New map explores the frozen North with new missions, dynamic snow,19 new animals and more
STOCKHOLM – 3 June, 2025 – Expansive Worlds, a creative division within Avalanche Studios Group, today announced theHunter: Call of the Wild’s new DLC map Askiy Ridge Preserve will launch on PC and console on 17 June. A frigid landscape with deep snow, players can undertake 13 missions as they discover and track 19 species across pine-covered peaks and frost-swept grasslands with dynamic snow.
Askiy Ridge Preserve Map – Key Features:
A bitterly cold landscape teeming with life. Discover and track 19 species through the snow, tackle 13 engaging missions, and explore from the pine-covered peaks down to the frost-swept grasslands to find the perfect hunting spot – but watch out for falling trees, a sign that the preserve’s most industrious inhabitant is active!
Dynamic snow with animal trails to follow. Askiy Ridge’s diverse wildlife, some exclusive to the region, have all adapted to survive in the region. Tracks in deep snow reveal hardy species such as the Manitoban Elk or Great One mule deer. While the sound of fallen trees may lead to the North American Beaver.
A diverse landscape. Start at altitude in the dense boreal forest before heading down into the rugged foothills. The contrasting sightlines of the grasslands afford easy spotting that even the most experienced hunters will appreciate.
A journey into Albertan culture. Experience the diversity of the Albertan ecosystem, home of the First Nations, with 13 location-exclusive missions to complete. Help the warden and local experts to maintain the preserve on the trail of the secretive Sasquatch, with challenges designed to test even the most skilled hunters. To top it off, enjoy an epic soundtrack inspired by the wilderness and native cultures of Alberta.
Expand the hunting arsenal. The new Laperriere Outrider .30-30 is a lever-action rifle with a side-loading and side-ejecting design, suited for small to medium game, like the Whitetail Deer or the Gray Wolf. Compatible with a wide range of rifle scopes, it is a versatile and powerful choice for hunting at any time of day or night.
Askiy Ridge Preserve is coming soon to PC and console platforms. Players can wishlist it now on Steam, Windows Store, and Xbox.
About Expansive Worlds
Expansive Worlds is a creative division within Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players. It is best known for the long-standing and successful theHunter franchise, as well as the new fishing game Call of the Wild: The Angler. Expansive Worlds develops games using the proprietary Apex engine, enabling vast open worlds with endless creative possibilities. Learn more at www.avalanchestudios.com/divisions/expansive-worlds.
About Avalanche Studios Group
Avalanche Studios Group is a leading interactive entertainment company offering a wide range of games and live services from creative divisions Avalanche Studios, Expansive Worlds, and Systemic Reaction. Its portfolio includes the Just Cause franchise, theHunter: Call of the Wild, Generation Zero, Rage 2, Call of the Wild: The Angler, and the upcoming Contraband. Founded in 2003, Avalanche Studios Group draws from more than two decades of open-world experience. All its games are developed using the proprietary Apex engine, enabling vast and dynamic worlds, full of emergent gameplay and endless creative possibilities.
At Unreal Fest Orlando, the State of Unreal keynote opened with a live on-stage presentation that offered an early glimpse into the latest Unreal Engine 5 features bringing the open world of The Witcher 4 to life.
Spotlight:
Tech demo showcased how the CD PROJEKT RED and Epic Games are working together to power the world of The Witcher 4 on PC, PlayStation, and Xbox, and bring large open-world support to Unreal Engine.
The tech demo takes place in the never-before-seen region of Kovir.
As Unreal Fest 2025 kicked off, CD PROJEKT RED joined Epic Games on stage to present a tech demo of The Witcher 4 in Unreal Engine 5 (UE5). Presented in typical CDPR style, the tech demo follows the main protagonist Ciri in the midst of a monster contract and shows off some of the innovative UE5 technology and features that will power the game’s open world.
The tech demo takes place in the region of Kovir — which will make its very first appearance in the video game series in The Witcher 4. The presentation followed main protagonist Ciri — along with her horse Kelpie — as she made her way through the rugged mountains and dense forests of Kovir to the bustling port town of Valdrest. Along the way, CD PROJEKT RED and Epic Games dove deep into how each feature is helping drive performance, visual fidelity, and shape The Witcher 4’s immersive open world.
Since the strategic partnership was announced in 2022, CDPR has been working with Epic Games to develop new tools and enhance existing features in Unreal Engine 5 to expand the engine’s open-world development capabilities and establish robust tools geared toward CD PROJEKT RED’s open-world design philosophies. The demo, which runs on a PlayStation 5 at 60 frames per second, shows off in-engine capabilities set in the world of The Witcher 4, including the new Unreal Animation Framework, Nanite Foliage rendering, MetaHuman technology with Mass AI crowd scaling, and more. The tools showcased are being developed, tested, and eventually released to all UE developers, starting with today’s Unreal Engine 5.6 release. This will help other studios create believable and immersive open-world environments that deliver performance at 60 FPS without compromising on quality — even at vast scales. While the presentation was running on a PlayStation console, the features and technology will be supported across all platforms the game will launch on.
The Unreal Animation Framework powers realistic character movements in busy scenes. FastGeo Streaming, developed in collaboration with Epic Games, allows environments to load quickly and smoothly. Nanite Foliage fills forests and fields with dense detail without sacrificing performance. The Mass system handles large, dynamic crowds with ease, while ML Deformer adds subtle, realistic touches to character animation — right down to muscle movement.
Speaking on The Witcher 4 Unreal Engine 5 tech demo, Joint-CEO of CD PROJEKT RED,
Michał Nowakowski stated:“We started our partnership with Epic Games to push open-world game technology forward. To show this early look at the work we’ve been doing using Unreal Engine running at 60 FPS on PlayStation 5, is a significant milestone — and a testament of the great cooperation between our teams. But we’re far from finished. I look forward to seeing more advancements and inspiring technology from this partnership as development of The Witcher 4 on Unreal Engine 5 continues.”
Tim Sweeney, Founder and CEO of Epic Games said: “CD PROJEKT RED is one of the industry’s best open-world game studios, and we’re grateful that they’re working with us to push Unreal Engine forward with The Witcher 4. They are the perfect partner to help us develop new world-building features that we can share with all Unreal Engine developers.”
The Witcher IV is a single-player, open-world RPG from CD PROJEKT RED. At the start of a new saga, players take on the role of Ciri and embark on a journey through a brutal dark fantasy world. Powered by Unreal Engine 5, it aims to be the most immersive and ambitious open-world Witcher game to date.
For more information on The Witcher IV, please visit the official website. More information about The Witcher series can be found on the official website, X, Bluesky, and Facebook.
About The Witcher IV
The Witcher IV is an upcoming single-player open-world role-playing game from CD PROJEKT RED and the next mainline entry in The Witcher series of games, following the critically acclaimed The Witcher 3: Wild Hunt. At the beginning of a new saga, players take on the role of Ciri, a professional monster slayer, and embark on a journey through a brutal dark-fantasy world. Powered by Unreal Engine 5, and developed in-house by CD PROJEKT RED, it aims to be the most immersive and ambitious open-world Witcher game to date.
About CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for PCs and video game consoles. The studio’s flagship titles include the futuristic RPG Cyberpunk 2077, its spy-thriller expansion Phantom Liberty, and The Witcher series of games, including The Witcher 3: Wild Hunt and its two expansions. In collaboration with Studio Trigger, CD PROJEKT RED also created the award-winning Netflix anime series Cyberpunk: Edgerunners, set in the same universe as the game. Other games developed by the studio include Thronebreaker: The Witcher Tales and GWENT: The Witcher Card Game. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).
Two new systems will transform you into the world’s first trillionaire in no time.
SEATTLE, Washington, USA – 3rd June 2025 – Space Kraken Studios, is bringing a major demo update to Military Incremental Complex this June Steam Next Fest. Starting June 9th, players can try out the material system and stock market system, among other updates.
MAJOR DEMO UPDATE!
A major demo update is coming this June Steam Next Fest. Currently, players can experience the production system with three different weapons, and the research system with upgrades that improve your manufacturing capabilities, drive down costs, and increase sales. In the Steam Next Fest update, players will be able to produce a fourth weapon and also try the materials and stock market systems. Expand the business by purchasing mines and refineries to exploit resources for use in production, then use your funds to invest in the stock market and passively accrue dividends, earn upgrades, and a big cash payout.
Make Money Now!
It’s cash o’clock! It’s time to make some big bucks in Military Incremental Complex. Start off small by assembling bullets by hand and use those sales to expand your production and fund research. Six gameplay systems offer different but interconnected mechanics to grow your business. Let the good times roll as you expand your product line, develop new production methods, and start to play the stock market. Are you ready to make money?
That’s Business, Baby
Military Incremental Complex is an incremental game featuring rich systems and active mechanics. Assemble your products using your cursor to click, hold, drag, and spin buttons and knobs. Hire interns and researchers to expand your product line, automate production, and more. Take over the supply chain by establishing your own mines and refineries, and use your additional funds to play the stock market. Step into the big leagues and cozy up with government officials by lobbying for large benefits for your company. When cash flow starts to slow, look towards prestiging, restarting your progress but unlocking powerful prestige meta abilities that will have your numbers flying sky-high.
Major Demo Update Features:
Try four of the six interconnected systems that shape the gameplay flow, affect your company’s production, and will have you making the big bucks.
The product line system previews bullets, grenades, guns, and now bombs, each with unique assembly patterns and production progression.
The research system features over 60 upgrades that will have you maximizing every aspect of your business.
New! The materials system introduces new materials to extract and refine that will boost your company’s production and bottom line.
New! The stock market system allows players to purchase stock in two companies to earn dividends and enticing gameplay benefits.
Military Incremental Complex has a major demo update planned to release the first day of the June Steam Next Fest, June 9th. Players can also try the current version of the demo now on Steam.
Wishlist the game to keep up with future updates and news from the developer.
About Space Kraken Studios
A 2-man studio in Seattle, composed of friends Braxton and Nick. Both have backgrounds as engineers, but got tired of the corporate life and left to make indie games. Enjoying the more strategy focused side of idle games, they’re currently developing Military Incremental Complex, their first endeavor to add to the genre.
The developer and publisher presentation will take place on June 6th at 6pm PDT and will include updates, trailers, and a host of surprises in a special livestreamed event
Copenhagen, Denmark, June 2nd, 2025 – IO Interactive, the independent video game developer and publisher behind, among others, the internationally acclaimed HITMAN franchise, has announced its first IOI SHOWCASE, a livestreamed and in-person event revealing details from the celebrated game creator’s properties and its publishing branch IOI Partners, including HITMAN, MindsEye, and 007 First Light.
The event will be livestreamed from Los Angeles on IOI’s Twitch,YouTube, and TikTok channels starting Friday, June 6th, at 6:00 pm PDT. The broadcast will feature trailers, announcements, gameplay demos, and a live Q&A with key figures from IO Interactive, Build A Rocket Boy, and more. Alongside announcements pertaining to IO Interactive’s game lineup, the studio will also share a look at its proprietary game engine, Glacier.
“This event celebrates our 25-years history with the HITMAN franchise and shares an in-depth look at the diverse future of our studio” commented IO Interactive CEO Hakan Abrak. “We’ve prepared some truly exciting surprises.”
The IOI SHOWCASE presentation will include new details for the following titles:
HITMAN World of Assassination – With the Hitman franchise set to celebrate its 25th Anniversary this year, announcements regarding upcoming content for HITMAN World of Assassination and collaborations around the Hitman franchise will be shared.
MindsEye – Developed by Build A Rocket Boy and published by IOI Partners, MindsEye is a narrative-driven action-adventure thriller, and will be an ever-expanding player experience, with new studio-created premium content delivered monthly. Mindseye will launch on June 10, 2025.
007 First Light – Developed by IO Interactive, 007 First Light is the title of its highly anticipated standalone original James Bond video game, set to be revealed this week.
Fans can also look forward to additional surprises and special guests throughout the show in celebration of IO Interactive’s abundant future.
Unique TikTok and Twitch drops will be ready for unlock, by watching the IOI Showcase on each respective channel, so tune in on June 6th at 6pm PDT.
About IO INTERACTIVE
IO Interactive is an independent video game developer and publisher with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multi platform video games in the last two decades, IOI is dedicated to creating unforgettable characters and experiences using their award-winning proprietary Glacier technology.
IO Interactive develops and publishes 007 First Light, an immersive third-person action-adventure featuring a reimagined James Bond origin story, set to release in 2026. IOI is also currently developing a new IP under the codename Project Fantasy. For more information, visit: https://ioi.dk.
ABOUT IOI PARTNERS
IOI Partners is the publishing division of IO Interactive, dedicated to publishing and supporting games developed by third-party studios. Leveraging over 25 years of experience in the gaming industry, IOI Partners collaborates with visionary developers to create immersive, original experiences. IOI Partners’ first published game, MindsEye, developed by Build A Rocket Boy, is scheduled for release on June 10th, 2025.
ABOUT MINDSEYE
MindsEye is a story-driven, action-adventure thriller, set in a fictional near-future city of Redrock. Featuring best-in-class cinematics, high-intensity driving and explosive combat from game director, Leslie Benzies.
Play as Jacob Diaz, a former elite soldier burdened by The MindsEye neural implant that haunts him with fragmented memories of his past and holds the key to humanity’s future. Fight to uncover Jacob’s truth in a world where AI, high-tech experimentation and unchecked military power shape every encounter. What starts as a personal quest unveils something so large it threatens the spark in everything alive, as the danger of the sentient robots rises propelled by human greed.
ABOUT BUILD A ROCKET BOY
Founded in 2016 by acclaimed game developer Leslie Benzies, Build A Rocket Boy is an independent video game studio and entertainment company headquartered in Edinburgh, with offices in Cambridge, Montpellier, and Budapest. The Build A Rocket Boy team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative digital experiences.
Not too long ago we mentioned in another review of a Compile Heart developed game that players never quite know what to expect from the developer and while in this instance it happened to be about a spin-off to a charming but gore-filled RPG, this time around it’s the fact that the developer, alongside Neilo, have made a third-person shooter/roguelike of all things with Scar-Lead Salvation. Designed with a sci-fi anime aesthetic and offering fast movement with a variety of weapons, few could have expected that this would be the latest title to arrive from the developer and with Idea Factory International bringing it worldwide, is Scar-Lead Salvation a pleasant surprise or a dreadful one?
Story
Players awaken as an amnesiac woman with a mysterious glowing line of numbers on her cheek saying “00001” as well as a bountiful set of sci-fi armor and a laser shooting assault rifle. Willow, as her name appears to be through all of the marketing though players will take quite some time before they find out her name themselves without this, has no idea where she is or why she is even so skilled at moving in this suit of powered armor and firing a gun but when she starts to explore the strange facility she’s found herself in only to find that the only other thing occupying it are murderous robots. Despite Willow’s best efforts she is slain (via tutorial death) only to re-awaken right from the same pod she did before, only this time the number on her cheek reads “00002.”
When an unhelpful AI starts to chime in and talk with Willow, she learns a little bit about the location she has found herself in but neither can figure out how or why she is there let alone why the robots want her dead. This leaves Willow’s only option being to fight her way through the robotic menaces while ascending the floors of the military testing facility in hopes of being rescued in some way, all while occasionally chatting with the AI as players blast away at enemies, be it philosophical musings, struggles with lost memory, and even the state that the rest of the world might be in all while Willow is fighting through similar looking halls looking for the next teleporter.
Scar-Lead Salvation has a story to tell, but it does so in such a poorly drawn out manner and lackluster way that players will find themselves struggling to really care most of the time, especially since it is almost entirely doled out through side-conversations between Willow and the AI as players travel between rooms and occasionally even in the middle of a battle. There are a few cutcenes here and there though these tend to be limited to boss fights and victories, where more limited exposition arises and even then so much is left vague that players will end up feeling just as frustrated as Willow is when the AI vaguely responds to her answers or says it cannot access databases it clearly does have access to.
It is interesting to note that there is a semblance of an interesting story here, mostly involving the fact that humanity has been pushed to the brink of extinction in a losing war against a multi-dimensional force, but this once again mostly serves as framing and vague mentions. There are certain developments that we won’t spoil here, especially regarding the latter half of the story, but it is rather disappointing to hear how much potential for plot there was that just wasn’t taken advantage of. It is also worth noting that players can find notes left behind in the research facility but thanks to the game’s roguelike nature the appearances of these notes are random and inconsistent. Sometimes portals to the rooms they are in only spawn after a room has been cleared of enemies multiple times and even then on a delay, let alone the fact that some won’t spawn at all unless the player has died and that is in and of itself something of an issue.
Gameplay
Scar-Lead Salvation starts out on the right foot by making it feel absolutely great to control Willow while exploring and fighting. Willow controls tightly when moving and sprinting around, can perform a dodge that can give herself temporary invincibility and dodge through attacks and projectiles, a “photon strike” melee that is punishing and can parry projectiles while absorbing their energy to boost her Exo Phase gauge, and of course jump, though it always sort of feels like a double-jump should have been added or unlockable at some point. Willow can carry two weapons at a time and swap between them on the fly, reloading them as needed with an infinite amount of ammo. Once she has filled up her Exo Phase gauge at least to one full portion players can even enter “Onslaught” mode that makes her temporarily invincible and boosts the damage her weapons deal, though she will still have to reload.
Unfortunately, other than the damage mechanic to Willow’s armor that we will discuss in a bit and some satisfying weapons that make up a somewhat lackluster armory with some weapons feeling downright awful to wield and underpowered compared to others, even at the same level, Scar-Lead Salvation’s gameplay fails to deliver in almost any satisfactory way. Almost every single room plays out the exact same way, with Willow entering a room, finding a number of robotic enemies inside that tend to always look and attack the same with only slight change-ups in later stages, who will ignore her until she starts shooting at them. Then as players take advantage of Willow’s speedy dashing and dodges to avoid their mostly predictable firing angles and attacks and destroy them all, either a new wave will spawn in or players can simply gather up the “Elm Chips” they drop that serve as the in-game currency and head on out through the door. These chips can be used to purchase health refills at shops or items or increase the levels of equipped weaponry between floors. Ironically, the player can actually just run through the door to the next area anytime they want strangely enough, something discovered after having had multiple waves spawn in during the second stage including a late-wave of suicide-bombing bots that we found out could simply just, leave. Ironically, the fact that players have the option to just run straight through any combat arena outside of “Hardcore” rooms that players need to take a teleporter into anyways, is rather funny considering just how monotonous things can become.
Every stage will see players battling through the same looking rooms fighting against the same looking combinations of robots with often the incredibly limited or no real reward for beating them only to venture into the next hallway and into the next room and have to repeat the exact same thing and this is rather dreadful considering how long some stages can be, with floors feeling like they never end. Occasionally things will change-up and players will find a room only filled with laser traps and boxes filled with health items, Exo Gauge boosts, weapons, or Exo skills. The only real reward for often cleaning out an entire wave of a room will occasionally be the appearance of a portal but players are given no indication of what is actually on the other side. Sometimes it is as simple as a reward room filled with boxes of potential buffs or an aforementioned note, a shop where items and weapons can be purchased, or a locked down challenge room.
Exo Skills are little buffs that players can pick up as they fight through the facility and range from increasing player’s defense, their dodge–window, aiming reticle, and more. The further players progress through the game the more slots they unlock for skills but skills are locked to specific slots, meaning players cannot simply pick up a health boosting skill and slot it into slot two, it will instead replace their high level defensive boost option instead. Oh, picking up a duplicate skill will level up the one player’s already have equipped, giving players little reason to want to reset their skill levels especially since Exo Skills are the one thing that players can retain if they are killed in combat, though this, as mentioned before, will happen rarely until late into the game and potentially against a boss battle since at least the boss fights feel like proper bullet-hell style fights that take proper dodges, parrying, and timed shots to defeat the boss by the skin of Willow’s teeth.
One aspect that does make Scar-Lead Salvation a bit unique as a roguelike is the way that well, barely anything worthwhile is carried over or improved over the aforementioned Exo Skills which is disappointing, but the real unique aspect happens to be Willow’s armor. Every time that Willow respawns she will come out with her full set of armor on and players will notice that they actually will receive no damage as long as Willow’s armor is still intact. As she is hit with projectiles or incoming attacks though her armor will slowly start visually breaking and disappearing until she is only down to her under-suit and it is here that players will need to then be careful because at this point Willow will be vulnerable to taking damage. Having an armor mechanic like this that is portrayed visually is an interesting idea and one that isn’t even explained to players so they may feel like they are doing far better than they are only to start getting pulverized once Willow is stripped of her armor. That being said, the game is still incredibly easy for a roguelike and players will most likely find themselves rarely struggling to defeat enemies and only rarely having to put everything on the line against a boss. This lack of challenge is an issue in and of itself for a roguelike hoping to give players reasons to play through it multiple times, because otherwise the game’s frankly short running time for a roguelike quickly reveals itself, even when going for the true ending.
Audio & Visuals
As mentioned earlier, Scar-Lead Salvation puts a strong foot forward when it introduces Willow with her sci-fi anime aesthetic appearance but it quickly falls flat on its face from then on. While Willow may look and move impressively and there are some fancy looking weapons available, the whole thing quickly becomes a bore once players realize they are fighting through the exact same metallic rooms and hallways with slight variations here and there in the randomly generated floors and each stage offering only minimal visual differences. The real standout aspect of the game, visually at least, is that there is almost no slowdown outside of some intense boss fights that feature an intense amount of projectiles being launched at the player and Willow’s armor system. You see, this wouldn’t be a Compile Heart game if there wasn’t some type of fan-service but players need to survive quite a bit to see it here. While there is no cutesy charm or fourth wall-breaking, once Willow’s armor is fully broken and she is down to only her combat suit, the suit will slowly start to be damaged as players take damage themselves. Slowly shredding off parts of it to the point of baring large portions of Willow’s body and simple underwear, providing some level of fan-service but nothing too drastic and to get to this point players need to survive quite a while by healing and surviving encounters or even making use of purchasable revival gems.
The voice work for the game is handled solidly enough with the English voice actors for the amnesiac and confused Willow being handled wonderfully, especially when she is taking an angry or sarcastic tone with the sardonic AI in conversation.. The soundtrack is largely forgettable to the point that it barely serves as background noise to the action and while it does seem like it may differ between stages, the difference is minimal once again.
Overall
Scar-Lead Salvation almost feels like the type of game that is still in its development stages rather than an actually fully published game. Between a story that is far from satisfactory, boring enemies and generic locations to explore, the only real enticing elements happen to be how quickly Willow moves and the way combat works most of the time, including the way Willow’s armor is chipped away for fan-service’s sake. Barely there roguelike elements make this often bland feeling third-person shooter a hard sell, even if it were sold at a discount, but to ask full price for Scar-Lead Salvation is downright the most shocking aspect of the game.
Capsule Computers review guidelines can be found here.
Uncover the residents and lush landscapes of this cute and cozy axe-wielding adventure
Tuesday 3rd of June, 2025 today Colorgrave is excited to welcome gamers into the enchanting world of April Grove with an exclusive demo for Steam’s Next Fest and to announce the release date of June 23rd, 2025. This is your first opportunity to accept a magical axe from the divine being who acts as a caretaker of April Grove and uncover your destiny as a woodcutter. With your trusty chopper by your side, you can begin uncovering the depths of the forest and the intriguing creatures that call it home.
Originally founded by Joseph Hughes, Colorgrave began as a book-writing venture before shifting to games in 2020. The passion for compelling storytelling was at the heart of creating the tranquil world of April Grove.
Whittle Away the Hours in a Forest Full of Secrets
Once you’ve got your axe in hand, you’re free to chart your own path through the serene wilds of April Grove. The forest is ever-renewing, thanks to the divine being who watches over it, so you’ll never be short on trees — or things to discover. Chop wood, meet quirky townsfolk, and uncover the grove’s quiet oddities as you carve out your role in this magical ecosystem.
With each swing, you’ll earn experience and level up, gradually unlocking new areas and rarer tree types to harvest. Whether you’re racing to upgrade your gear or simply wandering the woods and soaking up the lush pixel art and peaceful soundtrack, April Grove invites you to set your own rhythm. Fast or slow, methodical or meandering — it’s your story to shape, one log at a time.
Your First Glimpse of April Grove
The brand-new demo offers a cozy yet compelling slice of the full adventure. Players will begin in the charming forest town and gain access to the first section of the surrounding woods. Upon reaching level 10, a second forest area becomes available, offering new scenery, resources, and surprises. The demo caps at level 20—just as a mysterious new area reveals itself on the horizon, tantalizingly blocked off to hint at what’s to come in the full release.
Wander ancient woods brimming with charm, mystery, and talking critters.
Chop, craft, and grow stronger with every swing.
Let the tranquil soundtrack pull you into a world where time slows down.
Idle-friendly design lets you gather while you game — or work.
Find your favorite loadout with magical meals, curious trinkets, and trusty tools.
Try your luck petting the locals — feathered, furry, and occasionally fussy.
After your first taste of chilled out forestry, it’s easy to get a taste for the lumberjack life…
Level up your axe skills and uncover the forest’s secrets in the compelling cozy saga.
About Colorgrave
Colorgrave is a small independent game development company, driven by a passion for crafting high-quality adventures. By focusing on the fundamental elements of what makes a game iconic and unforgettable, we create rich and detailed experiences designed to immerse our players fully. It is important to us that we empower players to explore and discover the nuances of our games at their own pace; our worlds breathe and react around you, brimming with life, and the most exciting details are often the most well-hidden secrets.
10th Anniversary of ARK Franchise Celebration Continues With Mission-Based Expansion for Mobile Survivors – Now With More Than 6.1 Million Downloads
SEATTLE, WA – JUNE 3, 2025 – This week marks 10 years since the original ARK: Survival Evolved opened its doors to Survivors! Today the ARK universe expands once again as ‘Genesis Part I’ arrives on ARK: Ultimate Mobile Edition, delivering the massive mission-based expansion to mobile players for the very first time. Since its release, the mobile title has exceeded 6.1 million downloads across iOS and Android platforms.
Developed by Grove Street Games in collaboration with Studio Wildcard, this content drop brings the same rich world-building, exotic biomes, and survival gameplay as seen on PC and console—now optimized for on-the-go play. ARK: Ultimate Mobile Edition is available for all mobile survivors on the App Store® and Google Play Store™.
In Genesis Part I, Survivors awaken inside a mysterious virtual simulation alongside their robotic companion HLN-A. To survive, players must complete a wide variety of story-driven missions that test combat, exploration, and strategy across deadly environments—from eerie bogs and fiery volcanoes to deep oceans and low-gravity lunar terrain. Along the way, they’ll encounter strange new creatures like magma-breathing Magmasaurs, giant sea turtles, and even space whales.
The Ultimate ARK Experience on Mobile ARK: Ultimate Mobile Edition brings the full ARK: Survival Evolved experience to mobile devices, including all major expansion packs such as Scorched Earth, Aberration, Extinction, and Genesis Parts 1 & 2.
To celebrate ARK’s 10 Year Anniversary all Keys, the in-game currency, packages are on sale for the very first time at 20% off. ARK fans who want the full experience have the option to purchase the ARK Subscription Pass that unlocks all current and future expansions, plus exclusive in-game bonuses including:
God Console for single-player commands
Access to all Expansion Packs
Bonus XP across all game modes
Monthly in-game currency drops
Exclusive access to premium servers
Players can also purchase each map and feature individually.
In ARK: Ultimate Mobile Edition, players are stranded in a harsh prehistoric world where they must hunt, harvest, craft, build, and tame over 150 dinosaurs and creatures. Whether playing solo or online, survivors will battle to endure the elements and uncover the secrets of the ARKs.
For the latest ARK: Ultimate Mobile Edition updates, join the ARK Survivor’s conversation on Discord, follow us on Twitter or on BlueSky, subscribe to us on YouTube, and visit our website at playark.com.
ABOUT GROVE STREET GAMES
Located in Gainesville, FL, Grove Street Games has been an influential game developer since 2007. They have delighted fans of the world’s greatest games with bold interpretations on new platforms and have delivered fresh and original games to millions of happy players. They have grown to be a leader in the industry because of their commitment to building incredible and accessible gaming experiences. Their games can be found worldwide across all major gaming devices, including consoles, PC, and mobile. www.grovestreetgames.com Google Play is a trademark of Google LLC
ABOUT SNAIL GAMES
Snail is a leading, global independent developer and publisher of interactive digital entertainment for consumers around the world, with a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs and mobile devices. https://www.snailgamesusa.com/
LONDON (June 3, 2025) – Feline fans gather ’round; Cat Quest III, the purr-fect single-player and co-op sea-faring adventure which launched on PC and consoles last year, will be launching on iPhone, iPad and Mac on Aug. 8, 2025.
Starting today, fans can pre-order the game on the App Store and look forward to pirate cat-ventures later this year. The release of Cat Quest III on iPhone, iPad and Mac features all the content of the PC and console versions of the game, plus new features like full touch screen control support and Game Center compatibility. Cat Quest III on Apple Devices also supports universal purchase, meaning fans will only need to purchase the game once and be able to play it across all their compatible Apple devices. Players can also play the game in co-op by connecting two supported controllers to their chosen device, meaning crewmates can team-up and explore the Purribean together.
Cat Quest III is available to pre-order now for iPhone, iPad and Mac ahead of launch on Aug. 8, 2025. The game is also available now for Nintendo Switch™, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and PC (via Steam). For more information visit: https://thegentlebros.com/catquest3/
About The Gentlebros:
The Gentlebros is an award-winning studio Singapore-based studio and creators of the million-selling Cat Quest series across PC, consoles and mobile. Made up of game industry veterans, The Gentlebros aim to create worlds for people to have fun in. The newest installment in the Cat Quest series, Cat Quest III, launched on PS4, PS5, Xbox One and Xbox Series X|S and PC (via Steam) in August, 2024.
About Kepler Interactive:
Kepler Interactive is a video game company and creative studio headquartered in London. With games like Pacific Drive, Sifu, Rematch and Clair Obscur: Expedition 33, Kepler curates its partnerships with developers worldwide to showcase some of the newest and most brilliant ideas in gaming that combine experimental game design with unique art direction.
Alongside its game portfolio, Kepler’s creative studio seeks to bring games to life in areas such as art, fashion, music, architecture and design through development of lifestyle products and collaborations with artists like fashion designer Robyn Lynch. Kepler explores the creative spaces that inspire games and the people who make them – challenging perspectives and elevating the medium to a new level. Nintendo Switch is a trademark of Nintendo.
Farming Simulator 25 expands today with the release of the Plains & Prairies Pack, now available for PC and consoles. Publisher and developer GIANTS Software introduces a legendary name to the franchise: Ford. It’s part of a content-rich DLC pack that enhances the farming experience with over 20 new vehicles and implements.
Ford Takes the Field, But not Alone
Known as a cornerstone of industrial innovation, Ford now joins the virtual farming world with two classic machines: the Ford 976 and 1156 Versatile tractors, manufactured between 1988 and 1993.
The Plains & Prairies Pack also adds GEA and Trout River to the lineup, alongside familiar names like Brandt, Fendt, International, Salford, Väderstad, and Versatile. Notable additions include the mighty Versatile 1080 “Big Roy”, and the precision of modern pneumatic sprayers such as the Fendt Rogator 900 and Salford Independent Series 1260.
The Complete List of New Vehicles and Implements
Brandt – 2500 DXT
Fendt – Rogator 900 Series
Ford – 1156 Versatile
Ford – 976 Versatile
GEA – EL48-6D-4800
GEA – EL48-8D-7900
GEA – STR 447
International – LT Series
Salford – Independent Series 1260
Salford – 9620 Air Boom Applicator
Trout River Industries – Live Bottom Rear L
Väderstad – PD 1000
Väderstad – Seed Hawk 84
Väderstad – Tempo K 24
Versatile – 1080 “Big Roy”
Versatile – 1156
Versatile – 976
Versatile – DeltaTrack
Versatile – MFWD
Versatile – Nemesis
Versatile – V7
Next-Level Details
Players will notice refined realism: trailers now feature animated, functional covers, and sprayers support solid fertilizer distribution. The pack also includes functional lift axles to enhance control and efficiency, particularly when operating the game’s largest manure tanker, the GEA STR 447.
Farming Simulator 25 is available now for PC, Mac, PlayStation®5 and Xbox Series X|S. A Year 1 Season Pass is obtainable, which includes the Plains & Prairies Pack, two more packs and a major expansion – fans save up to 25% compared to getting the content separately. GIANTS Software will also continue to release free content updates and user-generated content on the official ModHub. Visit the official Farming Simulator website,
About GIANTS Software
GIANTS Software is an international game developer and publisher from Switzerland, established in 2004 and known worldwide for creating the popular Farming Simulator franchise. Self-sufficient with offices in Switzerland (Zurich), Germany (Erlangen), USA (Chicago) and the Czech Republic (Brno), the team is committed to position itself as a leading publisher in the simulation genre, with Project Motor Racing to be introduced to the racing scene soon. The company maintains a global network of partners and close ties with respective industries.
About Farming Simulator
With more than 40 million copies of the main series sold worldwide since 2008, the Farming Simulator franchise is leading in its genre. Available on all major platforms, the games feature hundreds of authentic machines from renowned brands and offer compelling agricultural simulation with relaxing, family-friendly gameplay. It’s based on the powerful GIANTS Engine – built in-house to provide realistic physics, high-fidelity graphics, dynamic systems and extensive modding support.
Ready to take your driving skills at Donington Park to the next level?
Recently introduced in the last release 0.2 of Assetto Corsa EVO, Donington Park is a true driver’s circuit – fast, flowing, and unforgiving if you miss your marks. Located in Leicestershire, England, this historic track dates back to the 1930s and is renowned for its rich motorsport heritage and scenic setting. Over the decades, it has become one of the UK’s most iconic racing venues, hosting events across multiple disciplines including Formula 1, MotoGP, and the British Superbike Championship.
For the second episode of our new Lap Guide series, we’ve partnered with professional racing driver and SimGrid founder David Perel to deliver expert insights on this technical 4km long circuit. In this new video, David takes the wheel of the Lotus Exige V6 Cup (2014) and breaks down Donington Park corner by corner – highlighting key braking points, ideal racing lines, and more.
This Lap Guide is part of our broader effort to support players as we expand the Early Access program. Donington Park is just one of the many new pieces of content included in Release 0.2 of Assetto Corsa EVO.
For more information and regular updates on Assetto Corsa EVO, please visit the game’s official site, www.assettocorsa.gg, follow the hashtag #wearesimracing, and stay tuned across Assetto Corsa social channels.
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About 505 Games
505 Games, a Digital Bros’ subsidiary, is a global publisher focused on offering a broad selection of video games for players of all ages and skill levels.The company publishes and distributes premium and free-to-play games on console and PC platforms as well as mobile devices. Publishing highlights include DEATH STRANDING (PC), Control, Assetto Corsa Competizione, Ghostrunner, Gems of War, Journey to the Savage Planet, Bloodstained: Ritual of the Night, and Brothers: A Tale of Two Sons. 505 Games has offices in the United States, United Kingdom, Italy, Australia, China and Japan.For more information on 505 Games and its products please visit www.505games.com.