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Mushibugyo Game Announced For The 3DS

Jinbee and his father going head to head!
Jinbee and his father going head to head!

If you’ve all been keeping up to date with this season’s anime then you’ll know of a series called Mushibugyo. For those of you who don’t know what Mushibugyo is; it’s an anime set in the Edo period of Japan but with a twist…gigantic bugs. Yes, gigantic bugs. In this anime we see samurai pitted against insect in a battle for supremacy. The main character Jinbee Tsukishima is part of a team which has but only one purpose: Save Edo from these gargantuan critters. The series has been noted as; “like Bleach on crack” and I can honestly see why.

Just a little taste of what the game will be like!
Just a little taste of what the game will be like!

Namco Bandai Games revealed on Wednesday that a 3DS, action/role-playing game is in the works. It is based off of the anime and manga and will feature playable characters like Jinbee and his fellow Mushibugyo members that you’ll be able to use against an array of giant insects. It will be available in both physical form and through download. The game will be available for 5,980 yen, which is about US$63, and is slated for release on the 19th of September this year. Both an early demo and a new promotional video for the new game will be released at the Jisedai World Hobby Fair ’13 in Chiba on the 29th and 30th of June so expect some big news about this game to surface within a week or two.

There are a lot of great anime games that are headed to the 3DS and I’m glad Mushibugyo is one of them. So go and get your house bug-bombed and set up all the citronella candles you have because we’ll soon be delving deeper into the world of Mushibugyo. Keep an eye on the sight for all new info as it comes through and don’t forget to drop us a line in our comments section below.

Xbox One drops used game restrictions, region locking, online requirement and more

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The future of the Xbox One was shadowy after E3, what with Sony openly mocking the company on stage and Microsoft making themselves an obvious enemy to consumers and now a week later, the company has spiraled into full damage control mode and is backpedaling on a number of their policies.

Today Dan Mattrick himself made a large post saying that “Your Feedback Matters” and because of gamer feedback, the company is changing two of the most controversial aspects of the Xbox One. The console will now only require a one-time internet connection when the system is being set up, which means that there will no longer be a daily authentication check-in and all discs will work like they have in the past, meaning all you need is the game itself to play and trade-ins/rentals/borrowing from friends will remain the same as it is today. Hell, the company even came out and said that the console will not be region locked. Nifty huh? If you want to read the entire post by Dan Mattrick you can read it below.

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

  • An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
  • Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

Saint Seiya: Brave Soldiers announced for PS3

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Today it was revealed in the latest issue of Jump Magazine that Namco Bandai‘s teaser site will likely be for a game called Saint Seiya: Brave Soldiers. Why you ask? Well today the magazine had the scan which you can see to the right which reveals the next Saint Seiya title as a fighting game that will feature characters from the anime’s Sanctuary chapter up to the Elysion Chapter. Also confirmed for the game are characters from The Lost Canvas and Omega.

Currently confirmed characters are Pegasus Seiya, Phoenix Ikki, Andromeda Shun, Cygnus Hyoga, Dragon Shiryu, Gemini Saga, Kaiou Poseidon, and Meiou Hades. The game is currently set to be released on the PlayStation 3 sometime this fall in Japan while no Western release has been announced and given the fact that the last Saint Seiya game was never released overseas, it is unlikely that this one will.

Rayman Legends delayed due to poor Wii U sales

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While many people have already guessed this was the case, Ubisoft has never officially said why they chose to delay Rayman Legends on the Wii U and choose to release it on every other platform available this generation.

Well last week during E3 Ubisoft CEO Yves Guillemot spoke with VentureBeat and he confirmed what many of us have already guessed, that the low sales of the Wii U prompted the decision.

“What happened was that we saw the Wii U was not going to sell enough of those games. The game is going to be fantastic, and we didn’t want those creators to wind up in a position where even after making a fantastic game, they didn’t sell well enough. We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles.”

Hyperdimension Neptunia Anime gets a second promo video

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Today a new promotional video for the upcoming Hyperdimension Neptunia anime was released and you can check it out below. Interestingly enough, the video begins with an English text Star Wars opening that explains the anime’s storyline which also reveals that it will feature an original story, not one found in the games the anime is based off of.

The anime is currently set to begin airing in Japan on July 12th and at the moment no one has currently picked up the rights to release the anime in the west, but it is worth noting that NIS America, the company that has brought every Hyperdimension Neptunia game to North America so far, does work with anime as well so perhaps we will see an announcement concerning this anime sometime soon.

Dragon Ball Z: Battle of Z announced; features battle royale gameplay

dragonball-z-battle-of-z-scanToday it was revealed via this week’s Jump Magazine that the next Dragon Ball Z game to come out of Namco Bandai will be a bit different than what they’ve been putting out the last few years. The game is called Dragon Ball Z: Battle of Z and features team battles and more.

The scan reveals that the game will feature four player co-op, eight player battle royale, online multiplayer and huge boss battles. Also as you can see to the right, the Super Saiyan God which debuted in the latest Dragon Ball Z movie will also be playable. Currently no release date has been revealed butt he game was announced for release on the PlayStation 3, Xbox 360, and PS Vita.

City of Steam v1.3 Patch Incoming

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Mechanist Games’ City of Steam, the browser-based, industrial age fantasy MMORPG based on the New Epoch role playing books, will be receiving a massive update next week with its v1.3 Patch. The patch will add a heap of new features to the steampunk-inspired MMO, including; an improved Founders’ Annex suburb, more dungeons, longer quest lines, an incresed level cap, and what is possibly the most exciting feature: the return of fan-favourite Channeler class, as well as the dwarf and greenskin (goblin, hobbe and orc) races.

City of Steam is currently free to play from the publisher; R2Games’ website. This isn’t the game’s first patch, since its soft-beta launch on the 10th of May, 2013, it has received a steady stream of updates all leading up to the game’s full beta later this year. Future updates are also planned, and will be adding new features, dungeons and suburbs.

For all the City of Steam news as it becomes available, be sure to stay tuned to Capsule Computers.

Deadfall Adventures Shows Off with Screenshots

While the upcoming Deadfall Adventures has already announced its release date, there are still plenty of things that players are certainly curious about. Well, publisher Nordic Games has released a lot of screenshots to show off the game and help give a better idea of what players will be facing and tasked with when the game comes out.

But the screenshots aren’t the only thing of note as the cover art for Deadfall Adventures has also been released today, which fans of the Lost World genre of literature will be pleased to see that it follows the same style. Those that aren’t as familiar with that particular style may instead notice that it is akin to the style of pulp adventure magazines, the same sort that are recognizable as the main basis for characters like Indiana Jones.

Those wanting to view the screenshots and cover art can click on the images in the gallery below. Deadfall Adventures is currently set to release September 27th, 2013 for Xbox 360 and PC.

Petition for Avalanche Studios to keep Mad Max Aussie

Mad-Max-Combat-01

Stephen Farrelly, editor of AusGamers, has started a petition on change.org to influence Avalanche Studios – developers of the recently revealed Mad Max video game – to hire an Australian voice actor for the title role.

This all came about after attendees of its E3 2013 behind closed doors demo alerted everyone to the fact that the Aussie character spoke with a generic American accent, which was then confirmed by members of the development team. Their excuse was that “this is a different take on Mad Max”. Well now, fans around the world are furious that the uniquely iconic character has seemingly lost just that…his character, and his identity:

There is absolutely no justifiable reason to dilute the essential essence of the film with pulp. There is every reason to show respect towards the creators and artists of the original film and to allow gamers to appreciate the setting as it was intended. If this petition has no effect, then it is a sign that artists the world over will have to face re-interpretations of their work using only the colour grey. – Paul Shrubsole, Arnhem, Netherlands

The post apocalyptic world is set Australia. It only stands to reason that it should be portrayed by an Australian. I very much doubt a “generic American” would be surviving out there in the Australian desert when the world has gone to hell. – Benjamin Last, Victoria, Australia

I am signing because Mad Max is an iconic Australian character, and to deprive the Australian people – and the worldwide gaming community – of one of their beloved character’s core attributes is an insult to the cultural legacy of Mad Max. As a proud Briton, I can only begin to imagine the level of anger and indignance I would feel if Avalanche had instead announced a James Bond game in which the titular character was portrayed as having a generic, gruff American accent. – Michael Mann, United Kingdom

Because the movie was set in Australia…the Australian Outback and cultural references are an intrinsic part of the movies, leaving it out would be like making James Bond an American. Don’t do it for the sake of all that is good in this world. – Jeff Robinson, Auckland, New Zealand

Mad-Max-Screen-02

The above are all points made by signees of said petition. Farrelly himself was horrified, and stated that all Aussies in attendance at E3 were equally appalled. This is taken from his own petition statement;

Mad Max is an important part of Australian cinema and pop-culture history. However, the series is as equally important worldwide, and is arguably one of the most recognisable and referenced post-apocalyptic tales ever told. The titular hero, Max, was played by Mel Gibson whose Australian heritage came across as a gruff, stoic and hardened portrayal of a man who’d lost everything, but still had a sense of hope. Avalanche Studios has, however, chosen to have Max voiced by a “generic” American voice-actor so that Max can appeal to a “generic” crowd. This negates the hero’s place in popular-culture and is a bit of an affront to Australians who hold the character and movies so dear (and also to global purists). We’re not asking for Mel Gibson, but finding an Australian voice-actor who can channel the Max of the popular films would just be the right — and reverent — thing to do.

We at Capsule Computers feel the exact same way, and hope that you do too. Please, show your support and voice your disgust by signing the petition right here. Share it with your friends and we may be able to summon a collective voice loud enough to make a change.

Dracula 4: The Shadow of the Dragon Released for PC and Mac

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This is art. Get it?

Published by Anuman Interactive under the Microids label, Dracula 4: The Shadow of the Dragon is now, as of June 19th, available on both PC and Mac. The game will focus on the final quest of Ellen Cross and, as the name suggests, that most famous of vampires: Dracula.

A few months after the shipwreck of a freighter that carries an important art collection meant for the Metropolitan Museum, one of the masterpieces is found in Hungary. Assigned by the museum to authenticate it, Ellen Cross, an art restorer, does not suspect that this mission is about to take her throughout Europe, on the steps of Valachi’s famous prince, Vlad Tepes.

The game will feature The Casual Mode, which includes a help system, as well as The Adventure Mode, relying more on challenges and featuring no indication on what to do next. The game centres around a 360 degree first person view, allowing players to move around 3D environments in search of clues. As objects are gathered, they may be combined to progress through the game, adding further difficulty to the puzzles.

An iOS (iPhone and iPad) and Android version of the game are set to be released soon. Until then, check out the Developer Diaries below and get the inside scoop on the return of the Prince of Darkness.

Developer Diary: Scenario

Developer Diary: Gameplay

Developer Diary: Visuals and Music