return, but you now instead collect VHS tapes, TV sets and scientists’ letters. The soundtrack by Melbourne-based music group Power Glove (how appropriate) is amazing, sounding exactly like the inspirations they and the developers looked to. Finally, according to Creative Director Dean Evans, “the game has about 8 hours of content”, so soak that in. I can’t wait for May 1st.

“Mark IV-Style Motherfucker!”


Flashback

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This was a genuine and welcome surprise… a re-imagining of the original title of the same name, which was released way back in 1992! It’s still a side-scroller, and what’s encouraging is that a third of the members of the developer VectorCell were part of the original’s core team, and trust me – you can put your faith in them because it feels like Flashback. As someone with experience with the software, I instantaneously recognised the Unreal Engine behind the updated graphical façade and controls. Conrad has aged well in this modern era of gaming too.

It was entertaining to see so many people gush at how true to the original and nostalgic this game is. The only environment available for play was the opening jungle section, but the reveal trailer below indicates that we will be travelling to much more diverse landscapes come release. We’ve also been told that, while many familiar faces will make an appearance, the story has a fresh and shiny coat of paint and will be introducing new characters and twists that you will not easily forget.

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Early Concept Art

The demo version we played was on the Xbox 360. The controls are simple enough: ‘A’ to jump (+ left thumbstick upwards to grab onto a ledge), right thumbstick to aim and ‘RT’ to shoot, ‘B’ to roll and ‘LT’ to crouch. Those are the basics. You can also pick up explosive fruit with ‘X’ (your action button) once you begin to encounter them and aim and throw them like a grenade. Initially, there are attack drones and electrified platforms that pose physical threats with a deeper emphasis on puzzles.

While the original utilised ‘flip-screening’ (a limitation of the tech), this one has an attached camera that moves with you once you reach the edges of the screen. I enjoyed my brief session with the game, and was assured of a considerable XP progression system which I glossed over in the ‘back menu’ as it wasn’t fully implemented yet. Through it, character and equipment upgrades can be can be managed. The heart and soul of the franchise is intact and fans will absolutely love this iteration.

The game does not have a solid release date just yet, but it will be hitting XBLA and the PSN store sometime this year.

Reveal Trailer


Rayman: Jungle Run

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Rayman: Jungle Run has been out on iOS and Android platforms since September 20th of 2012, but what warranted it’s presence at the event was the availability of the latest update content, which includes 20 all-new levels. There were two iPads available for play. I had never played the game to begin with, so my impressions are on the overall title. I found it to be very fun and surprisingly comfortable to play on the iPad (I’m always surprised by great iPad gameplay). There are two mechanics you need to be aware of and that’s it: attack and jump, which have dedicated ‘touch-buttons’ in the corners of the bottom of the screen.

Basically, all you have to do is time your jumps to gather as many coins as you can throughout each level’s course, and attack certain obstacles/environmental elements that then react and evolve to become a part of the gameplay – such as these pods which blossom into bouncy flowers when hit. Elements such as wind come into effect and change your direction, and with this new free DLC update, new powers and worlds are introduced such as the Pirate Ship and Land of the Livid Dead. Boss battles have also been integrated, although in this context they are pursuit/escape sequences (get a glimpse in the screenshot above).

I found it to be very elegant and intuitive, and will definitely be purchasing it for my iPhone 5 now. As I mentioned, the mammoth update with the aforementioned content is free, so you already own the game, there should be absolutely no reason not to download it. Check out the update’s dedicated trailer below as well as a small gallery of key art and new screens.

iOS Update Trailer


Prince of Persia: The Shadow and the Flame

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This is a game that I don’t think many would have expected, or particularly wanted if I’m being Frank (who’s Frank?!). The revamp of a classic in Prince of Persia 2, the Shadow and the Flame preserves the same characters and story, but adds new weapons and powers and is a little more concise and modernised, especially in the control scheme as made ostensibly clear by its reincarnation on the iPad. I played parts of two levels and quickly became frustrated by the lack of intuitiveness in using the right hand side of the screen as your jump panel and the left for your movement. You don’t just tap the screen to jump; you must swipe in the desired direction.

Luckily, the game is much more forgiving than the original in terms of how it handles trial and error – and you will be thankful for this as falling or missing a platform jump is common. The same gesture-based controls apply to combat, which gets tedious fast. To be honest, this was my least favorite game in Ubisoft’s digital line-up…it wasn’t fun and just plain agitated me at times. Ubisoft Pune – the developer – has suggested to us that there will not be any new levels or environments per se, but replay-ability will be pushed via in-store purchases which enhance the experience. Yeah…if it hasn’t lost you already, it probably has now.

Check out the reveal trailer below. Prince of Persia: The Shadow and the Flame will be available on “smartphones and tablets”. Release date is TBD.

Reveal Trailer

Ubisoft Autumn Digital Days 2013: Hands-Off Impressions

Ubisoft-Digital-Days-Portrait-Logo-01Yesterday, I attended the inaugural Ubisoft Autumn Digital Days 2013 event. This event has been held in the past – specifically in France as the Spring Digital Days – but this was a first for Australia and the Southern Hemisphere at that. Present were a total of 8 titles ready for hands-on time, and another that was included in the brief opening presentation, but was curiously missing on the floor.

I have given my thoughts on the ones I got to play, along with their newest assets, here. This article, however, includes my hands-off impressions of the remaining titles I simply observed, as well as their overviews and latest assets.

Note: These are titles across multiple platforms that, come release, will be available for $20 or less – except for Might & Magic X Legacy. That said, the RRPs have not been set in stone just yet, but that’s the official projected price range that you can bank on.


Cloudberry Kingdom

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Set for release across almost every relevant platform (XBLA, PSN, PC, MAC, PS Vita, Wii U) very soon, Cloudberry Kingdom is a game that saw a lot of play at the event. It was available on two Wii U stations. The talk of the journos in attendance seemed to be focused on how well the game controlled and the sheer fact that a “trials” genre game is being prepped for release on major consoles. Although the game may have a cute and colourful aesthetic, I witnessed many player deaths, which was reassurance enough that this game becomes quite tough as the levels progress. At first, not so much, but that’s just like every other game’s difficulty curve.

You play as Bob, attempting to balance the powers of the world at large and secure the fate of Cloudberry Kingdom, whilst also saving the endlessly bored Princess one more time. Perhaps their love could be the key to defeating the manic Kobbler and the powers of the mysterious Orb. Eh, maybe not. Happily ever after this may not end, just as it began. Despite Bob being called the hero in this tale, there are actually 10 hero types to choose from with more to unlock. You can even create your own in the ‘Hero Factory’. Oh, and Kevin Sorbo did voice work for the game… like how nonchalant that was? HERCULES HIMSELF is in this game!

Essentially, the number of levels is infinite as they are procedurally generated. Difficulties can be adjusted and levels can be saved and shared with your friends. Local co-op is also featured (couch co-op baby!) with up to 4 players able to join in the fun of specialised co-op modes. Single-player modes for this platformer range from Campaign, Free Play and Arcade. Look for it in the coming weeks, not months. Check out the Dev Diary below as well as a gallery of screenshots.

Developer Diary


Might & Magic X Legacy

Might&Magic-X-Legacy-KeyArt-01It’s been 10 years since Ubisoft bought the rights for Might & Magic games from 3DO, who are now closing down. And finally, after a decade, Might & Magic X Legacy is near. Its release date has not been confirmed, but it’s near. Varn, Terra and Enroth are no more as the new world of Ashan has come to the fore, a land where the forces of Order and Chaos wage an endless battle via their respective Dragon-Gods.

You will play as a member of a four-person party entrenched in the politics and intrigue of the city of Karthal. In this post Might & Magic: Heroes VI time, Karthal has fallen prey to competing factions vying for its control as it is on the verge of secession. The actions you take in this authentic solo-experience will determine its fate. This RPG allows you to mold and lead a group of warriors into battles of mythical proportions, collecting ancient treasures along the way.

4 races, 12 classes and thousands of possible combinations later and you can have your dream party. Each class has their own unique skill system, so choose them strategically to fit your play style during the turn-based encounters with all manner of creatures and bosses. Level them up, gain powerful artifacts and accomplish special quests. Travel across cities, through dungeons and trap-laden labyrinths and solve mind-bending puzzles and riddles along your journey.

Seeing the game in person, I must tout its graphical quality and easy to grasp U.I. This is the only title that will be priced at a higher price point than the rest, but for good reason; this is a complete PC RPG experience. Check out the character/environmental concept art and screenshots in the gallery below!


Shootmania Storm: Elite

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We here at Capsule Computers have been covering this fast-paced shooter from the very get-go. It officially launched as a PC digital download via ShootMania.com, Steam and other digital retailers the yesterday – the day of this event! Designed for open, competitive gaming, this skill-based shooter is easy to pick up but hard to master. It easily drew the loudest reactions from attendees…mostly out of rage because they kept getting pwned! But nonetheless, everybody seemed to be having a good time with it.

In particular, one mode called Elite was explored. In it, 2 teams of three take turns attacking and defending, whereby 1 unlucky player fights all 3 defenders on each round. A one-shot kill rifle is afforded to the attacker, while the defenders have close-range weapons. The attacker wins the round one of two ways: eliminating all defenders or capturing a point (which only becomes available after a set time period). The defenders can also win by one of two ways: hitting the attacker three times or having the timer run out.

Shootmania Storm is part of the ManiaPlanet platform and ecosystem, which gifts gamers the powerful tools they need to create their own maps, game modes, graphic assets and videos, but also allows them to create and manage their own teams and tournaments, and  interact with the lively ShootMania Storm community. The open beta was launched in February, and now you can play the full release. Check out the launch trailer below as well as a bunch of screenshots.

Shootmania Storm – Launch Trailer


Spartacus Legends

Spartacus-Legends-BoxArt-01This is the culprit…the title that did the disappearing act, unless it turns out I should be medically diagnosed as ‘blind as a bat’ for missing it. Coming out for the XBLA and PSN, this R 18+ rated title by Kung Fu Factory based on the TV show allows you to experience all of its best moments of combat and pave your own destiny as a legend of the arena!

In living out your gladatorial fantasies as a Lanista, you will build your own Ludus and find eternal glory on the battlefield. You will have to manage, train and equip your warriors for battle! …okay, I have no idea what half of that terminology means, but it sounds intimidating.

And if these screens and trailer below are any indication, this will be a brutal game indeed. Check them out! The game should be arriving within mere weeks.

Features Trailer