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Ace Combat 8: Wings of Theve Review

Ace Combat 8: Wings of Theve

Developer: Bandai Namco Aces
Publisher: Bandai Namco
Platforms: Xbox Series X (Reviewed), PlayStation 5, PC
Release Date: October 2, 2025
Price: $69.99 USD – Available Here

Overview

When it comes to games about flying around, there are very few out there that aren’t either simply shoe-horned mechanics into an open-world game, those that are entirely on-rails, or even the occasional flight sim that allows players to fly all over the world. There is a drought in games that offer players a chance to step into the cockpit of a fighter jet and take to the skies and dogfight other pilots or take on ground forces and only Ace Combat has stepped in to fill that role, but even then it has been quiet for seven years. After seven years of silence, Bandai Namco’s Aces are looking to bring back that same feeling of fighter jet combat that fans have been hoping for with Ace Combat 8: Wings of Theve. Offering a lengthy and visually gorgeous campaign and a slew of multiplayer options, is this everything fans could hope for?

Story

The player finds themselves floating on an inflatable life raft alongside the only other surviving member of their escape helicopter, a mechanic named Jenkins and the player, who never speaks but is assigned to eventually be a pilot once again as the Federation of Central Usea (FCU) is all but destroyed and the aircaft carrier that has saved them, the FCU Endurance, is the last known aircraft carrier to their knowledge alongside a few destroyers. With the FCU being steamrolled by the Republic of Sotoa thanks to their use of orbital weaponry known a Tonitrus Spears and blitzkrieg invasion, the FCU has crumbled and they need every hand, even if they may still be injured, meaning players are assigned to the weapons management of Jan Cope, better known as Rex, who flies under the mantle of the Wings of Theve.

Almost immediately the player is informed that the “Wings of Theve” is simply a title and nothing more, something that is meant to serve as a piece of propaganda to help what remains of the FCU feel like they have a winning Ace pilot out there somewhere protecting the skies and taking the feight to Sotoa. Upon setting out on a mission to try to obtain supplies at a neutral nation and being turned away as the FCU isn’t seen as an established country anymore, Cope and the rest of his squad, Joker Team, catch a distress call from a passenger plane evacuating refugees being pursued by elite Sotoan Shadow pilots. Sending the rest of the squad ahead as protection for the innocents, Cope tries to serve as a diversion only to end up being shot down and killed in action. Despite the player’s best efforts to rescue him, the best they can do is recover his dog tags before being fished from the sea by a rescue chopper.

Upon recovering from the crash, the XO informs that the Wings of Theve does not die, he simply lives on as a new pilot and it is time for the player to take up that mantle, donning the pilot helmet marked Rex and callsign Wings of Theve as the team leader of Joker squadron. This secret is kept from all civilian members on board outside of Tasha, a trick pilot who happened to be aboard the ship when it was forced to flee the invasion. This thrusts players into being the crux of the FCU’s plans to take back what they can of their land, since while Cope was an excellent pilot, he never was a combatant and now that the player is at the stick, it’s time to take down anything in their way. All while Cope’s ghost speaks in the back of their mind, living on as a specter with unfinished business and plenty of vague hints for the player throughout the lengthy story.

Ace Combat 8: Wings of Theve takes a different approach from the previous entries by placing players behind the shoes of an entirely unnamed protagonist who is only shown through a first-person perspective during cutscenes. In these cutscenes players can look around, zoom in, and various other aspects while listening to characters talk, but not talk at all for themselves. The only optional dialogue comes in the form of simply replying Yes or No to questions or command over the radio during combat. These can range from simply giving the player’s wingmen some encouragement, giving them the freedom to support another squadron, or even warn them that they were nearly killed if the player manages to save them. This is a bit of a disappointment as the crew of FCU Endurance and Joker Squadron are a delight when they are talking to one another. 

Every character has a backstory and reason to keep fighting as players learn throughout the story, even if they have no direct input themselves. This creates an interesting storyline where players care about their team surprisingly easily considering they aren’t directly interacting with them outside of combat. This is especially true since every single one of Joker squad has their own story arc that takes place over the course of missions and some of them are quite impactful, showcasing the horrors of war and loss, or overcoming one’s fear of fighting. Of course, the core storyline of Ace Combat 8: Wings of Theve is both as ridiculous as the franchise can be and grounded in some form of reality by showing the desperation of a nation at the brink of annihilation struggling against a far superior force and their literal superweapons. Players will face off against everything from land battleships to dodging railgun shots that can decimate them in an instant or even working to throw kinetic weapons from space off course and avoid total destruction, all while still taking on enemy pilots and ground units.

One thing that is interesting to note, that while it may not play a major role in the storyline, how well players protect some units in certain battles or how well they perform will be mentioned or discussed in later missions. For example, protecting enough landing craft while providing air support for a land invasion can lead to the ground forces praising the Wings of Theve for protecting them with high morale, or in the same mission it is entirely possible to have only one landing craft make it, with side-characters and ground units either dying altogether or simply complaining that they can’t trust the Wings for anything. This is a small but interesting detail especially since it encourages players to do their best or give their wingmen freedom to act when needed as it often results in the best outcomes rather than build resentment in the team or lose dialogue during missions. 

If there is one downside to the story it is the fact that despite players having plenty of time in the air with their squad and even a first-person perspective in cut-scenes as they talk aboard the Endurance, there is never a chance to actually walk around or initiate dialogue of any kind with them and considering the amount of detail that went into writing these characters and the design of the ship itself it is a bit of a disappointment players are never really given an option to throughout the story.

Gameplay

One of the key aspects of Ace Combat 8: Wings of Theve is that players have two different styles that they can approach controlling their jet. With Standard controls players will have an easier time maneuvering the aircraft and performing various dives, pitching up, and even zero-g turns without losing control of their aircraft or trying to fiddle with every aspect. On the other hand, Standard mode does limit some player controls as well and makes it so other advanced maneuvers such as acrobatic flight or even inverted combat are impossible unless players swap to the more complex Expert controls. The latter is definitely recommended only for veterans of the genre as it can be quit difficult to keep an eye on everything during combat while keeping the aircraft steady or ducking and weaving lock-ons, deploying limited flares to avoid a missile strike, or an enemy on the player’s six.

Before every mission players will be able to select a fighter jet from any that they have unlocked, equip it with various special weaponry such as long-range air to air missiles, multi-lock missiles, bombs for ground targets, or even air to ground missiles. Players are always given an infinite amount of machine gun ammo but will have a limited amount of ammo for their special weaponry and even standard missiles. This can mean that if players are careless or over-extend themselves that near the end of a mission they may be running entirely on machine guns to eliminate ground forces or dogfighting enemy pilots. In many ways players will need to pay attention to their mission briefing as before every sortie they can customize their aircraft loadout to fit the conditions. Highlighting long range air-to-air missiles allows players to take quick decisive strikes at an enemy formation early before they come into contact, while air-to-ground missiles can safely dispatch ground force such as AA guns, howitzers, tanks, etc. without catching flak fire, lock-ons, or smashing into the ground.

In a similar but more limited fashion, players can also select the jets that the rest of Joker squad will be flying though they cannot customize what parts will be added onto the jet nor the special weapon that will be equipped. As for these parts, they are various unlocks players obtain through the upgrade tree utilizing MRP (Mission Report Points) that are obtained at the end of every mission and awarded for taking down various enemies including non-target foes, clear time, damage level, and any deductions for having to restart from a checkpoint. MRP is used to unlock parts that can increase things such as missile reload speed, lock-on speed, maneuverability, decrease the effectiveness of radar jamming, and the biggest part of all, unlocking brand new aircraft to fight in. It is worth noting that players will need to buy four of the same jet if they want their entire team to fight using the same type, though the initial cost drops significantly after unlocking it, but that isn’t required nor preferred as jets come in four different types. Pure attack types, multi-purpose, ground target, and support planes that all offer different benefits in combat.

Once players are actually in the air they will be tasked with any manner of objectives depending on the mission. Most tend to have objectives that continue to update as players progress through them, such as shooting down one enemy squadron only to have to deal with the next, or providing air support for a ground unit that is coming under fire. Assaulting and destroying enemy planes is fairly simple in practice but can be quite challenging depending on the target and the player’s flying ability and weaponry. Obviously the best way to take down an enemy aircraft is a properly locked on pair of missiles but they can also be downed through machine gun fire if close enough, though larger planes can afford to absorb more damage and higher level opponents can deploy flares to send the player’s missiles careening off course. The enemy will also do their best to dodge incoming fire or circle around and get on the player’s six and this is where team work and maneuvering comes into play.

During story combat players can give three different orders to their wingmates in Joker squad or let them fly as usual. These three orders are to focus fire on a specific target, focus on protecting the player and targeting any enemies trying to get onto their rear or obtain a lock-on for a missile, or disperse and let them run wild along the field, staying within range of the player still for support. The allied AI is actually quite intelligent and can hold up for themselves in combat, often being able to take down ground facilities and even shooting down enemy aircraft on their own, including a few more challenging aircraft that players fight against, though they’ll often tend to line-up the shot for the player instead, either chasing a target into the player’s killshot range or damaging them enough that the next strike will send the opponent into the sea. Players can also dictate when their allies can begin to use their special weaponry in a fight and when to hold off with the tap of a button and allies will warn players when they are getting low on ammo for their special weapons.

Outside of the standard missions with specific objectives this entry also brings back the destruction focused missions though these are only few and far between in the actual story. These missions involve destroying as much as possible within a time limit, even being able to resupply if needed at the cost of time. These missions are some of the best as it gives players complete freedom of where they want to target and full control of their plans. The opposite of these are super weapon battles where things are taken to the extreme. Players must do battle against super weapons that can unleash devastating attacks and absorb insane amounts of damage, often only being able to be damaged after certain points and really putting the player’s skills to the test.

When not in the game’s story mode it is interesting to note that Ace Combat 8: Wings of Theve is attempting to offer the most extensive online gameplay that the series has ever seen, including a literal arcade experience when players aren’t up in the skies fighting it out. This includes arcade cabinets that contain Pac-Man, Galaga, and even Rally-X and apparently are meant to rotate every season of online play. As for the actual online mode, this is where player customization does come into play as players will be able to customize their own avatar to run around the ship that can apparently hold up to a hundred other players at the same time. The online save data is completely separate from the story save data so players will need to unlock new aircraft, weapons, aircraft parts, and even skins and logos for their favorite aircraft all through competing and completing missions with and against other players.

As a mercenary pilot players will work their way up through the ranks in cooperative missions and competitive battles.  This includes Co-Op Assault, a PvE mode where two teams of four players will be set loose onto a map to complete as many objectives and destroy as many targets and aim for the highest score, with the winning team receiving more rewards. On the other side of the coin we have the Co-op Warfare PvPvE mode that sees four players on each team face off against one another with allied and enemy NPC forces assigned to each team. This mode is all about taking down other players and destroying their allies, working to build up their “Threat Level” to aim for an Ace status that will award a slew of bonus points if obtained, but also reward the enemy a large boost in points if they manage to shoot the player down. Both of these modes are set to timers with the winning team being the team that is leading at the end of the fight, and it is great to see so much focus on PvE content, even mixed in to the PvP mode, for fans who aren’t quite as skilled as some longtime hardcore fighter pilots might be.

Alongside these two main modes players will also be able to take part in random Emergency Missions that will allow eight players to team up at once to take on a superweapon from a past game in the franchise and while we weren’t able to test out a fight like this in our time with the online mode, if it is anything like facing off against a superweapon in story mode it is sure to be a chaotic firefest, especially with seven other players as wingmen. Alongside this there are regular “Event Missions” such as Team Deathmatch and standard Deathmatch as well where it is either 4 on 4 or all eight fighters aiming for supremacy but these modes are also apparently always available as we never were able to try them during the review period.

Audio & Visuals

As one would expect from Aces at this point, Ace Combat 8: Wings of Theve is an extraordinary looking game. With over thirty different aircraft players can eventually unlock and use in combat, every single one of them is replicated after their real life counterparts down to the finest details and this is clearly shown from the inside cockpit view which even has its own special effects as players lock onto targets or are locked onto, including having rain drops gathering on the jet’s canopy and obscure their vision. Of course, even when using the outside camera view from behind the jet, players will still be treated to similar water blindness if flying too quick through rain or flying through heavy clouds. So much in fact that in some levels players will need to watch out or they’ll end up flying through clouds and pancaking right into the side of a mountain they couldn’t see.

Dog fighting and combat against ground forces look absolutely wonderful with plenty of explosions and destruction to be had, especially since players can now damage and take out most enemies simply from hitting them enough rather than targeting a weak spot, unless it happens to be a “super weapon.” This is especially true during night missions or those that take place during a storm as fighting during the night and seeing the spectacular blossoms of flame and carnage are a real highlight. Outside of the combat the game’s graphics are also outstanding as all of the character models players see in cut scenes are extremely detailed, down to the point that even the german shepherd that is only here and there is modeled better than most enemy wolves in other games, nevermind how expressive the faces of the character can be.

Speaking of these characters, it is great to note that the voice work is handled exceptionally well throughout the game, whether it is during cutscenes or radio calls during combat. These can even include chirps from allied units calling for assistance, wingmen calling out shots, or even enemies crying out as they are shot down. Another area that Ace Combat 8: Wings of Theve excels at is the soundtrack. While some missions may have only a standard action background track going to it, many of the more impressive missions feature incredible sounding voiced music that fits the action perfectly, especially with how tense some fights can end up being. In fact, even the enemy Ace Pilots have their own theme song they come blasting in over the radio waves, trying to intimidate the team, serving as both an effective portrayal of psychological warfare alongside great music at the same time.

Overall

Ace Combat 8: Wings of Theve is the best dogfighting game a fan could ask for. Not only has Bandai Namco Aces managed to offer the largest roster of planes to use in combat with various roles, it also delivers an emotionally grounded storyline even if it takes things to the extreme at points with how ridiculous the enemies end up getting as players face off against impossible superweapons. It also helps that it delivers epic feeling moments such as battling it out above a blazing city in a night sky while rock music blares over the radio to honor fallen comrades, delivering some of the best scenes a fan of this genre could ask for.

Between this and an online mode that offers tons of replayability and isn’t afraid to give players more ways to work as a team than simply shooting each other down, though that is certainly an option in the other mode, means that this title has a huge sky ahead for the players to spread their wings and take to the skies, aiming to shoot down any enemy in their path.

Capsule Computers review guidelines can be found here.

SiN Reloaded Review

SiN Reloaded

Developers: Nightdive Studios, Slipgate Ironworks
Publishers: 3D Realms, Nightdive Studios
Platforms: Xbox Series X (Reviewed), Xbox One, PlayStation 5, PlayStation 4, PC, Switch, Switch 2
Release Date: Available Now
Price: $29.99 USD – Available Here

Overview

The term boomer shooter vanished from the video game line-up for quite a long time, only supported by a few major franchises that barely resembled the gritty and rough around the edges games that originated in the 90s. The indie market has made major moves to help fill this niche with their own takes on a boomer shooter and now it is time for Nightdive Studios to bring a cult FPS back from the dead for the second time. SiN, originally released in 1998, was given a remaster in 2020 by NightDive and called SiN Gold and now six years later they are revisiting the project to improve upon their work and revise some errors they made six years prior, now giving fans of boomer shooters SiN Reloaded. Sitting on its second remaster and not quite being a standout back in the day, is SiN Reloaded worth checking out for fans of the genre or even longtime fans of the franchise that continued later on?

Story

SiN Reloaded is as ’90s as they come with a storyline that is fairly substantial given the time the game came out but also dripping with cheesy dialogue, villains, and one liners. Set in a dystopian future players take on the role of Colonel John Blade of HardCorps, a no nonsense cop responding to a bank robbery that he soon finds out is being supported by the worldwide conglomerate of SinTEK and its femme fatale leader, Elexis Sinclaire dressed in as tight of a latex outfit that she could possibly fit into. 

With Blade serving as the nigh unstoppable action hero and celebrating his kills, he’s backed up by a side-kick hacker named J.C. with spiked blonde hair and a pair of coke-bottle glasses back at base. Anytime Blade finds himself hindered by an electronic issue, it’s usually J.C. that will bail him out and the two will banter back and forth between levels as Blade continues to uncover more of SinTEK’s conspiracy and Sinclaire’s twisted plans of using her newly uncovered mutant transformation system to flood the world with mutants.

The story is far from serious but it is nice to note that there is some variation to the story depending on what the players manage to accomplish in some missions. For example, it is entirely possible to have a mission go completely sideways should the player not have the proper code to enter into a DOS style computer, triggering destruction of an entire coastal line and other elements. These different changes are all the more apparent in the bonus episodes that were released a while after SiN was released. 

The Wages of Sin expansion missions are included in this remaster and can be played at any time and see the story taking place after the events of SiN, with a mob boss taking advantage of SinTEK’s power vacuum to slide into power. Throughout these missions players will encounter a number of different choices or outcomes depending on how well they perform and figure out that it will deviate some missions in noteworthy ways, something that was unheard of back in the day. Though it is worth noting that just like the original SiN, Wages of Sin is just as corny and ridiculous so players should be prepared for that.

Gameplay

One of the biggest draws of SiN Reloaded is the fact that almost every element of the game’s combat has been reworked to best fit on modern controls and how players would expect them to work. This includes standard twin stick aiming for the FPS, firing, secondary firing for weapons that support it, swapping between guns, and even using an item wheel or weapon wheel which are new to this remake. Players have a variety of difficulties to select from but playing on normal can feel a bit too easy at times, especially since enemies can be downed fairly easily with precise headshots or literally “gibbed” with a shotgun blast and often drop health and armor that Blade will wear to reduce incoming damage. 

It is nice to note that players can take almost all of the improvements that were made in Wages of Sin and transfer them into SiN Reloaded‘s original story, this includes being able to wield dual handguns, make certain enemies more visible, and enhance the firepower of weapons that were too weak and felt useless in the original release. That being said, some weapons still feel rather weak compared to others and even more feel like they lack the type of impact they deserve, with rocket launchers or grenade launchers being the biggest issues here, and sniper rifles also apparently sounding like a pea shooter but devastating anything they hit. Similarly, the driving mechanics have also been given an overhauling and feel a little less chaotic than before. Previously the physics of driving were atrocious to the point that players avoided vehicles altogether unless they were required, now they feel worthwhile to use, even if it’s just a forklift to crush a group of enemies and break through some boxes. 

When not going in guns blazing players are also given the option occasionally to take a stealthy approach or disguise themselves as a worker to try and sneak through a level. Thankfully there is no real punishment for getting caught outside of having to fight more enemies but the option is there for those who want it. One thing that is a major detriment to the game is that some areas in the game are incredibly dark to the point that it is literally impossible to see in the core story mode. Some of these locations have a limited number of glow sticks that can be thrown to see but cannot be recovered, meaning players will find themselves wasting ammo to use the gunflashes to navigate. Ironically, the Wages of Sin mode immediately includes a flashlight for players to use whenever they want, which is a strange choice considering the fact that this is another option that NightDive could have carried over into the original but chose not to.

SiN Reloaded also features a plethora of bonus content in the form of promotional material that was used back to help showcase the game’s 1998 release and even the team that was behind the Sin Gold release six years ago. These bonuses include everything from never before seen concept art, 3D character models, promotional material from 1998, videos, and photographs to help give fans a little look behind the scenes for this boomer shooter that got lost to time.

Audio & Visuals

As far as the enhanced visuals go, SiN Reloaded is a step up from Sin Gold but that isn’t saying too much considering the game still feels very rooted in the 90s design structure for levels. Enemy designs are decent and nicely varied, especially with the new forms of foes that appear in Wages of Sin and the gun models that the player can use look better than ever. It also features a wide range of cutscenes that are fairly impressive looking for the time the game was made but it is also incredibly easy to skip a cutscene as even pressing a directional button will skip it.

It is interesting to note the game retains all of the cheesy action hero one-liners that one would expect from a guy named Blade, including mocking his opponents and some back-handed banter with his partner. At the same time enemies will beg for their lives as they die or mock the player if they happen to run to reload, though a lot of the dialogue is also very compressed sounding and more than a little rough at times. The soundtrack features a wonderful collection of background music that is fitting for every level and is a nice collection of rock and heavy metal to go with the more intense fights that players will usually be going through throughout the game.

Overall

SiN Reloaded offers easily the best way to experience this forgotten boomer shooter but players should be warned that it is a very basic FPS by today’s standards and while the cinematic presentation of cutscenes is fairly nice and the storyline is more impressive than other games in the same genre, the muffled voice work and other issues make this remake one that is still fairly solid, but perhaps one that only fans of cult classics will enjoy.

Capsule Computers review guidelines can be found here.

Fire Emblem: Fortune’s Weave Review

Fire Emblem: Fortune’s Weave

Developer: Intelligent Systems
Publisher: Nintendo
Platforms: Switch 2
Release Date: 17th September, 2026
Price: $69.99 – Available Here

Overview

Fire Emblem is without a doubt Nintendo’s most respected property, and if the Switch was any indication, the franchise shows no signs of slowing down anytime soon. Fire Emblem: Fortune’s Weave is the latest release, launching for the Switch 2 while offering a fresh story and set of characters. Does this title live up to all of the varied releases of the past decade, or is it one to skip this time around? Let’s find out.

Story

Fortune’s Weave is not a direct sequel to Three Houses, but it does share the same universe and a few characters from the lauded title. The major difference here is the way the plot pivots into something truly unique for the franchise. Players start by controlling an avatar by the name of Eshmel, a deity revived to save the world. In order to perform this task, Eshmel has to travel back in time to re-route history for four fallen Flame Lords, attempting to save each from their fate and put them on a path to an alliance. The player now gets to choose one at a time, revisit fate through each story as they attempt to weave together a new destiny for the world.

Yeah, its pretty jarring to see this type of plot unfold so quickly into the experience, but this is a very special title for how it handles that task. Each narrative is fully fleshed out and your job is to keep this hero alive as they make their way to the Heroic Games, where they have an opportunity of gaining a wish to finally achieve their ultimate goal. The main objective is to successfully pull as many as these plotlines together successfully through choice and skill in order to defeat the demon god Balor once and for all. Yeah, its a lot, but the finesse Fortune’s Weave handles this in is like nothing Fire Emblem has done before. The plots are engrossing, and being able to jump back and forth between them allows players to go at their pace, offering a new take on a more meaningful “choose your own adventure” type tale.

Gameplay

Despite its many central characters, Fire Emblem: Fortune’s Weave mostly takes place within Dagison throughout all the experiences. This world is a hub for the entire plot, and is where our heroes approach the Heroic Games. During the game, you and your current squad meet at inns, where you can shop, court new allies, and strategise with new items and statistics in true Fire Emblem fare. There are side quests to go on, but things still follow that same rich strategy-RPG experience that really follows the core of what we know. To flip things, players can also explore the world a bit, interacting with the world around them as they break out of the main area and head into dungeons to farm experience and tools to assist them on their questlines.

The entire game is split into three arcs. The first has more of a focus on getting to know each Flame Lord and assisting with their specific stories and quests. There are plenty of side characters to get to know and have grow with you, and that in itself is a fun time. The next is the second arc, which in my opinion focuses more on preparation, with a focus on a new protagonist as your squad acts as support. Finally, there is the last arc, which takes the adventure home with a massive alignment of all of the heroes as they prepare for that giant ending battle. If you ever played Dragon Quest XI, there are definitely some similarities here with how this is structured in terms of the acts within. It’s all well thought out and paced, providing the player with so many ever-changing elements that they are sure to never feel a slog, despite the usual RPG grind of it all.

The core battles are absolutely Fire Emblem. You will battle on a high number of grids in this title, and I do mean a ton. Players can utilise the environment for advantages, align with allies for boosts and buffs, and take out enemies while managing their current party over the field. Objectives sometimes play a specific role in each battle, and once that is clear or enemies are defeated, the battle is decided. Yeah, it is all familiar, and still as high stakes as ever. To give players a bit of a reprieve, they can perform a “blessing” that allows them to rewind a turn in order to provide small buffs that may result in a different outcome. For a game like this, the need for this mechanic will mostly come as the game slowly ramps up its difficulty.

Clashes act as a completely different style of battle. Instead of a grid, these action sequences feel more like turn-based fare and offer a fresh perspective while still maintaining the grind to boost character levels and stats. Every character shares a life bar in these segments and head in with a full team. Sure, it isn’t exactly groundbreaking mechanics on its own, but it is a nice change of pace compared to the usual Fire Emblem grid battles you will be doing plenty of. Add in the general new battle mechanics such as Blaze Arts (which have the player sacrifice HP for power) and the varied difficulties of it all, and you have the most complex and connected Fire Emblem to date. It truly feels massive because it is, and Weave never buckles under its own massive weight.

Audio

There is so much to say here. First, the voice acting is fantastic. Sure, not all of the cast are going to be loved by all, but that does not mean their performances feel any less important. This is a massive plot, and one that is carried by these roles, where each character remains memorable and endearing. The soundtrack is also a stunner. Track after track of beautiful hymns or intense battle music coat this title and do it with style. This sounds like a unique take for something we all should expect with Fire Emblem, as most titles all have great music, but it feels more varied and expansive this time around. The standard effects, menu dings, and everything else tie it all together for an amazing audible effort from this team, who put a lot of love into building a superb presentation for Fortune’s Weave.

Visuals

This really comes down to preference. The art style here is a more colourful and crisp Three Houses. The detail on every character model is perfectly done, capturing a Mediterranean aesthetic. The game animations perform perfectly on the Switch 2, able to run at the full 60 frames per second without any issue, allowing animations to run silky smooth for gameplay and cutscenes alike. It’s a beautiful game that is easy to appreciate, and one that most fans will have no trouble enjoying for years to come.

Overall

I feel like Fire Emblem: Fortune’s Weave almost came out of nowhere. Sure, it was announced long ago, but we didn’t expect it to be anything more than a normal Fire Emblem experience. Instead, this title will easily go down as not just one of the best from the franchise, but also the most daring strategy-RPG to hit the market as a whole. The stories are just as beautifully done as the art within, and there is so much to do and see that players should have no trouble putting in over a hundred hours into this massive beast of a title. Fire Emblem: Fortune’s Weave is not just one of the best RPGs on the system; it is easily one of Nintendo’s finest productions to date.

Capsule Computers review guidelines can be found here.

Alpha Nomos Drops the Beat on Steam, PlayStation 5 and Xbox Series X/S October 12th

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RibCage Games sets the beat. Cello’s war against the corrupted puppets hits PC and consoles October 12

September 24, 2026 – Independent studio RibCage Games today set a release date for Alpha Nomos, its rhythm-action roguelite where music is the law of the world. The game locks in a launch date of October 12 on PC via Steam, PlayStation 5 and Xbox Series X/S. A release date trailer is out now.

Watch the Release Date Trailer:

A run of Alpha Nomos is a fight through room after room of corrupted puppets, each arena harder than the last. Clear one and you move up, picking upgrades that shape how the next stretch plays. Fall and the run ends, but you start the next one sharper, pushing a little further into the ruined world each time.

Everything in Alpha Nomos is tied to the beat and hitting your timing is what separates a clean run from a messy one. Every attack, dodge and ability only lands when you play it in time and a room can turn on you the second you drift off tempo. Cello swings instruments as weapons, all of them recorded live so you hear a real player behind every hit, while audio powerups like Reverb, Flanger, Delay and 4 more reshape her moveset and the track as you go.

The launch build carries the full puppetcore world: abandoned cities, a corrupted circus and enemies stitched from things that used to be whole. Behind the clown faces and empty streets are the two questions Cello has been chasing all along: what silenced the music and what happened to her friends. October 12 is where those answers start to arrive.

“Picking a date is terrifying and it’s also the best feeling in the world. We’ve spent this whole project asking players to trust that rhythm could carry an entire game, not sit on top of one. On October 12 they get to hold the whole thing and hear what we meant,” said Emil Lager, CTO  at RibCage Games.

KEY FEATURES

  • Beat-Synced Combat: Every attack, dodge and ability locks to the beat and landing your hits on rhythm is what makes them hit harder.
  • Live Instruments: Each weapon sound is a real studio recording rather than a sample library, so you can hear a person playing behind every strike.
  • Audio Powerups: Reverb, Flanger, Delay and 4 more reshape both how Cello fights and how the soundtrack sounds while she does it.
  • Roguelite Runs: Fight through advancing arenas and build out upgrades that carry across each run into the next.
  • Puppetcore: Explore ruined cities and a corrupted circus filled with enemies that were once part of something whole.
  • Original Score: The soundtrack comes from Totem Warriors, recorded live to sit inside the game’s rhythm systems.
  • Accessible: A timing offset lets players of every skill level tune the game so it feels rewarding rather than punishing.

AVAILABILITY

Alpha Nomos launches on PC via Steam, PlayStation 5 and Xbox Series X/S on October 12. A free demo is playable now on Steam. Wishlist and follow to catch everything ahead of launch.

Wishlist on Steam: https://store.steampowered.com/app/2529960/Alpha_Nomos/
PlayStation 5: https://store.playstation.com/en-gr/concept/10019243
Xbox Series X/S: https://www.xbox.com/en-us/games/store/alpha-nomos/9n5n4xjwq312

About RibCage Games

RibCage Games is an independent studio founded by four developers who left mobile gaming to build the immersive PC experiences they grew up loving. Alpha Nomos is their debut commercial release, a rhythm-action roguelite built on the belief that music isn’t a backing track, it’s the rulebook. We create, we don’t generate.

Pixel Washer Sprays Its Way Onto Steam Early Access On October 15

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Watch Pigxel go hog-wild with an arsenal of crud-crushing tools in the new early access release date trailer

LOS ANGELES – September 24, 2026 – Dirt’s days are officially numbered. Acclaim, Inc. and Valadria today announced that Pixel Washer, the cozy, retro-inspired power-washing sim where players restore a grimy pixelated town to its former glory, sprays its way onto Steam Early Access on October 15. Grime’s on borrowed time for Switch & Switch 2 owners as well, who’ll be able to get their hooves on what’s destined to be the best pig-centric cleaning sim of the year, shortly after in 2027.

“What a genuine thrill to be working with Acclaim! I’ve been a fan for decades so this feels surreal to me,” said Valadria founder Matt Hackett. “I had been working on Pixel Washer for many months “all by myself”, but then Acclaim signed on to help me make Pixel Washer much bigger and cooler than I could have on my own. I hope players are ready for a simple, relaxing game that’s easy to play and hard to put down. Oink!”

To mark the date, Acclaim has released a new trailer. Watch as Pixel Washer’s plucky porcine protagonist Pigxel takes on the filthiest jobs in town. The footage reveals even more grime-caked locales players will be tasked with cleaning when the game launches into Early Access next month.

Early Access Note: Pixel Washer’s October 15 launch marks the beginning of a broader content roadmap for Pigxel. Throughout Early Access, Valadria and Acclaim will continue expanding the game with new content, features, quality-of-life improvements, and community-driven updates, while also exploring crossover and licensing opportunities. This ongoing development will build toward the full 1.0 release and planned console rollout, supported by a larger worldwide scrubbing.

Developed by California-based indie developer Valadria, Pixel Washer puts players behind the stylish goggles of Pigxel, a pig tasked with turning filthy environments into shining pixel art masterpieces. Armed with a trusty power washer, players blast dirty sprites back to a pixel-perfect shine across a wide variety of sullied settings, all set to a chill soundtrack.

Can’t wait until October 15 to get your hands dirty? Download the Pixel Washer demo on Steam here.

Key Features

  • Wash and Restore – Use your power washer to blast away grime and bring beautiful pixel art levels back to their full glory.
  • Upgrade Your Arsenal – Earn money on the job and spend it on more powerful washers, new vehicles, and additional equipment.
  • Cozy Vibes – Relax to a chill soundtrack and satisfying sound design that makes cleaning feel like a reward, not a chore.
  • Explore a Pixelated World – Choose from a wide variety of pixel art levels and discover the charm hiding under all that dirt.

About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim’s modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

About Valadria:

Valadria is the creative output of Matt Hackett, a game developer in California. It’s all about developing games in one hand, and helping developers make games in the other. Our first offering is How to Make a Video Game All By Yourself, an Amazon #1 bestselling game dev book. Next up: Pixel Washer, a cozy game about washing dirty pixels. Sign up for Valadria’s game dev newsletter to join Matt on this long and exciting journey.

A Special Delivery from Hermes: Titan Quest II Launches January 2027 on PC and Consoles

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Sydney, Australia, September 25, 2026: The Moirai have woven a long thread – after roughly a year and a half of hard Early Access labour, that thread is finally nearing its final knot. Hermes, herald of the gods, has descended to the mortal realm to announce the decision of the Pantheon: the Olympians are pleased with the efforts of hundreds of thousands of mortal adventurers, who already faced their Nemesis. In their eternal, divine greatness, they are granting us: a release date! Hermes is pleased to announce that Titan Quest II will leave Early Access and launch into full release on January 19th, 2027, for PC, PlayStation®5, and Xbox Series X/S.

The Titan Quest II Odyssey has been long and full of epic adventures, right from ancient Greek mythology. Guided by feedback from a vast number of heroes during Early Access, Titan Quest II has been expanded through numerous updates that added new lands to conquer, new powers to wield, and new treasures to loot along the way. The developers at Grimlore Games have forged an ARPG like no other, with its unique mastery system that offers the players an immense amount of freedom while creating their own unique heroes. Version 1.0 pulls every strand together into the complete tapestry the Moirai had planned all along – plus a fair bit more.

Meet your fate on January 19th, 2027, when Titan Quest II launches in full on PC, PlayStation®5, and Xbox Series X/S.

Check out the release date announcement trailer:

In the coming weeks and months, more secrets from the Moirai’s grand scheme will be unveiled – rumours whisper not only of a pre-order with interesting bonuses, but also of a mythical creature and a hidden treasure. Rest assured: this Odyssey is far from over. Even after the full release in 2027, Titan Quest II will be expanded and updated, will conquer new lands, add new features, and tell new legends.

Make sure to hold your course and add Titan Quest II to your wishlist – or join the brave phalanx of Early Access heroes today!

Epic Game Store Early Access: https://thqn.net/tq2-egs 
Steam Early Access: https://thqn.net/tq2-steam 

Titan Quest II is being developed by Grimlore Games and published by THQ Nordic.

For further details on Titan Quest II, please refer to our latest updates: https://thqn.net/3KqqyXQ 

Learn more on the official website: https://titanquest2.thqnordic.com/ 

About Titan Quest II

Return to the classic mythology-inspired setting of Titan Quest and go toe-to-toe with legendary monsters as you journey across a fantastical reimagining of ancient Greece. Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and condemning all those who oppose her to eternal punishment – including you. Take up your weapon, fight alongside gods, and change fate itself to stop Nemesis, free those she’s punished, and weave your own epic tale.

A Land of Myths and Monsters

Embark on an adventure worthy of the epics that takes you from picturesque beaches, to serene Greek temples, to ruins haunted by shades of the dead, to places where no mortal has ever ventured, including the mysterious realm of the Moirai themselves and beyond.

Battle classic creatures from Greek myth and the original Titan Quest, including ichthians, centaurs, gryphons, hippokampoi, and cyclopes, and prove that the age of heroes is far from over.

An Odyssey Through the Unknown

Titan Quest II features a unique handcrafted campaign focused on exploration, and the world is full of mysteries and secrets to discover. Legendary monsters lurk in hidden groves, strange artifacts still carry magic from bygone ages, and you never know when you will end up face-to-face with a god. Every ruin holds a secret, every statue a story. Visit memorable towns full of life and intrigue. The conversations you engage in and the items you find along your journey can lead to surprising discoveries. This is your adventure.

Glory Awaits the Bold

As your journey progresses, you will unlock powerful abilities and wield epic weapons, but the enemies you face are far from defenseless – dodge and counter their attacks, then overwhelm them with a well-timed flurry of blows. Rituals allow you to control the game’s difficulty, while deep character customisation systems ensure that there’s always a good reason to replay.

From the creators of SpellForce 3 comes a handcrafted action RPG for a new generation of mythical heroes.

Key Features

  • Flexible Character System

In Titan Quest II, you are in control of your own fate. Form your own class by combining two masteries. Build your character around the strengths and weaknesses of both masteries, exploring different combinations of skill modifiers, attributes, and items to create your own hybrid class and find your favourite playstyle. Grow your powers from those of a young mortal to a hero to rival the gods themselves!

  • Meaningful Loot

Every item serves a function, and every character class has many options when it comes to finding the perfect equipment.

  • Challenging Action RPG Combat

Enemies form factions and work together, combining their unique skills and abilities to keep you on your toes. Use the deep character build system and access every skill at your disposal to vanquish them in this unique action RPG experience.

  • A Beautiful, Handcrafted World Rooted in Greek Myth

Encounter stunning vistas and deep caverns, and traverse the world with your divine mount, Areion. Use the powers of the gods to uncover secret locations and explore lovingly designed levels full of verticality.

  • Rich and Immersive Sound

An atmospheric soundtrack blends traditional Greek music with modern orchestral elements to create epic, memorable themes, drawing you into Titan Quest II’s unique world

Learn more on the Titan Quest II’s official website: Official Website

About THQ Nordic

Founded in 2011, THQ Nordic is a global video game publisher and developer. Based in Vienna (Austria), and with subsidiaries all around the globe, THQ Nordic brands include Darksiders, MX vs. ATV, Destroy All Humans, Wreckfest, Titan Quest, Biomutant, Gothic, ELEX, Kingdoms of Amalur and many more. THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IPs. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve.

FORE! Retro-Themed Arcade Golf Game “Golf 5 MAX” Tees Up Nov. 2 PC Launch

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Madrid, SPAIN — Sept. 24, 2026 — Golf 5 MAX, the retro-inspired arcade golf game and spinoff of the Golf 5 VR simulator series developed by LENYA DIGITAL and published by AAA Game Studios, seeks greatness on the green on PC via Steam on Monday, Nov 2nd, 2026. Participate in the Founder’s Cup 2 until Friday, Oct. 2nd, open now in the demo, for the chance to win Steam gift cards.

Tune in for tee time on seven beautiful courses for 18-hole rounds, color-calibrated in retro sports broadcasting aesthetics. Mind the wind, take aim, and swing with confidence as Golf 5’s signature realistic physics engine gives every stroke real-world results. Deliver dialed-in accuracy or unlock maximum power with an intuitive take on classic 3-click swing mechanics, engineered for unmatched control on the green.

Master Arcade mode’s “Birdie or bust” rules, where average scores can end the round in an instant. Race against the clock during “Time Attack”, tee off with up to three other opponents online across multiple modes. Win the most holes during Match Play, shoot the lowest score during Stroke Play. Practice from any hole and position with Practice Mode.

Reach the top of the tour by earning experience after every round with RPG‑style skill progression. Increase Power for more distance, Technique to strengthen sidespin, Consistency as well as Focus for more precise shot meters, and Putting to reach the cup with ease. Collect the official Mavrik and Epic collections from Callaway on the journey to the top of global leaderboards in official online tournaments of the International eGolf Federation.

Navigate the cactus-covered canyons of the Golden Dunes course, where punishing sands lie in wait beyond the rough. Water is in play for every shot as Tropical Paradise’s island greens send missed shots back to the tee box, and avoid looming branches blocking the air at the Forest Parkland course. The Colorado Desert Golf Club challenges players with natural rocky and water obstacles.

Watched over by the iconic lighthouse giving the course its name, Northcliff Lighthouse delivers a serene round of golf along the coast. Take in breathtaking mountain views on every hole at Safari Ridge, set in Kilimanjaro National Park. Play among cherry blossoms, traditional architecture, and peaceful Asian gardens at Kamikochi Valley Retreat Golf Club where precise, calm play is rewarded.

Play to the strengths of each golfer as they journey to etch their name into golf’s pantheon. Master the green with Rosita Moon’s perfect putting, marvel at Lachie “Longball” McDonald’s powerful swings, or rely on Greg Gifford’s balanced skillset. Five additional rivals offer distinct strengths and weaknesses. 

“Classic arcade golf games had a natural tension, very similar to real-world golf,” said Antonio Marín, CEO and co-founder of AAA Game Studios. “At any moment, your round could come to an end if you lose focus. Birdie or Bust mode captures that same suspense we all loved, without pocketfuls of quarters being at risk.”

Golf 5 MAX will step up to the tee on PC via Steam on Monday, Nov. 2, 2026, for $19.95 USD, with English and Spanish language support. The Founder’s Cup 2 is now open in the demo, available on PC via Steam. Learn more about Golf 5 MAX by visiting the official AAA Game Studios website and following them on Discord, Youtube, X, Instagram, Bluesky, Facebook and TikTok, and wishlist Golf 5 MAX on the official Steam page.

About LENYA DIGITAL

LENYA DIGITAL is a team of twenty-five members who are equal parts game developers and golf aficionados, specializing in the creation of golf gaming experiences. Their most popular title, Golf5 eClub, is the second-most downloaded golf game on Meta Quest and is also available on both Steam VR and Pico.

Terrible Lizards’ Terrifying Demo Debuts on PC Today Ahead of Oct. 29 Launch

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Creators of video game music tribute channel JT Music branch out into original horror games

RALEIGH, North Carolina – 25 Sept. 2026 – The first playable demo for Terrible Lizards, the first-person horror platformer with buried secrets from the minds behind the popular JT Music YouTube channel’s new game studio WDR Studios, is now available on PC via Steam for PC, ahead of the Thursday, Oct. 29 launch on Steam, XBOX Series X|S, and PlayStation 5.

Jordan is stranded and alone on Route 66, with the only sign of civilization a rundown tourist trap, Dalton’s Dinos. The lights are out, but when you’re alone in the desert, your options are limited, even if that place gives you the creeps.

Jumping the gate and dodging electrical hazards proves that all of his time on the UCLA track team and studying parkour didn’t go to waste, but getting in was the easy part. Now, Jordan is desperately searching for a way to call for help, and wondering why a missing mascot costume is filling him with dread.

But no amount of track practice can prepare you for the abject terror of having to run and hide from dinosaurs.

Use mobility to stay alive in portions of the first two levels of this acrobatic survival adventure full of enigmatic apex predators. Use your wits to cross difficult paths or unlock heavily guarded locations, all the while evading the monsters that could strike at any moment.

If walking dinosaurs weren’t weird enough, things only get stranger as Jordan explores the digsite beneath Dalton’s Dinos in the full game, launching Thursday, Oct. 29. What happened to Dalton, his wife Elena, and their son, Dalton Jr.? The first clues to these answers lie in the demo for the debut title from the minds behind JT Music, who have made music paying tribute to their favorite games, and are now crafting their own original horror experience.

“Christian and I at JT Music have been making music about games for years, and are massive horror fans, so developing our own title seemed like a natural fit,” said John Gelardi, co-founder of WDR Studios and JT Music, and the Producer and Designer on Terrible Lizards.

“We’ve drawn from our collective nostalgia for the 1990s and classic horror titles to create something original. We’ve had the opportunity to collaborate with amazing developers like Amanda Farough to help us fully realize our vision of a one-of-a-kind horror experience.”

Terrible Lizards is currently slated to launch on PC via Steam, PlayStation 5, and XBOX Series X|S on Thursday, 29 Oct, 2026, with news on other platforms to be announced at a later date. For more information, please visit WDR Studios’ official website, stay up to date by following the game on X/Twitter, and join the studio’s official Discord!

About WDR Studios

WDR Studios is the game development branch of JT Music, whose primary focus is creating action-horror video games that provide high-quality and immersive gaming experiences. They’re guided by their passion for the horror genre and deliver intense storytelling with captivating atmospheres, scenarios, narratives, and sound design. The team is thrilled to deliver their first title with 3D horror platformer, Terrible Lizards.

DRAGON QUEST XI S: ECHOES OF AN ELUSIVE AGE – DEFINITIVE EDITION VENTURES FORTH ON NINTENDO SWITCH 2 TODAY

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As DRAGON QUEST Celebrates its 40th Anniversary, Play One of the Most Treasured Games in the Historic Series

SYDNEY (Sept. 25, 2026) – The critically acclaimed role-playing game DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition is now available on Nintendo Switch 2™. Players are invited to embark on one of the series’ most beloved adventures and experience the magic of DRAGON QUEST as the franchise celebrates its 40th anniversary.

Watch the DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition Nintendo Switch 2 Launch Trailer here:

Players will follow the perilous journey of the Luminary: a hunted hero destined to uncover the mystery of his fate, with the help of a charismatic cast of supporting characters. An epic beginning of a new adventure, this enchanting world is brought to life by series creator Yuji Horii, character designer Akira Toriyama and series composer Koichi Sugiyama.

With the DRAGON QUEST series reaching 100 million units sold in its 40th anniversary year, DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition provides the perfect entry into one of the most revered role-playing game series of all time. This definitive version includes an array of new features and enhancements, such as new character side stories, a retro 2D mode, the 16-bit world of Tickington, the option to switch between English and Japanese voiceover, a fully orchestrated soundtrack with the ability to switch between the symphonic soundtrack or the original synthesized soundtrack, photo mode and more, offering an essential RPG experience for both long-time fans and newcomers to the beloved series.

The DRAGON QUEST series continues to delight fans worldwide with several new games coming soon. At DRAGON QUEST Day in May 2026, where the 40th anniversary was formally celebrated, SQUARE ENIX revealed DRAGON QUEST XII: Beyond Dreams, currently in development as the next mainline entry, as well as DRAGON QUEST MONSTERS: The Withered World, the newest addition to the DRAGON QUEST MONSTERS series, releasing Dec. 3, 2026, on Nintendo Switch 2, Nintendo Switch™, PlayStation® 5, XBOX Series X|S and PC via Steam® and XBOX on PC. A free consumer demo for DRAGON QUEST MONSTERS: The Withered World is now available on all platforms.

Additionally, Dragon Quest Heroes: Torneko’s Mystery Dungeon -Classic HD- is available now on Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S and PC via Steam, giving fans another classic DRAGON QUEST adventure to enjoy as the series celebrates its 40th anniversary!

DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition is now available for Nintendo Switch 2 and all modern platforms. For more information, visit http://www.dq11.com/.

About Square Enix, Inc.

Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX and TAITO branded entertainment content throughout the Americas as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 215 million units worldwide; DRAGON QUEST, which has sold over 100 million units worldwide; and the legendary SPACE INVADERS. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

About DRAGON QUEST

DRAGON QUEST is a legendary series of role-playing games created by Yuji Horii and beloved by millions both in Japan and around the world. The first DRAGON QUEST was released in 1986, and the game made its US debut in 1989 as DRAGON WARRIOR. The critically acclaimed series has shipped more than 100 million units worldwide, spanning 11 main series titles, many spin-off games, as well as films, anime, novels, manga, merchandise and more. Celebrating its 40th anniversary this year, the wildly popular DRAGON QUEST franchise holds various Guinness World Records including “Longest-Running Japanese RPG Series.”

More information on Square Enix, Inc. can be found at https://square-enix-games.com

© SQUARE ENIX
© ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved.
© SUGIYAMA KOBO ℗ SUGIYAMA KOBO

FINAL FANTASY, DRAGON QUEST, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS, and TAITO are registered trademarks or trademarks of the Square Enix group of companies. All other trademarks are properties of their respective owners.

EA SPORTS FC Mobile 27 Season Update Brings More Depth, Control and Ways to Play

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FC Mobile Celebrates its Third Anniversary with the All-New Gauntlet Mode, Game Plans, New PlayStyles and a Refreshed Visual Experience

The new season of EA SPORTS FC Mobile is here.
 
Download or update EA SPORTS FC Mobile today to experience the FC Mobile 27 Season Update, with new ways for players to get more from their squad and take greater control before and during matches. The all-new Gauntlet Mode and Game Plans lead the update, alongside new PlayStyles and a refreshed visual experience and a host of gameplay improvements, giving players more ways to customize and control The World’s Game on their mobile device.

WATCH THE FC MOBILE 27 SEASON UPDATE LAUNCH TRAILER NOW

The new season also kicks off alongside the FC Mobile Anniversary Event, a month-long, community-driven celebration. This event brings back fan-favorite gameplay features from the past year, including Team of the Year (TOTY) upgrades, Team of the Season (TOTS) tag combos, and the iconic Bernabéu Stadium. Across ten distinct chapters, players can revisit familiar FC Mobile events, build their squads and earn rewards while enjoying this new era for FC Mobile with the 27 Season Update.

DOWNLOAD FC MOBILE NOW: iOS/App Store | Android/Google Play Store

“With the FC Mobile 27 Season Update, we’re giving players more ways to get the most from the squads they build and greater control over how they approach each match,” said Kevin Liu, General Manager FC Mobile. “Whether you’re building out your line-up, adapting your tactics or taking on a new challenge, we want every match to give players more ways to make meaningful choices and play The World’s Game their way.”
 
Gauntlet Mode is an all-new PvE experience that puts squad depth to the test, challenging players to progress through a series of matches while making use of their roster’s scope and talent. Player appearance limits encourage squad rotation, while different objectives and match modifiers ask players to think strategically about the line-up they take into each challenge.
 
Game Plans give players greater tactical control before and during matches, with the ability to create up to four combinations of formations and five mentalities — Ultra Defensive, Defensive, Balanced, Attacking and Ultra Attacking. Players can switch between Game Plans during supported matches to react and adapt as the action unfolds.
 
The FC Mobile 27 Season Update also introduces two new PlayStyles, expanding player choice on the pitch across passing and set pieces:

  • Incisive Through Pass – More accurate, leading ground through passes.
  • Dead Ball – Revamped free kicks with greater bend and precision for players with the appropriate attributes and PlayStyle.

A refreshed visual experience gives the new season of FC Mobile an updated look and feel, elevating match presentation across the gameplay HUD, loading screens, player indicators and other elements throughout the experience.
 
Beyond the 27 Season Update, MLS action continues in EA SPORTS FC Mobile on October 10, when players worldwide can watch Vancouver Whitecaps FC take on Los Angeles Football Club (LAFC) live at 7:30 PM PT / 10:30 PM ET through the in-game FCM TV portal. As part of EA SPORTS FC’s collaboration with Major League Soccer and Apple TV, fans can tune into the live in-game simulcast* and be rewarded with in-game currency.
 
With the FC Mobile 27 Season Update, there are more ways to build, play and stay connected to the action, as the wider EA SPORTS FC community looks ahead to the September 25 launch of EA SPORTS FC 27, available now through Early Access with the Ultimate Edition**.
 
For more news and information on EA SPORTS FC™ Mobile, stay tuned to the official website and social channels across Facebook, Instagram, X, Twitch, and YouTube. EA SPORTS FC Mobile is available to download for free on the App Store and Google Play Store.
 *EA SPORTS FC Mobile players can watch the games live via the Extra Time button in the Main Menu which leads to FCM TV feature. Users must reach Account Level 4 to unlock access to Extra Time & FCM TV. The Live Broadcast of MLS games is limited to countries where Apple TV is available.

**Conditions & restrictions apply. See ea.com/games/ea-sports-fc/fc-27/game-disclaimers for details.