Namco Bandai, the folks behind SoulCalibur II HD Online, announced the upcoming Naruto Shippuden title, Naruto Shippuden: Ultimate Ninja Storm Revolution. The title is set to be released for both Xbox 360 and PlayStation 3 systems.
The game will feature stunning anime visuals and fluid 3D ninja fighting in the largest Ultimate Ninja Storm game to be released to date. The game will have brand new gameplay mechanics including Combination Ultimate Jutsu attacks and a roster with 100 playable characters across both the Naruto and Naruto Shippuden anime arcs.
The game is currently set for release in North America, Australia, and Europe in 2014.
This morning, the Guild Wars 2 PvP Team revealed their plans of what Guild Wars 2 players can come to expect in the coming months. The goals of the PvP team in Guild Wars 2 is to integrate PvP into the game’s experience in general, to allow players to set and accomplish their own set goals in PvP, and to implement game-wide rewards that can be accessed in both PvP and PvE platforms. The PvP changes will slowly be put in place in the game since the changes are apparently quite numerous. If you’re unfamiliar with Guild Wars 2, check out our site’s review on the game here.
Match Rewards
The first point of interest is that the match rewards will be changed. So far, PvP glory rewards are based on the personal score you accumulate as the match progresses. This creates a lot of “solo” and “lone-wolf” playstyles that focus on achieving a better individual score than assisting the team. The changes will bring about rewards based on whether a team wins or loses and small additional factors like getting the top stat in certain categories. The amount of rewards are also based on the duration of the match, meaning if you steamroll an opponent team, you might not get as much as if you had a long, daunting battle.
Also, this change was to allow certain builds the ability to be effective and still gain the same rewards as other cookie-cutter builds. Right now, bunker builds were not scoring and gaining as much rewards as ‘glass-cannon’ damage-dealing builds. PvP is a team-centric game mode and as such, should reflect upon that. Bringing this rewards change will allow viable builds that might not have a “quantitative” effect on the team reap the same rewards.
Gold and Experience Gains
Another change that will be introduced in the December 10th update is the ability to earn gold as a match reward through PvP. This allows Player-vs-Player enthusiasts to still earn gold without having to branch out into the PvE side of the game. You can also purchase Tomes of Knowledge, account-bound items that grant a skill level, using gold and glory. With this change, new healing skills will also be added to further diversify the skill choices a player can use to become more versatile.
Achievements
New daily achievements will also be introduced for Solo and Team Arenas. Players can now earn up to four extra achievement points every day, furthering the incentive to participate in PvP on a daily basis. Two existing achievements called Slayer and Conqueror have been rebalanced across several tiers to create more achievement opportunities.
Gear
Gear changes will be one of the biggest development in this new plan to alter the game’s experience. PvP and PvE gear will have no differences in the upcoming patches, allowing a player to carry over his PvE gear appearances to PvP, and from PvP to PvE as well. This allows players who have a huge focus on PvE and have spent time creating a specific look in PvE to transition into PvP and still have that look they worked so hard in creating. Although they are getting rid of the gear distinction between the two game modes, PvP gear will still have no stats. PvP gameplay will still rely on traits, runes, skills, and sigils to create specific builds and tactics.
Revamped Rewards System
John Corpening didn’t reveal much about this system, but it allows a player to set his or her own goal to achieve rewards and goals. Also, when this system is implemented, glory will be removed from the game, making gold the universal currency across all characters and the game. Glory will not be converted, so the team will be warning players beforehand so that players can spend their glory.
Ladder System
Another exciting aspect of these changes is the introduction of a ladder system, breaking players down into divisions to fight with players of their own skill level. Being victorious in PvP will allow you to gain a higher position in the ladder system, and at the end of the season, you gain rewards based on your position on the ladder. Ranks will be removed from the game once this system comes into place. Players that have gained ranks will keep their finishers and earn a specific title based on your rank. Original finishers will be unobtainable after this is implemented.
As the game progresses, more changes will be put in place to increase the experience of Guild War 2 players. These changes will be rolled out slowly, since they are actually quite large changes to the MMO‘s current game mode.
What do you think of these changes? Are you excited about this or dreading the changes? Let us know in the comments below!
Data from the Steam Statistics page has revealed a new milestone has been reached for Valve‘s digital distribution service. During the Thanksgiving holiday, a peak of 7,190,460 concurrent PC and Mac users was recorded. The allure of Steam’s Spring sale, with generous discounts on popular games such as Tomb Raider, Payday 2 and Farcry 3, proved too much. This record was achieved despite the recent launches of the PS4 and Xbox One.
With an ever-increasing community, it is highly likely for more success to come Valve’s way with the upcoming release of their Steam Machines. Steam has a community of over 65 million users. One can only imagine how much larger Steam can become.
Gran Turismo® Drive unveiled at Australia’s Home of Motor RacingAustralian Mount Panorama Motor Racing Circuit, Bathurst, honours Gran Turismo® franchise with road naming ceremony
– Gran Turismo®6 available to purchase from this Friday
Sydney, 3 December, 2013 –Sony Computer Entertainment Australia (SCE Aust.) and The City of Bathurst have today unveiled Gran Turismo® Drive at Australia’s home of motorsport, Mount Panorama Motor Racing Circuit, ahead of the launch of the latest instalment in the Gran Turismo® franchise, Gran Turismo®6 (GT6™), on 6th December 2013 which includes the famous circuit.
The official naming of a local road as Gran Turismo Drive pays testament to the iconic and detailed recreation of the Mount Panorama Motor Racing Circuit in this year’s Gran Turismo 6. Fans of the franchise will be able to visit the historical circuit and walk down the internal circuit road during special events, flanked by the control tower and sitting directly behind the famous pit garages.
Racing veteran and gamer Shane Jacobson took the honour of officially opening Gran Turismo Drive to the public alongside the Mayor of Bathurst, Cr Gary Rush, in a ceremony that acknowledged the legacy of the circuit and its most recent immortalisation in the blockbuster racing franchise
Gran Turismo 6 will also form part of a new interactive exhibition and be added to the memorabilia collection within the National Motor Racing Museum. Celebrating the commitment from the development team at Polyphony Digital Inc. in sensitively and tirelessly recreating the circuit for PlayStation®3 owners around the world, the museum will encourage all visitors to try their hand at driving the circuit in a fully immersive gaming experience.
“We are extremely proud to be acknowledged by the City of Bathurst for the years of dedication we have invested in recreating Mount Panorama in Gran Turismo 6.” said Kazunori Yamauchi, the Gran Turismo creator and President of Polyphony Digital Inc. “Since its inception 15 years ago, Gran Turismo has listened to fan feedback and added extra features so that we now offer 1,200 cars and 33 circuits from all across the world. It seems only right that the legendary Mount Panorama circuit is included as fans will now have a chance to drive one of the toughest tracks out there. With Mount Panorama immortalised in the Gran Turismo series, it is now truly remarkable to see GT immortalised on The Mount itself.”
“Driving a lap of our world famous motor racing circuit is a life changing experience for those who have the chance, and Bathurst Regional Council is very excited about opening up the Mount Panorama experience through the launch of Gran Turismo 6 this week,” said Gary Rush, Mayor of Bathurst. “As custodians of a unique collection of the motor racing history of Mount Panorama at the National Motor Racing Museum, this partnership with Sony Computer Entertainment Australia is a great example of the how our Council is always looking for new and innovative ways to interpret the Mount Panorama experience to the world.” Cr Rush continued, “Mount Panorama is a very special part of the history of Bathurst which will celebrate 200 years as a European settlement in 2015 and this event opens up the opportunity for a new worldwide audience of fans to experience this special place – especially as we believe we are the first council in Australia to name a road after a videogame franchise.”
Gran Turismo 6 will be released on 6th December, 2013. Available now to pre-order, fans of the franchise can choose from either the GT6 Anniversary Edition (RRP AUD$114.95) or the Standard Edition (RRP AUD$99.95) and will receive a number of additional cars when the game is released.
Trailers, images and further news about Gran Turismo 6 are available on www.gran-turismo.com.
Click HERE to watch the Gran Turismo 6 Mount Panorama announcement trailer.
In this turn-based tactical action game, you’ll team up all of the best mercenaries from around the to battle with the Mexican cartels. You’ll use explosives, snipers, gatling guns, and more, as your heroes take advantage of unique weapons and abilities.
The game features include:
Train three fighters units from several charismatic heroes and use multiple strategies to achieve your goal
Each hero have some proper skills that can be upgraded. Learn how to use them properly.
Take the time to think in this turn-based strategy game
Fight in a full 3D and gorgeous interactive environment
Also, be sure to check out the teaser trailer below this article.
NAMCO BANDAI GAMES AMERICA INC. ANNOUNCES NARUTO SHIPPUDEN: ULTIMATE NINJA STORM REVOLUTION FOR THE XBOX 360 AND PLAYSTATION 3 SYSTEM
New Modes, New Moves and More Characters Including a New Character Designed by the NARUTO Manga Creator
SAN JOSE, Calif., (December 2, 2013) – Leading video game publisher and developer NAMCO BANDAI Games America Inc. today announced the next title for their Ultimate Ninja STORM franchise. NARUTO SHIPPUDEN™: Ultimate Ninja® STORM REVOLUTION will be available in 2014 for the Xbox 360® games and entertainment system from Microsoft and the PlayStation®3 computer entertainment system. The ultimate anime fighting game from famed developer CyberConnect2 returns with new techniques and characters than ever before.
Stunning anime visuals and fluid 3D ninja fighting action come together once again for the largest and most explosive Ultimate Ninja STORM game yet. NARUTO SHIPPUDEN: Ultimate Ninja STORM REVOLUTION features brand new gameplay mechanics including devastating Combination Ultimate Jutsu attacks, allowing characters to combine their honed powers to create powerful techniques to bring opponents to their knees. With a roster reaching 100 playable characters spanning the entire NARUTO and NARUTO SHIPPUDEN anime arcs, there are sure to be characters that fit everyone’s play style. A brand new character designed by NARUTO manga creator Masashi Kishimoto also makes an appearance in NARUTO SHIPPUDEN: Ultimate Ninja STORM REVOLUTION.
“The Ultimate Ninja STORM series continues to be the pinnacle of anime titles with stellar graphics, exciting gameplay and a bevy of online modes for players to challenge each other from around the world,” said Chris Gilbert Senior Vice President of Sales and Marketing for NAMCO BANDAI Games America Inc. “NARUTO SHIPPUDEN: Ultimate Ninja STORM REVOLUTION will continue that tradition with more characters, new attacks and the ability to connect with friends online.”
NARUTO is one of the world’s best-selling manga series, with the hit anime TV series currently broadcast worldwide to massive audiences. Since 2003, NAMCO BANDAI Games Inc. has been the leading company selling video games based on the NARUTO and NARUTO SHIPPUDEN license.
For more information and to view free streaming episodes of NARUTO and the uncut NARUTO SHIPPUDEN (both rated TV-14), please visit http://www.naruto.com or http://www.VIZanime.com
LOS ANGELES, CA- December 2, 2013- GAMEVIL today announced an exclusive Cyber Monday pre-order deal for its upcoming title, Kaizin Rumble. By pre-ordering the game, players will receive a $60 value starter pack, which includes 2 limited edition cards, when the game launches on App Store and Google Play late next week.
Kaizin Rumble is a trading card RPG which features an innovative reactionary battle system. Evil rules in this game so it’s advised to abandon every ounce of heroism before playing. Instead, players can follow the epic storyline as the superior Kaizin (Evil) race and venture out to conquer the world. With over 750 cards to collect, the game comes packed with in-game depth and content. Players are sure to find the comical storyline and anti-hero theme riveting and a breath of fresh air.
Players can pre-order the game by clicking here; but they are encouraged to hurry, as deals are limited to the first 30,000 users.
Kaizin Rumble is scheduled to launch on Google Play and App Store late next week.
GAMEVIL®, with over 330 million game downloads and experience publishing hundreds of games on multiple platforms, is one of the most active and innovative mobile game companies in the world. Established in 2000 and with offices in Los Angeles, Tokyo, Beijing and Seoul, GAMEVIL is an experienced global mobile game publisher working with more than 70 top studios around the world.
With deep industry and regional knowledge, GAMEVIL has been able to craft numerous award winners through a diverse portfolio of games. Backed by unparalleled expertise in mobile, GAMEVIL continues to lead the sector with a commitment in establishing mobile gaming as a way of life.
GAMEVIL is currently listed on the KOSDAQ Market (Ticker: 063080, Bloomberg: 063080:KS, Reuters: 063080.KQ)
Koch Media acquires Fishlabs Developer from Hamburg joins the Koch Media group
Larkspur, Calif. — December 2, 2013 — Mobile games specialist Fishlabs is now part of the Koch Media group. Koch Media is taking over the team of the renowned development studio as well as all assets and brands of Fishlabs Entertainment GmbH, including the smash hit “Galaxy on Fire” and the company’s own Abyss engine. This acquisition enables Koch Media to ramp up its involvement in the mobile gaming market.
“The mobile gaming market is strategically important to Koch Media. These days, games are played anytime and anywhere – both at home and on the go. The know-how and brands which Fishlabs brings along give us the expertise required in order to establish ourselves in this exciting field for the long term,” said Dr. Klemens Kundratitz, managing director of Koch Media.
All 52 employees are now part of the Koch Media group, and the Hamburg site will be maintained as before.
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About Deep Silver
Deep Silver develops and publishes interactive games for all platforms, seeking to deliver top-quality products that provide immersive game experiences driven by the desires of the gaming community. The company has published more than 200 games worldwide since 2003, including the best-selling zombie action Dead Island™ franchise, the critically-acclaimed Metro™: Last Light and the smash hit action adventure Saints Row IV™. Deep Silver is a wholly-owned subsidiary of Koch Media, GmbH, and includes the renowned development studio Deep Silver Volition, based in Champaign, IL. For more information, please visit www.deepsilver.com or follow us on twitter at @deepsilver.
Leaked boxart for Nintendo and Retro’s upcoming 2D platformer Donkey Kong: Tropical Freeze, might have just revealed Cranky Kong to be the fourth and final playable character. While back in the original Donkey Kong Country trilogy we would often hear Cranky go on about how back in his day he was the best kong around, now players can experience the legend for themselves. This is the first time Cranky Kong will be playable in the main series of games (and possibly ever) and will see Cranky return to his glorious platforming days to show the young whipper snappers how it’s really done. While still not 100% confirmed by any official sources, it does seem very likely especially considering that the previous boxart shown specifically omitted Cranky Kong from the cover.
Cranky Kong will join Donkey Kong, Diddy Kong and Dixie Kong in this sequel to one of the greatest games on the Wii in Donkey Kong Country Returns. Are you happy about this latest announcement or were you hoping one of the other Kongs would be playable instead? Donkey Kong Country: Tropical Freeze will be available in early 2014, exclusively for the Wii U.
If you are one of the players that haven’t checked out Assassin’s Creed IV: Black Flag yet because you’ve been waiting to hear what critics thought about it, or just a fan that enjoys seeing its praises, Ubisoft has released a new video showing off just that. They even do a good job giving it a bit of flair with a solid background song and nice selection of in game footage.
Those wanting to know what we thought of Assassin’s Creed IV can check out our own review HERE and those wanting to see the accolades trailer can find it embedded below. Assassin’s Creed IV: Black Flag is out now for Xbox 360, PS3, Wii U, Xbox One, PS4, and PC.