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Digimon World Re:Digitize Decode – 1st Special Movie

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On Wednesday Namco Bandai Games started streaming the first Special Movie for their up and coming game Digimon World Re:Digitize Decode – a 3DS release and expanded port of Digimon World Re:Digitize, which was originally released on the PSP. 

The game is set for release on June 29th of this year and developers have said that they’re going to take full advantage of the dual, 3D screens that make the 3DS what it is.

The short movie/trailer shows us a few never-before-seen things like Digimon harnessing the power of the X-Antibody, like Gallantmon and Omnimon, and new characters like Rina Shinomiya a new Digimon Tamer thrown in the mix. It also previews the two new story-lines: The Lamentable X-Antibody and the Scheming Demon Lord.

This game is the fourth release as part of the Digimon franchise’s 15th anniversary project. The other three were the PSP original Digimon World Re:Digitize, the iPhone card RPG Digimon Crusader, and the PSP game Digimon Adventure.

Telltale Games’ Poker Night 2 unlocks showcase trailer

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Telltale Games have revealed a brand new trailer for the recently announced Poker Night 2 game. The new trailer showcases all of Poker Night 2′s in-game, cross-game and platform unlockable content. It also features characters that will be featured in the game, including fan-favourite character Steve.

Alongside the trailer for Poker Night 2 is three new screens that showcase gameplay and of course everyone’s favourite Borderlands resident Steve. You can see all of this and more below.

Telltale Games’ Poker Night 2 will be released in April on the PlayStation Network, PC and Xbox Live Marketplace. Be sure to check out the new images and trailer below.

Mario and Luigi: Dream Team Bros. out August 11

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Today, we finally seen a trailer for Mario & Luigi: Dream Team Bros., which was announced earlier this year. This marks the fourth title in the Mario & Luigi series, and is set to hit the 3DS on August 11th.

Now for the actual gameplay, a trailer was released showing life inside Luigi’s dream (where the game will take place for the most part), and I must say things are looking to be a blend of what we have seen from the franchise thus far and Super Mario RPG. By the way – that is fantastic news. Check out the trailer below, and you people in Europe – you will be able to expect this release to ship one month in advance as it hits the region on July 12th.

Give Your Feedback on Tom Clancy’s Ghost Recon Online Beta Maps

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Ubisoft have today announced Project TOPOS for Tom Clancy’s Ghost Recon Online – a “Beta Map Testing Program” that will allow the Ghost Recon Online community to play an integral role in shaping the design and development of new maps in the free-to-play shooter. It is scheduled to begin by the end of the month.

Your feedback will be integral – the driving force in guiding the evolution of the Ghost Recon Online experience. Ubisoft Singapore want players to try out beta versions of maps that are still under development and share their feedback of these maps through dedicated Ghost Recon Online Project TOPOS forum channels, which will in turn help guide the developers on the Ubisoft Singapore development team in further improving the design and quality of these maps for eventual release.

Lead Producer Theo Sanders says;

“Our community plays an important role in shaping how Ghost Recon Online will evolve. With Project TOPOS, we have another platform with which to closely involve our community in shaping not only the design of the maps that we have planned, but more importantly, what they want their Ghost Recon Online experience to be.”

To participate in the Project TOPOS program, Ghost Recon Online players will need to be a part of a clan. There will be three Project TOPOS beta maps at the outset, and these will be available in the “Clan Match” section of Ghost Recon Online. Play the game for free right now at www.GhostReconOnline.com.

PlayStation Plus’ MALICIOUS May

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After a great slate of titles in April, Sony Computer Entertainment Australia have just confirmed the May line-up for Sony’s PlayStation Plus subscription service. It seems that the calibre of games included just keeps getting better and better with Hitman: AbsolutionCatherine and MALICIOUS to be added on May 2nd.

From the moral dilemma of Agent 47 to the consistent, dangerous nightmares of Vincent and chaotic world of MALICIOUS, PS Plus subscribers will have no shortage of unique gaming experiences this May. But the PlayStation 3 isn’t the only platform to get some love, as the PS Vita will be receiving the shoot ’em up hit Sine Mora on May 9th, as well as the ultra-sharp, stylish and innovative space-age shooter Velocity Ultra HD, available from the 16th of May.

Our review of the service will be up in the next 48hrs, so if you’re still on the fence, look out for it. Honestly though, with titles such as the ones listed, you can’t help but be tempted. A one-year subscription is priced at $69.95, while a 90 day subscription costs $19.95.

R.I.P. Rally Review

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R.I.P. Rally iOS Review
Developer: Bravo Game Studios
Publisher: Chillingo
Platforms: iPhone (Reviewed), iPad, iPod Touch,
Release Date: 18/04/2013
Price: FREE – Available Here

Overview:

I honestly would not be surprised if I was told there is a total of one million zombie-themed game in the iTunes app store right now, there’s just that many. However what does surprise me is how unique and original many of these titles are. However original does not always translate to excellent. Enter: RIP Rally from Bravo Game Studios. While I’m sure the concept of a driving a jeep with a mounted automatic weapon destroying zombies has been done before, it’s certainly something I haven’t personally experienced on iOS devices. But like all ideas weather they be good or bad, never really go that far if they’re not fleshed out and RIP Rally is a prime example of this.

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Gameplay:

The concept is simple – you’re locked into an arena and placed into a vehicle with a mounted firearm. Your goal is to survive endless hordes of zombies that are then let into the arena. A simple an slightly original idea. The execution of this however is done so in a manner that is extremely cookie cutter in this day and age – earning points to upgrade your weapons and vehicle so you can replay the same damn level over and over again and try to get a better score.Of coarse if you want to speed up that process there’s also in-app purchases that are slightly encouraged as well. Furthermore advertisements are constantly thrown into the mix to annoy you further, which tends to feel a little less like a video game and a little more like an interactive banner you’d find on a website. In between these onslaught of adds is minimal gameplay where the player is given duel stick controls for movement and firing of the weapon. Anybody who is familiar with this concept on home consoles probably already knows how boring this as while it may give the player more freedom of movement, it also disconnects them from the action because you’re just pointing at stuff rather than accelerating a vehicle or firing a weapon. To make matters worse your other alternative for attack is to run over zombies, but that damages your ride as a simple touch makes you lose health. Difficulty is also poorly balanced. Instead of slowly introducing new types of opponents within each wave, they come out all at once. This means you’ll go from a round of only simple zombies to a round of only zombies which explode on impact and frustrating deaths. Worst of all is the only strategy you’ll ever need is to just keep distance from your enemies while shooting. So ultimately you’re simply just moving a little forward, stopping and keep going again like you would to prank your mates back when you were seventeen. Aside from upgrading your vehicle there is no sense of progression throughout the entire game as there are only three arenas to chose from as well. When you put all this together gameplay feels more like a tech demo to test out the engine rather than an actual game. This could be forgiven as just a simple title but with all these in-app purchases thrown in your face and advertisements popping up constantly it honestly feels like you see more ads than gameplay. This questions what the developer thinks of the consumer’s actual intelligence.

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Audio & Visuals:

The best way to describe the audio in RIP Rally is to think of a typical wrestling intro where the wrestler storms in with outdated heavy rock music. This approach at the soundtrack works however as it is an arena-based title and is probably the only aspect of the game that doesn’t frustrate the crap out of me. Sound effects are a mixed bunch ranging from tolerable to terrible. While the gun fire and zombie moans could be improved they get the job done. However the announcer is cringe-worthy and will do next to nothing except constantly repeat the word “amazing” in the same annoying way it’ll urge you to put the game on mute. To further salt the wound the sound effect of zombies dying is an odd squashy sound that sounds bizarre and out of place. A death sound effect should make the player feel like they’ve done a good job or reward them for defeating their enemy, but instead here it’s like some cartoonish flysquatter noise that doesn’t suit the dark and gory tone of the game. 3D models are tolerable for the most part, but dark, gritty  and unattractive textures cover the game making it quite unappealing. The worst offender of RIP Rally beside the onslaught of in-app advertisements however is the zombies. The zombies are blurry and of less quality than every other subject in the game and are animated poorly. I honestly can’t tell if they are terribly done 3D models or pre-rendered 2D sprites like old school Donket Kong Country or Mortal Kombat. In a game all about zombies, you’d think a priority would be to make the zombies look good but honestly it’s one of the biggest flaws of RIP Rally. They look so terrible if feels like a mercy killing every time you murder one.

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Overall:

RIP Rally is a huge disappointment coming from such a remarkable and well established publisher like Chillingo. Gameplay is not engaging, short and frustrating, the game’s lifespan is short, difficulty is poorly balanced, the zombies look terrible, sound effects are a mixed bag and in-app purchases & advertisements are uncomfortably thrown in your face. Very little works in favor for RIP Rally. The core flaw however is that there truly is nothing to do- you play in a tiny arena for a few minutes and you’ve already experienced everything it has to offer. Then, instead of encouraging you to play more, you’re just shown a bunch of advertisements. My best advice to Brave Game Studios (and any other developer out there with similar intentions as this is becoming increasingly popular lately on mobile devices), is to remember you are not a advertisement agency, you’re a game developer. We’re looking for games to play not ads to watch. Better luck next time.

2-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Behind the Scenes of Deus Ex: Human Revolution – Director’s Cut

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With Deus Ex: Human Revolution – Director’s Cut having been announced exclusively for release on the Wii U later this year, and after seeing its first gameplay trailer, Eidos Montreal are now giving us some behind-the-scenes insights into this version’s additions and changes.

The video, which can be viewed below, features key developers David Anfossi, Antoine Thisdale, Steve Szczepkowski, Jean-Francois Dugas and Émile Pedneault explaining what is unique with the Director’s Cut, why it is the ultimate Deus Ex experience and what their philosophy in its development was as they decided to not simply port it over to the Wii U, but re-work many aspects of the game.

On top of everything mentioned in the video, the Director’s Cut will also offer approximately 8 hours of developer commentary and a 45 minute “making of” video that reveals secrets and background info on the creation and production of Deus Ex: Human Revolution.

Stay tuned to Capsule Computers as we keep you up to date on all things Deus Ex.

Sacred Citadel “Jungle Hunt” DLC Launches on day of Release

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While it is odd to see same-day DLC arrive for a game that just hit consoles in a digital format, those already playing Sacred Citadel will be happy to know that the “Jungle Hunt” pack for the game has been released for $4.99 (400 Points) across all platforms.

Here are some details:

The “Jungle Hunt” DLC offers an all new chapter of the Sacred Citadel story, a brand new setting as well as three exciting bonus levels. This DLC will be available for 400 MS points or 4,99 USD / Euro.

The battle has been won, but the war is not over yet for the battle hardened heroes of Sacred Citadel! “Big Mama”, the malodorous leader of the evil Grimmocs has escaped into the menacing jungles of Ancaria with a sacred relic. The heroes will need to bring “Big Mama” to justice and retrieve the valuable item.

Just as they did during the main campaign of Sacred Citadel the four unique character classes need to gather once again and combine their different skills in this exciting co-op adventure.

While the release has some odd timing, it is nice to see support already added in for a new title – even though it’s a bit questionable of why we didn’t see this expansion of sorts make the cut. Deep Silver have a lot of faith in Sacred Citadel from the looks of it, and let us hope that this support continues if the game proves to be a success.

Yoshi’s Island 3DS Announced

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During Nintendo Direct, there were a good batch of games revealed including the localization of Bravely Default, Earthbound‘s long awaited debut on the eShop, and plenty more, but one game in particular made me feel a bit warm inside. Yoshi’s Island is finally getting an all new follow-up, and will be the first from the side series since Yoshi’s Island DS released seven years ago.

Now, I will say that there is not much news on this release. No release date, no feature information, just a trailer with a good bit of gameplay and a history lesson. As you can tell, the art style has changed to a more pronounced pastel look, with Yoshi and Baby Mario sporting 3D models. Some may hate it, but I for one love the color and charm seen in the clip, and strongly advise you to check out the trailer below. Stay tuned, as when more information drops, we will be sure to keep you covered.

Earthbound Coming to the Wii U Virtual Console

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Perhaps the most shocking news from today’s Nintendo Direct was that Earthbound would finally be headed to the Wii U’s new Virtual Console. Yeah, this is MEGA news for those who have been begging for a re-release for the past four generations.

There are not a ton of details aside from the fact that it will drop for all regions worldwide on the Wii U’s eShop by the end of the year, but come on – this is stuff worth celebrating over. After a lot of false hope, wishing, and waiting, Nintendo have answered a lot of prayers with one meager release – proving that our voices are now being heard.