Home Blog Page 44

A New Destination Awaits: Town to City 1.0 Launches This May with Major Tourism Update

Leamington Spa, UK – May 07, 2026: UK-based publisher Kwalee and independent developer Galaxy Grove are excited to announce that cosy city builder Town to City will leave Early Access and launch into 1.0 this May alongside the major Tourism Update. Players can head to a brand-new destination when the update launches on May 26, 2026.

The update introduces new tourism mechanics, allowing players to plan tour routes between hotels and landmarks, and show off everything their idyllic town has to offer.

Players will also be able to build a variety of hotels, from cosy boutique stays to grand luxury resorts. Alongside the new tourism features, the update adds new quests and jobs, a brand-new town, improved townsfolk animations, and plenty of quality-of-life improvements and bug fixes.

Town to City launched in Early Access in September 2025 and currently holds an Overwhelmingly Positive rating on Steam.

About Town to City

Break free of the grid in Town to City: a cosy city builder that invites you to create a beautiful and bustling community. Freely place houses, shops, and amenities and natural elements to delight your residents and encourage new families to move in. As your population grows, so can your ambitions: create multiple towns that can grow alone or thrive together, helping the whole region develop and prosper.

In the campaign or sandbox mode, you’re free to build at your own pace, placing each flower bed with pixel precision or prioritising growing your economy and developing your town into a thriving city.

Shape Your City

Truly grid-less building sets you free to lay out your town however you like. Plan out carefully-ordered rows of houses and city districts, or grow outwards organically with residences, amenities, parks and plazas connected by winding streets and alleys.

Unleash Your Creativity

Beautify your settlement to your heart’s content with a plethora of customisation options. Set up lighting, plant flowers and wooded parks, and decorate houses and buildings to complement or contrast. With gorgeous voxel graphics as a base, it’s easy to create something beautiful you’ll want to capture with the in-game photo mode.

Nurture Your Community

As your town flourishes, you’ll need to meet the needs of your growing population. Provide amenities that will cater for everyone – from farmers and workers to artisans and the bourgeoisie – alongside specific requests by individual residents. Get to know each person as they arrive in town and watch them settle down to form new families in the homes you built for them.

Grow Your Economy

Assign workers to jobs, research new buildings and decorations, and boost your sleepy settlement into a bustling center of commerce. As you expand beyond the bounds of your first town, you’ll pursue new developments in farming and tourism by building new towns, all connected by trade and travel routes.

Key Features

  • Full Campaign and Sandbox Modes
  • Truly grid-less city building tools
  • Town and citizen management
  • Rich customisation
  • Research Trees
  • Photo Mode
  • Beautiful Voxel art style
  • Relaxing Soundtrack

About Kwalee

Kwalee is a multi-award-winning games publisher and developer based in Leamington Spa, UK. The company has built a growing catalogue of PC and console titles, including Wildmender, ROBOBEAT, Voidwrought, In Sink, Hordes of Hunger, The Precinct, Town to City, Don’t Stop Girlypop!, Grime II and Modulus: Factory Automation alongside upcoming releases such as Hark the Ghoul, Call of the Elder Gods,, Ground Zero, Retro Space, Lost Hellden, BPM Bitcrushed, Shift at Midnight, Welcome to Elderfield, Lily’s World XD, Rune Dice, Steam to Electric and more. 

Founded by games industry icon and Codemasters co-founder David Darling CBE, Kwalee is supported by a global team of games experts, with studios in the UK, India, and remote locations worldwide. The company is actively seeking high-quality games to publish across all platforms and welcomes developers to get in touch.

Officially recognised as ‘Best Publisher’ at the TIGA Awards 2022, Kwalee is also a committed industry advocate—serving as an ambassador for the non-profit organisation Women in Games and regularly supporting charities such as Safe In Our World, GamesAid, and SpecialEffect.

About Galaxy Grove 

Galaxy Grove, a game studio based in Utrecht, Netherlands, was founded by Joost van Dongen, an award-winning veteran of the gaming industry. Joost has an impressive portfolio, having contributed to titles such as Awesomenauts, Swords & Soldiers, Blightbound, Robo Maestro, Proun, Cello Fortress, and De Blob. With a dedicated team of 26, Galaxy Grove focuses on creating games with captivating atmospheres, striking visuals, and innovative, intuitive gameplay. Their previous titles, Station to Station and Town to City, have received widespread acclaim from both critics and players, with Town to City currently sitting at an impressive 98% positive reviews on Steam. They are currently working on railway management game, Steam to Electric

Wholesome shopkeeping game Trash Goblin launches premium DLC The Artist of Brimhaven today

Free 1.5 update offers new tool to swap colours. Get the whole game for free this week on Epic Games Store!

London, England – May 7th, 2026 — “Best Small Studio” indie game developer Spilt Milk Studios has been cooking up an exciting DLC for their acclaimed wholesome shopkeeping game Trash Goblin, and it’s available now for $9.99/£7.45/8.49€! Titled The Artist of Brimhaven, this premium DLC will add at least 5 hours of brand new story content revolving around you, a new district, and fresh starts.

Returning characters, Aimon’s cunning plans and ambitious dreams, plus a whole new way to reach out and touch the world of Trash Goblin await! Players will take their trinket restoration shop to the all-new district of Brimhaven, a quiet and abandoned place nestled in a large ravine on the edge of the chasm up in the northwest of Silver City. Once a bustling borough, a terrible accident saw a huge bridge collapse, causing terrible damage to the neighbourhood. Incredibly few people were hurt, but the parish’s bones were wrecked and people were forced to move on.

But! Through a combination of your skills as a Trinketeer and Aimon’s opportunism you’ll be helping the community revitalise & rebuild the run-down buildings of this once-bustling locale, filling its empty streets with cheer and making a lasting positive change to the inhabitants of Silver City! The Artist of Brimhaven is designed for people who’ve completed the story in the base game, and can’t wait to see what everyone gets up to next!

That’s not all, as this expansion coincides with a huge free update coming to the game on PC the same day! It introduces an entirely new tool nicknamed Hugh, which gives players the ability to swap materials and colours across all 400 trinkets in the game!

If you’ve not played Trash Goblin yet, this is a fantastic time to start, as the game is free for one week on Epic Games Store! Enjoy the base campaign at no cost and get up to speed on the story before embarking on the Brimhaven expansion!

Trash Goblin was the little project that could for us at Spilt Milk. We really struggled to get it off the ground and relied on Kickstarter backing in its early days, but then we managed to bring it to Early Access, launch the 1.0 release, and now it’s sold over 100k units,” said Andrew Smith, Creative Director at Spilt Milk Studios. “That’s why we were able to continue work on it and create premium DLC and a free major update, offer some quality merch, and even give the game away for free this week on Epic Games Store. We love our fans, they’ve supported us all the way, and we want to ensure we’re giving back to keep the Goblin love brewing!”

The Key info:

Artist of Brimhaven DLC

  • Brand new storyline 
  • 5+ hours of content playable after completing the main game
  • A new district, Brimhaven (it’s all about repairing a derelict area and helping to build a community)
  • 5 new achievements

Free 1.5 Base Game Update

  • New tool (Hugh) and trinket mini-game; recolouring
  • New free cosmetic set (Maker’s Fortune)
  • 54 new trinkets (bringing the total up to 387 in the base game, 400 if you include the free Spiffo Plush DLC and the paid Goblin Plush DLC)
  • 5 new achievements
  • Hungarian Localisation added

Found Family Cosmetic Pack

  • A variety of cosmetics based around fan-favourite characters Donoval, Aunty, Mushromeo, Mycelle & Jaq
  • 10 bedding variants
  • 10 wallpaper variants
  • 5 customer mat variants
  • 5 workmat variants
  • 5 bedpipe
  • 5 shop signs

More on Trash Goblin:
Trash Goblin lets you customise your myriad of already-peculiar goods by combining these trinkets together in almost endless ways, uncovering, cleaning, upcycling & recolouring them into even more strange and wonderful new items to meet the eccentric requests of your colourful customers. Get to know your regulars so you can make custom pieces tailored around their desires – which will fetch you even more money! 

Grow your business! Spend your savings to upgrade your shop, buy new and better tools that offer additional ways to restore your trinkets – making them even more valuable – and expand your space, customising it to your tastes.

About Spilt Milk Studios
Spilt Milk Studios is a multi-award-winning independent game developer. We’re focused on delighting players with wholesome games made with a twist, and are dedicated to fostering a diverse community who values curiosity and empathy. We’re making games for a global audience, and are driven by an inexorable moral imperative around how we build our company and the kinds of games we want to make. These pillars guide us as we grow, nurturing people, processes & talent so that we leave the world a better place than how we found it. It’s literally the least we can do.

Pick the Lead in FMV Dating Sim, The Fame Game II: LA Heartbreaker Global Casting Vote Now Live

New FMV Dating Sim Sequel Begins Production, Puts Players in Charge Before Gameplay Even Starts

Los Angeles, California – May 7, 2026 – Interactive Films has officially announced the start of production for The Fame Game II: LA Heartbreaker, the sequel to its Full Motion Video dating sim, The Fame Game: Welcome to Hollywood, alongside a casting contest that allows players to decide who takes the spotlight.

The Fame Game II: LA Heartbreaker will double as a vertical drama on Salty TV and an FMV dating sim. It is set to be filmed on location in Los Angeles this summer and features a branching narrative centered on an international student navigating the city’s high society. The game introduces a “body double” mechanic, alongside five romance paths, multiple endings, and choice-driven outcomes.

The game’s global casting vote will begin May 7th and allows fans to choose one of the leading roles by browsing candidate profiles and casting votes through the official site. Voting runs through June 1, with results revealed on June 5. Participants can earn additional votes via daily check-ins and invites, with rewards including Steam keys, exclusive wallpapers, and signed character cards.

As anticipation builds, one thing is clear: in The Fame Game II: LA Heartbreaker, every choice matters, and this time, it starts before the story even begins

The casting vote is live at: https://interactive-films.com/act/202512/voting

About Interactive Films LLC
Interactive Films (IF), a film and media subsidiary of Snail, Inc., was founded with the goal of reaching new audiences, engaging enthusiastic viewers, and telling stories across multiple formats. IF is also the catalyst behind SaltyTV, a specialized film application designed to produce and showcase compelling short-form vertical content. The SaltyTV app is available for download from the iOS App Store and the Google Play Store.

The ‘Snowguelike Frogventure’ Is Born: Froggy Hates Snow Out Now on PC & Consoles

Survival meets roguelite strategy in a cozy-weird frozen world build around innovative snow-digging mechanic

DENVER, CO, USA – May 7, 2026 – Rising indie publisher Digital Bandidos and one-man studio Crying Brick have today launched Froggy Hates Snow: the developer’s debut title for PC, PlayStation 5, Xbox Series X|S and Nintendo Switch.

Buy the game today for $14.99 / £12.79 / €14.79 on Steam, PlayStation Store, Xbox Store and Nintendo eShop. Steam users can purchase the game at a 10% launch discount for the next seven days.

Froggy Hates Snow introduces a new twist on the genre with its signature snow‑digging system, letting players carve paths, uncover treasure, and reshape the frozen world around them. As temperatures drop and shadowy monsters close in, every decision becomes a balance of risk and reward: push deeper into the tundra for upgrades, or retreat to the safety of your heat bubble before the cold (or worse) claims you. 

Each run is different as you hone your favorite playstyle. Play as one of 10 coat-wearing frogs, choose from over 60 upgrades, skills, and tools as you level up, and recruit adorable companions to aid you. Plus, the optional monster-free Peaceful Mode allows you to explore and experiment with the game’s systems at your own pace.

Will you defeat the boss that lurks at the end of each map? Will you find the escape door and enough keys to secure your treasures before the beast arrives? Or will you freeze to death trying?

Key features in Froggy Hates Snow include:

  • Unique Snow-Digging Mechanic: Carve paths through the frozen world, uncover treasure, and turn the terrain itself into part of your strategy
  • Ten Loveable Frogs – Each playable character offers unique abilities and quirks
  • Choose Your Path To Victory  – Find the escape door, or survive ten waves of enemies and defeat the boss
  • Deep Player Progression – Flexible upgrades, unlockables, and run-defining choices support a wide range of playstyles
  • Tools of the Tundra – Expansive arsenal includes snowblowers, dynamite, cluster bombs, flamethrowers, and more
  • Recruit helpful companions – Penguins, owls, moles, and robots help find and gather resources, ensuring you’re not alone in the frozen wilderness
  • Peaceful Mode – Turn off enemy encounters for a more relaxed experience centered on digging, discovery, and exploration
  • Highly Replayable Runs – New treasures, dangers, upgrades, and routes help make every attempt feel fresh

About Digital Bandidos

Digital Bandidos, established by industry veterans Steve Escalante and Lance James, is a new publisher with a secret behind its mask: decades of combined experience in indie and AAA game publishing, hundreds of titles published, and a lifelong passion to empower independent developers and their creations – no matter who is publishing their games. In addition to publishing Bullet Heaven hits Soulstone Survivors and Let Them Come: Onslaught, the company also created Indie Fan Fest, a curated digital exhibition to highlight upcoming indie games ahead of Steam’s Next Fest events. www.digitalbandidos.com.

About Crying Brick

Founded in 2025, Crying Brick is the developer of cozy-core survival game Froggy Hates Snow. Based in Poland, the studio consists of Serhii ‘Serge’ Riabtsev, a sole Ukrainian developer who loves frogs as much as he hates the cold.

GAME ANNOUNCEMENT: INTRODUCING DUPERY, A SOCIAL DEDUCTION ROGUELIKE

Solve procedurally-generated cases, uncover lies and bring down the syndicate leaders in this brilliant but deceitful detective game.

May 7th 2026, Bristol, UK | Yogscast Games and Gilded Rune Games have today announced Dupery – a single-player investigation roguelite which takes the thrill of social deduction games into a tightly designed puzzle of lies, contradictions and deceit for solo players.

A terrible syndicate has infiltrated society, so players explore cases, listen to what the citizens have to say and use that information to root out the wrong ‘uns. Over the course of their investigations, detectives must gather clues, question suspects and piece together conflicting information to identify hidden roles within a criminal syndicate.

The problem? Not everything revealed is true.

Each run is made up of procedurally-generated cases, spread across multiple regions, each with its own mechanics, rules, and quirks. Through Colombo-like deduction, players must build an understanding of how different roles behave, learning to spot inconsistencies, rule out impossibilities and slowly untangle what’s really going on.

Runs culminate in a final deduction challenge, where players must correctly identify and eliminate the syndicate leader based on everything they’ve learned. Every mistake along the way carries consequences, meaning progress is always balanced against risk.

“I only got five GSCEs,” says Simon Byron, Managing Director, Yogscast Games, “but there have been runs in Dupery which have made me feel like the cleverest man on the planet. It’s a brilliant twist on social deduction without the need to organise groups of players, yet a game which feels perfect for both playing solo or collaboratively in groups.”

Developed by Bristol-based team Gilded Rune Games, Dupery has already seen strong early engagement, with thousands of demo players and extremely positive feedback highlighting its depth, replayability and satisfying deduction systems.

“We’ve loved getting Dupery to where it is,” adds Matthew Brebner, Developer at Gilded Rune Games. “It really makes you feel like a true detective, without having to do all the paperwork, of course, and we’re excited to be working with Yogscast Games to bring it to a huge global audience. ”

Dupery is set to launch on PC later this year, with a playable demo available now on Steam

About Yogscast Games 

Yogscast Games was established in 2017, with a simple goal: to work with independent teams to develop and publish games that are as fun to watch as they are to play. Responsible for a string of hits such as PlateUp!, which has sold over two million copies on Steam, and Dungeons & Degenerate Gamblers, which grossed over $1m in its first month on sale, it prides itself in working with tiny teams doing brilliant things.

About Gilded Rune Games

Gilded Rune Games is a Bristol based video game company. Having met several years prior during university, the 3 wannabe game developers Matt, Luke, and Lydia were brought together by their shared love of games, especially TTRPG’s. Nothing tests cooperative problem solving skills quite like imminent fictional death after all. After their studies, the trio formed the company launched by a strong desire to not only create games, but bring their own ideas to life. 

Since their formation in 2022, Gilded Rune Games has released four games on Steam, exploring a myriad of genres with each release. Their upcoming game, Dupery, revolves around the deep mechanics and silly story elements that brought them together in the first place, which they hope you enjoy!

GAME ANNOUNCEMENT: INTRODUCING GLORY ON PLUTO, A FAST, CHAOTIC ENGINE-BUILDING ROGUELITE

Build the perfect rocket engine… then watch it spin wildly out of control

BRISTOL, UK, 07 MAY 2026 | Solo developer LittleBigEars Games and roguelite obsessives Yogscast Games have today announced Glory On Pluto, a fast, addictive strategy game about building a rocket engine that absolutely refuses to behave.

Set on a journey to reach the galaxy’s most famous dwarf planet, Glory On Pluto challenges players to construct and optimise a circular engine made up of fuels, crew and modifiers, all working together (or not) to propel their ship forward as far – and as chaotically – as possible.

At the heart of the game is its rotating engine system. Players carefully place items to create powerful synergies. However, the entire engine board shifts after each boost, forcing pilots to rethink, adapt, and occasionally panic. What starts as a neat, well-planned build can quickly spiral into something far more unpredictable – sometimes brilliant, often disastrous, always fun.

As runs progress, players unlock new crew members, fuel types and interactions, creating increasingly complex engines capable of delivering huge bursts of power. The result is a steady escalation from modest beginnings to full-blown, screen-filling chaos, where everything clicks into place… or spectacularly doesn’t.

It’s a game where chaos and unpredictability thrive, rewarding maverick decision-making where you can build engines that work, even when they really shouldn’t. As the creaking spacecraft struggles to retain its integrity under the increasing pressure of each run, the screen fills with all manner of wonderful visual effects designed to tickle the player’s brain in all the right ways.

This visual flair is no coincidence – Glory On Pluto is the debut game from Bristol-based solo developer Tom Stockley, who transitioned from a career in motion design and animation to game development. Seduced by the heavy-hitters in the roguelite genre, Tom decided to start coding his own – and the result is a wonderful attack on the senses with a stunning retro-futuristic design aesthetic.

“Glory On Pluto is one of those dangerous games where you think you’ve built something clever, only for it to spiral into chaos,” says Simon Byron, Managing Director, Yogscast Games, “and somehow that’s when it’s at its best. The game has come on in leaps and bounds since we first met Tom almost a year ago – and the team here have become so enraptured that we had to sign it.”

“There have been so many incredible roguelikes in the recent past, and most of them use real world analogies as a jumping off point,” adds Tom Stockley, developer of Glory On Pluto. “I wanted to push away from established tropes in the genre, and find a core loop that feels different from anything else you’ve played. I’m delighted Yogscast Games spotted the potential and share my vision – I think we’ll make a brilliant team.”

Glory On Pluto has already attracted attention following its appearance in Tiny Teams and a well-received playable demo, with players praising its unique take on engine-building roguelites and its deeply satisfying gameplay loop.

Glory On Pluto is set to launch later this year on PC, with a demo currently available on Steam.

About Yogscast Games 

Yogscast Games was established in 2017, with a simple goal: to work with independent teams to develop and publish games that are as fun to watch as they are to play. Responsible for a string of hits such as PlateUp!, which has sold over two million copies on Steam, and Dungeons & Degenerate Gamblers, which grossed over $1m in its first month on sale, it prides itself in working with tiny teams doing brilliant things.

About LittleBigEars Games

Littlebigears is secretly a guy called Tom from Bristol, UK. After over a decade as a freelance motion designer, he wanted to combine his passions for design and coding with his love of gaming. 

Most importantly, he wanted to move away from the cynical advertising world, and focus on creating projects that would have no ulterior motive aside from creating joy in those who use them. His first project, Glory On Pluto, has been a vessel into which he’s funnelling everything he loves about the roguelike genre, while trying to move away from the idea of non-violent roguelikes being tied directly to real world analogues.

Blue Ridge Hunting Relaunches Kickstarter Campaign, Inviting Players to Hunt Appalachian Cryptids

Investigate, document, and survive real-world-inspired legends in a co-op horror experience rooted in Appalachian folklore

May 7th, 2026 – Ever feel like something’s watching you from beyond the treeline? You might be right. Six One Publishing and developer Jade Meadows have officially relaunched the Kickstarter campaign for Blue Ridge Hunting, the online co-op horror adventure in which players investigate, document, and hunt cryptids across the Appalachian Mountains.

Set in a region steeped in real-world sightings, folklore, and unexplained phenomena, Blue Ridge Hunting puts players in the boots of the Appalachian Investigation Group as they track down creatures lurking deep within the wilderness. Using a range of tools and equipment, investigators gather evidence, document encounters, and attempt to survive each expedition. But the woods are alive—creatures react to proximity voice chat, and radio communication, turning every conversation into a potential risk.

The relaunched Kickstarter campaign offers a closer look at the game’s core systems and long-term vision, with weekly reveals introducing new cryptids and map locations inspired by real Appalachian sightings. At full release, Blue Ridge Hunting will also feature a narrative-driven story mode following Levi Chambers, a West Virginia native haunted by lifelong encounters with the Mothman, alongside a freeplay co-op mode for players looking to explore the unknown together. To give players a taste of narrative and gameplay, a brand new demo also launched today on Steam.

Field Notes:

  • Found Footage: A gritty retro/PSX art style inspired by early 3D horror and analog media
  • Always Listening: Creatures react to proximity voice chat and radio chatter—communication is crucial, but dangerous
  • Into the Woods, Solo or Together: Explore Appalachia alone or with up to 5 players in online co-op freeplay
  • Bump In The Night: A narrative-driven story (1–3 players) following the Appalachian Investigation Group’s hunt for the truth
  • Experience The Legends: Encounter unique, intelligent creatures based on real Appalachian folklore and sightings
  • Dark-Bluegrass Symphony: An original score blending haunting melodies with Appalachian roots

Blue Ridge Hunting is currently in development for PC. Prospective investigators can wishlist the game on Steam and support the Kickstarter campaign now to help bring Appalachian cryptid hunting to life.

About Jade & Company

Jade & Company is an independent game studio founded by Jade Meadows as a creative home for friends and collaborators. What began in January 2023 as a solo multiplayer cryptid-hunting idea has grown into an ambitious debut project rooted in the culture, history, and resilience of West Virginia.

About Six One Publishing

Six One Publishing is a boutique publishing label built for developers seeking a meaningful partner who understands the current industry landscape. With deep experience across game marketing, event production, content creation, and games media, Six One Publishing blends publishing, media, and community into an agile, indie-first platform reimagining what publishing can look like in 2025 and beyond.

BROKENLORE: DON’T LIE Releases New Demo Ahead of Steam Next Fest

Japanese psychological horror about isolation and slipping reality is ready to disturb players

Watford, United Kingdom, 7 May 2026 – Ahead of June’s Steam Next Fest, horror specialists Wired Productions and Japanese developer Serafini Productions have released a brand-new demo for BrokenLore: DON’T LIE, available today on Steam.

BrokenLore: DON’T LIE is a first-person psychological horror game where you step into the life of Junko, where lies, medication and fragile bonds blur the line between reality and nightmare.

Abandoned by her mother and raised by a father who was always present but never truly there, Junko grew up learning to retreat rather than connect. When those rare attempts at connection ended in rejection and humiliation, she withdrew completely.

As her mental state deteriorates, the world around her begins to shift into spaces shaped by memory and emotion, where past experiences resurface and refuse to stay buried.

The brand new demo is available now on Steam as part of the lead-up to Steam Next Fest

BrokenLore: DON’T LIE coming to PC, Xbox Series X|S and PlayStation 5. More information can be found via the official Discord and Wired site.

About Wired Productions 

Wired Productions is a true Indie Publisher proudly presenting a diverse range of specially curated games from some of the greatest storytellers and independent developers. Wired has an award-winning collection of titles including Hotel Architect, Task Time, KARMA: The Dark World, Bulwark: Falconeer Chronicles, and Martha Is Dead. Announced upcoming titles are When Sirens Fall Silent and BrokenLore: DON’T LIE.

About Serafini Productions

Founded in 2022, Serafini Productions is a game studio led by Sebastiano Serafini, who brings experience from the entertainment industry. The studio is currently developing the BrokenLore series, with multiple chapters planned for future release. Through its games, the team aims to deliver impactful, thought-provoking stories that resonate with players on an emotional level.

BAFTA WINNER CISSY JONES AND THE GAME AWARDS WINNER MAGGIE ROBERTSON LEAD THE CAST OF REMOTHERED: RED NUN’S LEGACY

Catania, 7th May 2026 – Stormind Games announces that Cissy Jones and Maggie Robertson will voice the main characters of Remothered: Red Nun’s Legacy. Following the collaboration with Akira Yamaoka, legendary composer of the Silent Hill series, the project continues to expand its roster of high-profile collaborations.

Cissy Jones will portray Susan, the game’s protagonist, bringing her acclaimed emotional depth and range to a complex and central role. BAFTA Games Award for Performer winner, Jones is known for standout performances in titles such as Firewatch, Life is Strange, and The Walking Dead, establishing her as one of the most respected voices in the industry.

“Susan is a character who exists between ‘strong female character’ and ‘damsel in distress.’ She’s learning what her strength looks like and how far she will go to protect the people she loves. The thing that’s been really fascinating about this whole process is how intense the script is. I don’t know what they’re drinking over at Stormind Games, but they really put her through some stuff.” said Cissy Jones.

Maggie Robertson will voice the Red Nun, a mysterious and unsettling figure at the core of the game’s identity. Winner at The Game Awards for her iconic portrayal of Lady Dimitrescu in Resident Evil Village, Robertson is the voice behind one of the most iconic villains in modern horror, bringing a powerful and instantly recognizable presence to Remothered.

“It was an absolute pleasure working with Stormind Games. They were very collaborative and open to exploring the character together, which allowed us to really shape the Red Nun across different moments of her life. She is very interesting, and we get to learn a lot more about her backstory in this game. Her story is rooted in intense trauma, and understanding her ‘why’ is what makes her compelling,” said Maggie Robertson.

With this cast, Stormind Games further strengthens the game’s narrative and cinematic identity, placing performance at the center of an experience built on psychological tension, mystery, and unease.

The announcement video with the actresses’ interviews is online:

Additional updates will follow in the coming weeks. 

The game is scheduled for release by the end of 2026 on PlayStation 5, Nintendo Switch 2, PC, and Xbox Series X/S, including physical editions for Nintendo Switch 2 and PlayStation 5.

About Stormind Games
Stormind is an independent AA studio creating original and licensed horror games for PC and consoles. The team is best known for the survival horror saga Remothered and A Quiet Place: The Road Ahead, the first-person horror adventure based on the Paramount Pictures franchise. They also co-developed Mafia: The Old Country alongside Hangar 13 and 2K. More information at: https://stormindgames.com/

Surreal bodycam psychological horror game Dreamcore releases final episode – Dead Mall – on May 21st

Fifth chapter concludes liminal labyrinth

Buenos Aires, Argentina, May 7th, 2026 – Indie developer Montraluz, in partnership with publisher Tlön Industries, are proud to announce that the fifth and final episode of their cult favorite surreal body-cam psychological horror game Dreamcore will arrive on May 21st for all platforms. Entitled Dead Mall, this concluding episode takes players through an abandoned 1980s inspired shopping center.

Dead Mall lets players loose on a nightmarish plaza with all the staples of childhood shopping, but contorted into an uncanny ordeal. Delve into its subliminal arcade, parking lot, food court, and bevy of isolated shops. You can take your first glimpse of Dead Mall in its trailer below:

Since Dead Mall adds significantly more content to the game, the cost of Dreamcore will rise from $14.99 to $17.99. However, anyone who buys Dreamcore before May 21st will receive Dead Mall at no additional cost! 

Since Dreamcore initially launched last January it has released two other expansions, The Playrooms and Liminal Hotel. In the year plus since its original launch, Dreamcore has amassed a 4.8/5 average review score from Xbox players and a “Very Positive” average Steam user rating across over 1,400 reviews.

Dead Mall, like other chapters of Dreamcore, takes something seemingly familiar and mundane and twists it into an unrecognizably ‘other’ vision,” said Valentín Iribarren, Game Creator at Montraluz. “We always promised five chapters for Dreamcore, and knew that some players were waiting for the whole game to be finished before jumping in, so we’re happy to say we can finally deliver on that promise on May 21st. We’ve been really moved by the reception to Dreamcore since its initial launch, and that’s inspired us to want to make the best concluding episodes possible.”

More about Dreamcore:
Dreamcore sets players loose to explore a multitude of extraordinary, expansive worlds based around labyrinths of liminal spaces. Loosely inspired by the “backrooms” memes, Dreamcore offers a one-of-a-kind experience to probe these nonlinear realms, with each world featuring a unique puzzle players must solve in order to locate its exit.

Developed in Unreal Engine 5, each of Dreamcore’s worlds offers a hazy, twisted memory of the 1980s, complete with the grainy aesthetic of found footage VHS tapes. Navigate intricately linked structures and captivating landscapes, where every environment encourages unparalleled adventures and exploration. Each map presents a vast range of possibilities, delivering entirely distinct experiences.

About Montraluz:
An independent Argentine video game studio founded in 2023 by Valentin Iribarren. The studio is making its debut with Dreamcore, marking the release of their first official video game.

About Tlön Industries: 
Tlön Industries is a game development company focused on bringing deep narrative experiences to dynamic system-oriented games. With our main offices in Buenos Aires, Argentina, we aim at creating world class games for players like us. We are a group of experienced game developers, and our goal is to continue creating games that inspire the world. Our debut game, Per Aspera, was nominated for the Best Simulation/Strategy Game in the DICE Awards 2021.